feat: ajoute la règle Fortune dans les jets

Règle : si Fortune > 0, le joueur peut cocher 'Fortune' pour lancer
1d8 + 8 au lieu de 2d8 (contraint les probabilités vers le haut).

- character.mjs : passe fortuneValue dans roll.prompt()
- roll.mjs : checkbox Fortune, formule 1d8 + 8 + totalModifier si cochée
- roll-dialog.hbs : bloc Fortune (visible si fortuneValue > 0), preview mis à jour
- chat-message.hbs : affiche '+8' dans la zone dés, ligne formule avec badge Fortune
- roll.less : styles .form-fortune-row, .fl-mod.fortune, .fortune-fixed-badge
- lang/fr.json : Roll.fortune/fortuneBonus/fortuneFixed/usedFortune

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-29 20:08:06 +02:00
parent 79f961c4fa
commit 3cb31dfdef
6 changed files with 153 additions and 8 deletions

View File

@@ -144,7 +144,11 @@
"visibilityPublic": "Public",
"visibilityGM": "MJ uniquement",
"visibilitySelf": "Secret (moi)",
"skillValue": "Valeur de compétence"
"skillValue": "Valeur de compétence",
"fortune": "Utiliser la Fortune",
"fortuneBonus": "1d8 + 8 au lieu de 2d8",
"fortuneFixed": "Bonus fixe Fortune",
"usedFortune": "Fortune utilisée (1d8+8)"
},
"Moon": {
"none": "Aucune phase",

View File

@@ -38,6 +38,7 @@ export class CelestopolRoll extends Roll {
const skillValue = options.skillValue ?? 0
const woundLevelId = options.woundLevel ?? 0
const destGaugeFull = options.destGaugeFull ?? false
const fortuneValue = options.fortuneValue ?? 0
const woundLabel = woundLevelId > 0
? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
: null
@@ -59,6 +60,7 @@ export class CelestopolRoll extends Roll {
destGaugeFull,
defaultRollMoonDie: options.rollMoonDie ?? false,
modifierChoices,
fortuneValue,
}
const content = await foundry.applications.handlebars.renderTemplate(
@@ -98,10 +100,15 @@ export class CelestopolRoll extends Roll {
const modifier = parseInt(rollContext.modifier ?? 0) || 0
const aspectMod = parseInt(rollContext.aspectModifier ?? 0) || 0
const useDestin = destGaugeFull && (rollContext.useDestin === true || rollContext.useDestin === "true")
const useFortune = fortuneValue > 0 && (rollContext.useFortune === true || rollContext.useFortune === "true")
const rollMoonDie = rollContext.rollMoonDie === true || rollContext.rollMoonDie === "true"
// Fortune : 1d8 + 8 ; Destin : 3d8 ; sinon : 2d8
const nbDice = useDestin ? 3 : 2
const totalModifier = skillValue + woundMalus + aspectMod + modifier
const formula = buildFormula(nbDice, totalModifier)
const formula = useFortune
? buildFormula(1, totalModifier + 8)
: buildFormula(nbDice, totalModifier)
// Jet du dé de lune séparé (narratif)
let moonDieResult = null
@@ -121,7 +128,8 @@ export class CelestopolRoll extends Roll {
modifier,
aspectMod,
useDestin,
nbDice,
useFortune,
nbDice: useFortune ? 1 : nbDice,
formula,
rollMode: rollContext.visibility ?? "publicroll",
rollMoonDie,
@@ -245,6 +253,7 @@ export class CelestopolRoll extends Roll {
aspectMod: this.options.aspectMod ?? 0,
skillValue,
useDestin: this.options.useDestin ?? false,
useFortune: this.options.useFortune ?? false,
nbDice: this.options.nbDice ?? diceResults.length,
woundMalus,
woundLabel,

View File

@@ -207,6 +207,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
difficulty: this.prefs.difficulty,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
})
}
}

