Second round de corrections et améliorations

This commit is contained in:
2026-04-19 18:55:34 +02:00
parent 783d4a16e6
commit d62d14c1da
33 changed files with 2225 additions and 390 deletions

View File

@@ -54,20 +54,20 @@
"Gender": "Gender", "Gender": "Gender",
"Pronouns": "Pronouns", "Pronouns": "Pronouns",
"Actor": { "Actor": {
"StudyPeriod":"Study Period", "StudyPeriod": "Study Period",
"TrainingInSkill":"Training In Skill", "TrainingInSkill": "Training In Skill",
"Completed":"Completed", "Completed": "Completed",
"Weeks":"Weeks", "Weeks": "Weeks",
"NewCareer":"New Career", "NewCareer": "New Career",
"AddCareer":"Add Career", "AddCareer": "Add Career",
"EditCareer":"Edit Career", "EditCareer": "Edit Career",
"EditTrait":"Éditer Trait", "EditTrait": "Éditer Trait",
"DeleteTrait": "Supprimer Trait", "DeleteTrait": "Supprimer Trait",
"DeleteCareer":"Delete Career", "DeleteCareer": "Delete Career",
"NewSkill":"New Skill", "NewSkill": "New Skill",
"DeleteSkill":"Delete Skill", "DeleteSkill": "Delete Skill",
"EditSkill":"EditSkill", "EditSkill": "EditSkill",
"PsionicTalents":"Psionic Talents", "PsionicTalents": "Psionic Talents",
"NewPsionicTalent": "New Psionic Talent", "NewPsionicTalent": "New Psionic Talent",
"AddPsionicTalent": "Add Psionic Talent", "AddPsionicTalent": "Add Psionic Talent",
"EditPsionic": "Edit Psionic", "EditPsionic": "Edit Psionic",
@@ -447,6 +447,60 @@
"Seconds": "Seconds", "Seconds": "Seconds",
"Minutes": "Minutes", "Minutes": "Minutes",
"Heures": "Hours" "Heures": "Hours"
},
"Creature": {
"Name": "Name",
"Life": "HP",
"Speed": "Speed",
"Armor": "Armor",
"Psi": "PSI",
"Initiative": "Initiative",
"SizeHint": "Estimated size based on HP",
"Behavior": "Behavior",
"TabSkills": "Skills",
"TabAttacks": "Attacks",
"TabTraits": "Traits",
"TabInfo": "Information",
"SkillName": "Skill",
"SkillLevel": "Level",
"SkillNote": "Note",
"AttackName": "Attack",
"AttackDamage": "Damage",
"TraitName": "Trait",
"TraitValue": "Value",
"AddSkill": "Add a skill",
"AddAttack": "Add an attack",
"AddTrait": "Add a trait",
"NoSkills": "No skills",
"NoAttacks": "No attacks",
"NoTraits": "No traits",
"Delete": "Delete",
"RollSkill": "Skill roll",
"RollAttack": "Attack roll",
"SkillLabel": "Skill",
"RollTitle": "Creature roll"
},
"CreatureBehaviorType": {
"herbivore": "Herbivore",
"carnivore": "Carnivore",
"charognard": "Scavenger",
"omnivore": "Omnivore"
},
"CreatureBehaviorSubType": {
"accumulateur": "Gatherer",
"brouteur": "Grazer",
"filtreur": "Filter",
"intermittent": "Intermittent",
"chasseur": "Hunter",
"detourneux": "Hijacker",
"guetteur": "Pouncer",
"mangeur": "Eater",
"piegeur": "Trapper",
"intimidateur": "Intimidator",
"necrophage": "Carrion-eater",
"reducteur": "Reducer",
"opportuniste": "Opportunist"
} }
} },
"TYPES.Actor.creature": "Creature"
} }

View File

@@ -54,20 +54,20 @@
"Gender": "Genre", "Gender": "Genre",
"Pronouns": "Pronoms", "Pronouns": "Pronoms",
"Actor": { "Actor": {
"StudyPeriod":"Période d'étude", "StudyPeriod": "Période d'étude",
"TrainingInSkill":"Compétence en formation", "TrainingInSkill": "Compétence en formation",
"Completed":"Completée", "Completed": "Completée",
"Weeks":"Semaines", "Weeks": "Semaines",
"NewCareer":"Nouvelle Carrière", "NewCareer": "Nouvelle Carrière",
"AddCareer":"Ajouter Carrière", "AddCareer": "Ajouter Carrière",
"EditCareer":"Éditer Carrière", "EditCareer": "Éditer Carrière",
"EditTrait":"Éditer Trait", "EditTrait": "Éditer Trait",
"DeleteTrait": "Supprimer Trait", "DeleteTrait": "Supprimer Trait",
"DeleteCareer":"Supprimer Carrière", "DeleteCareer": "Supprimer Carrière",
"NewSkill":"Nouvelle Compétence", "NewSkill": "Nouvelle Compétence",
"DeleteSkill":"Supprimer Compétence", "DeleteSkill": "Supprimer Compétence",
"EditSkill":"Éditer Compétence", "EditSkill": "Éditer Compétence",
"PsionicTalents":"Talents Psionique", "PsionicTalents": "Talents Psionique",
"NewPsionicTalent": "Nouveau Talent Psionique", "NewPsionicTalent": "Nouveau Talent Psionique",
"AddPsionicTalent": "Ajouter Talent Psionique", "AddPsionicTalent": "Ajouter Talent Psionique",
"EditPsionic": "Éditer Talent Psionique", "EditPsionic": "Éditer Talent Psionique",
@@ -447,6 +447,60 @@
"Seconds": "Secondes", "Seconds": "Secondes",
"Minutes": "Minutes", "Minutes": "Minutes",
"Heures": "Heures" "Heures": "Heures"
},
"Creature": {
"Name": "Nom",
"Life": "PdV",
"Speed": "Vitesse",
"Armor": "Armure",
"Psi": "PSI",
"Initiative": "Initiative",
"SizeHint": "Taille estimée selon les PdV",
"Behavior": "Comportement",
"TabSkills": "Compétences",
"TabAttacks": "Attaques",
"TabTraits": "Traits",
"TabInfo": "Informations",
"SkillName": "Compétence",
"SkillLevel": "Niveau",
"SkillNote": "Note",
"AttackName": "Attaque",
"AttackDamage": "Dommages",
"TraitName": "Trait",
"TraitValue": "Valeur",
"AddSkill": "Ajouter une compétence",
"AddAttack": "Ajouter une attaque",
"AddTrait": "Ajouter un trait",
"NoSkills": "Aucune compétence",
"NoAttacks": "Aucune attaque",
"NoTraits": "Aucun trait",
"Delete": "Supprimer",
"RollSkill": "Jet de compétence",
"RollAttack": "Jet d'attaque",
"SkillLabel": "Compétence",
"RollTitle": "Jet de créature"
},
"CreatureBehaviorType": {
"herbivore": "Herbivore",
"carnivore": "Carnivore",
"charognard": "Charognard",
"omnivore": "Omnivore"
},
"CreatureBehaviorSubType": {
"accumulateur": "Accumulateur",
"brouteur": "Brouteur",
"filtreur": "Filtreur",
"intermittent": "Intermittent",
"chasseur": "Chasseur",
"detourneux": "Détourneux",
"guetteur": "Guetteur",
"mangeur": "Mangeur",
"piegeur": "Piégeur",
"intimidateur": "Intimidateur",
"necrophage": "Nécrophage",
"reducteur": "Réducteur",
"opportuniste": "Opportuniste"
} }
} },
"TYPES.Actor.creature": "Créature"
} }

