import AwEActorSheet from "./base-actor-sheet.mjs" import { SYSTEM } from "../../config/system.mjs" export default class AwECharacterSheet extends AwEActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["character"], position: { width: 960, height: 780 }, window: { contentClasses: ["character-content"] }, actions: { createAbility: AwECharacterSheet.#onCreateAbility, createWeapon: AwECharacterSheet.#onCreateWeapon, createKit: AwECharacterSheet.#onCreateKit, createEquipment: AwECharacterSheet.#onCreateEquipment, flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus, flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus } } /** @override */ static PARTS = { header: { template: "systems/fvtt-adventures-with-emmy/templates/character-header.hbs" }, main: { template: "systems/fvtt-adventures-with-emmy/templates/character-main.hbs" }, tabs: { template: "templates/generic/tab-navigation.hbs" }, biography: { template: "systems/fvtt-adventures-with-emmy/templates/character-biography.hbs" }, equipment: { template: "systems/fvtt-adventures-with-emmy/templates/character-equipment.hbs" } } /** @override */ tabGroups = { sheet: "main" } /** * Prepare an array of form header tabs. * @returns {Record>} The tab objects. */ #getTabs() { const tabs = { main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "AWEMMY.Sheet.Tab.Main" }, biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "AWEMMY.Sheet.Tab.Biography" }, equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "AWEMMY.Sheet.Tab.Equipment" } } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() return context } /** @override */ async _preparePartContext(partId, context) { const doc = this.document switch (partId) { case "main": context.tab = context.tabs.main context.abilities = doc.itemTypes.ability.map(item => ({ ...item, costLabel: game.i18n.localize(SYSTEM.ABILITY_COST[item.system.cost]?.label ?? item.system.cost) })) break case "biography": context.tab = context.tabs.biography context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML( doc.system.description, { async: true } ) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML( doc.system.notes, { async: true } ) break case "equipment": context.tab = context.tabs.equipment context.kits = doc.itemTypes.kit context.weapons = doc.itemTypes.weapon context.equipments = doc.itemTypes.equipment break } return context } /** @override */ async _onDrop(event) { if (!this.isEditable || !this.isEditMode) return const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event) if (data.type === "Item") { const item = await fromUuid(data.uuid) return this._onDropItem(item) } } /** * Create a new ability item. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onCreateAbility(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: "New Ability", type: "ability" }]) } /** * Create a new weapon item. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onCreateWeapon(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: "New Weapon", type: "weapon" }]) } /** * Create a new kit item. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onCreateKit(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: "New Kit", type: "kit" }]) } /** * Create a new equipment item. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onCreateEquipment(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: "New Equipment", type: "equipment" }]) } /** * Increase flow points by 1. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onFlowPointsPlus(event, target) { const current = this.actor.system.flowPoints.value this.actor.update({ "system.flowPoints.value": current + 1 }) } /** * Decrease flow points by 1. * @param {Event} event - The triggering event. * @param {HTMLElement} target - The target element. */ static #onFlowPointsMinus(event, target) { const current = this.actor.system.flowPoints.value this.actor.update({ "system.flowPoints.value": Math.max(0, current - 1) }) } }