2413 lines
95 KiB
JavaScript
2413 lines
95 KiB
JavaScript
const fields = foundry.data.fields;
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class CharacterData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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name: new fields.StringField({ required: false, blank: false, trim: true }),
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life: new fields.SchemaField({
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value: new fields.NumberField({ required: false, initial: 0, integer: true }),
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max: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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personal: new fields.SchemaField({
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title: new fields.StringField({ required: false, blank: true, trim: true }),
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species: new fields.StringField({ required: false, blank: true, trim: true }),
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age: new fields.StringField({ required: false, blank: true, trim: true }),
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gender: new fields.StringField({ required: false, blank: true, trim: true }),
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pronouns: new fields.StringField({ required: false, blank: true, trim: true }),
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homeworld: new fields.StringField({ required: false, blank: true, trim: true }),
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ucp: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
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}),
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biography: new fields.HTMLField({ required: false, blank: true, trim: true }),
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characteristics: new fields.SchemaField({
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strength: createCharacteristicField(true, true),
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dexterity: createCharacteristicField(true, true),
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endurance: createCharacteristicField(true, true),
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intellect: createCharacteristicField(true, false),
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education: createCharacteristicField(true, false),
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social: createCharacteristicField(true, false),
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morale: createCharacteristicField(true, false),
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luck: createCharacteristicField(true, false),
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sanity: createCharacteristicField(true, false),
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charm: createCharacteristicField(true, false),
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psionic: createCharacteristicField(true, false),
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other: createCharacteristicField(true, false)
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}),
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health: new fields.SchemaField({
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radiations: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
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}),
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study: new fields.SchemaField({
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skill: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
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total: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
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completed: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
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}),
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finance: new fields.SchemaField({
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pension: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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credits: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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cashOnHand: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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debt: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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livingCost: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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monthlyShipPayments: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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notes: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
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}),
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containerView: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
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containerDropIn: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
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notes: new fields.HTMLField({ required: false, blank: true, trim: true }),
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inventory: new fields.SchemaField({
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armor: new fields.NumberField({ required: true, initial: 0, integer: true }),
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weight: new fields.NumberField({ required: true, initial: 0, min: 0, integer: false }),
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encumbrance: new fields.SchemaField({
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normal: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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heavy: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true })
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})
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}),
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states: new fields.SchemaField({
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encumbrance: new fields.BooleanField({ required: false, initial: false }),
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fatigue: new fields.BooleanField({ required: false, initial: false }),
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unconscious: new fields.BooleanField({ required: false, initial: false }),
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surgeryRequired: new fields.BooleanField({ required: false, initial: false })
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}),
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config: new fields.SchemaField({
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psionic: new fields.BooleanField({ required: false, initial: true }),
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initiative: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
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damages: new fields.SchemaField({
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rank1: new fields.StringField({ required: false, blank: true, initial: "strength" }),
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rank2: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
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rank3: new fields.StringField({ required: false, blank: true, initial: "endurance" })
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})
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})
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};
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}
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}
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class VehiculeData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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name: new fields.StringField({ required: false, blank: false, trim: true }),
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skillId: new fields.StringField({ required: false, initial: "", blank: true, trim: true }),
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speed: new fields.SchemaField({
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cruise: new fields.StringField({ required: false, initial: "Slow", blank: true }),
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maximum: new fields.StringField({ required: false, initial: "Medium", blank: true })
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}),
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agility: new fields.NumberField({ required: false, min: 0, integer: true }),
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crew: new fields.NumberField({ required: false, min: 0, integer: true }),
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passengers: new fields.NumberField({ required: false, min: 0, integer: true }),
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cargo: new fields.NumberField({ required: false, min: 0, integer: false }),
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//hull
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life: new fields.SchemaField({
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value: new fields.NumberField({ required: true, initial: 0, integer: true }),
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max: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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shipping: new fields.NumberField({ required: false, min: 0, integer: true }),
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cost: new fields.NumberField({ required: false, min: 0, integer: true }),
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armor: new fields.SchemaField({
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front: new fields.NumberField({ required: true, initial: 0, integer: true }),
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rear: new fields.NumberField({ required: true, initial: 0, integer: true }),
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sides: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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skills: new fields.SchemaField({
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// Skill Level
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autopilot: new fields.NumberField({ required: true, initial: 0, integer: true })
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// Communication Range
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// Navigation
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// Sensors
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// Camouflage / Recon
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// Stealth
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})
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// config: new fields.SchemaField({
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// })
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};
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}
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}
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class ItemBaseData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields2 = foundry.data.fields;
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const schema = {
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//name: new fields.StringField({ required: true, blank: true, trim: true, nullable: true }),
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description: new fields2.StringField({ required: false, blank: true, trim: true, nullable: true }),
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//type: new fields.StringField({ required: false, blank: false }),
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subType: new fields2.StringField({ required: false, blank: false, nullable: true })
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};
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return schema;
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}
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}
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class PhysicalItemData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true });
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schema.weight = new fields.NumberField({ required: true, initial: 0, min: 0, integer: false });
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schema.weightless = new fields.BooleanField({ required: false, initial: false });
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.tl = new fields.StringField({ required: true, blank: false, initial: "TL12" });
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schema.container = new fields.SchemaField({
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//inContainer: new fields.BooleanField({ required: false, initial: false }),
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id: new fields.StringField({ required: false, blank: true })
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});
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schema.roll = new fields.SchemaField({
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characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
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skill: new fields.StringField({ required: false, blank: true, trim: true }),
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difficulty: new fields.StringField({ required: false, blank: true, trim: true })
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});
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schema.trash = new fields.BooleanField({ required: false, initial: false });
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return schema;
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}
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}
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class ItemData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "loot";
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schema.software = new fields.SchemaField({
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bandwidth: new fields.NumberField({ required: false, initial: 0, min: 0, max: 10, integer: true }),
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effect: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