View File

@@ -1,20 +1,20 @@
const fields$d = foundry.data.fields; const fields$e = foundry.data.fields;
function createCharacteristicField(show = true, showMax = false) { function createCharacteristicField(show = true, showMax = false) {
return new fields$d.SchemaField({ return new fields$e.SchemaField({
value: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }), value: new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: true }),
max: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true }), max: new fields$e.NumberField({ required: false, initial: 0, min: 0, integer: true }),
dm: new fields$d.NumberField({ required: false, initial: 0, integer: true }), dm: new fields$e.NumberField({ required: false, initial: 0, integer: true }),
show: new fields$d.BooleanField({ required: false, initial: show }), show: new fields$e.BooleanField({ required: false, initial: show }),
showMax: new fields$d.BooleanField({ required: false, initial: showMax }) showMax: new fields$e.BooleanField({ required: false, initial: showMax })
}); });
} }
class ItemBaseData extends foundry.abstract.TypeDataModel { class ItemBaseData extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
return { return {
description: new fields$d.StringField({ required: false, blank: true, trim: true, nullable: true }), description: new fields$e.StringField({ required: false, blank: true, trim: true, nullable: true }),
subType: new fields$d.StringField({ required: false, blank: false, nullable: true }) subType: new fields$e.StringField({ required: false, blank: false, nullable: true })
}; };
} }
} }
@@ -22,57 +22,57 @@ class ItemBaseData extends foundry.abstract.TypeDataModel {
class PhysicalItemData extends ItemBaseData { class PhysicalItemData extends ItemBaseData {
static defineSchema() { static defineSchema() {
const schema = super.defineSchema(); const schema = super.defineSchema();
schema.quantity = new fields$d.NumberField({ required: true, initial: 1, min: 0, integer: true }); schema.quantity = new fields$e.NumberField({ required: true, initial: 1, min: 0, integer: true });
schema.weight = new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: false }); schema.weight = new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: false });
schema.weightless = new fields$d.BooleanField({ required: false, initial: false }); schema.weightless = new fields$e.BooleanField({ required: false, initial: false });
schema.cost = new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }); schema.cost = new fields$e.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.tl = new fields$d.StringField({ required: true, blank: false, initial: "TL12" }); schema.tl = new fields$e.StringField({ required: true, blank: false, initial: "TL12" });
schema.container = new fields$d.SchemaField({ schema.container = new fields$e.SchemaField({
id: new fields$d.StringField({ required: false, blank: true }) id: new fields$e.StringField({ required: false, blank: true })
}); });
schema.roll = new fields$d.SchemaField({ schema.roll = new fields$e.SchemaField({
characteristic: new fields$d.StringField({ required: false, blank: true, trim: true }), characteristic: new fields$e.StringField({ required: false, blank: true, trim: true }),
skill: new fields$d.StringField({ required: false, blank: true, trim: true }), skill: new fields$e.StringField({ required: false, blank: true, trim: true }),
difficulty: new fields$d.StringField({ required: false, blank: true, trim: true }) difficulty: new fields$e.StringField({ required: false, blank: true, trim: true })
}); });
schema.trash = new fields$d.BooleanField({ required: false, initial: false }); schema.trash = new fields$e.BooleanField({ required: false, initial: false });
return schema; return schema;
} }
} }
const fields$c = foundry.data.fields; const fields$d = foundry.data.fields;
class CharacterData extends foundry.abstract.TypeDataModel { class CharacterData extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
return { return {
name: new fields$c.StringField({ required: false, blank: false, trim: true }), name: new fields$d.StringField({ required: false, blank: false, trim: true }),
life: new fields$c.SchemaField({ life: new fields$d.SchemaField({
value: new fields$c.NumberField({ required: false, initial: 0, integer: true }), value: new fields$d.NumberField({ required: false, initial: 0, integer: true }),
max: new fields$c.NumberField({ required: true, initial: 0, integer: true }) max: new fields$d.NumberField({ required: true, initial: 0, integer: true })
}), }),
personal: new fields$c.SchemaField({ personal: new fields$d.SchemaField({
title: new fields$c.StringField({ required: false, blank: true, trim: true }), title: new fields$d.StringField({ required: false, blank: true, trim: true }),
species: new fields$c.StringField({ required: false, blank: true, trim: true }), species: new fields$d.StringField({ required: false, blank: true, trim: true }),
speciesText: new fields$c.SchemaField({ speciesText: new fields$d.SchemaField({
description: new fields$c.StringField({ required: false, blank: true, trim: true, nullable: true }), description: new fields$d.StringField({ required: false, blank: true, trim: true, nullable: true }),
descriptionLong: new fields$c.HTMLField({ required: false, blank: true, trim: true }) descriptionLong: new fields$d.HTMLField({ required: false, blank: true, trim: true })
}), }),
age: new fields$c.StringField({ required: false, blank: true, trim: true }), age: new fields$d.StringField({ required: false, blank: true, trim: true }),
gender: new fields$c.StringField({ required: false, blank: true, trim: true }), gender: new fields$d.StringField({ required: false, blank: true, trim: true }),
pronouns: new fields$c.StringField({ required: false, blank: true, trim: true }), pronouns: new fields$d.StringField({ required: false, blank: true, trim: true }),
homeworld: new fields$c.StringField({ required: false, blank: true, trim: true }), homeworld: new fields$d.StringField({ required: false, blank: true, trim: true }),
ucp: new fields$c.StringField({ required: false, blank: true, trim: true, initial: "" }), ucp: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
traits: new fields$c.ArrayField( traits: new fields$d.ArrayField(
new fields$c.SchemaField({ new fields$d.SchemaField({
name: new fields$c.StringField({ required: true, blank: true, trim: true }), name: new fields$d.StringField({ required: true, blank: true, trim: true }),
description: new fields$c.StringField({ required: false, blank: true, trim: true }) description: new fields$d.StringField({ required: false, blank: true, trim: true })
}) })
) )
}), }),
biography: new fields$c.HTMLField({ required: false, blank: true, trim: true }), biography: new fields$d.HTMLField({ required: false, blank: true, trim: true }),
characteristics: new fields$c.SchemaField({ characteristics: new fields$d.SchemaField({
strength: createCharacteristicField(true, true), strength: createCharacteristicField(true, true),
dexterity: createCharacteristicField(true, true), dexterity: createCharacteristicField(true, true),
endurance: createCharacteristicField(true, true), endurance: createCharacteristicField(true, true),
@@ -87,87 +87,184 @@ class CharacterData extends foundry.abstract.TypeDataModel {
other: createCharacteristicField(true, false) other: createCharacteristicField(true, false)
}), }),
health: new fields$c.SchemaField({ health: new fields$d.SchemaField({
radiations: new fields$c.NumberField({ required: false, initial: 0, min: 0, integer: true }) radiations: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true })
}), }),
study: new fields$c.SchemaField({ study: new fields$d.SchemaField({
skill: new fields$c.StringField({ required: false, blank: true, trim: true, initial: "" }), skill: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
total: new fields$c.NumberField({ required: false, initial: 0, min: 0, integer: true }), total: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true }),
completed: new fields$c.NumberField({ required: false, initial: 0, min: 0, integer: true }) completed: new fields$d.NumberField({ required: false, initial: 0, min: 0, integer: true })
}), }),
finance: new fields$c.SchemaField({ finance: new fields$d.SchemaField({
pension: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), pension: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
credits: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), credits: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
cashOnHand: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), cashOnHand: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
debt: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), debt: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
livingCost: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), livingCost: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
monthlyShipPayments: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), monthlyShipPayments: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
notes: new fields$c.StringField({ required: false, blank: true, trim: true, initial: "" }) notes: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" })
}), }),
containerView: new fields$c.StringField({ required: false, blank: true, trim: true, initial: "" }), containerView: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
containerDropIn: new fields$c.StringField({ required: false, blank: true, trim: true, initial: "" }), containerDropIn: new fields$d.StringField({ required: false, blank: true, trim: true, initial: "" }),
notes: new fields$c.HTMLField({ required: false, blank: true, trim: true }), notes: new fields$d.HTMLField({ required: false, blank: true, trim: true }),
inventory: new fields$c.SchemaField({ inventory: new fields$d.SchemaField({
armor: new fields$c.NumberField({ required: true, initial: 0, integer: true }), armor: new fields$d.NumberField({ required: true, initial: 0, integer: true }),
weight: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: false }), weight: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: false }),
encumbrance: new fields$c.SchemaField({ encumbrance: new fields$d.SchemaField({
normal: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }), normal: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true }),
heavy: new fields$c.NumberField({ required: true, initial: 0, min: 0, integer: true }) heavy: new fields$d.NumberField({ required: true, initial: 0, min: 0, integer: true })
}) })
}), }),
states: new fields$c.SchemaField({ states: new fields$d.SchemaField({
encumbrance: new fields$c.BooleanField({ required: false, initial: false }), encumbrance: new fields$d.BooleanField({ required: false, initial: false }),
fatigue: new fields$c.BooleanField({ required: false, initial: false }), fatigue: new fields$d.BooleanField({ required: false, initial: false }),
unconscious: new fields$c.BooleanField({ required: false, initial: false }), unconscious: new fields$d.BooleanField({ required: false, initial: false }),
surgeryRequired: new fields$c.BooleanField({ required: false, initial: false }) surgeryRequired: new fields$d.BooleanField({ required: false, initial: false })
}), }),
config: new fields$c.SchemaField({ config: new fields$d.SchemaField({
psionic: new fields$c.BooleanField({ required: false, initial: true }), psionic: new fields$d.BooleanField({ required: false, initial: true }),
initiative: new fields$c.StringField({ required: false, blank: true, initial: "dexterity" }), initiative: new fields$d.StringField({ required: false, blank: true, initial: "dexterity" }),
damages: new fields$c.SchemaField({ damages: new fields$d.SchemaField({
rank1: new fields$c.StringField({ required: false, blank: true, initial: "strength" }), rank1: new fields$d.StringField({ required: false, blank: true, initial: "strength" }),
rank2: new fields$c.StringField({ required: false, blank: true, initial: "dexterity" }), rank2: new fields$d.StringField({ required: false, blank: true, initial: "dexterity" }),
rank3: new fields$c.StringField({ required: false, blank: true, initial: "endurance" }) rank3: new fields$d.StringField({ required: false, blank: true, initial: "endurance" })
}) })
}) })
}; };
} }
} }
const fields$c = foundry.data.fields;
class VehiculeData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
name: new fields$c.StringField({ required: false, blank: false, trim: true }),
