3405 lines
134 KiB
JavaScript
3405 lines
134 KiB
JavaScript
const fields$e = foundry.data.fields;
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function createCharacteristicField(show = true, showMax = false) {
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return new fields$e.SchemaField({
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value: new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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max: new fields$e.NumberField({ required: false, initial: 0, min: 0, integer: true }),
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dm: new fields$e.NumberField({ required: false, initial: 0, integer: true }),
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show: new fields$e.BooleanField({ required: false, initial: show }),
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showMax: new fields$e.BooleanField({ required: false, initial: showMax })
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});
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}
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class ItemBaseData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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description: new fields$e.StringField({ required: false, blank: true, trim: true, nullable: true }),
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subType: new fields$e.StringField({ required: false, blank: false, nullable: true })
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};
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}
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}
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class PhysicalItemData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.quantity = new fields$e.NumberField({ required: true, initial: 1, min: 0, integer: true });
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schema.weight = new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: false });
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schema.weightless = new fields$e.BooleanField({ required: false, initial: false });
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schema.cost = new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.tl = new fields$e.StringField({ required: true, blank: false, initial: "TL12" });
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schema.container = new fields$e.SchemaField({
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id: new fields$e.StringField({ required: false, blank: true })
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});
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schema.roll = new fields$e.SchemaField({
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characteristic: new fields$e.StringField({ required: false, blank: true, trim: true }),
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skill: new fields$e.StringField({ required: false, blank: true, trim: true }),
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difficulty: new fields$e.StringField({ required: false, blank: true, trim: true })
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});
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schema.trash = new fields$e.BooleanField({ required: false, initial: false });
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return schema;
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}
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}
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const fields$d = foundry.data.fields;
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class CharacterData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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name: new fields$d.StringField({ required: false, blank: false, trim: true }),
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life: new fields$d.SchemaField({
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value: new fields$d.NumberField({ required: false, initial: 0, integer: true }),
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max: new fields$d.NumberField({ required: true, initial: 0, integer: true })
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}),
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personal: new fields$d.SchemaField({
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title: new fields$d.StringField({ required: false, blank: true, trim: true }),
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species: new fields$d.StringField({ required: false, blank: true, trim: true }),
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speciesText: new fields$d.SchemaField({
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description: new fields$d.StringField({ required: false, blank: true, trim: true, nullable: true }),
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descriptionLong: new fields$d.HTMLField({ required: false, blank: true, trim: true })
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}),
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age: new fields$d.StringField({ required: false, blank: true, trim: true }),
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gender: new fields$d.StringField({ required: false, blank: true, trim: true }),
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pronouns: new fields$d.StringField({ required: false, blank: true, trim: true }),
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homeworld: new fields$d.StringField({ required: false, blank: true, trim: true }),
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ucp: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
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traits: new fields$d.ArrayField(
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new fields$d.SchemaField({
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name: new fields$d.StringField({ required: true, blank: true, trim: true }),
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description: new fields$d.StringField({ required: false, blank: true, trim: true })
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})
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)
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}),
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biography: new fields$d.HTMLField({ required: false, blank: true, trim: true }),
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characteristics: new fields$d.SchemaField({
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strength: createCharacteristicField(true, true),
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dexterity: createCharacteristicField(true, true),
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endurance: createCharacteristicField(true, true),
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intellect: createCharacteristicField(true, false),
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education: createCharacteristicField(true, false),
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social: createCharacteristicField(true, false),
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morale: createCharacteristicField(true, false),
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luck: createCharacteristicField(true, false),
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sanity: createCharacteristicField(true, false),
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charm: createCharacteristicField(true, false),
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psionic: createCharacteristicField(true, false),
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other: createCharacteristicField(true, false)
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}),
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health: new fields$d.SchemaField({
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radiations: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true })
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}),
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study: new fields$d.SchemaField({
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skill: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
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total: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true }),
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completed: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true })
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}),
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finance: new fields$d.SchemaField({
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pension: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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credits: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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cashOnHand: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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debt: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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livingCost: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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monthlyShipPayments: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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notes: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" })
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}),
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containerView: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
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containerDropIn: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
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notes: new fields$d.HTMLField({ required: false, blank: true, trim: true }),
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inventory: new fields$d.SchemaField({
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armor: new fields$d.NumberField({ required: true, initial: 0, integer: true }),
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weight: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: false }),
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encumbrance: new fields$d.SchemaField({
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normal: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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heavy: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true })
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})
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}),
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states: new fields$d.SchemaField({
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encumbrance: new fields$d.BooleanField({ required: false, initial: false }),
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fatigue: new fields$d.BooleanField({ required: false, initial: false }),
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unconscious: new fields$d.BooleanField({ required: false, initial: false }),
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surgeryRequired: new fields$d.BooleanField({ required: false, initial: false })
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}),
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config: new fields$d.SchemaField({
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psionic: new fields$d.BooleanField({ required: false, initial: true }),
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initiative: new fields$d.StringField({ required: false, blank: true, initial: "dexterity" }),
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damages: new fields$d.SchemaField({
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rank1: new fields$d.StringField({ required: false, blank: true, initial: "strength" }),
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rank2: new fields$d.StringField({ required: false, blank: true, initial: "dexterity" }),
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rank3: new fields$d.StringField({ required: false, blank: true, initial: "endurance" })
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})
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})
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};
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}
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}
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const fields$c = foundry.data.fields;
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class VehiculeData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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name: new fields$c.StringField({ required: false, blank: false, trim: true }),
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skillId: new fields$c.StringField({ required: false, initial: "", blank: true, trim: true }),
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speed: new fields$c.SchemaField({
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cruise: new fields$c.StringField({ required: false, initial: "Slow", blank: true }),
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maximum: new fields$c.StringField({ required: false, initial: "Medium", blank: true })
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}),
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agility: new fields$c.NumberField({ required: false, min: 0, integer: true }),
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crew: new fields$c.NumberField({ required: false, min: 0, integer: true }),
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passengers: new fields$c.NumberField({ required: false, min: 0, integer: true }),
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cargo: new fields$c.NumberField({ required: false, min: 0, integer: false }),
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life: new fields$c.SchemaField({
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value: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
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max: new fields$c.NumberField({ required: true, initial: 0, integer: true })
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}),
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shipping: new fields$c.NumberField({ required: false, min: 0, integer: true }),
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cost: new fields$c.NumberField({ required: false, min: 0, integer: true }),
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armor: new fields$c.SchemaField({
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front: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
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rear: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
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sides: new fields$c.NumberField({ required: true, initial: 0, integer: true })
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}),
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skills: new fields$c.SchemaField({
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autopilot: new fields$c.NumberField({ required: true, initial: 0, integer: true })
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})
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};
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}
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}
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const fields$b = foundry.data.fields;
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class CreatureData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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life: new fields$b.SchemaField({
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value: new fields$b.NumberField({ required: true, initial: 10, min: 0, integer: true }),
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max: new fields$b.NumberField({ required: true, initial: 10, min: 0, integer: true })
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}),
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speed: new fields$b.NumberField({ required: true, initial: 6, min: 0, integer: true }),
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armor: new fields$b.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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psi: new fields$b.NumberField({ required: true, initial: 0, min: 0, integer: true }),
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initiativeBonus: new fields$b.NumberField({ required: true, initial: 0, integer: true }),
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skills: new fields$b.ArrayField(
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new fields$b.SchemaField({
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name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
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level: new fields$b.NumberField({ required: true, initial: 0, integer: true }),
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note: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
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})
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),
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attacks: new fields$b.ArrayField(
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new fields$b.SchemaField({
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name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
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damage: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "1D" }),
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description: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
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})
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),
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traits: new fields$b.ArrayField(
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new fields$b.SchemaField({
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name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
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value: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" }),
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description: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
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})
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),
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behavior: new fields$b.SchemaField({
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type: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" }),
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subtype: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
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}),
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biography: new fields$b.HTMLField({ required: false, blank: true, trim: true }),
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notes: new fields$b.HTMLField({ required: false, blank: true, trim: true }),
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};
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}
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/** @override */
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prepareDerivedData() {
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// Compute initiative bonus from Métabolisme traits
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let bonus = 0;
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for (const trait of this.traits) {
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const nameLower = trait.name.toLowerCase();
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if (nameLower.includes("métabolisme rapide") || nameLower.includes("metabolisme rapide")) {
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const val = parseInt(trait.value);
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if (!isNaN(val)) bonus += val;
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} else if (nameLower.includes("métabolisme lent") || nameLower.includes("metabolisme lent")) {
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const val = parseInt(trait.value);
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if (!isNaN(val)) bonus -= val;
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}
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}
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this.initiativeBonus = bonus;
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// Compute armor from Armure trait if not set manually
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if (this.armor === 0) {
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for (const trait of this.traits) {
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if (trait.name.toLowerCase().startsWith("armure")) {
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const val = parseInt(trait.value);
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if (!isNaN(val)) {
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this.armor = val;
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break;
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}
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}
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}
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}
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// Compute PSI from Psionique trait
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if (this.psi === 0) {
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for (const trait of this.traits) {
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if (trait.name.toLowerCase().startsWith("psionique")) {
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const val = parseInt(trait.value);
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if (!isNaN(val)) {
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this.psi = val;
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break;
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}
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}
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}
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}
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}
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}
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const fields$a = foundry.data.fields;
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class ItemData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "loot";
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schema.software = new fields$a.SchemaField({
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bandwidth: new fields$a.NumberField({ required: false, initial: 0, min: 0, max: 10, integer: true }),
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effect: new fields$a.StringField({ required: false, blank: true, trim: true, initial: "" }),
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computerId: new fields$a.StringField({ required: false, blank: true, initial: "" })
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});
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return schema;
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}
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}
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const fields$9 = foundry.data.fields;
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class EquipmentData extends PhysicalItemData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.equipped = new fields$9.BooleanField({ required: false, initial: false });
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schema.augment = new fields$9.SchemaField({
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improvement: new fields$9.StringField({ required: false, blank: true, trim: true })
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});
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schema.subType.initial = "equipment"; // augment, clothing, trinket, toolkit, equipment
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return schema;
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}
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}
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const fields$8 = foundry.data.fields;
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class DiseaseData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "disease"; // disease, poison
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schema.difficulty = new fields$8.StringField({ required: true, initial: "Average" });
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schema.damage = new fields$8.StringField({ required: false, blank: true });
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schema.interval = new fields$8.StringField({ required: false, blank: true });
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return schema;
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}
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}
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const fields$7 = foundry.data.fields;
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class CareerData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.difficulty = new fields$7.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.damage = new fields$7.StringField({ required: false, blank: true });
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schema.interval = new fields$7.StringField({ required: false, blank: true });
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schema.assignment = new fields$7.StringField({ required: false, blank: true });
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schema.terms = new fields$7.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.rank = new fields$7.NumberField({ required: false, initial: 0, min: 0, integer: true });
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schema.events = new fields$7.ArrayField(
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new fields$7.SchemaField({
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age: new fields$7.NumberField({ required: false, integer: true }),
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description: new fields$7.StringField({ required: false, blank: true, trim: true })
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})
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);
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return schema;
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}
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}
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const fields$6 = foundry.data.fields;
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class TalentData extends ItemBaseData {
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static defineSchema() {
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const schema = super.defineSchema();
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schema.subType.initial = "skill";
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schema.cost = new fields$6.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.level = new fields$6.NumberField({ required: true, initial: 0, min: 0, integer: true });
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schema.skill = new fields$6.SchemaField({
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speciality: new fields$6.StringField({ required: false, blank: true, trim: true }),
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reduceEncumbrance: new fields$6.BooleanField({ required: false, initial: false })
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});
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schema.psionic = new fields$6.SchemaField({
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reach: new fields$6.StringField({ required: false, blank: true, trim: true }),
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cost: new fields$6.NumberField({ required: false, initial: 1, min: 0, integer: true }),
|
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duration: new fields$6.StringField({ required: false, blank: true, trim: true }),
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durationUnit: new fields$6.StringField({ required: false })
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});
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schema.roll = new fields$6.SchemaField({
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characteristic: new fields$6.StringField({ required: false, blank: true, trim: true }),
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skill: new fields$6.StringField({ required: false, blank: true, trim: true }),
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difficulty: new fields$6.StringField({ required: false, blank: true, trim: true })
|
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});
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return schema;
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}
|
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}
|
||
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const fields$5 = foundry.data.fields;
|
||
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class ContactData extends ItemBaseData {
|
||
static defineSchema() {
|
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const schema = super.defineSchema();
|
||
schema.subType.initial = "skill";
|
||
schema.cost = new fields$5.NumberField({ required: true, initial: 1, min: 0, integer: true });
|
||
schema.skill = new fields$5.SchemaField({
|
||
speciality: new fields$5.StringField({ required: false, blank: true, trim: true }),
|
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characteristic: new fields$5.StringField({ required: false, blank: true, trim: true })
|
||
});
|
||
schema.status = new fields$5.StringField({ required: false, blank: true, trim: true, initial: "Alive" });
|
||
schema.attitude = new fields$5.StringField({ required: false, blank: true, trim: true, initial: "Unknow" });
|
||
schema.relation = new fields$5.StringField({ required: false, blank: true, trim: true, initial: "Contact" });
|
||
schema.title = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.nickname = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.species = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.gender = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.pronouns = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.homeworld = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.location = new fields$5.StringField({ required: false, blank: true, trim: true });
|
||
schema.occupation = new fields$5.StringField({ required: false, blank: true, trim: true });
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||
schema.notes = new fields$5.HTMLField({ required: false, blank: true, trim: true });
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||
return schema;
|
||
}
|
||
}
|
||
|
||
const fields$4 = foundry.data.fields;
|
||
|
||
class WeaponData extends PhysicalItemData {
|
||
static defineSchema() {
|
||
const schema = super.defineSchema();
|
||
schema.equipped = new fields$4.BooleanField({ required: false, initial: false });
|
||
schema.range = new fields$4.SchemaField({
|
||
isMelee: new fields$4.BooleanField({ required: false, initial: false }),
|
||
value: new fields$4.NumberField({ required: false, integer: true, nullable: true }),
|
||
unit: new fields$4.StringField({ required: false, blank: true, nullable: true })
|
||
});
|
||
schema.damage = new fields$4.StringField({ required: false, blank: true, trim: true });
|
||
schema.magazine = new fields$4.NumberField({ required: false, initial: 0, min: 0, integer: true });
|
||
schema.magazineCost = new fields$4.NumberField({ required: false, initial: 0, min: 0, integer: true });
|
||
schema.traits = new fields$4.ArrayField(
|
||
new fields$4.SchemaField({
|
||
name: new fields$4.StringField({ required: true, blank: true, trim: true }),
|
||
description: new fields$4.StringField({ required: false, blank: true, trim: true })
|
||
})
|
||
);
|
||
schema.options = new fields$4.ArrayField(
|
||
new fields$4.SchemaField({
|
||
name: new fields$4.StringField({ required: true, blank: true, trim: true }),
|
||
description: new fields$4.StringField({ required: false, blank: true, trim: true })
|
||
})
|
||
);
|
||
return schema;
|
||
}
|
||
}
|
||
|
||
const fields$3 = foundry.data.fields;
|
||
|
||
class ArmorData extends PhysicalItemData {
|
||
static defineSchema() {
|
||
const schema = super.defineSchema();
|
||
schema.equipped = new fields$3.BooleanField({ required: false, initial: false });
|
||
schema.radiations = new fields$3.NumberField({ required: false, initial: 0, min: 0, integer: true });
|
||
schema.protection = new fields$3.StringField({ required: false, blank: false, trim: true });
|
||
// A Traveller suffers DM-1 to all checks per missing skill level in the required skill.
|
||
schema.requireSkill = new fields$3.StringField({ required: false, blank: false });
|
||
schema.requireSkillLevel = new fields$3.NumberField({ required: false, min: 0, integer: true });
|
||
// Powered armour supports its own weight and is effectively weightless for encumbrance.