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computerId: new fields.StringField({ required: false, blank: true, initial: "" })
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});
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return schema;
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}
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}
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class EquipmentData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.equipped = new fields.BooleanField({ required: false, initial: false });
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schema.augment = new fields.SchemaField({
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improvement: new fields.StringField({ required: false, blank: true, trim: true })
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});
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schema.subType.initial = "equipment";
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return schema;
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}
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}
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class DiseaseData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "disease";
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schema.difficulty = new fields.StringField({ required: true, initial: "Average" });
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schema.damage = new fields.StringField({ required: false, blank: true });
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schema.interval = new fields.StringField({ required: false, blank: true });
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return schema;
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}
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}
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class CareerData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.difficulty = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.damage = new fields.StringField({ required: false, blank: true });
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schema.interval = new fields.StringField({ required: false, blank: true });
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schema.assignment = new fields.StringField({ required: false, blank: true });
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schema.terms = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.rank = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.events = new fields.ArrayField(
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new fields.SchemaField({
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age: new fields.NumberField({ required: false, integer: true }),
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description: new fields.StringField({ required: false, blank: true, trim: true })
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})
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);
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return schema;
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}
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}
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class TalentData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "skill";
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.level = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.skill = new fields.SchemaField({
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speciality: new fields.StringField({ required: false, blank: true, trim: true }),
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reduceEncumbrance: new fields.BooleanField({ required: false, initial: false })
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});
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schema.psionic = new fields.SchemaField({
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reach: new fields.StringField({ required: false, blank: true, trim: true }),
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cost: new fields.NumberField({ required: false, initial: 1, min: 0, integer: true })
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});
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schema.roll = new fields.SchemaField({
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characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
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skill: new fields.StringField({ required: false, blank: true, trim: true }),
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difficulty: new fields.StringField({ required: false, blank: true, trim: true })
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});
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return schema;
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}
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}
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class ContactData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "skill";
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schema.cost = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true });
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schema.skill = new fields.SchemaField({
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speciality: new fields.StringField({ required: false, blank: true, trim: true }),
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characteristic: new fields.StringField({ required: false, blank: true, trim: true })
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});
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schema.status = new fields.StringField({ required: false, blank: true, trim: true, initial: "Alive" });
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schema.attitude = new fields.StringField({ required: false, blank: true, trim: true, initial: "Unknow" });
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schema.relation = new fields.StringField({ required: false, blank: true, trim: true, initial: "Contact" });
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schema.title = new fields.StringField({ required: false, blank: true, trim: true });
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schema.nickname = new fields.StringField({ required: false, blank: true, trim: true });
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schema.species = new fields.StringField({ required: false, blank: true, trim: true });
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schema.gender = new fields.StringField({ required: false, blank: true, trim: true });
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schema.pronouns = new fields.StringField({ required: false, blank: true, trim: true });
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schema.homeworld = new fields.StringField({ required: false, blank: true, trim: true });
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schema.location = new fields.StringField({ required: false, blank: true, trim: true });
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schema.occupation = new fields.StringField({ required: false, blank: true, trim: true });
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schema.notes = new fields.HTMLField({ required: false, blank: true, trim: true });
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return schema;
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}
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}
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class WeaponData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.equipped = new fields.BooleanField({ required: false, initial: false });
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schema.range = new fields.SchemaField({
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isMelee: new fields.BooleanField({ required: false, initial: false }),
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value: new fields.NumberField({ required: false, integer: true, nullable: true }),
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unit: new fields.StringField({ required: false, blank: true, nullable: true })
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}), //schema.tons = new fields.NumberField({ required: false, initial: 0, min: 0, integer: false });
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schema.damage = new fields.StringField({ required: false, blank: true, trim: true });
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schema.magazine = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.magazineCost = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.traits = new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true, blank: true, trim: true }),
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description: new fields.StringField({ required: false, blank: true, trim: true })
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})
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);
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schema.options = new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true, blank: true, trim: true }),
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description: new fields.StringField({ required: false, blank: true, trim: true })
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})
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);
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return schema;
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}
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}
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class ArmorData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.equipped = new fields.BooleanField({ required: false, initial: false });
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schema.radiations = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.protection = new fields.StringField({ required: false, blank: false, trim: true });
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schema.requireSkill = new fields.StringField({ required: false, blank: false });
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schema.requireSkillLevel = new fields.NumberField({ required: false, min: 0, integer: true });
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schema.powered = new fields.BooleanField({ required: false, initial: false });
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schema.options = new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true, blank: true, trim: true }),
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description: new fields.StringField({ required: false, blank: true, trim: true })
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})
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);
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return schema;
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}
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}
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class ComputerData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.processing = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.processingUsed = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.overload = new fields.BooleanField({ required: false, initial: false });
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schema.options = new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true, blank: true, trim: true }),
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description: new fields.StringField({ required: false, blank: true, trim: true })
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})
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);
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return schema;
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}
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}
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class SpeciesData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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return schema;
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}
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}
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class ItemContainerData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.onHand = new fields.BooleanField({ required: false, initial: false });
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schema.location = new fields.StringField({ required: false, blank: true, trim: true });
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schema.count = new fields.NumberField({ required: false, initial: 0, integer: true });
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schema.weight = new fields.NumberField({ required: false, initial: 0, integer: false });
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schema.weightless = new fields.BooleanField({ required: false, initial: false });
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schema.locked = new fields.BooleanField({ required: false, initial: false });
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schema.lockedDescription = new fields.StringField({ required: false, blank: true, trim: true, nullable: true });
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return schema;
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}
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}
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function createCharacteristicField(show = true, showMax = false) {
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return new fields.SchemaField({
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value: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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max: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
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dm: new fields.NumberField({ required: false, initial: 0, integer: true }),
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show: new fields.BooleanField({ required: false, initial: show }),
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showMax: new fields.BooleanField({ required: false, initial: showMax })
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});
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}
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const MGT2 = {};
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MGT2.MetricRange = Object.freeze({
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meter: "MGT2.MetricRange.meter",