skillId: new fields$c.StringField({ required: false, initial: "", blank: true, trim: true }),
speed: new fields$c.SchemaField({
cruise: new fields$c.StringField({ required: false, initial: "Slow", blank: true }),
maximum: new fields$c.StringField({ required: false, initial: "Medium", blank: true })
}),
agility: new fields$c.NumberField({ required: false, min: 0, integer: true }),
crew: new fields$c.NumberField({ required: false, min: 0, integer: true }),
passengers: new fields$c.NumberField({ required: false, min: 0, integer: true }),
cargo: new fields$c.NumberField({ required: false, min: 0, integer: false }),
life: new fields$c.SchemaField({
value: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
max: new fields$c.NumberField({ required: true, initial: 0, integer: true })
}),
shipping: new fields$c.NumberField({ required: false, min: 0, integer: true }),
cost: new fields$c.NumberField({ required: false, min: 0, integer: true }),
armor: new fields$c.SchemaField({
front: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
rear: new fields$c.NumberField({ required: true, initial: 0, integer: true }),
sides: new fields$c.NumberField({ required: true, initial: 0, integer: true })
}),
skills: new fields$c.SchemaField({
autopilot: new fields$c.NumberField({ required: true, initial: 0, integer: true })
})
};
}
}
const fields$b = foundry.data.fields; const fields$b = foundry.data.fields;
class VehiculeData extends foundry.abstract.TypeDataModel { class CreatureData extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
return { return {
name: new fields$b.StringField({ required: false, blank: false, trim: true }),
skillId: new fields$b.StringField({ required: false, initial: "", blank: true, trim: true }),
speed: new fields$b.SchemaField({
cruise: new fields$b.StringField({ required: false, initial: "Slow", blank: true }),
maximum: new fields$b.StringField({ required: false, initial: "Medium", blank: true })
}),
agility: new fields$b.NumberField({ required: false, min: 0, integer: true }),
crew: new fields$b.NumberField({ required: false, min: 0, integer: true }),
passengers: new fields$b.NumberField({ required: false, min: 0, integer: true }),
cargo: new fields$b.NumberField({ required: false, min: 0, integer: false }),
life: new fields$b.SchemaField({ life: new fields$b.SchemaField({
value: new fields$b.NumberField({ required: true, initial: 0, integer: true }), value: new fields$b.NumberField({ required: true, initial: 10, min: 0, integer: true }),
max: new fields$b.NumberField({ required: true, initial: 0, integer: true }) max: new fields$b.NumberField({ required: true, initial: 10, min: 0, integer: true })
}), }),
shipping: new fields$b.NumberField({ required: false, min: 0, integer: true }),
cost: new fields$b.NumberField({ required: false, min: 0, integer: true }), speed: new fields$b.NumberField({ required: true, initial: 6, min: 0, integer: true }),
armor: new fields$b.SchemaField({
front: new fields$b.NumberField({ required: true, initial: 0, integer: true }), armor: new fields$b.NumberField({ required: true, initial: 0, min: 0, integer: true }),
rear: new fields$b.NumberField({ required: true, initial: 0, integer: true }),
sides: new fields$b.NumberField({ required: true, initial: 0, integer: true }) psi: new fields$b.NumberField({ required: true, initial: 0, min: 0, integer: true }),
initiativeBonus: new fields$b.NumberField({ required: true, initial: 0, integer: true }),
skills: new fields$b.ArrayField(
new fields$b.SchemaField({
name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
level: new fields$b.NumberField({ required: true, initial: 0, integer: true }),
note: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
attacks: new fields$b.ArrayField(
new fields$b.SchemaField({
name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
damage: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "1D" }),
description: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
traits: new fields$b.ArrayField(
new fields$b.SchemaField({
name: new fields$b.StringField({ required: true, blank: true, trim: true, initial: "" }),
value: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" }),
description: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
behavior: new fields$b.SchemaField({
type: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" }),
subtype: new fields$b.StringField({ required: false, blank: true, trim: true, initial: "" })
}), }),
skills: new fields$b.SchemaField({
autopilot: new fields$b.NumberField({ required: true, initial: 0, integer: true }) biography: new fields$b.HTMLField({ required: false, blank: true, trim: true }),
}) notes: new fields$b.HTMLField({ required: false, blank: true, trim: true }),
}; };
} }
/** @override */
prepareDerivedData() {
// Compute initiative bonus from Métabolisme traits
let bonus = 0;
for (const trait of this.traits) {
const nameLower = trait.name.toLowerCase();
if (nameLower.includes("métabolisme rapide") || nameLower.includes("metabolisme rapide")) {
const val = parseInt(trait.value);
if (!isNaN(val)) bonus += val;
} else if (nameLower.includes("métabolisme lent") || nameLower.includes("metabolisme lent")) {
const val = parseInt(trait.value);
if (!isNaN(val)) bonus -= val;
}
}
this.initiativeBonus = bonus;
// Compute armor from Armure trait if not set manually
if (this.armor === 0) {
for (const trait of this.traits) {
if (trait.name.toLowerCase().startsWith("armure")) {
const val = parseInt(trait.value);
if (!isNaN(val)) {
this.armor = val;
break;
}
}
}
}
// Compute PSI from Psionique trait
if (this.psi === 0) {
for (const trait of this.traits) {
if (trait.name.toLowerCase().startsWith("psionique")) {
const val = parseInt(trait.value);
if (!isNaN(val)) {
this.psi = val;
break;
}
}
}
}
}
} }
const fields$a = foundry.data.fields; const fields$a = foundry.data.fields;
@@ -555,6 +652,29 @@ MGT2.Durations = Object.freeze({
Heures: "MGT2.Durations.Heures" Heures: "MGT2.Durations.Heures"
}); });
MGT2.CreatureBehaviorType = Object.freeze({
herbivore: "MGT2.CreatureBehaviorType.herbivore",
carnivore: "MGT2.CreatureBehaviorType.carnivore",
charognard: "MGT2.CreatureBehaviorType.charognard",
omnivore: "MGT2.CreatureBehaviorType.omnivore"
});
MGT2.CreatureBehaviorSubType = Object.freeze({
accumulateur: "MGT2.CreatureBehaviorSubType.accumulateur",
brouteur: "MGT2.CreatureBehaviorSubType.brouteur",
filtreur: "MGT2.CreatureBehaviorSubType.filtreur",
intermittent: "MGT2.CreatureBehaviorSubType.intermittent",
chasseur: "MGT2.CreatureBehaviorSubType.chasseur",
detourneur: "MGT2.CreatureBehaviorSubType.detourneux",
guetteur: "MGT2.CreatureBehaviorSubType.guetteur",
mangeur: "MGT2.CreatureBehaviorSubType.mangeur",
piegeur: "MGT2.CreatureBehaviorSubType.piegeur",
intimidateur: "MGT2.CreatureBehaviorSubType.intimidateur",
necrophage: "MGT2.CreatureBehaviorSubType.necrophage",
reducteur: "MGT2.CreatureBehaviorSubType.reducteur",
opportuniste: "MGT2.CreatureBehaviorSubType.opportuniste"
});
class ActorCharacter { class ActorCharacter {
static preCreate($this, data, options, user) { static preCreate($this, data, options, user) {
$this.updateSource({ prototypeToken: { actorLink: true } }); // QoL $this.updateSource({ prototypeToken: { actorLink: true } }); // QoL
@@ -1374,18 +1494,9 @@ class MGT2Helper {
} }
static getDifficultyDisplay(difficulty) { static getDifficultyDisplay(difficulty) {
switch(difficulty) { const key = `MGT2.Difficulty.${difficulty}`;
case "Simple": return game.i18n.localize("MGT2.Difficulty.Simple") + " (2+)"; const label = game.i18n.localize(key);
case "Easy": return game.i18n.localize("MGT2.Difficulty.Easy") + " (4+)"; return label !== key ? label : null;
case "Routine": return game.i18n.localize("MGT2.Difficulty.Routine") + " (6+)";
case "Average": return game.i18n.localize("MGT2.Difficulty.Average") + " (8+)";
case "Difficult": return game.i18n.localize("MGT2.Difficulty.Difficult") + " (10+)";
case "VeryDifficult": return game.i18n.localize("MGT2.Difficulty.VeryDifficult") + " (12+)";
case "Formidable": return game.i18n.localize("MGT2.Difficulty.Formidable") + " (14+)";
case "Impossible": return game.i18n.localize("MGT2.Difficulty.Impossible") + " (16+)";
default:
return null;
}
} }
static getRangeDisplay(range) { static getRangeDisplay(range) {
@@ -1494,13 +1605,13 @@ class MGT2Helper {
} }
const { DialogV2: DialogV2$1 } = foundry.applications.api; const { DialogV2: DialogV2$1 } = foundry.applications.api;
const { renderTemplate: renderTemplate$1 } = foundry.applications.handlebars; const { renderTemplate: renderTemplate$2 } = foundry.applications.handlebars;
const { FormDataExtended: FormDataExtended$1 } = foundry.applications.ux; const { FormDataExtended: FormDataExtended$1 } = foundry.applications.ux;
class RollPromptHelper { class RollPromptHelper {
static async roll(options) { static async roll(options) {
const htmlContent = await renderTemplate$1('systems/mgt2/templates/roll-prompt.html', { const htmlContent = await renderTemplate$2('systems/mgt2/templates/roll-prompt.html', {
config: CONFIG.MGT2, config: CONFIG.MGT2,
characteristics: options.characteristics, characteristics: options.characteristics,
characteristic: options.characteristic, characteristic: options.characteristic,
@@ -1515,6 +1626,7 @@ class RollPromptHelper {
return await DialogV2$1.wait({ return await DialogV2$1.wait({
window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") }, window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") },
classes: ["mgt2-roll-dialog"],
content: htmlContent, content: htmlContent,
rejectClose: false, rejectClose: false,
buttons: [ buttons: [
@@ -1551,11 +1663,11 @@ class RollPromptHelper {
} }
const { DialogV2 } = foundry.applications.api; const { DialogV2 } = foundry.applications.api;
const { renderTemplate } = foundry.applications.handlebars; const { renderTemplate: renderTemplate$1 } = foundry.applications.handlebars;
const { FormDataExtended } = foundry.applications.ux; const { FormDataExtended } = foundry.applications.ux;
async function _dialogWithForm(title, templatePath, templateData) { async function _dialogWithForm(title, templatePath, templateData) {
const htmlContent = await renderTemplate(templatePath, templateData); const htmlContent = await renderTemplate$1(templatePath, templateData);
game.settings.get("mgt2", "theme"); game.settings.get("mgt2", "theme");
return await DialogV2.wait({ return await DialogV2.wait({
window: { title }, window: { title },
@@ -1603,7 +1715,7 @@ class CharacterPrompts {
} }
static async openEditorFullView(title, html) { static async openEditorFullView(title, html) {
const htmlContent = await renderTemplate("systems/mgt2/templates/editor-fullview.html", { const htmlContent = await renderTemplate$1("systems/mgt2/templates/editor-fullview.html", {
config: CONFIG.MGT2, config: CONFIG.MGT2,
html html
}); });
@@ -1903,7 +2015,7 @@ class TravellerCharacterSheet extends MGT2ActorSheet {
const html = this.element; const html = this.element;
if (!this.isEditable) return; if (!this.isEditable) return;
this._bindClassEvent(html, ".roll", "click", TravellerCharacterSheet.#onRoll); this._bindClassEvent(html, "a[data-roll]", "click", TravellerCharacterSheet.#onRoll);
this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic); this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic);
this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem); this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem);
this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem); this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem);
@@ -1994,26 +2106,22 @@ class TravellerCharacterSheet extends MGT2ActorSheet {
let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id); let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id);
if (sourceItem) { if (sourceItem) {
if (!targetItem) return false; if (!targetItem) return false;
sourceItem = foundry.utils.deepClone(sourceItem); if (sourceItem.id === targetId) return false;
if (sourceItem._id === targetId) return false;
if (targetItem.type === "item" || targetItem.type === "equipment") { if (targetItem.type === "item" || targetItem.type === "equipment") {
if (targetItem.system.subType === "software") if (targetItem.system.subType === "software")
sourceItem.system.software.computerId = targetItem.system.software.computerId; await sourceItem.update({ "system.software.computerId": targetItem.system.software.computerId });
else else