|
||
schema.powered = new fields$3.BooleanField({ required: false, initial: false });
|
||
schema.options = new fields$3.ArrayField(
|
||
new fields$3.SchemaField({
|
||
name: new fields$3.StringField({ required: true, blank: true, trim: true }),
|
||
description: new fields$3.StringField({ required: false, blank: true, trim: true })
|
||
})
|
||
);
|
||
return schema;
|
||
}
|
||
}
|
||
|
||
const fields$2 = foundry.data.fields;
|
||
|
||
class ComputerData extends PhysicalItemData {
|
||
static defineSchema() {
|
||
const schema = super.defineSchema();
|
||
schema.processing = new fields$2.NumberField({ required: false, initial: 0, min: 0, integer: true });
|
||
schema.processingUsed = new fields$2.NumberField({ required: false, initial: 0, min: 0, integer: true });
|
||
schema.overload = new fields$2.BooleanField({ required: false, initial: false });
|
||
schema.options = new fields$2.ArrayField(
|
||
new fields$2.SchemaField({
|
||
name: new fields$2.StringField({ required: true, blank: true, trim: true }),
|
||
description: new fields$2.StringField({ required: false, blank: true, trim: true })
|
||
})
|
||
);
|
||
return schema;
|
||
}
|
||
}
|
||
|
||
const fields$1 = foundry.data.fields;
|
||
|
||
class ItemContainerData extends ItemBaseData {
|
||
static defineSchema() {
|
||
const schema = super.defineSchema();
|
||
schema.onHand = new fields$1.BooleanField({ required: false, initial: false });
|
||
schema.location = new fields$1.StringField({ required: false, blank: true, trim: true });
|
||
schema.count = new fields$1.NumberField({ required: false, initial: 0, integer: true });
|
||
schema.weight = new fields$1.NumberField({ required: false, initial: 0, integer: false });
|
||
schema.weightless = new fields$1.BooleanField({ required: false, initial: false });
|
||
schema.locked = new fields$1.BooleanField({ required: false, initial: false }); // GM only
|
||
schema.lockedDescription = new fields$1.StringField({ required: false, blank: true, trim: true, nullable: true });
|
||
return schema;
|
||
}
|
||
}
|
||
|
||
const fields = foundry.data.fields;
|
||
|
||
class SpeciesData extends foundry.abstract.TypeDataModel {
|
||
static defineSchema() {
|
||
return {
|
||
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
|
||
descriptionLong: new fields.HTMLField({ required: false, blank: true, trim: true }),
|
||
traits: new fields.ArrayField(
|
||
new fields.SchemaField({
|
||
name: new fields.StringField({ required: true, blank: true, trim: true }),
|
||
description: new fields.StringField({ required: false, blank: true, trim: true })
|
||
})
|
||
),
|
||
modifiers: new fields.ArrayField(
|
||
new fields.SchemaField({
|
||
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
|
||
value: new fields.NumberField({ required: false, integer: true, nullable: true })
|
||
})
|
||
)
|
||
};
|
||
}
|
||
}
|
||
|
||
const MGT2 = {};
|
||
|
||
MGT2.MetricRange = Object.freeze({
|
||
meter: "MGT2.MetricRange.meter",
|
||
kilometer: "MGT2.MetricRange.kilometer"
|
||
});
|
||
|
||
MGT2.MetricWeight = Object.freeze({
|
||
kilogram: "MGT2.MetricWeight.kilogram",
|
||
ton: "MGT2.MetricWeight.ton"
|
||
});
|
||
|
||
MGT2.Difficulty = Object.freeze({
|
||
NA: "MGT2.Difficulty.NA",
|
||
Simple: "MGT2.Difficulty.Simple",
|
||
Easy: "MGT2.Difficulty.Easy",
|
||
Routine: "MGT2.Difficulty.Routine",
|
||
Average: "MGT2.Difficulty.Average",
|
||
Difficult: "MGT2.Difficulty.Difficult",
|
||
VeryDifficult: "MGT2.Difficulty.VeryDifficult",
|
||
Formidable: "MGT2.Difficulty.Formidable",
|
||
Impossible: "MGT2.Difficulty.Impossible"
|
||
});
|
||
|
||
MGT2.ItemSubType = Object.freeze({
|
||
loot: "MGT2.ItemSubType.loot",
|
||
software: "MGT2.ItemSubType.software"
|
||
});
|
||
|
||
MGT2.EquipmentSubType = Object.freeze({
|
||
augment: "MGT2.EquipmentSubType.augment",
|
||
clothing: "MGT2.EquipmentSubType.clothing",
|
||
equipment: "MGT2.EquipmentSubType.equipment",
|
||
trinket: "MGT2.EquipmentSubType.trinket",
|
||
toolkit: "MGT2.EquipmentSubType.toolkit"
|
||
});
|
||
|
||
MGT2.TalentSubType = Object.freeze({
|
||
skill: "MGT2.TalentSubType.skill",
|
||
psionic: "MGT2.TalentSubType.psionic"
|
||
});
|
||
|
||
MGT2.DiseaseSubType = Object.freeze({
|
||
disease: "MGT2.DiseaseSubType.disease",
|
||
poison: "MGT2.DiseaseSubType.poison",
|
||
wound: "MGT2.DiseaseSubType.wound"
|
||
});
|
||
|
||
MGT2.PsionicReach = Object.freeze({
|
||
NA: "MGT2.PsionicReach.NA",
|
||
Personal: "MGT2.PsionicReach.Personal",
|
||
Close: "MGT2.PsionicReach.Close",
|
||
Short: "MGT2.PsionicReach.Short",
|
||
Medium: "MGT2.PsionicReach.Medium",
|
||
Long: "MGT2.PsionicReach.Long",
|
||
VeryLong: "MGT2.PsionicReach.VeryLong",
|
||
Distant: "MGT2.PsionicReach.Distant",
|
||
VeryDistant: "MGT2.PsionicReach.VeryDistant",
|
||
Continental: "MGT2.PsionicReach.Continental",
|
||
Planetary: "MGT2.PsionicReach.Planetary"
|
||
});
|
||
|
||
MGT2.ContactRelations = Object.freeze({
|
||
Allie: "MGT2.Contact.Relation.Allie",
|
||
Contact: "MGT2.Contact.Relation.Contact",
|
||
Rival: "MGT2.Contact.Relation.Rival",
|
||
Enemy: "MGT2.Contact.Relation.Enemy"
|
||
});
|
||
|
||
MGT2.ContactStatus = Object.freeze({
|
||
Alive: "MGT2.Contact.Status.Alive",
|
||
Unknow: "MGT2.Contact.Status.Unknow",
|
||
Dead: "MGT2.Contact.Status.Dead"
|
||
});
|
||
|
||
MGT2.Attitudes = Object.freeze({
|
||
Unknow: "MGT2.Contact.Attitude.Unknow",
|
||
Hostile: "MGT2.Contact.Attitude.Hostile",
|
||
Unfriendly: "MGT2.Contact.Attitude.Unfriendly",
|
||
Indifferent: "MGT2.Contact.Attitude.Indifferent",
|
||
Friendly: "MGT2.Contact.Attitude.Friendly",
|
||
Helpful: "MGT2.Contact.Attitude.Helpful",
|
||
Complicated: "MGT2.Contact.Attitude.Complicated"
|
||
});
|
||
|
||
MGT2.Characteristics = Object.freeze({
|
||
strength: "MGT2.Characteristics.strength.name",
|
||
dexterity: "MGT2.Characteristics.dexterity.name",
|
||
endurance: "MGT2.Characteristics.endurance.name",
|
||
intellect: "MGT2.Characteristics.intellect.name",
|
||
education: "MGT2.Characteristics.education.name",
|
||
social: "MGT2.Characteristics.social.name",
|
||
morale: "MGT2.Characteristics.morale.name",
|
||
luck: "MGT2.Characteristics.luck.name",
|
||
sanity: "MGT2.Characteristics.sanity.name",
|
||
charm: "MGT2.Characteristics.charm.name",
|
||
psionic: "MGT2.Characteristics.psionic.name",
|
||
other: "MGT2.Characteristics.other.name"
|
||
});
|
||
|
||
MGT2.InitiativeCharacteristics = Object.freeze({
|
||
dexterity: "MGT2.Characteristics.dexterity.name",
|
||
intellect: "MGT2.Characteristics.intellect.name"
|
||
});
|
||
|
||
MGT2.DamageCharacteristics = Object.freeze({
|
||
strength: "MGT2.Characteristics.strength.name",
|
||
dexterity: "MGT2.Characteristics.dexterity.name",
|
||
endurance: "MGT2.Characteristics.endurance.name"
|
||
});
|
||
|
||
MGT2.TL = Object.freeze({
|
||
NA: "MGT2.TL.NA",
|
||
Unknow: "MGT2.TL.Unknow",
|
||
NotIdentified: "MGT2.TL.NotIdentified",
|
||
TL00: "MGT2.TL.L00",
|
||
TL01: "MGT2.TL.L01",
|
||
TL02: "MGT2.TL.L02",
|
||
TL03: "MGT2.TL.L03",
|
||
TL04: "MGT2.TL.L04",
|
||
TL05: "MGT2.TL.L05",
|
||
TL06: "MGT2.TL.L06",
|
||
TL07: "MGT2.TL.L07",
|
||
TL08: "MGT2.TL.L08",
|
||
TL09: "MGT2.TL.L09",
|
||
TL10: "MGT2.TL.L10",
|
||
TL11: "MGT2.TL.L11",
|
||
TL12: "MGT2.TL.L12",
|
||
TL13: "MGT2.TL.L13",
|
||
TL14: "MGT2.TL.L14",
|
||
TL15: "MGT2.TL.L15"
|
||
});
|
||
|
||
MGT2.Timeframes = Object.freeze({
|
||
Normal: "MGT2.Timeframes.Normal",
|
||
Slower: "MGT2.Timeframes.Slower",
|
||
Faster: "MGT2.Timeframes.Faster"
|
||
});
|
||
|
||
MGT2.SpeedBands = Object.freeze({
|
||
Stoppped: "MGT2.SpeedBands.Stoppped",
|
||
Idle: "MGT2.SpeedBands.Idle",
|
||
VerySlow: "MGT2.SpeedBands.VerySlow",
|
||
Slow: "MGT2.SpeedBands.Slow",
|
||
Medium: "MGT2.SpeedBands.Medium",
|
||
High: "MGT2.SpeedBands.High.",
|
||
Fast: "MGT2.SpeedBands.Fast",
|
||
VeryFast: "MGT2.SpeedBands.VeryFast",
|
||
Subsonic: "MGT2.SpeedBands.Subsonic",
|
||
Hypersonic: "MGT2.SpeedBands.Hypersonic"
|
||
});
|
||
|
||
MGT2.Durations = Object.freeze({
|
||
Seconds: "MGT2.Durations.Seconds",
|
||
Minutes: "MGT2.Durations.Minutes",
|
||
Heures: "MGT2.Durations.Heures"
|
||
});
|
||
|
||
MGT2.CreatureBehaviorType = Object.freeze({
|
||
herbivore: "MGT2.CreatureBehaviorType.herbivore",
|
||
carnivore: "MGT2.CreatureBehaviorType.carnivore",
|
||
charognard: "MGT2.CreatureBehaviorType.charognard",
|
||
omnivore: "MGT2.CreatureBehaviorType.omnivore"
|
||
});
|
||
|
||
MGT2.CreatureBehaviorSubType = Object.freeze({
|
||
accumulateur: "MGT2.CreatureBehaviorSubType.accumulateur",
|
||
brouteur: "MGT2.CreatureBehaviorSubType.brouteur",
|
||
filtreur: "MGT2.CreatureBehaviorSubType.filtreur",
|
||
intermittent: "MGT2.CreatureBehaviorSubType.intermittent",
|
||
chasseur: "MGT2.CreatureBehaviorSubType.chasseur",
|
||
detourneur: "MGT2.CreatureBehaviorSubType.detourneux",
|
||
guetteur: "MGT2.CreatureBehaviorSubType.guetteur",
|
||
mangeur: "MGT2.CreatureBehaviorSubType.mangeur",
|
||
piegeur: "MGT2.CreatureBehaviorSubType.piegeur",
|
||
intimidateur: "MGT2.CreatureBehaviorSubType.intimidateur",
|
||
necrophage: "MGT2.CreatureBehaviorSubType.necrophage",
|
||
reducteur: "MGT2.CreatureBehaviorSubType.reducteur",
|
||
opportuniste: "MGT2.CreatureBehaviorSubType.opportuniste"
|
||
});
|
||
|
||
class ActorCharacter {
|
||
static preCreate($this, data, options, user) {
|
||
$this.updateSource({ prototypeToken: { actorLink: true } }); // QoL
|
||
}
|
||
|
||
static prepareData(actorData) {
|
||
actorData.initiative = this.getInitiative(actorData);
|
||
}
|
||
|
||
static getInitiative($this) {
|
||
let c = $this.system.config.initiative;
|
||
return $this.system.characteristics[c].dm;
|
||
}
|
||
|
||
static async onDeleteDescendantDocuments($this, parent, collection, documents, ids, options, userId) {
|
||
const toDeleteIds = [];
|
||
const itemToUpdates = [];
|
||
|
||
for (let d of documents) {
|
||
if (d.type === "container") {
|
||
// Delete content
|
||
for (let item of $this.items) {
|
||
if (item.system.hasOwnProperty("container") && item.system.container.id === d._id)
|
||
toDeleteIds.push(item._id);
|
||
}
|
||
} else if (d.type === "computer") {
|
||
// Eject software
|
||
for (let item of $this.items) {
|
||
if (item.system.hasOwnProperty("software") && item.system.computerId === d._id) {
|
||
let clone = foundry.utils.deepClone(item);
|
||
clone.system.software.computerId = "";
|
||
itemToUpdates.push(clone);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (toDeleteIds.length > 0)
|
||
await $this.deleteEmbeddedDocuments("Item", toDeleteIds);
|
||
|
||
if (itemToUpdates.length > 0)
|
||
await $this.updateEmbeddedDocuments('Item', itemToUpdates);
|
||
|
||
await this.recalculateWeight($this);
|
||
}
|
||
|
||
static async onUpdateDescendantDocuments($this, parent, collection, documents, changes, options, userId) {
|
||
await this.calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId);
|
||
await this.calculComputers($this, parent, collection, documents, changes, options, userId);
|
||
}
|
||
|
||
static async calculComputers($this, parent, collection, documents, changes, options, userId) {
|
||
let change;
|
||
let i = 0;
|
||
|
||
let recalculProcessing = false;
|
||
for (let d of documents) {
|
||
if (changes[i].hasOwnProperty("system")) {
|
||
change = changes[i];
|
||
if (d.type === "item" && d.system.subType === "software") {
|
||
if (change.system.software.hasOwnProperty("bandwidth") || change.system.software.hasOwnProperty("computerId")) {
|
||
recalculProcessing = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (recalculProcessing) {
|
||
let updatedComputers = [];
|
||
let computerChanges = {};
|
||
let computers = [];
|
||
|
||
for (let item of $this.items) {
|
||
if (item.system.trash === true) continue;
|
||
if (item.type === "computer") {
|
||
computers.push(item);
|
||
computerChanges[item._id] = { processingUsed: 0 };
|
||
}
|
||
}
|
||
|
||
for (let item of $this.items) {
|
||
if (item.type !== "item" && item.system.subType !== "software") continue;
|
||
|
||
if (item.system.software.hasOwnProperty("computerId") && item.system.software.computerId !== "") {
|
||
computerChanges[item.system.software.computerId].processingUsed += item.system.software.bandwidth;
|
||
}
|
||
}
|
||
|
||
for (let computer of computers) {
|
||
let newProcessingUsed = computerChanges[computer._id].processingUsed;
|
||
if (computer.system.processingUsed !== newProcessingUsed) {
|
||
const cloneComputer = foundry.utils.deepClone($this.getEmbeddedDocument("Item", computer._id));
|
||
cloneComputer.system.processingUsed = newProcessingUsed;
|
||
cloneComputer.system.overload = cloneComputer.system.processingUsed > cloneComputer.system.processing;
|
||
updatedComputers.push(cloneComputer);
|
||
}
|
||
}
|
||
|
||
if (updatedComputers.length > 0) {
|
||
await $this.updateEmbeddedDocuments('Item', updatedComputers);
|
||
}
|
||
}
|
||
}
|
||
|
||
static async calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId) {
|
||
let recalculEncumbrance = false;
|
||
let recalculWeight = false;
|
||
|
||
let change;
|
||
let i = 0;
|
||
for (let d of documents) {
|
||
if (changes[i].hasOwnProperty("system")) {
|
||
change = changes[i];
|
||
|
||
if (d.type === "armor" ||
|
||
d.type === "computer" ||
|
||
d.type === "gear" ||
|
||
d.type === "item" ||
|
||
d.type === "weapon") {
|
||
if (change.system.hasOwnProperty("quantity") ||
|
||
change.system.hasOwnProperty("weight") ||
|
||
change.system.hasOwnProperty("weightless") ||
|
||
change.system.hasOwnProperty("container") ||
|
||
change.system.hasOwnProperty("equipped") ||
|
||
d.type === "armor") {
|
||
recalculWeight = true;
|
||
}
|
||
} else if (d.type === "talent" && d.system.subType === "skill") {
|
||
if (change.system.level || (change.system?.hasOwnProperty("skill") && change.system?.skill.hasOwnProperty("reduceEncumbrance"))) {
|
||
recalculEncumbrance = true;
|
||
}
|
||
} else if (d.type === "container" && (change.system.hasOwnProperty("onHand") || change.system.hasOwnProperty("weightless"))) {
|
||
recalculWeight = true;
|
||
}
|
||
}
|
||
i++;
|
||
}
|
||
|
||
if (recalculEncumbrance || recalculWeight) {
|
||
const updateData = {};
|
||
|
||
this.recalculateArmor($this, updateData);
|
||
|
||
if (recalculEncumbrance) {
|
||
const str = $this.system.characteristics.strength.value;
|
||
const end = $this.system.characteristics.endurance.value;
|
||
let sumSkill = 0;
|
||
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
|
||
let normal = str + end + sumSkill;
|
||
let heavy = normal * 2;
|
||
|
||
updateData["system.states.encumbrance"] = $this.system.inventory.weight > normal;
|
