Initial skeleton
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export const SYSTEM_ID = "fvtt-adventures-with-emmy"
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export const DEV_MODE = false
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export const ATTRIBUTES = {
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agility: { id: "agility", abbrev: "AGI", label: "AWEMMY.Attribute.Agility" },
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fitness: { id: "fitness", abbrev: "FIT", label: "AWEMMY.Attribute.Fitness" },
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awareness: { id: "awareness", abbrev: "AWA", label: "AWEMMY.Attribute.Awareness" },
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influence: { id: "influence", abbrev: "INF", label: "AWEMMY.Attribute.Influence" }
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}
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export const CONDITIONS = {
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edge: { id: "edge", label: "AWEMMY.Condition.Edge" },
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hampered: { id: "hampered", label: "AWEMMY.Condition.Hampered" },
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inhibited: { id: "inhibited", label: "AWEMMY.Condition.Inhibited" },
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jumbled: { id: "jumbled", label: "AWEMMY.Condition.Jumbled" },
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mishap: { id: "mishap", label: "AWEMMY.Condition.Mishap" },
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prone: { id: "prone", label: "AWEMMY.Condition.Prone" },
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quickened: { id: "quickened", label: "AWEMMY.Condition.Quickened" },
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slowed: { id: "slowed", label: "AWEMMY.Condition.Slowed" },
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vulnerable: { id: "vulnerable", label: "AWEMMY.Condition.Vulnerable" }
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}
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export const ABILITY_COST = {
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"one": { id: "one", label: "Δ" },
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"two": { id: "two", label: "ΔΔ" },
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"three": { id: "three", label: "ΔΔΔ" },
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"reaction": { id: "reaction", label: "↩" },
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"free": { id: "free", label: "AWEMMY.Ability.Cost.Free" },
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"none": { id: "none", label: "—" }
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}
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export const ABILITY_TYPE = {
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"field": { id: "field", label: "AWEMMY.Ability.Type.Field" },
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"archetype": { id: "archetype", label: "AWEMMY.Ability.Type.Archetype" },
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"general": { id: "general", label: "AWEMMY.Ability.Type.General" },
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"beginner": { id: "beginner", label: "AWEMMY.Ability.Type.Beginner" }
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}
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export const OUTCOME_LABELS = {
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criticalSuccess: "AWEMMY.Roll.CriticalSuccess",
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success: "AWEMMY.Roll.Success",
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failure: "AWEMMY.Roll.Failure",
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criticalFailure: "AWEMMY.Roll.CriticalFailure"
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}
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export const ASCII = `
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_ _ _ _ _ _ _____
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/ \\ __| |_ _____ _ __ | |_ _ _ _ __ ___ ___| | | | | | ____|_ __ ___ _ __ ___ _ _
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/ _ \\ / _\` \\ \\ / / _ \\ '_ \\| __| | | | '__/ _ \\/ __| | | | | | _| | '_ \` _ \\| '_ \` _ \\| | | |
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/ ___ \\ (_| |\\ V / __/ | | | |_| |_| | | | __/\\__ \\ |_| | |___| |___| | | | | | | | | | | |_| |
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/_/ \\_\\__,_| \\_/ \\___|_| |_|\\__|\\__,_|_| \\___||___/\\___/|_____|_____|_| |_| |_|_| |_| |_|\\__, |
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|___/
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`
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// Re-export all for convenience
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export const SYSTEM = {
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SYSTEM_ID,
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DEV_MODE,
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ATTRIBUTES,
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CONDITIONS,
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ABILITY_COST,
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ABILITY_TYPE,
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OUTCOME_LABELS,
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ASCII
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}
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