14 Commits

Author SHA1 Message Date
783d4a16e6 Remove assets/regles from remote (keep local) 2026-04-19 10:57:28 +02:00
fa1c02caa6 Migrate to FoundryVTT v13 AppV2 +
│ DataModels
│
│ - Reorganize DataModels into src/module/models/ (one .mjs per type)
│ - Create AppV2 actor/item sheets (HandlebarsApplicationMixin)…
2026-04-19 10:55:44 +02:00
86b2cd5777 Migrate to FoundryVTT v13 AppV2 +
│ DataModels
│
│ - Reorganize DataModels into src/module/models/ (one .mjs per type)
│ - Create AppV2 actor/item sheets (HandlebarsApplicationMixin)…
2026-04-19 10:54:43 +02:00
e3002dd602 Migration FOundry v13/v14 2026-04-19 00:43:33 +02:00
JDR-Ninja
89b3e401a4 Ajouter les sources 2025-06-20 08:43:33 -04:00
JDR-Ninja
f1c4f43c66 Update .gitignore
add src
2025-06-20 08:38:31 -04:00
JDR-Ninja
78ad10918c Merge pull request #4 from cbeach512/#3-Resolve-MGT2-module-deprecation-warnings-for-grid-settings
fix: system.json deprecation warnings
2025-06-20 08:35:53 -04:00
Chad Beach
770e80fd3d updated CHANGELOG.md 2024-08-19 23:42:36 -06:00
Chad Beach
d63526831c change grid to dict 2024-08-19 23:37:08 -06:00
Chad Beach
7f10f617c4 update grid settings calls 2024-08-19 22:51:22 -06:00
JDR-Ninja
5de3533691 Calcul du poids 2024-05-25 08:33:45 -04:00
JDR-Ninja
11a10bbbfc Migration V12 2024-05-24 15:55:48 -04:00
JDR-Ninja
47dd386fe0 Ajustements 2024-05-16 22:06:56 -04:00
JDR-Ninja
c05855fd39 v0.1.2 2024-05-16 21:57:22 -04:00
80 changed files with 9364 additions and 3555 deletions

372
.gitignore vendored
View File

@@ -1,6 +1,3 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
@@ -10,353 +7,8 @@
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
@@ -364,18 +16,6 @@ ASALocalRun/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
@@ -387,12 +27,6 @@ FodyWeavers.xsd
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
mgt2.zip
assets/regles/
.github

34
CHANGELOG.md Normal file
View File

@@ -0,0 +1,34 @@
* `system.json` no longer generates warnings ([#3](https://github.com/JDR-Ninja/foundryvtt-mgt2/issues/3))
## [0.1.4] (2024-05-25)
### Correctifs
* Erreur lors du calcul du poids lors de différent événement (Drop, Delete)
## [0.1.3] (2024-05-24)
### Correctifs
* Localisation
* Ajouter valeur de la difficulté dans le label
### Features
* Support de la v12
## [0.1.2] (2024-05-16)
### Correctifs
* Affichage de la difficulté pour les Talents Psioniques
* Ajout de scrollbar dans la feuille de personnage
* Drag & Drop sur la fiche des Carrières, Maladies, Contacts, Espèces
* Retrait du style sur les messages (le temps d'uniformiser les messages)
* Différents ajustements css
### Features
* Thème Bleu
* Amélioration du modèle Espèce
* Ajout des champs : Description Détaillée, Modificateurs (tableau) et Traits (tableau)
* Lors du Drop d'une Espèce, copie des informations sur la fiche
* Ajout de la Durée pour les Talents Psioniques
* Bouton pour le jet de la Durée des Talents Psionique sur les messages
* Ajout de la difficulté sur la fenêtre des Jets
* Affichage du succès et de l'échec sur les messages

View File

@@ -15,9 +15,13 @@
"TYPES.Actor.vehicule": "Vehicule",
"TYPES.Actor.container": "Container (backpack, chest)",
"MGT2": {
"Save": "Save",
"Cancel": "Cancel",
"Close": "Close",
"Themes": {
"BlackAndRed": "Classic Traveller Cover",
"Mwamba": "Oppa Mwamba Style"
"Mwamba": "Oppa Mwamba Style",
"Blue": "Blue"
},
"Settings": {
"theme": {
@@ -57,6 +61,8 @@
"NewCareer":"New Career",
"AddCareer":"Add Career",
"EditCareer":"Edit Career",
"EditTrait":"Éditer Trait",
"DeleteTrait": "Supprimer Trait",
"DeleteCareer":"Delete Career",
"NewSkill":"New Skill",
"DeleteSkill":"Delete Skill",
@@ -117,6 +123,8 @@
"NewArmor": "New Armor",
"NewAugment": "New Augment",
"NewContact": "New Contact",
"NewComputer": "New Computer",
"NewContainer": "New Container",
"NewDisease": "New Diseases",
"NewEquipment": "New Equipment",
"NewItem": "New Item",
@@ -136,6 +144,7 @@
"ShowMinMax": "Show Min/Max",
"ShowPsionicTalents": "Show Psionic Talents",
"Skills": "Skills",
"TabSkills": "Traits & Compétences",
"States": "States",
"StoreEquipment": "Store Equipment",
"StoreItem": "Store Item",
@@ -243,14 +252,14 @@
},
"Difficulty": {
"NA": "Not Applicable",
"Simple": "Simple",
"Easy": "Easy",
"Routine": "Routine",
"Average": "Average",
"Difficult": "Difficult",
"VeryDifficult": "Very Difficult",
"Formidable": "Formidable",
"Impossible": "Impossible"
"Simple": "Simple (2)",
"Easy": "Easy (4)",
"Routine": "Routine (6)",
"Average": "Average (8)",
"Difficult": "Difficult (10)",
"VeryDifficult": "Very Difficult (12)",
"Formidable": "Formidable (14)",
"Impossible": "Impossible (16)"
},
"PsionicReach": {
"NA": "N/A",
@@ -344,10 +353,13 @@
"Chat": {
"Roll": {
"ApplyDamages": "Apply Damages",
"Damages": "Roll damages"
"Damages": "Roll damages",
"Success": "Success",
"Failure": "Failure"
}
},
"Items": {
"SelectAll": "(all)",
"Age": "Age",
"Armor": "Armor",
"Armors": "Armors",
@@ -367,10 +379,12 @@
"Cost": "Cost",
"Damage": "Damage",
"Description": "Description",
"DetailedDescription": "Detailled Description",
"Details": "Details",
"Disease": "Disease",
"Diseases": "Diseases",
"Difficulty": "Difficulty",
"Duration": "Duration",
"Equipped": "Equipped",
"Equipment": "Equipment",
"Equipments": "Equipments",
@@ -387,6 +401,9 @@
"LockedDescription": "Locked Description",
"Magazine": "Magazine",
"MagazineCost": "Magazine Cost",
"Modifier": "Modifier",
"Modifiers": "Modifiers",
"Name": "Name",
"Nickname": "Nickname",
"NotProficient": "Not proficient (-3)",
"Notes": "Notes",
@@ -408,6 +425,7 @@
"Relation": "Relation",
"Relations": "Relations",
"Skill": "Skill",
"PsySkill": "Psy Skill",
"Speciality": "Speciality",
"Status": "Status",
"Storage": "Storage",
@@ -417,12 +435,18 @@
"Terms": "Terms",
"Title": "Title",
"Trait": "Trait",
"Traits": "Traits",
"Type": "Type",
"Weapon": "Weapon",
"Weapons": "Weapons",
"Weight": "Weight",
"Weightless": "Weightless",
"Quantity": "Quantity"
},
"Durations": {
"Seconds": "Seconds",
"Minutes": "Minutes",
"Heures": "Hours"
}
}
}

View File

@@ -15,9 +15,13 @@
"TYPES.Actor.vehicule": "Véhicule",
"TYPES.Actor.container": "Contenant (sac, coffre)",
"MGT2": {
"Save": "Sauvegarder",
"Cancel": "Annuler",
"Close": "Fermer",
"Themes": {
"BlackAndRed": "Couverture Classique Traveller",
"Mwamba": "Oppa Mwamba Style"
"Mwamba": "Oppa Mwamba Style",
"Blue": "Bleu"
},
"Settings": {
"theme": {
@@ -25,7 +29,7 @@
"hint": "Choisissez un thème"
},
"useWeightMetric": {
"name": "Utiliser le Système Métrique pour le Poid",
"name": "Utiliser le Système Métrique pour le Poids",
"hint": "kilogramme (kg) au lieu de la livre (lbs)"
},
"useDistanceMetric": {
@@ -57,6 +61,8 @@
"NewCareer":"Nouvelle Carrière",
"AddCareer":"Ajouter Carrière",
"EditCareer":"Éditer Carrière",
"EditTrait":"Éditer Trait",
"DeleteTrait": "Supprimer Trait",
"DeleteCareer":"Supprimer Carrière",
"NewSkill":"Nouvelle Compétence",
"DeleteSkill":"Supprimer Compétence",
@@ -117,6 +123,8 @@
"NewArmor": "Nouvelle Armure",
"NewAugment": "Nouvelle Augmentation",
"NewContact": "Nouveau Contact",
"NewContainer": "Nouveau Conteneur",
"NewComputer": "Nouvel Ordinateur",
"NewDisease": "Nouvelle Maladie",
"NewEquipment": "Nouvelle Équipement",
"NewItem": "Nouveau Objet",
@@ -136,6 +144,7 @@
"ShowMinMax": "Afficher le Min/Max",
"ShowPsionicTalents": "Afficher les Talents Psy",
"Skills": "Compétences",
"TabSkills": "Traits & Compétences",
"States": "États",
"StoreEquipment": "Entreposer Équipement",
"StoreItem": "Entreposer Objet",
@@ -243,14 +252,14 @@
},
"Difficulty": {
"NA": "N/A",
"Simple": "Simple",
"Easy": "Facile",
"Routine": "Routine",
"Average": "Moyenne",
"Difficult": "Difficile",
"VeryDifficult": "Très Difficile",
"Formidable": "Formidable",
"Impossible": "Impossible"
"Simple": "Simple (2)",
"Easy": "Facile (4)",
"Routine": "Routine (6)",
"Average": "Moyenne (8)",
"Difficult": "Difficile (10)",
"VeryDifficult": "Très Difficile (12)",
"Formidable": "Formidable (14)",
"Impossible": "Impossible (16)"
},
"PsionicReach": {
"NA": "N/A",
@@ -344,10 +353,13 @@
"Chat": {
"Roll": {
"ApplyDamages": "Appliquer Dégâts",
"Damages": "Lancer les Dégâts"
"Damages": "Lancer les Dégâts",
"Success": "Succès",
"Failure": "Échec"
}
},
"Items": {
"SelectAll": "(tous)",
"Age": "Âge",
"Armor": "Armure",
"Armors": "Armures",
@@ -367,10 +379,12 @@
"Cost": "Coût",
"Damage": "Dégâts",
"Description": "Description",
"DetailedDescription": "Desc. Détailée",
"Details": "Détails",
"Difficulty": "Difficulté",
"Disease": "Maladie",
"Diseases": "Maladies",
"Duration": "Durée",
"Equipped": "Équipé",
"Equipment": "Équipement",
"Equipments": "Équipements",
@@ -387,6 +401,9 @@
"LockedDescription": "Description Verrouillé",
"Magazine": "Chargeur",
"MagazineCost": "Coût du Chargeur",
"Modifier": "Modificateur",
"Modifiers": "Modificateurs",
"Name": "Nom",
"Nickname": "Surnom",
"NotProficient": "Incompétent (-3)",
"Notes": "Notes",
@@ -395,7 +412,7 @@
"Options": "Options",
"PSICost": "Coût PSI",
"Powered": "Alimenté",
"Processing": "Traitement",
"Processing": "Capacité de Traitement",
"Protection": "Protection",
"PsionicSkill": "Compétence Psionique",
"Qty": "Qté",
@@ -408,6 +425,7 @@
"Relation": "Relation",
"Relations": "Relations",
"Skill": "Compétence",
"PsySkill": "Comp. Psionique",
"Speciality": "Spécialité",
"Status": "Statut",
"Storage": "Stockage",
@@ -417,12 +435,18 @@
"Terms": "Termes",
"Title": "Titre",
"Trait": "Trait",
"Traits": "Traits",
"Type": "Type",
"Weapon": "Arme",
"Weapons": "Armes",
"Weight": "Poid",
"Weightless": "Aucun Poid",
"Weight": "Poids",
"Weightless": "Aucun Poids",
"Quantity": "Quantité"
},
"Durations": {
"Seconds": "Secondes",
"Minutes": "Minutes",
"Heures": "Heures"
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

8
package.json Normal file
View File

@@ -0,0 +1,8 @@
{
"name": "foundryvtt-mgt2",
"description": "Mongoose Traveller 2nd Edition for FoundryVTT",
"scripts": {
"build": "rollup -c rollup.config.mjs",
"watch": "rollup -c rollup.config.mjs --watch"
}
}

8
rollup.config.mjs Normal file
View File

@@ -0,0 +1,8 @@
export default {
input: 'src/module/core.js',
output: {
file: 'mgt2.bundle.js',
format: 'es',
sourcemap: true,
},
};

View File

@@ -0,0 +1,91 @@
import { ActorCharacter } from "./character.js";
export class MGT2Combatant extends Combatant {
}
export class TravellerActor extends Actor {
prepareDerivedData() {
if (this.type === "character") {
this.system.initiative = ActorCharacter.getInitiative(this);
}
}
async _preCreate(data, options, user) {
if ( (await super._preCreate(data, options, user)) === false ) return false;
if (this.type === "character") {
ActorCharacter.preCreate(this, data, options, user);
}
}
async _onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId) {
await super._onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId);
if (this.type === "character") {
await ActorCharacter.onDeleteDescendantDocuments(this, parent, collection, documents, ids, options, userId);
}
}
async _onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
//console.log("_onUpdateDescendantDocuments");
if (this.type === "character") {
await ActorCharacter.onUpdateDescendantDocuments(this, parent, collection, documents, changes, options, userId);
}
}
async _preUpdate(changed, options, user) {
if ((await super._preUpdate(changed, options, user)) === false) return false;
if (this.type === "character") {
await ActorCharacter.preUpdate(this, changed, options, user);
}
}
getInitiative($this) {
if (this.type === "character") {
return ActorCharacter.getInitiative(this);
}
}
applyDamage(amount) {
if (this.type === "character") {
ActorCharacter.applyDamage(this, amount);
}
}
getContainers() {
if (this.type === "character") {
return ActorCharacter.getContainers(this);
}
return [];
}
getComputers() {
if (this.type === "character") {
return ActorCharacter.getComputers(this);
}
return [];
}
getSkills() {
if (this.type === "character") {
return ActorCharacter.getSkills(this);
}
return [];
}
async recalculateWeight() {
if (this.type === "character") {
return ActorCharacter.recalculateWeight(this);
}
}
}

View File

@@ -0,0 +1,73 @@
const { DialogV2 } = foundry.applications.api;
const { renderTemplate } = foundry.applications.handlebars;
const { FormDataExtended } = foundry.applications.ux;
async function _dialogWithForm(title, templatePath, templateData) {
const htmlContent = await renderTemplate(templatePath, templateData);
const theme = game.settings.get("mgt2", "theme");
return await DialogV2.wait({
window: { title },
content: htmlContent,
rejectClose: false,
buttons: [
{
action: "submit",
label: game.i18n.localize("MGT2.Save"),
icon: '<i class="fa-solid fa-floppy-disk"></i>',
default: true,
callback: (event, button, dialog) => {
return new FormDataExtended(dialog.element.querySelector('form')).object;
}
}
]
});
}
export class CharacterPrompts {
static async openConfig(system) {
return _dialogWithForm(
"Configuration",
"systems/mgt2/templates/actors/actor-config-sheet.html",
{ config: CONFIG.MGT2, system }
);
}
static async openCharacteristic(name, show, showMax, showAll = false) {
return _dialogWithForm(
"Configuration: " + name,
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
{ name, show, showMax, showAll }
);
}
static async openTraitEdit(data) {
const title = data.name ?? game.i18n.localize("MGT2.Actor.EditTrait");
return _dialogWithForm(
title,
"systems/mgt2/templates/actors/trait-sheet.html",
{ config: CONFIG.MGT2, data }
);
}
static async openEditorFullView(title, html) {
const htmlContent = await renderTemplate("systems/mgt2/templates/editor-fullview.html", {
config: CONFIG.MGT2,
html
});
const theme = game.settings.get("mgt2", "theme");
await DialogV2.wait({
window: { title },
content: htmlContent,
rejectClose: false,
buttons: [
{
action: "close",
label: game.i18n.localize("MGT2.Close") || "Fermer",
default: true,
callback: () => null
}
]
});
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,452 @@
export class ActorCharacter {
static preCreate($this, data, options, user) {
$this.updateSource({ prototypeToken: { actorLink: true } }) // QoL
}
static prepareData(actorData) {
actorData.initiative = this.getInitiative(actorData);
}
static getInitiative($this) {
let c = $this.system.config.initiative;
return $this.system.characteristics[c].dm;
}
static async onDeleteDescendantDocuments($this, parent, collection, documents, ids, options, userId) {
const toDeleteIds = [];
const itemToUpdates = [];
for (let d of documents) {
if (d.type === "container") {
// Delete content
for (let item of $this.items) {
if (item.system.hasOwnProperty("container") && item.system.container.id === d._id)
toDeleteIds.push(item._id);
}
} else if (d.type === "computer") {
// Eject software
for (let item of $this.items) {
if (item.system.hasOwnProperty("software") && item.system.computerId === d._id) {
let clone = foundry.utils.deepClone(item);
clone.system.software.computerId = "";
itemToUpdates.push(clone);
}
}
}
}
if (toDeleteIds.length > 0)
await $this.deleteEmbeddedDocuments("Item", toDeleteIds);
if (itemToUpdates.length > 0)
await $this.updateEmbeddedDocuments('Item', itemToUpdates);
await this.recalculateWeight($this);
}
static async onUpdateDescendantDocuments($this, parent, collection, documents, changes, options, userId) {
await this.calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId);
await this.calculComputers($this, parent, collection, documents, changes, options, userId);
}
static async calculComputers($this, parent, collection, documents, changes, options, userId) {
let change;
let i = 0;
let recalculProcessing = false;
for (let d of documents) {
if (changes[i].hasOwnProperty("system")) {
change = changes[i];
if (d.type === "item" && d.system.subType === "software") {
if (change.system.software.hasOwnProperty("bandwidth") || change.system.software.hasOwnProperty("computerId")) {
recalculProcessing = true;
break;
}
}
}
}
if (recalculProcessing) {
let updatedComputers = [];
let computerChanges = {};
let computers = [];
for (let item of $this.items) {
if (item.system.trash === true) continue;
if (item.type === "computer") {
computers.push(item);
computerChanges[item._id] = { processingUsed: 0 };
}
}
for (let item of $this.items) {
if (item.type !== "item" && item.system.subType !== "software") continue;
if (item.system.software.hasOwnProperty("computerId") && item.system.software.computerId !== "") {
computerChanges[item.system.software.computerId].processingUsed += item.system.software.bandwidth;
}
}
for (let computer of computers) {
let newProcessingUsed = computerChanges[computer._id].processingUsed;
if (computer.system.processingUsed !== newProcessingUsed) {
const cloneComputer = foundry.utils.deepClone($this.getEmbeddedDocument("Item", computer._id));
cloneComputer.system.processingUsed = newProcessingUsed;
cloneComputer.system.overload = cloneComputer.system.processingUsed > cloneComputer.system.processing;
updatedComputers.push(cloneComputer);
}
}
if (updatedComputers.length > 0) {
await $this.updateEmbeddedDocuments('Item', updatedComputers);
}
}
}
static async calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId) {
let recalculEncumbrance = false;
let recalculWeight = false;
let change;
let i = 0;
for (let d of documents) {
if (changes[i].hasOwnProperty("system")) {
change = changes[i];
if (d.type === "armor" ||
d.type === "computer" ||
d.type === "gear" ||
d.type === "item" ||
d.type === "weapon") {
if (change.system.hasOwnProperty("quantity") ||
change.system.hasOwnProperty("weight") ||
change.system.hasOwnProperty("weightless") ||
change.system.hasOwnProperty("container") ||
change.system.hasOwnProperty("equipped") ||
d.type === "armor") {
recalculWeight = true;
}
} else if (d.type === "talent" && d.system.subType === "skill") {
if (change.system.level || (change.system?.hasOwnProperty("skill") && change.system?.skill.hasOwnProperty("reduceEncumbrance"))) {
recalculEncumbrance = true;
}
} else if (d.type === "container" && (change.system.hasOwnProperty("onHand") || change.system.hasOwnProperty("weightless"))) {
recalculWeight = true;
}
}
i++;
}
if (recalculEncumbrance || recalculWeight) {
const updateData = {};
this.recalculateArmor($this, updateData);
if (recalculEncumbrance) {
const str = $this.system.characteristics.strength.value;
const end = $this.system.characteristics.endurance.value;
let sumSkill = 0;
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
let normal = str + end + sumSkill;
let heavy = normal * 2;
updateData["system.states.encumbrance"] = $this.system.inventory.weight > normal;
updateData["system.inventory.encumbrance.normal"] = normal;
updateData["system.inventory.encumbrance.heavy"] = heavy;
}
if (recalculWeight)
await this.recalculateWeight($this, updateData);
else if (Object.keys(updateData).length > 0)
await $this.update(updateData);
}
}
static recalculateArmor($this, updateData) {
if (updateData === null || updateData === undefined)
updateData = {};
let armor = 0;
for (let item of $this.items) {
if (item.type === "armor") {
if (item.system.equipped === true && !isNaN(item.system.protection)) {
armor += (+item.system.protection || 0);
}
}
}
updateData["system.inventory.armor"] = armor;
return updateData;
}
static async recalculateWeight($this, updateData) {
if (updateData === null || updateData === undefined)
updateData = {};
let updatedContainers = [];
let containerChanges = {};
let containers = [];
// List all containers
for (let item of $this.items) {
if (item.system.trash === true) continue;
if (item.type === "container") {
containers.push(item);
containerChanges[item._id] = { count: 0, weight: 0 };
}
}
let onHandWeight = 0;
for (let item of $this.items) {
if (item.type === "container") continue;
if (item.system.hasOwnProperty("weightless") && item.system.weightless === true) continue;
let itemWeight = 0;
if (item.system.hasOwnProperty("weight")) {
let itemQty = item.system.quantity;
if (!isNaN(itemQty) && itemQty > 0) {
itemWeight = item.system.weight;
if (itemWeight > 0) {
itemWeight *= itemQty;
}
}
if (item.type === "armor") {
if (item.system.equipped === true) {
if (item.system.powered === true)
itemWeight = 0;
else
itemWeight *= 0.25; // mass of armor that is being worn by 75% OPTIONAL
}
}
if (item.system.container && item.system.container.id && item.system.container.id !== "") {
// bad deleted container id
if (containerChanges.hasOwnProperty(item.system.container.id)) {
containerChanges[item.system.container.id].weight += Math.round(itemWeight * 10) / 10;
containerChanges[item.system.container.id].count += item.system.quantity;
}
} else {
onHandWeight += Math.round(itemWeight * 10) / 10;
}
}
}
// Check containers new weight
for (let container of containers) {
let newWeight = containerChanges[container._id].weight;
let newCount = containerChanges[container._id].count;
if (container.system.weight !== newWeight || container.system.count !== newCount) {
updatedContainers.push({
_id: container._id,
"system.weight": newWeight,
"system.count": newCount,
});
if (container.system.onHand === true &&
(container.system.weight > 0 || container.system.weightless !== true)) {
onHandWeight += container.system.weight;
}
}
}
updateData["system.inventory.weight"] = onHandWeight;
updateData["system.states.encumbrance"] = onHandWeight > $this.system.inventory.encumbrance.normal;
await $this.update(updateData);
if (updatedContainers.length > 0) {
await $this.updateEmbeddedDocuments('Item', updatedContainers);
}
}
static async preUpdate($this, changed, options, user) {
// Calc encumbrance
const newStr = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
const newEnd = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
if ((newStr !== $this.system.characteristics.strength.value) || (newEnd !== $this.system.characteristics.endurance.value)) {
let sumSkill = 0;
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
let normal = newStr + newEnd + sumSkill;
let heavy = normal * 2;
foundry.utils.setProperty(changed, "system.inventory.encumbrance.normal", normal);
foundry.utils.setProperty(changed, "system.inventory.encumbrance.heavy", heavy);
}
//console.log(foundry.utils.getProperty(changed, "system.characteristics.strength.value"));
const characteristicModified = this.computeCharacteristics(changed);
const strengthValue = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
const strengthMax = foundry.utils.getProperty(changed, "system.characteristics.strength.max") ?? $this.system.characteristics.strength.max;
const dexterityValue = foundry.utils.getProperty(changed, "system.characteristics.dexterity.value") ?? $this.system.characteristics.dexterity.value;
const dexterityMax = foundry.utils.getProperty(changed, "system.characteristics.dexterity.max") ?? $this.system.characteristics.dexterity.max;
const enduranceValue = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
const enduranceMax = foundry.utils.getProperty(changed, "system.characteristics.endurance.max") ?? $this.system.characteristics.endurance.max;
const lifeValue = strengthValue + dexterityValue + enduranceValue;
const lifeMax = strengthMax + dexterityMax + enduranceMax;
if ($this.system.life.value !== lifeValue)
foundry.utils.setProperty(changed, "system.life.value", lifeValue);
if ($this.system.life.max !== lifeMax)
foundry.utils.setProperty(changed, "system.life.max", lifeMax);
if (characteristicModified && $this.system.personal.ucp === undefined || $this.system.personal.ucp === "") {
// calc
}
//}
// Apply changes in Actor size to Token width/height
// if ( "size" in (this.system.traits || {}) ) {
// const newSize = foundry.utils.getProperty(changed, "system.traits.size");
// if ( newSize && (newSize !== this.system.traits?.size) ) {
// let size = CONFIG.DND5E.tokenSizes[newSize];
// if ( !foundry.utils.hasProperty(changed, "prototypeToken.width") ) {
// changed.prototypeToken ||= {};
// changed.prototypeToken.height = size;
// changed.prototypeToken.width = size;
// }
// }
// }
}
// static applyHealing($this, amount) {
// if (isNaN(amount) || amount === 0) return;
// const strength = $this.system.characteristics.strength;
// const dexterity = $this.system.characteristics.dexterity;
// const endurance = $this.system.characteristics.endurance;
// const data = {
// strength: { value: strength.value },
// dexterity: { value: dexterity.value },
// endurance: { value: endurance.value }
// };
// $this.update({ system: { characteristics: data } });
// }
static applyDamage($this, amount) {
if (isNaN(amount) || amount === 0) return;
const rank1 = $this.system.config.damages.rank1;
const rank2 = $this.system.config.damages.rank2;
const rank3 = $this.system.config.damages.rank3;
const data = {};
data[rank1] = { value: $this.system.characteristics[rank1].value };
data[rank2] = { value: $this.system.characteristics[rank2].value };
data[rank3] = { value: $this.system.characteristics[rank3].value };
if (amount < 0) amount = Math.abs(amount);
for (const [key, rank] of Object.entries(data)) {
if (rank.value > 0) {
if (rank.value >= amount) {
rank.value -= amount;
amount = 0;
} else {
amount -= rank.value;
rank.value = 0;
}
rank.dm = this.getModifier(rank.value);
if (amount <= 0) break;
}
}
$this.update({ system: { characteristics: data } });
}
static getContainers($this) {
const containers = [];
for (let item of $this.items) {
if (item.type == "container") {
containers.push(item);
}
}
containers.sort(this.compareByName);
return containers;
}
static getComputers($this) {
const containers = [];
for (let item of $this.items) {
if (item.type == "computer") {
containers.push(item);
}
}
containers.sort(this.compareByName);
return containers;
}
static getSkills($this) {
const skills = [];
for (let item of $this.items) {
if (item.type === "talent" && item.system.subType === "skill") {
skills.push(item);
}
}
skills.sort(this.compareByName);
return skills;
}
static computeCharacteristics(changed) {
let modified = this.computeCharacteristic(changed, "strength");
if (this.computeCharacteristic(changed, "dexterity") && !modified) modified = true;
if (this.computeCharacteristic(changed, "endurance") && !modified) modified = true;
if (this.computeCharacteristic(changed, "intellect") && !modified) modified = true;
if (this.computeCharacteristic(changed, "education") && !modified) modified = true;
if (this.computeCharacteristic(changed, "social") && !modified) modified = true;
if (this.computeCharacteristic(changed, "morale") && !modified) modified = true;
if (this.computeCharacteristic(changed, "luck") && !modified) modified = true;
if (this.computeCharacteristic(changed, "sanity") && !modified) modified = true;
if (this.computeCharacteristic(changed, "charm") && !modified) modified = true;
if (this.computeCharacteristic(changed, "psionic") && !modified) modified = true;
if (this.computeCharacteristic(changed, "other") && !modified) modified = true;
return modified;
}
static computeCharacteristic(changed, name) {
//if (isNaN(c.value) || c.value <= 0) c.value = 0;
//c.dm = this._getModifier(c.value)
const path = `system.characteristics.${name}`;
const newValue = foundry.utils.getProperty(changed, path + ".value");// || this.system.characteristics[name].value;
if (newValue) {
const dm = this.getModifier(newValue);
foundry.utils.setProperty(changed, path + ".dm", dm);
return true;
}
return false;
}
static getModifier(value) {
if (isNaN(value) || value <= 0) return -3;
if (value >= 1 && value <= 2) return -2;
if (value >= 3 && value <= 5) return -1;
if (value >= 6 && value <= 8) return 0;
if (value >= 9 && value <= 11) return 1;
if (value >= 12 && value <= 14) return 2;
return 3;
}
static compareByName(a, b) {
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
return 0;
}
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
}
}

