Initial skeleton
This commit is contained in:
@@ -0,0 +1,9 @@
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export { default as AwECharacterSheet } from "./sheets/character-sheet.mjs"
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export { default as AwECreatureSheet } from "./sheets/creature-sheet.mjs"
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export { default as AwEAbilitySheet } from "./sheets/ability-sheet.mjs"
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export { default as AwEFieldSheet } from "./sheets/field-sheet.mjs"
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export { default as AwEArchetypeSheet } from "./sheets/archetype-sheet.mjs"
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export { default as AwEBackgroundSheet } from "./sheets/background-sheet.mjs"
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export { default as AwEKitSheet } from "./sheets/kit-sheet.mjs"
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export { default as AwEWeaponSheet } from "./sheets/weapon-sheet.mjs"
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export { default as AwEEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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@@ -0,0 +1,17 @@
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import AwEItemSheet from "./base-item-sheet.mjs"
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export default class AwEAbilitySheet extends AwEItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["ability"],
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position: { width: 620 },
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window: { contentClasses: ["ability-content"] }
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-adventures-with-emmy/templates/ability.hbs"
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}
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}
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}
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@@ -0,0 +1,17 @@
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import AwEItemSheet from "./base-item-sheet.mjs"
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export default class AwEArchetypeSheet extends AwEItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["archetype"],
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position: { width: 620 },
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window: { contentClasses: ["archetype-content"] }
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-adventures-with-emmy/templates/archetype.hbs"
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}
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}
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}
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@@ -0,0 +1,17 @@
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import AwEItemSheet from "./base-item-sheet.mjs"
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export default class AwEBackgroundSheet extends AwEItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["background"],
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position: { width: 620 },
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window: { contentClasses: ["background-content"] }
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-adventures-with-emmy/templates/background.hbs"
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}
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}
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}
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@@ -0,0 +1,231 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class AwEActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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/**
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* Different sheet modes.
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["awemmy", "actor"],
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position: {
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width: 900,
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height: "auto"
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},
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form: {
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submitOnChange: true
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},
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window: {
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resizable: true
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},
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dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
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actions: {
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editImage: AwEActorSheet.#onEditImage,
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toggleSheet: AwEActorSheet.#onToggleSheet,
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edit: AwEActorSheet.#onItemEdit,
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delete: AwEActorSheet.#onItemDelete
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}
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}
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/**
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* The current sheet mode.
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* @type {number}
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*/
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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/**
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* Is the sheet currently in 'Play' mode?
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* @type {boolean}
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*/
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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/**
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* Is the sheet currently in 'Edit' mode?
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* @type {boolean}
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*/
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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actor: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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isEditable: this.isEditable
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}
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return context
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}
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach(d => d.bind(this.element))
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const rollables = this.element.querySelectorAll(".rollable")
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rollables.forEach(d => d.addEventListener("click", this._onRoll.bind(this)))
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}
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/**
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* Handle rolling an attribute check.
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* @param {PointerEvent} event - The click event.
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*/
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async _onRoll(event) {
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if (this.isEditMode) return
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const attributeId = event.currentTarget.dataset.attributeId
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if (!attributeId) return
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await this.document.rollAttribute(attributeId)
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}
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// #region Drag-and-Drop Workflow
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/**
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* Create drag-and-drop workflow handlers for this Application.
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* @returns {DragDrop[]} An array of DragDrop handlers.
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* @private
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*/
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#createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this)
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}
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this)
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}
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return new foundry.applications.ux.DragDrop.implementation(d)
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})
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}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* @param {DragEvent} event - The originating DragEvent.
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* @protected
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*/
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async _onDrop(event) {}
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/**
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* Define whether a user is able to begin a dragstart workflow for a given drag selector.
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* @param {string} selector - The candidate HTML selector for dragging.
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* @returns {boolean} Can the current user drag this selector?
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* @protected
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*/
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_canDragStart(selector) {
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return this.isEditable
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}
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/**
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* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector.
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* @param {string} selector - The candidate HTML selector for the drop target.
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* @returns {boolean} Can the current user drop on this selector?