sourceItem.system.container.id = targetItem.system.container.id; await sourceItem.update({ "system.container.id": targetItem.system.container.id });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} else if (targetItem.type === "computer") { } else if (targetItem.type === "computer") {
sourceItem.system.software.computerId = targetId; await sourceItem.update({ "system.software.computerId": targetId });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} else if (targetItem.type === "container") { } else if (targetItem.type === "container") {
if (targetItem.system.locked && !game.user.isGM) { if (targetItem.system.locked && !game.user.isGM) {
ui.notifications.error("Verrouillé"); ui.notifications.error("Verrouillé");
} else { } else {
sourceItem.system.container.id = targetId; await sourceItem.update({ "system.container.id": targetId });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} }
} }
@@ -2086,20 +2194,19 @@ class TravellerCharacterSheet extends MGT2ActorSheet {
static async #onEquipItem(event, target) { static async #onEquipItem(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.equipped = !item.system.equipped; await item.update({ "system.equipped": !item.system.equipped });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onItemStorageIn(event, target) { static async #onItemStorageIn(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
if (item.type === "container") { if (item.type === "container") {
item.system.onHand = false; await item.update({ "system.onHand": false });
} else { } else {
const containers = this.actor.getContainers(); const containers = this.actor.getContainers();
let container; let container;
@@ -2117,27 +2224,24 @@ class TravellerCharacterSheet extends MGT2ActorSheet {
ui.notifications.error("Objet verrouillé"); ui.notifications.error("Objet verrouillé");
return; return;
} }
item.system.container.id = container._id; await item.update({ "system.container.id": container._id });
} }
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onItemStorageOut(event, target) { static async #onItemStorageOut(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.container.id = ""; await item.update({ "system.container.id": "" });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onSoftwareEject(event, target) { static async #onSoftwareEject(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.software.computerId = ""; await item.update({ "system.software.computerId": "" });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onContainerCreate(event) { static async #onContainerCreate(event) {
@@ -2163,23 +2267,19 @@ class TravellerCharacterSheet extends MGT2ActorSheet {
); );
if (containerItems.length > 0) { if (containerItems.length > 0) {
for (let item of containerItems) { const updates = containerItems.map(item => ({ _id: item.id, "system.container.id": "" }));
let clone = foundry.utils.deepClone(item); await this.actor.updateEmbeddedDocuments("Item", updates);
clone.system.container.id = "";
this.actor.updateEmbeddedDocuments("Item", [clone]);
}
} }
const cloneActor = foundry.utils.deepClone(this.actor); const actorUpdate = { "system.containerView": "" };
cloneActor.system.containerView = ""; if (this.actor.system.containerDropIn === container._id) {
if (cloneActor.system.containerDropIn === container._id) { actorUpdate["system.containerDropIn"] = "";
cloneActor.system.containerDropIn = "";
const remaining = containers.filter(x => x._id !== container._id); const remaining = containers.filter(x => x._id !== container._id);
if (remaining.length > 0) cloneActor.system.containerDropIn = remaining[0]._id; if (remaining.length > 0) actorUpdate["system.containerDropIn"] = remaining[0]._id;
} }
this.actor.deleteEmbeddedDocuments("Item", [container._id]); await this.actor.deleteEmbeddedDocuments("Item", [container._id]);
this.actor.update(cloneActor); await this.actor.update(actorUpdate);
} }
static async #onRoll(event, target) { static async #onRoll(event, target) {
@@ -2489,6 +2589,236 @@ class TravellerVehiculeSheet extends MGT2ActorSheet {
tabGroups = { primary: "stats" } tabGroups = { primary: "stats" }
} }
/** Convert Traveller dice notation (e.g. "2D", "4D+2", "3D6") to FoundryVTT formula */
function normalizeDice(formula) {
if (!formula) return "1d6";
return formula
.replace(/(\d*)D(\d*)([+-]\d+)?/gi, (_, count, sides, mod) => {
const n = count || "1";
const d = sides || "6";
return mod ? `${n}d${d}${mod}` : `${n}d${d}`;
});
}
class TravellerCreatureSheet extends MGT2ActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "creature", "nopad"],
position: {
width: 720,
height: 600,
},
window: {
...super.DEFAULT_OPTIONS.window,
title: "TYPES.Actor.creature",
},
actions: {
...super.DEFAULT_OPTIONS.actions,
rollAttack: TravellerCreatureSheet.#onRollAttack,
rollSkill: TravellerCreatureSheet.#onRollSkill,
addSkill: TravellerCreatureSheet.#onAddRow,
deleteSkill: TravellerCreatureSheet.#onDeleteRow,
addAttack: TravellerCreatureSheet.#onAddRow,
deleteAttack: TravellerCreatureSheet.#onDeleteRow,
addTrait: TravellerCreatureSheet.#onAddRow,
deleteTrait: TravellerCreatureSheet.#onDeleteRow,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/mgt2/templates/actors/creature-sheet.html",
},
}
/** @override */
tabGroups = { primary: "skills" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext();
const actor = this.document;
context.sizeLabel = this._getSizeLabel(actor.system.life.max);
context.sizeTraitLabel = this._getSizeTrait(actor.system.life.max);
context.config = CONFIG.MGT2;
return context;
}
_getSizeLabel(pdv) {
if (pdv <= 2) return "Souris / Rat";
if (pdv <= 5) return "Chat";
if (pdv <= 7) return "Blaireau / Chien";
if (pdv <= 13) return "Chimpanzé / Chèvre";
if (pdv <= 28) return "Humain";
if (pdv <= 35) return "Vache / Cheval";
if (pdv <= 49) return "Requin";
if (pdv <= 70) return "Rhinocéros";
if (pdv <= 90) return "Éléphant";
if (pdv <= 125) return "Carnosaure";
return "Sauropode / Baleine";
}
_getSizeTrait(pdv) {
if (pdv <= 2) return "Petit (4)";
if (pdv <= 5) return "Petit (3)";
if (pdv <= 7) return "Petit (2)";
if (pdv <= 13) return "Petit (1)";
if (pdv <= 28) return "—";
if (pdv <= 35) return "Grand (+1)";
if (pdv <= 49) return "Grand (+2)";
if (pdv <= 70) return "Grand (+3)";
if (pdv <= 90) return "Grand (+4)";
if (pdv <= 125) return "Grand (+5)";
return "Grand (+6)";
}
// ───────────────────────────────────────────────────────── Roll Handlers
/** Roll an attack (damage) with optional difficulty dialog */
static async #onRollAttack(event, target) {
const index = parseInt(target.dataset.index ?? 0);
const actor = this.document;
const attack = actor.system.attacks[index];
if (!attack) return;
const rollFormula = normalizeDice(attack.damage);
const roll = await new Roll(rollFormula).evaluate();
roll.total;
await roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor }),
flavor: `<strong>${actor.name}</strong> — ${attack.name}`,
rollMode: game.settings.get("core", "rollMode"),
});
}
/** Roll a skill check (2d6 + level vs difficulty) */
static async #onRollSkill(event, target) {
const index = parseInt(target.dataset.index ?? 0);
const actor = this.document;
const skill = actor.system.skills[index];
if (!skill) return;
const htmlContent = await renderTemplate(
"systems/mgt2/templates/actors/creature-roll-prompt.html",
{
skillName: skill.name,
skillLevel: skill.level,
config: CONFIG.MGT2
}
);
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("MGT2.Creature.RollSkill") + " — " + skill.name },
content: htmlContent,
rejectClose: false,
buttons: [
{
action: "boon",
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
callback: (event, button, dialog) => {
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
fd.diceModifier = "dl";
return fd;
}
},
{
action: "roll",
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
icon: '<i class="fa-solid fa-dice"></i>',
default: true,
callback: (event, button, dialog) =>
new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object
},
{
action: "bane",
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
callback: (event, button, dialog) => {
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
fd.diceModifier = "dh";
return fd;
}
}
]
});
if (!result) return;
const dm = parseInt(result.dm ?? 0) + (skill.level ?? 0);
const modifier = result.diceModifier ?? "";
const difficultyTarget = parseInt(result.difficulty ?? 8);
const difficultyLabel = result.difficultyLabel ?? "";
const diceFormula = modifier ? `3d6${modifier}` : "2d6";
const fullFormula = dm !== 0 ? `${diceFormula} + ${dm}` : diceFormula;
const roll = await new Roll(fullFormula).evaluate();
const success = roll.total >= difficultyTarget;
const chatData = {
creatureName: actor.name,
creatureImg: actor.img,
rollLabel: skill.name.toUpperCase(),
formula: fullFormula,
total: roll.total,
tooltip: await roll.getTooltip(),
difficulty: difficultyTarget,
difficultyLabel,
success,
failure: !success,
modifiers: dm !== 0 ? [`DM ${dm >= 0 ? "+" : ""}${dm}`] : [],
};
const chatContent = await renderTemplate(
"systems/mgt2/templates/chat/creature-roll.html",
chatData
);
await ChatMessage.create({
content: chatContent,
speaker: ChatMessage.getSpeaker({ actor }),
rolls: [roll],
rollMode: game.settings.get("core", "rollMode"),
});
}
// ───────────────────────────────────────────────────────── CRUD Handlers
static async #onAddRow(event, target) {
const prop = target.dataset.prop;
if (!prop) return;
const actor = this.document;
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
arr.push(this._getDefaultRow(prop));
await actor.update({ [`system.${prop}`]: arr });
}
static async #onDeleteRow(event, target) {
const prop = target.dataset.prop;
const index = parseInt(target.dataset.index);
if (!prop || isNaN(index)) return;
const actor = this.document;
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
arr.splice(index, 1);
await actor.update({ [`system.${prop}`]: arr });
}
_getDefaultRow(prop) {
switch (prop) {
case "skills": return { name: "", level: 0, note: "" };
case "attacks": return { name: "", damage: "1D", description: "" };
case "traits": return { name: "", value: "", description: "" };
default: return {};
}
}
}
const { HandlebarsApplicationMixin } = foundry.applications.api; const { HandlebarsApplicationMixin } = foundry.applications.api;
class TravellerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) { class TravellerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
@@ -2774,6 +3104,9 @@ const preloadHandlebarsTemplates = async function() {
"systems/mgt2/templates/actors/actor-config-sheet.html", "systems/mgt2/templates/actors/actor-config-sheet.html",
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html", "systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
"systems/mgt2/templates/actors/trait-sheet.html", "systems/mgt2/templates/actors/trait-sheet.html",
"systems/mgt2/templates/actors/creature-sheet.html",
"systems/mgt2/templates/actors/creature-roll-prompt.html",
"systems/mgt2/templates/chat/creature-roll.html",
"systems/mgt2/templates/editor-fullview.html" "systems/mgt2/templates/editor-fullview.html"
]; ];
@@ -2849,7 +3182,7 @@ class ChatHelper {
speaker = game.user.character; speaker = game.user.character;
} }
let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " DAMAGE" : null; let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " " + game.i18n.localize("MGT2.Actor.Damage") : null;
const chatData = { const chatData = {
user: game.user.id, user: game.user.id,
@@ -3011,6 +3344,10 @@ Hooks.once("init", async function () {
"characteristics.charm.value", "characteristics.charm.value",
"characteristics.psionic.value", "characteristics.psionic.value",
"characteristics.other.value"] "characteristics.other.value"]
},
creature: {
bar: ["life"],
value: ["life.value", "life.max", "speed", "armor", "psi"]
} }
}; };
@@ -3029,13 +3366,15 @@ Hooks.once("init", async function () {
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" }); foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" }); foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCreatureSheet, { types: ["creature"], makeDefault: true, label: "Creature Sheet" });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true }); foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
Object.assign(CONFIG.Actor.dataModels, { Object.assign(CONFIG.Actor.dataModels, {
"character": CharacterData, "character": CharacterData,
"vehicule": VehiculeData "vehicule": VehiculeData,
"creature": CreatureData
}); });
Object.assign(CONFIG.Item.dataModels, { Object.assign(CONFIG.Item.dataModels, {

