Fix actor sheet modifications/updates
This commit is contained in:
@@ -100,6 +100,11 @@ export default class AwECharacterSheet extends AwEActorSheet {
|
||||
img: `systems/fvtt-adventures-with-emmy/assets/conditions/${c.id}.svg`,
|
||||
active: doc.statuses.has(c.id)
|
||||
}))
|
||||
context.inhibitedActive = doc.statuses.has("inhibited")
|
||||
context.vulnerableActive = doc.statuses.has("vulnerable")
|
||||
context.inhibitedPenalty = doc.system.inhibitedPenalty
|
||||
context.vulnerablePenalty = doc.system.vulnerablePenalty
|
||||
context.hasConditionPenalties = context.inhibitedActive || context.vulnerableActive
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
|
||||
+20
-11
@@ -44,11 +44,7 @@ export default class AwEActor extends Actor {
|
||||
const attribute = this.system.attributes[attrId]
|
||||
if (!attribute) return null
|
||||
|
||||
const knowledgeBonuses = this.itemTypes.field?.map(f => ({
|
||||
label: f.name,
|
||||
bonus: f.system.knowledgeBonus ?? ""
|
||||
})).filter(f => f.bonus !== "") ?? []
|
||||
|
||||
const knowledgeBonuses = this.#buildItemBonuses()
|
||||
const { conditionBonus, conditionLabels } = this.#buildConditionOptions()
|
||||
|
||||
const roll = await AwERoll.prompt({
|
||||
@@ -101,12 +97,7 @@ export default class AwEActor extends Actor {
|
||||
const attribute = this.system.attributes[attributeId]
|
||||
if (!attribute) return null
|
||||
|
||||
// Collect knowledge bonuses from embedded Field items
|
||||
const knowledgeBonuses = this.itemTypes.field?.map(f => ({
|
||||
label: f.name,
|
||||
bonus: f.system.knowledgeBonus ?? ""
|
||||
})).filter(f => f.bonus !== "") ?? []
|
||||
|
||||
const knowledgeBonuses = this.#buildItemBonuses()
|
||||
const { conditionBonus, conditionLabels } = this.#buildConditionOptions()
|
||||
|
||||
const roll = await AwERoll.prompt({
|
||||
@@ -127,6 +118,19 @@ export default class AwEActor extends Actor {
|
||||
return roll
|
||||
}
|
||||
|
||||
/** Collect roll bonuses from all item types that declare a rollBonus or knowledgeBonus. */
|
||||
#buildItemBonuses() {
|
||||
const entries = [
|
||||
// Field items use the original knowledgeBonus field
|
||||
...(this.itemTypes.field ?? []).map(i => ({ label: i.name, bonus: i.system.knowledgeBonus ?? "" })),
|
||||
// Ability, equipment, specialization use rollBonus
|
||||
...(this.itemTypes.ability ?? []).map(i => ({ label: i.name, bonus: i.system.rollBonus ?? "" })),
|
||||
...(this.itemTypes.equipment ?? []).map(i => ({ label: i.name, bonus: i.system.rollBonus ?? "" })),
|
||||
...(this.itemTypes.specialization ?? []).map(i => ({ label: i.name, bonus: i.system.rollBonus ?? "" })),
|
||||
]
|
||||
return entries.filter(e => e.bonus !== "")
|
||||
}
|
||||
|
||||
#buildConditionOptions() {
|
||||
let conditionBonus = 0
|
||||
const conditionLabels = []
|
||||
@@ -142,6 +146,11 @@ export default class AwEActor extends Actor {
|
||||
conditionBonus -= 2
|
||||
conditionLabels.push({ label: game.i18n.localize("AWEMMY.Condition.Jumbled"), bonus: -2 })
|
||||
}
|
||||
if (this.statuses.has("inhibited")) {
|
||||
const penalty = this.system.inhibitedPenalty ?? 2
|
||||
conditionBonus -= penalty
|
||||
conditionLabels.push({ label: game.i18n.localize("AWEMMY.Condition.Inhibited"), bonus: -penalty })
|
||||
}
|
||||
return { conditionBonus, conditionLabels }
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ export default class AwERoll extends Roll {
|
||||
get damageCritical() { return this.options.damageCritical ?? false }
|
||||
get conditionBonus() { return this.options.conditionBonus ?? 0 }
|
||||
get conditionLabels() { return this.options.conditionLabels ?? [] }
|
||||
get rollTwice() { return this.options.rollTwice ?? "" }
|
||||
|
||||
// --- Outcome calculation ---
|
||||
|
||||
@@ -116,17 +117,23 @@ export default class AwERoll extends Roll {
|
||||
const el = dialog.element
|
||||
const bonusSelect = el.querySelector('#awe-bonus')
|
||||
const knowledgeSel = el.querySelector('#awe-knowledge')
|
||||
const rollTwiceSel = el.querySelector('#awe-roll-twice')
|
||||
const preview = el.querySelector('#awe-formula-preview')
|
||||
const diceExprEl = el.querySelector('#awe-dice-expr')
|
||||
function updatePreview() {
|
||||
const sit = parseInt(bonusSelect?.value) || 0
|
||||