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kilometer: "MGT2.MetricRange.kilometer"
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});
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MGT2.MetricWeight = Object.freeze({
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kilogram: "MGT2.MetricWeight.kilogram",
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ton: "MGT2.MetricWeight.ton"
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});
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MGT2.Difficulty = Object.freeze({
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NA: "MGT2.Difficulty.NA",
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Simple: "MGT2.Difficulty.Simple",
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Easy: "MGT2.Difficulty.Easy",
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Routine: "MGT2.Difficulty.Routine",
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Average: "MGT2.Difficulty.Average",
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Difficult: "MGT2.Difficulty.Difficult",
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VeryDifficult: "MGT2.Difficulty.VeryDifficult",
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Formidable: "MGT2.Difficulty.Formidable",
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Impossible: "MGT2.Difficulty.Impossible"
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});
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MGT2.ItemSubType = Object.freeze({
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loot: "MGT2.ItemSubType.loot",
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software: "MGT2.ItemSubType.software"
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});
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MGT2.EquipmentSubType = Object.freeze({
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augment: "MGT2.EquipmentSubType.augment",
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clothing: "MGT2.EquipmentSubType.clothing",
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equipment: "MGT2.EquipmentSubType.equipment",
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trinket: "MGT2.EquipmentSubType.trinket",
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toolkit: "MGT2.EquipmentSubType.toolkit"
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});
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MGT2.TalentSubType = Object.freeze({
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skill: "MGT2.TalentSubType.skill",
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psionic: "MGT2.TalentSubType.psionic"
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});
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MGT2.DiseaseSubType = Object.freeze({
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disease: "MGT2.DiseaseSubType.disease",
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poison: "MGT2.DiseaseSubType.poison",
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wound: "MGT2.DiseaseSubType.wound"
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});
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MGT2.PsionicReach = Object.freeze({
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NA: "MGT2.PsionicReach.NA",
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Personal: "MGT2.PsionicReach.Personal",
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Close: "MGT2.PsionicReach.Close",
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Short: "MGT2.PsionicReach.Short",
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Medium: "MGT2.PsionicReach.Medium",
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Long: "MGT2.PsionicReach.Long",
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VeryLong: "MGT2.PsionicReach.VeryLong",
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Distant: "MGT2.PsionicReach.Distant",
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VeryDistant: "MGT2.PsionicReach.VeryDistant",
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Continental: "MGT2.PsionicReach.Continental",
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Planetary: "MGT2.PsionicReach.Planetary"
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});
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MGT2.ContactRelations = Object.freeze({
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Allie: "MGT2.Contact.Relation.Allie",
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Contact: "MGT2.Contact.Relation.Contact",
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Rival: "MGT2.Contact.Relation.Rival",
|
|
Enemy: "MGT2.Contact.Relation.Enemy"
|
|
});
|
|
MGT2.ContactStatus = Object.freeze({
|
|
Alive: "MGT2.Contact.Status.Alive",
|
|
Unknow: "MGT2.Contact.Status.Unknow",
|
|
Dead: "MGT2.Contact.Status.Dead"
|
|
});
|
|
MGT2.Attitudes = Object.freeze({
|
|
Unknow: "MGT2.Contact.Attitude.Unknow",
|
|
Hostile: "MGT2.Contact.Attitude.Hostile",
|
|
Unfriendly: "MGT2.Contact.Attitude.Unfriendly",
|
|
Indifferent: "MGT2.Contact.Attitude.Indifferent",
|
|
Friendly: "MGT2.Contact.Attitude.Friendly",
|
|
Helpful: "MGT2.Contact.Attitude.Helpful",
|
|
Complicated: "MGT2.Contact.Attitude.Complicated"
|
|
});
|
|
MGT2.Characteristics = Object.freeze({
|
|
strength: "MGT2.Characteristics.strength.name",
|
|
dexterity: "MGT2.Characteristics.dexterity.name",
|
|
endurance: "MGT2.Characteristics.endurance.name",
|
|
intellect: "MGT2.Characteristics.intellect.name",
|
|
education: "MGT2.Characteristics.education.name",
|
|
social: "MGT2.Characteristics.social.name",
|
|
morale: "MGT2.Characteristics.morale.name",
|
|
luck: "MGT2.Characteristics.luck.name",
|
|
sanity: "MGT2.Characteristics.sanity.name",
|
|
charm: "MGT2.Characteristics.charm.name",
|
|
psionic: "MGT2.Characteristics.psionic.name",
|
|
other: "MGT2.Characteristics.other.name"
|
|
});
|
|
MGT2.InitiativeCharacteristics = Object.freeze({
|
|
dexterity: "MGT2.Characteristics.dexterity.name",
|
|
intellect: "MGT2.Characteristics.intellect.name"
|
|
});
|
|
MGT2.DamageCharacteristics = Object.freeze({
|
|
strength: "MGT2.Characteristics.strength.name",
|
|
dexterity: "MGT2.Characteristics.dexterity.name",
|
|
endurance: "MGT2.Characteristics.endurance.name"
|
|
});
|
|
MGT2.TL = Object.freeze({
|
|
NA: "MGT2.TL.NA",
|
|
Unknow: "MGT2.TL.Unknow",
|
|
NotIdentified: "MGT2.TL.NotIdentified",
|
|
TL00: "MGT2.TL.L00",
|
|
TL01: "MGT2.TL.L01",
|
|
TL02: "MGT2.TL.L02",
|
|
TL03: "MGT2.TL.L03",
|
|
TL04: "MGT2.TL.L04",
|
|
TL05: "MGT2.TL.L05",
|
|
TL06: "MGT2.TL.L06",
|
|
TL07: "MGT2.TL.L07",
|
|
TL08: "MGT2.TL.L08",
|
|
TL09: "MGT2.TL.L09",
|
|
TL10: "MGT2.TL.L10",
|
|
TL11: "MGT2.TL.L11",
|
|
TL12: "MGT2.TL.L12",
|
|
TL13: "MGT2.TL.L13",
|
|
TL14: "MGT2.TL.L14",
|
|
TL15: "MGT2.TL.L15"
|
|
});
|
|
MGT2.Timeframes = Object.freeze({
|
|
Normal: "MGT2.Timeframes.Normal",
|
|
Slower: "MGT2.Timeframes.Slower",
|
|
Faster: "MGT2.Timeframes.Faster"
|
|
});
|
|
MGT2.SpeedBands = Object.freeze({
|
|
Stoppped: "MGT2.Stoppped",
|
|
Idle: "MGT2.Idle",
|
|
VerySlow: "MGT2.VerySlow",
|
|
Slow: "MGT2.Slow",
|
|
Medium: "MGT2.Medium",
|
|
High: "MGT2.High.",
|
|
Fast: "MGT2.Fast",
|
|
VeryFast: "MGT2.VeryFast",
|
|
Subsonic: "MGT2.Subsonic",
|
|
Hypersonic: "MGT2.Hypersonic"
|
|
});
|
|
|
|
class ActorCharacter {
|
|
static preCreate($this, data, options, user) {
|
|
$this.updateSource({ prototypeToken: { actorLink: true } });
|
|
}
|
|
static prepareData(actorData) {
|
|
actorData.initiative = this.getInitiative(actorData);
|
|
}
|
|
static getInitiative($this) {
|
|
let c = $this.system.config.initiative;
|
|
return $this.system.characteristics[c].dm;
|
|
}
|
|
static async onDeleteDescendantDocuments($this, parent, collection, documents, ids, options, userId) {
|
|
const toDeleteIds = [];
|
|
const itemToUpdates = [];
|
|
for (let d of documents) {
|
|
if (d.type === "container") {
|
|
for (let item of $this.items) {
|
|
if (item.system.hasOwnProperty("container") && item.system.container.id === d._id)
|
|
toDeleteIds.push(item._id);
|
|
}
|
|
} else if (d.type === "computer") {
|
|
for (let item of $this.items) {
|
|
if (item.system.hasOwnProperty("software") && item.system.computerId === d._id) {
|
|
let clone = duplicate(item);
|
|
clone.system.software.computerId = "";
|
|
itemToUpdates.push(clone);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (toDeleteIds.length > 0)
|
|
await $this.deleteEmbeddedDocuments("Item", toDeleteIds);
|
|
if (itemToUpdates.length > 0)
|
|
await $this.updateEmbeddedDocuments("Item", itemToUpdates);
|
|
await this.recalculateWeight();
|
|
}
|
|
static async onUpdateDescendantDocuments($this, parent, collection, documents, changes, options, userId) {
|
|
await this.calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId);
|
|
await this.calculComputers($this, parent, collection, documents, changes, options, userId);
|
|
}
|
|
static async calculComputers($this, parent, collection, documents, changes, options, userId) {
|
|
let change;
|
|
let i = 0;
|
|
let recalculProcessing = false;
|
|
for (let d of documents) {
|
|
if (changes[i].hasOwnProperty("system")) {
|
|
change = changes[i];
|
|
if (d.type === "item" && d.system.subType === "software") {
|
|
if (change.system.software.hasOwnProperty("bandwidth") || change.system.software.hasOwnProperty("computerId")) {
|
|
recalculProcessing = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (recalculProcessing) {
|
|
let updatedComputers = [];
|
|
let computerChanges = {};
|
|
let computers = [];
|
|
for (let item of $this.items) {
|
|
if (item.system.trash === true)
|
|
continue;
|
|
if (item.type === "computer") {
|
|
computers.push(item);
|
|
computerChanges[item._id] = { processingUsed: 0 };
|
|
}
|
|
}
|
|
for (let item of $this.items) {
|
|
if (item.type !== "item" && item.system.subType !== "software")
|
|
continue;
|
|
if (item.system.software.hasOwnProperty("computerId") && item.system.software.computerId !== "") {
|
|
computerChanges[item.system.software.computerId].processingUsed += item.system.software.bandwidth;
|
|
}
|
|
}
|
|
for (let computer of computers) {
|
|
let newProcessingUsed = computerChanges[computer._id].processingUsed;
|
|
if (computer.system.processingUsed !== newProcessingUsed) {
|
|
const cloneComputer = duplicate($this.getEmbeddedDocument("Item", computer._id));
|
|
cloneComputer.system.processingUsed = newProcessingUsed;
|
|
cloneComputer.system.overload = cloneComputer.system.processingUsed > cloneComputer.system.processing;
|
|
updatedComputers.push(cloneComputer);
|
|
}
|
|
}
|
|
if (updatedComputers.length > 0) {
|
|
await $this.updateEmbeddedDocuments("Item", updatedComputers);
|
|
}
|
|
}
|
|
}
|
|
static async calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId) {
|
|
var _a, _b;
|
|
let recalculEncumbrance = false;
|
|
let recalculWeight = false;
|
|
let change;
|
|
let i = 0;
|
|
for (let d of documents) {
|
|
if (changes[i].hasOwnProperty("system")) {
|
|
change = changes[i];
|
|
if (d.type === "armor" || d.type === "computer" || d.type === "gear" || d.type === "item" || d.type === "weapon") {
|
|
if (change.system.hasOwnProperty("quantity") || change.system.hasOwnProperty("weight") || change.system.hasOwnProperty("weightless") || change.system.hasOwnProperty("container") || change.system.hasOwnProperty("equipped") || d.type === "armor") {
|
|
recalculWeight = true;
|
|
}
|
|
} else if (d.type === "talent" && d.system.subType === "skill") {
|
|
if (change.system.level || ((_a = change.system) == null ? void 0 : _a.hasOwnProperty("skill")) && ((_b = change.system) == null ? void 0 : _b.skill.hasOwnProperty("reduceEncumbrance"))) {
|
|
recalculEncumbrance = true;
|
|
}
|
|
} else if (d.type === "container" && (change.system.hasOwnProperty("onHand") || change.system.hasOwnProperty("weightless"))) {
|
|
recalculWeight = true;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
if (recalculEncumbrance || recalculWeight) {
|
|
const cloneActor = duplicate($this);
|
|
await this.recalculateArmor($this, cloneActor);
|
|
if (recalculEncumbrance) {
|
|
const str = $this.system.characteristics.strength.value;
|
|
const end = $this.system.characteristics.endurance.value;
|
|
let sumSkill = 0;
|
|
$this.items.filter((x) => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach((x) => sumSkill += x.system.level);
|
|
let normal = str + end + sumSkill;
|
|
let heavy = normal * 2;
|
|
cloneActor.system.states.encumbrance = $this.system.inventory.weight > normal;
|
|
cloneActor.system.encumbrance.normal = normal;
|
|
cloneActor.system.encumbrance.heavy = heavy;
|
|
}
|
|
if (recalculWeight)
|
|
await this.recalculateWeight($this, cloneActor);
|
|
}
|
|
}
|
|
static async recalculateArmor($this, cloneActor) {
|
|
if (cloneActor === null || cloneActor === void 0)
|
|
cloneActor = duplicate($this);
|
|
let armor = 0;
|
|
for (let item of $this.items) {
|
|
if (item.type === "armor") {
|
|
if (item.system.equipped === true && !isNaN(item.system.protection)) {
|
|
armor += +item.system.protection || 0;
|
|
}
|
|
}
|
|
}
|
|
cloneActor.system.inventory.armor = armor;
|
|
}
|
|
static async recalculateWeight($this, cloneActor) {
|
|
if (cloneActor === null || cloneActor === void 0)
|
|
cloneActor = duplicate($this);
|
|
let updatedContainers = [];
|
|
let containerChanges = {};
|
|
let containers = [];
|
|
for (let item of $this.items) {
|
|
if (item.system.trash === true)
|
|
continue;
|
|
if (item.type === "container") {
|
|
containers.push(item);
|
|
containerChanges[item._id] = { count: 0, weight: 0 };
|
|
}
|
|
}
|
|
let onHandWeight = 0;
|
|
for (let item of $this.items) {
|
|
if (item.type === "container")
|
|
continue;
|
|
if (item.system.hasOwnProperty("weightless") && item.system.weightless === true)
|
|
continue;
|
|
let itemWeight = 0;
|
|
if (item.system.hasOwnProperty("weight")) {
|
|
let itemQty = item.system.quantity;
|
|
if (!isNaN(itemQty) && itemQty > 0) {
|
|
itemWeight = item.system.weight;
|
|
if (itemWeight > 0) {
|
|
itemWeight *= itemQty;
|
|
}
|
|
}
|
|
if (item.type === "armor") {
|
|
if (item.system.equipped === true) {
|
|
if (item.system.powered === true)
|
|
itemWeight = 0;
|
|
else
|
|
itemWeight *= 0.25;
|
|
}
|
|
}
|
|
if (item.system.container && item.system.container.id && item.system.container.id !== "") {
|
|
if (containerChanges.hasOwnProperty(item.system.container.id)) {
|
|
containerChanges[item.system.container.id].weight += Math.round(itemWeight * 10) / 10;
|
|
containerChanges[item.system.container.id].count += item.system.quantity;
|
|
}
|
|
