IMplémentation de la ajorité des remarques de Nepherius

This commit is contained in:
2026-04-06 17:48:30 +02:00
parent a3f7b11f82
commit 1022597bf8
51 changed files with 1900 additions and 443 deletions

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@@ -5,24 +5,34 @@ export default class CelestopolNPCSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["npc"],
position: { width: 760, height: 600 },
position: { width: 780, height: 640 },
window: { contentClasses: ["npc-content"] },
actions: {
createAspect: CelestopolNPCSheet.#onCreateAspect,
createWeapon: CelestopolNPCSheet.#onCreateWeapon,
createArmure: CelestopolNPCSheet.#onCreateArmure,
rollMoonDie: CelestopolNPCSheet.#onRollMoonDie,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences: { template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
equipement: { template: "systems/fvtt-celestopol/templates/npc-equipement.hbs" },
biographie: { template: "systems/fvtt-celestopol/templates/npc-biographie.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
competences: { id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
equipement: { id: "equipement", group: "sheet", icon: "fa-solid fa-shield-halved",label: "CELESTOPOL.Tab.equipement" },
biographie: { id: "biographie", group: "sheet", icon: "fa-solid fa-book-open", label: "CELESTOPOL.Tab.biographie" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
@@ -33,12 +43,29 @@ export default class CelestopolNPCSheet extends CelestopolActorSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.anomalyTypes = SYSTEM.ANOMALY_TYPES
context.woundLevels = SYSTEM.WOUND_LEVELS
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.anomalyTypes = SYSTEM.ANOMALY_TYPES
context.woundLevels = SYSTEM.WOUND_LEVELS
context.npcTypes = SYSTEM.NPC_TYPES
context.factions = SYSTEM.FACTIONS
context.antagonisteStats = SYSTEM.ANTAGONISTE_STATS
const sys = this.document.system
context.aspects = this.document.itemTypes.aspect ?? []
context.weapons = this.document.itemTypes.weapon ?? []
context.armures = this.document.itemTypes.armure ?? []
context.armorMalus = sys.armorMalus ?? 0
// Label effectif de chaque domaine selon le type de PNJ
const isAntagoniste = sys.npcType === "antagoniste"
context.domainLabels = {
ame: isAntagoniste ? "CELESTOPOL.NPC.emprise" : "CELESTOPOL.Stat.ame",
corps: isAntagoniste ? "CELESTOPOL.NPC.peril" : "CELESTOPOL.Stat.corps",
coeur: isAntagoniste ? "CELESTOPOL.NPC.menace" : "CELESTOPOL.Stat.coeur",
esprit: isAntagoniste ? "CELESTOPOL.NPC.danger" : "CELESTOPOL.Stat.esprit",
}
return context
}
@@ -48,11 +75,59 @@ export default class CelestopolNPCSheet extends CelestopolActorSheet {
switch (partId) {
case "competences":
context.tab = context.tabs.competences
// Enrichissement des aspects
context.enrichedAspects = await Promise.all(
(context.aspects ?? []).map(async a => ({
item: a,
enrichedDesc: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
a.system.description, { relativeTo: this.document }
),
}))
)
break
case "blessures":
context.tab = context.tabs.blessures
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
context.system.notes, { relativeTo: this.document }
)
break
case "equipement":
context.tab = context.tabs.equipement
break
case "biographie":
context.tab = context.tabs.biographie
context.enrichedHistoire = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
context.system.histoire, { relativeTo: this.document }
)
context.enrichedDescriptionPhysique = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
context.system.descriptionPhysique, { relativeTo: this.document }
)
break
}
return context
}
static async #onCreateAspect() {
await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
}])
}
static async #onCreateWeapon() {
await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon",
}])
}
static async #onCreateArmure() {
await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
}])
}
/** Lance le Dé de la Lune de façon autonome depuis le header de la fiche PNJ. */
static async #onRollMoonDie() {
const { CelestopolRoll } = await import("../../documents/roll.mjs")
await CelestopolRoll.rollMoonStandalone(this.document)
}
}