||
updateData["system.inventory.encumbrance.normal"] = normal;
|
||
updateData["system.inventory.encumbrance.heavy"] = heavy;
|
||
}
|
||
|
||
if (recalculWeight)
|
||
await this.recalculateWeight($this, updateData);
|
||
else if (Object.keys(updateData).length > 0)
|
||
await $this.update(updateData);
|
||
}
|
||
}
|
||
|
||
static recalculateArmor($this, updateData) {
|
||
if (updateData === null || updateData === undefined)
|
||
updateData = {};
|
||
|
||
let armor = 0;
|
||
for (let item of $this.items) {
|
||
if (item.type === "armor") {
|
||
if (item.system.equipped === true && !isNaN(item.system.protection)) {
|
||
armor += (+item.system.protection || 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
updateData["system.inventory.armor"] = armor;
|
||
return updateData;
|
||
}
|
||
|
||
static async recalculateWeight($this, updateData) {
|
||
|
||
if (updateData === null || updateData === undefined)
|
||
updateData = {};
|
||
|
||
let updatedContainers = [];
|
||
let containerChanges = {};
|
||
|
||
let containers = [];
|
||
|
||
// List all containers
|
||
for (let item of $this.items) {
|
||
if (item.system.trash === true) continue;
|
||
|
||
if (item.type === "container") {
|
||
containers.push(item);
|
||
containerChanges[item._id] = { count: 0, weight: 0 };
|
||
}
|
||
}
|
||
|
||
let onHandWeight = 0;
|
||
for (let item of $this.items) {
|
||
if (item.type === "container") continue;
|
||
if (item.system.hasOwnProperty("weightless") && item.system.weightless === true) continue;
|
||
|
||
let itemWeight = 0;
|
||
if (item.system.hasOwnProperty("weight")) {
|
||
let itemQty = item.system.quantity;
|
||
if (!isNaN(itemQty) && itemQty > 0) {
|
||
itemWeight = item.system.weight;
|
||
if (itemWeight > 0) {
|
||
itemWeight *= itemQty;
|
||
}
|
||
}
|
||
|
||
if (item.type === "armor") {
|
||
if (item.system.equipped === true) {
|
||
if (item.system.powered === true)
|
||
itemWeight = 0;
|
||
else
|
||
itemWeight *= 0.25; // mass of armor that is being worn by 75% OPTIONAL
|
||
}
|
||
}
|
||
|
||
if (item.system.container && item.system.container.id && item.system.container.id !== "") {
|
||
// bad deleted container id
|
||
if (containerChanges.hasOwnProperty(item.system.container.id)) {
|
||
containerChanges[item.system.container.id].weight += Math.round(itemWeight * 10) / 10;
|
||
containerChanges[item.system.container.id].count += item.system.quantity;
|
||
}
|
||
} else {
|
||
onHandWeight += Math.round(itemWeight * 10) / 10;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Check containers new weight
|
||
for (let container of containers) {
|
||
let newWeight = containerChanges[container._id].weight;
|
||
let newCount = containerChanges[container._id].count;
|
||
if (container.system.weight !== newWeight || container.system.count !== newCount) {
|
||
updatedContainers.push({
|
||
_id: container._id,
|
||
"system.weight": newWeight,
|
||
"system.count": newCount,
|
||
});
|
||
|
||
if (container.system.onHand === true &&
|
||
(container.system.weight > 0 || container.system.weightless !== true)) {
|
||
onHandWeight += container.system.weight;
|
||
}
|
||
}
|
||
}
|
||
|
||
updateData["system.inventory.weight"] = onHandWeight;
|
||
updateData["system.states.encumbrance"] = onHandWeight > $this.system.inventory.encumbrance.normal;
|
||
|
||
await $this.update(updateData);
|
||
|
||
if (updatedContainers.length > 0) {
|
||
await $this.updateEmbeddedDocuments('Item', updatedContainers);
|
||
}
|
||
}
|
||
|
||
static async preUpdate($this, changed, options, user) {
|
||
// Calc encumbrance
|
||
|
||
const newStr = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
|
||
const newEnd = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
|
||
if ((newStr !== $this.system.characteristics.strength.value) || (newEnd !== $this.system.characteristics.endurance.value)) {
|
||
let sumSkill = 0;
|
||
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
|
||
let normal = newStr + newEnd + sumSkill;
|
||
let heavy = normal * 2;
|
||
foundry.utils.setProperty(changed, "system.inventory.encumbrance.normal", normal);
|
||
foundry.utils.setProperty(changed, "system.inventory.encumbrance.heavy", heavy);
|
||
}
|
||
|
||
//console.log(foundry.utils.getProperty(changed, "system.characteristics.strength.value"));
|
||
const characteristicModified = this.computeCharacteristics(changed);
|
||
const strengthValue = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
|
||
const strengthMax = foundry.utils.getProperty(changed, "system.characteristics.strength.max") ?? $this.system.characteristics.strength.max;
|
||
const dexterityValue = foundry.utils.getProperty(changed, "system.characteristics.dexterity.value") ?? $this.system.characteristics.dexterity.value;
|
||
const dexterityMax = foundry.utils.getProperty(changed, "system.characteristics.dexterity.max") ?? $this.system.characteristics.dexterity.max;
|
||
const enduranceValue = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
|
||
const enduranceMax = foundry.utils.getProperty(changed, "system.characteristics.endurance.max") ?? $this.system.characteristics.endurance.max;
|
||
const lifeValue = strengthValue + dexterityValue + enduranceValue;
|
||
const lifeMax = strengthMax + dexterityMax + enduranceMax;
|
||
|
||
if ($this.system.life.value !== lifeValue)
|
||
foundry.utils.setProperty(changed, "system.life.value", lifeValue);
|
||
if ($this.system.life.max !== lifeMax)
|
||
foundry.utils.setProperty(changed, "system.life.max", lifeMax);
|
||
|
||
if (characteristicModified && $this.system.personal.ucp === undefined || $this.system.personal.ucp === "") ;
|
||
//}
|
||
|
||
// Apply changes in Actor size to Token width/height
|
||
// if ( "size" in (this.system.traits || {}) ) {
|
||
// const newSize = foundry.utils.getProperty(changed, "system.traits.size");
|
||
// if ( newSize && (newSize !== this.system.traits?.size) ) {
|
||
// let size = CONFIG.DND5E.tokenSizes[newSize];
|
||
// if ( !foundry.utils.hasProperty(changed, "prototypeToken.width") ) {
|
||
// changed.prototypeToken ||= {};
|
||
// changed.prototypeToken.height = size;
|
||
// changed.prototypeToken.width = size;
|
||
// }
|
||
// }
|
||
// }
|
||
}
|
||
|
||
// static applyHealing($this, amount) {
|
||
// if (isNaN(amount) || amount === 0) return;
|
||
|
||
// const strength = $this.system.characteristics.strength;
|
||
// const dexterity = $this.system.characteristics.dexterity;
|
||
// const endurance = $this.system.characteristics.endurance;
|
||
|
||
// const data = {
|
||
// strength: { value: strength.value },
|
||
// dexterity: { value: dexterity.value },
|
||
// endurance: { value: endurance.value }
|
||
// };
|
||
|
||
|
||
|
||
// $this.update({ system: { characteristics: data } });
|
||
// }
|
||
|
||
static applyDamage($this, amount) {
|
||
if (isNaN(amount) || amount === 0) return;
|
||
const rank1 = $this.system.config.damages.rank1;
|
||
const rank2 = $this.system.config.damages.rank2;
|
||
const rank3 = $this.system.config.damages.rank3;
|
||
|
||
const data = {};
|
||
data[rank1] = { value: $this.system.characteristics[rank1].value };
|
||
data[rank2] = { value: $this.system.characteristics[rank2].value };
|
||
data[rank3] = { value: $this.system.characteristics[rank3].value };
|
||
|
||
if (amount < 0) amount = Math.abs(amount);
|
||
|
||
for (const [key, rank] of Object.entries(data)) {
|
||
if (rank.value > 0) {
|
||
if (rank.value >= amount) {
|
||
rank.value -= amount;
|
||
amount = 0;
|
||
} else {
|
||
amount -= rank.value;
|
||
rank.value = 0;
|
||
}
|
||
rank.dm = this.getModifier(rank.value);
|
||
if (amount <= 0) break;
|
||
}
|
||
}
|
||
|
||
$this.update({ system: { characteristics: data } });
|
||
}
|
||
|
||
static getContainers($this) {
|
||
const containers = [];
|
||
for (let item of $this.items) {
|
||
if (item.type == "container") {
|
||
containers.push(item);
|
||
}
|
||
}
|
||
|
||
containers.sort(this.compareByName);
|
||
|
||
return containers;
|
||
}
|
||
|
||
static getComputers($this) {
|
||
const containers = [];
|
||
for (let item of $this.items) {
|
||
if (item.type == "computer") {
|
||
containers.push(item);
|
||
}
|
||
}
|
||
|
||
containers.sort(this.compareByName);
|
||
|
||
return containers;
|
||
}
|
||
|
||
static getSkills($this) {
|
||
const skills = [];
|
||
for (let item of $this.items) {
|
||
if (item.type === "talent" && item.system.subType === "skill") {
|
||
skills.push(item);
|
||
}
|
||
}
|
||
|
||
skills.sort(this.compareByName);
|
||
|
||
return skills;
|
||
}
|
||
|
||
static computeCharacteristics(changed) {
|
||
let modified = this.computeCharacteristic(changed, "strength");
|
||
|
||
if (this.computeCharacteristic(changed, "dexterity") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "endurance") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "intellect") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "education") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "social") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "morale") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "luck") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "sanity") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "charm") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "psionic") && !modified) modified = true;
|
||
if (this.computeCharacteristic(changed, "other") && !modified) modified = true;
|
||
|
||
return modified;
|
||
}
|
||
|
||
static computeCharacteristic(changed, name) {
|
||
//if (isNaN(c.value) || c.value <= 0) c.value = 0;
|
||
//c.dm = this._getModifier(c.value)
|
||
const path = `system.characteristics.${name}`;
|
||
const newValue = foundry.utils.getProperty(changed, path + ".value");// || this.system.characteristics[name].value;
|
||
if (newValue) {
|
||
const dm = this.getModifier(newValue);
|
||
foundry.utils.setProperty(changed, path + ".dm", dm);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
static getModifier(value) {
|
||
if (isNaN(value) || value <= 0) return -3;
|
||
if (value >= 1 && value <= 2) return -2;
|
||
if (value >= 3 && value <= 5) return -1;
|
||
if (value >= 6 && value <= 8) return 0;
|
||
if (value >= 9 && value <= 11) return 1;
|
||
if (value >= 12 && value <= 14) return 2;
|
||
|
||
return 3;
|
||
}
|
||
|
||
static compareByName(a, b) {
|
||
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
|
||
return 0;
|
||
}
|
||
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
||
}
|
||
}
|
||
|
||
class MGT2Combatant extends Combatant {
|
||
|
||
}
|
||
|
||
class TravellerActor extends Actor {
|
||
|
||
|
||
prepareDerivedData() {
|
||
if (this.type === "character") {
|
||
this.system.initiative = ActorCharacter.getInitiative(this);
|
||
}
|
||
}
|
||
|
||
async _preCreate(data, options, user) {
|
||
if ( (await super._preCreate(data, options, user)) === false ) return false;
|
||
|
||
if (this.type === "character") {
|
||
ActorCharacter.preCreate(this, data, options, user);
|
||
}
|
||
}
|
||
|
||
async _onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId) {
|
||
await super._onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId);
|
||
|
||
if (this.type === "character") {
|
||
await ActorCharacter.onDeleteDescendantDocuments(this, parent, collection, documents, ids, options, userId);
|
||
}
|
||
}
|
||
|
||
async _onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
|
||
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
|
||
//console.log("_onUpdateDescendantDocuments");
|
||
|
||
if (this.type === "character") {
|
||
await ActorCharacter.onUpdateDescendantDocuments(this, parent, collection, documents, changes, options, userId);
|
||
}
|
||
}
|
||
|
||
async _preUpdate(changed, options, user) {
|
||
if ((await super._preUpdate(changed, options, user)) === false) return false;
|
||
|
||
if (this.type === "character") {
|
||
await ActorCharacter.preUpdate(this, changed, options, user);
|
||
}
|
||
}
|
||
|
||
getInitiative($this) {
|
||
if (this.type === "character") {
|
||
return ActorCharacter.getInitiative(this);
|
||
}
|
||
}
|
||
|
||
applyDamage(amount) {
|
||
if (this.type === "character") {
|
||
ActorCharacter.applyDamage(this, amount);
|
||
}
|
||
}
|
||
|
||
getContainers() {
|
||
if (this.type === "character") {
|
||
return ActorCharacter.getContainers(this);
|
||
}
|
||
|
||
return [];
|
||
}
|
||
|
||
getComputers() {
|
||
if (this.type === "character") {
|
||
return ActorCharacter.getComputers(this);
|
||
}
|
||
|
||
return [];
|
||
}
|
||
|
||
getSkills() {
|
||
if (this.type === "character") {
|
||
return ActorCharacter.getSkills(this);
|
||
}
|
||
|
||
return [];
|
||
}
|
||
|
||
async recalculateWeight() {
|
||
if (this.type === "character") {
|
||
return ActorCharacter.recalculateWeight(this);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
class TravellerItem extends Item {
|
||
|
||
/** @inheritdoc */
|
||
prepareDerivedData() {
|
||
super.prepareDerivedData();
|
||
|
||
}
|
||
|
||
async _preUpdate(changed, options, user) {
|
||
if ((await super._preUpdate(changed, options, user)) === false) return false;
|
||
|
||
if (this.type === "computer") {
|
||
// Overload
|
||
const newProcessing = foundry.utils.getProperty(changed, "system.processing") ?? this.system.processing;
|
||
if (newProcessing !== this.system.processing) {
|
||
let overload = this.system.processingUsed > newProcessing;
|
||
foundry.utils.setProperty(changed, "system.overload", overload);
|
||
}
|
||
}
|
||
|
||
// Qty max 1
|
||
if (this.type === "computer" || this.type === "container" || (this.type === "item" && this.system.subType === "software")) {
|
||
const newQty = foundry.utils.getProperty(changed, "system.quantity") ?? this.system.quantity;
|
||
if (newQty !== this.system.quantity && newQty > 1) {
|
||
foundry.utils.setProperty(changed, "system.quantity", 1);
|
||
}
|
||
}
|
||
|
||
// No Weight
|
||
if (this.type === "item" && this.system.subType === "software") {
|
||
const newWeight = foundry.utils.getProperty(changed, "system.weight") ?? this.system.weight;
|
||
if (newWeight !== this.system.weight && newWeight > 0) {
|
||
foundry.utils.setProperty(changed, "system.weight", 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
getRollDisplay() {
|
||
if (this.type === "talent") {
|
||
if (this.system.subType === "skill") {
|
||
let label;
|
||
if (this.system.skill.speciality !== "" && this.system.skill.speciality !== undefined) {
|
||
label = `${this.name} (${this.system.skill.speciality})`;
|
||
} else {
|
||
label = this.name;
|
||
}
|
||
|
||
if (this.system.level > 0)
|
||
label += ` (+${this.system.level})`;
|
||
else if (this.system.level < 0)