} else {
|
|
onHandWeight += Math.round(itemWeight * 10) / 10;
|
|
}
|
|
}
|
|
}
|
|
for (let container of containers) {
|
|
let newWeight = containerChanges[container._id].weight;
|
|
let newCount = containerChanges[container._id].count;
|
|
if (container.system.weight !== newWeight || container.system.count !== newCount) {
|
|
const cloneContainer = duplicate($this.getEmbeddedDocument("Item", container._id));
|
|
cloneContainer.system.weight = newWeight;
|
|
cloneContainer.system.count = newCount;
|
|
updatedContainers.push(cloneContainer);
|
|
if (container.system.onHand === true && (container.system.weight > 0 || container.system.weightless !== true)) {
|
|
onHandWeight += container.system.weight;
|
|
}
|
|
}
|
|
}
|
|
cloneActor.system.inventory.weight = onHandWeight;
|
|
cloneActor.system.states.encumbrance = onHandWeight > $this.system.inventory.encumbrance.normal;
|
|
await $this.update(cloneActor);
|
|
if (updatedContainers.length > 0) {
|
|
await $this.updateEmbeddedDocuments("Item", updatedContainers);
|
|
}
|
|
}
|
|
static async preUpdate($this, changed, options, user) {
|
|
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
const newStr = (_a = foundry.utils.getProperty(changed, "system.characteristics.strength.value")) != null ? _a : $this.system.characteristics.strength.value;
|
|
const newEnd = (_b = foundry.utils.getProperty(changed, "system.characteristics.endurance.value")) != null ? _b : $this.system.characteristics.endurance.value;
|
|
if (newStr !== $this.system.characteristics.strength.value || newEnd !== $this.system.characteristics.endurance.value) {
|
|
let sumSkill = 0;
|
|
$this.items.filter((x) => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach((x) => sumSkill += x.system.level);
|
|
let normal = newStr + newEnd + sumSkill;
|
|
let heavy = normal * 2;
|
|
foundry.utils.setProperty(changed, "system.inventory.encumbrance.normal", normal);
|
|
foundry.utils.setProperty(changed, "system.inventory.encumbrance.heavy", heavy);
|
|
}
|
|
const characteristicModified = this.computeCharacteristics(changed);
|
|
const strengthValue = (_c = foundry.utils.getProperty(changed, "system.characteristics.strength.value")) != null ? _c : $this.system.characteristics.strength.value;
|
|
const strengthMax = (_d = foundry.utils.getProperty(changed, "system.characteristics.strength.max")) != null ? _d : $this.system.characteristics.strength.max;
|
|
const dexterityValue = (_e = foundry.utils.getProperty(changed, "system.characteristics.dexterity.value")) != null ? _e : $this.system.characteristics.dexterity.value;
|
|
const dexterityMax = (_f = foundry.utils.getProperty(changed, "system.characteristics.dexterity.max")) != null ? _f : $this.system.characteristics.dexterity.max;
|
|
const enduranceValue = (_g = foundry.utils.getProperty(changed, "system.characteristics.endurance.value")) != null ? _g : $this.system.characteristics.endurance.value;
|
|
const enduranceMax = (_h = foundry.utils.getProperty(changed, "system.characteristics.endurance.max")) != null ? _h : $this.system.characteristics.endurance.max;
|
|
const lifeValue = strengthValue + dexterityValue + enduranceValue;
|
|
const lifeMax = strengthMax + dexterityMax + enduranceMax;
|
|
if ($this.system.life.value !== lifeValue)
|
|
foundry.utils.setProperty(changed, "system.life.value", lifeValue);
|
|
if ($this.system.life.max !== lifeMax)
|
|
foundry.utils.setProperty(changed, "system.life.max", lifeMax);
|
|
if (characteristicModified && $this.system.personal.ucp === void 0 || $this.system.personal.ucp === "") ;
|
|
}
|
|
// static applyHealing($this, amount) {
|
|
// if (isNaN(amount) || amount === 0) return;
|
|
// const strength = $this.system.characteristics.strength;
|
|
// const dexterity = $this.system.characteristics.dexterity;
|
|
// const endurance = $this.system.characteristics.endurance;
|
|
// const data = {
|
|
// strength: { value: strength.value },
|
|
// dexterity: { value: dexterity.value },
|
|
// endurance: { value: endurance.value }
|
|
// };
|
|
// $this.update({ system: { characteristics: data } });
|
|
// }
|
|
static applyDamage($this, amount) {
|
|
if (isNaN(amount) || amount === 0)
|
|
return;
|
|
const rank1 = $this.system.config.damages.rank1;
|
|
const rank2 = $this.system.config.damages.rank2;
|
|
const rank3 = $this.system.config.damages.rank3;
|
|
const data = {};
|
|
data[rank1] = { value: $this.system.characteristics[rank1].value };
|
|
data[rank2] = { value: $this.system.characteristics[rank2].value };
|
|
data[rank3] = { value: $this.system.characteristics[rank3].value };
|
|
if (amount < 0)
|
|
amount = Math.abs(amount);
|
|
for (const [key, rank] of Object.entries(data)) {
|
|
if (rank.value > 0) {
|
|
if (rank.value >= amount) {
|
|
rank.value -= amount;
|
|
amount = 0;
|
|
} else {
|
|
amount -= rank.value;
|
|
rank.value = 0;
|
|
}
|
|
rank.dm = this.getModifier(rank.value);
|
|
if (amount <= 0)
|
|
break;
|
|
}
|
|
}
|
|
$this.update({ system: { characteristics: data } });
|
|
}
|
|
static getContainers($this) {
|
|
const containers = [];
|
|
for (let item of $this.items) {
|
|
if (item.type == "container") {
|
|
containers.push(item);
|
|
}
|
|
}
|
|
containers.sort(this.compareByName);
|
|
return containers;
|
|
}
|
|
static getComputers($this) {
|
|
const containers = [];
|
|
for (let item of $this.items) {
|
|
if (item.type == "computer") {
|
|
containers.push(item);
|
|
}
|
|
}
|
|
containers.sort(this.compareByName);
|
|
return containers;
|
|
}
|
|
static getSkills($this) {
|
|
const skills = [];
|
|
for (let item of $this.items) {
|
|
if (item.type === "talent" && item.system.subType === "skill") {
|
|
skills.push(item);
|
|
}
|
|
}
|
|
skills.sort(this.compareByName);
|
|
return skills;
|
|
}
|
|
static computeCharacteristics(changed) {
|
|
let modified = this.computeCharacteristic(changed, "strength");
|
|
if (this.computeCharacteristic(changed, "dexterity") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "endurance") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "intellect") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "education") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "social") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "morale") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "luck") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "sanity") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "charm") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "psionic") && !modified)
|
|
modified = true;
|
|
if (this.computeCharacteristic(changed, "other") && !modified)
|
|
modified = true;
|
|
return modified;
|
|
}
|
|
static computeCharacteristic(changed, name) {
|
|
const path = `system.characteristics.${name}`;
|
|
const newValue = foundry.utils.getProperty(changed, path + ".value");
|
|
if (newValue) {
|
|
const dm = this.getModifier(newValue);
|
|
foundry.utils.setProperty(changed, path + ".dm", dm);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
static getModifier(value) {
|
|
if (isNaN(value) || value <= 0)
|
|
return -3;
|
|
if (value >= 1 && value <= 2)
|
|
return -2;
|
|
if (value >= 3 && value <= 5)
|
|
return -1;
|
|
if (value >= 6 && value <= 8)
|
|
return 0;
|
|
if (value >= 9 && value <= 11)
|
|
return 1;
|
|
if (value >= 12 && value <= 14)
|
|
return 2;
|
|
return 3;
|
|
}
|
|
static compareByName(a, b) {
|
|
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
|
|
return 0;
|
|
}
|
|
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
|
}
|
|
}
|
|
|
|
class MGT2Combatant extends Combatant {
|
|
}
|
|
class TravellerActor extends Actor {
|
|
// _onUpdate(data, options, userId) {
|
|
// super._onUpdate(data, options, userId);
|
|
// console.log("_onUpdate");
|
|
// console.log(data);
|
|
// if (data.system?.characteristics) {
|
|
// // Calc encumbrance
|
|
// if (data.system.characteristics.strength || data.system.characteristics.endurance) {
|
|
// data.system.encumbrance.normal = 0;
|
|
// data.system.encumbrance.heavy = 0;
|
|
// }
|
|
// }
|
|
// // If benefits were changed
|
|
// //if (data.system?.benefits) {
|
|
// // this.updateBenefitsOnActor();
|
|
// //}
|
|
// // this.actor.computeCharacteristics(formData);
|
|
// }
|
|
/*
|
|
initiative if(!token?.combatant) return ui.notifications.warn("You are missing a selected token or combatant."); const bonus = await Dialog.prompt({ title: "Roll Initiative", content: `<input type="number" placeholder="Initiative bonus" autofocus>`, callback: (html) => html[0].querySelector("input").value, rejectClose: false }); const roll = await new Roll(`1d12 + ${bonus}`).evaluate({async: true}); await roll.toMessage({ flavor: `${token.actor.name} rolls initiative!`, speaker: ChatMessage.getSpeaker({actor: token.actor}) }); await token.combatant.update({initiative: roll.total});
|
|
*/
|
|
prepareDerivedData() {
|
|
if (this.type === "character") {
|
|
this.system.initiative = ActorCharacter.getInitiative(this);
|
|
}
|
|
}
|
|
async _preCreate(data, options, user) {
|
|
if (await super._preCreate(data, options, user) === false)
|
|
return false;
|
|
if (this.type === "character") {
|
|
ActorCharacter.preCreate(this, data, options, user);
|
|
}
|
|
}
|
|
async _onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId) {
|
|
await super._onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId);
|
|
if (this.type === "character") {
|
|
await ActorCharacter.onDeleteDescendantDocuments(this, parent, collection, documents, ids, options, userId);
|
|
}
|
|
}
|
|
async _onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
|
|
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
|
|
if (this.type === "character") {
|
|
await ActorCharacter.onUpdateDescendantDocuments(this, parent, collection, documents, changes, options, userId);
|
|
}
|
|
}
|
|
async _preUpdate(changed, options, user) {
|
|
if (await super._preUpdate(changed, options, user) === false)
|
|
return false;
|
|
if (this.type === "character") {
|
|
await ActorCharacter.preUpdate(this, changed, options, user);
|
|
}
|
|
}
|
|
getInitiative($this) {
|
|
if (this.type === "character") {
|
|
return ActorCharacter.getInitiative(this);
|
|
}
|
|
}
|
|
applyDamage(amount) {
|
|
if (this.type === "character") {
|
|
ActorCharacter.applyDamage(this, amount);
|
|
}
|
|
}
|
|
getContainers() {
|
|
if (this.type === "character") {
|
|
return ActorCharacter.getContainers(this);
|
|
}
|
|
return [];
|
|
}
|
|
getComputers() {
|
|
if (this.type === "character") {
|
|
return ActorCharacter.getComputers(this);
|
|
}
|
|
return [];
|
|
}
|
|
getSkills() {
|
|
if (this.type === "character") {
|
|
return ActorCharacter.getSkills(this);
|
|
}
|
|
return [];
|
|
}
|
|
}
|
|
|
|
class TravellerItem extends Item {
|
|
/** @inheritdoc */
|
|
prepareDerivedData() {
|
|
super.prepareDerivedData();
|
|
}
|
|
async _preUpdate(changed, options, user) {
|
|
var _a, _b, _c;
|
|
if (await super._preUpdate(changed, options, user) === false)
|
|
return false;
|
|
if (this.type === "computer") {
|
|
const newProcessing = (_a = foundry.utils.getProperty(changed, "system.processing")) != null ? _a : this.system.processing;
|
|
if (newProcessing !== this.system.processing) {
|
|
let overload = this.system.processingUsed > newProcessing;
|
|
foundry.utils.setProperty(changed, "system.overload", overload);
|
|
}
|
|
}
|
|
if (this.type === "computer" || this.type === "container" || this.type === "item" && this.system.subType === "software") {
|
|
const newQty = (_b = foundry.utils.getProperty(changed, "system.quantity")) != null ? _b : this.system.quantity;
|
|
if (newQty !== this.system.quantity && newQty > 1) {
|
|
foundry.utils.setProperty(changed, "system.quantity", 1);
|
|
}
|
|
}
|
|
if (this.type === "item" && this.system.subType === "software") {
|
|
const newWeight = (_c = foundry.utils.getProperty(changed, "system.weight")) != null ? _c : this.system.weight;
|
|
if (newWeight !== this.system.weight && newWeight > 0) {
|
|
foundry.utils.setProperty(changed, "system.weight", 0);
|
|
}
|
|
}
|
|
}
|
|
getRollDisplay() {
|
|
if (this.type === "talent") {
|
|
if (this.system.subType === "skill") {
|
|
let label;
|
|
if (this.system.skill.speciality !== "" && this.system.skill.speciality !== void 0) {
|
|
label = `${this.name} (${this.system.skill.speciality})`;
|
|
} else {
|
|
label = this.name;
|
|
}
|
|
if (this.system.level > 0)
|
|
label += ` (+${this.system.level})`;
|
|
else if (this.system.level < 0)
|
|
label += ` (${this.system.level})`;
|
|
return label;
|
|
} else if (this.system.subType === "psionic") ;
|
|
}
|
|
return name;
|
|
}
|
|
}
|
|
|
|
var __defProp = Object.defineProperty;
|
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
var __publicField = (obj, key, value) => {
|
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
|
return value;
|
|
};
|
|
const _MGT2Helper = class _MGT2Helper {
|
|
static getItemsWeight(items) {
|
|
let weight = 0;
|
|
for (let i of items) {
|
|
let item = i.hasOwnProperty("system") ? i.system : i;
|
|
if (item.hasOwnProperty("weightless") && item.weightless === true) {
|
|
continue;
|
|
}
|
|
if (item.hasOwnProperty("weight")) {
|
|
let itemQty = item.quantity;
|
|
if (!isNaN(itemQty) && itemQty > 0) {
|
|
let itemWeight = item.weight;
|
|
if (itemWeight > 0) {
|
|
weight += itemWeight * itemQty;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return weight;
|
|
}
|
|
static generateUID() {
|
|
let result = "";
|
|
const characters = "abcdefghijklmnopqrstuvwxyz0123456789";
|
|
for (let i = 0; i < 36; i++) {
|
|
const randomIndex = Math.floor(Math.random() * characters.length);
|
|
result += characters.charAt(randomIndex);
|
|
if (i === 8 || i === 12 || i === 16 || i === 20)
|
|
result += "-";
|
|
}
|
|
return result;
|
|
}
|
|
static compareByName(a, b) {
|
|
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
|
|
return 0;
|
|
}
|
|
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
|
}
|
|
static getDisplayDM(dm) {
|
|
if (dm === 0)
|
|
return " (0)";
|
|
if (dm > 0)
|
|
return ` (+${dm})`;
|
|
if (dm < 0)
|
|
return ` (${dm})`;
|
|
return "";
|
|
}
|
|
static getFormulaDM(dm) {
|
|
if (dm === 0)
|
|
return "+0";
|
|
if (dm > 0)
|
|
return `+${dm}`;
|
|
if (dm < 0)
|
|
return `${dm}`;
|
|
return "";
|
|
}
|
|
static getDiceResults(roll) {
|
|
const results = [];
|
|
for (const die of roll.dice) {
|
|
results.push(die.results);
|
|
}
|
|
return results.flat(2);
|
|
}
|
|
static getDiceTotal(roll) {
|
|
let total = 0;
|
|
for (const die of roll.dice) {
|
|
total += die.total;
|
|
}
|
|
return total;
|
|
}
|
|
static getRangeDisplay(range) {
|
|
let value = Number(range.value);