View File

@@ -0,0 +1,18 @@
export class VehiculeActorSheet extends ActorSheet {
static get defaultOptions() {
const options = super.defaultOptions;
//if (game.user.isGM || options.editable)
// options.dragDrop.push({ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" });
return foundry.utils.mergeObject(options, {
classes: ["mgt2", game.settings.get("mgt2", "theme"), "actor", "vehicule", "nopad"],
template: "systems/mgt2/templates/actors/vehicule-sheet.html",
width: 780,
//height: 600,
tabs: [
{ navSelector: ".sheet-sidebar", contentSelector: "form" }
]
});
}
}

View File

@@ -0,0 +1,4 @@
export { default as MGT2ActorSheet } from "./base-actor-sheet.mjs";
export { default as TravellerCharacterSheet } from "./character-sheet.mjs";
export { default as TravellerVehiculeSheet } from "./vehicule-sheet.mjs";
export { default as TravellerItemSheet } from "./item-sheet.mjs";

View File

@@ -0,0 +1,107 @@
const { HandlebarsApplicationMixin } = foundry.applications.api;
export default class MGT2ActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options);
this._sheetMode = this.constructor.SHEET_MODES.PLAY;
}
/** @override */
static DEFAULT_OPTIONS = {
classes: ["mgt2", "sheet", "actor"],
position: {
width: 780,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
dragDrop: [{ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" }],
actions: {
toggleSheet: MGT2ActorSheet.#onToggleSheet,
},
}
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
return this._sheetMode === this.constructor.SHEET_MODES.PLAY;
}
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
return this._sheetMode === this.constructor.SHEET_MODES.EDIT;
}
tabGroups = { sidebar: "health" }
/** @override */
async _prepareContext() {
const base = await super._prepareContext();
const actor = this.document;
return {
...base,
actor: actor,
// Flat shorthands for template backward-compat (AppV1 style)
name: actor.name,
img: actor.img,
cssClass: this.isEditable ? "editable" : "locked",
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: CONFIG.MGT2,
};
}
/** @override */
_onRender(context, options) {
super._onRender(context, options);
// Inject theme class dynamically (can't use game.settings in static DEFAULT_OPTIONS)
const theme = game.settings.get("mgt2", "theme");
if (theme) this.element.classList.add(theme);
this._activateTabGroups();
}
_activateTabGroups() {
for (const [group, activeTab] of Object.entries(this.tabGroups)) {
const nav = this.element.querySelector(`nav[data-group="${group}"]`);
if (!nav) continue;
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === activeTab);
link.addEventListener('click', event => {
event.preventDefault();
this.tabGroups[group] = link.dataset.tab;
this.render();
});
});
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab);
});
}
}
/** @override */
_canDragDrop(selector) {
return this.isEditable;
}
static async #onToggleSheet(event) {
event.preventDefault();
this._sheetMode = this.isPlayMode
? this.constructor.SHEET_MODES.EDIT
: this.constructor.SHEET_MODES.PLAY;
this.render();
}
}

View File

@@ -0,0 +1,847 @@
import MGT2ActorSheet from "./base-actor-sheet.mjs";
import { MGT2 } from "../../config.js";
import { MGT2Helper } from "../../helper.js";
import { RollPromptHelper } from "../../roll-prompt.js";
import { CharacterPrompts } from "../../actors/character-prompts.js";
export default class TravellerCharacterSheet extends MGT2ActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "character", "nopad"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "TYPES.Actor.character",
},
actions: {
...super.DEFAULT_OPTIONS.actions,
createItem: TravellerCharacterSheet.#onCreateItem,
editItem: TravellerCharacterSheet.#onEditItem,
deleteItem: TravellerCharacterSheet.#onDeleteItem,
equipItem: TravellerCharacterSheet.#onEquipItem,
itemStorageIn: TravellerCharacterSheet.#onItemStorageIn,
itemStorageOut: TravellerCharacterSheet.#onItemStorageOut,
softwareEject: TravellerCharacterSheet.#onSoftwareEject,
createContainer: TravellerCharacterSheet.#onContainerCreate,
editContainer: TravellerCharacterSheet.#onContainerEdit,
deleteContainer: TravellerCharacterSheet.#onContainerDelete,
roll: TravellerCharacterSheet.#onRoll,
openConfig: TravellerCharacterSheet.#onOpenConfig,
openCharacteristic: TravellerCharacterSheet.#onOpenCharacteristic,
traitCreate: TravellerCharacterSheet.#onTraitCreate,
traitEdit: TravellerCharacterSheet.#onTraitEdit,
traitDelete: TravellerCharacterSheet.#onTraitDelete,
openEditor: TravellerCharacterSheet.#onOpenEditor,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/mgt2/templates/actors/actor-sheet.html",
},
}
/** @override */
tabGroups = {
sidebar: "inventory",
characteristics: "core",
inventory: "onhand",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext();
const actor = this.document;
context.settings = {
weightUnit: "kg",
usePronouns: game.settings.get("mgt2", "usePronouns"),
useGender: game.settings.get("mgt2", "useGender"),
showLife: game.settings.get("mgt2", "showLife"),
};
context.isGM = game.user.isGM;
context.showTrash = false;
context.initiative = actor.getInitiative();
this._prepareCharacterItems(context);
return context;
}
_prepareCharacterItems(context) {
const actor = this.document;
const settings = context.settings;
const items = actor.items;
const weapons = [], armors = [], augments = [], computers = [], softwares = [];
const miscItems = [], equipments = [], containerItems = [], careers = [];
const skills = [], psionics = [], diseases = [], wounds = [], contacts = [];
const actorContainers = [];
for (let i of items) {
if (i.type === "container") {
actorContainers.push(i);
} else if (i.type === "computer") {
computers.push(i);
i._subItems = [];
if (i.system.overload === true)
i._overloadClass = "computer-overload";
}
}
actorContainers.sort(MGT2Helper.compareByName);
const containers = [{ name: "(tous)", _id: "" }].concat(actorContainers);
const containerIndex = new Map();
for (let c of actorContainers) {
containerIndex.set(c._id, c);
if (c.system.weight > 0) {
const w = MGT2Helper.convertWeightForDisplay(c.system.weight) + " " + settings.weightUnit;
c._display = c.name.length > 12 ? `${c.name.substring(0, 12)}... (${w})` : `${c.name} (${w})`;
} else {
c._display = c.name.length > 12 ? c.name.substring(0, 12) + "..." : c.name;
}
if (c.system.onHand === true)
c._subItems = [];
}
const containerView = actor.system.containerView;
let currentContainerView = containerView !== "" ? containerIndex.get(containerView) : null;
context.containerView = currentContainerView || null;
context.containerWeight = currentContainerView
? MGT2Helper.convertWeightForDisplay(currentContainerView.system.weight)
: MGT2Helper.convertWeightForDisplay(0);
context.containerShowAll = containerView === "";
for (let i of items) {
const item = i.system;
if (item.hasOwnProperty("weight") && item.weight > 0) {
i._weight = isNaN(item.quantity)
? MGT2Helper.convertWeightForDisplay(item.weight) + " " + settings.weightUnit
: MGT2Helper.convertWeightForDisplay(item.weight * item.quantity) + " " + settings.weightUnit;
}
if (item.hasOwnProperty("container") && item.container.id !== "" && item.container.id !== undefined) {
const container = containerIndex.get(item.container.id);
if (container === undefined) {
if (context.containerShowAll) {
i._containerName = "#deleted#";
containerItems.push(i);
}
continue;
}
if (container.system.locked && !game.user.isGM) continue;
if (container.system.onHand === true)
container._subItems.push(i);
if (context.containerShowAll || actor.system.containerView === item.container.id) {
i._containerName = container.name;
containerItems.push(i);
}
continue;
}
if (item.hasOwnProperty("equipped")) {
i._canEquip = true;
i._toggleClass = item.equipped ? "active" : "";
} else {
i._canEquip = false;
}
switch (i.type) {
case "equipment":
(i.system.subType === "augment" ? augments : equipments).push(i);
break;
case "armor":
if (i.system.options?.length > 0)
i._subInfo = i.system.options.map(x => x.name).join(", ");
armors.push(i);
break;
case "computer":
if (i.system.options?.length > 0)
i._subInfo = i.system.options.map(x => x.name).join(", ");
break;
case "item":
if (i.system.subType === "software") {
if (i.system.software.computerId && i.system.software.computerId !== "") {
const computer = computers.find(x => x._id === i.system.software.computerId);
if (computer !== undefined) computer._subItems.push(i);
else softwares.push(i);
} else {
i._display = i.system.software.bandwidth > 0
? `${i.name} (${i.system.software.bandwidth})`
: i.name;
softwares.push(i);
}
} else {
miscItems.push(i);
}
break;
case "weapon":
i._range = i.system.range.isMelee
? game.i18n.localize("MGT2.Melee")
: MGT2Helper.getRangeDisplay(i.system.range);
if (i.system.traits?.length > 0)
i._subInfo = i.system.traits.map(x => x.name).join(", ");
weapons.push(i);
break;
case "career":
careers.push(i);
break;
case "contact":
contacts.push(i);
break;
case "disease":
(i.system.subType === "wound" ? wounds : diseases).push(i);
break;
case "talent":
if (i.system.subType === "skill") {
skills.push(i);
} else {
if (MGT2Helper.hasValue(i.system.psionic, "reach"))
i._reach = game.i18n.localize(`MGT2.PsionicReach.${i.system.psionic.reach}`);
if (MGT2Helper.hasValue(i.system.roll, "difficulty"))
i._difficulty = game.i18n.localize(`MGT2.Difficulty.${i.system.roll.difficulty}`);
psionics.push(i);
}
break;
case "container":
if (i.system.onHand === true)
miscItems.push(i);
break;
}
}
const byName = MGT2Helper.compareByName;
const byEquipName = (a, b) => a.name.toLowerCase().localeCompare(b.name.toLowerCase());
context.encumbranceNormal = MGT2Helper.convertWeightForDisplay(actor.system.inventory.encumbrance.normal);
context.encumbranceHeavy = MGT2Helper.convertWeightForDisplay(actor.system.inventory.encumbrance.heavy);
const totalWeight = actor.system.inventory.weight;
if (totalWeight > actor.system.inventory.encumbrance.heavy) {
context.encumbranceClasses = "encumbrance-heavy";
context.encumbrance = 2;
} else if (totalWeight > actor.system.inventory.encumbrance.normal) {
context.encumbranceClasses = "encumbrance-normal";
context.encumbrance = 1;
} else {
context.encumbrance = 0;
}
if (softwares.length > 0) { softwares.sort(byName); context.softwares = softwares; }
augments.sort(byEquipName); context.augments = augments;
armors.sort(byEquipName); context.armors = armors;
computers.sort(byEquipName); context.computers = computers;
context.careers = careers;
contacts.sort(byName); context.contacts = contacts;
containers.sort(byName); context.containers = containers;
diseases.sort(byName); context.diseases = diseases;
context.wounds = wounds;
equipments.sort(byEquipName); context.equipments = equipments;
miscItems.sort(byEquipName); context.items = miscItems;
actorContainers.sort(byName); context.actorContainers = actorContainers;
skills.sort(byName); context.skills = skills;
psionics.sort(byName); context.psionics = psionics;
weapons.sort(byEquipName); context.weapons = weapons;
if (containerItems.length > 0) {
containerItems.sort((a, b) => {
const r = a._containerName.localeCompare(b._containerName);
return r !== 0 ? r : a.name.toLowerCase().localeCompare(b.name.toLowerCase());
});
}
context.containerItems = containerItems;
}
// =========================================================
// Event Binding (AppV2 _onRender — replaces jQuery activateListeners)
// Templates still use CSS class selectors, so we bind manually here.
// =========================================================
/** @override */
_onRender(context, options) {
super._onRender(context, options);
const html = this.element;
if (!this.isEditable) return;
this._bindClassEvent(html, ".roll", "click", TravellerCharacterSheet.#onRoll);
this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic);
this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem);
this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem);
this._bindClassEvent(html, ".item-delete", "click", TravellerCharacterSheet.#onDeleteItem);
this._bindClassEvent(html, ".item-equip", "click", TravellerCharacterSheet.#onEquipItem);
this._bindClassEvent(html, ".item-storage-in", "click", TravellerCharacterSheet.#onItemStorageIn);
this._bindClassEvent(html, ".item-storage-out", "click", TravellerCharacterSheet.#onItemStorageOut);
this._bindClassEvent(html, ".software-eject", "click", TravellerCharacterSheet.#onSoftwareEject);
this._bindClassEvent(html, ".container-create", "click", TravellerCharacterSheet.#onContainerCreate);
this._bindClassEvent(html, ".container-edit", "click", TravellerCharacterSheet.#onContainerEdit);
this._bindClassEvent(html, ".container-delete", "click", TravellerCharacterSheet.#onContainerDelete);
this._bindClassEvent(html, ".traits-create", "click", TravellerCharacterSheet.#onTraitCreate);
this._bindClassEvent(html, ".traits-edit", "click", TravellerCharacterSheet.#onTraitEdit);
this._bindClassEvent(html, ".traits-delete", "click", TravellerCharacterSheet.#onTraitDelete);
this._bindClassEvent(html, "[data-editor='open']", "click", TravellerCharacterSheet.#onOpenEditor);
html.querySelector("[name='config']")?.addEventListener("click", (ev) => TravellerCharacterSheet.#onOpenConfig.call(this, ev, ev.currentTarget));
}
/** Helper: bind a handler to all matching elements, with `this` set to the sheet instance */
_bindClassEvent(html, selector, event, handler) {
for (const el of html.querySelectorAll(selector)) {
el.addEventListener(event, (ev) => handler.call(this, ev, ev.currentTarget));
}
}
// =========================================================
// Drag & Drop
// =========================================================
/** @override */
async _onDrop(event) {
event.preventDefault();
event.stopImmediatePropagation();
const dropData = MGT2Helper.getDataFromDropEvent(event);
if (!dropData) return false;
const sourceItemData = await MGT2Helper.getItemDataFromDropData(dropData);
if (sourceItemData.type === "species") {
const update = {
system: {
personal: {
species: sourceItemData.name,
speciesText: {
description: sourceItemData.system.description,
descriptionLong: sourceItemData.system.descriptionLong,
},
},
},
};
update.system.personal.traits = this.actor.system.personal.traits.concat(sourceItemData.system.traits);
if (sourceItemData.system.modifiers?.length > 0) {
update.system.characteristics = {};
for (let modifier of sourceItemData.system.modifiers) {
if (MGT2Helper.hasValue(modifier, "characteristic") && MGT2Helper.hasValue(modifier, "value")) {
const c = this.actor.system.characteristics[modifier.characteristic];
const updateValue = { value: c.value + modifier.value };
if (c.showMax) updateValue.max = c.max + modifier.value;
update.system.characteristics[modifier.characteristic] = updateValue;
}
}
}
this.actor.update(update);
return true;
}
if (["contact", "disease", "career", "talent"].includes(sourceItemData.type)) {
let transferData = {};
try { transferData = sourceItemData.toJSON(); } catch (e) { transferData = sourceItemData; }
delete transferData._id;
delete transferData.id;
await this.actor.createEmbeddedDocuments("Item", [transferData]);
return true;
}
if (!["armor", "weapon", "computer", "container", "item", "equipment"].includes(sourceItemData.type)) return false;
const target = event.target.closest(".table-row");
let targetId = null;
let targetItem = null;
if (target !== null) {
targetId = target.dataset.itemId;
targetItem = this.actor.getEmbeddedDocument("Item", targetId);
}
let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id);
if (sourceItem) {
if (!targetItem) return false;
sourceItem = foundry.utils.deepClone(sourceItem);
if (sourceItem._id === targetId) return false;
if (targetItem.type === "item" || targetItem.type === "equipment") {
if (targetItem.system.subType === "software")
sourceItem.system.software.computerId = targetItem.system.software.computerId;
else
sourceItem.system.container.id = targetItem.system.container.id;
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true;
} else if (targetItem.type === "computer") {
sourceItem.system.software.computerId = targetId;
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true;
} else if (targetItem.type === "container") {
if (targetItem.system.locked && !game.user.isGM) {
ui.notifications.error("Verrouillé");
} else {
sourceItem.system.container.id = targetId;
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true;
}
}
} else {
let transferData = {};
try { transferData = sourceItemData.toJSON(); } catch (e) { transferData = sourceItemData; }
delete transferData._id;
delete transferData.id;
const recalcWeight = transferData.system.hasOwnProperty("weight");
if (transferData.system.hasOwnProperty("container")) transferData.system.container.id = "";
if (transferData.type === "item" && transferData.system.subType === "software") transferData.system.software.computerId = "";
if (transferData.type === "container") transferData.system.onHand = true;
if (transferData.system.hasOwnProperty("equipment")) transferData.system.equipped = false;
if (targetItem !== null) {
if (transferData.type === "item" && transferData.system.subType === "software") {
if (targetItem.type === "item" && targetItem.system.subType === "software")
transferData.system.software.computerId = targetItem.system.software.computerId;
else if (targetItem.type === "computer")
transferData.system.software.computerId = targetItem._id;
} else if (["armor", "computer", "equipment", "item", "weapon"].includes(transferData.type)) {
if (targetItem.type === "container") {
if (!targetItem.system.locked || game.user.isGM)
transferData.system.container.id = targetId;
} else {
transferData.system.container.id = targetItem.system.container.id;
}
}
}
await this.actor.createEmbeddedDocuments("Item", [transferData]);
if (recalcWeight) await this.actor.recalculateWeight();
}
return true;
}
// =========================================================
// Actions (static private methods)
// =========================================================
static async #onCreateItem(event, target) {
event.preventDefault();
const data = {
name: target.dataset.createName,
type: target.dataset.typeItem,
};
if (target.dataset.subtype) {
data.system = { subType: target.dataset.subtype };
}
const cls = getDocumentClass("Item");
return cls.create(data, { parent: this.actor });
}
static async #onEditItem(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (item) item.sheet.render(true);
}
static async #onDeleteItem(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
if (!li?.dataset.itemId) return;
this.actor.deleteEmbeddedDocuments("Item", [li.dataset.itemId]);
}
static async #onEquipItem(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId));
if (!item) return;
item.system.equipped = !item.system.equipped;
this.actor.updateEmbeddedDocuments("Item", [item]);
}
static async #onItemStorageIn(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId));
if (!item) return;
if (item.type === "container") {
item.system.onHand = false;
} else {
const containers = this.actor.getContainers();
let container;
const dropInId = this.actor.system.containerDropIn;
if (!dropInId) {
container = containers.length === 0
? await getDocumentClass("Item").create({ name: "New container", type: "container" }, { parent: this.actor })
: containers[0];
} else {
container = containers.find(x => x._id === dropInId);
}
if (container?.system.locked && !game.user.isGM) {
ui.notifications.error("Objet verrouillé");
return;
}
item.system.container.id = container._id;
}
this.actor.updateEmbeddedDocuments("Item", [item]);
}
static async #onItemStorageOut(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId));
if (!item) return;
item.system.container.id = "";
this.actor.updateEmbeddedDocuments("Item", [item]);
}
static async #onSoftwareEject(event, target) {
event.preventDefault();
const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId));
if (!item) return;
item.system.software.computerId = "";
this.actor.updateEmbeddedDocuments("Item", [item]);
}
static async #onContainerCreate(event) {
event.preventDefault();
const cls = getDocumentClass("Item");
return cls.create({ name: "New container", type: "container" }, { parent: this.actor });
}
static async #onContainerEdit(event) {
event.preventDefault();
const container = this.actor.getEmbeddedDocument("Item", this.actor.system.containerView);
if (container) container.sheet.render(true);
}
static async #onContainerDelete(event) {
event.preventDefault();
const containers = this.actor.getContainers();
const container = containers.find(x => x._id === this.actor.system.containerView);
if (!container) return;
const containerItems = this.actor.items.filter(
x => x.system.hasOwnProperty("container") && x.system.container.id === container._id
);
if (containerItems.length > 0) {
for (let item of containerItems) {
let clone = foundry.utils.deepClone(item);
clone.system.container.id = "";
this.actor.updateEmbeddedDocuments("Item", [clone]);
}
}
const cloneActor = foundry.utils.deepClone(this.actor);
cloneActor.system.containerView = "";
if (cloneActor.system.containerDropIn === container._id) {
cloneActor.system.containerDropIn = "";
const remaining = containers.filter(x => x._id !== container._id);
if (remaining.length > 0) cloneActor.system.containerDropIn = remaining[0]._id;
}
this.actor.deleteEmbeddedDocuments("Item", [container._id]);
this.actor.update(cloneActor);
}
static async #onRoll(event, target) {
event.preventDefault();
const rollOptions = {
rollTypeName: game.i18n.localize("MGT2.RollPrompt.Roll"),
rollObjectName: "",
characteristics: [{ _id: "", name: "" }],
characteristic: "",
skills: [],
skill: "",
fatigue: this.actor.system.states.fatigue,
encumbrance: this.actor.system.states.encumbrance,
difficulty: null,
damageFormula: null,
};
const cardButtons = [];
for (const [key, label] of Object.entries(MGT2.Characteristics)) {
const c = this.actor.system.characteristics[key];
if (c.show) {
rollOptions.characteristics.push({
_id: key,
name: game.i18n.localize(label) + MGT2Helper.getDisplayDM(c.dm),
});
}
}
for (let item of this.actor.items) {
if (item.type === "talent" && item.system.subType === "skill")
rollOptions.skills.push({ _id: item._id, name: item.getRollDisplay() });
}
rollOptions.skills.sort(MGT2Helper.compareByName);
rollOptions.skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(rollOptions.skills);
let itemObj = null;
let isInitiative = false;
const rollType = target.dataset.roll;
if (rollType === "initiative") {
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.InitiativeRoll");
rollOptions.characteristic = this.actor.system.config.initiative;
isInitiative = true;
} else if (rollType === "characteristic") {
rollOptions.characteristic = target.dataset.rollCharacteristic;
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.CharacteristicRoll");
rollOptions.rollObjectName = game.i18n.localize(`MGT2.Characteristics.${rollOptions.characteristic}.name`);
} else {
if (rollType === "skill") {
rollOptions.skill = target.dataset.rollSkill;
itemObj = this.actor.getEmbeddedDocument("Item", rollOptions.skill);
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.SkillRoll");
rollOptions.rollObjectName = itemObj.name;
} else if (rollType === "psionic") {
rollOptions.rollTypeName = game.i18n.localize("MGT2.RollPrompt.PsionicRoll");
}
if (itemObj === null && target.dataset.itemId) {
itemObj = this.actor.getEmbeddedDocument("Item", target.dataset.itemId);
rollOptions.rollObjectName = itemObj.name;
if (itemObj.type === "weapon") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.weapon");
else if (itemObj.type === "armor") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.armor");
else if (itemObj.type === "computer") rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.computer");
}
if (rollType === "psionic" && itemObj) {
rollOptions.rollObjectName = itemObj.name;
if (MGT2Helper.hasValue(itemObj.system.psionic, "duration")) {
cardButtons.push({
label: game.i18n.localize("MGT2.Items.Duration"),
formula: itemObj.system.psionic.duration,
message: {
objectName: itemObj.name,
flavor: "{0} ".concat(game.i18n.localize(`MGT2.Durations.${itemObj.system.psionic.durationUnit}`)),
},
});
}
}
if (itemObj?.system.hasOwnProperty("damage")) {
rollOptions.damageFormula = itemObj.system.damage;
if (itemObj.type === "disease") {
if (itemObj.system.subType === "disease")
rollOptions.rollTypeName = game.i18n.localize("MGT2.DiseaseSubType.disease");
else if (itemObj.system.subType === "poison")
rollOptions.rollTypeName = game.i18n.localize("MGT2.DiseaseSubType.poison");
}
}
if (itemObj?.system.hasOwnProperty("roll")) {
if (MGT2Helper.hasValue(itemObj.system.roll, "characteristic")) rollOptions.characteristic = itemObj.system.roll.characteristic;
if (MGT2Helper.hasValue(itemObj.system.roll, "skill")) rollOptions.skill = itemObj.system.roll.skill;
if (MGT2Helper.hasValue(itemObj.system.roll, "difficulty")) rollOptions.difficulty = itemObj.system.roll.difficulty;
}
}
const userRollData = await RollPromptHelper.roll(rollOptions);
const rollModifiers = [];
const rollFormulaParts = [];
if (userRollData.diceModifier) {
rollFormulaParts.push("3d6", userRollData.diceModifier);
} else {
rollFormulaParts.push("2d6");
}
if (userRollData.characteristic) {
const c = this.actor.system.characteristics[userRollData.characteristic];
rollFormulaParts.push(MGT2Helper.getFormulaDM(c.dm));
rollModifiers.push(game.i18n.localize(`MGT2.Characteristics.${userRollData.characteristic}.name`) + MGT2Helper.getDisplayDM(c.dm));
}
if (userRollData.skill) {
if (userRollData.skill === "NP") {
rollFormulaParts.push("-3");
rollModifiers.push(game.i18n.localize("MGT2.Items.NotProficient"));
} else {
const skillObj = this.actor.getEmbeddedDocument("Item", userRollData.skill);
rollFormulaParts.push(MGT2Helper.getFormulaDM(skillObj.system.level));
rollModifiers.push(skillObj.getRollDisplay());
}
}
if (userRollData.psionic) {
const psionicObj = this.actor.getEmbeddedDocument("Item", userRollData.psionic);
rollFormulaParts.push(MGT2Helper.getFormulaDM(psionicObj.system.level));
rollModifiers.push(psionicObj.getRollDisplay());
}
if (userRollData.timeframes && userRollData.timeframes !== "" && userRollData.timeframes !== "Normal") {
rollModifiers.push(game.i18n.localize(`MGT2.Timeframes.${userRollData.timeframes}`));
rollFormulaParts.push(userRollData.timeframes === "Slower" ? "+2" : "-2");
}
if (userRollData.encumbrance === true) {
rollFormulaParts.push("-2");
rollModifiers.push(game.i18n.localize("MGT2.Actor.Encumbrance") + " -2");
}
if (userRollData.fatigue === true) {
rollFormulaParts.push("-2");
rollModifiers.push(game.i18n.localize("MGT2.Actor.Fatigue") + " -2");
}
if (userRollData.customDM) {
const s = userRollData.customDM.trim();
if (/^[0-9]/.test(s)) rollFormulaParts.push("+");
rollFormulaParts.push(s);
}
if (MGT2Helper.hasValue(userRollData, "difficulty")) rollOptions.difficulty = userRollData.difficulty;
const rollFormula = rollFormulaParts.join("");
if (!Roll.validate(rollFormula)) {
ui.notifications.error(game.i18n.localize("MGT2.Errors.InvalidRollFormula"));
return;
}
let roll = await new Roll(rollFormula, this.actor.getRollData()).roll({ rollMode: userRollData.rollMode });
if (isInitiative && this.token?.combatant) {
await this.token.combatant.update({ initiative: roll.total });
}
const chatData = {
user: game.user.id,
speaker: this.actor ? ChatMessage.getSpeaker({ actor: this.actor }) : null,
formula: roll._formula,
tooltip: await roll.getTooltip(),
total: Math.round(roll.total * 100) / 100,
showButtons: true,
showLifeButtons: false,
showRollRequest: false,
rollTypeName: rollOptions.rollTypeName,
rollObjectName: rollOptions.rollObjectName,
rollModifiers: rollModifiers,
showRollDamage: rollOptions.damageFormula !== null && rollOptions.damageFormula !== "",
cardButtons: cardButtons,
};
if (MGT2Helper.hasValue(rollOptions, "difficulty")) {
chatData.rollDifficulty = rollOptions.difficulty;
chatData.rollDifficultyLabel = MGT2Helper.getDifficultyDisplay(rollOptions.difficulty);
if (roll.total >= MGT2Helper.getDifficultyValue(rollOptions.difficulty))
chatData.rollSuccess = true;
else
chatData.rollFailure = true;
}
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
chatData.content = html;
let flags = null;
if (rollOptions.damageFormula) {
flags = { mgt2: { damage: { formula: rollOptions.damageFormula, rollObjectName: rollOptions.rollObjectName, rollTypeName: rollOptions.rollTypeName } } };
}
if (cardButtons.length > 0) {
if (!flags) flags = { mgt2: {} };
flags.mgt2.buttons = cardButtons;
}
if (flags) chatData.flags = flags;
return roll.toMessage(chatData);
}
static async #onOpenConfig(event) {
event.preventDefault();
const userConfig = await CharacterPrompts.openConfig(this.actor.system);
if (userConfig) this.actor.update({ "system.config": userConfig });
}
static async #onOpenCharacteristic(event, target) {
event.preventDefault();
const name = target.dataset.cfgCharacteristic;
const c = this.actor.system.characteristics[name];
let showAll = false;
for (const value of Object.values(this.actor.system.characteristics)) {
if (!value.show) { showAll = true; break; }
}
const userConfig = await CharacterPrompts.openCharacteristic(
game.i18n.localize(`MGT2.Characteristics.${name}.name`),
c.show, c.showMax, showAll
);
if (userConfig) {
const data = { system: { characteristics: {} } };
data.system.characteristics[name] = { show: userConfig.show, showMax: userConfig.showMax };
if (userConfig.showAll === true) {
for (const [key, value] of Object.entries(this.actor.system.characteristics)) {
if (key !== name && !value.show)
data.system.characteristics[key] = { show: true };
}
}
this.actor.update(data);
}
}
static async #onTraitCreate(event) {
event.preventDefault();
let traits = this.actor.system.personal.traits;
let newTraits;
if (traits.length === 0) {
newTraits = [{ name: "", description: "" }];
} else {
newTraits = [...traits, { name: "", description: "" }];
}
return this.actor.update({ system: { personal: { traits: newTraits } } });
}
static async #onTraitEdit(event, target) {
event.preventDefault();
const element = target.closest("[data-traits-part]");
const index = Number(element.dataset.traitsPart);
const trait = this.actor.system.personal.traits[index];
const result = await CharacterPrompts.openTraitEdit(trait);
const traits = [...this.actor.system.personal.traits];
traits[index] = { ...traits[index], name: result.name, description: result.description };
return this.actor.update({ system: { personal: { traits: traits } } });
}
static async #onTraitDelete(event, target) {
event.preventDefault();
const element = target.closest("[data-traits-part]");
const index = Number(element.dataset.traitsPart);
const traits = foundry.utils.deepClone(this.actor.system.personal.traits);
const newTraits = Object.entries(traits)
.filter(([key]) => Number(key) !== index)
.map(([, value]) => value);
return this.actor.update({ system: { personal: { traits: newTraits } } });
}
static async #onOpenEditor(event) {
event.preventDefault();
await CharacterPrompts.openEditorFullView(
this.actor.system.personal.species,
this.actor.system.personal.speciesText.descriptionLong
);
}
}

