Initial skeleton
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import { SYSTEM } from "../config/system.mjs"
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export default class AwEWeapon extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.range = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.damageFormula = new fields.StringField({ initial: "1d6", required: true, nullable: false })
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schema.damageType = new fields.StringField({ initial: "physical", required: true, nullable: false })
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schema.attackAttribute = new fields.StringField({
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required: true,
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nullable: false,
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initial: "agility",
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choices: Object.keys(SYSTEM.ATTRIBUTES)
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})
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schema.traits = new fields.ArrayField(new fields.StringField())
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return schema
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}
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}
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