IMplémentation de la ajorité des remarques de Nepherius
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@@ -171,6 +171,35 @@ export const WEAPON_RANGE_TYPES = {
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longue: { id: "longue", label: "CELESTOPOL.Weapon.rangeLongue" },
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}
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/** Types de PNJ : standard (domaines classiques) ou antagoniste (Emprise/Péril/Menace/Danger). */
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export const NPC_TYPES = {
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standard: { id: "standard", label: "CELESTOPOL.NPC.typeStandard" },
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antagoniste: { id: "antagoniste", label: "CELESTOPOL.NPC.typeAntagoniste" },
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}
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/**
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* Labels alternatifs des domaines pour les Antagonistes.
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* Le domaine ame ↔ Emprise, corps ↔ Péril, coeur ↔ Menace, esprit ↔ Danger.
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*/
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export const ANTAGONISTE_STATS = {
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ame: { id: "ame", label: "CELESTOPOL.NPC.emprise" },
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corps: { id: "corps", label: "CELESTOPOL.NPC.peril" },
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coeur: { id: "coeur", label: "CELESTOPOL.NPC.menace" },
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esprit: { id: "esprit", label: "CELESTOPOL.NPC.danger" },
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}
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/**
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* Modificateurs de tir à distance (LdB p.XX).
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* Affiché dans le dialogue de jet uniquement pour les armes de type "distance".
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*/
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export const RANGED_MODIFIERS = [
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{ id: "none", value: 0, label: "CELESTOPOL.Combat.rangedModNone" },
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{ id: "aim", value: +2, label: "CELESTOPOL.Combat.rangedModAim" },
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{ id: "moving", value: -2, label: "CELESTOPOL.Combat.rangedModMoving" },
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{ id: "engaged", value: -4, label: "CELESTOPOL.Combat.rangedModEngaged" },
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{ id: "longRange", value: -4, label: "CELESTOPOL.Combat.rangedModLongRange" },
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]
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export const SYSTEM = {
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id: SYSTEM_ID,
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ASCII,
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@@ -180,6 +209,8 @@ export const SYSTEM = {
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ANOMALY_TYPES,
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ANOMALY_DEFINITIONS,
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FACTIONS,
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NPC_TYPES,
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ANTAGONISTE_STATS,
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WOUND_LEVELS,
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DIFFICULTY_CHOICES,
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CONTEXT_MODIFIER_CHOICES,
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@@ -189,4 +220,5 @@ export const SYSTEM = {
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WEAPON_DAMAGE_TYPES,
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WEAPON_RANGE_TYPES,
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WEAPON_COMBAT_TYPES,
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RANGED_MODIFIERS,
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}
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