View File

@@ -0,0 +1,258 @@
const { HandlebarsApplicationMixin } = foundry.applications.api;
import { MGT2Helper } from "../../helper.js";
export default class TravellerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["mgt2", "sheet", "item"],
position: { width: 630 },
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: { resizable: true },
actions: {
careerEventCreate: TravellerItemSheet.#onCareerEventCreate,
careerEventDelete: TravellerItemSheet.#onCareerEventDelete,
optionCreate: TravellerItemSheet.#onOptionCreate,
optionDelete: TravellerItemSheet.#onOptionDelete,
modifierCreate: TravellerItemSheet.#onModifierCreate,
modifierDelete: TravellerItemSheet.#onModifierDelete,
},
}
/** Dynamic PARTS: template resolved per item type */
get PARTS() {
const type = this.document?.type ?? "item";
return {
sheet: {
template: `systems/mgt2/templates/items/${type}-sheet.html`,
},
};
}
/** Resolve template dynamically based on item type */
get template() {
return `systems/mgt2/templates/items/${this.document.type}-sheet.html`;
}
tabGroups = { primary: "tab1" }
/** @override */
async _prepareContext() {
const item = this.document;
const source = item.toObject();
const settings = {
usePronouns: game.settings.get("mgt2", "usePronouns"),
};
let containers = null;
let computers = null;
let hadContainer = false;
if (item.actor !== null) {
hadContainer = true;
containers = [{ name: "", _id: "" }].concat(item.actor.getContainers());
computers = [{ name: "", _id: "" }].concat(item.actor.getComputers());
}
let weight = null;
if (item.system.hasOwnProperty("weight")) {
weight = MGT2Helper.convertWeightForDisplay(item.system.weight);
}
let skills = [];
if (this.actor !== null) {
for (let actorItem of this.actor.items) {
if (actorItem.type === "talent" && actorItem.system.subType === "skill")
skills.push({ _id: actorItem._id, name: actorItem.getRollDisplay() });
}
}
skills.sort(MGT2Helper.compareByName);
skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(skills);
return {
item: item,
document: item,
cssClass: this.isEditable ? "editable" : "locked",
system: item.system,
source: source.system,
fields: item.schema.fields,
systemFields: item.system.schema.fields,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: CONFIG.MGT2,
settings: settings,
containers: containers,
computers: computers,
hadContainer: hadContainer,
weight: weight,
unitlabels: { weight: MGT2Helper.getWeightLabel() },
skills: skills,
};
}
/** @override — resolve the per-type template before rendering */
async _renderHTML(context, options) {
const templatePath = `systems/mgt2/templates/items/${this.document.type}-sheet.html`;
const html = await foundry.applications.handlebars.renderTemplate(templatePath, context);
return { sheet: html };
}
/** @override — put rendered HTML into the window content */
_replaceHTML(result, content, options) {
content.innerHTML = result.sheet;
// Inject theme class dynamically (can't use game.settings in static DEFAULT_OPTIONS)
const theme = game.settings.get("mgt2", "theme");
if (theme) this.element.classList.add(theme);
this._activateTabGroups();
this._bindItemEvents();
}
/** Bind CSS class-based events (templates not yet migrated to data-action) */
_bindItemEvents() {
const html = this.element;
if (!this.isEditable) return;
const bind = (sel, handler) => {
for (const el of html.querySelectorAll(sel)) {
el.addEventListener("click", (ev) => handler.call(this, ev, ev.currentTarget));
}
};
bind(".event-create", TravellerItemSheet.#onCareerEventCreate);
bind(".event-delete", TravellerItemSheet.#onCareerEventDelete);
bind(".options-create", TravellerItemSheet.#onOptionCreate);
bind(".options-delete", TravellerItemSheet.#onOptionDelete);
bind(".modifiers-create", TravellerItemSheet.#onModifierCreate);
bind(".modifiers-delete", TravellerItemSheet.#onModifierDelete);
}
_activateTabGroups() {
for (const [group, activeTab] of Object.entries(this.tabGroups)) {
const nav = this.element.querySelector(`nav[data-group="${group}"], .horizontal-tabs`);
if (!nav) continue;
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === activeTab);
link.addEventListener('click', event => {
event.preventDefault();
this.tabGroups[group] = link.dataset.tab;
this.render();
});
});
this.element.querySelectorAll(`.itemsheet-panel [data-tab], [data-group="${group}"][data-tab]`).forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab);
});
}
}
/** @override — process form data before submit (weight/qty/cost conversions + container logic) */
_prepareSubmitData(event, form, formData) {
const data = foundry.utils.expandObject(formData.object);
if (data.hasOwnProperty("weight")) {
data.system = data.system || {};
data.system.weight = MGT2Helper.convertWeightFromInput(data.weight);
delete data.weight;
}
if (data.system?.hasOwnProperty("quantity")) {
data.system.quantity = MGT2Helper.getIntegerFromInput(data.system.quantity);
}
if (data.system?.hasOwnProperty("cost")) {
data.system.cost = MGT2Helper.getIntegerFromInput(data.system.cost);
}
// Container/equipped logic
if (data.system?.hasOwnProperty("container") && this.document.system.hasOwnProperty("equipped")) {
const equippedChange = this.document.system.equipped !== data.system.equipped;
const containerChange = this.document.system.container?.id !== data.system.container?.id;
if (equippedChange && data.system.equipped === true) {
data.system.container = { id: "" };
} else if (containerChange && data.system.container?.id !== "" && this.document.system.container?.id === "") {
data.system.equipped = false;
}
}
return foundry.utils.flattenObject(data);
}
// =========================================================
// Actions
// =========================================================
static async #onCareerEventCreate(event) {
event.preventDefault();
const events = this.document.system.events;
let newEvents;
if (!events || events.length === 0) {
newEvents = [{ age: "", description: "" }];
} else {
newEvents = [...events, { age: "", description: "" }];
}
return this.document.update({ system: { events: newEvents } });
}
static async #onCareerEventDelete(event, target) {
event.preventDefault();
const element = target.closest("[data-events-part]");
const index = Number(element.dataset.eventsPart);
const events = foundry.utils.deepClone(this.document.system.events);
const newEvents = Object.entries(events)
.filter(([key]) => Number(key) !== index)
.map(([, val]) => val);
return this.document.update({ system: { events: newEvents } });
}
static async #onOptionCreate(event, target) {
event.preventDefault();
const property = target.dataset.property;
const options = this.document.system[property];
let newOptions;
if (!options || options.length === 0) {
newOptions = [{ name: "", description: "" }];
} else {
newOptions = [...options, { name: "", description: "" }];
}
return this.document.update({ [`system.${property}`]: newOptions });
}
static async #onOptionDelete(event, target) {
event.preventDefault();
const element = target.closest("[data-options-part]");
const property = element.dataset.property;
const index = Number(element.dataset.optionsPart);
const options = foundry.utils.deepClone(this.document.system[property]);
const newOptions = Object.entries(options)
.filter(([key]) => Number(key) !== index)
.map(([, val]) => val);
return this.document.update({ [`system.${property}`]: newOptions });
}
static async #onModifierCreate(event) {
event.preventDefault();
const modifiers = this.document.system.modifiers;
let newModifiers;
if (!modifiers || modifiers.length === 0) {
newModifiers = [{ characteristic: "Endurance", value: null }];
} else {
newModifiers = [...modifiers, { characteristic: "Endurance", value: null }];
}
return this.document.update({ system: { modifiers: newModifiers } });
}
static async #onModifierDelete(event, target) {
event.preventDefault();
const element = target.closest("[data-modifiers-part]");
const index = Number(element.dataset.modifiersPart);
const modifiers = foundry.utils.deepClone(this.document.system.modifiers);
const newModifiers = Object.entries(modifiers)
.filter(([key]) => Number(key) !== index)
.map(([, val]) => val);
return this.document.update({ system: { modifiers: newModifiers } });
}
}

View File

@@ -0,0 +1,24 @@
import MGT2ActorSheet from "./base-actor-sheet.mjs";
export default class TravellerVehiculeSheet extends MGT2ActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "vehicule", "nopad"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "TYPES.Actor.vehicule",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/mgt2/templates/actors/vehicule-sheet.html",
},
}
/** @override */
tabGroups = { primary: "stats" }
}

99
src/module/chatHelper.js Normal file
View File

@@ -0,0 +1,99 @@
import { MGT2Helper } from "./helper.js";
export class ChatHelper {
static setupCardListeners(message, element, messageData) {
if (!message || !element) {
return;
}
element.querySelectorAll('button[data-action="rollDamage"]').forEach(el => {
el.addEventListener('click', async event => {
await this._processRollDamageButtonEvent(message, event);
});
});
element.querySelectorAll('button[data-action="damage"]').forEach(el => {
el.addEventListener('click', async event => {
await this._applyChatCardDamage(message, event);
});
});
element.querySelectorAll('button[data-action="healing"]').forEach(el => {
el.addEventListener('click', async event => {
ui.notifications.warn("healing");
});
});
element.querySelectorAll('button[data-index]').forEach(el => {
el.addEventListener('click', async event => {
await this._processRollButtonEvent(message, event);
});
});
}
static async _processRollButtonEvent(message, event) {
event.preventDefault();
event.stopPropagation();
let buttons = message.flags.mgt2.buttons;
const index = event.target.dataset.index;
const button = buttons[index];
let roll = await new Roll(button.formula, {}).roll();
const chatData = {
user: game.user.id,
speaker: message.speaker,
formula: roll._formula,
tooltip: await roll.getTooltip(),
total: Math.round(roll.total * 100) / 100,
rollObjectName: button.message.objectName,
rollMessage: MGT2Helper.format(button.message.flavor, Math.round(roll.total * 100) / 100),
};
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
chatData.content = html;
return roll.toMessage(chatData);
}
static async _processRollDamageButtonEvent(message, event) {
event.preventDefault();
event.stopPropagation();
let rollFormula = message.flags.mgt2.damage.formula;
let roll = await new Roll(rollFormula, {}).roll();
let speaker;
let selectTokens = canvas.tokens.controlled;
if (selectTokens.length > 0) {
speaker = selectTokens[0].actor;
} else {
speaker = game.user.character;
}
let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " DAMAGE" : null;
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: speaker }),
formula: roll._formula,
tooltip: await roll.getTooltip(),
total: Math.round(roll.total * 100) / 100,
showButtons: true,
hasDamage: true,
rollTypeName: rollTypeName,
rollObjectName: message.flags.mgt2.damage.rollObjectName
};
const html = await foundry.applications.handlebars.renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
chatData.content = html;
return roll.toMessage(chatData);
}
static _applyChatCardDamage(message, event) {
const roll = message.rolls[0];
return Promise.all(canvas.tokens.controlled.map(t => {
const a = t.actor;
return a.applyDamage(roll.total);
}));
}
}