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@@ -1,4 +1,5 @@
export { default as MGT2ActorSheet } from "./base-actor-sheet.mjs"; export { default as MGT2ActorSheet } from "./base-actor-sheet.mjs";
export { default as TravellerCharacterSheet } from "./character-sheet.mjs"; export { default as TravellerCharacterSheet } from "./character-sheet.mjs";
export { default as TravellerVehiculeSheet } from "./vehicule-sheet.mjs"; export { default as TravellerVehiculeSheet } from "./vehicule-sheet.mjs";
export { default as TravellerCreatureSheet } from "./creature-sheet.mjs";
export { default as TravellerItemSheet } from "./item-sheet.mjs"; export { default as TravellerItemSheet } from "./item-sheet.mjs";

View File

@@ -283,7 +283,7 @@ export default class TravellerCharacterSheet extends MGT2ActorSheet {
const html = this.element; const html = this.element;
if (!this.isEditable) return; if (!this.isEditable) return;
this._bindClassEvent(html, ".roll", "click", TravellerCharacterSheet.#onRoll); this._bindClassEvent(html, "a[data-roll]", "click", TravellerCharacterSheet.#onRoll);
this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic); this._bindClassEvent(html, ".cfg-characteristic", "click", TravellerCharacterSheet.#onOpenCharacteristic);
this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem); this._bindClassEvent(html, ".item-create", "click", TravellerCharacterSheet.#onCreateItem);
this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem); this._bindClassEvent(html, ".item-edit", "click", TravellerCharacterSheet.#onEditItem);
@@ -374,26 +374,22 @@ export default class TravellerCharacterSheet extends MGT2ActorSheet {
let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id); let sourceItem = this.actor.getEmbeddedDocument("Item", sourceItemData.id);
if (sourceItem) { if (sourceItem) {
if (!targetItem) return false; if (!targetItem) return false;
sourceItem = foundry.utils.deepClone(sourceItem); if (sourceItem.id === targetId) return false;
if (sourceItem._id === targetId) return false;
if (targetItem.type === "item" || targetItem.type === "equipment") { if (targetItem.type === "item" || targetItem.type === "equipment") {
if (targetItem.system.subType === "software") if (targetItem.system.subType === "software")
sourceItem.system.software.computerId = targetItem.system.software.computerId; await sourceItem.update({ "system.software.computerId": targetItem.system.software.computerId });
else else
sourceItem.system.container.id = targetItem.system.container.id; await sourceItem.update({ "system.container.id": targetItem.system.container.id });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} else if (targetItem.type === "computer") { } else if (targetItem.type === "computer") {
sourceItem.system.software.computerId = targetId; await sourceItem.update({ "system.software.computerId": targetId });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} else if (targetItem.type === "container") { } else if (targetItem.type === "container") {
if (targetItem.system.locked && !game.user.isGM) { if (targetItem.system.locked && !game.user.isGM) {
ui.notifications.error("Verrouillé"); ui.notifications.error("Verrouillé");
} else { } else {
sourceItem.system.container.id = targetId; await sourceItem.update({ "system.container.id": targetId });
this.actor.updateEmbeddedDocuments("Item", [sourceItem]);
return true; return true;
} }
} }
@@ -466,20 +462,19 @@ export default class TravellerCharacterSheet extends MGT2ActorSheet {
static async #onEquipItem(event, target) { static async #onEquipItem(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.equipped = !item.system.equipped; await item.update({ "system.equipped": !item.system.equipped });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onItemStorageIn(event, target) { static async #onItemStorageIn(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
if (item.type === "container") { if (item.type === "container") {
item.system.onHand = false; await item.update({ "system.onHand": false });
} else { } else {
const containers = this.actor.getContainers(); const containers = this.actor.getContainers();
let container; let container;
@@ -497,27 +492,24 @@ export default class TravellerCharacterSheet extends MGT2ActorSheet {
ui.notifications.error("Objet verrouillé"); ui.notifications.error("Objet verrouillé");
return; return;
} }
item.system.container.id = container._id; await item.update({ "system.container.id": container._id });
} }
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onItemStorageOut(event, target) { static async #onItemStorageOut(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.container.id = ""; await item.update({ "system.container.id": "" });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onSoftwareEject(event, target) { static async #onSoftwareEject(event, target) {
event.preventDefault(); event.preventDefault();
const li = target.closest("[data-item-id]"); const li = target.closest("[data-item-id]");
const item = foundry.utils.deepClone(this.actor.getEmbeddedDocument("Item", li?.dataset.itemId)); const item = this.actor.getEmbeddedDocument("Item", li?.dataset.itemId);
if (!item) return; if (!item) return;
item.system.software.computerId = ""; await item.update({ "system.software.computerId": "" });
this.actor.updateEmbeddedDocuments("Item", [item]);
} }
static async #onContainerCreate(event) { static async #onContainerCreate(event) {
@@ -543,23 +535,19 @@ export default class TravellerCharacterSheet extends MGT2ActorSheet {
); );
if (containerItems.length > 0) { if (containerItems.length > 0) {
for (let item of containerItems) { const updates = containerItems.map(item => ({ _id: item.id, "system.container.id": "" }));
let clone = foundry.utils.deepClone(item); await this.actor.updateEmbeddedDocuments("Item", updates);
clone.system.container.id = "";
this.actor.updateEmbeddedDocuments("Item", [clone]);
}
} }
const cloneActor = foundry.utils.deepClone(this.actor); const actorUpdate = { "system.containerView": "" };
cloneActor.system.containerView = ""; if (this.actor.system.containerDropIn === container._id) {
if (cloneActor.system.containerDropIn === container._id) { actorUpdate["system.containerDropIn"] = "";
cloneActor.system.containerDropIn = "";
const remaining = containers.filter(x => x._id !== container._id); const remaining = containers.filter(x => x._id !== container._id);
if (remaining.length > 0) cloneActor.system.containerDropIn = remaining[0]._id; if (remaining.length > 0) actorUpdate["system.containerDropIn"] = remaining[0]._id;
} }
this.actor.deleteEmbeddedDocuments("Item", [container._id]); await this.actor.deleteEmbeddedDocuments("Item", [container._id]);
this.actor.update(cloneActor); await this.actor.update(actorUpdate);
} }
static async #onRoll(event, target) { static async #onRoll(event, target) {