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* @protected
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*/
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_canDragDrop(selector) {
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return this.isEditable && this.document.isOwner
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}
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/**
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* Callback actions which occur at the beginning of a drag start workflow.
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* @param {DragEvent} event - The originating DragEvent.
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* @protected
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*/
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_onDragStart(event) {
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if ("link" in event.target.dataset) return
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}
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/**
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* Callback actions which occur when a dragged element is over a drop target.
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* @param {DragEvent} event - The originating DragEvent.
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* @protected
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*/
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_onDragOver(event) {}
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/**
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* Drop an item onto the actor.
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* @param {Item} item - The item being dropped.
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*/
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async _onDropItem(item) {
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const itemData = item.toObject()
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await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
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}
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// #endregion
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// #region Actions
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/**
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* Handle toggling between Edit and Play mode.
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* @param {Event} event - The initiating click event.
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* @param {HTMLElement} target - The current target of the event listener.
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*/
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static #onToggleSheet(event, target) {
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const modes = this.constructor.SHEET_MODES
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this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
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this.render()
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}
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/**
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* Handle changing a Document's image.
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* @param {PointerEvent} event - The originating click event.
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* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
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* @returns {Promise} The file picker promise.
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* @private
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*/
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: path => {
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this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10
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})
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return fp.browse()
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}
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/**
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* Edit an existing item within the Actor.
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* @param {PointerEvent} event - The originating click event.
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* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
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*/
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static async #onItemEdit(event, target) {
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const id = target.getAttribute("data-item-id")
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const uuid = target.getAttribute("data-item-uuid")
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let item = await fromUuid(uuid)
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if (!item) item = this.document.items.get(id)
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if (!item) return
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item.sheet.render(true)
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}
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/**
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* Delete an existing item within the Actor.
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* @param {PointerEvent} event - The originating click event.
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* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
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*/
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static async #onItemDelete(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const item = await fromUuid(itemUuid)
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await item.deleteDialog()
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}
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// #endregion
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}
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@@ -0,0 +1,185 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class AwEItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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/**
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* Different sheet modes.
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["awemmy", "item"],
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position: {
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width: 600,
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height: "auto"
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},
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form: {
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submitOnChange: true
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},
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window: {
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resizable: true
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},
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dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
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actions: {
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toggleSheet: AwEItemSheet.#onToggleSheet,
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editImage: AwEItemSheet.#onEditImage
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}
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}
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/**
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* The current sheet mode.
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* @type {number}
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*/
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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/**
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* Is the sheet currently in 'Play' mode?
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* @type {boolean}
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*/
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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/**
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* Is the sheet currently in 'Edit' mode?
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* @type {boolean}
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*/
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.fields = this.document.schema.fields
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context.systemFields = this.document.system.schema.fields
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context.item = this.document
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context.system = this.document.system
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context.source = this.document.toObject()
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.description, { async: true }
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)
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context.isEditMode = this.isEditMode
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context.isPlayMode = this.isPlayMode
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context.isEditable = this.isEditable
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return context
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}
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/** @override */
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_onRender(context, options) {
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super._onRender(context, options)
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this.#dragDrop.forEach(d => d.bind(this.element))
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}
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// #region Drag-and-Drop Workflow
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/**
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* Create drag-and-drop workflow handlers for this Application.
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* @returns {DragDrop[]} An array of DragDrop handlers.
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* @private
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*/
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#createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this)
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}
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this)
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}
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return new foundry.applications.ux.DragDrop.implementation(d)
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})
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}
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||||
/**
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* Define whether a user is able to begin a dragstart workflow for a given drag selector.
|
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* @param {string} selector - The candidate HTML selector for dragging.
|
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* @returns {boolean} Can the current user drag this selector?
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* @protected
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*/
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_canDragStart(selector) {
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return this.isEditable
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}
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||||
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/**
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* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector.
|
||||
* @param {string} selector - The candidate HTML selector for the drop target.
|
||||
* @returns {boolean} Can the current user drop on this selector?
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* @protected
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*/
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_canDragDrop(selector) {
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return this.isEditable && this.document.isOwner
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}
|
||||
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||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event - The originating DragEvent.