157
src/module/config.js Normal file
View File

@@ -0,0 +1,157 @@
export const MGT2 = {};
MGT2.MetricRange = Object.freeze({
meter: "MGT2.MetricRange.meter",
kilometer: "MGT2.MetricRange.kilometer"
});
MGT2.MetricWeight = Object.freeze({
kilogram: "MGT2.MetricWeight.kilogram",
ton: "MGT2.MetricWeight.ton"
});
MGT2.Difficulty = Object.freeze({
NA: "MGT2.Difficulty.NA",
Simple: "MGT2.Difficulty.Simple",
Easy: "MGT2.Difficulty.Easy",
Routine: "MGT2.Difficulty.Routine",
Average: "MGT2.Difficulty.Average",
Difficult: "MGT2.Difficulty.Difficult",
VeryDifficult: "MGT2.Difficulty.VeryDifficult",
Formidable: "MGT2.Difficulty.Formidable",
Impossible: "MGT2.Difficulty.Impossible"
});
MGT2.ItemSubType = Object.freeze({
loot: "MGT2.ItemSubType.loot",
software: "MGT2.ItemSubType.software"
});
MGT2.EquipmentSubType = Object.freeze({
augment: "MGT2.EquipmentSubType.augment",
clothing: "MGT2.EquipmentSubType.clothing",
equipment: "MGT2.EquipmentSubType.equipment",
trinket: "MGT2.EquipmentSubType.trinket",
toolkit: "MGT2.EquipmentSubType.toolkit"
});
MGT2.TalentSubType = Object.freeze({
skill: "MGT2.TalentSubType.skill",
psionic: "MGT2.TalentSubType.psionic"
});
MGT2.DiseaseSubType = Object.freeze({
disease: "MGT2.DiseaseSubType.disease",
poison: "MGT2.DiseaseSubType.poison",
wound: "MGT2.DiseaseSubType.wound"
});
MGT2.PsionicReach = Object.freeze({
NA: "MGT2.PsionicReach.NA",
Personal: "MGT2.PsionicReach.Personal",
Close: "MGT2.PsionicReach.Close",
Short: "MGT2.PsionicReach.Short",
Medium: "MGT2.PsionicReach.Medium",
Long: "MGT2.PsionicReach.Long",
VeryLong: "MGT2.PsionicReach.VeryLong",
Distant: "MGT2.PsionicReach.Distant",
VeryDistant: "MGT2.PsionicReach.VeryDistant",
Continental: "MGT2.PsionicReach.Continental",
Planetary: "MGT2.PsionicReach.Planetary"
});
MGT2.ContactRelations = Object.freeze({
Allie: "MGT2.Contact.Relation.Allie",
Contact: "MGT2.Contact.Relation.Contact",
Rival: "MGT2.Contact.Relation.Rival",
Enemy: "MGT2.Contact.Relation.Enemy"
});
MGT2.ContactStatus = Object.freeze({
Alive: "MGT2.Contact.Status.Alive",
Unknow: "MGT2.Contact.Status.Unknow",
Dead: "MGT2.Contact.Status.Dead"
});
MGT2.Attitudes = Object.freeze({
Unknow: "MGT2.Contact.Attitude.Unknow",
Hostile: "MGT2.Contact.Attitude.Hostile",
Unfriendly: "MGT2.Contact.Attitude.Unfriendly",
Indifferent: "MGT2.Contact.Attitude.Indifferent",
Friendly: "MGT2.Contact.Attitude.Friendly",
Helpful: "MGT2.Contact.Attitude.Helpful",
Complicated: "MGT2.Contact.Attitude.Complicated"
});
MGT2.Characteristics = Object.freeze({
strength: "MGT2.Characteristics.strength.name",
dexterity: "MGT2.Characteristics.dexterity.name",
endurance: "MGT2.Characteristics.endurance.name",
intellect: "MGT2.Characteristics.intellect.name",
education: "MGT2.Characteristics.education.name",
social: "MGT2.Characteristics.social.name",
morale: "MGT2.Characteristics.morale.name",
luck: "MGT2.Characteristics.luck.name",
sanity: "MGT2.Characteristics.sanity.name",
charm: "MGT2.Characteristics.charm.name",
psionic: "MGT2.Characteristics.psionic.name",
other: "MGT2.Characteristics.other.name"
});
MGT2.InitiativeCharacteristics = Object.freeze({
dexterity: "MGT2.Characteristics.dexterity.name",
intellect: "MGT2.Characteristics.intellect.name"
});
MGT2.DamageCharacteristics = Object.freeze({
strength: "MGT2.Characteristics.strength.name",
dexterity: "MGT2.Characteristics.dexterity.name",
endurance: "MGT2.Characteristics.endurance.name"
});
MGT2.TL = Object.freeze({
NA: "MGT2.TL.NA",
Unknow: "MGT2.TL.Unknow",
NotIdentified: "MGT2.TL.NotIdentified",
TL00: "MGT2.TL.L00",
TL01: "MGT2.TL.L01",
TL02: "MGT2.TL.L02",
TL03: "MGT2.TL.L03",
TL04: "MGT2.TL.L04",
TL05: "MGT2.TL.L05",
TL06: "MGT2.TL.L06",
TL07: "MGT2.TL.L07",
TL08: "MGT2.TL.L08",
TL09: "MGT2.TL.L09",
TL10: "MGT2.TL.L10",
TL11: "MGT2.TL.L11",
TL12: "MGT2.TL.L12",
TL13: "MGT2.TL.L13",
TL14: "MGT2.TL.L14",
TL15: "MGT2.TL.L15"
});
MGT2.Timeframes = Object.freeze({
Normal: "MGT2.Timeframes.Normal",
Slower: "MGT2.Timeframes.Slower",
Faster: "MGT2.Timeframes.Faster"
});
MGT2.SpeedBands = Object.freeze({
Stoppped: "MGT2.SpeedBands.Stoppped",
Idle: "MGT2.SpeedBands.Idle",
VerySlow: "MGT2.SpeedBands.VerySlow",
Slow: "MGT2.SpeedBands.Slow",
Medium: "MGT2.SpeedBands.Medium",
High: "MGT2.SpeedBands.High.",
Fast: "MGT2.SpeedBands.Fast",
VeryFast: "MGT2.SpeedBands.VeryFast",
Subsonic: "MGT2.SpeedBands.Subsonic",
Hypersonic: "MGT2.SpeedBands.Hypersonic"
});
MGT2.Durations = Object.freeze({
Seconds: "MGT2.Durations.Seconds",
Minutes: "MGT2.Durations.Minutes",
Heures: "MGT2.Durations.Heures"
});

1
src/module/constants.js Normal file
View File

@@ -0,0 +1 @@
export const ATTRIBUTE_TYPES = ["String", "Number", "Boolean", "Formula", "Resource"];

126
src/module/core.js Normal file
View File

@@ -0,0 +1,126 @@
import {
CharacterData,
VehiculeData,
ItemData,
EquipmentData,
DiseaseData,
CareerData,
TalentData,
ContactData,
ArmorData,
ComputerData,
WeaponData,
ItemContainerData,
SpeciesData
} from "./models/index.mjs";
import { MGT2 } from "./config.js";
import { TravellerActor, MGT2Combatant } from "./actors/actor.js";
import { TravellerItem } from "./item.js";
import { TravellerItemSheet, TravellerCharacterSheet, TravellerVehiculeSheet } from "./applications/sheets/_module.mjs";
import { preloadHandlebarsTemplates } from "./templates.js";
//import { MGT2Helper } from "./helper.js";
import {ChatHelper} from "./chatHelper.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
import { registerSettings } from "./settings.js";
function registerHandlebarsHelpers() {
Handlebars.registerHelper('showDM', function (dm) {
if (dm === 0) return "0";
if (dm > 0) return `+${dm}`;
if (dm < 0) return `${dm}`;
return "";
});
}
Hooks.once("init", async function () {
CONFIG.MGT2 = MGT2;
CONFIG.Combat.initiative = {
formula: "2d6 + @initiative",
decimals: 2
};
CONFIG.Actor.trackableAttributes = {
character: {
bar: ["life",
"characteristics.strength",
"characteristics.dexterity",
"characteristics.endurance",
"characteristics.intellect",
"characteristics.education",
"characteristics.social",
"characteristics.morale",
"characteristics.luck",
"characteristics.sanity",
"characteristics.charm",
"characteristics.psionic",
"characteristics.other"
],
value: ["life.value",
"health.radiations",
"characteristics.strength.value",
"characteristics.dexterity.value",
"characteristics.endurance.value",
"characteristics.intellect.value",
"characteristics.education.value",
"characteristics.social.value",
"characteristics.morale.value",
"characteristics.luck.value",
"characteristics.sanity.value",
"characteristics.charm.value",
"characteristics.psionic.value",
"characteristics.other.value"]
}
};
game.mgt2 = {
TravellerActor,
TravellerItem
};
registerHandlebarsHelpers();
registerSettings();
CONFIG.Combatant.documentClass = MGT2Combatant;
CONFIG.Actor.documentClass = TravellerActor;
CONFIG.Item.documentClass = TravellerItem;
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
Object.assign(CONFIG.Actor.dataModels, {
"character": CharacterData,
"vehicule": VehiculeData
});
Object.assign(CONFIG.Item.dataModels, {
"item": ItemData,
"equipment": EquipmentData,
"disease": DiseaseData,
"career": CareerData,
"talent": TalentData,
"contact": ContactData,
"weapon": WeaponData,
"computer": ComputerData,
"armor": ArmorData,
"container": ItemContainerData,
"species": SpeciesData
});
Hooks.on("renderChatMessageHTML", (message, element, messageData) => {
ChatHelper.setupCardListeners(message, element, messageData);
});
// Preload template partials
await preloadHandlebarsTemplates();
});
export { MGT2 };

230
src/module/helper.js Normal file
View File

@@ -0,0 +1,230 @@
export class MGT2Helper {
static POUNDS_CONVERT = 2.20462262185;
static decimalSeparator;
static badDecimalSeparator;
static {
this.decimalSeparator = Number(1.1).toLocaleString().charAt(1);
this.badDecimalSeparator = (this.decimalSeparator === "." ? "," : ".");
}
static format = function() {
var s = arguments[0];
for (var i = 0; i < arguments.length - 1; i++) {
var reg = new RegExp("\\{" + i + "\\}", "gm");
s = s.replace(reg, arguments[i + 1]);
}
return s;
}
static hasValue(object, property) {
return object !== undefined && object.hasOwnProperty(property) && object[property] !== null && object[property] !== undefined && object[property] !== "";
}
static getItemsWeight(items) {
let weight = 0;
for (let i of items) {
let item = i.hasOwnProperty("system") ? i.system : i;
if (item.hasOwnProperty("weightless") && item.weightless === true) {
continue;
}
if (item.hasOwnProperty("weight")) {
let itemQty = item.quantity
if (!isNaN(itemQty) && itemQty > 0) {
let itemWeight = item.weight;
if (itemWeight > 0) {
weight += itemWeight * itemQty;
}
}
}
}
return weight;
}
static generateUID() {
let result = '';
const characters = 'abcdefghijklmnopqrstuvwxyz0123456789';
for (let i = 0; i < 36; i++) {
const randomIndex = Math.floor(Math.random() * characters.length);
result += characters.charAt(randomIndex);
if (i === 8 || i === 12 || i === 16 || i === 20)
result += "-";
}
return result;
}
static compareByName(a, b) {
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
return 0;
}
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
}
static getDisplayDM(dm) {
if (dm === 0) return " (0)";
if (dm > 0) return ` (+${dm})`;
if (dm < 0) return ` (${dm})`;
return "";
}
static getFormulaDM(dm) {
if (dm === 0) return "+0";
if (dm > 0) return `+${dm}`;
if (dm < 0) return `${dm}`;
return "";
}
static getDiceResults(roll) {
const results = [];
for (const die of roll.dice) {
results.push(die.results);
}
return results.flat(2);
}
static getDiceTotal(roll) {
let total = 0;
for (const die of roll.dice) {
total += die.total;
}
return total;
}
static getDifficultyValue(difficulty) {
switch(difficulty) {
case "Simple": return 2;
case "Easy": return 4;
case "Routine": return 6;
case "Average": return 8;
case "Difficult": return 10;
case "VeryDifficult": return 12;
case "Formidable": return 14;
case "Impossible": return 16;
default:
return 0;
}
}
static getDifficultyDisplay(difficulty) {
switch(difficulty) {
case "Simple": return game.i18n.localize("MGT2.Difficulty.Simple") + " (2+)";
case "Easy": return game.i18n.localize("MGT2.Difficulty.Easy") + " (4+)";
case "Routine": return game.i18n.localize("MGT2.Difficulty.Routine") + " (6+)";
case "Average": return game.i18n.localize("MGT2.Difficulty.Average") + " (8+)";
case "Difficult": return game.i18n.localize("MGT2.Difficulty.Difficult") + " (10+)";
case "VeryDifficult": return game.i18n.localize("MGT2.Difficulty.VeryDifficult") + " (12+)";
case "Formidable": return game.i18n.localize("MGT2.Difficulty.Formidable") + " (14+)";
case "Impossible": return game.i18n.localize("MGT2.Difficulty.Impossible") + " (16+)";
default:
return null;
}
}
static getRangeDisplay(range) {
let value = Number(range.value);
if (isNaN(value)) return null;
let label;
//if (game.settings.get("mgt2", "useDistanceMetric") === true) {
if (range.unit !== null && range.unit !== undefined && range.unit !== "")
label = game.i18n.localize(`MGT2.MetricRange.${range.unit}`).toLowerCase();
else
label = "";
//} else {
// TODO
//}
return `${value}${label}`;
}
static getWeightLabel() {
//const label = game.settings.get("mgt2", "useWeightMetric") === true ? "MGT2.MetricSystem.Weight.kg" : "MGT2.ImperialSystem.Weight.lb";
//return game.i18n.localize(label);
return game.i18n.localize("MGT2.MetricSystem.Weight.kg");
}
static getDistanceLabel() {
//const label = game.settings.get("mgt2", "useDistanceMetric") === true ? "MGT2.MetricSystem.Distance.km" : "MGT2.ImperialSystem.Distance.mi";
//return game.i18n.localize(label);
return game.i18n.localize("MGT2.MetricSystem.Distance.km");
}
static getIntegerFromInput(data) {
return Math.trunc(this.getNumberFromInput(data));
}
static getNumberFromInput(data) {
if (data === undefined || data === null) return 0;
if (typeof data === "string") {
let converted = Number(data.replace(/\s+/g, '').replace(this.badDecimalSeparator, this.decimalSeparator).trim());
if (isNaN(converted))
return 0;
return converted;
}
let converted = Number(data);
if (isNaN(converted))
return 0;
return converted;
}
static convertWeightForDisplay(weight) {
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
return weight;
// Metric to Imperial
//const pounds = weight * this.POUNDS_CONVERT;
//return Math.round(pounds * 10) / 10;
}
static convertWeightFromInput(weight) {
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
return Math.round(weight * 10) / 10;
// Imperial to Metric
//const kg = this.POUNDS_CONVERT / weight;
//return Math.round(kg * 10) / 10;
}
static getDataFromDropEvent(event) {
let data;
try {
return JSON.parse(event.dataTransfer?.getData("text/plain"));
} catch (err) {
return false;
}
//if ( data.type !== "Item" ) return false;
//const item = await Item.implementation.fromDropData(data);
}
static async getItemDataFromDropData(dropData) {
//console.log("getItemDataFromDropData");
let item;
if (game.modules.get("monks-enhanced-journal")?.active && dropData.itemId && dropData.uuid.includes("JournalEntry")) {
const journalEntry = await fromUuid(dropData.uuid);
} else if (dropData.hasOwnProperty("uuid")) {
item = await fromUuid(dropData.uuid);
} else {
let uuid = `${dropData.type}.${dropData.data._id}`;
item = await fromUuid(uuid);
}
if (!item) {
throw new Error(game.i18n.localize("Errors.CouldNotFindItem").replace("_ITEM_ID_", dropData.uuid));
}
if (item.pack) {
const pack = game.packs.get(item.pack);
item = await pack?.getDocument(item._id);
}
return deepClone(item);
}
}

402
src/module/item-sheet.js Normal file
View File

@@ -0,0 +1,402 @@
import { MGT2Helper } from "./helper.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class TravellerItemSheet extends ItemSheet {
/** @inheritdoc */
static get defaultOptions() {
const options = super.defaultOptions;
return foundry.utils.mergeObject(options, {
classes: ["mgt2", game.settings.get("mgt2", "theme"), "sheet"],
width: 630,
tabs: [{ navSelector: ".horizontal-tabs", contentSelector: ".itemsheet-panel", initial: "tab1" }]
});
}
/* -------------------------------------------- */
get template() {
const path = "systems/mgt2/templates/items";
return `${path}/${this.item.type}-sheet.html`;
}
/** @inheritdoc */
async getData(options) {
const context = await super.getData(options);
//console.log('-=getData=-');
//console.log(context);
const item = context.item;
const source = item.toObject();
context.config = CONFIG.MGT2;
const settings = {};
settings.usePronouns = game.settings.get("mgt2", "usePronouns");
let containers = null;
let computers = null;;
let hadContainer;
if (context.item.actor != null) {
hadContainer = true;
containers = [{ "name": "", "_id": "" }].concat(context.item.actor.getContainers());
computers = [{ "name": "", "_id": "" }].concat(context.item.actor.getComputers());
} else {
hadContainer = false;
}
let weight = null;
if (item.system.hasOwnProperty("weight")) {
weight = MGT2Helper.convertWeightForDisplay(item.system.weight);
}
let unitlabels = {
weight: MGT2Helper.getWeightLabel()
};
let skills = [];
if (this.actor !== null) {
for (let item of this.actor.items) {
if (item.type === "talent") {
if (item.system.subType === "skill")
skills.push({ _id: item._id, name: item.getRollDisplay() });
}
}
}
skills.sort(MGT2Helper.compareByName);
skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(skills);
foundry.utils.mergeObject(context, {
source: source.system,
system: item.system,
settings: settings,
containers: containers,
computers: computers,
hadContainer: hadContainer,
weight: weight,
unitlabels: unitlabels,
editable: this.isEditable,
isGM: game.user.isGM,
skills: skills,
config: CONFIG
//rollData: this.item.getRollData(),
});
return context;
}
/* -------------------------------------------- */
/** @inheritdoc */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
//let handler = ev => this._onDropCustom(ev);
//console.log(html);
// itemsheet-panel
//html.addEventListener("dragstart", this._onDropCustom, false);
html.find('div.itemsheet-panel').each((i, li) => {
// //if (li.classList.contains("inventory-header")) return;
//li.setAttribute("draggable", true);
//li.addEventListener("drop", handler, false);
});
//html.find('div.dropitem').each((i, li) => {
// //if (li.classList.contains("inventory-header")) return;
// li.setAttribute("draggable", true);
// li.addEventListener("dragstart", handler, false);
//});
// if (this.item.type == "weapon") {
// html.find('.trait-create').click(this._onTraitCreate.bind(this));
// html.find('.trait-delete').click(this._onTraitDelete.bind(this));
// }
if (this.item.type == "career") {
html.find('.event-create').click(this._onCareerEventCreate.bind(this));
html.find('.event-delete').click(this._onCareerEventDelete.bind(this));
}
else if (this.item.type == "armor" ||
this.item.type == "computer" ||
this.item.type == "species" ||
this.item.type == "weapon") {
html.find('.options-create').click(this._onOptionCreate.bind(this));
html.find('.options-delete').click(this._onOptionDelete.bind(this));
}
if (this.item.type == "species") {
html.find('.modifiers-create').click(this._onModifierEventCreate.bind(this));
html.find('.modifiers-delete').click(this._onModifierEventDelete.bind(this));
}
}
async _onModifierEventCreate(event) {
event.preventDefault();
await this._onSubmit(event);
let modifiers = this.item.system.modifiers;
let index;
if (modifiers.length === 0) {
modifiers = {};
modifiers["0"] = { characteristic: "Endurance", value: null };
} else {
index = Math.max(...Object.keys(modifiers));
index++;
modifiers[index] = { characteristic: "Endurance", value: null };
}
let update = {
system: {
modifiers: modifiers
}
};
return this.item.update(update);
}
async _onModifierEventDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".modifiers-part");
const modifiers = foundry.utils.deepClone(this.item.system.modifiers);
let index = Number(element.dataset.modifiersPart);
const newModifiers = [];
let entries = Object.entries(modifiers);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newModifiers.push(value);
}
}
let update = {
system: {
modifiers: newModifiers
}
};
return this.item.update(update);
}
async _onCareerEventCreate(event) {
event.preventDefault();
await this._onSubmit(event);
let events = this.item.system.events;
let index;
if (events.length === 0) {
events = {};
events["0"] = { age: "", description: "" };
} else {
index = Math.max(...Object.keys(events));
index++;
events[index] = { age: "", description: "" };
}
let update = {
system: {
events: events
}
};
return this.item.update(update);
}
async _onCareerEventDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".events-part");
const events = foundry.utils.deepClone(this.item.system.events);
let index = Number(element.dataset.eventsPart);
const newEvents = [];
let entries = Object.entries(events);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newEvents.push(value);
}
}
let update = {
system: {
events: newEvents
}
};
return this.item.update(update);
}
async _onOptionCreate(event) {
event.preventDefault();
await this._onSubmit(event);
//const subType = event.currentTarget.dataset.subType;
const property = event.currentTarget.dataset.property;
//let options = this.item.system[subType][property];
let options = this.item.system[property];
let index;
if (options.length === 0) {
options = {};
options["0"] = { name: "", description: "" };
} else {
index = Math.max(...Object.keys(options));
index++;
options[index] = { name: "", description: "" };
}
let update = {};
//update[`system.${subType}.${property}`] = options;
update[`system.${property}`] = options;
return this.item.update(update);
}
async _onOptionDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".options-part");
//const subType = element.dataset.subType;
const property = element.dataset.property;
//const options = foundry.utils.deepClone(this.item.system[subType][property]);
const options = foundry.utils.deepClone(this.item.system[property]);
let index = Number(element.dataset.optionsPart);
const newOptions = [];
let entries = Object.entries(options);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newOptions.push(value);
}
}
let update = {};
//update[`system.${subType}.${property}`] = newOptions;
update[`system.${property}`] = newOptions;
return this.item.update(update);
}
// async _onTraitCreate(event) {
// event.preventDefault();
// await this._onSubmit(event);
// const traits = this.item.system.traits;
// return this.item.update({ "system.traits.parts": traits.parts.concat([["", ""]]) });
// }
// async _onTraitDelete(event) {
// event.preventDefault();
// await this._onSubmit(event);
// const element = event.currentTarget.closest(".traits-part");
// const traits = foundry.utils.deepClone(this.item.system.traits);
// traits.parts.splice(Number(element.dataset.traitsPart), 1);
// return this.item.update({ "system.traits.parts": traits.parts });
// }
_getSubmitData(updateData = {}) {
const formData = foundry.utils.expandObject(super._getSubmitData(updateData));
// Gestion des containers
if (formData.hasOwnProperty("system") && formData.system.hasOwnProperty("container") &&
(this.item.system.hasOwnProperty("equipped"))) {
//*console.log('-=_getSubmitData=-');
//console.log(this.item.system.onHand);
//console.log(formData.system.onHand);
//const onHandChange = this.item.system.onHand !== formData.system.onHand;
const equippedChange = this.item.system.equipped !== formData.system.equipped;
const containerChange = this.item.system.container.id !== formData.system.container.id;
// Maintenant équipé
if (equippedChange) {
if (formData.system.equipped === true) {
//formData.system.onHand = true;
//console.log("clear container");
formData.system.container = {
//inContainer: false,
id: ""
};
}
}
/*else if (onHandChange) {
// Maintenant à portée
if (formData.system.onHand === true) {
//console.log("clear container");
formData.system.container = {
inContainer: false,
id: ""
};
} else {
formData.system.equipped = false;
}
}*/
else if (containerChange) {
// Mise en storage
if (formData.system.container.id !== "" && (this.item.system.container.id === "" || this.item.system.container.id === null)) {
//console.log("put in container");
//formData.system.onHand = false;
formData.system.equipped = false;
//formData.system.container.inContainer = true;
}
}
}
// if (this.item.type == "weapon") {
// const traits = formData.system?.traits;
// if (traits)
// traits.parts = Object.values(traits?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// else if (this.item.type == "career") {
// const events = formData.system?.events;
// if (events)
// events.parts = Object.values(events?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// else if (this.item.type == "equipment") {
// if (this.item.system.subType == "armor") {
// // const armor = formData.system?.armor;
// // if (armor)
// // //options.parts = Object.values(options?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// // console.log(armor.options);
// // armor.options = Object.values(armor?.options || {})
// // .map(d => [d.name || "", d.description || ""]);
// // console.log(armor.options);
// } else if (this.item.system.subType == "computer") {
// const computer = formData.system?.computer;
// if (computer)
// //options.parts = Object.values(options?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// computer.options = Object.values(computer?.options || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// }
if (formData.hasOwnProperty("weight")) {
formData.system.weight = MGT2Helper.convertWeightFromInput(formData.weight);
delete formData.weight;
}
if (formData.system.hasOwnProperty("quantity")) {
formData.system.quantity = MGT2Helper.getIntegerFromInput(formData.system.quantity);
}
if (formData.system.hasOwnProperty("cost")) {
formData.system.cost = MGT2Helper.getIntegerFromInput(formData.system.cost);
}
//console.log("before flatten");
//console.log(formData);
//console.log("after flatten");
// let x = foundry.utils.flattenObject(formData);;
// console.log(x);
// return x;
return foundry.utils.flattenObject(formData);
}
}

61
src/module/item.js Normal file
View File

@@ -0,0 +1,61 @@
export class TravellerItem extends Item {
/** @inheritdoc */
prepareDerivedData() {
super.prepareDerivedData();
}
async _preUpdate(changed, options, user) {
if ((await super._preUpdate(changed, options, user)) === false) return false;
if (this.type === "computer") {
// Overload
const newProcessing = foundry.utils.getProperty(changed, "system.processing") ?? this.system.processing;
if (newProcessing !== this.system.processing) {
let overload = this.system.processingUsed > newProcessing;
foundry.utils.setProperty(changed, "system.overload", overload);
}
}
// Qty max 1
if (this.type === "computer" || this.type === "container" || (this.type === "item" && this.system.subType === "software")) {
const newQty = foundry.utils.getProperty(changed, "system.quantity") ?? this.system.quantity;
if (newQty !== this.system.quantity && newQty > 1) {
foundry.utils.setProperty(changed, "system.quantity", 1);
}
}
// No Weight
if (this.type === "item" && this.system.subType === "software") {
const newWeight = foundry.utils.getProperty(changed, "system.weight") ?? this.system.weight;
if (newWeight !== this.system.weight && newWeight > 0) {
foundry.utils.setProperty(changed, "system.weight", 0);
}
}
}
getRollDisplay() {
if (this.type === "talent") {
if (this.system.subType === "skill") {
let label;
if (this.system.skill.speciality !== "" && this.system.skill.speciality !== undefined) {
label = `${this.name} (${this.system.skill.speciality})`;
} else {
label = this.name;
}
if (this.system.level > 0)
label += ` (+${this.system.level})`;
else if (this.system.level < 0)
label += ` (${this.system.level})`;
return label;
} else if (this.system.subType === "psionic") {
}
}
return name;
}
}

