ENhance actor sheet with roll messages

This commit is contained in:
2026-03-07 16:09:00 +01:00
parent 8dec307ced
commit 63da2ef664
32 changed files with 888 additions and 22 deletions
+14 -4
View File
@@ -23,6 +23,8 @@ export default class AwERoll extends Roll {
get damageType() { return this.options.damageType }
get damageResult() { return this.options.damageResult }
get damageCritical() { return this.options.damageCritical ?? false }
get conditionBonus() { return this.options.conditionBonus ?? 0 }
get conditionLabels() { return this.options.conditionLabels ?? [] }
// --- Outcome calculation ---
@@ -110,7 +112,7 @@ export default class AwERoll extends Roll {
classes: ["awemmy"],
content,
render: (event, dialog) => {
const baseMod = mod + attrBonus
const baseMod = mod + attrBonus + (options.conditionBonus ?? 0)
const el = dialog.element
const bonusSelect = el.querySelector('#awe-bonus')
const knowledgeSel = el.querySelector('#awe-knowledge')
@@ -145,8 +147,8 @@ export default class AwERoll extends Roll {
const dc = result.dc !== "" ? parseInt(result.dc) : undefined
const rollMode = result.visibility ?? game.settings.get("core", "rollMode")
// Formula: 1d20 + (mod + attrBonus) [± bonus] [± knowledgeBonus]
const totalMod = mod + attrBonus + bonus + knowledgeBonus
// Formula: 1d20 + (mod + attrBonus) [± bonus] [± knowledgeBonus] [± conditionBonus]
const totalMod = mod + attrBonus + bonus + knowledgeBonus + (options.conditionBonus ?? 0)
let formula = `1d20`
if (totalMod > 0) formula += ` + ${totalMod}`
else if (totalMod < 0) formula += ` - ${Math.abs(totalMod)}`
@@ -158,12 +160,16 @@ export default class AwERoll extends Roll {
attributeBonus: attrBonus,
bonus,
knowledgeBonus,
conditionBonus: options.conditionBonus ?? 0,
conditionLabels: options.conditionLabels ?? [],
dc,
actorId: options.actorId,
actorName: options.actorName,
actorImage: options.actorImage,
sourceItemName: options.sourceItemName,
sourceItemImg: options.sourceItemImg
sourceItemImg: options.sourceItemImg,
damageFormula: options.damageFormula,
damageType: options.damageType
})
await roll.evaluate()
@@ -211,13 +217,17 @@ export default class AwERoll extends Roll {
modifier: this.modifier,
bonus: this.bonus,
knowledgeBonus: this.knowledgeBonus,
conditionBonus: isPrivate ? null : this.conditionBonus,
conditionLabels: this.conditionLabels,
dice: this.dice,
outcome: isPrivate ? null : this.outcome,
dc: this.dc,
actorId: this.actorId,
actorName: this.actorName,
actorImage: this.actorImage,
sourceItemName: this.sourceItemName,
sourceItemImg: this.sourceItemImg,
damageFormula: this.damageFormula,
damageResult: isPrivate ? null : this.damageResult,
damageCritical: this.damageCritical,
damageType: this.damageType,