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
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if ("link" in event.target.dataset) return
|
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}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event - The originating DragEvent.
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
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||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event - The originating DragEvent.
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {}
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||||
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||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event - The initiating click event.
|
||||
* @param {HTMLElement} target - The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
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||||
const modes = this.constructor.SHEET_MODES
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||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
* @param {PointerEvent} event - The originating click event.
|
||||
* @param {HTMLElement} target - The capturing HTML element which defined a [data-action].
|
||||
* @returns {Promise} The file picker promise.
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
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||||
const attr = target.dataset.edit
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||||
const current = foundry.utils.getProperty(this.document, attr)
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||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: path => {
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||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
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||||
left: this.position.left + 10
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
import AwEActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class AwECharacterSheet extends AwEActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 960,
|
||||
height: 780
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["character-content"]
|
||||
},
|
||||
actions: {
|
||||
createAbility: AwECharacterSheet.#onCreateAbility,
|
||||
createWeapon: AwECharacterSheet.#onCreateWeapon,
|
||||
createKit: AwECharacterSheet.#onCreateKit,
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||||
createEquipment: AwECharacterSheet.#onCreateEquipment,
|
||||
flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus,
|
||||
flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/character-main.hbs"
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs"
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/character-biography.hbs"
|
||||
},
|
||||
equipment: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/character-equipment.hbs"
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "main"
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>} The tab objects.
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "AWEMMY.Sheet.Tab.Main" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "AWEMMY.Sheet.Tab.Biography" },
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "AWEMMY.Sheet.Tab.Equipment" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.tab = context.tabs.main
|
||||
context.abilities = doc.itemTypes.ability
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
doc.system.description, { async: true }
|
||||
)
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
doc.system.notes, { async: true }
|
||||
)
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.kits = doc.itemTypes.kit
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
if (data.type === "Item") {
|
||||
const item = await fromUuid(data.uuid)
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new ability item.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onCreateAbility(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "New Ability", type: "ability" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new weapon item.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "New Weapon", type: "weapon" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new kit item.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onCreateKit(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "New Kit", type: "kit" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new equipment item.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onCreateEquipment(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "New Equipment", type: "equipment" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Increase flow points by 1.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onFlowPointsPlus(event, target) {
|
||||
const current = this.actor.system.flowPoints.value
|
||||
this.actor.update({ "system.flowPoints.value": current + 1 })
|
||||
}
|
||||
|
||||
/**
|
||||
* Decrease flow points by 1.
|
||||
* @param {Event} event - The triggering event.
|
||||
* @param {HTMLElement} target - The target element.
|
||||
*/
|
||||
static #onFlowPointsMinus(event, target) {
|
||||
const current = this.actor.system.flowPoints.value
|
||||
this.actor.update({ "system.flowPoints.value": Math.max(0, current - 1) })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
import AwEActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class AwECreatureSheet extends AwEActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["creature"],