View File

@@ -0,0 +1,96 @@
import { createCharacteristicField } from "./items/base-item.mjs";
const fields = foundry.data.fields;
export default class CharacterData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
name: new fields.StringField({ required: false, blank: false, trim: true }),
life: new fields.SchemaField({
value: new fields.NumberField({ required: false, initial: 0, integer: true }),
max: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
personal: new fields.SchemaField({
title: new fields.StringField({ required: false, blank: true, trim: true }),
species: new fields.StringField({ required: false, blank: true, trim: true }),
speciesText: new fields.SchemaField({
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
descriptionLong: new fields.HTMLField({ required: false, blank: true, trim: true })
}),
age: new fields.StringField({ required: false, blank: true, trim: true }),
gender: new fields.StringField({ required: false, blank: true, trim: true }),
pronouns: new fields.StringField({ required: false, blank: true, trim: true }),
homeworld: new fields.StringField({ required: false, blank: true, trim: true }),
ucp: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
traits: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
)
}),
biography: new fields.HTMLField({ required: false, blank: true, trim: true }),
characteristics: new fields.SchemaField({
strength: createCharacteristicField(true, true),
dexterity: createCharacteristicField(true, true),
endurance: createCharacteristicField(true, true),
intellect: createCharacteristicField(true, false),
education: createCharacteristicField(true, false),
social: createCharacteristicField(true, false),
morale: createCharacteristicField(true, false),
luck: createCharacteristicField(true, false),
sanity: createCharacteristicField(true, false),
charm: createCharacteristicField(true, false),
psionic: createCharacteristicField(true, false),
other: createCharacteristicField(true, false)
}),
health: new fields.SchemaField({
radiations: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
}),
study: new fields.SchemaField({
skill: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
total: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
completed: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
}),
finance: new fields.SchemaField({
pension: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
credits: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
cashOnHand: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
debt: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
livingCost: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
monthlyShipPayments: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
notes: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
}),
containerView: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
containerDropIn: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
notes: new fields.HTMLField({ required: false, blank: true, trim: true }),
inventory: new fields.SchemaField({
armor: new fields.NumberField({ required: true, initial: 0, integer: true }),
weight: new fields.NumberField({ required: true, initial: 0, min: 0, integer: false }),
encumbrance: new fields.SchemaField({
normal: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
heavy: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true })
})
}),
states: new fields.SchemaField({
encumbrance: new fields.BooleanField({ required: false, initial: false }),
fatigue: new fields.BooleanField({ required: false, initial: false }),
unconscious: new fields.BooleanField({ required: false, initial: false }),
surgeryRequired: new fields.BooleanField({ required: false, initial: false })
}),
config: new fields.SchemaField({
psionic: new fields.BooleanField({ required: false, initial: true }),
initiative: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
damages: new fields.SchemaField({
rank1: new fields.StringField({ required: false, blank: true, initial: "strength" }),
rank2: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
rank3: new fields.StringField({ required: false, blank: true, initial: "endurance" })
})
})
};
}
}

View File

@@ -0,0 +1,16 @@
// Actor DataModels
export { default as CharacterData } from "./character.mjs";
export { default as VehiculeData } from "./vehicule.mjs";
// Item DataModels
export { default as ItemData } from "./items/item.mjs";
export { default as EquipmentData } from "./items/equipment.mjs";
export { default as DiseaseData } from "./items/disease.mjs";
export { default as CareerData } from "./items/career.mjs";
export { default as TalentData } from "./items/talent.mjs";
export { default as ContactData } from "./items/contact.mjs";
export { default as WeaponData } from "./items/weapon.mjs";
export { default as ArmorData } from "./items/armor.mjs";
export { default as ComputerData } from "./items/computer.mjs";
export { default as ItemContainerData } from "./items/container.mjs";
export { default as SpeciesData } from "./items/species.mjs";

View File

@@ -0,0 +1,23 @@
import { PhysicalItemData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class ArmorData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.equipped = new fields.BooleanField({ required: false, initial: false });
schema.radiations = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.protection = new fields.StringField({ required: false, blank: false, trim: true });
// A Traveller suffers DM-1 to all checks per missing skill level in the required skill.
schema.requireSkill = new fields.StringField({ required: false, blank: false });
schema.requireSkillLevel = new fields.NumberField({ required: false, min: 0, integer: true });
// Powered armour supports its own weight and is effectively weightless for encumbrance.
schema.powered = new fields.BooleanField({ required: false, initial: false });
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}

View File

@@ -0,0 +1,41 @@
const fields = foundry.data.fields;
export function createCharacteristicField(show = true, showMax = false) {
return new fields.SchemaField({
value: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
max: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
dm: new fields.NumberField({ required: false, initial: 0, integer: true }),
show: new fields.BooleanField({ required: false, initial: show }),
showMax: new fields.BooleanField({ required: false, initial: showMax })
});
}
export class ItemBaseData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
subType: new fields.StringField({ required: false, blank: false, nullable: true })
};
}
}
export class PhysicalItemData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true });
schema.weight = new fields.NumberField({ required: true, initial: 0, min: 0, integer: false });
schema.weightless = new fields.BooleanField({ required: false, initial: false });
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.tl = new fields.StringField({ required: true, blank: false, initial: "TL12" });
schema.container = new fields.SchemaField({
id: new fields.StringField({ required: false, blank: true })
});
schema.roll = new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
skill: new fields.StringField({ required: false, blank: true, trim: true }),
difficulty: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.trash = new fields.BooleanField({ required: false, initial: false });
return schema;
}
}

View File

@@ -0,0 +1,21 @@
import { ItemBaseData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class CareerData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.difficulty = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.damage = new fields.StringField({ required: false, blank: true });
schema.interval = new fields.StringField({ required: false, blank: true });
schema.assignment = new fields.StringField({ required: false, blank: true });
schema.terms = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.rank = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.events = new fields.ArrayField(
new fields.SchemaField({
age: new fields.NumberField({ required: false, integer: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}

View File

@@ -0,0 +1,18 @@
import { PhysicalItemData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class ComputerData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.processing = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.processingUsed = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.overload = new fields.BooleanField({ required: false, initial: false });
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}

View File

@@ -0,0 +1,27 @@
import { ItemBaseData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class ContactData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "skill";
schema.cost = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true });
schema.skill = new fields.SchemaField({
speciality: new fields.StringField({ required: false, blank: true, trim: true }),
characteristic: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.status = new fields.StringField({ required: false, blank: true, trim: true, initial: "Alive" });
schema.attitude = new fields.StringField({ required: false, blank: true, trim: true, initial: "Unknow" });
schema.relation = new fields.StringField({ required: false, blank: true, trim: true, initial: "Contact" });
schema.title = new fields.StringField({ required: false, blank: true, trim: true });
schema.nickname = new fields.StringField({ required: false, blank: true, trim: true });
schema.species = new fields.StringField({ required: false, blank: true, trim: true });
schema.gender = new fields.StringField({ required: false, blank: true, trim: true });
schema.pronouns = new fields.StringField({ required: false, blank: true, trim: true });
schema.homeworld = new fields.StringField({ required: false, blank: true, trim: true });
schema.location = new fields.StringField({ required: false, blank: true, trim: true });
schema.occupation = new fields.StringField({ required: false, blank: true, trim: true });
schema.notes = new fields.HTMLField({ required: false, blank: true, trim: true });
return schema;
}
}

View File

@@ -0,0 +1,16 @@
import { ItemBaseData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class ItemContainerData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.onHand = new fields.BooleanField({ required: false, initial: false });
schema.location = new fields.StringField({ required: false, blank: true, trim: true });
schema.count = new fields.NumberField({ required: false, initial: 0, integer: true });
schema.weight = new fields.NumberField({ required: false, initial: 0, integer: false });
schema.weightless = new fields.BooleanField({ required: false, initial: false });
schema.locked = new fields.BooleanField({ required: false, initial: false }); // GM only
schema.lockedDescription = new fields.StringField({ required: false, blank: true, trim: true, nullable: true });
return schema;
}
}

View File

@@ -0,0 +1,13 @@
import { ItemBaseData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class DiseaseData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "disease"; // disease, poison
schema.difficulty = new fields.StringField({ required: true, initial: "Average" });
schema.damage = new fields.StringField({ required: false, blank: true });
schema.interval = new fields.StringField({ required: false, blank: true });
return schema;
}
}

View File

@@ -0,0 +1,14 @@
import { PhysicalItemData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class EquipmentData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.equipped = new fields.BooleanField({ required: false, initial: false });
schema.augment = new fields.SchemaField({
improvement: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.subType.initial = "equipment"; // augment, clothing, trinket, toolkit, equipment
return schema;
}
}

View File

@@ -0,0 +1,15 @@
import { PhysicalItemData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class ItemData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "loot";
schema.software = new fields.SchemaField({
bandwidth: new fields.NumberField({ required: false, initial: 0, min: 0, max: 10, integer: true }),
effect: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
computerId: new fields.StringField({ required: false, blank: true, initial: "" })
});
return schema;
}
}

View File

@@ -0,0 +1,22 @@
const fields = foundry.data.fields;
export default class SpeciesData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
descriptionLong: new fields.HTMLField({ required: false, blank: true, trim: true }),
traits: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
),
modifiers: new fields.ArrayField(
new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
value: new fields.NumberField({ required: false, integer: true, nullable: true })
})
)
};
}
}

View File

@@ -0,0 +1,27 @@
import { ItemBaseData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class TalentData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "skill";
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.level = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.skill = new fields.SchemaField({
speciality: new fields.StringField({ required: false, blank: true, trim: true }),
reduceEncumbrance: new fields.BooleanField({ required: false, initial: false })
});
schema.psionic = new fields.SchemaField({
reach: new fields.StringField({ required: false, blank: true, trim: true }),
cost: new fields.NumberField({ required: false, initial: 1, min: 0, integer: true }),
duration: new fields.StringField({ required: false, blank: true, trim: true }),
durationUnit: new fields.StringField({ required: false })
});
schema.roll = new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
skill: new fields.StringField({ required: false, blank: true, trim: true }),
difficulty: new fields.StringField({ required: false, blank: true, trim: true })
});
return schema;
}
}

View File

@@ -0,0 +1,30 @@
import { PhysicalItemData } from "./base-item.mjs";
const fields = foundry.data.fields;
export default class WeaponData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.equipped = new fields.BooleanField({ required: false, initial: false });
schema.range = new fields.SchemaField({
isMelee: new fields.BooleanField({ required: false, initial: false }),
value: new fields.NumberField({ required: false, integer: true, nullable: true }),
unit: new fields.StringField({ required: false, blank: true, nullable: true })
});
schema.damage = new fields.StringField({ required: false, blank: true, trim: true });
schema.magazine = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.magazineCost = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.traits = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}

View File

@@ -0,0 +1,33 @@
const fields = foundry.data.fields;
export default class VehiculeData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
name: new fields.StringField({ required: false, blank: false, trim: true }),
skillId: new fields.StringField({ required: false, initial: "", blank: true, trim: true }),
speed: new fields.SchemaField({
cruise: new fields.StringField({ required: false, initial: "Slow", blank: true }),
maximum: new fields.StringField({ required: false, initial: "Medium", blank: true })
}),
agility: new fields.NumberField({ required: false, min: 0, integer: true }),
crew: new fields.NumberField({ required: false, min: 0, integer: true }),
passengers: new fields.NumberField({ required: false, min: 0, integer: true }),
cargo: new fields.NumberField({ required: false, min: 0, integer: false }),
life: new fields.SchemaField({
value: new fields.NumberField({ required: true, initial: 0, integer: true }),
max: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
shipping: new fields.NumberField({ required: false, min: 0, integer: true }),
cost: new fields.NumberField({ required: false, min: 0, integer: true }),
armor: new fields.SchemaField({
front: new fields.NumberField({ required: true, initial: 0, integer: true }),
rear: new fields.NumberField({ required: true, initial: 0, integer: true }),
sides: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
skills: new fields.SchemaField({
autopilot: new fields.NumberField({ required: true, initial: 0, integer: true })
})
};
}
}

56
src/module/roll-prompt.js Normal file
View File

@@ -0,0 +1,56 @@
const { DialogV2 } = foundry.applications.api;
const { renderTemplate } = foundry.applications.handlebars;
const { FormDataExtended } = foundry.applications.ux;
export class RollPromptHelper {
static async roll(options) {
const htmlContent = await renderTemplate('systems/mgt2/templates/roll-prompt.html', {
config: CONFIG.MGT2,
characteristics: options.characteristics,
characteristic: options.characteristic,
skills: options.skills,
skill: options.skill,
fatigue: options.fatigue,
encumbrance: options.encumbrance,
difficulty: options.difficulty
});
const theme = game.settings.get("mgt2", "theme");
return await DialogV2.wait({
window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") },
content: htmlContent,
rejectClose: false,
buttons: [
{
action: "boon",
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
callback: (event, button, dialog) => {
const formData = new FormDataExtended(dialog.element.querySelector('form')).object;
formData.diceModifier = "dl";
return formData;
}
},
{
action: "submit",
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
icon: '<i class="fa-solid fa-dice"></i>',
default: true,
callback: (event, button, dialog) => {
return new FormDataExtended(dialog.element.querySelector('form')).object;
}
},
{
action: "bane",
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
callback: (event, button, dialog) => {
const formData = new FormDataExtended(dialog.element.querySelector('form')).object;
formData.diceModifier = "dh";
return formData;
}
}
]
});
}
}

86
src/module/settings.js Normal file
View File

@@ -0,0 +1,86 @@
export const registerSettings = function () {
game.settings.register("mgt2", "theme", {
name: "MGT2.Settings.theme.name",
hint: "MGT2.Settings.theme.hint",
scope: "client",
config: true,
default: "black-and-red",
type: String,
choices: {
"black-and-red": "MGT2.Themes.BlackAndRed",
"mwamba": "MGT2.Themes.Mwamba",
"blue": "MGT2.Themes.Blue"
},
requiresReload: true
});
game.settings.register('mgt2', 'usePronouns', {
name: "MGT2.Settings.usePronouns.name",
hint: "MGT2.Settings.usePronouns.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
game.settings.register('mgt2', 'useGender', {
name: "MGT2.Settings.useGender.name",
hint: "MGT2.Settings.useGender.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
game.settings.register('mgt2', 'showLife', {
name: "MGT2.Settings.showLife.name",
hint: "MGT2.Settings.showLife.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
// game.settings.register('mgt2', 'useWeightMetric', {
// name: "MGT2.Settings.useWeightMetric.name",
// hint: "MGT2.Settings.useWeightMetric.hint",
// default: true,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: true
// });
// game.settings.register('mgt2', 'useDistanceMetric', {
// name: "MGT2.Settings.useDistanceMetric.name",
// hint: "MGT2.Settings.useDistanceMetric.hint",
// default: true,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: true
// });
// game.settings.register('mgt2', 'showTrash', {
// name: "Show Trash tab to Player",
// hint: "Player can see the Trash tab and recover item",
// default: false,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: false
// });
/*game.settings.register('mgt2', 'containerDropIn', {
name: "Test",
hint: "Mon hint",
default: true,
scope: 'client',
type: Boolean,
config: true
});*/
};

32
src/module/templates.js Normal file
View File

@@ -0,0 +1,32 @@
/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function() {
const templatePaths = [
"systems/mgt2/templates/items/armor-sheet.html",
"systems/mgt2/templates/items/career-sheet.html",
"systems/mgt2/templates/items/computer-sheet.html",
"systems/mgt2/templates/items/contact-sheet.html",
"systems/mgt2/templates/items/container-sheet.html",
"systems/mgt2/templates/items/disease-sheet.html",
"systems/mgt2/templates/items/equipment-sheet.html",
"systems/mgt2/templates/items/item-sheet.html",
"systems/mgt2/templates/items/species-sheet.html",
"systems/mgt2/templates/items/talent-sheet.html",
"systems/mgt2/templates/items/weapon-sheet.html",
"systems/mgt2/templates/items/parts/sheet-configuration.html",
"systems/mgt2/templates/items/parts/sheet-physical-item.html",
"systems/mgt2/templates/roll-prompt.html",
"systems/mgt2/templates/chat/roll.html",
//"systems/mgt2/templates/chat/roll-characteristic.html",
"systems/mgt2/templates/actors/actor-config-sheet.html",
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
"systems/mgt2/templates/actors/trait-sheet.html",
"systems/mgt2/templates/editor-fullview.html"
];
return loadTemplates(templatePaths);
};

View File

@@ -0,0 +1,276 @@
.characteristics-panel
.tab
padding: 4px
.species
font-size: 13px
margin: 4px 1rem 0 1rem
text-align: justify
a
margin-right: 1rem
.mgt2
.characteristics
flex-basis: 138px
flex-grow: 0
flex-shrink: 0
position: relative
.characteristics-header
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-family: "Rubik", monospace
font-style: normal
font-size: 1rem
line-height: 2rem
text-transform: uppercase
.characteristic-row
display: flex
flex-direction: row
align-items: center
justify-content: center
position: relative
.characteristic-minmax
display: flex
flex-direction: row
align-items: center
justify-content: center
flex-wrap: nowrap
.characteristic-dm
span
&.label
font-size: 0.8rem
font-weight: 600
.characteristic-label
font-family: "Barlow Condensed", sans-serif
font-size: 1.2rem
font-weight: 600
font-style: italic
text-align: center
position: relative
& > a
&.roll
color: black
position: absolute
left: 0
a
&.cfg-characteristic
display: none
font-size: 12px
position: absolute
right: 0
top: 0
&:hover
a
&.cfg-characteristic
display: block
.characteristic-input
color: var(--mgt2-bgcolor-primary)
text-align: center
font-size: 1.5rem
font-weight: 500
width: 2.4rem
height: 2rem
box-sizing: border-box
border: none
outline: none
background: linear-gradient(45deg, #0000 5.66px, #000 0 calc(5.66px + 2px), #0000 0 calc(100% - 5.66px - 2px), #000 0 calc(100% - 5.66px), #0000 0), linear-gradient(-45deg, #0000 5.66px, #000 0 calc(5.66px + 2px), #0000 0 calc(100% - 5.66px - 2px), #000 0 calc(100% - 5.66px), #0000 0), linear-gradient(90deg, #000 4px, #0000 0) -2px 50%/100% calc(100% - 16px) repeat-x, linear-gradient(#000 4px, #0000 0) 50% -2px/calc(100% - 16px) 100% repeat-y
.characteristic-dm
color: var(--mgt2-color-dm)
background-color: transparent
text-align: center
font-size: 1rem
width: 1.5rem
height: 1.4rem
padding: 0
outline: none
border: none
margin: 0
position: absolute
right: 0
background-color: var(--mgt2-bgcolor-dm)
border-radius: 9px
margin-right: 2px
&:focus
outline: none
box-shadow: none
.characteristic-dm-minmax
&:focus
outline: none
box-shadow: none
.minmaxwrapper
display: flex
flex-direction: row
flex-wrap: nowrap
justify-content: center
justify-content: center
align-items: center
margin: 0 0.5rem
box-sizing: border-box
background: linear-gradient(45deg, #0000 7.07px, #000 0 calc(7.07px + 2px), #0000 0 calc(100% - 7.07px - 2px), #000 0 calc(100% - 7.07px), #0000 0), linear-gradient(-45deg, #0000 7.07px, #000 0 calc(7.07px + 2px), #0000 0 calc(100% - 7.07px - 2px), #000 0 calc(100% - 7.07px), #0000 0), linear-gradient(90deg, #000 4px, #0000 0) -2px 50%/100% calc(100% - 20px) repeat-x, linear-gradient(#000 4px, #0000 0) 50% -2px/calc(100% - 20px) 100% repeat-y
input
display: inline-block
color: black
background-color: transparent
text-align: center
font-size: 1.5rem
width: 2rem
height: 2rem
border: none
outline: none
&:focus
outline: none
box-shadow: none
&:first-child
margin-left: 5px
&:last-child
margin-right: 5px
span
font-size: 1.5rem
font-weight: 500
.computer-overload,
.computer-overload i
color: var(--mgt2-color-warning) !important
ul
&.softwares
list-style: none
margin: 0
padding: 0
li
display: inline-block
color: var(--mgt2-color-software)
background-color: var(--mgt2-bgcolor-software)
padding: 3px 7px
border-radius: 8px
a
display: none
&:first-child
margin: 0 0.5rem
&:hover
a
display: inline-block
.character-header
display: flex
margin-top: 8px
margin-right: 8px
flex-direction: row
flex-wrap: nowrap
flex-grow: 0
flex-shrink: 0
justify-content: flex-start
align-items: flex-start
.character-header-img
flex-basis: 138px
flex-grow: 0
flex-shrink: 0
text-align: center
.character-summary
flex: 0 0 100%
margin: 0
padding: 0
list-style: none
border-top: 5px double var(--mgt2-bgcolor-primary)
li
float: left
margin: 0
padding: 0
color: var(--mgt2-color-primary-light)
input
display: block
border: none
font-weight: bold
font-family: "Roboto Condensed", sans-serif
background-color: #fff
font-size: 0.8rem
border: 1px solid #fff
&:hover
border: 1px solid #111
.character-header-body
display: flex
flex-direction: column
flex-wrap: nowrap
justify-content: flex-start
legend
font-size: 0.7rem
text-transform: uppercase
text-wrap: nowrap
i
margin-right: 0.25rem
.character-body
display: flex
flex-direction: row
align-content: flex-start
flex-wrap: nowrap
.tab
width: 100%
.lifes
height: 100%
display: flex
flex-direction: row
justify-content: center
align-items: center
div
font-size: 2rem
.character-states
margin: 0
padding: 0
list-style: none
display: flex
flex-direction: column
justify-content: flex-start
align-items: flex-start
width: 100%
float: right
li
display: flex
margin: 0
padding: 0
color: #4b4a44
justify-content: space-between
align-items: center
width: 100%
font-size: 0.7rem
line-height: 1.1rem
.encumbrance-normal
color: var(--mgt2-encumbrance-normal)!important
.encumbrance-heavy
color: var(--mgt2-encumbrance-heavy)!important
font-weight: bold
.character-body
height: 100%
overflow: hidden
display: flex
flex-direction: row
width: 100%
justify-content: flex-start
align-items: flex-start
border-top: 3px solid black
.actor-footer
bottom: 0
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary)
width: 100%
margin: 0 -8px
height: 1.5rem
justify-content: space-between
align-items: center
padding: 0 1rem
flex-grow: 0
flex-shrink: 0
display: flex
flex-direction: row

View File

@@ -0,0 +1,47 @@
.chat-sidebar,
.mgt2-buttons button
background: rgba(0, 0, 0, 0.1)
border: 1px solid var(--color-border-light-2)
border-radius: 3px
box-shadow: 0 0 2px #FFF inset
//.chat-message
// &.message
// color: #0A0405
// background-color: #fff
// background-image: none
.dice-formula,
.dice-total
background-color: #fff
.mgt2-buttons
display: flex
justify-content: center
align-items: center
flex-wrap: nowrap
color: #0A0405
margin-top: 5px
button
i
font-size: 1.1rem
padding: 0
margin: 0
.roll-info
display: flex
flex-direction: column
.roll-type-group
flex-direction: row
flex-wrap: wrap
justify-content: space-between
display: flex
.roll-type-name
font-size: 11px
text-transform: uppercase
color: #515151
.roll-object-name
font-weight: 400
font-size: 1.4rem
.roll-success
font-size: 1.2rem
font-weight: bold
text-transform: uppercase
margin-top: 1rem
text-align: center

View File

@@ -0,0 +1,4 @@
.mgt2
.dialog-button
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary) !important

View File

@@ -0,0 +1,84 @@
.mgt2
&.sheet
textarea
color: var(--mgt2-input-color)
background-color: var(--mgt2-input-bgcolor)
font-family: "Roboto", sans-serif
font-size: 13px
font-stretch: 100%
input:focus,
textarea:focus,
select:focus
outline: none
box-shadow: none
.checkbox-small
flex: none!important
width: auto!important
height: auto!important
margin: 0!important
.header
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-size: 14px
font-family: "Roboto Condensed", sans-serif
font-weight: bold
padding-left: 5px
margin-bottom: 4px
line-height: 30px
text-transform: uppercase
.field-groups
display: flex
flex-direction: row
flex-wrap: nowrap
align-items: center
justify-content: space-between
.field-group
label
text-transform: uppercase
font-weight: 700
font-size: 14px
font-family: "Roboto Condensed", sans-serif
font-optical-sizing: auto
input
&.field
background-color: var(--mgt2-input-bgcolor)
font-size: 13px
&.field-name
background-color: var(--mgt2-input-bgcolor)
font-size: 2rem
border: none
font-weight: 700
font-family: "Roboto Condensed", sans-serif
margin-bottom: 0.5rem
padding: 0
&.field-item-name
background-color: var(--mgt2-input-bgcolor)
height: auto
font-size: 2rem
font-weight: 700
font-family: "Roboto Condensed", sans-serif
.fields
display: flex
.editor
min-height: 3rem
border: 1px solid var(--mgt2-editor-border)
height: 100%
.sheet-body
margin-left: 140px
padding-bottom: 1.5rem
label
&.mgt2-checkbox
display: flex
flex-direction: row
align-items: center
input
margin: 0 0.3rem 0 0