|
|
if (isNaN(value))
|
|
return null;
|
|
let label;
|
|
if (game.settings.get("mgt2", "useDistanceMetric") === true) {
|
|
if (range.unit !== null && range.unit !== void 0 && range.unit !== "")
|
|
label = game.i18n.localize(`MGT2.MetricRange.${range.unit}`).toLowerCase();
|
|
else
|
|
label = "";
|
|
}
|
|
return `${value}${label}`;
|
|
}
|
|
static getWeightLabel() {
|
|
const label = game.settings.get("mgt2", "useWeightMetric") === true ? "MGT2.MetricSystem.Weight.kg" : "MGT2.ImperialSystem.Weight.lb";
|
|
return game.i18n.localize(label);
|
|
}
|
|
static getDistanceLabel() {
|
|
const label = game.settings.get("mgt2", "useDistanceMetric") === true ? "MGT2.MetricSystem.Distance.km" : "MGT2.ImperialSystem.Distance.mi";
|
|
return game.i18n.localize(label);
|
|
}
|
|
static getIntegerFromInput(data) {
|
|
return Math.trunc(this.getNumberFromInput(data));
|
|
}
|
|
static getNumberFromInput(data) {
|
|
if (data === void 0 || data === null)
|
|
return 0;
|
|
if (typeof data === "string") {
|
|
let converted2 = Number(data.replace(/\s+/g, "").replace(this.badDecimalSeparator, this.decimalSeparator).trim());
|
|
if (isNaN(converted2))
|
|
return 0;
|
|
return converted2;
|
|
}
|
|
let converted = Number(data);
|
|
if (isNaN(converted))
|
|
return 0;
|
|
return converted;
|
|
}
|
|
static convertWeightForDisplay(weight) {
|
|
if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
|
|
return weight;
|
|
const pounds = weight * this.POUNDS_CONVERT;
|
|
return Math.round(pounds * 10) / 10;
|
|
}
|
|
static convertWeightFromInput(weight) {
|
|
if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
|
|
return Math.round(weight * 10) / 10;
|
|
const kg = this.POUNDS_CONVERT / weight;
|
|
return Math.round(kg * 10) / 10;
|
|
}
|
|
static getDataFromDropEvent(event) {
|
|
var _a;
|
|
try {
|
|
return JSON.parse((_a = event.dataTransfer) == null ? void 0 : _a.getData("text/plain"));
|
|
} catch (err) {
|
|
return false;
|
|
}
|
|
}
|
|
static async getItemDataFromDropData(dropData) {
|
|
var _a;
|
|
let item;
|
|
if (((_a = game.modules.get("monks-enhanced-journal")) == null ? void 0 : _a.active) && dropData.itemId && dropData.uuid.includes("JournalEntry")) {
|
|
await fromUuid(dropData.uuid);
|
|
} else if (dropData.hasOwnProperty("uuid")) {
|
|
item = await fromUuid(dropData.uuid);
|
|
} else {
|
|
let uuid = `${dropData.type}.${dropData.data._id}`;
|
|
item = await fromUuid(uuid);
|
|
}
|
|
if (!item) {
|
|
throw new Error(game.i18n.localize("Errors.CouldNotFindItem").replace("_ITEM_ID_", dropData.uuid));
|
|
}
|
|
if (item.pack) {
|
|
const pack = game.packs.get(item.pack);
|
|
item = await (pack == null ? void 0 : pack.getDocument(item._id));
|
|
}
|
|
return deepClone(item);
|
|
}
|
|
};
|
|
__publicField(_MGT2Helper, "POUNDS_CONVERT", 2.20462262185);
|
|
__publicField(_MGT2Helper, "decimalSeparator");
|
|
__publicField(_MGT2Helper, "badDecimalSeparator");
|
|
_MGT2Helper.decimalSeparator = Number(1.1).toLocaleString().charAt(1);
|
|
_MGT2Helper.badDecimalSeparator = _MGT2Helper.decimalSeparator === "." ? "," : ".";
|
|
let MGT2Helper = _MGT2Helper;
|
|
|
|
class TravellerItemSheet extends ItemSheet {
|
|
/** @inheritdoc */
|
|
static get defaultOptions() {
|
|
const options = super.defaultOptions;
|
|
return foundry.utils.mergeObject(options, {
|
|
classes: ["mgt2", game.settings.get("mgt2", "theme"), "sheet"],
|
|
width: 630,
|
|
tabs: [{ navSelector: ".horizontal-tabs", contentSelector: ".itemsheet-panel", initial: "tab1" }]
|
|
});
|
|
}
|
|
/* -------------------------------------------- */
|
|
get template() {
|
|
const path = "systems/mgt2/templates/items";
|
|
return `${path}/${this.item.type}-sheet.html`;
|
|
}
|
|
/** @inheritdoc */
|
|
async getData(options) {
|
|
const context = await super.getData(options);
|
|
const item = context.item;
|
|
const source = item.toObject();
|
|
context.config = CONFIG.MGT2;
|
|
const settings = {};
|
|
settings.usePronouns = game.settings.get("mgt2", "usePronouns");
|
|
let containers = null;
|
|
let computers = null;
|
|
let hadContainer;
|
|
if (context.item.actor != null) {
|
|
hadContainer = true;
|
|
containers = [{ "name": "", "_id": "" }].concat(context.item.actor.getContainers());
|
|
computers = [{ "name": "", "_id": "" }].concat(context.item.actor.getComputers());
|
|
} else {
|
|
hadContainer = false;
|
|
}
|
|
let weight = null;
|
|
if (item.system.hasOwnProperty("weight")) {
|
|
weight = MGT2Helper.convertWeightForDisplay(item.system.weight);
|
|
}
|
|
let unitlabels = {
|
|
weight: MGT2Helper.getWeightLabel()
|
|
};
|
|
let skills = [];
|
|
if (this.actor !== null) {
|
|
for (let item2 of this.actor.items) {
|
|
if (item2.type === "talent") {
|
|
if (item2.system.subType === "skill")
|
|
skills.push({ _id: item2._id, name: item2.getRollDisplay() });
|
|
}
|
|
}
|
|
}
|
|
skills.sort(MGT2Helper.compareByName);
|
|
skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(skills);
|
|
foundry.utils.mergeObject(context, {
|
|
source: source.system,
|
|
system: item.system,
|
|
settings,
|
|
containers,
|
|
computers,
|
|
hadContainer,
|
|
weight,
|
|
unitlabels,
|
|
editable: this.isEditable,
|
|
isGM: game.user.isGM,
|
|
skills,
|
|
config: CONFIG
|
|
//rollData: this.item.getRollData(),
|
|
});
|
|
return context;
|
|
}
|
|
/* -------------------------------------------- */
|
|
/** @inheritdoc */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
if (!this.isEditable)
|
|
return;
|
|
html.find("div.itemsheet-panel").each((i, li) => {
|
|
});
|
|
if (this.item.type == "career") {
|
|
html.find(".event-create").click(this._onCareerEventCreate.bind(this));
|
|
html.find(".event-delete").click(this._onCareerEventDelete.bind(this));
|
|
} else if (this.item.type == "armor" || this.item.type == "computer" || this.item.type == "weapon") {
|
|
html.find(".options-create").click(this._onOptionCreate.bind(this));
|
|
html.find(".options-delete").click(this._onOptionDelete.bind(this));
|
|
}
|
|
}
|
|
async _onCareerEventCreate(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
let events = this.item.system.events;
|
|
let index;
|
|
if (events.length === 0) {
|
|
events = {};
|
|
events["0"] = { age: "", description: "" };
|
|
} else {
|
|
index = Math.max(...Object.keys(events));
|
|
index++;
|
|
events[index] = { age: "", description: "" };
|
|
}
|
|
let update = {
|
|
system: {
|
|
events
|
|
}
|
|
};
|
|
return this.item.update(update);
|
|
}
|
|
async _onCareerEventDelete(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
const element = event.currentTarget.closest(".events-part");
|
|
const events = foundry.utils.deepClone(this.item.system.events);
|
|
let index = Number(element.dataset.eventsPart);
|
|
const newEvents = [];
|
|
let entries = Object.entries(events);
|
|
if (entries.length > 1) {
|
|
for (const [key, value] of entries) {
|
|
if (key != index)
|
|
newEvents.push(value);
|
|
}
|
|
}
|
|
let update = {
|
|
system: {
|
|
events: newEvents
|
|
}
|
|
};
|
|
return this.item.update(update);
|
|
}
|
|
async _onOptionCreate(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
const property = event.currentTarget.dataset.property;
|
|
let options = this.item.system[property];
|
|
let index;
|
|
if (options.length === 0) {
|
|
options = {};
|
|
options["0"] = { name: "", description: "" };
|
|
} else {
|
|
index = Math.max(...Object.keys(options));
|
|
index++;
|
|
options[index] = { name: "", description: "" };
|
|
}
|
|
let update = {};
|
|
update[`system.${property}`] = options;
|
|
return this.item.update(update);
|
|
}
|
|
async _onOptionDelete(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
const element = event.currentTarget.closest(".options-part");
|
|
const property = element.dataset.property;
|
|
const options = foundry.utils.deepClone(this.item.system[property]);
|
|
let index = Number(element.dataset.optionsPart);
|
|
const newOptions = [];
|
|
let entries = Object.entries(options);
|
|
if (entries.length > 1) {
|
|
for (const [key, value] of entries) {
|
|
if (key != index)
|
|
newOptions.push(value);
|
|
}
|
|
}
|
|
let update = {};
|
|
update[`system.${property}`] = newOptions;
|
|
return this.item.update(update);
|
|
}
|
|
async _onTraitCreate(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
const traits = this.item.system.traits;
|
|
return this.item.update({ "system.traits.parts": traits.parts.concat([["", ""]]) });
|
|
}
|
|
async _onTraitDelete(event) {
|
|
event.preventDefault();
|
|
await this._onSubmit(event);
|
|
const element = event.currentTarget.closest(".traits-part");
|
|
const traits = foundry.utils.deepClone(this.item.system.traits);
|
|
traits.parts.splice(Number(element.dataset.traitsPart), 1);
|
|
return this.item.update({ "system.traits.parts": traits.parts });
|
|
}
|
|
_getSubmitData(updateData = {}) {
|
|
const formData = foundry.utils.expandObject(super._getSubmitData(updateData));
|
|
if (formData.hasOwnProperty("system") && formData.system.hasOwnProperty("container") && this.item.system.hasOwnProperty("equipped")) {
|
|
const equippedChange = this.item.system.equipped !== formData.system.equipped;
|
|
const containerChange = this.item.system.container.id !== formData.system.container.id;
|
|
if (equippedChange) {
|
|
if (formData.system.equipped === true) {
|
|
formData.system.container = {
|
|
//inContainer: false,
|
|
id: ""
|
|
};
|
|
}
|
|
} else if (containerChange) {
|
|
if (formData.system.container.id !== "" && (this.item.system.container.id === "" || this.item.system.container.id === null)) {
|
|
formData.system.equipped = false;
|
|
}
|
|
}
|
|
}
|
|
if (formData.hasOwnProperty("weight")) {
|
|
formData.system.weight = MGT2Helper.convertWeightFromInput(formData.weight);
|
|
delete formData.weight;
|
|
}
|
|
if (formData.system.hasOwnProperty("quantity")) {
|
|
formData.system.quantity = MGT2Helper.getIntegerFromInput(formData.system.quantity);
|
|
}
|
|
if (formData.system.hasOwnProperty("cost")) {
|
|
formData.system.cost = MGT2Helper.getIntegerFromInput(formData.system.cost);
|
|
}
|
|
return foundry.utils.flattenObject(formData);
|
|
}
|
|
}
|
|
|
|
class RollPromptDialog extends Dialog {
|
|
constructor(dialogData = {}, options = {}) {
|
|
super(dialogData, options);
|
|
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet", "dialog"];
|
|
}
|
|
static async create(options) {
|
|
const htmlContent = await renderTemplate("systems/mgt2/templates/roll-prompt.html", {
|
|
config: CONFIG.MGT2,
|
|
//formula: formula,
|
|
characteristics: options.characteristics,
|
|
characteristic: options.characteristic,
|
|
skills: options.skills,
|
|
skill: options.skill,
|
|
fatigue: options.fatigue,
|
|
encumbrance: options.encumbrance
|
|
});
|
|
const results = new Promise((resolve) => {
|
|
new this({
|
|
title: options.title,
|
|
content: htmlContent,
|
|
buttons: {
|
|
boon: {
|
|
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).object;
|
|
formData.diceModifier = "dl";
|
|
resolve(formData);
|
|
}
|
|
},
|
|
submit: {
|
|
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
|
|
icon: '<i class="fa-solid fa-dice"></i>',
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).object;
|
|
resolve(formData);
|
|
}
|
|
},
|
|
bane: {
|
|
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
|
|
//icon: '<i class="fa-solid fa-dice"></i>',
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).object;
|
|
formData.diceModifier = "dh";
|
|
resolve(formData);
|
|
}
|
|
}
|
|
}
|
|
//close: () => { resolve(false) }
|
|
}).render(true);
|
|
});
|
|
return results;
|
|
}
|
|
}
|
|
class RollPromptHelper {
|
|
static async roll(options) {
|
|
return await RollPromptDialog.create(options);
|
|
}
|
|
static async promptForFruitTraits() {
|
|
const htmlContent = await renderTemplate("systems/mgt2/templateschat/chat/roll-prompt.html");
|
|
return new Promise((resolve, reject) => {
|
|
const dialog = new Dialog({
|
|
title: "Fruit Traits",
|
|
content: htmlContent,
|
|
buttons: {
|
|
submit: {
|
|
label: "Roll",
|
|
icon: '<i class="fa-solid fa-dice"></i>',
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).toObject();
|
|
resolve(formData);
|
|
}
|
|
},
|
|
skip: {
|
|
label: "Cancel",
|
|
callback: () => resolve(null)
|
|
}
|
|
},
|
|
render: (html) => {
|
|
},
|
|
close: () => {
|
|
reject("User closed dialog without making a selection.");
|
|
}
|
|
});
|
|
dialog.render(true);
|
|
});
|
|
}
|
|
}
|
|
|
|
class ActorConfigDialog extends Dialog {
|
|
constructor(dialogData = {}, options = {}) {
|
|
super(dialogData, options);
|
|
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
|
|
}
|
|
static async create(system) {
|
|
const htmlContent = await renderTemplate("systems/mgt2/templates/actors/actor-config-sheet.html", {
|
|
config: CONFIG.MGT2,
|
|
system
|
|
});
|
|
const results = new Promise((resolve) => {
|
|
new this({
|
|
title: "Configuration",
|
|
content: htmlContent,
|
|
buttons: {
|
|
submit: {
|
|
label: "Save",
|
|
icon: '<i class="fa-solid fa-floppy-disk"></i>',
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).object;
|
|
resolve(formData);
|
|
}
|
|
}
|
|
}
|
|
}).render(true);
|
|
});
|
|
return results;
|
|
}
|
|
}
|
|
class CharacterPrompts {
|
|
static async openConfig(system) {
|
|
return await ActorConfigDialog.create(system);
|
|
}
|
|
static async openCharacteristic(name, hide, showMax, showAll = false) {
|
|
return await ActorCharacteristicDialog.create(name, hide, showMax, showAll);
|
|
}
|
|
}
|
|
class ActorCharacteristicDialog extends Dialog {
|
|
// https://foundryvtt.wiki/en/development/api/dialog
|
|
constructor(dialogData = {}, options = {}) {
|
|
super(dialogData, options);
|
|
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
|
|
}
|
|
static async create(name, show, showMax, showAll = false) {
|
|
const htmlContent = await renderTemplate("systems/mgt2/templates/actors/actor-config-characteristic-sheet.html", {
|
|
name,
|
|
show,
|
|
showMax,
|
|
showAll
|
|
});
|
|
const results = new Promise((resolve) => {
|
|
new this({
|
|
title: "Configuration: " + name,
|
|
content: htmlContent,
|
|
buttons: {
|
|
submit: {
|
|
label: "Save",
|
|
icon: '<i class="fa-solid fa-floppy-disk"></i>',
|
|
callback: (html) => {
|
|
const formData = new FormDataExtended(html[0].querySelector("form")).object;
|
|
resolve(formData);
|
|
}
|
|
}
|
|
}
|
|
}).render(true);
|
|
});
|
|
return results;
|
|
}
|
|
}
|
|
|
|
class TravellerActorSheet extends ActorSheet {
|
|
/** @inheritdoc */
|
|
static get defaultOptions() {
|
|
const options = super.defaultOptions;
|
|
if (game.user.isGM || options.editable)
|
|