|
||
label += ` (${this.system.level})`;
|
||
|
||
return label;
|
||
} else if (this.system.subType === "psionic") ;
|
||
}
|
||
|
||
return name;
|
||
}
|
||
}
|
||
|
||
const { HandlebarsApplicationMixin: HandlebarsApplicationMixin$1 } = foundry.applications.api;
|
||
|
||
class MGT2ActorSheet extends HandlebarsApplicationMixin$1(foundry.applications.sheets.ActorSheetV2) {
|
||
|
||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||
|
||
constructor(options = {}) {
|
||
super(options);
|
||
this._sheetMode = this.constructor.SHEET_MODES.PLAY;
|
||
}
|
||
|
||
/** @override */
|
||
static DEFAULT_OPTIONS = {
|
||
classes: ["mgt2", "sheet", "actor"],
|
||
position: {
|
||
width: 780,
|
||
},
|
||
form: {
|
||
submitOnChange: true,
|
||
closeOnSubmit: false,
|
||
},
|
||
window: {
|
||
resizable: true,
|
||
},
|
||
dragDrop: [{ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" }],
|
||
actions: {
|
||
toggleSheet: MGT2ActorSheet.#onToggleSheet,
|
||
},
|
||
}
|
||
|
||
get isPlayMode() {
|
||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
|
||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY;
|
||
}
|
||
|
||
get isEditMode() {
|
||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
|
||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT;
|
||
}
|
||
|
||
tabGroups = { sidebar: "health" }
|
||
|
||
/** @override */
|
||
async _prepareContext() {
|
||
const base = await super._prepareContext();
|
||
const actor = this.document;
|
||
return {
|
||
...base,
|
||
actor: actor,
|
||
// Flat shorthands for template backward-compat (AppV1 style)
|
||
name: actor.name,
|
||
img: actor.img,
|
||
cssClass: this.isEditable ? "editable" : "locked",
|
||
system: actor.system,
|
||
source: actor.toObject(),
|
||
fields: actor.schema.fields,
|
||
systemFields: actor.system.schema.fields,
|
||
isEditable: this.isEditable,
|
||
isEditMode: this.isEditMode,
|
||
isPlayMode: this.isPlayMode,
|
||
isGM: game.user.isGM,
|
||
config: CONFIG.MGT2,
|
||
};
|
||
}
|
||
|
||
/** @override */
|
||
_onRender(context, options) {
|
||
super._onRender(context, options);
|
||
// Inject theme class dynamically (can't use game.settings in static DEFAULT_OPTIONS)
|
||
const theme = game.settings.get("mgt2", "theme");
|
||
if (theme) this.element.classList.add(theme);
|
||
this._activateTabGroups();
|
||
}
|
||
|
||
_activateTabGroups() {
|
||
for (const [group, activeTab] of Object.entries(this.tabGroups)) {
|
||
const nav = this.element.querySelector(`nav[data-group="${group}"]`);
|
||
if (!nav) continue;
|
||
|
||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||
link.classList.toggle('active', link.dataset.tab === activeTab);
|
||
link.addEventListener('click', event => {
|
||
event.preventDefault();
|
||
this.tabGroups[group] = link.dataset.tab;
|
||
this.render();
|
||
});
|
||
});
|
||
|
||
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach(content => {
|
||
content.classList.toggle('active', content.dataset.tab === activeTab);
|
||
});
|
||
}
|
||
}
|
||
|
||
/** @override */
|
||
_canDragDrop(selector) {
|
||
return this.isEditable;
|
||
}
|
||
|
||
static async #onToggleSheet(event) {
|
||
event.preventDefault();
|
||
this._sheetMode = this.isPlayMode
|
||
? this.constructor.SHEET_MODES.EDIT
|
||
: this.constructor.SHEET_MODES.PLAY;
|
||
this.render();
|
||
}
|
||
}
|
||
|
||
class MGT2Helper {
|
||
static POUNDS_CONVERT = 2.20462262185;
|
||
|
||
static decimalSeparator;
|
||
static badDecimalSeparator;
|
||
|
||
static {
|
||
this.decimalSeparator = Number(1.1).toLocaleString().charAt(1);
|
||
this.badDecimalSeparator = (this.decimalSeparator === "." ? "," : ".");
|
||
}
|
||
|
||
static format = function() {
|
||
var s = arguments[0];
|
||
for (var i = 0; i < arguments.length - 1; i++) {
|
||
var reg = new RegExp("\\{" + i + "\\}", "gm");
|
||
s = s.replace(reg, arguments[i + 1]);
|
||
}
|
||
return s;
|
||
}
|
||
|
||
static hasValue(object, property) {
|
||
return object !== undefined && object.hasOwnProperty(property) && object[property] !== null && object[property] !== undefined && object[property] !== "";
|
||
}
|
||
|
||
static getItemsWeight(items) {
|
||
let weight = 0;
|
||
for (let i of items) {
|
||
let item = i.hasOwnProperty("system") ? i.system : i;
|
||
if (item.hasOwnProperty("weightless") && item.weightless === true) {
|
||
continue;
|
||
}
|
||
|
||
if (item.hasOwnProperty("weight")) {
|
||
let itemQty = item.quantity;
|
||
if (!isNaN(itemQty) && itemQty > 0) {
|
||
let itemWeight = item.weight;
|
||
if (itemWeight > 0) {
|
||
weight += itemWeight * itemQty;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return weight;
|
||
}
|
||
|
||
static generateUID() {
|
||
let result = '';
|
||
const characters = 'abcdefghijklmnopqrstuvwxyz0123456789';
|
||
|
||
for (let i = 0; i < 36; i++) {
|
||
const randomIndex = Math.floor(Math.random() * characters.length);
|
||
result += characters.charAt(randomIndex);
|
||
if (i === 8 || i === 12 || i === 16 || i === 20)
|
||
result += "-";
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
static compareByName(a, b) {
|
||
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
|
||
return 0;
|
||
}
|
||
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
||
}
|
||
|
||
static getDisplayDM(dm) {
|
||
if (dm === 0) return " (0)";
|
||
if (dm > 0) return ` (+${dm})`;
|
||
if (dm < 0) return ` (${dm})`;
|
||
return "";
|
||
}
|
||
static getFormulaDM(dm) {
|
||
if (dm === 0) return "+0";
|
||
if (dm > 0) return `+${dm}`;
|
||
if (dm < 0) return `${dm}`;
|
||
return "";
|
||
}
|
||
|
||
static getDiceResults(roll) {
|
||
const results = [];
|
||
for (const die of roll.dice) {
|
||
results.push(die.results);
|
||
}
|
||
return results.flat(2);
|
||
}
|
||
|
||
static getDiceTotal(roll) {
|
||
let total = 0;
|
||
for (const die of roll.dice) {
|
||
total += die.total;
|
||
}
|
||
return total;
|
||
}
|
||
|
||
static getDifficultyValue(difficulty) {
|
||
switch(difficulty) {
|
||
case "Simple": return 2;
|
||
case "Easy": return 4;
|
||
case "Routine": return 6;
|
||
case "Average": return 8;
|
||
case "Difficult": return 10;
|
||
case "VeryDifficult": return 12;
|
||
case "Formidable": return 14;
|
||
case "Impossible": return 16;
|
||
default:
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
static getDifficultyDisplay(difficulty) {
|
||
const key = `MGT2.Difficulty.${difficulty}`;
|
||
const label = game.i18n.localize(key);
|
||
return label !== key ? label : null;
|
||
}
|
||
|
||
static getRangeDisplay(range) {
|
||
let value = Number(range.value);
|
||
|
||
if (isNaN(value)) return null;
|
||
|
||
let label;
|
||
//if (game.settings.get("mgt2", "useDistanceMetric") === true) {
|
||
if (range.unit !== null && range.unit !== undefined && range.unit !== "")
|
||
label = game.i18n.localize(`MGT2.MetricRange.${range.unit}`).toLowerCase();
|
||
else
|
||
label = "";
|
||
//} else {
|
||
// TODO
|
||
//}
|
||
|
||
return `${value}${label}`;
|
||
}
|
||
|
||
static getWeightLabel() {
|
||
//const label = game.settings.get("mgt2", "useWeightMetric") === true ? "MGT2.MetricSystem.Weight.kg" : "MGT2.ImperialSystem.Weight.lb";
|
||
//return game.i18n.localize(label);
|
||
return game.i18n.localize("MGT2.MetricSystem.Weight.kg");
|
||
}
|
||
|
||
static getDistanceLabel() {
|
||
//const label = game.settings.get("mgt2", "useDistanceMetric") === true ? "MGT2.MetricSystem.Distance.km" : "MGT2.ImperialSystem.Distance.mi";
|
||
//return game.i18n.localize(label);
|
||
return game.i18n.localize("MGT2.MetricSystem.Distance.km");
|
||
}
|
||
|
||
static getIntegerFromInput(data) {
|
||
return Math.trunc(this.getNumberFromInput(data));
|
||
}
|
||
|
||
static getNumberFromInput(data) {
|
||
if (data === undefined || data === null) return 0;
|
||
|
||
if (typeof data === "string") {
|
||
let converted = Number(data.replace(/\s+/g, '').replace(this.badDecimalSeparator, this.decimalSeparator).trim());
|
||
if (isNaN(converted))
|
||
return 0;
|
||
|
||
return converted;
|
||
}
|
||
|
||
let converted = Number(data);
|
||
|
||
if (isNaN(converted))
|
||
return 0;
|
||
|
||
return converted;
|
||
}
|
||
|
||
static convertWeightForDisplay(weight) {
|
||
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
|
||
return weight;
|
||
|
||
// Metric to Imperial
|
||
//const pounds = weight * this.POUNDS_CONVERT;
|
||
//return Math.round(pounds * 10) / 10;
|
||
}
|
||
|
||
static convertWeightFromInput(weight) {
|
||
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
|
||
return Math.round(weight * 10) / 10;
|
||
|
||
// Imperial to Metric
|
||
//const kg = this.POUNDS_CONVERT / weight;
|
||
//return Math.round(kg * 10) / 10;
|
||
}
|
||
|
||
static getDataFromDropEvent(event) {
|
||
try {
|
||
return JSON.parse(event.dataTransfer?.getData("text/plain"));
|
||
} catch (err) {
|
||
return false;
|
||
}
|
||
|
||
//if ( data.type !== "Item" ) return false;
|
||
//const item = await Item.implementation.fromDropData(data);
|
||
}
|
||
|
||
static async getItemDataFromDropData(dropData) {
|
||
//console.log("getItemDataFromDropData");
|
||
let item;
|
||
if (game.modules.get("monks-enhanced-journal")?.active && dropData.itemId && dropData.uuid.includes("JournalEntry")) {
|
||
await fromUuid(dropData.uuid);
|
||
} else if (dropData.hasOwnProperty("uuid")) {
|
||
item = await fromUuid(dropData.uuid);
|
||
} else {
|
||
let uuid = `${dropData.type}.${dropData.data._id}`;
|
||
item = await fromUuid(uuid);
|
||
}
|
||
|
||
if (!item) {
|
||
throw new Error(game.i18n.localize("Errors.CouldNotFindItem").replace("_ITEM_ID_", dropData.uuid));
|
||
}
|
||
if (item.pack) {
|
||
const pack = game.packs.get(item.pack);
|
||
item = await pack?.getDocument(item._id);
|
||
}
|
||
return deepClone(item);
|
||
}
|
||
}
|
||
|
||
const { DialogV2: DialogV2$1 } = foundry.applications.api;
|
||
const { renderTemplate: renderTemplate$2 } = foundry.applications.handlebars;
|
||
const { FormDataExtended: FormDataExtended$1 } = foundry.applications.ux;
|
||
|
||
class RollPromptHelper {
|
||
|
||
static async roll(options) {
|
||
const htmlContent = await renderTemplate$2('systems/mgt2/templates/roll-prompt.html', {
|
||
config: CONFIG.MGT2,
|
||
characteristics: options.characteristics,
|
||
characteristic: options.characteristic,
|
||
skills: options.skills,
|
||
skill: options.skill,
|
||
fatigue: options.fatigue,
|
||
encumbrance: options.encumbrance,
|
||
difficulty: options.difficulty
|
||
});
|
||
|
||
game.settings.get("mgt2", "theme");
|
||
|
||
return await DialogV2$1.wait({
|
||
window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") },
|
||
classes: ["mgt2-roll-dialog"],
|
||
content: htmlContent,
|
||
rejectClose: false,
|
||
buttons: [
|
||
{
|
||
action: "boon",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
|
||
callback: (event, button, dialog) => {
|
||
const formData = new FormDataExtended$1(dialog.element.querySelector('form')).object;
|
||
formData.diceModifier = "dl";
|
||
return formData;
|
||
}
|
||
},
|
||
{
|
||
action: "submit",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
|
||
icon: '<i class="fa-solid fa-dice"></i>',
|
||
default: true,
|
||
callback: (event, button, dialog) => {
|
||
return new FormDataExtended$1(dialog.element.querySelector('form')).object;
|
||
}
|
||
},
|
||
{
|
||
action: "bane",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
|
||
callback: (event, button, dialog) => {
|
||
const formData = new FormDataExtended$1(dialog.element.querySelector('form')).object;
|
||
formData.diceModifier = "dh";
|
||
return formData;
|
||
}
|
||
}
|
||
]
|
||
});
|
||
}
|
||
}
|
||
|
||
const { DialogV2 } = foundry.applications.api;
|
||
const { renderTemplate: renderTemplate$1 } = foundry.applications.handlebars;
|
||
const { FormDataExtended } = foundry.applications.ux;
|
||
|
||
async function _dialogWithForm(title, templatePath, templateData) {
|
||
const htmlContent = await renderTemplate$1(templatePath, templateData);
|
||
game.settings.get("mgt2", "theme");
|
||
return await DialogV2.wait({
|
||
window: { title },
|
||
content: htmlContent,
|
||
rejectClose: false,
|
||
buttons: [
|
||
{
|
||
action: "submit",
|
||
label: game.i18n.localize("MGT2.Save"),
|
||
icon: '<i class="fa-solid fa-floppy-disk"></i>',
|
||
default: true,
|
||
callback: (event, button, dialog) => {
|
||
return new FormDataExtended(dialog.element.querySelector('form')).object;
|
||
}
|
||
}
|
||
]
|
||
});
|
||
}
|
||
|
||
class CharacterPrompts {
|
||
|
||
static async openConfig(system) {
|
||
return _dialogWithForm(
|
||
"Configuration",
|
||
"systems/mgt2/templates/actors/actor-config-sheet.html",
|
||
{ config: CONFIG.MGT2, system }
|
||
);
|
||
}
|
||
|
||
static async openCharacteristic(name, show, showMax, showAll = false) {
|
||
return _dialogWithForm(
|
||
"Configuration: " + name,
|
||
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
|
||
{ name, show, showMax, showAll }
|
||
);
|
||
}
|
||
|
||
static async openTraitEdit(data) {
|
||
const title = data.name ?? game.i18n.localize("MGT2.Actor.EditTrait");
|
||
return _dialogWithForm(
|
||
title,
|
||
"systems/mgt2/templates/actors/trait-sheet.html",
|
||
{ config: CONFIG.MGT2, data }
|
||
);
|
||
}
|
||
|
||
static async openEditorFullView(title, html) {
|
||
const htmlContent = await renderTemplate$1("systems/mgt2/templates/editor-fullview.html", {
|
||
config: CONFIG.MGT2,
|
||
html
|
||
});
|
||
game.settings.get("mgt2", "theme");
|
||
await DialogV2.wait({
|
||
window: { title },
|
||
content: htmlContent,
|
||
rejectClose: false,
|
||
buttons: [
|
||
{
|
||
action: "close",
|
||
label: game.i18n.localize("MGT2.Close") || "Fermer",
|
||
default: true,
|
||
callback: () => null
|
||
}
|
||
]
|
||
});
|
||
}
|
||
}
|
||
|
||
class TravellerCharacterSheet extends MGT2ActorSheet {
|
||
|
||
/** @override */
|
||
static DEFAULT_OPTIONS = {
|
||
...super.DEFAULT_OPTIONS,
|
||
classes: [...super.DEFAULT_OPTIONS.classes, "character", "nopad"],
|
||
window: {
|
||
...super.DEFAULT_OPTIONS.window,
|
||
title: "TYPES.Actor.character",
|
||
},
|
||
actions: {
|
||
...super.DEFAULT_OPTIONS.actions,
|
||
createItem: TravellerCharacterSheet.#onCreateItem,
|
||
editItem: TravellerCharacterSheet.#onEditItem,
|
||
deleteItem: TravellerCharacterSheet.#onDeleteItem,
|
||
equipItem: TravellerCharacterSheet.#onEquipItem,
|
||
itemStorageIn: TravellerCharacterSheet.#onItemStorageIn,
|
||
itemStorageOut: TravellerCharacterSheet.#onItemStorageOut,
|
||
softwareEject: TravellerCharacterSheet.#onSoftwareEject,
|
||
createContainer: TravellerCharacterSheet.#onContainerCreate,
|
||