View File

@@ -0,0 +1,38 @@
.itemsheet
display: flex
flex-wrap: nowrap
flex-direction: row
.itemsheet-header
display: flex
background-color: var(--mgt2-bgcolor-primary)
color: red
padding: 0.5rem
align-items: center
flex: 0 0 2rem
label
writing-mode: tb-rl
transform: rotate(-180deg)
font-weight: 700
font-size: 20px
letter-spacing: 5px
font-family: "Rubik Mono One", monospace
font-style: normal
text-transform: uppercase
.itemsheet-maincol
flex: 0 0 130px
padding: 0 1rem 0 0
.itemsheet-panel
display: flex
flex: inherit
padding: 1rem
img
&.profile-img
width: 100px
height: 100px
.itemsheet input,
.itemsheet select
color: var(--mgt2-input-color)
background-color: var(--mgt2-input-bgcolor)
display: block
width: 100%
font-size: 13px

View File

@@ -0,0 +1,40 @@
.mgt2
.sheet-sidebar
.item
margin: 0 1rem
nav[data-group="sidebar"].tabs
position: absolute
left: 100%
top: 172px
display: flex
flex-direction: column
z-index: -1
& > .item
height: 40px
position: relative
display: flex
justify-content: end
align-items: center
padding-right: 0.75rem
background: var(--mgt2-bgcolor-primary)
color: var(--mgt2-color-primary)
border: 1px solid transparent
font-size: 1rem
transition: all 250ms ease
margin-left: 0
&.active
text-shadow: none
margin: 0
border-color: var(--mgt2-color-primary)
&::after
border-left: none
inset: 0.25rem 0.25rem 0.25rem 0
&::after
content: ""
position: absolute
inset: 0.25rem
border: 1px solid var(--mgt2-color-primary)
pointer-events: none
i
margin-left: 0.8rem

View File

@@ -0,0 +1,172 @@
.container-controls
display: inline-block
margin-left: 1rem
a
&:not(:last-child)
margin-right: 0.5rem
.table-container
display: flex
flex-flow: column nowrap
width: 100%
margin: 0 auto
.table-row
display: flex
flex-flow: row nowrap
width: 100%
position: relative
align-items: flex-start
&.heading
background-color: var(--mgt2-bgcolor-primary)
align-items: center
.row-item
text-transform: uppercase
font-size: 12px
&:first-child
font-weight: bold
font-size: 13px
letter-spacing: 3px
i
margin-right: 0.5rem
&.color-1
.row-item
background-color: var(--mgt2-bgcolor-primary)
color: var(--mgt2-color-primary)
&.color-2
.row-item
background-color: var(--mgt2-bgcolor-form)
color: var(--mgt2-bgcolor-primary)
div
&.row-item
padding-left: 5px
&:last-child
padding-right: 5px
&:hover
&:not(.heading)
background-color: var(--mgt2-row-hover)
.table-row-mb-4
margin-bottom: 4px
.row-item
display: flex
flex-grow: 1
font-size: 14px
line-height: 25px
align-items: center
transition: all 0.15s ease-in-out
overflow: hidden !important
text-overflow: ellipsis
text-wrap: nowrap
&.item-controls
justify-content: right
padding-right: 4px
a
&:not(:last-child)
margin-right: 0.4rem
i
color: black
a[data-roll]
margin-right: 0.5rem
.heading
&.color-1
.row-item
i
color: var(--mgt2-color-primary) !important
&.color-2
.row-item
i
color: var(--mgt2-bgcolor-primary) !important
.table-subrow
border-left: 2px var(--mgt2-subrow-color) dashed
color: var(--mgt2-subrow-color)
.row-item
font-size: 0.8em
line-height: 20px
&:first-child
padding-left: 1rem
& > i
margin-right: 4px
.row-item-center
justify-content: center
text-align: center
.row-item-left
justify-content: left
.row-item-right
justify-content: right
.row-item-space-between
justify-content: space-between
.row-item-2
flex-basis: 4rem
.row-item-5
flex-basis: 5%
.row-item-10
flex-basis: 10%
.row-item-12
flex-basis: 4rem
.row-item-15
flex-basis: 5rem
.row-item-20
flex-basis: 20%
.row-item-25
flex-basis: 25%
.row-item-30
flex-basis: 30%
.row-item-35
flex-basis: 35%
.row-item-40
flex-basis: 40%
.row-item-45
flex-basis: 45%
.row-item-50
flex-basis: 50%
.row-item-65
flex-basis: 50%
.row-item-85
flex-basis: 50%
.row-item-storage
flex-wrap: wrap
flex-grow: 0
flex-basis: 20%
font-size: 0.7rem
line-height: 0.8rem
.item-control
&.item-equip
i
color: var(--mgt2-row-inactive-icon)
&.active
i
color: var(--mgt2-color-form)
.row-description
flex-basis: 100%
font-size: 14px
padding: 4px 0
justify-content: left
transition: all 0.15s ease-in-out
.row-sub-container
display: flex
flex-flow: column nowrap
flex: 1
.row-item
padding: 8px 0
border-bottom: 1px solid var(--mgt2-bgcolor-primary)
.table-row:last-child,
.row-sub-container .row-item:last-child
border-bottom: 0
.table-container
&.editable
.table-row
margin-top: 4px
.table-container
&.editable
.table-row:last-child
margin-bottom: 4px
.item-options
position: absolute
top: 0.7rem
font-size: 0.7em
left: 1.6rem
text-transform: uppercase
font-family: "DM Sans", sans-serif
font-optical-sizing: auto
font-weight: 600
font-style: normal
color: var(--mgt2-subrow-color)

View File

@@ -0,0 +1,58 @@
.mgt2
nav
&.horizontal-tabs
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-style: normal
font-weight: 700
font-size: 14px
line-height: 30px
text-transform: uppercase
justify-content: space-around
align-items: center
font-family: "Roboto Condensed", sans-serif
a
&.item
position: relative
flex: 1 1 auto
i
margin-right: 0.5rem
& > a
&.item
&::after
content: ""
position: absolute
inset: 0.25rem 0.25rem 0.25rem 0.25rem
border: 1px solid var( --mgt2-color-primary-active)
pointer-events: none
&.active
&::after
border-bottom: none
border-top: 2px solid var( --mgt2-color-primary-active)
border-left: 2px solid var( --mgt2-color-primary-active)
border-right: 2px solid var( --mgt2-color-primary-active)
inset: 0.25rem 0.25rem 0 0.25rem
.active
color: var(--mgt2-color-primary)
text-decoration: none
text-shadow: none
border-bottom: none
.tab[data-tab].fullsize
height: calc(100% - 3rem)
.subTab
flex-flow: column
height: 100%
display: flex
justify-content: flex-start
align-items: stretch
.tab-scroll
overflow-y: auto
height: 100%
.subTabs
height: 100%
flex-direction: column
&.active
display: flex !important

15
src/sass/mgt2.sass Normal file
View File

@@ -0,0 +1,15 @@
@import 'utils/typography'
@import 'utils/colors'
@import 'utils/global'
@import 'utils/window'
@import 'utils/flex'
@import 'components/_forms'
@import 'components/_dialog'
@import 'components/_character'
@import 'components/_item'
@import 'components/_chat-sidebar'
@import 'components/_tabs'
@import 'components/_tab-sidebar'
@import 'components/_tables'

View File

@@ -0,0 +1,63 @@
$primary-color: #3498db
$secondary-color: #2ecc71
$background-color: #ecf0f1
$text-color: #34495e
.black-and-red
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #EE4050
--mgt2-color-primary-active: #AF2F3C
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4
--mgt2-encumbrance-normal: #D94826
--mgt2-encumbrance-heavy: #D82727
.mwamba
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #2A9932
--mgt2-color-primary-active: #40ED4E
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4
.blue
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #91AAC8
--mgt2-color-primary-active: #BCDCFF
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4

18
src/sass/utils/_flex.sass Normal file
View File

@@ -0,0 +1,18 @@
.mgt2
.flex-fix
flex-grow: 0 !important
flex-shrink: 0 !important
.flex-basis-10
flex-basis: 10%
.flex-basis-20
flex-basis: 20%
.flex-basis-30
flex-basis: 30%
.flex-basis-40
flex-basis: 40%
.flex-basis-50
flex-basis: 50%
.flex-basis-60
flex-basis: 60%
.flex-basis-70
flex-basis: 70%

View File

@@ -0,0 +1,39 @@
.upcase
text-transform: uppercase
.w1-10
width: calc(100% / 10)
.w2-10
width: calc(100% / 10 * 2)
.w3-10
width: calc(100% / 10 * 3)
.w4-10
width: calc(100% / 10 * 4)
.w5-10
width: calc(100% / 10 * 5)
.h100
height: 100%
.w100
width: 100%
.mgt2
a:hover
text-shadow: none
.w-100
width: 100%
.mb-1
margin-bottom: 8px
.mt-1, .mt-05
margin-top: 8px
.mt-2
margin-top: 14px

View File

@@ -0,0 +1,3 @@
@import url('https://fonts.googleapis.com/css2?family=Barlow+Condensed:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap')
@import url('https://fonts.googleapis.com/css2?family=Rubik:ital,wght@0,300..900;1,300..900&display=swap')
@import url('https://fonts.googleapis.com/css2?family=DM+Sans:ital,opsz,wght@0,9..40,100..1000;1,9..40,100..1000&display=swap')

View File

@@ -0,0 +1,4 @@
$myFont: Helvetica, sans-serif
$myColor: red
$myFontSize: 18px
$myWidth: 680px

View File

@@ -0,0 +1,18 @@
.mgt2
&.sheet
header
&.window-header
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary)
h4
&.window-title
font-weight: bold
text-transform: uppercase
&.sheet
.window-content
background: var(--mgt2-bgcolor-form)
padding: 0
.nopad
.window-content
padding: 0

11
src/todo.md Normal file
View File

@@ -0,0 +1,11 @@
# BUGS
# Chose à faire
- Enlever les styles inlines
Actors
- NPC
- Creature
- Container

947
styles/mgt2.min.css vendored

File diff suppressed because one or more lines are too long

1
styles/mgt2.min.css.map Normal file
View File

@@ -0,0 +1 @@
{"version":3,"sourceRoot":"","sources":["../src/sass/utils/_typography.sass","../src/sass/utils/_colors.sass","../src/sass/utils/_global.sass","../src/sass/utils/_window.sass","../src/sass/utils/_flex.sass","../src/sass/components/_forms.sass","../src/sass/components/_dialog.sass","../src/sass/components/_character.sass","../src/sass/components/_item.sass","../src/sass/components/_chat-sidebar.sass","../src/sass/components/_tabs.sass","../src/sass/components/_tab-sidebar.sass","../src/sass/components/_tables.sass"],"names":[],"mappings":"AAAQ,sMACA,qGACA,0HCGR,eACI,2BACA,0BACA,8BACA,qCACA,gCACA,oCACA,8BACA,sBACA,2BACA,4BACA,iCACA,4BACA,2BACA,8BACA,0BACA,6BACA,kCACA,mCACA,kCAEJ,QACI,2BACA,0BACA,8BACA,qCACA,gCACA,oCACA,8BACA,sBACA,2BACA,4BACA,iCACA,4BACA,2BACA,8BACA,0BACA,6BACA,kCAEJ,MACI,2BACA,0BACA,8BACA,qCACA,gCACA,oCACA,8BACA,sBACA,2BACA,4BACA,iCACA,4BACA,2BACA,8BACA,0BACA,6BACA,kCC9DJ,QACC,yBAED,OACC,UAED,OACC,UAED,OACC,UAED,OACC,UAED,OACC,UAED,MACC,YAED,MACC,WAGA,cACC,iBAED,aACC,WAED,YACC,kBAED,yBACC,eAED,YACC,gBCnCC,iCACC,gCACA,6CAED,4BACC,iBACA,yBAEF,4BACC,oCACA,UAGF,uBACC,UChBD,gBACC,uBACA,yBACD,qBACC,eACD,qBACC,eACD,qBACC,eACD,qBACC,eACD,qBACC,eACD,qBACC,eACD,qBACC,eCfA,qBACC,8BACA,2CACA,gCACA,eACA,kBAEF,0DAGC,aACA,gBAED,sBACC,qBACA,sBACA,uBACA,oBAED,cACC,gCACA,uCACA,eACA,0CACA,iBACA,iBACA,kBACA,iBACA,yBAED,oBACC,aACA,mBACA,iBACA,mBACA,8BAGA,yBACC,yBACA,gBACA,eACA,0CACA,yBAED,kBACC,2CACA,eACD,uBACC,2CACA,eACA,YACA,gBACA,0CACA,oBACA,UACD,4BACC,2CACA,YACA,eACA,gBACA,0CAEF,cACC,aAED,cACC,gBACA,2CACA,YAED,kBACC,kBACA,sBAGA,0BACC,aACA,mBACA,mBACA,gCACC,mBClFH,qBACC,gCACA,wDCFD,4BACC,YAEF,SACC,eACA,uBACA,mBACA,WACC,kBAGD,uBACC,iBACA,YACA,cACA,kBAED,8BACC,gCACA,uCACA,8BACA,kBACA,eACA,iBACA,yBAED,0BACC,aACA,mBACA,mBACA,uBACA,kBAED,6BACC,aACA,mBACA,mBACA,uBACA,iBAIC,oCACC,gBACA,gBAEH,4BACC,0CACA,iBACA,gBACA,kBACA,kBACA,kBAEC,mCACC,WACA,kBACA,OAED,iDACC,aACA,eACA,kBACA,QACA,MAGA,uDACC,cAEJ,4BACC,kCACA,kBACA,iBACA,gBACA,aACA,YACA,sBACA,YACA,aACA,2fAED,yBACC,2BACA,+BACA,kBACA,eACA,aACA,cACA,UACA,aACA,YACA,SACA,kBACA,QACA,wCACA,kBACA,iBACA,+BACC,aACA,gBAGD,sCACC,aACA,gBAEF,qBACC,aACA,mBACA,iBACA,uBACA,uBACA,mBACA,eACA,sBACA,2fACA,2BACC,qBACA,WACA,+BACA,kBACA,iBACA,WACA,YACA,YACA,aACA,iCACC,aACA,gBACD,uCACC,gBACD,sCACC,iBACF,0BACC,iBACA,gBACH,wCAEC,2CAEA,aACC,gBACA,SACA,UACA,gBACC,qBACA,iCACA,8CACA,gBACA,kBACA,kBACC,aACA,8BACC,eAED,wBACC,qBAEL,kBACC,aACA,eACA,iBACA,mBACA,iBACA,YACA,cACA,2BACA,uBACD,sBACC,iBACA,YACA,cACA,kBACD,mBACC,cACA,SACA,UACA,gBACA,kDACA,sBACC,WACA,SACA,UACA,sCACD,yBACC,cACA,YACA,iBACA,0CACA,sBACA,gBACA,sBACA,+BACC,sBACH,uBACC,aACA,sBACA,iBACA,2BACA,8BACC,gBACA,yBACA,iBACA,gCACC,oBACH,gBACC,aACA,mBACA,yBACA,iBACA,qBACC,WAGF,OACC,YACA,aACA,mBACA,uBACA,mBACA,WACC,eACF,kBACC,SACA,UACA,gBACA,aACA,sBACA,2BACA,uBACA,WACA,YACA,qBACC,aACA,SACA,UACA,cACA,8BACA,mBACA,WACA,gBACA,mBAEF,oBACC,gDAED,mBACC,+CACA,iBAED,gBACC,YACA,gBACA,aACA,mBACA,WACA,2BACA,uBACA,0BAED,cACC,SACA,gCACA,6CACA,WACA,cACA,cACA,8BACA,mBACA,eACA,YACA,cACA,aACA,mBCnRD,WACC,aACA,iBACA,mBACD,kBACC,aACA,6CACA,UACA,cACA,mBACA,cACA,wBACC,mBACA,0BACA,gBACA,eACA,mBACA,uCACA,kBACA,yBACF,mBACC,eACA,mBACD,iBACC,aACA,aACA,aAEC,iCACC,YACA,aACH,mCAEC,8BACA,2CACA,cACA,WACA,eCrCD,mCAEC,0BACA,6CACA,kBACA,8BAMD,0BAEC,sBACD,cACC,aACA,uBACA,mBACA,iBACA,cACA,eAEC,uBACC,iBACA,UACA,SACH,WACC,aACA,sBACD,iBACC,mBACA,eACA,8BACA,aACD,gBACC,eACA,yBACA,cACD,kBACC,gBACA,iBACD,cACC,iBACA,iBACA,yBACA,gBACA,kBC5CC,0BACC,gCACA,uCACA,kBACA,gBACA,eACA,iBACA,yBACA,6BACA,mBACA,0CAEC,iCACC,kBACA,cACA,mCACC,mBAGD,wCACC,WACA,kBACA,kCACA,kDACA,oBAEA,+CACC,mBACA,sDACA,uDACA,wDACA,6BACJ,kCACC,gCACA,qBACA,iBACA,mBAGJ,wBACC,yBAED,QACC,iBACA,YACA,aACA,2BACA,oBACD,YACC,gBACA,YACD,SACC,YACA,sBACA,gBACC,wBCvDA,2BACC,cAEF,mCACC,kBACA,UACA,UACA,aACA,sBACA,WACA,yCACC,YACA,kBACA,aACA,oBACA,mBACA,qBACA,uCACA,gCACA,+BACA,eACA,0BACA,cACA,gDACC,iBACA,SACA,uCACA,uDACC,iBACA,6BACF,gDACC,WACA,kBACA,aACA,2CACA,oBACD,2CACC,kBCvCJ,oBACC,qBACA,iBAEC,uCACC,mBAEH,iBACC,aACA,wBACA,WACA,cACD,WACC,aACA,qBACA,WACA,kBACA,uBACA,mBACC,6CACA,mBACA,6BACC,yBACA,eACA,yCACC,iBACA,eACA,mBACA,2CACC,mBAEF,qCACC,6CACA,gCAED,qCACC,0CACA,kCAED,gCACC,iBACA,2CACC,kBAEH,+BACC,uCACH,gBACC,kBACD,UACC,aACA,YACA,eACA,iBACA,mBACA,gCACA,2BACA,uBACA,iBACA,wBACC,sBACA,kBAEC,2CACC,mBACH,YACC,WACD,uBACC,mBAIC,6BACC,2CAGD,6BACC,6CACJ,cACC,gDACA,+BACA,wBACC,eACA,iBACA,oCACC,kBACD,0BACC,iBACH,iBACC,uBACA,kBACD,eACC,qBACD,gBACC,sBACD,wBACC,8BACD,YACC,gBACD,YACC,cACD,aACC,eACD,aACC,gBACD,aACC,gBACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,aACC,eACD,kBACC,eACA,YACA,eACA,gBACA,kBAGC,2BACC,oCAEA,kCACC,6BACJ,iBACC,gBACA,eACA,cACA,qBACA,gCACD,mBACC,aACA,wBACA,OACA,6BACC,cACA,oDACF,8DAEC,gBAGC,qCACC,eAGD,gDACC,kBACH,cACC,kBACA,UACA,eACA,YACA,yBACA,iCACA,yBACA,gBACA,kBACA","file":"mgt2.min.css"}

View File

@@ -1,13 +1,14 @@
{
"id": "mgt2",
"version": "0.1.1",
"version": "0.1.4",
"title": "MGT2 - Mongoose Traveller (Unofficial)",
"description": "An unofficial implementation of Mongoose Publishing Traveller. Traveller is the property of Mongoose Publishing, and can be purchased at https://www.mongoosepublishing.com",
"description": "An unofficial implementation of Mongoose Publishing Traveller (VO/VF). Traveller is the property of Mongoose Publishing, and can be purchased at https://www.mongoosepublishing.com",
"background": "systems/mgt2/assets/screens/rosette-nebula-ngc2239-hoo.webp",
"url": "https://github.com/JDR-Ninja/foundryvtt-mgt2",
"manifest": "https://github.com/JDR-Ninja/foundryvtt-mgt2/releases/latest/download/system.json",
"readme": "https://raw.githubusercontent.com/JDR-Ninja/foundryvtt-mgt2/main/README.md",
"download": "https://github.com/JDR-Ninja/foundryvtt-mgt2/releases/download/v0.1.1/mgt2.zip",
"manifest": "https://github.com/JDR-Ninja/foundryvtt-mgt2/releases/latest/download/system.json",
"readme": "https://raw.githubusercontent.com/JDR-Ninja/foundryvtt-mgt2/main/README.md",
"download": "https://github.com/JDR-Ninja/foundryvtt-mgt2/releases/download/v0.1.4/mgt2.zip",
"changelog": "https://raw.githubusercontent.com/JDR-Ninja/foundryvtt-mgt2/main/CHANGELOG.md",
"authors": [
{
"name": "JdR Ninja",
@@ -15,8 +16,12 @@
"discord": "jdr.ninja"
}
],
"esmodules": ["mgt2.bundle.js"],
"styles": ["styles/mgt2.min.css"],
"esmodules": [
"mgt2.bundle.js"
],
"styles": [
"styles/mgt2.min.css"
],
"packs": [],
"languages": [
{
@@ -32,9 +37,11 @@
],
"compatibility": {
"minimum": "11",
"verified": "11.315"
"verified": "12.324"
},
"grid": {
"distance": 1.5,
"units": "m"
},
"gridDistance": 1.5,
"gridUnits": "m",
"primaryTokenAttribute": "life"
}

