Add initiative rolls
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@@ -52,6 +52,25 @@ export const ASCII = `
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|___/
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`
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/** Default trait list extracted from the core rulebook. Open-ended: custom traits are always allowed. */
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export const TRAITS = [
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// Action traits
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"attack", "discovered", "flow", "hypothesis", "intensive", "kit", "linguistic",
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"manipulate", "review", "traversal", "velocity",
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// Damage types
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"acid", "bludgeoning", "cold", "electricity", "fire", "force", "mental",
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"piercing", "poison", "slashing", "sonic",
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// Mathematician / math traits
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"electromagnetic", "geometry", "gravity", "numerical", "paradox", "probability",
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// Special/narrative traits
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"animal", "archetype", "aura", "auditory", "awarded", "axiom",
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"design", "extradimensional", "fabricate", "gremlin",
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"interdisciplinary", "large", "mishap", "number",
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"plant", "prototype", "singular", "small", "teleportation",
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// Field/class traits
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"biologist", "chemist", "engineer", "mathematician", "physicist",
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]
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// Re-export all for convenience
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export const SYSTEM = {
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SYSTEM_ID,
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@@ -61,5 +80,6 @@ export const SYSTEM = {
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ABILITY_COST,
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ABILITY_TYPE,
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OUTCOME_LABELS,
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TRAITS,
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ASCII
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}
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