Fix formule de dés : 2d8 de base (règles Célestopol)

Correction majeure de la mécanique de jet selon les règles :

- Formule : 2d8 + Spécialisation + modificateurs (blessures/aspect/manual)
  (vs. ancienne formule erronée : Nd6 pool variable)
- Dé de la Lune : 1d8 narratif optionnel (résultat 1-8 → Triomphe /
  Brio / Contrecoup / Catastrophe) — pas un bonus numérique
- Destin : disponible uniquement jauge pleine (lvl=8), donne 3d8,
  vide la jauge entière après usage
- system.mjs : MOON_DIE_FACES (tableau 1-8) + MOON_RESULT_TYPES
- roll.mjs : logique complète réécrite (2d8, lune séparée, destin reset)
- character/npc.mjs : prefs.rollMoonDie + destGaugeFull
- roll-dialog.hbs : sans grille lune, checkbox dé lune, destin conditionnel
- chat-message.hbs : résultat dé lune narratif (phase + type + desc),
  dés .d8, suppression moonSymbol/moonBonus header
- roll.less : .form-moon-row, .moon-die-result avec couleurs Triomphe/
  Brio/Contrecoup/Catastrophe
- lang/fr.json : Moon.triomphe/brio/contrecoup/catastrophe + Full descs,
  Roll.rollMoonDie/destGaugeFull/destGaugeEmpty/baseDice

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-29 16:19:04 +02:00
parent ad85ecf4bf
commit 54eacf6afc
8 changed files with 308 additions and 258 deletions

View File

@@ -13,29 +13,21 @@
</span>
{{#if woundLabel}}<span class="wound-info">⚠ {{woundLabel}}</span>{{/if}}
</div>
<div class="moon-badge" title="{{moonPhaseLabel}}">
<span class="moon-sym">{{moonSymbol}}</span>
{{#if moonBonus}}<span class="moon-bon">+{{moonBonus}}</span>{{/if}}
</div>
</div>
{{!-- Zone dés --}}
<div class="dice-zone">
{{#each diceResults as |die|}}
<span class="die-face d6 {{#if (eq die 6)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
<span class="die-face d8 {{#if (eq die 8)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
{{/each}}
</div>
{{!-- Formule détaillée --}}
<div class="formula-line">
<span class="fl-label">{{localize "CELESTOPOL.Roll.formula"}} :</span>
<span class="fl-ndice">{{nbDice}}d6</span>
<span class="fl-ndice">{{nbDice}}d8</span>
<span class="fl-eq"> = </span>
<span class="fl-sum">{{diceSum}}</span>
{{#if moonBonus}}
<span class="fl-op">+</span>
<span class="fl-moon" title="{{moonPhaseLabel}}">{{moonSymbol}}{{moonBonus}}</span>
{{/if}}
{{#if modifier}}
<span class="fl-op">{{#if (gt modifier 0)}}+{{else}}{{/if}}</span>
<span class="fl-mod">{{abs modifier}}</span>
@@ -69,6 +61,18 @@
</div>
{{/if}}
{{!-- Résultat du Dé de la Lune (narratif) --}}
{{#if hasMoonDie}}
<div class="moon-die-result {{moonResultClass}}">
<span class="moon-die-face">{{moonFaceSymbol}}</span>
<div class="moon-die-info">
<span class="moon-die-phase">{{moonFaceLabel}}</span>
<span class="moon-die-type">{{moonResultLabel}}</span>
<span class="moon-die-desc">{{moonResultDesc}}</span>
</div>
</div>
{{/if}}
{{!-- Bandeau résultat --}}
<div class="roll-result-banner {{resultClass}}">
{{#if isCriticalSuccess}}