View File

@@ -0,0 +1,749 @@
<form class="{{cssClass}} flexcol" autocomplete="off" style="align-content: flex-start;align-items: baseline;overflow: hidden;height: 100%;">
<nav class="sheet-sidebar tabs" data-group="sidebar">
<!-- <a class="item tab-select" data-tab="personal" title="Personal"><i class="fa-solid fa-id-card"></i></a> -->
<a class="item tab-select" data-tab="health" title="{{ localize 'MGT2.Actor.Health' }}"><i class="fa-solid fa-heart-pulse"></i></a>
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Actor.TabSkills' }}"><i class="fa-solid fa-head-side"></i></a>
<a class="item tab-select" data-tab="inventory" title="{{ localize 'MGT2.Actor.Inventory' }}"><i class="fa-solid fa-briefcase-blank"></i></a>
<a class="item tab-select" data-tab="relations" title="{{ localize 'MGT2.Actor.Contacts' }}"><i class="fa-solid fa-users"></i></a>
<a class="item tab-select" data-tab="notes" title="{{ localize 'MGT2.Actor.Notes' }}"><i class="fa-solid fa-books"></i></a>
<a class="item tab-select" data-tab="biography" title="{{ localize 'MGT2.Actor.Biography' }}"><i class="fa-solid fa-book-user"></i></a>
</nav>
<section class="character-header">
<div class="character-header-img">
<img class="profile" src="{{img}}" data-edit="img" title="{{name}}" height="130" width="100" />
</div>
<div class="character-header-body">
<input class="field-name" name="name" type="text" value="{{name}}" />
<ul class="character-summary">
{{#if (and settings.usePronouns settings.useGender)}}
<li class="w1-10"><input name="system.personal.pronouns" type="text" value="{{system.personal.pronouns}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderPRONOUNS' }}" /></li>
<li class="w1-10"><input name="system.personal.gender" type="text" value="{{system.personal.gender}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderGENDER' }}" /></li>
<li class="w4-10"><input name="system.personal.title" type="text" value="{{system.personal.title}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderTITLE' }}" /></li>
{{else if settings.usePronouns}}
<li class="w5-10"><input name="system.personal.pronouns" type="text" value="{{system.personal.pronouns}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderPRONOUNS' }}" /></li>
<li class="w4-10"><input name="system.personal.title" type="text" value="{{system.personal.title}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderTITLE' }}" /></li>
{{else if settings.useGender}}
<li class="w1-10"><input name="system.personal.gender" type="text" value="{{system.personal.gender}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderGENDER' }}" /></li>
<li class="w4-10"><input name="system.personal.title" type="text" value="{{system.personal.title}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderTITLE' }}" /></li>
{{else}}
<li class="w5-10"><input name="system.personal.title" type="text" value="{{system.personal.title}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderTITLE' }}" /></li>
{{/if}}
<li class="w2-10"><input name="system.personal.species" type="text" value="{{system.personal.species}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderSPECIES' }}" /></li>
<li class="w1-10"><input name="system.personal.age" type="text" value="{{system.personal.age}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderAGE' }}" /></li>
<li class="w2-10"><input name="system.personal.wup" type="text" value="{{system.personal.wup}}" placeholder="{{ localize 'MGT2.Actor.PlaceholderUCP' }}" /></li>
</ul>
<div class="flexrow">
<div class="w4-10">
<!-- FULL REST ICON -->
</div>
<div class="flex-fix">
<fieldset class="lifes">
<legend><a class="roll upcase" data-roll="initiative" tabindex='-1' style="display: inline-flex;"><i class="fa-solid fa-dice"></i>{{ localize 'MGT2.Actor.Initiative' }}</a></legend>
<div>{{showDM initiative}}</div>
</fieldset>
</div>
<div class="flex-fix">
{{#if settings.showLife}}
<fieldset class="lifes">
<legend class="upcase">{{ localize 'MGT2.Actor.Life' }}</legend>
<div>{{system.life.value}}{{#if (gt system.life.max 0) }}/{{system.life.max}}{{/if}}</div>
</fieldset>
{{/if}}
</div>
<div class="flex-fix">
<fieldset class="lifes">
<legend class="upcase">{{ localize 'MGT2.Actor.Armor' }}</legend>
<div>{{system.inventory.armor}}</div>
</fieldset>
</div>
<div class="w4-10">
<fieldset style="margin:0;padding: 0 1rem;">
<legend class="upcase">{{ localize 'MGT2.Actor.States' }}</legend>
<ul class="character-states">
<li><label title="{{ localize 'MGT2.Actor.EncumbranceHint' }}">{{ localize 'MGT2.Actor.Encumbrance' }}</label><input type="checkbox" class="checkbox-small" {{checked system.states.encumbrance}} readonly disabled /></label></li>
<li><label title="{{ localize 'MGT2.Actor.FatigueHint' }}">{{ localize 'MGT2.Actor.Fatigue' }}</label><input type="checkbox" class="checkbox-small" name="system.states.fatigue" data-dtype="Boolean" {{checked system.states.fatigue}} /></label></li>
<li><label title="{{ localize 'MGT2.Actor.SurgeryRequiredHint' }}">{{ localize 'MGT2.Actor.SurgeryRequired' }}</label><input type="checkbox" class="checkbox-small" name="system.states.surgeryRequired" data-dtype="Boolean" {{checked system.states.surgeryRequired}} /></li>
<!-- <li><label>Unconscious</label><input type="checkbox" class="checkbox-small" name="system.states.unconscious" data-dtype="Boolean" {{checked system.states.unconscious}} /></li> -->
</ul>
</fieldset>
</div>
</div>
</div>
</section>
<div style="height: 100%;overflow: hidden;display: flex;flex-direction: row;width: 100%;justify-content: flex-start;align-items: flex-start;">
<div class="characteristics">
<nav class="horizontal-tabs tabs" data-group="characteristics" style="border-right: 7px double #fff;">
<a class="item tab-select" data-tab="core">{{ localize 'MGT2.Actor.TabCore' }}</a>
<a class="item tab-select" data-tab="other">{{ localize 'MGT2.Actor.TabOthers' }}</a>
</nav>
<section class="characteristics-panel">
<div class="tab" data-group="characteristics" data-tab="core">
{{#if system.characteristics.strength.show}}
<div class="characteristic-label"><a class="roll" data-roll="characteristic" data-roll-characteristic="strength" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.strength.name' }}<a class="cfg-characteristic" data-cfg-characteristic="strength" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.strength.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.strength.value" value="{{system.characteristics.strength.value}}" data-dtype="Number" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.strength.max" value="{{system.characteristics.strength.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.strength.dm 0)}}+{{/if}}{{system.characteristics.strength.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.strength.value" value="{{system.characteristics.strength.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.strength.dm 0)}}+{{/if}}{{system.characteristics.strength.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.dexterity.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="dexterity" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.dexterity.name' }}<a class="cfg-characteristic" data-cfg-characteristic="dexterity" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.dexterity.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.dexterity.value" value="{{system.characteristics.dexterity.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.dexterity.max" value="{{system.characteristics.dexterity.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.dexterity.dm 0)}}+{{/if}}{{system.characteristics.dexterity.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.dexterity.value" value="{{system.characteristics.dexterity.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.dexterity.dm 0)}}+{{/if}}{{system.characteristics.dexterity.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.endurance.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="endurance" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.endurance.name' }}<a class="cfg-characteristic" data-cfg-characteristic="endurance" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.endurance.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.endurance.value" value="{{system.characteristics.endurance.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.endurance.max" value="{{system.characteristics.endurance.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.endurance.dm 0)}}+{{/if}}{{system.characteristics.endurance.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.endurance.value" value="{{system.characteristics.endurance.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.endurance.dm 0)}}+{{/if}}{{system.characteristics.endurance.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.intellect.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="intellect" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.intellect.name' }}<a class="cfg-characteristic" data-cfg-characteristic="intellect" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.intellect.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.intellect.value" value="{{system.characteristics.intellect.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.intellect.max" value="{{system.characteristics.intellect.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.intellect.dm 0)}}+{{/if}}{{system.characteristics.intellect.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.intellect.value" value="{{system.characteristics.intellect.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.intellect.dm 0)}}+{{/if}}{{system.characteristics.intellect.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.education.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="education" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.education.name' }}<a class="cfg-characteristic" data-cfg-characteristic="education" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.education.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.education.value" value="{{system.characteristics.education.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.education.max" value="{{system.characteristics.education.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.education.dm 0)}}+{{/if}}{{system.characteristics.education.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.education.value" value="{{system.characteristics.education.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.education.dm 0)}}+{{/if}}{{system.characteristics.education.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.social.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="social" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.social.name' }}<a class="cfg-characteristic" data-cfg-characteristic="social" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.social.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.social.value" value="{{system.characteristics.social.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.social.max" value="{{system.characteristics.social.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.social.dm 0)}}+{{/if}}{{system.characteristics.social.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.social.value" value="{{system.characteristics.social.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.social.dm 0)}}+{{/if}}{{system.characteristics.social.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
</div>
<div class="tab" data-group="characteristics" data-tab="other">
{{#if system.characteristics.morale.show}}
<div class="characteristic-label"><a class="roll" data-roll="characteristic" data-roll-characteristic="morale" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.morale.name' }}<a class="cfg-characteristic" data-cfg-characteristic="morale" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.morale.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.morale.value" value="{{system.characteristics.morale.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.morale.max" value="{{system.characteristics.morale.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.morale.dm 0)}}+{{/if}}{{system.characteristics.morale.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.morale.value" value="{{system.characteristics.morale.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.morale.dm 0)}}+{{/if}}{{system.characteristics.morale.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.luck.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="luck" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.luck.name' }}<a class="cfg-characteristic" data-cfg-characteristic="luck" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.luck.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.luck.value" value="{{system.characteristics.luck.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.luck.max" value="{{system.characteristics.luck.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.luck.dm 0)}}+{{/if}}{{system.characteristics.luck.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.luck.value" value="{{system.characteristics.luck.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.luck.dm 0)}}+{{/if}}{{system.characteristics.luck.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.sanity.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="sanity" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.sanity.name' }}<a class="cfg-characteristic" data-cfg-characteristic="sanity" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.sanity.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.sanity.value" value="{{system.characteristics.sanity.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.sanity.max" value="{{system.characteristics.sanity.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.sanity.dm 0)}}+{{/if}}{{system.characteristics.sanity.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.sanity.value" value="{{system.characteristics.sanity.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.sanity.dm 0)}}+{{/if}}{{system.characteristics.sanity.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.charm.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="charm" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.charm.name' }}<a class="cfg-characteristic" data-cfg-characteristic="charm" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.charm.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.charm.value" value="{{system.characteristics.charm.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.charm.max" value="{{system.characteristics.charm.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.charm.dm 0)}}+{{/if}}{{system.characteristics.charm.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.charm.value" value="{{system.characteristics.charm.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.charm.dm 0)}}+{{/if}}{{system.characteristics.charm.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.psionic.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="psionic" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.psionic.name' }}<a class="cfg-characteristic" data-cfg-characteristic="psionic" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.psionic.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.psionic.value" value="{{system.characteristics.psionic.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.psionic.max" value="{{system.characteristics.psionic.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.psionic.dm 0)}}+{{/if}}{{system.characteristics.psionic.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.psionic.value" value="{{system.characteristics.psionic.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.psionic.dm 0)}}+{{/if}}{{system.characteristics.psionic.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
{{#if system.characteristics.other.show}}
<div class="characteristic-label mt-1"><a class="roll" data-roll="characteristic" data-roll-characteristic="other" tabindex='-1'><i class="fa-solid fa-dice"></i></a>{{ localize 'MGT2.Characteristics.other.name' }}<a class="cfg-characteristic" data-cfg-characteristic="other" title="Configure"><i class="fa-solid fa-gear"></i></a></div>
{{#if system.characteristics.other.showMax}}
<div class="characteristic-minmax">
<div class="minmaxwrapper">
<input type="text" maxlength="2" name="system.characteristics.other.value" value="{{system.characteristics.other.value}}" /><span>|</span><input type="text" maxlength="2" name="system.characteristics.other.max" value="{{system.characteristics.other.max}}" />
</div>
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.other.dm 0)}}+{{/if}}{{system.characteristics.other.dm}}" readonly tabindex='-1' />
</div>
{{else}}
<div class="characteristic-row">
<input class="characteristic-input" type="text" maxlength="2" name="system.characteristics.other.value" value="{{system.characteristics.other.value}}" />
<input class="characteristic-dm" type="text" maxlength="2" value="{{#if (gt system.characteristics.other.dm 0)}}+{{/if}}{{system.characteristics.other.dm}}" readonly tabindex='-1' />
</div>
{{/if}}
{{/if}}
</div>
</section>
</div>
<div class="tab w100" data-group="sidebar" data-tab="health">
<div class="header upcase">{{ localize 'MGT2.Actor.Health' }}</div>
<div class="field-group mb-1">
<label class="upcase">{{ localize 'MGT2.Actor.Rads' }}</label>
<input class="field" name="system.health.radiations" type="text" value="{{system.health.radiations}}" />
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Actor.Wounds' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Difficulty' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Damage' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Interval' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="disease" data-subtype="wound" data-create-name="{{ localize 'MGT2.Actor.NewWound' }}" title="{{ localize 'MGT2.Actor.AddWound' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each wounds as |wound id|}}
<div class="table-row item" data-item-id="{{wound._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">{{wound.name}}</div>
<div class="row-item row-item-center">{{wound.system.difficulty}}</div>
<div class="row-item row-item-center">{{wound.system.damage}}</div>
<div class="row-item row-item-center">{{wound.system.interval}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditWound' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteWound' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Items.Diseases' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Difficulty' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Damage' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Interval' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="disease" data-subtype="disease" data-create-name="{{ localize 'MGT2.Actor.NewDisease' }}" title="{{ localize 'MGT2.Actor.AddDisease' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each diseases as |disease id|}}
<div class="table-row item" data-item-id="{{disease._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left"><a data-roll="disease" data-item-id="{{disease._id}}"><i class="fa-solid fa-dice"></i></a>{{disease.name}}</div>
<div class="row-item row-item-center">{{disease.system.difficulty}}</div>
<div class="row-item row-item-center">{{disease.system.damage}}</div>
<div class="row-item row-item-center">{{disease.system.interval}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditDisease' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteDisease' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</div>
<div class="tab w100 tab-scroll" data-group="sidebar" data-tab="skills">
<div class="header upcase">{{ localize 'MGT2.Actor.TabSkills' }}</div>
<div class="species"><a title="Description longue"><i class="fa-solid fa-book"></i></a>{{system.personal.speciesText.description}}</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-15 row-item-left upcase">{{ localize 'MGT2.Items.Trait' }}</div>
<div class="row-item row-item-left">{{ localize 'MGT2.Items.Description' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="traits-create"><i class="fas fa-plus"></i></a></div>
</div>
{{#each system.personal.traits as |trait i| }}
<div class="table-row traits-part" data-traits-part="{{i}}" role="rowgroup">
<div class="row-item row-item-15 row-item-left">{{trait.name}}</div>
<div class="row-item row-item-left">{{trait.description}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control traits-edit" title="{{ localize 'MGT2.Actor.EditTrait' }}"><i class="fas fa-edit"></i></a>
<a class="item-control traits-delete" title="Delete Trait"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="header upcase">{{ localize 'MGT2.Actor.StudyPeriod' }}</div>
<div class="fields mb-1">
<div class="field-group" style="flex: 2 1 auto;">
<label class="upcase">{{ localize 'MGT2.Actor.TrainingInSkill' }}</label>
<input class="field" name="system.study.skill" type="text" value="{{system.study.skill}}" />
</div>
<div class="field-group" style="flex: 1 1 0%;">
<label>{{ localize 'MGT2.Actor.Completed' }}</label>
<input class="field" name="system.study.completed" type="number" value="{{system.study.completed}}" />
</div>
<div class="field-group" style="flex: 1 1 0%;">
<label class="upcase">{{ localize 'MGT2.Actor.Weeks' }}</label>
<input class="field" name="system.study.total" type="number" value="{{system.study.total}}" />
</div>
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left">{{ localize 'MGT2.Items.Careers' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Terms' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Rank' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="career" data-create-name="{{ localize 'MGT2.Actor.NewCareer' }}" title="{{ localize 'MGT2.Actor.AddCareer' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each careers as |career id|}}
<div class="table-row item" data-item-id="{{career._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">{{career.name}}</div>
<div class="row-item row-item-center">{{career.system.terms}}</div>
<div class="row-item row-item-center">{{career.system.rank}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditCareer' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteCareer' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left flex-fix">{{ localize 'MGT2.Actor.Skills' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Level' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="talent" data-subtype="skill" data-create-name="{{ localize 'MGT2.Actor.NewSkill' }}" title="{{ localize 'MGT2.Actor.AddSkill' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each skills as |skill id|}}
<div class="table-row" data-item-id="{{skill._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left flex-fix">
<a data-roll="skill" data-roll-skill="{{skill._id}}"><i class="fa-solid fa-dice"></i></a>{{skill.name}}{{#if skill.system.skill.speciality}} ({{skill.system.skill.speciality}}){{/if}}
</div>
<div class="row-item row-item-center">{{skill.system.level}}</div>
<div class="row-item item-controls">
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditSkill' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteSkill' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{#if system.config.psionic}}
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Actor.PsionicTalents' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Level' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Cost' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Reach' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Difficulty' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="talent" data-subtype="psionic" data-create-name="{{ localize 'MGT2.Actor.NewPsionicTalent' }}" title="{{ localize 'MGT2.Actor.AddPsionicTalent' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each psionics as |psionic id|}}
<div class="table-row" data-item-id="{{psionic._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">
<a data-roll="psionic" data-item-id="{{psionic._id}}"><i class="fa-solid fa-dice"></i></a>{{psionic.name}}
</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.level}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.cost}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.reach}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.difficulty}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control item-edit" title="{{ localize 'MGT2.Items.EditPsionic' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Items.DeletePsionic' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/if}}
</div>
<div class="tab w100 subTabs" data-group="sidebar" data-tab="inventory">
<nav class="horizontal-tabs tabs" data-group="inventory">
<a class="item tab-select" data-tab="onhand"><i class="fa-solid fa-person-walking-luggage"></i>{{ localize 'MGT2.Items.OnHand' }}</a>
<a class="item tab-select" data-tab="storage"><i class="fa-solid fa-treasure-chest"></i>{{ localize 'MGT2.Items.Storage' }}</a>
<a class="item tab-select" data-tab="finance"><i class="fa-solid fa-credit-card"></i>{{ localize 'MGT2.Actor.Finance' }}</a>
{{#if showTrash}}
<!-- <a class="item tab-select" data-tab="trash" style="flex-basis: 3rem;flex-grow: 0;" title="Trash"><i class="fa-solid fa-trash" style="margin: 0;"></i></a> -->
{{/if}}
</nav>
<div class="tab w100 tab-scroll" data-group="inventory" data-tab="onhand">
<div class="table-container mt-1">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase"><i class="fa-solid fa-gun"></i>{{ localize 'MGT2.Items.Weapons' }}</div>
<div class="row-item row-item-2 row-item-center">{{ localize 'MGT2.Items.Range' }}</div>
<div class="row-item row-item-20 row-item-center">{{ localize 'MGT2.Items.Damage' }}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="weapon" data-create-name="{{ localize 'MGT2.Actor.NewWeapon' }}" title="{{ localize 'MGT2.Actor.AddWeapon' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each weapons as |weapon id|}}
<div class="table-row{{#if weapon.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{weapon._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left flex-3 row-large">
<a data-roll="item" data-item-id="{{weapon._id}}"><i class="fa-solid fa-dice"></i></a>{{weapon.name}}{{#if weapon.subInfo}}<div class="item-options">{{weapon.subInfo}}</div>{{/if}}
</div>
<div class="row-item row-item-2 row-item-center">{{weapon.range}}</div>
<div class="row-item row-item-20 row-item-center">{{weapon.system.damage}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{weapon.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-equip {{weapon.toggleClass}}" title="Equip"><i class="fa-solid fa-shield-halved"></i></a>
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreItem' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditWeapon' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteWeapon' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-40 row-item-left upcase"><i class="fa-solid fa-shield"></i>{{ localize 'MGT2.Items.Armors' }}</div>
<div class="row-item row-item-10 row-item-center">{{ localize 'MGT2.Items.Rads' }}</div>
<div class="row-item row-item-10 row-item-center">{{ localize 'MGT2.Items.Protection' }}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="armor" data-create-name="{{ localize 'MGT2.Actor.NewArmor' }}" title="{{ localize 'MGT2.Actor.AddArmor' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each armors as |armor id|}}
<div class="table-row{{#if armor.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{armor._id}}" role="rowgroup">
<div class="row-item row-item-40 row-item-left">
<a data-roll="item" data-item-id="{{armor._id}}"><i class="fa-solid fa-dice"></i></a>{{armor.name}}{{#if armor.subInfo}}<div class="item-options">{{armor.subInfo}}</div>{{/if}}
</div>
<div class="row-item row-item-10 row-item-center">{{armor.system.radiations}}</div>
<div class="row-item row-item-10 row-item-center">{{armor.system.protection}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{armor.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-equip {{armor.toggleClass}}" title="Equip"><i class="fa-solid fa-shield-halved"></i></a>
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreItem' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditArmor' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteArmor' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase"><i class="fa-solid fa-brain-circuit"></i>{{ localize 'MGT2.Actor.Augments' }}</div>
<div class="row-item row-item-40 row-item-left">{{ localize 'MGT2.Items.Improvement' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="equipment" data-subtype="augment" data-create-name="{{ localize 'MGT2.Actor.NewAugment' }}" title="{{ localize 'MGT2.Actor.AddAugment' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each augments as |augment id|}}
<div class="table-row drag-item-list" data-item-id="{{augment._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">{{augment.name}}</div>
<div class="row-item row-item-40 row-item-left">{{augment.system.improvement}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-equip {{augment.toggleClass}}" title="Equip"><i class="fa-solid fa-shield-halved"></i></a>
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreItem' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditAugment' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteAugment' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-50 row-item-left upcase"><i class="fa-solid fa-tablet-screen"></i>{{ localize 'MGT2.Items.Computers' }}</div>
<div class="row-item row-item-2 row-item-center"><i class="fa-solid fa-bolt-lightning"></i></div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="computer" data-create-name="{{ localize 'MGT2.Actor.NewComputer' }}" title="{{ localize 'MGT2.Actor.AddComputer' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each computers as |computer id|}}
<div class="table-row drop-item-list" data-item-id="{{computer._id}}" role="rowgroup">
<div class="row-item row-item-50 row-item-left">
<a data-roll="item" data-item-id="{{computer._id}}"><i class="fa-solid fa-dice"></i></a>{{computer.name}}{{#if computer.subInfo}}<div class="item-options">{{computer.subInfo}}</div>{{/if}}
</div>
<div class="row-item row-item-2 row-item-center {{overloadClass}}">{{computer.system.processingUsed}}/{{computer.system.processing}}
{{#if computer.system.overload}}<a title="Overload"><i class="fa-solid fa-triangle-exclamation"></i></a>{{/if}}
</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{computer.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-equip {{computer.toggleClass}}" title="Equip"><i class="fa-solid fa-shield-halved"></i></a>
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreItem' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditComputer' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteComputer' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{#each subItems as |subItem|}}
<div class="table-row table-subrow drag-item-list" data-item-id="{{subItem._id}}">
<div class="row-item row-item-50 row-item-left"><i class="fa-brands fa-usb"></i>{{subItem.name}}</div>
<div class="row-item row-item-2 row-item-center">{{subItem.system.bandwidth}}</div>
<div class="row-item row-item-2 row-item-right flex-fix"></div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control software-eject" title="{{ localize 'MGT2.Actor.UnloadSoftware' }}"><i class="fa-solid fa-eject"></i></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditSoftware' }}"><i class="fas fa-edit"></i></a>
</div>
</div>
{{/each}}
{{/each}}
{{#if softwares}}
<fieldset style="padding: 5px;margin: 1rem 0;">
<legend><i class="fa-brands fa-usb"></i> {{ localize 'MGT2.Items.Softwares' }}</legend>
<ul class="softwares">
{{#each softwares as |software id|}}
<li class="drag-item-list" data-item-id="{{software._id}}">{{software.display}}
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditSoftware' }}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="{{ localize 'MGT2.Actor.DeleteSoftware' }}"><i class="fas fa-trash"></i></a>
</li>
{{/each}}
</ul>
</fieldset>
{{/if}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-85 row-item-left upcase"><i class="fa-solid fa-toolbox"></i>{{ localize 'MGT2.Items.Equipments' }}</div>
<div class="row-item row-item-2 row-item-center">{{ localize 'MGT2.Items.Qty' }}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="equipment" data-create-name="{{ localize 'MGT2.Actor.Equipment' }}" title="{{ localize 'MGT2.Actor.AddEquipment' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each equipments as |equipment id|}}
<div class="table-row drag-item-list" data-item-id="{{equipment._id}}" role="rowgroup">
<div class="row-item row-item-85 row-item-left">{{equipment.name}}</div>
<div class="row-item row-item-2 row-item-center">{{equipment.system.quantity}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{equipment.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-equip {{equipment.toggleClass}}" title="{{ localize 'MGT2.Actor.EquipUnequip' }}"><i class="fa-solid fa-shield-halved"></i></a>
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreEquipment' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditEquipment' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteEquipment' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-85 row-item-left upcase"><i class="fa-solid fa-backpack"></i>{{ localize 'MGT2.Items.Items' }}</div>
<div class="row-item row-item-2 row-item-center">{{ localize 'MGT2.Items.Qty' }}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="item" data-create-name="{{ localize 'MGT2.Actor.NewItem' }}" title="{{ localize 'MGT2.Actor.AddItem' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each items as |item|}}
{{#if (eq item.type "container")}}
<div class="table-row drop-item-list" data-item-id="{{item._id}}">
{{else}}
<div class="table-row drag-item-list" data-item-id="{{item._id}}">
{{/if}}
<div class="row-item row-item-85 row-item-left">{{item.name}}</div>
<div class="row-item row-item-2 row-item-center">{{item.system.quantity}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{item.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-storage-in" title="{{ localize 'MGT2.Actor.StoreItem' }}"><i class="fa-solid fa-inbox-in"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditItem' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteItem' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{#if (eq item.type "container")}}
{{#each subItems as |subItem|}}
<div class="table-row table-subrow drag-item-list" data-item-id="{{subItem._id}}">
<div class="row-item row-item-85 row-item-left">{{subItem.name}}</div>
<div class="row-item row-item-2 row-item-center">{{subItem.system.quantity}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{subItem.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-storage-out" title="{{ localize 'MGT2.Actor.UnstoreItem' }}"><i class="fa-solid fa-inbox-out"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditItem' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteItem' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
{{/if}}
{{/each}}
</div>
<hr />
<div class="table-container">
<div class="table-row">
<div class="row-item row-item-left" style="flex-basis: 48%">{{ localize 'MGT2.Actor.Encumbrance' }} {{encumbranceNormal}} {{settings.weightUnit}} / {{encumbranceHeavy}} {{settings.weightUnit}}</div>
<div class="row-item row-item-right" style="flex-basis: 28%">Total :</div>
<div class="row-item row-item-2 row-item-right {{encumbranceClasses}} flex-fix">{{system.inventory.weight}} {{settings.weightUnit}}</div>
<div class="row-item row-item-15 row-item-left flex-fix {{encumbranceClasses}}"></div>
</div>
</div>
</div>
<div class="tab" data-group="inventory" data-tab="storage">
<div class="mt-1" style="flex-direction: row;display: flex;justify-content: space-between;">
<div>
<label>{{ localize 'MGT2.Items.Containers' }}</label>
<select name="system.containerView">
{{selectOptions containers selected=system.containerView nameAttr="_id" labelAttr="display"}}
</select>
<div class="container-controls">
{{#unless containerShowAll}}<a class="container-edit"><i class="fas fa-edit"></i></a>{{/unless}}
<a class="container-create"><i class="fas fa-plus"></i></a>
{{#unless containerShowAll}}<a class="container-delete"><i class="fas fa-trash"></i></a>{{/unless}}
</div>
</div>
<div>
<label>DropIn</label>
<select name="system.containerDropIn">
{{selectOptions actorContainers selected=system.containerDropIn nameAttr="_id" labelAttr="display"}}
</select>
</div>
</div>
<hr />
{{#if (and containerView.system.locked (not isGM))}}
<i class="fa-solid fa-lock"></i><label class="upcase">{{ localize 'MGT2.Items.Locked' }}</label>
{{else}}
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Items.Items' }}</div>
{{#if containerShowAll}}
<div class="row-item row-item-center row-item-storage">{{ localize 'MGT2.Items.Storage' }}</div>
{{/if}}
<div class="row-item row-item-2 row-item-center flex-fix">{{ localize 'MGT2.Items.Qty' }}</div>
<div class="row-item row-item-2 row-item-center flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"></div>
</div>
{{#each containerItems as |containerItem id|}}
<div class="table-row drag-item-list" data-item-id="{{containerItem._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">{{containerItem.name}}</div>
{{#if ../containerShowAll}}
<div class="row-item row-item-center row-item-storage">{{containerItem.containerName}}</div>
{{/if}}
<div class="row-item row-item-2 row-item-center flex-fix">{{containerItem.system.quantity}}</div>
<div class="row-item row-item-2 row-item-center flex-fix">{{containerItem.weight}}</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control item-storage-out" title="{{ localize 'MGT2.Actor.UnstoreItem' }}"><i class="fa-solid fa-inbox-out"></i></a>
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditItem' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteItem' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<hr />
<div>{{ localize 'MGT2.Actor.TotalWeight' }} : {{containerWeight}} {{settings.weightUnit}}</div>
{{/if}}
</div>
<div class="tab" data-group="inventory" data-tab="finance">
<div class="field-groups mb-1 mt-1">
<div class="field-group">
<label class="upcase">{{ localize 'MGT2.Actor.CashOnHand' }}</label>
<input class="field" name="system.finance.credits" type="text" value="{{system.finance.credits}}" />
</div>
<div class="field-group">
<label class="upcase">{{ localize 'MGT2.Actor.Pension' }}</label>
<input class="field" name="system.finance.pension" type="text" value="{{system.finance.pension}}" />
</div>
<div class="field-group">
<label class="upcase">{{ localize 'MGT2.Actor.LivingCost' }}</label>
<input class="field" name="system.finance.livingCost" type="text" value="{{system.finance.livingCost}}" />
</div>
<div class="field-group">
<label class="upcase">{{ localize 'MGT2.Actor.Debt' }}</label>
<input class="field" name="system.finance.debt" type="text" value="{{system.finance.debt}}" />
</div>
</div>
<div class="field-group mt-1">
<label class="upcase">{{ localize 'MGT2.Actor.Notes' }}</label>
<textarea name="system.finance.description" rows="3">{{system.finance.description}}</textarea>
</div>
</div>
</div>
<div class="tab w100 tab-scroll" data-group="sidebar" data-tab="relations">
<div class="header upcase">{{ localize 'MGT2.Actor.RelationsAndContacts' }}</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item flex-grow-2">{{ localize 'MGT2.Items.Relations' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Relation' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Attitude' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Occupation' }}</div>
<div class="row-item row-item-center">{{ localize 'MGT2.Items.Location' }}</div>
<div class="row-item item-controls"><a class="item-create" data-type-item="contact" data-create-name="{{ localize 'MGT2.Actor.NewContact' }}" title="{{ localize 'MGT2.Actor.AddContact' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each contacts as |contact id|}}
<div class="table-row" data-item-id="{{contact._id}}" role="rowgroup">
<div class="row-item row-item-left flex-grow-2">{{contact.name}}</div>
<div class="row-item row-item-center">{{localize (concat "MGT2.Contact.Relation." contact.system.relation)}}</div>
<div class="row-item row-item-center">{{localize (concat "MGT2.Contact.Attitude." contact.system.attitude)}}</div>
<div class="row-item row-item-center">{{contact.system.occupation}}</div>
<div class="row-item row-item-center">{{contact.system.location}}</div>
<div class="row-item item-controls">
<a class="item-control item-edit" title="{{ localize 'MGT2.Actor.EditContact' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Actor.DeleteContact' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</div>
<div class="tab w100 h100" data-group="sidebar" data-tab="notes">
<div class="header upcase">{{ localize 'MGT2.Actor.Notes' }}</div>
{{editor system.notes target="system.notes" button=true editable=true}}
</div>
<div class="tab w100 h100" data-group="sidebar" data-tab="biography">
<div class="header upcase">{{ localize 'MGT2.Actor.Biography' }}</div>
{{editor system.biography target="system.biography" button=true editable=true}}
</div>
{{#if showTrash}}
<!-- <div class="tab" data-group="inventory" data-tab="trash">
<p>À FAIRE</p>
</div> -->
{{/if}}
</div>
<section class="actor-footer">
<div></div>
<div><a name="config" title="Config" style="margin-right: 0.5rem;"><i class="fa-solid fa-gear"></i></a></div>
</section>
</form>