editContainer: TravellerCharacterSheet.#onContainerEdit,
|
||
deleteContainer: TravellerCharacterSheet.#onContainerDelete,
|
||
roll: TravellerCharacterSheet.#onRoll,
|
||
openConfig: TravellerCharacterSheet.#onOpenConfig,
|
||
openCharacteristic: TravellerCharacterSheet.#onOpenCharacteristic,
|
||
traitCreate: TravellerCharacterSheet.#onTraitCreate,
|
||
traitEdit: TravellerCharacterSheet.#onTraitEdit,
|
||
traitDelete: TravellerCharacterSheet.#onTraitDelete,
|
||
openEditor: TravellerCharacterSheet.#onOpenEditor,
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
static PARTS = {
|
||
sheet: {
|
||
template: "systems/mgt2/templates/actors/actor-sheet.html",
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
tabGroups = {
|
||
sidebar: "inventory",
|
||
characteristics: "core",
|
||
inventory: "onhand",
|
||
}
|
||
|
||
/** @override */
|
||
async _prepareContext() {
|
||
const context = await super._prepareContext();
|
||
const actor = this.document;
|
||
|
||
context.settings = {
|
||
weightUnit: "kg",
|
||
usePronouns: game.settings.get("mgt2", "usePronouns"),
|
||
useGender: game.settings.get("mgt2", "useGender"),
|
||
showLife: game.settings.get("mgt2", "showLife"),
|
||
};
|
||
context.isGM = game.user.isGM;
|
||
context.showTrash = false;
|
||
context.initiative = actor.getInitiative();
|
||
|
||
this._prepareCharacterItems(context);
|
||
|
||
return context;
|
||
}
|
||
|
||
_prepareCharacterItems(context) {
|
||
const actor = this.document;
|
||
const settings = context.settings;
|
||
const items = actor.items;
|
||
|
||
const weapons = [], armors = [], augments = [], computers = [], softwares = [];
|
||
const miscItems = [], equipments = [], containerItems = [], careers = [];
|
||
const skills = [], psionics = [], diseases = [], wounds = [], contacts = [];
|
||
const actorContainers = [];
|
||
|
||
for (let i of items) {
|
||
if (i.type === "container") {
|
||
actorContainers.push(i);
|
||
} else if (i.type === "computer") {
|
||
computers.push(i);
|
||
i._subItems = [];
|
||
if (i.system.overload === true)
|
||
i._overloadClass = "computer-overload";
|
||
}
|
||
}
|
||
|
||
actorContainers.sort(MGT2Helper.compareByName);
|
||
|
||
const containers = [{ name: "(tous)", _id: "" }].concat(actorContainers);
|
||
const containerIndex = new Map();
|
||
|
||
for (let c of actorContainers) {
|
||
containerIndex.set(c._id, c);
|
||
|
||
if (c.system.weight > 0) {
|
||
const w = MGT2Helper.convertWeightForDisplay(c.system.weight) + " " + settings.weightUnit;
|
||
c._display = c.name.length > 12 ? `${c.name.substring(0, 12)}... (${w})` : `${c.name} (${w})`;
|
||
} else {
|
||
c._display = c.name.length > 12 ? c.name.substring(0, 12) + "..." : c.name;
|
||
}
|
||
|
||
if (c.system.onHand === true)
|
||
c._subItems = [];
|
||
}
|
||
|
||
const containerView = actor.system.containerView;
|
||
let currentContainerView = containerView !== "" ? containerIndex.get(containerView) : null;
|
||
|
||
context.containerView = currentContainerView || null;
|
||
context.containerWeight = currentContainerView
|
||
? MGT2Helper.convertWeightForDisplay(currentContainerView.system.weight)
|
||
: MGT2Helper.convertWeightForDisplay(0);
|
||
context.containerShowAll = containerView === "";
|
||
|
||
for (let i of items) {
|
||
const item = i.system;
|
||
|
||
if (item.hasOwnProperty("weight") && item.weight > 0) {
|
||
i._weight = isNaN(item.quantity)
|
||
? MGT2Helper.convertWeightForDisplay(item.weight) + " " + settings.weightUnit
|
||
: MGT2Helper.convertWeightForDisplay(item.weight * item.quantity) + " " + settings.weightUnit;
|
||
}
|
||
|
||
if (item.hasOwnProperty("container") && item.container.id !== "" && item.container.id !== undefined) {
|
||
const container = containerIndex.get(item.container.id);
|
||
if (container === undefined) {
|
||
if (context.containerShowAll) {
|
||
i._containerName = "#deleted#";
|
||
containerItems.push(i);
|
||
}
|
||
continue;
|
||
}
|
||
|
||
if (container.system.locked && !game.user.isGM) continue;
|
||
|
||
if (container.system.onHand === true)
|
||
container._subItems.push(i);
|
||
|
||
if (context.containerShowAll || actor.system.containerView === item.container.id) {
|
||
i._containerName = container.name;
|
||
containerItems.push(i);
|
||
}
|
||
continue;
|
||
}
|
||
|
||
if (item.hasOwnProperty("equipped")) {
|
||
i._canEquip = true;
|
||
i._toggleClass = item.equipped ? "active" : "";
|
||
} else {
|
||
i._canEquip = false;
|
||
}
|
||
|
||
switch (i.type) {
|
||
case "equipment":
|
||
(i.system.subType === "augment" ? augments : equipments).push(i);
|
||
break;
|
||
|
||
case "armor":
|
||
if (i.system.options?.length > 0)
|
||
i._subInfo = i.system.options.map(x => x.name).join(", ");
|
||
armors.push(i);
|
||
break;
|
||
|
||
case "computer":
|
||
if (i.system.options?.length > 0)
|
||
i._subInfo = i.system.options.map(x => x.name).join(", ");
|
||
break;
|
||
|
||
case "item":
|
||
if (i.system.subType === "software") {
|
||
if (i.system.software.computerId && i.system.software.computerId !== "") {
|
||
const computer = computers.find(x => x._id === i.system.software.computerId);
|
||
if (computer !== undefined) computer._subItems.push(i);
|
||
else softwares.push(i);
|
||
} else {
|
||
i._display = i.system.software.bandwidth > 0
|
||
? `${i.name} (${i.system.software.bandwidth})`
|
||
: i.name;
|
||
softwares.push(i);
|
||
}
|
||
} else {
|
||
miscItems.push(i);
|
||
}
|
||
break;
|
||
|
||
case "weapon":
|
||
i._range = i.system.range.isMelee
|
||
? game.i18n.localize("MGT2.Melee")
|
||
: MGT2Helper.getRangeDisplay(i.system.range);
|
||
if (i.system.traits?.length > 0)
|
||
i._subInfo = i.system.traits.map(x => x.name).join(", ");
|
||
weapons.push(i);
|
||
break;
|
||
|
||
case "career":
|
||
careers.push(i);
|
||
break;
|
||
|
||
case "contact":
|
||
contacts.push(i);
|
||
break;
|
||
|
||
case "disease":
|
||
(i.system.subType === "wound" ? wounds : diseases).push(i);
|
||
break;
|
||
|
||
case "talent":
|
||
if (i.system.subType === "skill") {
|
||
skills.push(i);
|
||
} else {
|
||
if (MGT2Helper.hasValue(i.system.psionic, "reach"))
|
||
i._reach = game.i18n.localize(`MGT2.PsionicReach.${i.system.psionic.reach}`);
|
||
if (MGT2Helper.hasValue(i.system.roll, "difficulty"))
|
||
i._difficulty = game.i18n.localize(`MGT2.Difficulty.${i.system.roll.difficulty}`);
|
||
psionics.push(i);
|
||
}
|
||
break;
|
||
|
||
case "container":
|
||
if (i.system.onHand === true)
|
||
miscItems.push(i);
|
||
break;
|
||
}
|
||
}
|
||
|
||
const byName = MGT2Helper.compareByName;
|
||
const byEquipName = (a, b) => a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
||
|
||
context.encumbranceNormal = MGT2Helper.convertWeightForDisplay(actor.system.inventory.encumbrance.normal);
|
||
context.encumbranceHeavy = MGT2Helper.convertWeightForDisplay(actor.system.inventory.encumbrance.heavy);
|
||
|
||
const totalWeight = actor.system.inventory.weight;
|
||
if (totalWeight > actor.system.inventory.encumbrance.heavy) {
|
||
context.encumbranceClasses = "encumbrance-heavy";
|
||
context.encumbrance = 2;
|
||
} else if (totalWeight > actor.system.inventory.encumbrance.normal) {
|
||
context.encumbranceClasses = "encumbrance-normal";
|
||
context.encumbrance = 1;
|
||
} else {
|
||
context.encumbrance = 0;
|
||
}
|
||
|
||
if (softwares.length > 0) { softwares.sort(byName); context.softwares = softwares; }
|
||
augments.sort(byEquipName); context.augments = augments;
|
||
armors.sort(byEquipName); context.armors = armors;
|
||
computers.sort(byEquipName); context.computers = computers;
|
||
context.careers = careers;
|
||
contacts.sort(byName); context.contacts = contacts;
|
||
containers.sort(byName); context.containers = containers;
|
||
diseases.sort(byName); context.diseases = diseases;
|
||
context.wounds = wounds;
|
||
equipments.sort(byEquipName); context.equipments = equipments;
|
||
miscItems.sort(byEquipName); context.items = miscItems;
|
||
actorContainers.sort(byName); context.actorContainers = actorContainers;
|
||
skills.sort(byName); context.skills = skills;
|
||
psionics.sort(byName); context.psionics = psionics;
|
||
weapons.sort(byEquipName); context.weapons = weapons;
|
||
|
||
if (containerItems.length > 0) {
|
||
containerItems.sort((a, b) => {
|
||
const r = a._containerName.localeCompare(b._containerName);
|
||
return r !== 0 ? r : a.name.toLowerCase().localeCompare(b.name.toLowerCase());
|
||
});
|
||
}
|
||
context.containerItems = containerItems;
|
||
}
|
||
|
||
// =========================================================
|
||
// Event Binding (AppV2 _onRender — replaces jQuery activateListeners)
|
||
// Templates still use CSS class selectors, so we bind manually here.
|
||
// =========================================================
|
||
|
||
/** @override */
|
||
_onRender(context, options) {
|
||
super._onRender(context, options);
|
||
const html = this.element;
|
||
if (!this.isEditable) return;
|
||
|
||
this._bindClassEvent(html, "a[data-roll]", "click", TravellerCharacterSheet.#onRoll);
|
||
this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic);
|
||
this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem);
|
||
this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem);
|
||
this._bindClassEvent(html, ".item-delete", "click", TravellerCharacterSheet.#onDeleteItem);
|
||
this._bindClassEvent(html, ".item-equip", "click", TravellerCharacterSheet.#onEquipItem);
|
||
this._bindClassEvent(html, ".item-storage-in", "click", TravellerCharacterSheet.#onItemStorageIn);
|
||
this._bindClassEvent(html, ".item-storage-out", "click", TravellerCharacterSheet.#onItemStorageOut);
|
||
this._bindClassEvent(html, ".software-eject", "click", TravellerCharacterSheet.#onSoftwareEject);
|
||
this._bindClassEvent(html, ".container-create", "click", TravellerCharacterSheet.#onContainerCreate);
|
||
this._bindClassEvent(html, ".container-edit", "click", TravellerCharacterSheet.#onContainerEdit);
|
||
this._bindClassEvent(html, ".container-delete", "click", TravellerCharacterSheet.#onContainerDelete);
|
||
this._bindClassEvent(html, ".traits-create", "click", TravellerCharacterSheet.#onTraitCreate);
|
||
this._bindClassEvent(html, ".traits-edit", "click", TravellerCharacterSheet.#onTraitEdit);
|
||
this._bindClassEvent(html, ".traits-delete", "click", TravellerCharacterSheet.#onTraitDelete);
|
||
this._bindClassEvent(html, "[data-editor='open']", "click", TravellerCharacterSheet.#onOpenEditor);
|
||
html.querySelector("[name='config']")?.addEventListener("click", (ev) => TravellerCharacterSheet.#onOpenConfig.call(this, ev, ev.currentTarget));
|
||
}
|
||
|
||
/** Helper: bind a handler to all matching elements, with `this` set to the sheet instance */
|
||
_bindClassEvent(html, selector, event, handler) {
|
||
for (const el of html.querySelectorAll(selector)) {
|
||
el.addEventListener(event, (ev) => handler.call(this, ev, ev.currentTarget));
|
||
}
|
||
}
|
||
|
||
// =========================================================
|
||
// Drag & Drop
|
||
// =========================================================
|
||
|
||
/** @override */
|
||
async _onDrop(event) {
|
||
event.preventDefault();
|
||
event.stopImmediatePropagation();
|
||
const dropData = MGT2Helper.getDataFromDropEvent(event);
|
||
if (!dropData) return false;
|
||
|
||
const sourceItemData = await MGT2Helper.getItemDataFromDropData(dropData);
|
||
|
||
if (sourceItemData.type === "species") {
|
||
const update = {
|
||
system: {
|
||
personal: {
|
||
species: sourceItemData.name,
|
||
speciesText: {
|
||
description: sourceItemData.system.description,
|
||
descriptionLong: sourceItemData.system.descriptionLong,
|
||
},
|
||
},
|
||
},
|
||
};
|
||
update.system.personal.traits = this.actor.system.personal.traits.concat(sourceItemData.system.traits);
|
||
|
||
if (sourceItemData.system.modifiers?.length > 0) {
|
||
update.system.characteristics = {};
|
||
for (let modifier of sourceItemData.system.modifiers) {
|
||
if (MGT2Helper.hasValue(modifier, "characteristic") && MGT2Helper.hasValue(modifier, "value")) {
|
||
const c = this.actor.system.characteristics[modifier.characteristic];
|
||
const updateValue = { value: c.value + modifier.value };
|
||
if (c.showMax) updateValue.max = c.max + modifier.value;
|
||
update.system.characteristics[modifier.characteristic] = updateValue;
|
||
}
|
||
}
|
||
}
|
||
|
||
this.actor.update(update);
|
||
return true;
|
||
}
|
||
|
||
if (["contact", "disease", "career", "talent"].includes(sourceItemData.type)) {
|
||
let transferData = {};
|
||
try { transferData = sourceItemData.toJSON(); } catch (e) { transferData = sourceItemData; }
|
||
delete transferData._id;
|
||
delete transferData.id;
|
||
await this.actor.createEmbeddedDocuments("Item", [transferData]);
|
||
return true;
|
||
}
|
||
|
||
if (!["armor", "weapon", "computer", "container", "item", "equipment"].includes(sourceItemData.type)) return false;
|
||
|
||
const target = event.target.closest(".table-row");
|
||
let targetId = null;
|
||
let targetItem = null;
|
||
if (target !== null) {
|
||
targetId = target.dataset.itemId;
|
||
targetItem = this.actor.getEmbeddedDocument("Item", targetId);
|
||
}
|
||
|
||
let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id);
|
||
if (sourceItem) {
|
||
if (!targetItem) return false;
|
||
if (sourceItem.id === targetId) return false;
|
||
|
||
if (targetItem.type === "item" || targetItem.type === "equipment") {
|
||
if (targetItem.system.subType === "software")
|
||
await sourceItem.update({ "system.software.computerId": targetItem.system.software.computerId });
|
||
else
|
||
await sourceItem.update({ "system.container.id": targetItem.system.container.id });
|
||
return true;
|
||
} else if (targetItem.type === "computer") {
|
||
await sourceItem.update({ "system.software.computerId": targetId });
|
||
return true;
|
||
} else if (targetItem.type === "container") {
|
||
if (targetItem.system.locked && !game.user.isGM) {
|
||
ui.notifications.error("Verrouillé");
|
||
} else {
|
||
await sourceItem.update({ "system.container.id": targetId });
|
||
return true;
|
||
}
|
||
}
|
||
} else {
|
||
let transferData = {};
|
||
try { transferData = sourceItemData.toJSON(); } catch (e) { transferData = sourceItemData; }
|
||
delete transferData._id;
|
||
delete transferData.id;
|
||
|
||
const recalcWeight = transferData.system.hasOwnProperty("weight");
|
||
|
||
if (transferData.system.hasOwnProperty("container")) transferData.system.container.id = "";
|
||
if (transferData.type === "item" && transferData.system.subType === "software") transferData.system.software.computerId = "";
