Corrections sur factions, aspects, degats et fiches PNJs
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@@ -1,3 +1,16 @@
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/**
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* Célestopol 1922 — Système FoundryVTT
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*
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* Célestopol 1922 est un jeu de rôle édité par Antre-Monde Éditions.
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* Ce système FoundryVTT est une implémentation indépendante et n'est pas
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* affilié à Antre-Monde Éditions,
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* mais a été réalisé avec l'autorisation d'Antre-Monde Éditions.
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*
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* @author LeRatierBretonnien
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* @copyright 2025–2026 LeRatierBretonnien
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* @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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import CelestopolActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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@@ -18,6 +31,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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depenseXp: CelestopolCharacterSheet.#onDepenseXp,
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supprimerXpLog: CelestopolCharacterSheet.#onSupprimerXpLog,
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rollMoonDie: CelestopolCharacterSheet.#onRollMoonDie,
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manageFactionAspects: CelestopolCharacterSheet.#onManageFactionAspects,
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},
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}
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@@ -58,6 +72,11 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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context.anomalyTypes = SYSTEM.ANOMALY_TYPES
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context.factions = SYSTEM.FACTIONS
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context.woundLevels = SYSTEM.WOUND_LEVELS
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context.selectedPrimaryFactionId = game.celestopol?.normalizeFactionId(this.document.system.faction) || ""
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context.legacyPrimaryFactionValue = this.document.system.faction && !context.selectedPrimaryFactionId
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? `${this.document.system.faction}`.trim()
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: ""
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context.primaryFactionLabel = game.celestopol?.getFactionDisplayLabel(this.document.system.faction) || this.document.system.faction
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return context
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}
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@@ -94,6 +113,18 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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case "factions":
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context.tab = context.tabs.factions
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context.factionAspectSummary = game.celestopol?.getFactionAspectSummary(this.document) ?? null
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context.factionLegend = [
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{ value: "+4", label: game.i18n.localize("CELESTOPOL.Faction.levelAllies") },
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{ value: "+3", label: game.i18n.localize("CELESTOPOL.Faction.levelAmicaux") },
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{ value: "+2", label: game.i18n.localize("CELESTOPOL.Faction.levelPartenaires") },
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{ value: "+1", label: game.i18n.localize("CELESTOPOL.Faction.levelBienveillants") },
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{ value: "0", label: game.i18n.localize("CELESTOPOL.Faction.levelNeutres") },
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{ value: "-1", label: game.i18n.localize("CELESTOPOL.Faction.levelMefiants") },
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{ value: "-2", label: game.i18n.localize("CELESTOPOL.Faction.levelHostiles") },
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{ value: "-3", label: game.i18n.localize("CELESTOPOL.Faction.levelRivaux") },
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{ value: "-4", label: game.i18n.localize("CELESTOPOL.Faction.levelEnnemis") },
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]
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context.factionRows = Object.entries(SYSTEM.FACTIONS).map(([id, fDef]) => {
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const val = this.document.system.factions[id]?.value ?? 0
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return {
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@@ -177,6 +208,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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static async #onCreateArmure() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
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system: { protection: 1, malus: 1 },
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}])
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}
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@@ -199,6 +231,10 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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await anomaly.update({ "system.usesRemaining": anomaly.system.level })
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}
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static async #onManageFactionAspects() {
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await game.celestopol?.manageFactionAspects(this.document)
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}
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/** Ouvre un dialogue pour dépenser de l'XP. */
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static async #onDepenseXp() {
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const actor = this.document
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