{{!-- Header: portrait + actor name + attribute --}}
{{!-- Field source (only when rolling from a Field item) --}}
{{#if sourceItemName}}
{{#if sourceItemImg}}

{{/if}}
{{sourceItemName}}
{{/if}}
{{#unless isPrivate}}
{{!-- Dice breakdown --}}
{{#each dice}}
{{#each results}}
{{result}}
{{/each}}
{{/each}}
{{#if modifier}}
{{#if (gt modifier 0)}}+ {{modifier}}{{else if (lt modifier 0)}}− {{abs modifier}}{{/if}}
{{/if}}
{{#if bonus}}
{{#if (gt bonus 0)}}+ {{bonus}}{{else if (lt bonus 0)}}− {{abs bonus}}{{/if}}
{{/if}}
{{#if knowledgeBonus}}
{{#if (gt knowledgeBonus 0)}}+ {{knowledgeBonus}}{{else if (lt knowledgeBonus 0)}}− {{abs knowledgeBonus}}{{/if}}
{{/if}}
{{#if conditionBonus}}
{{#if (gt conditionBonus 0)}}+ {{conditionBonus}}{{else if (lt conditionBonus 0)}}− {{abs conditionBonus}}{{/if}}
{{/if}}
=
{{total}}
{{#if dc}}/ DC {{dc}}{{/if}}
{{!-- Roll-twice mode badge --}}
{{#if rollTwice}}
{{#if (eq rollTwice "higher")}} {{localize "AWEMMY.Roll.TakeHigher"}}
{{else}} {{localize "AWEMMY.Roll.TakeLower"}}
{{/if}}
{{/if}}
{{!-- Outcome badge --}}
{{#if outcome}}
{{#if (eq outcome "criticalSuccess")}}
{{localize "AWEMMY.Roll.CriticalSuccess"}}
{{else if (eq outcome "success")}}
{{localize "AWEMMY.Roll.Success"}}
{{else if (eq outcome "failure")}}
{{localize "AWEMMY.Roll.Failure"}}
{{else if (eq outcome "criticalFailure")}}
{{localize "AWEMMY.Roll.CriticalFailure"}}
{{/if}}
{{/if}}
{{!-- Weapon damage (only on a successful attack with a DC) --}}
{{#if damageResult}}
{{#if damageCritical}}
{{localize "AWEMMY.Weapon.CriticalHit"}}
{{else}}
{{localize "AWEMMY.Weapon.Hit"}}
{{/if}}
{{damageResult}}
{{#if damageType}}({{damageType}}){{/if}}
{{/if}}
{{!-- Damage roll button (shown on weapon attacks where damage wasn't auto-rolled) --}}
{{#if damageFormula}}
{{#unless damageResult}}
{{/unless}}
{{/if}}
{{else}}
{{localize "AWEMMY.Roll.Private"}}
{{/unless}}