|
||
if (transferData.type === "container") transferData.system.onHand = true;
|
||
if (transferData.system.hasOwnProperty("equipment")) transferData.system.equipped = false;
|
||
|
||
if (targetItem !== null) {
|
||
if (transferData.type === "item" && transferData.system.subType === "software") {
|
||
if (targetItem.type === "item" && targetItem.system.subType === "software")
|
||
transferData.system.software.computerId = targetItem.system.software.computerId;
|
||
else if (targetItem.type === "computer")
|
||
transferData.system.software.computerId = targetItem._id;
|
||
} else if (["armor", "computer", "equipment", "item", "weapon"].includes(transferData.type)) {
|
||
if (targetItem.type === "container") {
|
||
if (!targetItem.system.locked || game.user.isGM)
|
||
transferData.system.container.id = targetId;
|
||
} else {
|
||
transferData.system.container.id = targetItem.system.container.id;
|
||
}
|
||
}
|
||
}
|
||
|
||
await this.actor.createEmbeddedDocuments("Item", [transferData]);
|
||
if (recalcWeight) await this.actor.recalculateWeight();
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// =========================================================
|
||
// Actions (static private methods)
|
||
// =========================================================
|
||
|
||
static async #onCreateItem(event, target) {
|
||
event.preventDefault();
|
||
const data = {
|
||
name: target.dataset.createName,
|
||
type: target.dataset.typeItem,
|
||
};
|
||
if (target.dataset.subtype) {
|
||
data.system = { subType: target.dataset.subtype };
|
||
}
|
||
const cls = getDocumentClass("Item");
|
||
return cls.create(data, { parent: this.actor });
|
||
}
|
||
|
||
static async #onEditItem(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
|
||
if (item) item.sheet.render(true);
|
||
}
|
||
|
||
static async #onDeleteItem(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
if (!li?.dataset.itemId) return;
|
||
this.actor.deleteEmbeddedDocuments("Item", [li.dataset.itemId]);
|
||
}
|
||
|
||
static async #onEquipItem(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
|
||
if (!item) return;
|
||
await item.update({ "system.equipped": !item.system.equipped });
|
||
}
|
||
|
||
static async #onItemStorageIn(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
|
||
if (!item) return;
|
||
|
||
if (item.type === "container") {
|
||
await item.update({ "system.onHand": false });
|
||
} else {
|
||
const containers = this.actor.getContainers();
|
||
let container;
|
||
const dropInId = this.actor.system.containerDropIn;
|
||
|
||
if (!dropInId) {
|
||
container = containers.length === 0
|
||
? await getDocumentClass("Item").create({ name: "New container", type: "container" }, { parent: this.actor })
|
||
: containers[0];
|
||
} else {
|
||
container = containers.find(x => x._id === dropInId);
|
||
}
|
||
|
||
if (container?.system.locked && !game.user.isGM) {
|
||
ui.notifications.error("Objet verrouillé");
|
||
return;
|
||
}
|
||
await item.update({ "system.container.id": container._id });
|
||
}
|
||
}
|
||
|
||
static async #onItemStorageOut(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
|
||
if (!item) return;
|
||
await item.update({ "system.container.id": "" });
|
||
}
|
||
|
||
static async #onSoftwareEject(event, target) {
|
||
event.preventDefault();
|
||
const li = target.closest("[data-item-id]");
|
||
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
|
||
if (!item) return;
|
||
await item.update({ "system.software.computerId": "" });
|
||
}
|
||
|
||
static async #onContainerCreate(event) {
|
||
event.preventDefault();
|
||
const cls = getDocumentClass("Item");
|
||
return cls.create({ name: "New container", type: "container" }, { parent: this.actor });
|
||
}
|
||
|
||
static async #onContainerEdit(event) {
|
||
event.preventDefault();
|
||
const container = this.actor.getEmbeddedDocument("Item", this.actor.system.containerView);
|
||
if (container) container.sheet.render(true);
|
||
}
|
||
|
||
static async #onContainerDelete(event) {
|
||
event.preventDefault();
|
||
const containers = this.actor.getContainers();
|
||
const container = containers.find(x => x._id === this.actor.system.containerView);
|
||
if (!container) return;
|
||
|
||
const containerItems = this.actor.items.filter(
|
||
x => x.system.hasOwnProperty("container") && x.system.container.id === container._id
|
||
);
|
||
|
||
if (containerItems.length > 0) {
|
||
const updates = containerItems.map(item => ({ _id: item.id, "system.container.id": "" }));
|
||
await this.actor.updateEmbeddedDocuments("Item", updates);
|
||
}
|
||
|
||
const actorUpdate = { "system.containerView": "" };
|
||
if (this.actor.system.containerDropIn === container._id) {
|
||
actorUpdate["system.containerDropIn"] = "";
|
||
const remaining = containers.filter(x => x._id !== container._id);
|
||
if (remaining.length > 0) actorUpdate["system.containerDropIn"] = remaining[0]._id;
|
||
}
|
||
|
||
await this.actor.deleteEmbeddedDocuments("Item", [container._id]);
|
||
await this.actor.update(actorUpdate);
|
||
}
|
||
|
||
static async #onRoll(event, target) {
|
||
event.preventDefault();
|
||
|
||
const rollOptions = {
|
||
rollTypeName: game.i18n.localize("MGT2.RollPrompt.Roll"),
|
||
rollObjectName: "",
|
||
characteristics: [{ _id: "", name: "" }],
|
||
characteristic: "",
|
||
skills: [],
|
||
skill: "",
|
||
fatigue: this.actor.system.states.fatigue,
|
||
encumbrance: this.actor.system.states.encumbrance,
|
||
difficulty: null,
|
||
damageFormula: null,
|
||
};
|
||
|
||
const cardButtons = [];
|
||
for (const [key, label] of Object.entries(MGT2.Characteristics)) {
|
||
const c = this.actor.system.characteristics[key];
|
||
if (c.show) {
|
||
rollOptions.characteristics.push({
|
||
_id: key,
|
||
name: game.i18n.localize(label) + MGT2Helper.getDisplayDM(c.dm),
|
||
});
|
||
}
|
||
}
|
||
|
||
for (let item of this.actor.items) {
|
||
if (item.type === "talent" && item.system.subType === "skill")
|
||
rollOptions.skills.push({ _id: item._id, name: item.getRollDisplay() });
|
||
}
|
||
|
||
rollOptions.skills.sort(MGT2Helper.compareByName);
|
||
rollOptions.skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(rollOptions.skills);
|
||
|
||
let itemObj = null;
|
||
let isInitiative = false;
|
||
const rollType = target.dataset.roll;
|
||
|
||
if (rollType === "initiative") {
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.InitiativeRoll");
|
||
rollOptions.characteristic = this.actor.system.config.initiative;
|
||
isInitiative = true;
|
||
} else if (rollType === "characteristic") {
|
||
rollOptions.characteristic = target.dataset.rollCharacteristic;
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.CharacteristicRoll");
|
||
rollOptions.rollObjectName = game.i18n.localize(`MGT2.Characteristics.${rollOptions.characteristic}.name`);
|
||
} else {
|
||
if (rollType === "skill") {
|
||
rollOptions.skill = target.dataset.rollSkill;
|
||
itemObj = this.actor.getEmbeddedDocument("Item", rollOptions.skill);
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.SkillRoll");
|
||
rollOptions.rollObjectName = itemObj.name;
|
||
} else if (rollType === "psionic") {
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.PsionicRoll");
|
||
}
|
||
|
||
if (itemObj === null && target.dataset.itemId) {
|
||
itemObj = this.actor.getEmbeddedDocument("Item", target.dataset.itemId);
|
||
rollOptions.rollObjectName = itemObj.name;
|
||
if (itemObj.type === "weapon") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.weapon");
|
||
else if (itemObj.type === "armor") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.armor");
|
||
else if (itemObj.type === "computer") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.computer");
|
||
}
|
||
|
||
if (rollType === "psionic" && itemObj) {
|
||
rollOptions.rollObjectName = itemObj.name;
|
||
if (MGT2Helper.hasValue(itemObj.system.psionic, "duration")) {
|
||
cardButtons.push({
|
||
label: game.i18n.localize("MGT2.Items.Duration"),
|
||
formula: itemObj.system.psionic.duration,
|
||
message: {
|
||
objectName: itemObj.name,
|
||
flavor: "{0} ".concat(game.i18n.localize(`MGT2.Durations.${itemObj.system.psionic.durationUnit}`)),
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
if (itemObj?.system.hasOwnProperty("damage")) {
|
||
rollOptions.damageFormula = itemObj.system.damage;
|
||
if (itemObj.type === "disease") {
|
||
if (itemObj.system.subType === "disease")
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.DiseaseSubType.disease");
|
||
else if (itemObj.system.subType === "poison")
|
||
rollOptions.rollTypeName = game.i18n.localize("MGT2.DiseaseSubType.poison");
|
||
}
|
||
}
|
||
|
||
if (itemObj?.system.hasOwnProperty("roll")) {
|
||
if (MGT2Helper.hasValue(itemObj.system.roll, "characteristic")) rollOptions.characteristic = itemObj.system.roll.characteristic;
|
||
if (MGT2Helper.hasValue(itemObj.system.roll, "skill")) rollOptions.skill = itemObj.system.roll.skill;
|
||
if (MGT2Helper.hasValue(itemObj.system.roll, "difficulty")) rollOptions.difficulty = itemObj.system.roll.difficulty;
|
||
}
|
||
}
|
||
|
||
const userRollData = await RollPromptHelper.roll(rollOptions);
|
||
|
||
const rollModifiers = [];
|
||
const rollFormulaParts = [];
|
||
|
||
if (userRollData.diceModifier) {
|
||
rollFormulaParts.push("3d6", userRollData.diceModifier);
|
||
} else {
|
||
rollFormulaParts.push("2d6");
|
||
}
|
||
|
||
if (userRollData.characteristic) {
|
||
const c = this.actor.system.characteristics[userRollData.characteristic];
|
||
rollFormulaParts.push(MGT2Helper.getFormulaDM(c.dm));
|
||
rollModifiers.push(game.i18n.localize(`MGT2.Characteristics.${userRollData.characteristic}.name`) + MGT2Helper.getDisplayDM(c.dm));
|
||
}
|
||
|
||
if (userRollData.skill) {
|
||
if (userRollData.skill === "NP") {
|
||
rollFormulaParts.push("-3");
|
||
rollModifiers.push(game.i18n.localize("MGT2.Items.NotProficient"));
|
||
} else {
|
||
const skillObj = this.actor.getEmbeddedDocument("Item", userRollData.skill);
|
||
rollFormulaParts.push(MGT2Helper.getFormulaDM(skillObj.system.level));
|
||
rollModifiers.push(skillObj.getRollDisplay());
|
||
}
|
||
}
|
||
|
||
if (userRollData.psionic) {
|
||
const psionicObj = this.actor.getEmbeddedDocument("Item", userRollData.psionic);
|
||
rollFormulaParts.push(MGT2Helper.getFormulaDM(psionicObj.system.level));
|
||
rollModifiers.push(psionicObj.getRollDisplay());
|
||
}
|
||
|
||
if (userRollData.timeframes && userRollData.timeframes !== "" && userRollData.timeframes !== "Normal") {
|
||
rollModifiers.push(game.i18n.localize(`MGT2.Timeframes.${userRollData.timeframes}`));
|
||
rollFormulaParts.push(userRollData.timeframes === "Slower" ? "+2" : "-2");
|
||
}
|
||
|
||
if (userRollData.encumbrance === true) {
|
||
rollFormulaParts.push("-2");
|
||
rollModifiers.push(game.i18n.localize("MGT2.Actor.Encumbrance") + " -2");
|
||
}
|
||
|
||
if (userRollData.fatigue === true) {
|
||
rollFormulaParts.push("-2");
|
||
rollModifiers.push(game.i18n.localize("MGT2.Actor.Fatigue") + " -2");
|
||
}
|
||
|
||
if (userRollData.customDM) {
|
||
const s = userRollData.customDM.trim();
|
||
if (/^[0-9]/.test(s)) rollFormulaParts.push("+");
|
||
rollFormulaParts.push(s);
|
||
}
|
||
|
||
if (MGT2Helper.hasValue(userRollData, "difficulty")) rollOptions.difficulty = userRollData.difficulty;
|
||
|
||
const rollFormula = rollFormulaParts.join("");
|
||
if (!Roll.validate(rollFormula)) {
|
||
ui.notifications.error(game.i18n.localize("MGT2.Errors.InvalidRollFormula"));
|
||
return;
|
||
}
|
||
|
||
let roll = await new Roll(rollFormula, this.actor.getRollData()).roll({ rollMode: userRollData.rollMode });
|
||
|
||
if (isInitiative && this.token?.combatant) {
|
||
await this.token.combatant.update({ initiative: roll.total });
|
||
}
|
||
|
||
const chatData = {
|
||
user: game.user.id,
|
||
speaker: this.actor ? ChatMessage.getSpeaker({ actor: this.actor }) : null,
|
||
formula: roll._formula,
|
||
tooltip: await roll.getTooltip(),
|
||
total: Math.round(roll.total * 100) / 100,
|
||
showButtons: true,
|
||
showLifeButtons: false,
|
||
showRollRequest: false,
|
||
rollTypeName: rollOptions.rollTypeName,
|
||
rollObjectName: rollOptions.rollObjectName,
|
||
rollModifiers: rollModifiers,
|
||
showRollDamage: rollOptions.damageFormula !== null && rollOptions.damageFormula !== "",
|
||
cardButtons: cardButtons,
|
||
};
|
||
|
||
if (MGT2Helper.hasValue(rollOptions, "difficulty")) {
|
||
chatData.rollDifficulty = rollOptions.difficulty;
|
||
chatData.rollDifficultyLabel = MGT2Helper.getDifficultyDisplay(rollOptions.difficulty);
|
||
if (roll.total >= MGT2Helper.getDifficultyValue(rollOptions.difficulty))
|
||
chatData.rollSuccess = true;
|
||
else
|
||
chatData.rollFailure = true;
|
||
}
|
||
|
||
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
|
||
chatData.content = html;
|
||
|
||
let flags = null;
|
||
if (rollOptions.damageFormula) {
|
||
flags = { mgt2: { damage: { formula: rollOptions.damageFormula, rollObjectName: rollOptions.rollObjectName, rollTypeName: rollOptions.rollTypeName } } };
|
||
}
|
||
if (cardButtons.length > 0) {
|
||
if (!flags) flags = { mgt2: {} };
|
||
flags.mgt2.buttons = cardButtons;
|
||
}
|
||
if (flags) chatData.flags = flags;
|
||
|
||
return roll.toMessage(chatData);
|
||
}
|
||
|
||
static async #onOpenConfig(event) {
|
||
event.preventDefault();
|
||
const userConfig = await CharacterPrompts.openConfig(this.actor.system);
|
||
if (userConfig) this.actor.update({ "system.config": userConfig });
|
||
}
|
||
|
||
static async #onOpenCharacteristic(event, target) {
|
||
event.preventDefault();
|
||
const name = target.dataset.cfgCharacteristic;
|
||
const c = this.actor.system.characteristics[name];
|
||
|
||
let showAll = false;
|
||
for (const value of Object.values(this.actor.system.characteristics)) {
|
||
if (!value.show) { showAll = true; break; }
|
||
}
|
||
|
||
const userConfig = await CharacterPrompts.openCharacteristic(
|
||
game.i18n.localize(`MGT2.Characteristics.${name}.name`),
|
||
c.show, c.showMax, showAll
|
||
);
|
||
|
||
if (userConfig) {
|
||
const data = { system: { characteristics: {} } };
|
||
data.system.characteristics[name] = { show: userConfig.show, showMax: userConfig.showMax };
|
||
|
||
if (userConfig.showAll === true) {
|
||
for (const [key, value] of Object.entries(this.actor.system.characteristics)) {
|
||
if (key !== name && !value.show)
|
||
data.system.characteristics[key] = { show: true };
|
||
}
|
||
}
|
||
this.actor.update(data);
|
||
}
|
||
}
|
||
|
||
static async #onTraitCreate(event) {
|
||
event.preventDefault();