View File

@@ -0,0 +1,231 @@
import MGT2ActorSheet from "./base-actor-sheet.mjs";
/** Convert Traveller dice notation (e.g. "2D", "4D+2", "3D6") to FoundryVTT formula */
function normalizeDice(formula) {
if (!formula) return "1d6";
return formula
.replace(/(\d*)D(\d*)([+-]\d+)?/gi, (_, count, sides, mod) => {
const n = count || "1";
const d = sides || "6";
return mod ? `${n}d${d}${mod}` : `${n}d${d}`;
});
}
export default class TravellerCreatureSheet extends MGT2ActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "creature", "nopad"],
position: {
width: 720,
height: 600,
},
window: {
...super.DEFAULT_OPTIONS.window,
title: "TYPES.Actor.creature",
},
actions: {
...super.DEFAULT_OPTIONS.actions,
rollAttack: TravellerCreatureSheet.#onRollAttack,
rollSkill: TravellerCreatureSheet.#onRollSkill,
addSkill: TravellerCreatureSheet.#onAddRow,
deleteSkill: TravellerCreatureSheet.#onDeleteRow,
addAttack: TravellerCreatureSheet.#onAddRow,
deleteAttack: TravellerCreatureSheet.#onDeleteRow,
addTrait: TravellerCreatureSheet.#onAddRow,
deleteTrait: TravellerCreatureSheet.#onDeleteRow,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/mgt2/templates/actors/creature-sheet.html",
},
}
/** @override */
tabGroups = { primary: "skills" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext();
const actor = this.document;
context.sizeLabel = this._getSizeLabel(actor.system.life.max);
context.sizeTraitLabel = this._getSizeTrait(actor.system.life.max);
context.config = CONFIG.MGT2;
return context;
}
_getSizeLabel(pdv) {
if (pdv <= 2) return "Souris / Rat";
if (pdv <= 5) return "Chat";
if (pdv <= 7) return "Blaireau / Chien";
if (pdv <= 13) return "Chimpanzé / Chèvre";
if (pdv <= 28) return "Humain";
if (pdv <= 35) return "Vache / Cheval";
if (pdv <= 49) return "Requin";
if (pdv <= 70) return "Rhinocéros";
if (pdv <= 90) return "Éléphant";
if (pdv <= 125) return "Carnosaure";
return "Sauropode / Baleine";
}
_getSizeTrait(pdv) {
if (pdv <= 2) return "Petit (4)";
if (pdv <= 5) return "Petit (3)";
if (pdv <= 7) return "Petit (2)";
if (pdv <= 13) return "Petit (1)";
if (pdv <= 28) return "—";
if (pdv <= 35) return "Grand (+1)";
if (pdv <= 49) return "Grand (+2)";
if (pdv <= 70) return "Grand (+3)";
if (pdv <= 90) return "Grand (+4)";
if (pdv <= 125) return "Grand (+5)";
return "Grand (+6)";
}
// ───────────────────────────────────────────────────────── Roll Handlers
/** Roll an attack (damage) with optional difficulty dialog */
static async #onRollAttack(event, target) {
const index = parseInt(target.dataset.index ?? 0);
const actor = this.document;
const attack = actor.system.attacks[index];
if (!attack) return;
const rollFormula = normalizeDice(attack.damage);
const roll = await new Roll(rollFormula).evaluate();
const total = roll.total;
await roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor }),
flavor: `<strong>${actor.name}</strong> — ${attack.name}`,
rollMode: game.settings.get("core", "rollMode"),
});
}
/** Roll a skill check (2d6 + level vs difficulty) */
static async #onRollSkill(event, target) {
const index = parseInt(target.dataset.index ?? 0);
const actor = this.document;
const skill = actor.system.skills[index];
if (!skill) return;
const htmlContent = await renderTemplate(
"systems/mgt2/templates/actors/creature-roll-prompt.html",
{
skillName: skill.name,
skillLevel: skill.level,
config: CONFIG.MGT2
}
);
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("MGT2.Creature.RollSkill") + " — " + skill.name },
content: htmlContent,
rejectClose: false,
buttons: [
{
action: "boon",
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
callback: (event, button, dialog) => {
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
fd.diceModifier = "dl";
return fd;
}
},
{
action: "roll",
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
icon: '<i class="fa-solid fa-dice"></i>',
default: true,
callback: (event, button, dialog) =>
new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object
},
{
action: "bane",
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
callback: (event, button, dialog) => {
const fd = new foundry.applications.ux.FormDataExtended(dialog.element.querySelector("form")).object;
fd.diceModifier = "dh";
return fd;
}
}
]
});
if (!result) return;
const dm = parseInt(result.dm ?? 0) + (skill.level ?? 0);
const modifier = result.diceModifier ?? "";
const difficultyTarget = parseInt(result.difficulty ?? 8);
const difficultyLabel = result.difficultyLabel ?? "";
const diceFormula = modifier ? `3d6${modifier}` : "2d6";
const fullFormula = dm !== 0 ? `${diceFormula} + ${dm}` : diceFormula;
const roll = await new Roll(fullFormula).evaluate();
const success = roll.total >= difficultyTarget;
const chatData = {
creatureName: actor.name,
creatureImg: actor.img,
rollLabel: skill.name.toUpperCase(),
formula: fullFormula,
total: roll.total,
tooltip: await roll.getTooltip(),
difficulty: difficultyTarget,
difficultyLabel,
success,
failure: !success,
modifiers: dm !== 0 ? [`DM ${dm >= 0 ? "+" : ""}${dm}`] : [],
};
const chatContent = await renderTemplate(
"systems/mgt2/templates/chat/creature-roll.html",
chatData
);
await ChatMessage.create({
content: chatContent,
speaker: ChatMessage.getSpeaker({ actor }),
rolls: [roll],
rollMode: game.settings.get("core", "rollMode"),
});
}
// ───────────────────────────────────────────────────────── CRUD Handlers
static async #onAddRow(event, target) {
const prop = target.dataset.prop;
if (!prop) return;
const actor = this.document;
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
arr.push(this._getDefaultRow(prop));
await actor.update({ [`system.${prop}`]: arr });
}
static async #onDeleteRow(event, target) {
const prop = target.dataset.prop;
const index = parseInt(target.dataset.index);
if (!prop || isNaN(index)) return;
const actor = this.document;
const arr = foundry.utils.deepClone(actor.system[prop] ?? []);
arr.splice(index, 1);
await actor.update({ [`system.${prop}`]: arr });
}
_getDefaultRow(prop) {
switch (prop) {
case "skills": return { name: "", level: 0, note: "" };
case "attacks": return { name: "", damage: "1D", description: "" };
case "traits": return { name: "", value: "", description: "" };
default: return {};
}
}
}

View File

@@ -69,7 +69,7 @@ export class ChatHelper {
speaker = game.user.character; speaker = game.user.character;
} }
let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " DAMAGE" : null; let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " " + game.i18n.localize("MGT2.Actor.Damage") : null;
const chatData = { const chatData = {
user: game.user.id, user: game.user.id,

View File

@@ -154,4 +154,27 @@ MGT2.Durations = Object.freeze({
Seconds: "MGT2.Durations.Seconds", Seconds: "MGT2.Durations.Seconds",
Minutes: "MGT2.Durations.Minutes", Minutes: "MGT2.Durations.Minutes",
Heures: "MGT2.Durations.Heures" Heures: "MGT2.Durations.Heures"
});
MGT2.CreatureBehaviorType = Object.freeze({
herbivore: "MGT2.CreatureBehaviorType.herbivore",
carnivore: "MGT2.CreatureBehaviorType.carnivore",
charognard: "MGT2.CreatureBehaviorType.charognard",
omnivore: "MGT2.CreatureBehaviorType.omnivore"
});
MGT2.CreatureBehaviorSubType = Object.freeze({
accumulateur: "MGT2.CreatureBehaviorSubType.accumulateur",
brouteur: "MGT2.CreatureBehaviorSubType.brouteur",
filtreur: "MGT2.CreatureBehaviorSubType.filtreur",
intermittent: "MGT2.CreatureBehaviorSubType.intermittent",
chasseur: "MGT2.CreatureBehaviorSubType.chasseur",
detourneur: "MGT2.CreatureBehaviorSubType.detourneux",
guetteur: "MGT2.CreatureBehaviorSubType.guetteur",
mangeur: "MGT2.CreatureBehaviorSubType.mangeur",
piegeur: "MGT2.CreatureBehaviorSubType.piegeur",
intimidateur: "MGT2.CreatureBehaviorSubType.intimidateur",
necrophage: "MGT2.CreatureBehaviorSubType.necrophage",
reducteur: "MGT2.CreatureBehaviorSubType.reducteur",
opportuniste: "MGT2.CreatureBehaviorSubType.opportuniste"
}); });

View File

@@ -1,6 +1,7 @@
import { import {
CharacterData, CharacterData,
VehiculeData, VehiculeData,
CreatureData,
ItemData, ItemData,
EquipmentData, EquipmentData,
DiseaseData, DiseaseData,
@@ -17,7 +18,7 @@ import {
import { MGT2 } from "./config.js"; import { MGT2 } from "./config.js";
import { TravellerActor, MGT2Combatant } from "./actors/actor.js"; import { TravellerActor, MGT2Combatant } from "./actors/actor.js";
import { TravellerItem } from "./item.js"; import { TravellerItem } from "./item.js";
import { TravellerItemSheet, TravellerCharacterSheet, TravellerVehiculeSheet } from "./applications/sheets/_module.mjs"; import { TravellerItemSheet, TravellerCharacterSheet, TravellerVehiculeSheet, TravellerCreatureSheet } from "./applications/sheets/_module.mjs";
import { preloadHandlebarsTemplates } from "./templates.js"; import { preloadHandlebarsTemplates } from "./templates.js";
//import { MGT2Helper } from "./helper.js"; //import { MGT2Helper } from "./helper.js";
import {ChatHelper} from "./chatHelper.js"; import {ChatHelper} from "./chatHelper.js";
@@ -73,6 +74,10 @@ Hooks.once("init", async function () {
"characteristics.charm.value", "characteristics.charm.value",
"characteristics.psionic.value", "characteristics.psionic.value",
"characteristics.other.value"] "characteristics.other.value"]
},
creature: {
bar: ["life"],
value: ["life.value", "life.max", "speed", "armor", "psi"]
} }
}; };
@@ -91,13 +96,15 @@ Hooks.once("init", async function () {
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" }); foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCharacterSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" }); foundry.documents.collections.Actors.registerSheet("mgt2", TravellerVehiculeSheet, { types: ["vehicule"], makeDefault: true, label: "Vehicule Sheet" });
foundry.documents.collections.Actors.registerSheet("mgt2", TravellerCreatureSheet, { types: ["creature"], makeDefault: true, label: "Creature Sheet" });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true }); foundry.documents.collections.Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
Object.assign(CONFIG.Actor.dataModels, { Object.assign(CONFIG.Actor.dataModels, {
"character": CharacterData, "character": CharacterData,
"vehicule": VehiculeData "vehicule": VehiculeData,
"creature": CreatureData
}); });
Object.assign(CONFIG.Item.dataModels, { Object.assign(CONFIG.Item.dataModels, {