View File

@@ -1,6 +1,6 @@
<div class="roll-dialog-content">
{{!-- En-tête : acteur + domaine + dés de base --}}
{{!-- En-tête : acteur + domaine + formule de base --}}
<div class="roll-info-block">
<div class="roll-actor">{{actorName}}</div>
<div class="roll-skill-line">
@@ -9,15 +9,12 @@
</div>
<div class="roll-dice-summary">
<div class="dice-breakdown">
<span class="base-dice">2d8</span>
<span class="plus-sign"> + </span>
<span class="dval">{{skillValue}}</span>
<span class="dlabel">{{localize "CELESTOPOL.Roll.nbDiceBase"}}</span>
{{#if woundMalus}}
<span class="dminus"> {{abs woundMalus}}</span>
<span class="dlabel">{{localize "CELESTOPOL.Roll.woundMalus"}}</span>
{{/if}}
<span class="deq"> = </span>
<span class="nb-dice" id="preview-ndice">{{nbDiceBase}}</span>
<span class="ddice">d6</span>
</div>
{{#if woundLabel}}
<div class="wound-info">⚠ {{woundLabel}}</div>
@@ -25,21 +22,6 @@
</div>
</div>
{{!-- Phases de lune : grille 3 × 3 --}}
<div class="moon-section">
<div class="moon-section-label">{{localize "CELESTOPOL.Roll.moonPhase"}}</div>
<div class="moon-phases" id="moon-phases">
{{#each moonPhaseChoices as |phase key|}}
<label class="moon-option {{#if (eq key ../defaultMoonPhase)}}active{{/if}}" data-moon="{{key}}" data-moon-bonus="{{#if phase.bonus}}{{phase.bonus}}{{else}}0{{/if}}" title="{{localize phase.label}}">
<input type="radio" name="moonPhase" value="{{key}}" {{#if (eq key ../defaultMoonPhase)}}checked{{/if}} hidden>
<span class="moon-symbol">{{phase.symbol}}</span>
<span class="moon-name">{{localize phase.label}}</span>
<span class="moon-bonus">{{#if phase.bonus}}+{{phase.bonus}}{{else}}+0{{/if}}</span>
</label>
{{/each}}
</div>
</div>
<div class="roll-form-rows">
{{!-- Difficulté --}}
@@ -66,19 +48,28 @@
</div>
</div>
{{!-- Destin --}}
<div class="form-destin-row {{#unless destActuel}}destin-disabled{{/unless}}">
{{!-- Dé de la Lune --}}
<div class="form-moon-row">
<label class="moon-toggle" for="rollMoonDie">
<input type="checkbox" id="rollMoonDie" name="rollMoonDie" {{#if defaultRollMoonDie}}checked{{/if}}>
<span class="moon-icon">🌑</span>
<span class="moon-text">{{localize "CELESTOPOL.Roll.rollMoonDie"}}</span>
</label>
</div>
{{!-- Destin (3d8) — seulement si jauge pleine --}}
<div class="form-destin-row {{#unless destGaugeFull}}destin-disabled{{/unless}}">
<label class="destin-toggle" for="useDestin">
<input type="checkbox" id="useDestin" name="useDestin" {{#unless destActuel}}disabled{{/unless}}>
<input type="checkbox" id="useDestin" name="useDestin" {{#unless destGaugeFull}}disabled{{/unless}}>
<span class="destin-icon">✦</span>
<span class="destin-text">
<span class="destin-main">{{localize "CELESTOPOL.Roll.destin"}}</span>
<span class="destin-bonus">{{localize "CELESTOPOL.Roll.destinBonus"}}</span>
</span>
{{#if destActuel}}
<span class="destin-count">{{destActuel}} {{localize "CELESTOPOL.Roll.destinAvailable"}}</span>
{{#if destGaugeFull}}
<span class="destin-badge full">{{localize "CELESTOPOL.Roll.destGaugeFull"}}</span>
{{else}}
<span class="destin-count no-destin">{{localize "CELESTOPOL.Roll.destinNone"}}</span>
<span class="destin-badge empty">{{localize "CELESTOPOL.Roll.destGaugeEmpty"}}</span>
{{/if}}
</label>
</div>
@@ -98,48 +89,34 @@
{{!-- Prévisualisation formule --}}
<div class="dice-preview">
<span class="preview-label">{{localize "CELESTOPOL.Roll.formula"}}</span>
<span class="preview-formula" id="preview-formula">{{nbDiceBase}}d6</span>
<span class="preview-formula" id="preview-formula">2d8</span>
</div>
</div>
<script>
(function() {
const wrap = document.querySelector('.roll-dialog-content');
const wrap = document.querySelector('.roll-dialog-content');
if (!wrap) return;
const skillVal = {{skillValue}};
const woundMalus = {{woundMalus}};
const base = Math.max(1, skillVal + woundMalus);
function update() {
const moonOpt = wrap.querySelector('input[name="moonPhase"]:checked')?.closest('[data-moon]');
const moonBonus = parseInt(moonOpt?.dataset.moonBonus ?? 0) || 0;
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
const useDestin = wrap.querySelector('#useDestin')?.checked ? 2 : 0;
const ndice = Math.max(1, base + useDestin);
const totalMod = moonBonus + modifier + aspectMod;
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
const useDestin = wrap.querySelector('#useDestin')?.checked;
const ndice = useDestin ? 3 : 2;
const totalMod = skillVal + woundMalus + modifier + aspectMod;
let formula = `${ndice}d6`;
if (totalMod > 0) formula += ` + ${totalMod}`;
if (totalMod < 0) formula += ` ${Math.abs(totalMod)}`;
let formula = `${ndice}d8`;
if (totalMod > 0) formula += ` + ${totalMod}`;
if (totalMod < 0) formula += ` ${Math.abs(totalMod)}`;
const previewEl = wrap.querySelector('#preview-formula');
const ndiceEl = wrap.querySelector('#preview-ndice');
if (previewEl) previewEl.textContent = formula;
if (ndiceEl) ndiceEl.textContent = ndice;
}
wrap.querySelectorAll('.moon-option').forEach(opt => {
const input = opt.querySelector('input[type="radio"]');
input.addEventListener('change', () => {
wrap.querySelectorAll('.moon-option').forEach(o => o.classList.remove('active'));
opt.classList.add('active');
update();
});
});
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin').forEach(el => {
el.addEventListener('change', update);
el.addEventListener('input', update);
@@ -148,3 +125,4 @@
update();
})();
</script>