options.dragDrop.push({ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" });
|
|
return foundry.utils.mergeObject(options, {
|
|
classes: ["mgt2", game.settings.get("mgt2", "theme"), "sheet", "actor", "character", "nopad"],
|
|
template: "systems/mgt2/templates/actors/actor-sheet.html",
|
|
width: 780,
|
|
//height: 600,
|
|
tabs: [
|
|
{ navSelector: ".sheet-sidebar", contentSelector: "form" },
|
|
{ navSelector: "nav[data-group='characteristics']", contentSelector: "section.characteristics-panel", initial: "core" },
|
|
{ navSelector: "nav[data-group='inventory']", contentSelector: "div.tab[data-tab='inventory']", initial: "onhand" }
|
|
]
|
|
});
|
|
}
|
|
async getData(options) {
|
|
const context = super.getData(options);
|
|
this._prepareCharacterItems(context);
|
|
return context.data;
|
|
}
|
|
_prepareCharacterItems(sheetData) {
|
|
const actorData = sheetData.data;
|
|
actorData.isGM = game.user.isGM;
|
|
actorData.showTrash = false;
|
|
actorData.initiative = this.actor.getInitiative();
|
|
const weapons = [];
|
|
const armors = [];
|
|
const augments = [];
|
|
const computers = [];
|
|
const softwares = [];
|
|
const items = [];
|
|
const equipments = [];
|
|
const containerItems = [];
|
|
const careers = [];
|
|
const skills = [];
|
|
const psionics = [];
|
|
const diseases = [];
|
|
const wounds = [];
|
|
const contacts = [];
|
|
const settings = {
|
|
weightUnit: game.settings.get("mgt2", "useWeightMetric") ? "kg" : "lb",
|
|
usePronouns: game.settings.get("mgt2", "usePronouns"),
|
|
useGender: game.settings.get("mgt2", "useGender"),
|
|
showLife: game.settings.get("mgt2", "showLife")
|
|
};
|
|
actorData.settings = settings;
|
|
const actorContainers = [];
|
|
for (let item of sheetData.items) {
|
|
if (item.type === "container") {
|
|
actorContainers.push(item);
|
|
} else if (item.type === "computer") {
|
|
computers.push(item);
|
|
item.subItems = [];
|
|
if (item.system.overload === true)
|
|
item.overloadClass = "computer-overload";
|
|
}
|
|
}
|
|
actorContainers.sort(MGT2Helper.compareByName);
|
|
const containers = [{ "name": "(tous)", "_id": "" }].concat(actorContainers);
|
|
const containerIndex = /* @__PURE__ */ new Map();
|
|
for (let c of actorContainers) {
|
|
containerIndex.set(c._id, c);
|
|
if (c.system.weight > 0) {
|
|
c.weight = MGT2Helper.convertWeightForDisplay(c.system.weight) + " " + settings.weightUnit;
|
|
c.display = c.name.length > 12 ? `${c.name.substring(0, 12)}... (${c.weight})` : `${c.name} (${c.weight})`;
|
|
} else {
|
|
c.display = c.name.length > 12 ? c.name.substring(0, 12) + "..." : c.name;
|
|
}
|
|
if (c.system.onHand === true)
|
|
c.subItems = [];
|
|
}
|
|
let currentContainerView;
|
|
if (actorData.system.containerView !== "") {
|
|
currentContainerView = containerIndex.get(actorData.system.containerView);
|
|
if (currentContainerView !== void 0) {
|
|
actorData.containerView = currentContainerView;
|
|
actorData.containerWeight = MGT2Helper.convertWeightForDisplay(currentContainerView.system.weight);
|
|
} else {
|
|
currentContainerView = null;
|
|
actorData.containerWeight = MGT2Helper.convertWeightForDisplay(0);
|
|
}
|
|
} else {
|
|
currentContainerView = null;
|
|
actorData.containerWeight = MGT2Helper.convertWeightForDisplay(0);
|
|
}
|
|
actorData.containerShowAll = actorData.system.containerView === "";
|
|
for (let i of sheetData.items) {
|
|
let item = i.system;
|
|
if (i.system.hasOwnProperty("weight") && i.system.weight > 0) {
|
|
if (isNaN(i.system.quantity))
|
|
i.weight = MGT2Helper.convertWeightForDisplay(i.system.weight) + " " + settings.weightUnit;
|
|
else
|
|
i.weight = MGT2Helper.convertWeightForDisplay(i.system.weight * i.system.quantity) + " " + settings.weightUnit;
|
|
}
|
|
if (item.hasOwnProperty("container") && item.container.id !== "" && item.container.id !== void 0) {
|
|
let container = containerIndex.get(item.container.id);
|
|
if (container === void 0) {
|
|
if (actorData.containerShowAll) {
|
|
i.containerName = "#deleted#";
|
|
containerItems.push(i);
|
|
}
|
|
continue;
|
|
}
|
|
if (container.system.locked && !game.user.isGM)
|
|
continue;
|
|
if (container.system.onHand === true) {
|
|
container.subItems.push(i);
|
|
}
|
|
if (actorData.containerShowAll || !actorData.containerShowAll && actorData.system.containerView == item.container.id) {
|
|
if (container === void 0)
|
|
i.containerName = "#deleted#";
|
|
else
|
|
i.containerName = container.name;
|
|
containerItems.push(i);
|
|
}
|
|
continue;
|
|
}
|
|
if (i.system.hasOwnProperty("equipped")) {
|
|
i.canEquip = true;
|
|
if (i.system.equipped === true)
|
|
i.toggleClass = "active";
|
|
} else {
|
|
i.canEquip = false;
|
|
}
|
|
switch (i.type) {
|
|
case "equipment":
|
|
switch (i.system.subType) {
|
|
case "augment":
|
|
augments.push(i);
|
|
break;
|
|
default:
|
|
equipments.push(i);
|
|
break;
|
|
}
|
|
break;
|
|
case "armor":
|
|
armors.push(i);
|
|
if (i.system.options && i.system.options.length > 0) {
|
|
i.subInfo = i.system.options.map((x) => x.name).join(", ");
|
|
}
|
|
break;
|
|
case "computer":
|
|
if (i.system.options && i.system.options.length > 0) {
|
|
i.subInfo = i.system.options.map((x) => x.name).join(", ");
|
|
}
|
|
break;
|
|
case "item":
|
|
if (i.system.subType === "software") {
|
|
if (i.system.software.computerId && i.system.software.computerId !== "") {
|
|
const computer = computers.find((x) => x._id === i.system.software.computerId);
|
|
if (computer !== void 0)
|
|
computer.subItems.push(i);
|
|
else
|
|
softwares.push(i);
|
|
} else {
|
|
if (i.system.software.bandwidth > 0)
|
|
i.display = `${i.name} (${i.system.software.bandwidth})`;
|
|
else
|
|
i.display = i.name;
|
|
softwares.push(i);
|
|
}
|
|
} else {
|
|
items.push(i);
|
|
}
|
|
break;
|
|
case "weapon":
|
|
if (i.system.range.isMelee)
|
|
i.range = game.i18n.localize("MGT2.Melee");
|
|
else {
|
|
i.range = MGT2Helper.getRangeDisplay(i.system.range);
|
|
}
|
|
if (i.system.traits && i.system.traits.length > 0) {
|
|
i.subInfo = i.system.traits.map((x) => x.name).join(", ");
|
|
}
|
|
weapons.push(i);
|
|
break;
|
|
case "career":
|
|
careers.push(i);
|
|
break;
|
|
case "contact":
|
|
contacts.push(i);
|
|
break;
|
|
case "disease":
|
|
switch (i.system.subType) {
|
|
case "wound":
|
|
wounds.push(i);
|
|
break;
|
|
default:
|
|
diseases.push(i);
|
|
break;
|
|
}
|
|
break;
|
|
case "talent":
|
|
if (i.system.subType === "skill") {
|
|
skills.push(i);
|
|
} else {
|
|
psionics.push(i);
|
|
}
|
|
break;
|
|
case "container":
|
|
if (i.system.onHand === true) {
|
|
items.push(i);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
actorData.encumbranceNormal = MGT2Helper.convertWeightForDisplay(actorData.system.inventory.encumbrance.normal);
|
|
actorData.encumbranceHeavy = MGT2Helper.convertWeightForDisplay(actorData.system.inventory.encumbrance.heavy);
|
|
if (actorData.system.inventory.weight > actorData.system.inventory.encumbrance.heavy) {
|
|
actorData.encumbranceClasses = "encumbrance-heavy";
|
|
actorData.encumbrance = 2;
|
|
} else if (actorData.system.inventory.weight > actorData.system.inventory.encumbrance.normal) {
|
|
actorData.encumbranceClasses = "encumbrance-normal";
|
|
actorData.encumbrance = 1;
|
|
} else {
|
|
actorData.encumbrance = 0;
|
|
}
|
|
if (softwares.length > 0) {
|
|
softwares.sort(MGT2Helper.compareByName);
|
|
actorData.softwares = softwares;
|
|
}
|
|
augments.sort(this.compareEquippedByName);
|
|
actorData.augments = augments;
|
|
armors.sort(this.compareEquippedByName);
|
|
actorData.armors = armors;
|
|
computers.sort(this.compareEquippedByName);
|
|
actorData.computers = computers;
|
|
actorData.careers = careers;
|
|
contacts.sort(MGT2Helper.compareByName);
|
|
actorData.contacts = contacts;
|
|
containers.sort(MGT2Helper.compareByName);
|
|
actorData.containers = containers;
|
|
diseases.sort(MGT2Helper.compareByName);
|
|
actorData.diseases = diseases;
|
|
actorData.wounds = wounds;
|
|
equipments.sort(this.compareEquippedByName);
|
|
actorData.equipments = equipments;
|
|
items.sort(this.compareEquippedByName);
|
|
actorData.items = items;
|
|
actorContainers.sort(MGT2Helper.compareByName);
|
|
actorData.actorContainers = actorContainers;
|
|
skills.sort(MGT2Helper.compareByName);
|
|
actorData.skills = skills;
|
|
psionics.sort(MGT2Helper.compareByName);
|
|
actorData.psionics = psionics;
|
|
weapons.sort(this.compareEquippedByName);
|
|
actorData.weapons = weapons;
|
|
if (containerItems.length > 0) {
|
|
containerItems.sort((a, b) => {
|
|
const containerResult = a.containerName.localeCompare(b.containerName);
|
|
if (containerResult !== 0)
|
|
return containerResult;
|
|
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
|
});
|
|
}
|
|
actorData.containerItems = containerItems;
|
|
}
|
|
compareEquippedByName(a, b) {
|
|
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
|
}
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
if (!this.options.editable)
|
|
return;
|
|
html.find(".container-create").click(this._onContainerCreate.bind(this));
|
|
html.find(".container-edit").click((ev) => {
|
|
const container = this.actor.getEmbeddedDocument("Item", this.actor.system.containerView);
|
|
container.sheet.render(true);
|
|
});
|
|
html.find(".container-delete").click((ev) => {
|
|
ev.preventDefault();
|
|
const containers = this.actor.getContainers();
|
|
const container = containers.find((x) => x._id == this.actor.system.containerView);
|
|
const containerItems = this.actor.items.filter((x) => x.system.hasOwnProperty("container") && x.system.container.id === container._id);
|
|
if (containerItems.length > 0) {
|
|
for (let item of containerItems) {
|
|
let clone = duplicate(item);
|
|
clone.system.container.id = "";
|
|
this.actor.updateEmbeddedDocuments("Item", [clone]);
|
|
}
|
|
}
|
|
const cloneActor = duplicate(this.actor);
|
|
cloneActor.system.containerView = "";
|
|
if (cloneActor.system.containerDropIn === container._id) {
|
|
cloneActor.system.containerDropIn = "";
|
|
const remainingContainers = containers.filter((x) => x._id !== container._id);
|
|
if (remainingContainers.length > 0)
|
|
cloneActor.system.containerDropIn = remainingContainers[0]._id;
|
|
}
|
|
this.actor.deleteEmbeddedDocuments("Item", [container._id]);
|
|
this.actor.update(cloneActor);
|
|
});
|
|
html.find(".item-create").click(this._onItemCreate.bind(this));
|
|
html.find(".item-edit").click((ev) => {
|
|
ev.preventDefault();
|
|
const html2 = $(ev.currentTarget).parents("[data-item-id]");
|
|
const item = this.actor.getEmbeddedDocument("Item", html2.data("itemId"));
|
|
item.sheet.render(true);
|
|
});
|
|
html.find(".item-delete").click((ev) => {
|
|
ev.preventDefault();
|
|
const html2 = $(ev.currentTarget).parents("[data-item-id]");
|
|
this.actor.deleteEmbeddedDocuments("Item", [html2.data("itemId")]);
|
|
html2.slideUp(200, () => this.render(false));
|
|
});
|
|
html.find("a.item-equip").click(this._onItemEquip.bind(this));
|
|
html.find("a.item-storage-out").click(this._onItemStorageOut.bind(this));
|
|
html.find("a.item-storage-in").click(this._onItemStorageIn.bind(this));
|
|
html.find("a.software-eject").click(this._onSoftwareEject.bind(this));
|
|
html.find("a[data-roll]").click(this._onRoll.bind(this));
|
|
html.find('a[name="config"]').click(this._onOpenConfig.bind(this));
|
|
html.find("a[data-cfg-characteristic]").click(this._onOpenCharacteristic.bind(this));
|
|
}
|
|
async _onOpenConfig(ev) {
|
|
ev.preventDefault();
|
|
const userConfig = await CharacterPrompts.openConfig(this.actor.system);
|
|
if (userConfig) {
|
|
this.actor.update({ "system.config": userConfig });
|
|
}
|
|
}
|
|
async _onOpenCharacteristic(ev) {
|
|
ev.preventDefault();
|
|
const name = ev.currentTarget.dataset.cfgCharacteristic;
|
|
const c = this.actor.system.characteristics[name];
|
|
let showAll = false;
|
|
for (const [key, value] of Object.entries(this.actor.system.characteristics)) {
|
|
if (!value.show) {
|
|
showAll = true;
|
|
break;
|
|
}
|
|
}
|
|
const userConfig = await CharacterPrompts.openCharacteristic(game.i18n.localize(`MGT2.Characteristics.${name}.name`), c.show, c.showMax, showAll);
|
|
if (userConfig) {
|
|
const data = {
|
|
system: {
|
|
characteristics: {}
|
|
}
|
|
};
|
|
data.system.characteristics[name] = {
|
|
show: userConfig.show,
|
|
showMax: userConfig.showMax
|
|
};
|
|
if (userConfig.showAll === true) {
|
|
for (const [key, value] of Object.entries(this.actor.system.characteristics)) {
|
|
if (key !== name && !value.show) {
|
|
data.system.characteristics[key] = { show: true };
|
|
}
|
|
}
|
|
}
|
|
this.actor.update(data);
|
|
}
|
|
}
|
|
async _onRoll(event) {
|
|
event.preventDefault();
|
|
const rollOptions = {
|
|
rollTypeName: game.i18n.localize("MGT2.RollPrompt.Roll"),
|
|
rollObjectName: "",
|
|
characteristics: [{ _id: "", name: "" }],
|
|
characteristic: "",
|
|
skills: [],
|
|
skill: "",
|
|
fatigue: this.actor.system.states.fatigue,
|
|
encumbrance: this.actor.system.states.encumbrance,
|
|
difficulty: null,
|
|
damageFormula: null
|
|
};
|
|
for (const [key, label] of Object.entries(MGT2.Characteristics)) {
|
|
const c = this.actor.system.characteristics[key];
|
|
if (c.show) {
|
|
rollOptions.characteristics.push({ _id: key, name: game.i18n.localize(label) + MGT2Helper.getDisplayDM(c.dm) });
|
|
}
|
|
}
|
|
for (let item of this.actor.items) {
|
|
if (item.type === "talent") {
|
|
if (item.system.subType === "skill")
|
|
rollOptions.skills.push({ _id: item._id, name: item.getRollDisplay() });
|
|
}
|
|
}
|
|
rollOptions.skills.sort(MGT2Helper.compareByName);
|
|
rollOptions.skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(rollOptions.skills);
|
|
let itemObj = null;
|
|
let isInitiative = false;
|
|
const button = event.currentTarget;
|
|
if (button.dataset.roll === "initiative") {
|
|
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.InitiativeRoll");
|
|
rollOptions.characteristic = this.actor.system.config.initiative;
|
|
isInitiative = true;
|
|
} else if (button.dataset.roll === "characteristic") {
|
|
rollOptions.characteristic = button.dataset.rollCharacteristic;
|
|
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.CharacteristicRoll");
|
|
rollOptions.rollObjectName = game.i18n.localize(`MGT2.Characteristics.${rollOptions.characteristic}.name`);
|
|
} else {
|
|
if (button.dataset.roll === "skill") {
|
|
rollOptions.skill = button.dataset.rollSkill;
|
|
itemObj = this.actor.getEmbeddedDocument("Item", rollOptions.skill);
|
|
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.SkillRoll");
|
|
rollOptions.rollObjectName = itemObj.name;
|
|
} else {
|
|
if (button.dataset.roll === "psionic") {