View File

@@ -109,18 +109,9 @@ export class MGT2Helper {
} }
static getDifficultyDisplay(difficulty) { static getDifficultyDisplay(difficulty) {
switch(difficulty) { const key = `MGT2.Difficulty.${difficulty}`;
case "Simple": return game.i18n.localize("MGT2.Difficulty.Simple") + " (2+)"; const label = game.i18n.localize(key);
case "Easy": return game.i18n.localize("MGT2.Difficulty.Easy") + " (4+)"; return label !== key ? label : null;
case "Routine": return game.i18n.localize("MGT2.Difficulty.Routine") + " (6+)";
case "Average": return game.i18n.localize("MGT2.Difficulty.Average") + " (8+)";
case "Difficult": return game.i18n.localize("MGT2.Difficulty.Difficult") + " (10+)";
case "VeryDifficult": return game.i18n.localize("MGT2.Difficulty.VeryDifficult") + " (12+)";
case "Formidable": return game.i18n.localize("MGT2.Difficulty.Formidable") + " (14+)";
case "Impossible": return game.i18n.localize("MGT2.Difficulty.Impossible") + " (16+)";
default:
return null;
}
} }
static getRangeDisplay(range) { static getRangeDisplay(range) {

View File

@@ -0,0 +1,96 @@
const fields = foundry.data.fields;
export default class CreatureData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
life: new fields.SchemaField({
value: new fields.NumberField({ required: true, initial: 10, min: 0, integer: true }),
max: new fields.NumberField({ required: true, initial: 10, min: 0, integer: true })
}),
speed: new fields.NumberField({ required: true, initial: 6, min: 0, integer: true }),
armor: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
psi: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
initiativeBonus: new fields.NumberField({ required: true, initial: 0, integer: true }),
skills: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true, initial: "" }),
level: new fields.NumberField({ required: true, initial: 0, integer: true }),
note: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
attacks: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true, initial: "" }),
damage: new fields.StringField({ required: true, blank: true, trim: true, initial: "1D" }),
description: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
traits: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true, initial: "" }),
value: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
description: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
})
),
behavior: new fields.SchemaField({
type: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
subtype: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
}),
biography: new fields.HTMLField({ required: false, blank: true, trim: true }),
notes: new fields.HTMLField({ required: false, blank: true, trim: true }),
};
}
/** @override */
prepareDerivedData() {
// Compute initiative bonus from Métabolisme traits
let bonus = 0;
for (const trait of this.traits) {
const nameLower = trait.name.toLowerCase();
if (nameLower.includes("métabolisme rapide") || nameLower.includes("metabolisme rapide")) {
const val = parseInt(trait.value);
if (!isNaN(val)) bonus += val;
} else if (nameLower.includes("métabolisme lent") || nameLower.includes("metabolisme lent")) {
const val = parseInt(trait.value);
if (!isNaN(val)) bonus -= val;
}
}
this.initiativeBonus = bonus;
// Compute armor from Armure trait if not set manually
if (this.armor === 0) {
for (const trait of this.traits) {
if (trait.name.toLowerCase().startsWith("armure")) {
const val = parseInt(trait.value);
if (!isNaN(val)) {
this.armor = val;
break;
}
}
}
}
// Compute PSI from Psionique trait
if (this.psi === 0) {
for (const trait of this.traits) {
if (trait.name.toLowerCase().startsWith("psionique")) {
const val = parseInt(trait.value);
if (!isNaN(val)) {
this.psi = val;
break;
}
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
// Actor DataModels // Actor DataModels
export { default as CharacterData } from "./character.mjs"; export { default as CharacterData } from "./character.mjs";
export { default as VehiculeData } from "./vehicule.mjs"; export { default as VehiculeData } from "./vehicule.mjs";
export { default as CreatureData } from "./creature.mjs";
// Item DataModels // Item DataModels
export { default as ItemData } from "./items/item.mjs"; export { default as ItemData } from "./items/item.mjs";

View File

@@ -20,6 +20,7 @@ export class RollPromptHelper {
return await DialogV2.wait({ return await DialogV2.wait({
window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") }, window: { title: options.title ?? options.rollTypeName ?? game.i18n.localize("MGT2.RollPrompt.Roll") },
classes: ["mgt2-roll-dialog"],
content: htmlContent, content: htmlContent,
rejectClose: false, rejectClose: false,
buttons: [ buttons: [

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@@ -25,6 +25,9 @@ export const preloadHandlebarsTemplates = async function() {
"systems/mgt2/templates/actors/actor-config-sheet.html", "systems/mgt2/templates/actors/actor-config-sheet.html",
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html", "systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
"systems/mgt2/templates/actors/trait-sheet.html", "systems/mgt2/templates/actors/trait-sheet.html",
"systems/mgt2/templates/actors/creature-sheet.html",
"systems/mgt2/templates/actors/creature-roll-prompt.html",
"systems/mgt2/templates/chat/creature-roll.html",
"systems/mgt2/templates/editor-fullview.html" "systems/mgt2/templates/editor-fullview.html"
]; ];

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@@ -51,6 +51,7 @@
font-weight: 600 font-weight: 600
font-style: italic font-style: italic
text-align: center text-align: center
color: var(--mgt2-color-form)
position: relative position: relative
& > a & > a
&.roll &.roll
@@ -122,7 +123,7 @@
background-color: transparent background-color: transparent
text-align: center text-align: center
font-size: 1.5rem font-size: 1.5rem
width: 2rem width: 3rem
height: 2rem height: 2rem
border: none border: none
outline: none outline: none
@@ -183,13 +184,14 @@ ul
float: left float: left
margin: 0 margin: 0
padding: 0 padding: 0
color: var(--mgt2-color-primary-light) color: var(--mgt2-color-form)
input input
display: block display: block
border: none border: none
font-weight: bold font-weight: bold
font-family: "Roboto Condensed", sans-serif font-family: "Roboto Condensed", sans-serif
background-color: #fff background-color: #fff
color: var(--mgt2-color-form)
font-size: 0.8rem font-size: 0.8rem
border: 1px solid #fff border: 1px solid #fff
&:hover &:hover
@@ -203,6 +205,7 @@ ul
font-size: 0.7rem font-size: 0.7rem
text-transform: uppercase text-transform: uppercase
text-wrap: nowrap text-wrap: nowrap
color: var(--mgt2-color-form)
i i
margin-right: 0.25rem margin-right: 0.25rem
.character-body .character-body
@@ -236,7 +239,7 @@ ul
display: flex display: flex
margin: 0 margin: 0
padding: 0 padding: 0
color: #4b4a44 color: var(--mgt2-color-form)
justify-content: space-between justify-content: space-between
align-items: center align-items: center
width: 100% width: 100%