|
||||
position: {
|
||||
width: 700,
|
||||
height: "auto"
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["creature-content"]
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/creature-main.hbs"
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.description, { async: true }
|
||||
)
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import AwEItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class AwEEquipmentSheet extends AwEItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipment"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["equipment-content"] }
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/equipment.hbs"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import AwEItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class AwEFieldSheet extends AwEItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["field"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["field-content"] }
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/field.hbs"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import AwEItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class AwEKitSheet extends AwEItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["kit"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["kit-content"] }
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/kit.hbs"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import AwEItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class AwEWeaponSheet extends AwEItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["weapon"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["weapon-content"] }
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-adventures-with-emmy/templates/weapon.hbs"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
export const SYSTEM_ID = "fvtt-adventures-with-emmy"
|
||||
export const DEV_MODE = false
|
||||
|
||||
export const ATTRIBUTES = {
|
||||
agility: { id: "agility", abbrev: "AGI", label: "AWEMMY.Attribute.Agility" },
|
||||
fitness: { id: "fitness", abbrev: "FIT", label: "AWEMMY.Attribute.Fitness" },
|
||||
awareness: { id: "awareness", abbrev: "AWA", label: "AWEMMY.Attribute.Awareness" },
|
||||
influence: { id: "influence", abbrev: "INF", label: "AWEMMY.Attribute.Influence" }
|
||||
}
|
||||
|
||||
export const CONDITIONS = {
|
||||
edge: { id: "edge", label: "AWEMMY.Condition.Edge" },
|
||||
hampered: { id: "hampered", label: "AWEMMY.Condition.Hampered" },
|
||||
inhibited: { id: "inhibited", label: "AWEMMY.Condition.Inhibited" },
|
||||
jumbled: { id: "jumbled", label: "AWEMMY.Condition.Jumbled" },
|
||||
mishap: { id: "mishap", label: "AWEMMY.Condition.Mishap" },
|
||||
prone: { id: "prone", label: "AWEMMY.Condition.Prone" },
|
||||
quickened: { id: "quickened", label: "AWEMMY.Condition.Quickened" },
|
||||
slowed: { id: "slowed", label: "AWEMMY.Condition.Slowed" },
|
||||
vulnerable: { id: "vulnerable", label: "AWEMMY.Condition.Vulnerable" }
|
||||
}
|
||||
|
||||
export const ABILITY_COST = {
|
||||
"one": { id: "one", label: "Δ" },
|
||||
"two": { id: "two", label: "ΔΔ" },
|
||||
"three": { id: "three", label: "ΔΔΔ" },
|
||||
"reaction": { id: "reaction", label: "↩" },
|
||||
"free": { id: "free", label: "AWEMMY.Ability.Cost.Free" },
|
||||
"none": { id: "none", label: "—" }
|
||||
}
|
||||
|
||||
export const ABILITY_TYPE = {
|
||||
"field": { id: "field", label: "AWEMMY.Ability.Type.Field" },
|
||||
"archetype": { id: "archetype", label: "AWEMMY.Ability.Type.Archetype" },
|
||||
"general": { id: "general", label: "AWEMMY.Ability.Type.General" },
|
||||
"beginner": { id: "beginner", label: "AWEMMY.Ability.Type.Beginner" }
|
||||
}
|
||||
|
||||
export const OUTCOME_LABELS = {
|
||||
criticalSuccess: "AWEMMY.Roll.CriticalSuccess",
|
||||
success: "AWEMMY.Roll.Success",
|
||||
failure: "AWEMMY.Roll.Failure",
|
||||
criticalFailure: "AWEMMY.Roll.CriticalFailure"
|
||||
}
|
||||
|
||||
export const ASCII = `
|
||||
_ _ _ _ _ _ _____
|
||||
/ \\ __| |_ _____ _ __ | |_ _ _ _ __ ___ ___| | | | | | ____|_ __ ___ _ __ ___ _ _
|
||||
/ _ \\ / _\` \\ \\ / / _ \\ '_ \\| __| | | | '__/ _ \\/ __| | | | | | _| | '_ \` _ \\| '_ \` _ \\| | | |
|
||||
/ ___ \\ (_| |\\ V / __/ | | | |_| |_| | | | __/\\__ \\ |_| | |___| |___| | | | | | | | | | | |_| |
|
||||
/_/ \\_\\__,_| \\_/ \\___|_| |_|\\__|\\__,_|_| \\___||___/\\___/|_____|_____|_| |_| |_|_| |_| |_|\\__, |
|
||||
|___/
|
||||
`
|
||||
|
||||
// Re-export all for convenience
|
||||
export const SYSTEM = {
|
||||
SYSTEM_ID,
|
||||
DEV_MODE,
|
||||
ATTRIBUTES,
|
||||
CONDITIONS,
|
||||
ABILITY_COST,
|
||||
ABILITY_TYPE,
|
||||
OUTCOME_LABELS,
|
||||
ASCII
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
export { default as AwEActor } from "./actor.mjs"
|
||||
export { default as AwEItem } from "./item.mjs"
|
||||
export { default as AwERoll } from "./roll.mjs"
|
||||
export { default as AwEChatMessage } from "./chat-message.mjs"
|
||||
@@ -0,0 +1,70 @@
|
||||
export default class AwEActor extends Actor {
|
||||
/** @override */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
}
|
||||
|
||||
/** @override */
|
||||
prepareBaseData() {}
|
||||
|
||||
/** @override */
|
||||
prepareDerivedData() {
|
||||
const actorData = this
|
||||
this._prepareCharacterData(actorData)
|
||||
this._prepareCreatureData(actorData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare character data.
