Initial skeleton

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2026-03-05 21:51:31 +01:00
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export { default as AwECharacterSheet } from "./sheets/character-sheet.mjs"
export { default as AwECreatureSheet } from "./sheets/creature-sheet.mjs"
export { default as AwEAbilitySheet } from "./sheets/ability-sheet.mjs"
export { default as AwEFieldSheet } from "./sheets/field-sheet.mjs"
export { default as AwEArchetypeSheet } from "./sheets/archetype-sheet.mjs"
export { default as AwEBackgroundSheet } from "./sheets/background-sheet.mjs"
export { default as AwEKitSheet } from "./sheets/kit-sheet.mjs"
export { default as AwEWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as AwEEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEAbilitySheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["ability"],
position: { width: 620 },
window: { contentClasses: ["ability-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/ability.hbs"
}
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEArchetypeSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["archetype"],
position: { width: 620 },
window: { contentClasses: ["archetype-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/archetype.hbs"
}
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEBackgroundSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["background"],
position: { width: 620 },
window: { contentClasses: ["background-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/background.hbs"
}
}
}
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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class AwEActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["awemmy", "actor"],
position: {
width: 900,
height: "auto"
},
form: {
submitOnChange: true
},
window: {
resizable: true
},
dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
actions: {
editImage: AwEActorSheet.#onEditImage,
toggleSheet: AwEActorSheet.#onToggleSheet,
edit: AwEActorSheet.#onItemEdit,
delete: AwEActorSheet.#onItemDelete
}
}
/**
* The current sheet mode.
* @type {number}
*/
_sheetMode = this.constructor.SHEET_MODES.PLAY
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
actor: this.document,
system: this.document.system,
source: this.document.toObject(),
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isEditable: this.isEditable
}
return context
}
/** @override */
_onRender(context, options) {
this.#dragDrop.forEach(d => d.bind(this.element))
const rollables = this.element.querySelectorAll(".rollable")
rollables.forEach(d => d.addEventListener("click", this._onRoll.bind(this)))
}
/**
* Handle rolling an attribute check.
* @param {PointerEvent} event - The click event.
*/
async _onRoll(event) {
if (this.isEditMode) return
const attributeId = event.currentTarget.dataset.attributeId
if (!attributeId) return
await this.document.rollAttribute(attributeId)
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application.
* @returns {DragDrop[]} An array of DragDrop handlers.
* @private
*/
#createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this)
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this)
}
return new foundry.applications.ux.DragDrop.implementation(d)
})
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
async _onDrop(event) {}
/**
* Define whether a user is able to begin a dragstart workflow for a given drag selector.
* @param {string} selector - The candidate HTML selector for dragging.
* @returns {boolean} Can the current user drag this selector?
* @protected
*/
_canDragStart(selector) {
return this.isEditable
}
/**
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector.
* @param {string} selector - The candidate HTML selector for the drop target.
* @returns {boolean} Can the current user drop on this selector?
* @protected
*/
_canDragDrop(selector) {
return this.isEditable && this.document.isOwner
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragStart(event) {
if ("link" in event.target.dataset) return
}
/**
* Callback actions which occur when a dragged element is over a drop target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragOver(event) {}
/**
* Drop an item onto the actor.
* @param {Item} item - The item being dropped.
*/
async _onDropItem(item) {
const itemData = item.toObject()
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
}
// #endregion
// #region Actions
/**
* Handle toggling between Edit and Play mode.
* @param {Event} event - The initiating click event.
* @param {HTMLElement} target - The current target of the event listener.
*/
static #onToggleSheet(event, target) {
const modes = this.constructor.SHEET_MODES
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
this.render()
}
/**
* Handle changing a Document's image.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
* @returns {Promise} The file picker promise.
* @private
*/
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: path => {
this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10
})
return fp.browse()
}
/**
* Edit an existing item within the Actor.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
*/
static async #onItemEdit(event, target) {
const id = target.getAttribute("data-item-id")
const uuid = target.getAttribute("data-item-uuid")
let item = await fromUuid(uuid)
if (!item) item = this.document.items.get(id)
if (!item) return
item.sheet.render(true)
}
/**
* Delete an existing item within the Actor.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
*/
static async #onItemDelete(event, target) {
const itemUuid = target.getAttribute("data-item-uuid")
const item = await fromUuid(itemUuid)
await item.deleteDialog()
}
// #endregion
}
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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class AwEItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["awemmy", "item"],
position: {
width: 600,
height: "auto"
},
form: {
submitOnChange: true
},
window: {
resizable: true
},
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
toggleSheet: AwEItemSheet.#onToggleSheet,
editImage: AwEItemSheet.#onEditImage
}
}
/**
* The current sheet mode.
