Files
fvtt-adventures-with-emmy/module/applications/sheets/base-actor-sheet.mjs
T
2026-03-05 21:51:31 +01:00

232 lines
6.5 KiB
JavaScript

const { HandlebarsApplicationMixin } = foundry.applications.api
export default class AwEActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["awemmy", "actor"],
position: {
width: 900,
height: "auto"
},
form: {
submitOnChange: true
},
window: {
resizable: true
},
dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
actions: {
editImage: AwEActorSheet.#onEditImage,
toggleSheet: AwEActorSheet.#onToggleSheet,
edit: AwEActorSheet.#onItemEdit,
delete: AwEActorSheet.#onItemDelete
}
}
/**
* The current sheet mode.
* @type {number}
*/
_sheetMode = this.constructor.SHEET_MODES.PLAY
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
actor: this.document,
system: this.document.system,
source: this.document.toObject(),
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isEditable: this.isEditable
}
return context
}
/** @override */
_onRender(context, options) {
this.#dragDrop.forEach(d => d.bind(this.element))
const rollables = this.element.querySelectorAll(".rollable")
rollables.forEach(d => d.addEventListener("click", this._onRoll.bind(this)))
}
/**
* Handle rolling an attribute check.
* @param {PointerEvent} event - The click event.
*/
async _onRoll(event) {
if (this.isEditMode) return
const attributeId = event.currentTarget.dataset.attributeId
if (!attributeId) return
await this.document.rollAttribute(attributeId)
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application.
* @returns {DragDrop[]} An array of DragDrop handlers.
* @private
*/
#createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this)
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this)
}
return new foundry.applications.ux.DragDrop.implementation(d)
})
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
async _onDrop(event) {}
/**
* Define whether a user is able to begin a dragstart workflow for a given drag selector.
* @param {string} selector - The candidate HTML selector for dragging.
* @returns {boolean} Can the current user drag this selector?
* @protected
*/
_canDragStart(selector) {
return this.isEditable
}
/**
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector.
* @param {string} selector - The candidate HTML selector for the drop target.
* @returns {boolean} Can the current user drop on this selector?
* @protected
*/
_canDragDrop(selector) {
return this.isEditable && this.document.isOwner
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragStart(event) {
if ("link" in event.target.dataset) return
}
/**
* Callback actions which occur when a dragged element is over a drop target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragOver(event) {}
/**
* Drop an item onto the actor.
* @param {Item} item - The item being dropped.
*/
async _onDropItem(item) {
const itemData = item.toObject()
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
}
// #endregion
// #region Actions
/**
* Handle toggling between Edit and Play mode.
* @param {Event} event - The initiating click event.
* @param {HTMLElement} target - The current target of the event listener.
*/
static #onToggleSheet(event, target) {
const modes = this.constructor.SHEET_MODES
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
this.render()
}
/**
* Handle changing a Document's image.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
* @returns {Promise} The file picker promise.
* @private
*/
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: path => {
this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10
})
return fp.browse()
}
/**
* Edit an existing item within the Actor.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
*/
static async #onItemEdit(event, target) {
const id = target.getAttribute("data-item-id")
const uuid = target.getAttribute("data-item-uuid")
let item = await fromUuid(uuid)
if (!item) item = this.document.items.get(id)
if (!item) return
item.sheet.render(true)
}
/**
* Delete an existing item within the Actor.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
*/
static async #onItemDelete(event, target) {
const itemUuid = target.getAttribute("data-item-uuid")
const item = await fromUuid(itemUuid)
await item.deleteDialog()
}
// #endregion
}