Portraits et corrections sur valeurs des PNJ
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Release Creation / build (release) Failing after 1m24s

This commit is contained in:
2026-04-12 11:52:17 +02:00
parent 7a2be0cc0e
commit 44cc07db73
91 changed files with 4612 additions and 212 deletions

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@@ -40,6 +40,7 @@ import {
const DAMAGE_APPLICATION_FLAG = "damageApplication"
const FACTION_ASPECT_STATE_SETTING = "factionAspectState"
const PREGENS_IMPORTED_SETTING = "pregensImported"
const WELCOME_SCENE_IMPORTED_SETTING = "welcomeSceneImported"
/* ─── Init hook ──────────────────────────────────────────────────────────── */
@@ -179,7 +180,9 @@ Hooks.once("ready", async () => {
if (game.user.isGM) {
_migrateObsoleteItems()
_migrateIntegerTracks()
_setupAnomaliesFolder()
_migrateBiographyFields()
await _setupAnomaliesFolder()
await _setupPregensFolder()
await _setupWelcomeScene()
}
@@ -271,6 +274,31 @@ async function _migrateIntegerTracks() {
}
}
/** Migration : ajoute les champs de biographie manquants sur les fiches existantes. */
async function _migrateBiographyFields() {
const actors = game.actors.contents.filter(actor => ["character", "npc"].includes(actor.type))
for (const actor of actors) {
const src = actor._source?.system
if (!src) continue
const updateData = {}
if (actor.type === "character" && !("historique" in src)) {
updateData["system.historique"] = ""
}
if (!("portraitImage" in src)) {
updateData["system.portraitImage"] = ""
}
if (Object.keys(updateData).length > 0) {
console.log(`${SYSTEM_ID} | Migration biographie : ${actor.name}`, updateData)
await actor.update(updateData)
}
}
}
/* ─── Handlebars helpers ─────────────────────────────────────────────────── */
function _registerHandlebarsHelpers() {
@@ -347,6 +375,12 @@ function _registerSettings() {
type: Boolean,
default: false,
})
game.settings.register(SYSTEM_ID, PREGENS_IMPORTED_SETTING, {
scope: "world",
config: false,
type: Boolean,
default: false,
})
game.settings.register(SYSTEM_ID, FACTION_ASPECT_STATE_SETTING, {
scope: "world",
config: false,
@@ -428,6 +462,34 @@ async function _setupWelcomeScene() {
await game.settings.set(SYSTEM_ID, WELCOME_SCENE_IMPORTED_SETTING, true)
}
async function _setupPregensFolder() {
const activeGM = game.users.activeGM
if (!game.user.isGM || (activeGM && activeGM.id !== game.user.id)) return
if (game.settings.get(SYSTEM_ID, PREGENS_IMPORTED_SETTING)) return
const pack = game.packs.get(`${SYSTEM_ID}.pretires`)
if (!pack) {
console.warn(`${SYSTEM_ID} | Compendium de prétirés introuvable`)
return
}
const folderName = game.i18n.localize("CELESTOPOL.Pregens.folderName")
let folder = game.folders.contents.find(f => f.type === "Actor" && f.name === folderName)
if (!folder) {
folder = await Folder.create({
name: folderName,
type: "Actor",
color: "#1b3828",
})
}
console.log(`${SYSTEM_ID} | Premier lancement : import des prétirés dans le monde`)
await pack.importAll({ folderId: folder.id, keepId: true })
await game.settings.set(SYSTEM_ID, PREGENS_IMPORTED_SETTING, true)
console.log(`${SYSTEM_ID} | Prétirés importés avec succès dans le dossier "${folder.name}"`)
ui.notifications.info(game.i18n.localize("CELESTOPOL.Pregens.imported"))
}
/* ─── Template preload ───────────────────────────────────────────────────── */
function _preloadTemplates() {