* @type {number}
*/
_sheetMode = this.constructor.SHEET_MODES.PLAY
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.fields = this.document.schema.fields
context.systemFields = this.document.system.schema.fields
context.item = this.document
context.system = this.document.system
context.source = this.document.toObject()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
context.isEditMode = this.isEditMode
context.isPlayMode = this.isPlayMode
context.isEditable = this.isEditable
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach(d => d.bind(this.element))
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application.
* @returns {DragDrop[]} An array of DragDrop handlers.
* @private
*/
#createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this)
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this)
}
return new foundry.applications.ux.DragDrop.implementation(d)
})
}
/**
* Define whether a user is able to begin a dragstart workflow for a given drag selector.
* @param {string} selector - The candidate HTML selector for dragging.
* @returns {boolean} Can the current user drag this selector?
* @protected
*/
_canDragStart(selector) {
return this.isEditable
}
/**
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector.
* @param {string} selector - The candidate HTML selector for the drop target.
* @returns {boolean} Can the current user drop on this selector?
* @protected
*/
_canDragDrop(selector) {
return this.isEditable && this.document.isOwner
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragStart(event) {
if ("link" in event.target.dataset) return
}
/**
* Callback actions which occur when a dragged element is over a drop target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
_onDragOver(event) {}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event - The originating DragEvent.
* @protected
*/
async _onDrop(event) {}
// #endregion
// #region Actions
/**
* Handle toggling between Edit and Play mode.
* @param {Event} event - The initiating click event.
* @param {HTMLElement} target - The current target of the event listener.
*/
static #onToggleSheet(event, target) {
const modes = this.constructor.SHEET_MODES
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
this.render()
}
/**
* Handle changing a Document's image.
* @param {PointerEvent} event - The originating click event.
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
* @returns {Promise} The file picker promise.
* @private
*/
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: path => {
this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10
})
return fp.browse()
}
// #endregion
}
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import AwEActorSheet from "./base-actor-sheet.mjs"
export default class AwECharacterSheet extends AwEActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 960,
height: 780
},
window: {
contentClasses: ["character-content"]
},
actions: {
createAbility: AwECharacterSheet.#onCreateAbility,
createWeapon: AwECharacterSheet.#onCreateWeapon,
createKit: AwECharacterSheet.#onCreateKit,
createEquipment: AwECharacterSheet.#onCreateEquipment,
flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus,
flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus
}
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/character-main.hbs"
},
tabs: {
template: "templates/generic/tab-navigation.hbs"
},
biography: {
template: "systems/fvtt-adventures-with-emmy/templates/character-biography.hbs"
},
equipment: {
template: "systems/fvtt-adventures-with-emmy/templates/character-equipment.hbs"
}
}
/** @override */
tabGroups = {
sheet: "main"
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>} The tab objects.
*/
#getTabs() {
const tabs = {
main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "AWEMMY.Sheet.Tab.Main" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "AWEMMY.Sheet.Tab.Biography" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "AWEMMY.Sheet.Tab.Equipment" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
context.tab = context.tabs.main
context.abilities = doc.itemTypes.ability
break
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true }
)
break
case "equipment":
context.tab = context.tabs.equipment
context.kits = doc.itemTypes.kit
context.weapons = doc.itemTypes.weapon
context.equipments = doc.itemTypes.equipment
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
/**
* Create a new ability item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateAbility(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: "New Ability", type: "ability" }])
}
/**
* Create a new weapon item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: "New Weapon", type: "weapon" }])
}
/**
* Create a new kit item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateKit(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: "New Kit", type: "kit" }])
}
/**
* Create a new equipment item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: "New Equipment", type: "equipment" }])
}
/**
* Increase flow points by 1.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onFlowPointsPlus(event, target) {
const current = this.actor.system.flowPoints.value
this.actor.update({ "system.flowPoints.value": current + 1 })
}
/**
* Decrease flow points by 1.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onFlowPointsMinus(event, target) {
const current = this.actor.system.flowPoints.value
this.actor.update({ "system.flowPoints.value": Math.max(0, current - 1) })
}
}
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import AwEActorSheet from "./base-actor-sheet.mjs"
export default class AwECreatureSheet extends AwEActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["creature"],
position: {
width: 700,
height: "auto"
},
window: {
contentClasses: ["creature-content"]
}
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-main.hbs"
}
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
return context
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEEquipmentSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipment"],
position: { width: 620 },
window: { contentClasses: ["equipment-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/equipment.hbs"
}
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEFieldSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["field"],
position: { width: 620 },
window: { contentClasses: ["field-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/field.hbs"
}
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEKitSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["kit"],
position: { width: 620 },
window: { contentClasses: ["kit-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/kit.hbs"
}
}
}
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import AwEItemSheet from "./base-item-sheet.mjs"
export default class AwEWeaponSheet extends AwEItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: { width: 620 },
window: { contentClasses: ["weapon-content"] }
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-adventures-with-emmy/templates/weapon.hbs"
}
}
}