View File

@@ -285,6 +285,81 @@
.form-visibility label { color: #888; }
// ── Ligne Fortune ──
.form-fortune-row {
border: 1px solid rgba(12,76,12,0.4);
border-radius: 4px;
background: rgba(12,76,12,0.06);
padding: 7px 10px;
.fortune-toggle {
display: flex;
align-items: center;
gap: 8px;
cursor: pointer;
width: 100%;
input[type="checkbox"] {
width: 16px;
height: 16px;
flex-shrink: 0;
appearance: none;
-webkit-appearance: none;
border: 2px solid var(--cel-border, #7a5c20);
border-radius: 2px;
background: white;
cursor: pointer;
position: relative;
&:checked {
background: var(--cel-green, #0c4c0c);
border-color: var(--cel-green, #0c4c0c);
&::after {
content: "⚜";
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.6em;
color: white;
}
}
}
.fortune-icon {
font-size: 1.1em;
color: var(--cel-green, #0c4c0c);
flex-shrink: 0;
}
.fortune-text {
flex: 1;
.fortune-main {
font-family: var(--cel-font-title, "CopaseticNF", serif);
font-size: 0.9em;
color: var(--cel-green, #0c4c0c);
display: block;
}
.fortune-bonus {
font-size: 0.72em;
color: var(--cel-border, #7a5c20);
font-style: italic;
}
}
.fortune-badge {
font-size: 0.8em;
font-weight: bold;
color: var(--cel-green, #0c4c0c);
background: rgba(12,76,12,0.12);
border: 1px solid rgba(12,76,12,0.3);
border-radius: 10px;
padding: 1px 8px;
}
}
}
// ── Prévisualisation ──
.dice-preview {
text-align: center;
@@ -431,6 +506,8 @@
line-height: 1;
}
.fl-mod { color: #444; font-weight: bold; }
.fl-mod.fortune { color: var(--cel-green, #0c4c0c); font-weight: bold; }
.fl-mod.wound { color: #922; }
.fl-asp { color: var(--cel-orange, #e07b00); font-weight: bold; }
.fl-sep { font-weight: bold; color: var(--cel-border, #7a5c20); margin: 0 2px; }
.fl-eq { color: #aaa; }
@@ -487,6 +564,22 @@
border-top: 1px dashed var(--cel-border, #7a5c20);
.used-destin { font-weight: bold; }
.used-fortune { font-weight: bold; color: var(--cel-green, #0c4c0c); }
}
// ── Fortune fixe badge dans zone dés ──
.fortune-fixed-badge {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 32px;
height: 32px;
border-radius: 4px;
border: 2px solid var(--cel-green, #0c4c0c);
background: rgba(12,76,12,0.1);
color: var(--cel-green, #0c4c0c);
font-weight: bold;
font-size: 0.9em;
}
// ── Résultat dé de lune ──

View File

@@ -20,14 +20,25 @@
{{#each diceResults as |die|}}
<span class="die-face d8 {{#if (eq die 8)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
{{/each}}
{{#if useFortune}}<span class="fortune-fixed-badge">+8</span>{{/if}}
</div>
{{!-- Formule détaillée --}}
<div class="formula-line">
<span class="fl-label">{{localize "CELESTOPOL.Roll.formula"}} :</span>
{{#if useFortune}}
<span class="fl-ndice">1d8</span>
<span class="fl-op">+</span>
<span class="fl-mod fortune" title="{{localize "CELESTOPOL.Roll.fortuneFixed"}}">8</span>
{{else}}
<span class="fl-ndice">{{nbDice}}d8</span>
{{/if}}
<span class="fl-eq"> = </span>
<span class="fl-sum">{{diceSum}}</span>
{{#if useFortune}}
<span class="fl-op">+</span>
<span class="fl-mod fortune">8</span>
{{/if}}
{{#if skillValue}}
<span class="fl-op">+</span>
<span class="fl-mod" title="{{localize "CELESTOPOL.Roll.skillValue"}}">{{skillValue}}</span>
@@ -62,12 +73,17 @@
{{/if}}
</div>
{{!-- Infos bonus (Destin, Aspect) --}}
{{!-- Infos bonus (Destin, Fortune, Aspect) --}}
{{#if useDestin}}
<div class="used-info">
<span class="used-destin">✦ {{localize "CELESTOPOL.Roll.usedDestin"}}</span>
</div>
{{/if}}
{{#if useFortune}}
<div class="used-info">
<span class="used-fortune">⚜ {{localize "CELESTOPOL.Roll.usedFortune"}}</span>
</div>
{{/if}}
{{!-- Résultat du Dé de la Lune (narratif) --}}
{{#if hasMoonDie}}

View File

@@ -82,6 +82,21 @@
</label>
</div>
{{!-- Fortune (1d8+8) — seulement si Fortune > 0 --}}
{{#if fortuneValue}}
<div class="form-fortune-row">
<label class="fortune-toggle" for="useFortune">
<input type="checkbox" id="useFortune" name="useFortune">
<span class="fortune-icon">⚜</span>
<span class="fortune-text">
<span class="fortune-main">{{localize "CELESTOPOL.Roll.fortune"}}</span>
<span class="fortune-bonus">{{localize "CELESTOPOL.Roll.fortuneBonus"}}</span>
</span>
<span class="fortune-badge">{{fortuneValue}}</span>
</label>
</div>
{{/if}}
{{!-- Visibilité --}}
<div class="form-row-line form-visibility">
<label for="visibility">{{localize "CELESTOPOL.Roll.visibility"}}</label>
@@ -114,18 +129,25 @@
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
const useDestin = wrap.querySelector('#useDestin')?.checked;
const useFortune= wrap.querySelector('#useFortune')?.checked;
const ndice = useDestin ? 3 : 2;
const totalMod = skillVal + woundMalus + modifier + aspectMod;
let formula = `${ndice}d8`;
let formula;
if (useFortune) {
const fm = totalMod + 8;
formula = `1d8` + (fm > 0 ? ` + ${fm}` : fm < 0 ? ` ${Math.abs(fm)}` : ``);
} else {
formula = `${ndice}d8`;
if (totalMod > 0) formula += ` + ${totalMod}`;
if (totalMod < 0) formula += ` ${Math.abs(totalMod)}`;
}
const previewEl = wrap.querySelector('#preview-formula');
if (previewEl) previewEl.textContent = formula;
}
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin').forEach(el => {
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin, #useFortune').forEach(el => {
el.addEventListener('change', update);
el.addEventListener('input', update);
});