const kn = parseInt(knowledgeSel?.value) || 0
|
||||
const total = baseMod + sit + kn
|
||||
const sign = total >= 0 ? '+' : '−'
|
||||
const abs = Math.abs(total)
|
||||
preview.textContent = total === 0 ? '1d20' : `1d20 ${sign} ${abs}`
|
||||
const mode = rollTwiceSel?.value
|
||||
const dice = mode === 'higher' ? '2d20kh1' : mode === 'lower' ? '2d20kl1' : '1d20'
|
||||
if (diceExprEl) diceExprEl.textContent = dice
|
||||
preview.textContent = total === 0 ? dice : `${dice} ${sign} ${abs}`
|
||||
}
|
||||
bonusSelect?.addEventListener('change', updatePreview)
|
||||
knowledgeSel?.addEventListener('change', updatePreview)
|
||||
rollTwiceSel?.addEventListener('change', updatePreview)
|
||||
updatePreview()
|
||||
},
|
||||
buttons: [{
|
||||
@@ -146,10 +153,16 @@ export default class AwERoll extends Roll {
|
||||
const knowledgeBonus = parseInt(result.knowledgeBonus) || 0
|
||||
const dc = result.dc !== "" ? parseInt(result.dc) : undefined
|
||||
const rollMode = result.visibility ?? game.settings.get("core", "rollMode")
|
||||
const rollTwice = result.rollTwice ?? ""
|
||||
|
||||
// Formula: 1d20 + (mod + attrBonus) [± bonus] [± knowledgeBonus] [± conditionBonus]
|
||||
// Dice expression based on roll-twice mode
|
||||
const diceExpr = rollTwice === 'higher' ? '2d20kh1'
|
||||
: rollTwice === 'lower' ? '2d20kl1'
|
||||
: '1d20'
|
||||
|
||||
// Formula: {diceExpr} + (mod + attrBonus) [± bonus] [± knowledgeBonus] [± conditionBonus]
|
||||
const totalMod = mod + attrBonus + bonus + knowledgeBonus + (options.conditionBonus ?? 0)
|
||||
let formula = `1d20`
|
||||
let formula = diceExpr
|
||||
if (totalMod > 0) formula += ` + ${totalMod}`
|
||||
else if (totalMod < 0) formula += ` - ${Math.abs(totalMod)}`
|
||||
|
||||
@@ -162,6 +175,7 @@ export default class AwERoll extends Roll {
|
||||
knowledgeBonus,
|
||||
conditionBonus: options.conditionBonus ?? 0,
|
||||
conditionLabels: options.conditionLabels ?? [],
|
||||
rollTwice,
|
||||
dc,
|
||||
actorId: options.actorId,
|
||||
actorName: options.actorName,
|
||||
@@ -175,8 +189,9 @@ export default class AwERoll extends Roll {
|
||||
await roll.evaluate()
|
||||
|
||||
// Compute degree of success when a DC is known
|
||||
// Use the *kept* die result (active:true) for nat-20/nat-1 adjustment
|
||||
if (dc !== undefined) {
|
||||
const d20Value = roll.dice[0]?.results[0]?.result ?? 0
|
||||
const d20Value = roll.dice[0]?.results.find(r => r.active)?.result ?? 0
|
||||
roll.options.outcome = AwERoll.computeOutcome(roll.total, dc, d20Value)
|
||||
}
|
||||
|
||||
@@ -220,6 +235,7 @@ export default class AwERoll extends Roll {
|
||||
conditionBonus: isPrivate ? null : this.conditionBonus,
|
||||
conditionLabels: this.conditionLabels,
|
||||
dice: this.dice,
|
||||
rollTwice: this.rollTwice,
|
||||
outcome: isPrivate ? null : this.outcome,
|
||||
dc: this.dc,
|
||||
actorId: this.actorId,
|
||||
|
||||
@@ -28,6 +28,7 @@ export default class AwEAbility extends foundry.abstract.TypeDataModel {
|
||||
schema.isDaily = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.flowPointCost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0, integer: true })
|
||||
schema.usedToday = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.rollBonus = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -51,6 +51,10 @@ export default class AwECharacter extends foundry.abstract.TypeDataModel {
|
||||
}, {})
|
||||
)
|
||||
|
||||
// Condition penalty magnitudes (used when the respective condition is active)
|
||||
schema.inhibitedPenalty = new fields.NumberField({ required: true, nullable: false, integer: true, initial: 2, min: 0 })
|
||||
schema.vulnerablePenalty = new fields.NumberField({ required: true, nullable: false, integer: true, initial: 2, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ export default class AwEEquipment extends foundry.abstract.TypeDataModel {
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
schema.weight = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
|
||||
schema.rollBonus = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ export default class AwESpecialization extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.traits = new fields.ArrayField(new fields.StringField())
|
||||
schema.rollBonus = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user