View File

@@ -1,8 +1,8 @@
<form class="{{cssClass}} flexcol" autocomplete="off" style="align-content: flex-start;align-items: baseline;overflow: hidden;height: 100%;">
<div class="{{cssClass}} flexcol" style="align-content: flex-start;align-items: baseline;overflow: hidden;height: 100%;">
<nav class="sheet-sidebar tabs" data-group="sidebar">
<!-- <a class="item tab-select" data-tab="personal" title="Personal"><i class="fa-solid fa-id-card"></i></a> -->
<a class="item tab-select" data-tab="health" title="{{ localize 'MGT2.Actor.Health' }}"><i class="fa-solid fa-heart-pulse"></i></a>
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Actor.Skills' }}"><i class="fa-solid fa-head-side"></i></a>
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Actor.TabSkills' }}"><i class="fa-solid fa-head-side"></i></a>
<a class="item tab-select" data-tab="inventory" title="{{ localize 'MGT2.Actor.Inventory' }}"><i class="fa-solid fa-briefcase-blank"></i></a>
<a class="item tab-select" data-tab="relations" title="{{ localize 'MGT2.Actor.Contacts' }}"><i class="fa-solid fa-users"></i></a>
<a class="item tab-select" data-tab="notes" title="{{ localize 'MGT2.Actor.Notes' }}"><i class="fa-solid fa-books"></i></a>
@@ -70,7 +70,7 @@
</div>
</div>
</section>
<div style="height: 100%;overflow: hidden;display: flex;flex-direction: row;width: 100%;justify-content: flex-start;align-items: flex-start;">
<div class="character-body">
<div class="characteristics">
<nav class="horizontal-tabs tabs" data-group="characteristics" style="border-right: 7px double #fff;">
<a class="item tab-select" data-tab="core">{{ localize 'MGT2.Actor.TabCore' }}</a>
@@ -275,7 +275,7 @@
</div>
</section>
</div>
<div class="tab w100" data-group="sidebar" data-tab="health">
<div class="tab w100 tab-scroll" data-group="sidebar" data-tab="health">
<div class="header upcase">{{ localize 'MGT2.Actor.Health' }}</div>
<div class="field-group mb-1">
<label class="upcase">{{ localize 'MGT2.Actor.Rads' }}</label>
@@ -324,7 +324,26 @@
{{/each}}
</div>
</div>
<div class="tab w100" data-group="sidebar" data-tab="skills">
<div class="tab w100 tab-scroll" data-group="sidebar" data-tab="skills">
<div class="header upcase">{{ localize 'MGT2.Actor.TabSkills' }}</div>
<div class="species"><a title="Description détaillé" data-editor="open"><i class="fa-solid fa-book"></i></a>{{system.personal.speciesText.description}}</div>
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-15 row-item-left upcase">{{ localize 'MGT2.Items.Trait' }}</div>
<div class="row-item row-item-left">{{ localize 'MGT2.Items.Description' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="traits-create"><i class="fas fa-plus"></i></a></div>
</div>
{{#each system.personal.traits as |trait i| }}
<div class="table-row traits-part" data-traits-part="{{i}}" role="rowgroup">
<div class="row-item row-item-15 row-item-left">{{trait.name}}</div>
<div class="row-item row-item-left">{{trait.description}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control traits-edit" title="{{ localize 'MGT2.Actor.EditTrait' }}"><i class="fas fa-edit"></i></a>
<a class="item-control traits-delete" title="Delete Trait"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="header upcase">{{ localize 'MGT2.Actor.StudyPeriod' }}</div>
<div class="fields mb-1">
<div class="field-group" style="flex: 2 1 auto;">
@@ -381,22 +400,22 @@
{{#if system.config.psionic}}
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Actor.PsionicTalents' }}</div>
<div class="row-item row-item-left upcase">{{ localize 'MGT2.Actor.PsionicTalents' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Level' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Cost' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Reach' }}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{ localize 'MGT2.Items.Difficulty' }}</div>
<div class="row-item row-item-15 row-item-center flex-fix">{{ localize 'MGT2.Items.Difficulty' }}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="talent" data-subtype="psionic" data-create-name="{{ localize 'MGT2.Actor.NewPsionicTalent' }}" title="{{ localize 'MGT2.Actor.AddPsionicTalent' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each psionics as |psionic id|}}
<div class="table-row" data-item-id="{{psionic._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left">
<div class="row-item row-item-left">
<a data-roll="psionic" data-item-id="{{psionic._id}}"><i class="fa-solid fa-dice"></i></a>{{psionic.name}}
</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.level}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.cost}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.reach}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.difficulty}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.reach}}</div>
<div class="row-item row-item-15 row-item-center flex-fix">{{psionic.difficulty}}</div>
<div class="row-item row-item row-item-15 item-controls flex-fix">
<a class="item-control item-edit" title="{{ localize 'MGT2.Items.EditPsionic' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'MGT2.Items.DeletePsionic' }}"><i class="fas fa-trash"></i></a>
@@ -539,7 +558,7 @@
<div class="row-item row-item-85 row-item-left upcase"><i class="fa-solid fa-toolbox"></i>{{ localize 'MGT2.Items.Equipments' }}</div>
<div class="row-item row-item-2 row-item-center">{{ localize 'MGT2.Items.Qty' }}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{ localize 'MGT2.Items.Weight' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="equipment" data-create-name="{{ localize 'MGT2.Actor.Equipment' }}" title="{{ localize 'MGT2.Actor.AddEquipment' }}"><i class="fas fa-plus"></i></a></div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="equipment" data-create-name="{{ localize 'MGT2.Actor.NewEquipment' }}" title="{{ localize 'MGT2.Actor.AddEquipment' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each equipments as |equipment id|}}
<div class="table-row drag-item-list" data-item-id="{{equipment._id}}" role="rowgroup">
@@ -563,11 +582,11 @@
<div class="row-item row-item-15 item-controls flex-fix"><a class="item-create" data-type-item="item" data-create-name="{{ localize 'MGT2.Actor.NewItem' }}" title="{{ localize 'MGT2.Actor.AddItem' }}"><i class="fas fa-plus"></i></a></div>
</div>
{{#each items as |item|}}
{{#if (eq item.type "container")}}
<div class="table-row drop-item-list" data-item-id="{{item._id}}">
{{#if (eq item.type "container")}}
<div class="table-row drop-item-list" data-item-id="{{item._id}}">
{{else}}
<div class="table-row drag-item-list" data-item-id="{{item._id}}">
{{/if}}
{{/if}}
<div class="row-item row-item-85 row-item-left">{{item.name}}</div>
<div class="row-item row-item-2 row-item-center">{{item.system.quantity}}</div>
<div class="row-item row-item-2 row-item-right flex-fix">{{item.weight}}</div>
@@ -608,7 +627,7 @@
<div>
<label>{{ localize 'MGT2.Items.Containers' }}</label>
<select name="system.containerView">
{{selectOptions containers selected=system.containerView nameAttr="_id" labelAttr="display"}}
{{selectOptions containers selected=system.containerView valueAttr="_id" labelAttr="display"}}
</select>
<div class="container-controls">
{{#unless containerShowAll}}<a class="container-edit"><i class="fas fa-edit"></i></a>{{/unless}}
@@ -619,7 +638,7 @@
<div>
<label>DropIn</label>
<select name="system.containerDropIn">
{{selectOptions actorContainers selected=system.containerDropIn nameAttr="_id" labelAttr="display"}}
{{selectOptions actorContainers selected=system.containerDropIn valueAttr="_id" labelAttr="display"}}
</select>
</div>
</div>
@@ -723,8 +742,7 @@
{{/if}}
</div>
<section class="actor-footer">
<div></div>
<div><a name="config" title="Config" style="margin-right: 0.5rem;"><i class="fa-solid fa-gear"></i></a></div>
</section>
</form>
</div>
</div>

View File

@@ -0,0 +1,12 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="itemsheet-header"><label class="upcase">{{ localize 'MGT2.Items.Trait' }}</label></div>
<div class="itemsheet-panel">
<div class="w-100 h100 flexcol">
<input class="field field-item-name" name="name" type="text" value="{{data.name}}" style="flex-grow: 0;" />
<div class="field-group mt-1">
<label>{{ localize 'MGT2.Items.Description' }}</label>
<textarea name="description" rows="6">{{data.description}}</textarea>
</div>
</div>
</div>
</form>

View File

@@ -1,7 +1,14 @@
<div class="roll-info">
<div class="roll-object-name">{{rollObjectName}}</div>
{{#if rollTypeName}}
<div class="roll-type-name">{{rollTypeName}}</div>
{{#if rollDifficulty}}
<div class="roll-type-group"><div class="roll-type-name">{{rollTypeName}}</div><div class="roll-type-name">{{ localize rollDifficultyLabel }}</div></div>
{{else}}
<div class="roll-type-name">{{rollTypeName}}</div>
{{/if}}
{{/if}}
{{#if rollMessage}}
<div>{{rollMessage}}</div>
{{/if}}
{{#if rollModifiers}}
{{#each rollModifiers as |rollModifier i| }}
@@ -13,12 +20,13 @@
{{#if flavor}}
<div class="dice-flavor">{{flavor}}</div>
{{/if}}
<div class="dice-result">
<div class="dice-formula">{{formula}}</div>
{{{tooltip}}}
<h4 class="dice-total">{{total}}</h4>
</div>
<div class="dice-result"><div class="dice-formula">{{formula}}</div>{{{tooltip}}}<h4 class="dice-total">{{total}}</h4></div>
</div>
{{#if rollSuccess}}
<div class="roll-success">{{ localize 'MGT2.Chat.Roll.Success' }}</div>
{{else if rollFailure}}
<div class="roll-success">{{ localize 'MGT2.Chat.Roll.Failure' }}</div>
{{/if}}
{{#if showButtons}}
<div class="mgt2-buttons">
{{#if hasDamage}}
@@ -31,5 +39,8 @@
{{#if showRollDamage}}
<button data-action="rollDamage" title="Roll">{{ localize 'MGT2.Chat.Roll.Damages' }}</button>
{{/if}}
{{#each cardButtons as |cardButton i| }}
<button data-index="{{i}}" title="{{cardButton.label}}">{{cardButton.label}}</button>
{{/each}}
</div>
{{/if}}

View File

@@ -0,0 +1,3 @@
<form class="{{cssClass}}" autocomplete="off" style="padding: 0 0.5rem;">
{{{html}}}
</form>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header">
<label>{{localize 'MGT2.TYPES.Item.armor'}}</label>
</div>
@@ -32,7 +32,7 @@
<div class="field-group w3-10">
<label>{{ localize 'MGT2.Items.Storage' }}</label>
<select name="system.container.id">
{{selectOptions containers selected=system.container.id nameAttr="_id" labelAttr="name"}}
{{selectOptions containers selected=system.container.id valueAttr="_id" labelAttr="name"}}
</select>
</div>
{{/if}}
@@ -71,4 +71,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header"><label class="upcase">{{ localize 'MGT2.Items.Career' }}</label></div>
<div class="itemsheet-panel">
<div class="itemsheet-maincol">
@@ -47,4 +47,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header">
<label>{{localize 'MGT2.EquipmentSubType.computer'}}</label>
</div>
@@ -29,7 +29,7 @@
<div class="field-group">
<label>{{ localize 'MGT2.Items.Storage' }}</label>
<select name="system.container.id">
{{selectOptions containers selected=system.container.id nameAttr="_id" labelAttr="name"}}
{{selectOptions containers selected=system.container.id valueAttr="_id" labelAttr="name"}}
</select>
</div>
{{/if}}
@@ -62,4 +62,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header"><label class="upcase">{{ localize 'MGT2.Items.Contact' }}</label></div>
<div class="itemsheet-panel">
<div class="itemsheet-maincol">
@@ -81,4 +81,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header"><label class="upcase">{{ localize 'MGT2.Items.Container' }}</label></div>
<div class="itemsheet-panel">
<div class="itemsheet-maincol">
@@ -52,4 +52,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header">
{{#if (eq system.subType "disease")}}
<label>{{localize 'MGT2.DiseaseSubType.disease'}}</label>
@@ -42,4 +42,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header">
{{#if (eq system.subType "augment")}}
<label>{{localize 'MGT2.EquipmentSubType.augment'}}</label>
@@ -43,7 +43,7 @@
<div class="field-group">
<label>{{ localize 'MGT2.Items.Storage' }}</label>
<select name="system.container.id">
{{selectOptions containers selected=system.container.id nameAttr="_id" labelAttr="name"}}
{{selectOptions containers selected=system.container.id valueAttr="_id" labelAttr="name"}}
</select>
</div>
{{/if}}
@@ -54,4 +54,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header">
{{#if (eq system.subType "loot")}}
<label>{{localize 'MGT2.ItemSubType.loot'}}</label>
@@ -36,14 +36,14 @@
<div class="field-group">
<label>{{ localize 'MGT2.Items.Computer' }}</label>
<select name="system.software.computerId">
{{selectOptions computers selected=system.software.computerId nameAttr="_id" labelAttr="name"}}
{{selectOptions computers selected=system.software.computerId valueAttr="_id" labelAttr="name"}}
</select>
</div>
{{/if}}
<div class="field-group">
<label>{{ localize 'MGT2.Items.Storage' }}</label>
<select name="system.container.id">
{{selectOptions containers selected=system.container.id nameAttr="_id" labelAttr="name"}}
{{selectOptions containers selected=system.container.id valueAttr="_id" labelAttr="name"}}
</select>
</div>
</div>
@@ -57,4 +57,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -10,7 +10,7 @@
<label>{{ localize 'MGT2.Items.Skill' }}</label>
<select name="system.roll.skill">
<option></option>
{{selectOptions skills selected=system.roll.skill nameAttr="_id" labelAttr="name"}}
{{selectOptions skills selected=system.roll.skill valueAttr="_id" labelAttr="name"}}
</select>
</div>
<div class="field-group w3-10">

View File

@@ -1,15 +1,70 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header"><label>{{ localize 'MGT2.Specie' }}</label></div>
<div class="itemsheet-panel">
<div class="itemsheet-maincol">
<img class="profile-img" src="{{item.img}}" data-edit="img" data-tooltip="{{item.name}}" />
</div>
<div class="w-100">
<div class="w-100" style="display: flex;flex-direction: column;justify-content: flex-start;align-items: stretch;">
<input class="field item-name" name="name" type="text" value="{{item.name}}" />
<div class="field-group mt-1">
<label>{{ localize 'MGT2.Items.Description' }}</label>
<textarea name="system.description" rows="6">{{system.description}}</textarea>
<nav class="horizontal-tabs tabs mt-1" data-group="primary">
<a class="item tab-select" data-tab="tab1">{{ localize 'MGT2.Items.Description' }}</a>
<a class="item tab-select" data-tab="tab2">{{ localize 'MGT2.Items.DetailedDescription' }}</a>
<a class="item tab-select" data-tab="tab3">{{ localize 'MGT2.Items.Details' }}</a>
</nav>
<div class="tab" data-group="primary" data-tab="tab1">
<div class="field-group mt-1">
<label>{{ localize 'MGT2.Items.Description' }}</label>
<textarea name="system.description" rows="6">{{system.description}}</textarea>
</div>
</div>
<div class="tab w100 h100" data-group="primary" data-tab="tab2">
{{editor system.descriptionLong target="system.descriptionLong" button=true editable=true}}
</div>
<div class="tab" data-group="primary" data-tab="tab3">
<div class="table-container">
<div class="table-row heading color-2">
<div class="row-item row-item-left upcase">{{ localize 'MGT2.Items.Characteristics' }}</div>
<div class="row-item row-item-center row-item-15 flex-fix">{{ localize 'MGT2.Items.Modifiers' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="modifiers-create"><i class="fas fa-plus"></i></a></div>
</div>
{{#each system.modifiers as |modifier i| }}
<div class="table-row modifiers-part" data-modifiers-part="{{i}}" role="rowgroup">
<div class="row-item row-item-left">
<select name="system.modifiers.{{i}}.characteristic">
{{selectOptions ../config.Characteristics selected=modifier.characteristic localize = true}}
</select>
</div>
<div class="row-item row-item-left row-item-15 flex-fix">
<input type="number" name="system.modifiers.{{i}}.value" value="{{modifier.value}}" />
</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control modifiers-delete" title="Delete Trait"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="table-container mt-1">
<div class="table-row heading color-2">
<div class="row-item row-item-30 row-item-left upcase">{{ localize 'MGT2.Items.Traits' }}</div>
<div class="row-item row-item-left">{{ localize 'MGT2.Items.Description' }}</div>
<div class="row-item row-item-15 item-controls flex-fix"><a class="options-create" data-property="traits"><i class="fas fa-plus"></i></a></div>
</div>
{{#each system.traits as |trait i| }}
<div class="table-row options-part" data-options-part="{{i}}" data-property="traits" role="rowgroup">
<div class="row-item row-item-30 row-item-left"><input type="text" name="system.traits.{{i}}.name" value="{{trait.name}}" /></div>
<div class="row-item row-item-left">
<textarea name="system.traits.{{i}}.description" rows="3">{{trait.description}}</textarea>
</div>
<div class="row-item row-item-15 item-controls flex-fix">
<a class="item-control options-delete" title="Delete Trait"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</div>
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} flexrow itemsheet" autocomplete="off">
<div class="{{cssClass}} flexrow itemsheet">
<div class="itemsheet-header">
{{#if (eq system.subType "skill")}}
<label>{{localize 'MGT2.TalentSubType.skill'}}</label>
@@ -47,6 +47,17 @@
<input type="number" name="system.psionic.cost" value="{{system.psionic.cost}}" data-dtype="Number" />
</div>
</div>
<div class="field-groups mt-1">
<div class="field-group">
<label>{{ localize 'MGT2.Items.Duration' }}</label>
<div class="flexrow">
<input type="text" name="system.psionic.duration" value="{{system.psionic.duration}}" data-dtype="String" class="flex-basis-50" />
<select name="system.psionic.durationUnit" class="flex-basis-50 flex-fix">
{{selectOptions config.Durations selected=system.psionic.durationUnit localize = true}}
</select>
</div>
</div>
</div>
{{/if}}
<nav class="horizontal-tabs tabs mt-1" data-group="primary">
<a class="item tab-select" data-tab="tab1">{{ localize 'MGT2.Items.Description' }}</a>
@@ -65,4 +76,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} itemsheet" autocomplete="off">
<div class="{{cssClass}} itemsheet">
<div class="itemsheet-header"><label class="upcase">{{ localize 'MGT2.Items.Weapon' }}</label></div>
<div class="itemsheet-panel">
<div class="itemsheet-maincol">
@@ -27,7 +27,7 @@
<div class="field-group">
<label>{{ localize 'MGT2.Items.Storage' }}</label>
<select name="system.container.id">
{{selectOptions containers selected=system.container.id nameAttr="_id" labelAttr="name"}}
{{selectOptions containers selected=system.container.id valueAttr="_id" labelAttr="name"}}
</select>
</div>
{{/if}}
@@ -86,4 +86,4 @@
</div>
</div>
</div>
</form>
</div>

View File

@@ -2,14 +2,14 @@
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.CharacteristicDM' }}</label>
<select name="characteristic">
{{selectOptions characteristics selected=characteristic nameAttr="_id" labelAttr="name"}}
{{selectOptions characteristics selected=characteristic valueAttr="_id" labelAttr="name"}}
</select>
</div>
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.SkillDM' }}</label>
<select name="skill">
<option></option>
{{selectOptions skills selected=skill nameAttr="_id" labelAttr="name"}}
{{selectOptions skills selected=skill valueAttr="_id" labelAttr="name"}}
</select>
</div>
<div class="form-group">
@@ -29,7 +29,6 @@
<label>{{ localize 'MGT2.RollPrompt.CustomDM' }}</label>
<input type="text" name="customDM" maxlength="15" />
</div>
{{#if showDifficulty}}
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.Difficulty' }}</label>
<select name="difficulty">
@@ -37,7 +36,6 @@
{{selectOptions config.Difficulty selected = difficulty localize = true}}
</select>
</div>
{{/if}}
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.RollMode' }}</label>
<select name="rollMode">