|
||
let traits = this.actor.system.personal.traits;
|
||
let newTraits;
|
||
if (traits.length === 0) {
|
||
newTraits = [{ name: "", description: "" }];
|
||
} else {
|
||
newTraits = [...traits, { name: "", description: "" }];
|
||
}
|
||
return this.actor.update({ system: { personal: { traits: newTraits } } });
|
||
}
|
||
|
||
static async #onTraitEdit(event, target) {
|
||
event.preventDefault();
|
||
const element = target.closest("[data-traits-part]");
|
||
const index = Number(element.dataset.traitsPart);
|
||
const trait = this.actor.system.personal.traits[index];
|
||
const result = await CharacterPrompts.openTraitEdit(trait);
|
||
const traits = [...this.actor.system.personal.traits];
|
||
traits[index] = { ...traits[index], name: result.name, description: result.description };
|
||
return this.actor.update({ system: { personal: { traits: traits } } });
|
||
}
|
||
|
||
static async #onTraitDelete(event, target) {
|
||
event.preventDefault();
|
||
const element = target.closest("[data-traits-part]");
|
||
const index = Number(element.dataset.traitsPart);
|
||
const traits = foundry.utils.deepClone(this.actor.system.personal.traits);
|
||
const newTraits = Object.entries(traits)
|
||
.filter(([key]) => Number(key) !== index)
|
||
.map(([, value]) => value);
|
||
return this.actor.update({ system: { personal: { traits: newTraits } } });
|
||
}
|
||
|
||
static async #onOpenEditor(event) {
|
||
event.preventDefault();
|
||
await CharacterPrompts.openEditorFullView(
|
||
this.actor.system.personal.species,
|
||
this.actor.system.personal.speciesText.descriptionLong
|
||
);
|
||
}
|
||
}
|
||
|
||
class TravellerVehiculeSheet extends MGT2ActorSheet {
|
||
|
||
/** @override */
|
||
static DEFAULT_OPTIONS = {
|
||
...super.DEFAULT_OPTIONS,
|
||
classes: [...super.DEFAULT_OPTIONS.classes, "vehicule", "nopad"],
|
||
window: {
|
||
...super.DEFAULT_OPTIONS.window,
|
||
title: "TYPES.Actor.vehicule",
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
static PARTS = {
|
||
sheet: {
|
||
template: "systems/mgt2/templates/actors/vehicule-sheet.html",
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
tabGroups = { primary: "stats" }
|
||
}
|
||
|
||
/** Convert Traveller dice notation (e.g. "2D", "4D+2", "3D6") to FoundryVTT formula */
|
||
function normalizeDice(formula) {
|
||
if (!formula) return "1d6";
|
||
return formula
|
||
.replace(/(\d*)D(\d*)([+-]\d+)?/gi, (_, count, sides, mod) => {
|
||
const n = count || "1";
|
||
const d = sides || "6";
|
||
return mod ? `${n}d${d}${mod}` : `${n}d${d}`;
|
||
});
|
||
}
|
||
|
||
class TravellerCreatureSheet extends MGT2ActorSheet {
|
||
|
||
/** @override */
|
||
static DEFAULT_OPTIONS = {
|
||
...super.DEFAULT_OPTIONS,
|
||
classes: [...super.DEFAULT_OPTIONS.classes, "creature", "nopad"],
|
||
position: {
|
||
width: 720,
|
||
height: 600,
|
||
},
|
||
window: {
|
||
...super.DEFAULT_OPTIONS.window,
|
||
title: "TYPES.Actor.creature",
|
||
},
|
||
actions: {
|
||
...super.DEFAULT_OPTIONS.actions,
|
||
rollAttack: TravellerCreatureSheet.#onRollAttack,
|
||
rollSkill: TravellerCreatureSheet.#onRollSkill,
|
||
addSkill: TravellerCreatureSheet.#onAddRow,
|
||
deleteSkill: TravellerCreatureSheet.#onDeleteRow,
|
||
addAttack: TravellerCreatureSheet.#onAddRow,
|
||
deleteAttack: TravellerCreatureSheet.#onDeleteRow,
|
||
addTrait: TravellerCreatureSheet.#onAddRow,
|
||
deleteTrait: TravellerCreatureSheet.#onDeleteRow,
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
static PARTS = {
|
||
sheet: {
|
||
template: "systems/mgt2/templates/actors/creature-sheet.html",
|
||
},
|
||
}
|
||
|
||
/** @override */
|
||
tabGroups = { primary: "skills" }
|
||
|
||
/** @override */
|
||
async _prepareContext() {
|
||
const context = await super._prepareContext();
|
||
const actor = this.document;
|
||
|
||
context.sizeLabel = this._getSizeLabel(actor.system.life.max);
|
||
context.sizeTraitLabel = this._getSizeTrait(actor.system.life.max);
|
||
context.config = CONFIG.MGT2;
|
||
|
||
return context;
|
||
}
|
||
|
||
_getSizeLabel(pdv) {
|
||
if (pdv <= 2) return "Souris / Rat";
|
||
if (pdv <= 5) return "Chat";
|
||
if (pdv <= 7) return "Blaireau / Chien";
|
||
if (pdv <= 13) return "Chimpanzé / Chèvre";
|
||
if (pdv <= 28) return "Humain";
|
||
if (pdv <= 35) return "Vache / Cheval";
|
||
if (pdv <= 49) return "Requin";
|
||
if (pdv <= 70) return "Rhinocéros";
|
||
if (pdv <= 90) return "Éléphant";
|
||
if (pdv <= 125) return "Carnosaure";
|
||
return "Sauropode / Baleine";
|
||
}
|
||
|
||
_getSizeTrait(pdv) {
|
||
if (pdv <= 2) return "Petit (−4)";
|
||
if (pdv <= 5) return "Petit (−3)";
|
||
if (pdv <= 7) return "Petit (−2)";
|
||
if (pdv <= 13) return "Petit (−1)";
|
||
if (pdv <= 28) return "—";
|
||
if (pdv <= 35) return "Grand (+1)";
|
||
if (pdv <= 49) return "Grand (+2)";
|
||
if (pdv <= 70) return "Grand (+3)";
|
||
if (pdv <= 90) return "Grand (+4)";
|
||
if (pdv <= 125) return "Grand (+5)";
|
||
return "Grand (+6)";
|
||
}
|
||
|
||
// ───────────────────────────────────────────────────────── Roll Handlers
|
||
|
||
/** Roll an attack (damage) with optional difficulty dialog */
|
||
static async #onRollAttack(event, target) {
|
||
const index = parseInt(target.dataset.index ?? 0);
|
||
const actor = this.document;
|
||
const attack = actor.system.attacks[index];
|
||
if (!attack) return;
|
||
|
||
const rollFormula = normalizeDice(attack.damage);
|
||
|
||
const roll = await new Roll(rollFormula).evaluate();
|
||
roll.total;
|
||
|
||
await roll.toMessage({
|
||
speaker: ChatMessage.getSpeaker({ actor }),
|
||
flavor: `<strong>${actor.name}</strong> — ${attack.name}`,
|
||
rollMode: game.settings.get("core", "rollMode"),
|
||
});
|
||
}
|
||
|
||
/** Roll a skill check (2d6 + level vs difficulty) */
|
||
static async #onRollSkill(event, target) {
|
||
const index = parseInt(target.dataset.index ?? 0);
|
||
const actor = this.document;
|
||
const skill = actor.system.skills[index];
|
||
if (!skill) return;
|
||
|
||
const htmlContent = await renderTemplate(
|
||
"systems/mgt2/templates/actors/creature-roll-prompt.html",
|
||
{
|
||
skillName: skill.name,
|
||
skillLevel: skill.level,
|
||
config: CONFIG.MGT2
|
||
}
|
||
);
|
||
|
||
const result = await foundry.applications.api.DialogV2.wait({
|
||
window: { title: game.i18n.localize("MGT2.Creature.RollSkill") + " — " + skill.name },
|
||
content: htmlContent,
|
||
rejectClose: false,
|
||
buttons: [
|
||
{
|
||
action: "boon",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
|
||
callback: (event, button, dialog) => {
|
||
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
|
||
fd.diceModifier = "dl";
|
||
return fd;
|
||
}
|
||
},
|
||
{
|
||
action: "roll",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
|
||
icon: '<i class="fa-solid fa-dice"></i>',
|
||
default: true,
|
||
callback: (event, button, dialog) =>
|
||
new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object
|
||
},
|
||
{
|
||
action: "bane",
|
||
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
|
||
callback: (event, button, dialog) => {
|
||
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
|
||
fd.diceModifier = "dh";
|
||
return fd;
|
||
}
|
||
}
|
||
]
|
||
});
|
||
|
||
if (!result) return;
|
||
|
||
const dm = parseInt(result.dm ?? 0) + (skill.level ?? 0);
|
||
const modifier = result.diceModifier ?? "";
|
||
const difficultyTarget = parseInt(result.difficulty ?? 8);
|
||
const difficultyLabel = result.difficultyLabel ?? "";
|
||
|
||
const diceFormula = modifier ? `3d6${modifier}` : "2d6";
|
||
const fullFormula = dm !== 0 ? `${diceFormula} + ${dm}` : diceFormula;
|
||
|
||
const roll = await new Roll(fullFormula).evaluate();
|
||
const success = roll.total >= difficultyTarget;
|
||
|
||
const chatData = {
|
||
creatureName: actor.name,
|
||
creatureImg: actor.img,
|
||
rollLabel: skill.name.toUpperCase(),
|
||
formula: fullFormula,
|
||
total: roll.total,
|
||
tooltip: await roll.getTooltip(),
|
||
difficulty: difficultyTarget,
|
||
difficultyLabel,
|
||
success,
|
||
failure: !success,
|
||
modifiers: dm !== 0 ? [`DM ${dm >= 0 ? "+" : ""}${dm}`] : [],
|
||
};
|
||
|
||
const chatContent = await renderTemplate(
|
||
"systems/mgt2/templates/chat/creature-roll.html",
|
||
chatData
|
||
);
|
||
|
||
await ChatMessage.create({
|
||
content: chatContent,
|
||
speaker: ChatMessage.getSpeaker({ actor }),
|
||
rolls: [roll],
|
||
rollMode: game.settings.get("core", "rollMode"),
|
||
});
|
||
}
|
||
|
||
// ───────────────────────────────────────────────────────── CRUD Handlers
|
||
|
||
static async #onAddRow(event, target) {
|
||
const prop = target.dataset.prop;
|
||
if (!prop) return;
|
||
const actor = this.document;
|
||
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
|
||
arr.push(this._getDefaultRow(prop));
|
||
await actor.update({ [`system.${prop}`]: arr });
|
||
}
|
||
|
||
static async #onDeleteRow(event, target) {
|
||
const prop = target.dataset.prop;
|
||
const index = parseInt(target.dataset.index);
|
||
if (!prop || isNaN(index)) return;
|
||
const actor = this.document;
|
||
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
|
||
arr.splice(index, 1);
|
||
await actor.update({ [`system.${prop}`]: arr });
|
||
}
|
||
|
||
_getDefaultRow(prop) {
|
||
switch (prop) {
|
||
case "skills": return { name: "", level: 0, note: "" };
|
||
case "attacks": return { name: "", damage: "1D", description: "" };
|
||
case "traits": return { name: "", value: "", description: "" };
|
||
default: return {};
|
||
}
|
||
}
|
||
}
|
||
|
||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||
|
||
class TravellerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||
|
||
/** @override */
|
||
static DEFAULT_OPTIONS = {
|
||
classes: ["mgt2", "sheet", "item"],
|
||
position: { width: 630 },
|
||
form: {
|
||
submitOnChange: true,
|
||
closeOnSubmit: false,
|
||
},
|
||
window: { resizable: true },
|
||
actions: {
|
||
careerEventCreate: TravellerItemSheet.#onCareerEventCreate,
|
||
careerEventDelete: TravellerItemSheet.#onCareerEventDelete,
|
||
optionCreate: TravellerItemSheet.#onOptionCreate,
|
||
optionDelete: TravellerItemSheet.#onOptionDelete,
|
||
modifierCreate: TravellerItemSheet.#onModifierCreate,
|
||
modifierDelete: TravellerItemSheet.#onModifierDelete,
|
||
},
|
||
}
|
||
|
||
/** Dynamic PARTS: template resolved per item type */
|
||
get PARTS() {
|
||
const type = this.document?.type ?? "item";
|
||
return {
|
||
sheet: {
|
||
template: `systems/mgt2/templates/items/${type}-sheet.html`,
|
||
},
|
||
};
|
||
}
|
||
|
||
/** Resolve template dynamically based on item type */
|
||
get template() {
|
||
return `systems/mgt2/templates/items/${this.document.type}-sheet.html`;
|
||
}
|
||
|
||
tabGroups = { primary: "tab1" }
|
||
|
||
/** @override */
|
||
async _prepareContext() {
|
||
const item = this.document;
|
||
const source = item.toObject();
|
||
|
||
const settings = {
|
||
usePronouns: game.settings.get("mgt2", "usePronouns"),
|
||
};
|
||
|
||
let containers = null;
|
||
let computers = null;
|
||
let hadContainer = false;
|
||
|
||
if (item.actor !== null) {
|
||
hadContainer = true;
|
||
containers = [{ name: "", _id: "" }].concat(item.actor.getContainers());
|
||
computers = [{ name: "", _id: "" }].concat(item.actor.getComputers());
|
||
}
|
||
|
||
let weight = null;
|
||
if (item.system.hasOwnProperty("weight")) {
|
||
weight = MGT2Helper.convertWeightForDisplay(item.system.weight);
|
||
}
|
||
|
||
let skills = [];
|
||
if (this.actor !== null) {
|
||
for (let actorItem of this.actor.items) {
|
||
if (actorItem.type === "talent" && actorItem.system.subType === "skill")
|
||
skills.push({ _id: actorItem._id, name: actorItem.getRollDisplay() });
|
||
}
|
||
}
|
||
skills.sort(MGT2Helper.compareByName);
|
||
skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(skills);
|
||
|
||
return {
|
||
item: item,
|
||
document: item,
|
||
cssClass: this.isEditable ? "editable" : "locked",
|
||
system: item.system,
|
||
source: source.system,
|
||
fields: item.schema.fields,
|
||
systemFields: item.system.schema.fields,
|
||
isEditable: this.isEditable,
|
||
isGM: game.user.isGM,
|
||
config: CONFIG.MGT2,
|
||
settings: settings,
|
||
containers: containers,
|
||
computers: computers,
|
||
hadContainer: hadContainer,
|
||
weight: weight,
|
||
unitlabels: { weight: MGT2Helper.getWeightLabel() },
|
||
skills: skills,
|
||
};
|
||
}
|
||
|
||
/** @override — resolve the per-type template before rendering */
|
||
async _renderHTML(context, options) {
|
||
const templatePath = `systems/mgt2/templates/items/${this.document.type}-sheet.html`;
|
||
const html = await foundry.applications.handlebars.renderTemplate(templatePath, context);
|
||
return { sheet: html };
|
||
}
|
||
|
||
/** @override — put rendered HTML into the window content */
|
||
_replaceHTML(result, content, options) {
|
||
content.innerHTML = result.sheet;
|
||
// Inject theme class dynamically (can't use game.settings in static DEFAULT_OPTIONS)
|
||
const theme = game.settings.get("mgt2", "theme");
|
||
if (theme) this.element.classList.add(theme);
|
||
this._activateTabGroups();
|
||
this._bindItemEvents();
|
||
}
|
||
|
||
/** Bind CSS class-based events (templates not yet migrated to data-action) */
|
||
_bindItemEvents() {
|
||
const html = this.element;
|
||
if (!this.isEditable) return;
|
||
const bind = (sel, handler) => {
|
||
for (const el of html.querySelectorAll(sel)) {
|
||
el.addEventListener("click", (ev) => handler.call(this, ev, ev.currentTarget));
|
||
}
|
||
};
|
||
bind(".event-create", TravellerItemSheet.#onCareerEventCreate);
|
||
bind(".event-delete", TravellerItemSheet.#onCareerEventDelete);
|
||
bind(".options-create", TravellerItemSheet.#onOptionCreate);
|
||
bind(".options-delete", TravellerItemSheet.#onOptionDelete);
|
||
bind(".modifiers-create", TravellerItemSheet.#onModifierCreate);
|
||
bind(".modifiers-delete", TravellerItemSheet.#onModifierDelete);
|
||
}
|
||
|
||
_activateTabGroups() {
|
||
for (const [group, activeTab] of Object.entries(this.tabGroups)) {
|
||
const nav = this.element.querySelector(`nav[data-group="${group}"], .horizontal-tabs`);
|
||
if (!nav) continue;
|
||
|
||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||
link.classList.toggle('active', link.dataset.tab === activeTab);
|
||
link.addEventListener('click', event => {
|
||
event.preventDefault();
|
||
this.tabGroups[group] = link.dataset.tab;
|
||
this.render();
|
||
});
|
||
});
|
||
|
||
this.element.querySelectorAll(`.itemsheet-panel [data-tab], [data-group="${group}"][data-tab]`).forEach(content => {
|
||