|
|
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.PsionicRoll");
|
|
}
|
|
}
|
|
if (itemObj === null && button.dataset.itemId) {
|
|
itemObj = this.actor.getEmbeddedDocument("Item", button.dataset.itemId);
|
|
rollOptions.rollObjectName = itemObj.name;
|
|
if (itemObj.type === "weapon")
|
|
rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.weapon");
|
|
else if (itemObj.type === "armor")
|
|
rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.armor");
|
|
else if (itemObj.type === "computer")
|
|
rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.computer");
|
|
}
|
|
if (button.dataset.roll === "psionic") {
|
|
rollOptions.rollObjectName = itemObj.name;
|
|
}
|
|
if (itemObj.system.hasOwnProperty("damage")) {
|
|
rollOptions.damageFormula = itemObj.system.damage;
|
|
if (itemObj.type === "disease") {
|
|
if (itemObj.system.subTypetype === "disease") {
|
|
rollOptions.rollTypeName = game.i18n.localize("DiseaseSubType.disease");
|
|
} else if (itemObj.system.subTypetype === "poison") {
|
|
rollOptions.rollTypeName = game.i18n.localize("DiseaseSubType.poison");
|
|
}
|
|
}
|
|
}
|
|
if (itemObj.system.hasOwnProperty("roll")) {
|
|
if (itemObj.system.roll.hasOwnProperty("characteristic") && itemObj.system.roll.characteristic !== "" && itemObj.system.roll.characteristic !== void 0) {
|
|
rollOptions.characteristic = itemObj.system.roll.characteristic;
|
|
}
|
|
if (itemObj.system.roll.hasOwnProperty("skill") && itemObj.system.roll.skill !== "" && itemObj.system.roll.skill !== void 0) {
|
|
rollOptions.skill = itemObj.system.roll.skill;
|
|
}
|
|
if (rollOptions.difficulty === null && itemObj.system.roll.hasOwnProperty("difficulty") && itemObj.system.roll.difficulty !== "" && itemObj.system.roll.difficulty !== void 0) {
|
|
rollOptions.difficulty = itemObj.system.roll.difficulty;
|
|
}
|
|
}
|
|
}
|
|
const userRollData = await RollPromptHelper.roll(rollOptions);
|
|
const rollModifiers = [];
|
|
const rollFormulaParts = [];
|
|
if (userRollData.diceModifier) {
|
|
rollFormulaParts.push("3d6");
|
|
rollFormulaParts.push(userRollData.diceModifier);
|
|
} else {
|
|
rollFormulaParts.push("2d6");
|
|
}
|
|
if (userRollData.hasOwnProperty("characteristic") && userRollData.characteristic !== "") {
|
|
let c = this.actor.system.characteristics[userRollData.characteristic];
|
|
let dm = c.dm;
|
|
rollFormulaParts.push(MGT2Helper.getFormulaDM(dm));
|
|
rollModifiers.push(game.i18n.localize(`MGT2.Characteristics.${userRollData.characteristic}.name`) + MGT2Helper.getDisplayDM(dm));
|
|
}
|
|
if (userRollData.hasOwnProperty("skill") && userRollData.skill !== "") {
|
|
if (userRollData.skill === "NP") {
|
|
rollFormulaParts.push("-3");
|
|
rollModifiers.push(game.i18n.localize("MGT2.Items.NotProficient"));
|
|
} else {
|
|
const skillObj = this.actor.getEmbeddedDocument("Item", userRollData.skill);
|
|
rollFormulaParts.push(MGT2Helper.getFormulaDM(skillObj.system.level));
|
|
rollModifiers.push(skillObj.getRollDisplay());
|
|
}
|
|
}
|
|
if (userRollData.hasOwnProperty("psionic") && userRollData.psionic !== "") {
|
|
let psionicObj = this.actor.getEmbeddedDocument("Item", userRollData.psionic);
|
|
rollFormulaParts.push(MGT2Helper.getFormulaDM(psionicObj.system.level));
|
|
rollModifiers.push(psionicObj.getRollDisplay());
|
|
}
|
|
if (userRollData.hasOwnProperty("timeframes") && userRollData.timeframes !== "" && userRollData.timeframes !== "Normal") {
|
|
rollModifiers.push(game.i18n.localize(`MGT2.Timeframes.${userRollData.timeframes}`));
|
|
rollFormulaParts.push(userRollData.timeframes === "Slower" ? "+2" : "-2");
|
|
}
|
|
if (userRollData.hasOwnProperty("encumbrance") && userRollData.encumbrance === true) {
|
|
rollFormulaParts.push("-2");
|
|
rollModifiers.push(game.i18n.localize("MGT2.Actor.Encumbrance") + " -2");
|
|
}
|
|
if (userRollData.hasOwnProperty("fatigue") && userRollData.fatigue === true) {
|
|
rollFormulaParts.push("-2");
|
|
rollModifiers.push(game.i18n.localize("MGT2.Actor.Fatigue") + " -2");
|
|
}
|
|
if (userRollData.hasOwnProperty("customDM") && userRollData.customDM !== "") {
|
|
let s = userRollData.customDM.trim();
|
|
if (/^[0-9]/.test(s))
|
|
rollFormulaParts.push("+");
|
|
rollFormulaParts.push(s);
|
|
}
|
|
const rollData = this.actor.getRollData();
|
|
const rollFormula = rollFormulaParts.join("");
|
|
if (!Roll.validate(rollFormula)) {
|
|
ui.notifications.error(game.i18n.localize("MGT2.Errors.InvalidRollFormula"));
|
|
return;
|
|
}
|
|
let roll = await new Roll(rollFormula, rollData).roll({ async: true, rollMode: userRollData.rollMode });
|
|
if (isInitiative && this.token && this.token.combatant) {
|
|
await this.token.combatant.update({ initiative: roll.total });
|
|
}
|
|
const chatData = {
|
|
user: game.user.id,
|
|
speaker: this.actor ? ChatMessage.getSpeaker({ actor: this.actor }) : null,
|
|
formula: roll._formula,
|
|
//flavor: isPrivate ? null : flavor,
|
|
tooltip: await roll.getTooltip(),
|
|
total: Math.round(roll.total * 100) / 100,
|
|
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
|
showButtons: true,
|
|
showLifeButtons: false,
|
|
showRollRequest: false,
|
|
rollTypeName: rollOptions.rollTypeName,
|
|
rollObjectName: rollOptions.rollObjectName,
|
|
rollModifiers,
|
|
showRollDamage: rollOptions.damageFormula !== null && rollOptions.damageFormula !== ""
|
|
};
|
|
const html = await renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
|
|
chatData.content = html;
|
|
if (rollOptions.damageFormula !== null && rollOptions.damageFormula !== "") {
|
|
chatData.flags = { mgt2: { damage: { formula: rollOptions.damageFormula, rollObjectName: rollOptions.rollObjectName, rollTypeName: rollOptions.rollTypeName } } };
|
|
}
|
|
return roll.toMessage(chatData);
|
|
}
|
|
_onItemCreate(ev) {
|
|
ev.preventDefault();
|
|
const html = $(ev.currentTarget);
|
|
const data = {
|
|
name: html.data("create-name"),
|
|
type: html.data("type-item")
|
|
};
|
|
if (html.data("subtype")) {
|
|
data.system = {
|
|
subType: html.data("subtype")
|
|
};
|
|
}
|
|
const cls = getDocumentClass("Item");
|
|
return cls.create(data, { parent: this.actor });
|
|
}
|
|
_onItemEquip(ev) {
|
|
ev.preventDefault();
|
|
const html = $(ev.currentTarget).parents("[data-item-id]");
|
|
const item = duplicate(this.actor.getEmbeddedDocument("Item", html.data("itemId")));
|
|
item.system.equipped = !item.system.equipped;
|
|
this.actor.updateEmbeddedDocuments("Item", [item]);
|
|
}
|
|
_onItemStorageIn(ev) {
|
|
ev.preventDefault();
|
|
const html = $(ev.currentTarget).parents("[data-item-id]");
|
|
const item = duplicate(this.actor.getEmbeddedDocument("Item", html.data("itemId")));
|
|
if (item.type === "container") {
|
|
item.system.onHand = false;
|
|
} else {
|
|
let container;
|
|
const containers = this.actor.getContainers();
|
|
if (this.actor.system.containerDropIn == "" || this.actor.system.containerDropIn === null) {
|
|
if (containers.length === 0) {
|
|
const cls = getDocumentClass("Item");
|
|
container = cls.create({ name: "New container", type: "container" }, { parent: this.actor });
|
|
} else {
|
|
container = containers[0];
|
|
}
|
|
} else {
|
|
container = containers.find((x) => x._id == this.actor.system.containerDropIn);
|
|
}
|
|
if (container.system.locked) {
|
|
if (game.user.isGM) {
|
|
item.system.container.id = container._id;
|
|
} else {
|
|
ui.notifications.error("Objet verrouill\xE9");
|
|
}
|
|
} else {
|
|
item.system.container.id = container._id;
|
|
}
|
|
}
|
|
this.actor.updateEmbeddedDocuments("Item", [item]);
|
|
}
|
|
_onItemStorageOut(ev) {
|
|
ev.preventDefault();
|
|
const html = $(ev.currentTarget).parents("[data-item-id]");
|
|
const item = duplicate(this.actor.getEmbeddedDocument("Item", html.data("itemId")));
|
|
item.system.container.id = "";
|
|
this.actor.updateEmbeddedDocuments("Item", [item]);
|
|
}
|
|
_onSoftwareEject(ev) {
|
|
ev.preventDefault();
|
|
const html = $(ev.currentTarget).parents("[data-item-id]");
|
|
const item = duplicate(this.actor.getEmbeddedDocument("Item", html.data("itemId")));
|
|
item.system.software.computerId = "";
|
|
this.actor.updateEmbeddedDocuments("Item", [item]);
|
|
}
|
|
_onContainerCreate(ev) {
|
|
ev.preventDefault();
|
|
const cls = getDocumentClass("Item");
|
|
return cls.create({ name: "New container", type: "container" }, { parent: this.actor });
|
|
}
|
|
_canDragDrop(selector) {
|
|
return this.isEditable;
|
|
}
|
|
async _onDrop(event) {
|
|
event.preventDefault();
|
|
event.stopImmediatePropagation();
|
|
const dropData = MGT2Helper.getDataFromDropEvent(event);
|
|
if (!dropData)
|
|
return false;
|
|
const sourceItemData = await MGT2Helper.getItemDataFromDropData(dropData);
|
|
if (sourceItemData.type !== "contact" && sourceItemData.type !== "talent" && sourceItemData.type !== "armor" && sourceItemData.type !== "weapon" && sourceItemData.type !== "computer" && sourceItemData.type !== "container" && sourceItemData.type !== "species" && sourceItemData.type !== "item" && sourceItemData.type !== "equipment")
|
|
return false;
|
|
const target = event.target.closest(".table-row");
|
|
let targetId = null;
|
|
let targetItem = null;
|
|
if (target !== null && target !== void 0) {
|
|
targetId = target.dataset.itemId;
|
|
targetItem = this.actor.getEmbeddedDocument("Item", targetId);
|
|
}
|
|
let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id);
|
|
if (sourceItem) {
|
|
if (targetItem === null || targetItem === void 0)
|
|
return false;
|
|
sourceItem = duplicate(sourceItem);
|
|
if (sourceItem._id === targetId)
|
|
return false;
|
|
if (targetItem.type === "item" || targetItem.type === "equipment") {
|
|
if (targetItem.system.subType === "software") {
|
|
sourceItem.system.software.computerId = targetItem.system.software.computerId;
|
|
} else {
|
|
sourceItem.system.container.id = targetItem.system.container.id;
|
|
}
|
|
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
|
|
return true;
|
|
} else if (targetItem.type === "computer") {
|
|
sourceItem.system.software.computerId = targetId;
|
|
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
|
|
return true;
|
|
} else if (targetItem.type === "container") {
|
|
if (targetItem.system.locked && !game.user.isGM)
|
|
ui.notifications.error("Verrouill\xE9");
|
|
else {
|
|
sourceItem.system.container.id = targetId;
|
|
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
let transferData = {};
|
|
try {
|
|
transferData = sourceItemData.toJSON();
|
|
} catch (err) {
|
|
transferData = sourceItemData;
|
|
}
|
|
transferData._id;
|
|
delete transferData._id;
|
|
delete transferData.id;
|
|
const recalcWeight = transferData.system.hasOwnProperty("weight");
|
|
if (transferData.system.hasOwnProperty("container"))
|
|
transferData.system.container.id = "";
|
|
if (transferData.type === "item" && transferData.system.subType === "software")
|
|
transferData.system.software.computerId = "";
|
|
if (transferData.type === "container")
|
|
transferData.onHand = true;
|
|
if (transferData.system.hasOwnProperty("equipment"))
|
|
transferData.system.equipped = false;
|
|
if (targetItem !== null) {
|
|
if (transferData.type === "item" && transferData.system.subType === "software") {
|
|
if (targetItem.type === "item" && targetItem.system.subType === "software") {
|
|
transferData.system.software.computerId = targetItem.system.software.computerId;
|
|
} else if (targetItem.type === "computer") {
|
|
transferData.system.software.computerId = targetItem._id;
|
|
}
|
|
} else if (transferData.type === "armor" || transferData.type === "computer" || transferData.type === "equipment" || transferData.type === "item" || transferData.type === "weapon") {
|
|
if (targetItem.type === "container") {
|
|
if (!targetItem.system.locked || game.user.isGM) {
|
|
transferData.system.container.id = targetId;
|
|
}
|
|
} else {
|
|
transferData.system.container.id = targetItem.system.container.id;
|
|
}
|
|
}
|
|
}
|
|
(await this.actor.createEmbeddedDocuments("Item", [transferData]))[0];
|
|
if (transferData.actor) ;
|
|
if (recalcWeight) {
|
|
await this.actor.recalculateWeight();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
_getSubmitData(updateData = {}) {
|
|
const formData = foundry.utils.expandObject(super._getSubmitData(updateData));
|
|
return foundry.utils.flattenObject(formData);
|
|
}
|
|
}
|
|
|
|
const preloadHandlebarsTemplates = async function() {
|
|
const templatePaths = [
|
|
"systems/mgt2/templates/items/parts/sheet-configuration.html",
|
|
"systems/mgt2/templates/items/parts/sheet-physical-item.html",
|
|
"systems/mgt2/templates/roll-prompt.html",
|
|
"systems/mgt2/templates/chat/roll.html",
|
|
//"systems/mgt2/templates/chat/roll-characteristic.html",
|
|
"systems/mgt2/templates/actors/actor-config-sheet.html",
|
|
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html"
|
|
//"systems/mgt2/templates/actors/parts/actor-characteristic.html"
|
|
];
|
|
return loadTemplates(templatePaths);
|
|
};
|
|
|
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class ChatHelper {
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// _injectContent(message, type, html) {
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// _setupCardListeners(message, html);
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// }
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static setupCardListeners(message, html, messageData) {
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if (!message || !html) {
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return;
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}
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html.find('button[data-action="rollDamage"]').click(async (event) => {
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await this._processRollDamageButtonEvent(message, event);
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});
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html.find('button[data-action="damage"]').click(async (event) => {
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await this._applyChatCardDamage(message, event);
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});
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html.find('button[data-action="healing"]').click(async (event) => {
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ui.notifications.warn("healing");
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});
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}
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static async _processRollDamageButtonEvent(message, event) {
