Initial skeleton

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2026-03-05 21:51:31 +01:00
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export const SYSTEM_ID = "fvtt-adventures-with-emmy"
export const DEV_MODE = false
export const ATTRIBUTES = {
agility: { id: "agility", abbrev: "AGI", label: "AWEMMY.Attribute.Agility" },
fitness: { id: "fitness", abbrev: "FIT", label: "AWEMMY.Attribute.Fitness" },
awareness: { id: "awareness", abbrev: "AWA", label: "AWEMMY.Attribute.Awareness" },
influence: { id: "influence", abbrev: "INF", label: "AWEMMY.Attribute.Influence" }
}
export const CONDITIONS = {
edge: { id: "edge", label: "AWEMMY.Condition.Edge" },
hampered: { id: "hampered", label: "AWEMMY.Condition.Hampered" },
inhibited: { id: "inhibited", label: "AWEMMY.Condition.Inhibited" },
jumbled: { id: "jumbled", label: "AWEMMY.Condition.Jumbled" },
mishap: { id: "mishap", label: "AWEMMY.Condition.Mishap" },
prone: { id: "prone", label: "AWEMMY.Condition.Prone" },
quickened: { id: "quickened", label: "AWEMMY.Condition.Quickened" },
slowed: { id: "slowed", label: "AWEMMY.Condition.Slowed" },
vulnerable: { id: "vulnerable", label: "AWEMMY.Condition.Vulnerable" }
}
export const ABILITY_COST = {
"one": { id: "one", label: "Δ" },
"two": { id: "two", label: "ΔΔ" },
"three": { id: "three", label: "ΔΔΔ" },
"reaction": { id: "reaction", label: "↩" },
"free": { id: "free", label: "AWEMMY.Ability.Cost.Free" },
"none": { id: "none", label: "—" }
}
export const ABILITY_TYPE = {
"field": { id: "field", label: "AWEMMY.Ability.Type.Field" },
"archetype": { id: "archetype", label: "AWEMMY.Ability.Type.Archetype" },
"general": { id: "general", label: "AWEMMY.Ability.Type.General" },
"beginner": { id: "beginner", label: "AWEMMY.Ability.Type.Beginner" }
}
export const OUTCOME_LABELS = {
criticalSuccess: "AWEMMY.Roll.CriticalSuccess",
success: "AWEMMY.Roll.Success",
failure: "AWEMMY.Roll.Failure",
criticalFailure: "AWEMMY.Roll.CriticalFailure"
}
export const ASCII = `
_ _ _ _ _ _ _____
/ \\ __| |_ _____ _ __ | |_ _ _ _ __ ___ ___| | | | | | ____|_ __ ___ _ __ ___ _ _
/ _ \\ / _\` \\ \\ / / _ \\ '_ \\| __| | | | '__/ _ \\/ __| | | | | | _| | '_ \` _ \\| '_ \` _ \\| | | |
/ ___ \\ (_| |\\ V / __/ | | | |_| |_| | | | __/\\__ \\ |_| | |___| |___| | | | | | | | | | | |_| |
/_/ \\_\\__,_| \\_/ \\___|_| |_|\\__|\\__,_|_| \\___||___/\\___/|_____|_____|_| |_| |_|_| |_| |_|\\__, |
|___/
`
// Re-export all for convenience
export const SYSTEM = {
SYSTEM_ID,
DEV_MODE,
ATTRIBUTES,
CONDITIONS,
ABILITY_COST,
ABILITY_TYPE,
OUTCOME_LABELS,
ASCII
}