|
||||
* @param {object} actorData - The actor data.
|
||||
*/
|
||||
_prepareCharacterData(actorData) {
|
||||
if (actorData.type !== "character") return
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare creature data.
|
||||
* @param {object} actorData - The actor data.
|
||||
*/
|
||||
_prepareCreatureData(actorData) {
|
||||
if (actorData.type !== "creature") return
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll an attribute check.
|
||||
* @param {string} attributeId - The attribute to roll.
|
||||
* @param {object} options - Roll options.
|
||||
* @returns {Promise<Roll>} The roll result.
|
||||
*/
|
||||
async rollAttribute(attributeId, options = {}) {
|
||||
const attribute = this.system.attributes[attributeId]
|
||||
if (!attribute) return null
|
||||
|
||||
const mod = attribute.mod ?? 0
|
||||
const formula = `1d20 + ${mod}`
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
// Determine outcome vs DC if provided
|
||||
let outcome = null
|
||||
if (options.dc !== undefined) {
|
||||
const total = roll.total
|
||||
const dc = options.dc
|
||||
if (total >= dc + 10) outcome = "criticalSuccess"
|
||||
else if (total >= dc) outcome = "success"
|
||||
else if (total <= dc - 10) outcome = "criticalFailure"
|
||||
else outcome = "failure"
|
||||
}
|
||||
|
||||
// Send to chat
|
||||
const attrLabel = attributeId.charAt(0).toUpperCase() + attributeId.slice(1)
|
||||
const flavor = options.flavor || game.i18n.localize(`AWEMMY.Attribute.${attrLabel}`)
|
||||
await roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this }),
|
||||
flavor,
|
||||
rollMode: game.settings.get("core", "rollMode")
|
||||
})
|
||||
|
||||
return { roll, outcome }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
export default class AwEChatMessage extends ChatMessage {
|
||||
/** @override */
|
||||
async getHTML(...args) {
|
||||
const html = await super.getHTML(...args)
|
||||
return html
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
export default class AwEItem extends Item {
|
||||
/** @override */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
export default class AwERoll extends Roll {
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
export { default as AwECharacter } from "./character.mjs"
|
||||
export { default as AwECreature } from "./creature.mjs"
|
||||
export { default as AwEAbility } from "./ability.mjs"
|
||||
export { default as AwEField } from "./field.mjs"
|
||||
export { default as AwEArchetype } from "./archetype.mjs"
|
||||
export { default as AwEBackground } from "./background.mjs"
|
||||
export { default as AwEKit } from "./kit.mjs"
|
||||
export { default as AwEWeapon } from "./weapon.mjs"
|
||||
export { default as AwEEquipment } from "./equipment.mjs"
|
||||
@@ -0,0 +1,28 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class AwEAbility extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.abilityType = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "field",
|
||||
choices: Object.keys(SYSTEM.ABILITY_TYPE)
|
||||
})
|
||||
schema.cost = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "one",
|
||||
choices: Object.keys(SYSTEM.ABILITY_COST)
|
||||
})
|
||||
schema.frequency = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.requirements = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.trigger = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.traits = new fields.ArrayField(new fields.StringField())
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
export default class AwEArchetype extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.prerequisiteLevel = new fields.NumberField({
|
||||
required: true, nullable: false, integer: true, initial: 2, min: 1
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
export default class AwEBackground extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.bonus = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class AwECharacter extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
// Identity
|
||||
schema.pronouns = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.fieldName = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.specialization = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.archetypeName = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.backgroundName = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
// Core stats
|
||||
schema.level = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 10 })
|
||||
schema.stride = new fields.NumberField({ ...requiredInteger, initial: 5, min: 0 })
|
||||
|
||||
// Hit Points
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
|
||||
