Files
foundryvtt-mgt2/src/module/core.js

133 lines
4.1 KiB
JavaScript

import {
CharacterData,
VehiculeData,
CreatureData,
ItemData,
EquipmentData,
DiseaseData,
CareerData,
TalentData,
ContactData,
ArmorData,
ComputerData,
WeaponData,
ItemContainerData,
SpeciesData
} from "./models/index.mjs";
import { MGT2 } from "./config.js";
import { TravellerActor, MGT2Combatant } from "./actors/actor.js";
import { TravellerItem } from "./item.js";
import { TravellerItemSheet, TravellerCharacterSheet, TravellerVehiculeSheet, TravellerCreatureSheet } from "./applications/sheets/_module.mjs";
import { preloadHandlebarsTemplates } from "./templates.js";
//import { MGT2Helper } from "./helper.js";
import {ChatHelper} from "./chatHelper.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
import { registerSettings } from "./settings.js";
function registerHandlebarsHelpers() {
Handlebars.registerHelper('showDM', function (dm) {
if (dm === 0) return "0";
if (dm > 0) return `+${dm}`;
if (dm < 0) return `${dm}`;
return "";
});
}
Hooks.once("init", async function () {
CONFIG.MGT2 = MGT2;
CONFIG.Combat.initiative = {
formula: "2d6 + @initiative",
decimals: 2
};
CONFIG.Actor.trackableAttributes = {
character: {
bar: ["life",
"characteristics.strength",
"characteristics.dexterity",
"characteristics.endurance",
"characteristics.intellect",
"characteristics.education",
"characteristics.social",
"characteristics.morale",
"characteristics.luck",
"characteristics.sanity",
"characteristics.charm",
"characteristics.psionic",
"characteristics.other"
],
value: ["life.value",
"health.radiations",
"characteristics.strength.value",
"characteristics.dexterity.value",
"characteristics.endurance.value",
"characteristics.intellect.value",
"characteristics.education.value",
"characteristics.social.value",
"characteristics.morale.value",
"characteristics.luck.value",
"characteristics.sanity.value",
"characteristics.charm.value",
"characteristics.psionic.value",
"characteristics.other.value"]
},
creature: {
bar: ["life"],
value: ["life.value", "life.max", "speed", "armor", "psi"]
}
};
game.mgt2 = {
TravellerActor,
TravellerItem
};
registerHandlebarsHelpers();
registerSettings();
CONFIG.Combatant.documentClass = MGT2Combatant;
CONFIG.Actor.documentClass = TravellerActor;
CONFIG.Item.documentClass = TravellerItem;
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCreatureSheet, { types: ["creature"], makeDefault: true, label: "Creature Sheet" });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
Object.assign(CONFIG.Actor.dataModels, {
"character": CharacterData,
"vehicule": VehiculeData,
"creature": CreatureData
});
Object.assign(CONFIG.Item.dataModels, {
"item": ItemData,
"equipment": EquipmentData,
"disease": DiseaseData,
"career": CareerData,
"talent": TalentData,
"contact": ContactData,
"weapon": WeaponData,
"computer": ComputerData,
"armor": ArmorData,
"container": ItemContainerData,
"species": SpeciesData
});
Hooks.on("renderChatMessageHTML", (message, element, messageData) => {
ChatHelper.setupCardListeners(message, element, messageData);
});
// Preload template partials
await preloadHandlebarsTemplates();
});
export { MGT2 };