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event.preventDefault();
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event.stopPropagation();
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let rollFormula = message.flags.mgt2.damage.formula;
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let roll = await new Roll(rollFormula, {}).roll({ async: true });
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let speaker;
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let selectTokens = canvas.tokens.controlled;
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if (selectTokens.length > 0) {
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speaker = selectTokens[0].actor;
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} else {
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speaker = game.user.character;
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}
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let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " DAMAGE" : null;
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const chatData = {
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user: game.user.id,
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speaker: ChatMessage.getSpeaker({ actor: speaker }),
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formula: roll._formula,
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tooltip: await roll.getTooltip(),
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total: Math.round(roll.total * 100) / 100,
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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showButtons: true,
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hasDamage: true,
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rollTypeName,
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rollObjectName: message.flags.mgt2.damage.rollObjectName
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};
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const html = await renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
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chatData.content = html;
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return roll.toMessage(chatData);
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}
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async _processDamageButtonEvent(message, event) {
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event.preventDefault();
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event.stopPropagation();
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await ItemUtility.runItemAction(null, message, ROLL_TYPE.DAMAGE);
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}
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static _applyChatCardDamage(message, event) {
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const roll = message.rolls[0];
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return Promise.all(canvas.tokens.controlled.map((t) => {
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const a = t.actor;
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return a.applyDamage(roll.total);
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}));
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}
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}
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const registerSettings = function() {
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game.settings.register("mgt2", "theme", {
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name: "MGT2.Settings.theme.name",
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hint: "MGT2.Settings.theme.hint",
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scope: "client",
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config: true,
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default: "black-and-red",
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type: String,
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choices: {
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"black-and-red": "MGT2.Themes.BlackAndRed",
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"mwamba": "MGT2.Themes.Mwamba"
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},
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requiresReload: true
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});
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game.settings.register("mgt2", "usePronouns", {
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name: "MGT2.Settings.usePronouns.name",
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hint: "MGT2.Settings.usePronouns.hint",
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default: false,
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scope: "world",
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type: Boolean,
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config: true,
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requiresReload: false
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});
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game.settings.register("mgt2", "useGender", {
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name: "MGT2.Settings.useGender.name",
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hint: "MGT2.Settings.useGender.hint",
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default: false,
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scope: "world",
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type: Boolean,
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config: true,
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requiresReload: false
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});
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game.settings.register("mgt2", "showLife", {
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name: "MGT2.Settings.showLife.name",
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hint: "MGT2.Settings.showLife.hint",
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default: true,
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scope: "world",
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type: Boolean,
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config: true,
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requiresReload: false
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});
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game.settings.register("mgt2", "useWeightMetric", {
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name: "MGT2.Settings.useWeightMetric.name",
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hint: "MGT2.Settings.useWeightMetric.hint",
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default: true,
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scope: "world",
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type: Boolean,
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config: true,
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requiresReload: true
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});
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game.settings.register("mgt2", "useDistanceMetric", {
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name: "MGT2.Settings.useDistanceMetric.name",
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hint: "MGT2.Settings.useDistanceMetric.hint",
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default: true,
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scope: "world",
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type: Boolean,
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config: true,
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requiresReload: true
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});
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};
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function registerHandlebarsHelpers() {
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Handlebars.registerHelper("showDM", function(dm) {
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if (dm === 0)
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return "0";
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if (dm > 0)
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return `+${dm}`;
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if (dm < 0)
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return `${dm}`;
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return "";
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});
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}
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Hooks.once("init", async function() {
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CONFIG.MGT2 = MGT2;
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CONFIG.Combat.initiative = {
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formula: "2d6 + @initiative",
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decimals: 2
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};
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CONFIG.Actor.trackableAttributes = {
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character: {
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bar: [
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"life",
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"characteristics.strength",
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"characteristics.dexterity",
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"characteristics.endurance",
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"characteristics.intellect",
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"characteristics.education",
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"characteristics.social",
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"characteristics.morale",
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"characteristics.luck",
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"characteristics.sanity",
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"characteristics.charm",
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"characteristics.psionic",
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"characteristics.other"
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],
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value: [
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"life.value",
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"health.radiations",
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"characteristics.strength.value",
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"characteristics.dexterity.value",
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"characteristics.endurance.value",
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"characteristics.intellect.value",
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"characteristics.education.value",
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"characteristics.social.value",
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"characteristics.morale.value",
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"characteristics.luck.value",
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"characteristics.sanity.value",
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"characteristics.charm.value",
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"characteristics.psionic.value",
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"characteristics.other.value"
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]
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}
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};
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game.mgt2 = {
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TravellerActor,
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TravellerItem
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};
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registerHandlebarsHelpers();
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registerSettings();
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CONFIG.Combatant.documentClass = MGT2Combatant;
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CONFIG.Actor.documentClass = TravellerActor;
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CONFIG.Item.documentClass = TravellerItem;
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("mgt2", TravellerActorSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
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Object.assign(CONFIG.Actor.dataModels, {
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"character": CharacterData
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});
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Object.assign(CONFIG.Item.dataModels, {
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"item": ItemData,
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"equipment": EquipmentData,
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"disease": DiseaseData,
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"career": CareerData,
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"talent": TalentData,
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"contact": ContactData,
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"weapon": WeaponData,
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"computer": ComputerData,
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"armor": ArmorData,
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"container": ItemContainerData,
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"species": SpeciesData
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});
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Hooks.on("renderChatMessage", (message, html, messageData) => {
|
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ChatHelper.setupCardListeners(message, html, messageData);
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});
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await preloadHandlebarsTemplates();
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});
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export { MGT2 };
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//# sourceMappingURL=mgt2.bundle.js.map
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