content.classList.toggle('active', content.dataset.tab === activeTab);
|
||
});
|
||
}
|
||
}
|
||
|
||
/** @override — process form data before submit (weight/qty/cost conversions + container logic) */
|
||
_prepareSubmitData(event, form, formData) {
|
||
const data = foundry.utils.expandObject(formData.object);
|
||
|
||
if (data.hasOwnProperty("weight")) {
|
||
data.system = data.system || {};
|
||
data.system.weight = MGT2Helper.convertWeightFromInput(data.weight);
|
||
delete data.weight;
|
||
}
|
||
|
||
if (data.system?.hasOwnProperty("quantity")) {
|
||
data.system.quantity = MGT2Helper.getIntegerFromInput(data.system.quantity);
|
||
}
|
||
|
||
if (data.system?.hasOwnProperty("cost")) {
|
||
data.system.cost = MGT2Helper.getIntegerFromInput(data.system.cost);
|
||
}
|
||
|
||
// Container/equipped logic
|
||
if (data.system?.hasOwnProperty("container") && this.document.system.hasOwnProperty("equipped")) {
|
||
const equippedChange = this.document.system.equipped !== data.system.equipped;
|
||
const containerChange = this.document.system.container?.id !== data.system.container?.id;
|
||
|
||
if (equippedChange && data.system.equipped === true) {
|
||
data.system.container = { id: "" };
|
||
} else if (containerChange && data.system.container?.id !== "" && this.document.system.container?.id === "") {
|
||
data.system.equipped = false;
|
||
}
|
||
}
|
||
|
||
return foundry.utils.flattenObject(data);
|
||
}
|
||
|
||
// =========================================================
|
||
// Actions
|
||
// =========================================================
|
||
|
||
static async #onCareerEventCreate(event) {
|
||
event.preventDefault();
|
||
const events = this.document.system.events;
|
||
let newEvents;
|
||
if (!events || events.length === 0) {
|
||
newEvents = [{ age: "", description: "" }];
|
||
} else {
|
||
newEvents = [...events, { age: "", description: "" }];
|
||
}
|
||
return this.document.update({ system: { events: newEvents } });
|
||
}
|
||
|
||
static async #onCareerEventDelete(event, target) {
|
||
event.preventDefault();
|
||
const element = target.closest("[data-events-part]");
|
||
const index = Number(element.dataset.eventsPart);
|
||
const events = foundry.utils.deepClone(this.document.system.events);
|
||
const newEvents = Object.entries(events)
|
||
.filter(([key]) => Number(key) !== index)
|
||
.map(([, val]) => val);
|
||
return this.document.update({ system: { events: newEvents } });
|
||
}
|
||
|
||
static async #onOptionCreate(event, target) {
|
||
event.preventDefault();
|
||
const property = target.dataset.property;
|
||
const options = this.document.system[property];
|
||
let newOptions;
|
||
if (!options || options.length === 0) {
|
||
newOptions = [{ name: "", description: "" }];
|
||
} else {
|
||
newOptions = [...options, { name: "", description: "" }];
|
||
}
|
||
return this.document.update({ [`system.${property}`]: newOptions });
|
||
}
|
||
|
||
static async #onOptionDelete(event, target) {
|
||
event.preventDefault();
|
||
const element = target.closest("[data-options-part]");
|
||
const property = element.dataset.property;
|
||
const index = Number(element.dataset.optionsPart);
|
||
const options = foundry.utils.deepClone(this.document.system[property]);
|
||
const newOptions = Object.entries(options)
|
||
.filter(([key]) => Number(key) !== index)
|
||
.map(([, val]) => val);
|
||
return this.document.update({ [`system.${property}`]: newOptions });
|
||
}
|
||
|
||
static async #onModifierCreate(event) {
|
||
event.preventDefault();
|
||
const modifiers = this.document.system.modifiers;
|
||
let newModifiers;
|
||
if (!modifiers || modifiers.length === 0) {
|
||
newModifiers = [{ characteristic: "Endurance", value: null }];
|
||
} else {
|
||
newModifiers = [...modifiers, { characteristic: "Endurance", value: null }];
|
||
}
|
||
return this.document.update({ system: { modifiers: newModifiers } });
|
||
}
|
||
|
||
static async #onModifierDelete(event, target) {
|
||
event.preventDefault();
|
||
const element = target.closest("[data-modifiers-part]");
|
||
const index = Number(element.dataset.modifiersPart);
|
||
const modifiers = foundry.utils.deepClone(this.document.system.modifiers);
|
||
const newModifiers = Object.entries(modifiers)
|
||
.filter(([key]) => Number(key) !== index)
|
||
.map(([, val]) => val);
|
||
return this.document.update({ system: { modifiers: newModifiers } });
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Define a set of template paths to pre-load
|
||
* Pre-loaded templates are compiled and cached for fast access when rendering
|
||
* @return {Promise}
|
||
*/
|
||
const preloadHandlebarsTemplates = async function() {
|
||
|
||
const templatePaths = [
|
||
"systems/mgt2/templates/items/armor-sheet.html",
|
||
"systems/mgt2/templates/items/career-sheet.html",
|
||
"systems/mgt2/templates/items/computer-sheet.html",
|
||
"systems/mgt2/templates/items/contact-sheet.html",
|
||
"systems/mgt2/templates/items/container-sheet.html",
|
||
"systems/mgt2/templates/items/disease-sheet.html",
|
||
"systems/mgt2/templates/items/equipment-sheet.html",
|
||
"systems/mgt2/templates/items/item-sheet.html",
|
||
"systems/mgt2/templates/items/species-sheet.html",
|
||
"systems/mgt2/templates/items/talent-sheet.html",
|
||
"systems/mgt2/templates/items/weapon-sheet.html",
|
||
"systems/mgt2/templates/items/parts/sheet-configuration.html",
|
||
"systems/mgt2/templates/items/parts/sheet-physical-item.html",
|
||
"systems/mgt2/templates/roll-prompt.html",
|
||
"systems/mgt2/templates/chat/roll.html",
|
||
//"systems/mgt2/templates/chat/roll-characteristic.html",
|
||
"systems/mgt2/templates/actors/actor-config-sheet.html",
|
||
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
|
||
"systems/mgt2/templates/actors/trait-sheet.html",
|
||
"systems/mgt2/templates/actors/creature-sheet.html",
|
||
"systems/mgt2/templates/actors/creature-roll-prompt.html",
|
||
"systems/mgt2/templates/chat/creature-roll.html",
|
||
"systems/mgt2/templates/editor-fullview.html"
|
||
];
|
||
|
||
return loadTemplates(templatePaths);
|
||
};
|
||
|
||
class ChatHelper {
|
||
|
||
static setupCardListeners(message, element, messageData) {
|
||
if (!message || !element) {
|
||
return;
|
||
}
|
||
element.querySelectorAll('button[data-action="rollDamage"]').forEach(el => {
|
||
el.addEventListener('click', async event => {
|
||
await this._processRollDamageButtonEvent(message, event);
|
||
});
|
||
});
|
||
|
||
element.querySelectorAll('button[data-action="damage"]').forEach(el => {
|
||
el.addEventListener('click', async event => {
|
||
await this._applyChatCardDamage(message, event);
|
||
});
|
||
});
|
||
|
||
element.querySelectorAll('button[data-action="healing"]').forEach(el => {
|
||
el.addEventListener('click', async event => {
|
||
ui.notifications.warn("healing");
|
||
});
|
||
});
|
||
|
||
element.querySelectorAll('button[data-index]').forEach(el => {
|
||
el.addEventListener('click', async event => {
|
||
await this._processRollButtonEvent(message, event);
|
||
});
|
||
});
|
||
}
|
||
|
||
static async _processRollButtonEvent(message, event) {
|
||
event.preventDefault();
|
||
event.stopPropagation();
|
||
let buttons = message.flags.mgt2.buttons;
|
||
const index = event.target.dataset.index;
|
||
const button = buttons[index];
|
||
let roll = await new Roll(button.formula, {}).roll();
|
||
|
||
const chatData = {
|
||
user: game.user.id,
|
||
speaker: message.speaker,
|
||
formula: roll._formula,
|
||
tooltip: await roll.getTooltip(),
|
||
total: Math.round(roll.total * 100) / 100,
|
||
rollObjectName: button.message.objectName,
|
||
rollMessage: MGT2Helper.format(button.message.flavor, Math.round(roll.total * 100) / 100),
|
||
};
|
||
|
||
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
|
||
chatData.content = html;
|
||
return roll.toMessage(chatData);
|
||
}
|
||
|
||
static async _processRollDamageButtonEvent(message, event) {
|
||
event.preventDefault();
|
||
event.stopPropagation();
|
||
let rollFormula = message.flags.mgt2.damage.formula;
|
||
|
||
let roll = await new Roll(rollFormula, {}).roll();
|
||
|
||
let speaker;
|
||
let selectTokens = canvas.tokens.controlled;
|
||
if (selectTokens.length > 0) {
|
||
speaker = selectTokens[0].actor;
|
||
} else {
|
||
speaker = game.user.character;
|
||
}
|
||
|
||
let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " " + game.i18n.localize("MGT2.Actor.Damage") : null;
|
||
|
||
const chatData = {
|
||
user: game.user.id,
|
||
speaker: ChatMessage.getSpeaker({ actor: speaker }),
|
||
formula: roll._formula,
|
||
tooltip: await roll.getTooltip(),
|
||
total: Math.round(roll.total * 100) / 100,
|
||
showButtons: true,
|
||
hasDamage: true,
|
||
rollTypeName: rollTypeName,
|
||
rollObjectName: message.flags.mgt2.damage.rollObjectName
|
||
};
|
||
|
||
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
|
||
chatData.content = html;
|
||
|
||
return roll.toMessage(chatData);
|
||
}
|
||
|
||
static _applyChatCardDamage(message, event) {
|
||
const roll = message.rolls[0];
|
||
return Promise.all(canvas.tokens.controlled.map(t => {
|
||
const a = t.actor;
|
||
return a.applyDamage(roll.total);
|
||
}));
|
||
}
|
||
}
|
||
|
||
const registerSettings = function () {
|
||
|
||
game.settings.register("mgt2", "theme", {
|
||
name: "MGT2.Settings.theme.name",
|
||
hint: "MGT2.Settings.theme.hint",
|
||
scope: "client",
|
||
config: true,
|
||
default: "black-and-red",
|
||
type: String,
|
||
choices: {
|
||
"black-and-red": "MGT2.Themes.BlackAndRed",
|
||
"mwamba": "MGT2.Themes.Mwamba",
|
||
"blue": "MGT2.Themes.Blue"
|
||
},
|
||
requiresReload: true
|
||
});
|
||
|
||
game.settings.register('mgt2', 'usePronouns', {
|
||
name: "MGT2.Settings.usePronouns.name",
|
||
hint: "MGT2.Settings.usePronouns.hint",
|
||
default: false,
|
||
scope: 'world',
|
||
type: Boolean,
|
||
config: true,
|
||
requiresReload: false
|
||
});
|
||
|
||
game.settings.register('mgt2', 'useGender', {
|
||
name: "MGT2.Settings.useGender.name",
|
||
hint: "MGT2.Settings.useGender.hint",
|
||
default: false,
|
||
scope: 'world',
|
||
type: Boolean,
|
||
config: true,
|
||
requiresReload: false
|
||
});
|
||
|
||
game.settings.register('mgt2', 'showLife', {
|
||
name: "MGT2.Settings.showLife.name",
|
||
hint: "MGT2.Settings.showLife.hint",
|
||
default: false,
|
||
scope: 'world',
|
||
type: Boolean,
|
||
config: true,
|
||
requiresReload: false
|
||
});
|
||
|
||
// game.settings.register('mgt2', 'useWeightMetric', {
|
||
// name: "MGT2.Settings.useWeightMetric.name",
|
||
// hint: "MGT2.Settings.useWeightMetric.hint",
|
||
// default: true,
|
||
// scope: 'world',
|
||
// type: Boolean,
|
||
// config: true,
|
||
// requiresReload: true
|
||
// });
|
||
|
||
// game.settings.register('mgt2', 'useDistanceMetric', {
|
||
// name: "MGT2.Settings.useDistanceMetric.name",
|
||
// hint: "MGT2.Settings.useDistanceMetric.hint",
|
||
// default: true,
|
||
// scope: 'world',
|
||
// type: Boolean,
|
||
// config: true,
|
||
// requiresReload: true
|
||
// });
|
||
|
||
// game.settings.register('mgt2', 'showTrash', {
|
||
// name: "Show Trash tab to Player",
|
||
// hint: "Player can see the Trash tab and recover item",
|
||
// default: false,
|
||
// scope: 'world',
|
||
// type: Boolean,
|
||
// config: true,
|
||
// requiresReload: false
|
||
// });
|
||
|
||
/*game.settings.register('mgt2', 'containerDropIn', {
|
||
name: "Test",
|
||
hint: "Mon hint",
|
||
default: true,
|
||
scope: 'client',
|
||
type: Boolean,
|
||
config: true
|
||
});*/
|
||
};
|
||
|
||
function registerHandlebarsHelpers() {
|
||
Handlebars.registerHelper('showDM', function (dm) {
|
||
if (dm === 0) return "0";
|
||
if (dm > 0) return `+${dm}`;
|
||
if (dm < 0) return `${dm}`;
|
||
return "";
|
||
});
|
||
}
|
||
|
||
Hooks.once("init", async function () {
|
||
CONFIG.MGT2 = MGT2;
|
||
CONFIG.Combat.initiative = {
|
||
formula: "2d6 + @initiative",
|
||
decimals: 2
|
||
};
|
||
|
||
CONFIG.Actor.trackableAttributes = {
|
||
character: {
|
||
bar: ["life",
|
||
"characteristics.strength",
|
||
"characteristics.dexterity",
|
||
"characteristics.endurance",
|
||
"characteristics.intellect",
|
||
"characteristics.education",
|
||
"characteristics.social",
|
||
"characteristics.morale",
|
||
"characteristics.luck",
|
||
"characteristics.sanity",
|
||
"characteristics.charm",
|
||
"characteristics.psionic",
|
||
"characteristics.other"
|
||
],
|
||
value: ["life.value",
|
||
"health.radiations",
|
||
"characteristics.strength.value",
|
||
"characteristics.dexterity.value",
|
||
"characteristics.endurance.value",
|
||
"characteristics.intellect.value",
|
||
"characteristics.education.value",
|
||
"characteristics.social.value",
|
||
"characteristics.morale.value",
|
||
"characteristics.luck.value",
|
||
"characteristics.sanity.value",
|
||
"characteristics.charm.value",
|
||
"characteristics.psionic.value",
|
||
"characteristics.other.value"]
|
||
},
|
||
creature: {
|
||
bar: ["life"],
|
||
value: ["life.value", "life.max", "speed", "armor", "psi"]
|
||
}
|
||
};
|
||
|
||
game.mgt2 = {
|
||
TravellerActor,
|
||
TravellerItem
|
||
};
|
||
|
||
registerHandlebarsHelpers();
|
||
registerSettings();
|
||
|
||
CONFIG.Combatant.documentClass = MGT2Combatant;
|
||
CONFIG.Actor.documentClass = TravellerActor;
|
||
CONFIG.Item.documentClass = TravellerItem;
|
||
|
||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
|
||
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" });
|
||
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCreatureSheet, { types: ["creature"], makeDefault: true, label: "Creature Sheet" });
|
||
|
||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||
foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
|
||
|
||
Object.assign(CONFIG.Actor.dataModels, {
|
||
"character": CharacterData,
|
||
"vehicule": VehiculeData,
|
||
"creature": CreatureData
|
||
});
|
||
|
||
Object.assign(CONFIG.Item.dataModels, {
|
||
"item": ItemData,
|
||
"equipment": EquipmentData,
|
||
"disease": DiseaseData,
|
||
"career": CareerData,
|
||
"talent": TalentData,
|
||
"contact": ContactData,
|
||
"weapon": WeaponData,
|
||
"computer": ComputerData,
|
||
"armor": ArmorData,
|
||
"container": ItemContainerData,
|
||
"species": SpeciesData
|
||
});
|
||
|
||
|
||
Hooks.on("renderChatMessageHTML", (message, element, messageData) => {
|
||
ChatHelper.setupCardListeners(message, element, messageData);
|
||
});
|
||
|
||
// Preload template partials
|
||
await preloadHandlebarsTemplates();
|
||
});
|
||
|
||
export { MGT2 };
|
||
//# sourceMappingURL=mgt2.bundle.js.map
|