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
// Flow Points
|
||||
schema.flowPoints = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
// Attributes: agility, fitness, awareness, influence
|
||||
// boostLevel: how many boosts applied (0-4)
|
||||
// mod = level + boostLevel (computed in prepareDerivedData)
|
||||
// dc = 10 + mod (computed)
|
||||
// bonus: manual +/- bonus
|
||||
const attributeField = () => new fields.SchemaField({
|
||||
boostLevel: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 4 }),
|
||||
bonus: new fields.NumberField({ required: true, nullable: false, integer: true, initial: 0 })
|
||||
})
|
||||
|
||||
schema.attributes = new fields.SchemaField(
|
||||
Object.values(SYSTEM.ATTRIBUTES).reduce((obj, attr) => {
|
||||
obj[attr.id] = attributeField()
|
||||
return obj
|
||||
}, {})
|
||||
)
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData()
|
||||
const level = this.level
|
||||
|
||||
for (const attrId of Object.keys(SYSTEM.ATTRIBUTES)) {
|
||||
const attr = this.attributes[attrId]
|
||||
attr.mod = level + attr.boostLevel + attr.bonus
|
||||
attr.dc = 10 + attr.mod
|
||||
}
|
||||
|
||||
// Compute max HP if not overridden
|
||||
// Base HP = 10 + (level * 2) + fitness modifier
|
||||
const fitnessMod = this.attributes.fitness.mod ?? 0
|
||||
if (this.hp.max === 10) {
|
||||
this.hp.max = 10 + (level * 2) + fitnessMod
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
export default class AwECreature extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.level = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
|
||||
schema.stride = new fields.NumberField({ ...requiredInteger, initial: 5, min: 0 })
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
|
||||
})
|
||||
|
||||
// Raw attribute values (mod = value directly, no boosts)
|
||||
schema.attributes = new fields.SchemaField({
|
||||
agility: new fields.SchemaField({
|
||||
mod: new fields.NumberField({ ...requiredInteger, initial: 2 }),
|
||||
dc: new fields.NumberField({ ...requiredInteger, initial: 12 })
|
||||
}),
|
||||
fitness: new fields.SchemaField({
|
||||
mod: new fields.NumberField({ ...requiredInteger, initial: 2 }),
|
||||
dc: new fields.NumberField({ ...requiredInteger, initial: 12 })
|
||||
}),
|
||||
awareness: new fields.SchemaField({
|
||||
mod: new fields.NumberField({ ...requiredInteger, initial: 2 }),
|
||||
dc: new fields.NumberField({ ...requiredInteger, initial: 12 })
|
||||
}),
|
||||
influence: new fields.SchemaField({
|
||||
mod: new fields.NumberField({ ...requiredInteger, initial: 2 }),
|
||||
dc: new fields.NumberField({ ...requiredInteger, initial: 12 })
|
||||
})
|
||||
})
|
||||
|
||||
// Eureka Rubric
|
||||
schema.eurekaClaims = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.eurekaEvidence = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.eurekaThreshold1 = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.eurekaThreshold2 = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.eurekaHints = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
export default class AwEEquipment extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
schema.weight = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class AwEField extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.keyAttribute = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "agility",
|
||||
choices: Object.keys(SYSTEM.ATTRIBUTES)
|
||||
})
|
||||
schema.keyAttribute2 = new fields.StringField({
|
||||
required: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
choices: [...Object.keys(SYSTEM.ATTRIBUTES), null]
|
||||
})
|
||||
schema.specializations = new fields.ArrayField(new fields.StringField())
|
||||
schema.knowledgeBonus = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
export default class AwEKit extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.fieldName = new fields.StringField({ initial: "", required: false, nullable: true })
|
||||
schema.charges = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class AwEWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.range = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
schema.damageFormula = new fields.StringField({ initial: "1d6", required: true, nullable: false })
|
||||
schema.damageType = new fields.StringField({ initial: "physical", required: true, nullable: false })
|
||||
schema.attackAttribute = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "agility",
|
||||
choices: Object.keys(SYSTEM.ATTRIBUTES)
|
||||
})
|
||||
schema.traits = new fields.ArrayField(new fields.StringField())
|
||||
|
||||
return schema
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user