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@@ -1,47 +1,331 @@
.chat-sidebar, // MGT2 Chat Roll Cards
.mgt2-buttons button
background: rgba(0, 0, 0, 0.1) // Light theme for ALL chat messages - matching character sheet
border: 1px solid var(--color-border-light-2) li.chat-message
border-radius: 3px background: #ffffff !important
box-shadow: 0 0 2px #FFF inset border: 1px solid #ccbbbb !important
//.chat-message box-shadow: 0 2px 8px rgba(0,0,0,0.18) !important
// &.message color: #0A0405
// color: #0A0405 padding: 0 !important
// background-color: #fff
// background-image: none .message-header
.dice-formula, background: #0A0405
.dice-total border-bottom: 3px solid #EE4050
background-color: #fff padding: 4px 10px
.mgt2-buttons
display: flex .message-sender
justify-content: center color: #EE4050
align-items: center font-family: 'Barlow Condensed', sans-serif
flex-wrap: nowrap font-weight: 700
color: #0A0405 font-size: 0.75rem
margin-top: 5px text-transform: uppercase
button letter-spacing: 1.5px
i margin: 0
font-size: 1.1rem
padding: 0 .message-timestamp
margin: 0 color: #888888
.roll-info font-size: 0.68rem
display: flex
flex-direction: column .message-delete i
.roll-type-group color: #888888
flex-direction: row
flex-wrap: wrap &:hover .message-delete i
justify-content: space-between color: #EE4050
display: flex
.roll-type-name // Plain Foundry roll cards (without .mgt2-chat-roll wrapper)
font-size: 11px .message-content > .dice-roll
text-transform: uppercase background: #fdf8f8
color: #515151 padding: 6px 12px
.roll-object-name
font-weight: 400 .dice-formula
font-size: 1.4rem background: #f5eeee
.roll-success border: 1px solid #ddc8c8
font-size: 1.2rem border-radius: 3px
font-weight: bold color: #664444
text-transform: uppercase font-size: 0.78rem
margin-top: 1rem padding: 2px 10px
text-align: center text-align: center
font-family: 'Barlow Condensed', sans-serif
display: inline-block
margin: 0 auto 4px auto
.dice-result
display: flex
flex-direction: column
align-items: center
gap: 3px
h4.dice-total
font-family: 'Barlow Condensed', sans-serif
font-size: 2.2rem !important
font-weight: 900
color: #0A0405 !important
margin: 2px 0
line-height: 1
text-align: center
background: transparent !important
width: 100% !important
display: block !important
.dice-tooltip
.part-header
background: #f5eeee
padding: 2px 8px
display: flex
justify-content: space-between
.part-formula, .part-total
color: #EE4050
font-weight: 700
font-size: 0.78rem
.dice-rolls
display: flex
flex-wrap: wrap
justify-content: center
gap: 4px
padding: 6px 8px
list-style: none
margin: 0
.roll.die
display: flex
align-items: center
justify-content: center
width: 26px
height: 26px
background: #f5eeee
border: 1.5px solid #ddc8c8
border-radius: 4px
color: #3a2020
font-weight: 700
font-size: 0.9rem
// Inner roll card structure
.mgt2-chat-roll
font-family: 'Barlow Condensed', sans-serif
// ── Header: characteristic name + roll type
.mgt2-roll-header
background: #0A0405 !important
border-left: 4px solid #EE4050 !important
padding: 5px 10px 4px 10px !important
.mgt2-roll-char-name
display: block
color: #ffffff
font-size: 1.2rem
font-weight: 800
text-transform: uppercase
letter-spacing: 1px
line-height: 1
.mgt2-roll-meta
display: flex
align-items: center
gap: 6px
margin-top: 2px
.mgt2-roll-type
color: #EE4050
font-size: 0.68rem
font-weight: 700
text-transform: uppercase
letter-spacing: 2px
.mgt2-roll-sep
color: #888888
.mgt2-roll-difficulty
color: #bbbbbb
font-size: 0.68rem
text-transform: uppercase
letter-spacing: 1px
// Modifier line
.mgt2-roll-modifier
background: #f5eeee
border-bottom: 1px solid #e8dada
padding: 3px 14px
color: #664444
font-size: 0.8rem
.mgt2-roll-modifiers
display: flex
gap: 6px
flex-wrap: wrap
background: #f5eeee
border-bottom: 1px solid #e8dada
padding: 3px 14px
.mgt2-roll-mod-tag
color: #664444
font-size: 0.8rem
// Dice block (Foundry .dice-roll structure preserved for tooltip click)
.dice-roll
background: #fdf8f8
padding: 4px 10px
cursor: pointer
.dice-flavor
color: #888
font-size: 0.73rem
text-align: center
margin-bottom: 3px
.dice-result
display: flex
flex-direction: column
align-items: center
gap: 3px
.dice-formula
background: #f5eeee
border: 1px solid #ddc8c8
border-radius: 3px
color: #664444
font-size: 0.78rem
padding: 2px 14px
font-family: 'DM Sans', sans-serif
text-align: center
// Tooltip (individual dice shown on click by Foundry)
.dice-tooltip
width: 100%
.wrapper
background: transparent
.tooltip-part
background: #fdf8f8
border: 1px solid #e8dada
border-radius: 4px
margin-bottom: 6px
overflow: hidden
.part-header
background: #f5eeee
padding: 3px 8px
.part-formula, .part-total
color: #EE4050
font-weight: 700
font-size: 0.8rem
.dice-rolls
display: flex
flex-wrap: wrap
justify-content: center
gap: 5px
padding: 8px 10px
list-style: none
margin: 0
.roll.die
display: flex
align-items: center
justify-content: center
width: 30px
height: 30px
background: #f5eeee
border: 1.5px solid #ddc8c8
border-radius: 5px
color: #3a2020
font-weight: 700
font-size: 1rem
font-family: 'Barlow Condensed', sans-serif
&.max
border-color: #EE4050
color: #EE4050
background: #fde8ea
box-shadow: 0 0 8px rgba(238,64,80,0.2)
&.min
border-color: #ccbbbb
color: #999999
// ── Total: prominent number
h4.dice-total
font-size: 1.6rem !important
font-weight: 900
color: #0A0405 !important
margin: 3px 0 2px 0
line-height: 1
font-family: 'Barlow Condensed', sans-serif
text-align: center
text-shadow: none
background: #f5eeee !important
border: 1px solid #ddc8c8 !important
border-radius: 4px !important
padding: 2px 14px !important
width: auto !important
display: inline-block !important
min-width: 60px
&.success
color: #1a8840 !important
background: rgba(82,232,122,0.1) !important
border-color: rgba(26,136,64,0.35) !important
&.failure
color: #EE4050 !important
background: rgba(238,64,80,0.07) !important
border-color: rgba(238,64,80,0.3) !important
// Outcome badge
.mgt2-outcome
text-align: center
font-size: 0.75rem
font-weight: 700
text-transform: uppercase
letter-spacing: 2px
padding: 3px 10px
i
margin-right: 5px
&.is-success
background: rgba(26,136,64,0.08)
color: #1a8840
border-top: 1px solid rgba(26,136,64,0.2)
&.is-failure
background: rgba(238,64,80,0.07)
color: #EE4050
border-top: 1px solid rgba(238,64,80,0.2)
// Action buttons
.mgt2-buttons
display: flex
justify-content: center
flex-wrap: wrap
gap: 4px
padding: 5px 10px
background: #f5eeee
border-top: 1px solid #ddc8c8
button
background: #ffffff
border: 1px solid #ccbbbb
color: #3a2020
border-radius: 3px
padding: 4px 14px
font-family: 'Barlow Condensed', sans-serif
font-size: 0.78rem
font-weight: 700
text-transform: uppercase
letter-spacing: 1px
cursor: pointer
transition: background 0.15s ease, box-shadow 0.15s ease
box-shadow: none
i
font-size: 1rem
padding: 0
margin: 0
&:hover
background: #EE4050
border-color: #EE4050
color: #fff
box-shadow: 0 0 8px rgba(238,64,80,0.25)

View File

@@ -0,0 +1,201 @@
//
// Creature Sheet Styles
//
.creature-sheet
// Header
.creature-header
display: flex
flex-direction: row
align-items: flex-start
gap: 0.75rem
padding: 0.5rem 0.75rem 0.5rem
background: var(--mgt2-bgcolor-form)
border-bottom: 2px solid var(--mgt2-color-primary)
.creature-header-img
flex: 0 0 80px
img.profile
width: 80px
height: 80px
object-fit: cover
border: 2px solid var(--mgt2-color-primary)
border-radius: 4px
cursor: pointer
.creature-header-body
flex: 1
display: flex
flex-direction: column
gap: 0.4rem
.creature-name
font-family: "Barlow Condensed", sans-serif
font-size: 1.6rem
font-weight: 700
font-style: italic
color: var(--mgt2-color-form)
background: transparent
border: none
border-bottom: 1px solid var(--mgt2-color-primary)
width: 100%
padding: 0
&:focus
outline: none
border-bottom-color: var(--mgt2-color-secondary)
// Stat boxes
.creature-stats-row
display: flex
flex-direction: row
flex-wrap: wrap
gap: 0.5rem
.creature-stat
display: flex
flex-direction: column
align-items: center
background: var(--mgt2-bgcolor-primary)
border: 1px solid var(--mgt2-color-primary)
border-radius: 4px
padding: 2px 6px
min-width: 4rem
label
font-family: "Barlow Condensed", sans-serif
font-size: 0.7rem
font-weight: 700
text-transform: uppercase
color: var(--mgt2-color-primary)
line-height: 1.2
.creature-stat-value
display: flex
align-items: center
gap: 2px
input
width: 2.5rem
text-align: center
background: transparent
border: none
color: var(--mgt2-bgcolor-form)
font-size: 1rem
font-weight: 700
padding: 0
&:focus
outline: none
border-bottom: 1px solid var(--mgt2-color-primary)
.stat-max
width: 2.5rem
.stat-unit
font-size: 0.7rem
color: var(--mgt2-bgcolor-form)
opacity: 0.7
.stat-readonly
font-size: 1rem
font-weight: 700
color: var(--mgt2-bgcolor-form)
min-width: 2.5rem
text-align: center
// Behavior row
.creature-behavior-row
display: flex
flex-direction: row
align-items: center
gap: 0.5rem
flex-wrap: wrap
label
font-size: 0.75rem
text-transform: uppercase
color: var(--mgt2-color-primary)
font-weight: 700
.behavior-select
background: var(--mgt2-bgcolor-form)
color: var(--mgt2-color-form)
border: 1px solid var(--mgt2-color-primary)
border-radius: 3px
font-size: 0.85rem
padding: 1px 4px
.behavior-sep
color: var(--mgt2-color-form)
opacity: 0.5
.creature-size-badge
margin-left: auto
font-size: 0.75rem
font-style: italic
color: var(--mgt2-color-secondary)
background: var(--mgt2-bgcolor-primary)
border: 1px solid var(--mgt2-color-secondary)
border-radius: 3px
padding: 1px 6px
// Body / Tabs
.creature-body
flex: 1
overflow-y: auto
padding: 0.5rem 0.75rem
.tab
display: none
&.active
display: block
// Info tab
.creature-info-tab
display: flex
flex-direction: column
gap: 0.5rem
.creature-description
width: 100%
background: var(--mgt2-bgcolor-form)
color: var(--mgt2-color-form)
border: 1px solid var(--mgt2-color-primary)
border-radius: 3px
padding: 4px
resize: vertical
font-size: 0.9rem
// Damage formula
.creature-damage
.damage-formula
font-family: "Barlow Condensed", sans-serif
font-weight: 700
color: var(--mgt2-color-primary)
font-size: 1rem
.trait-name
font-weight: 600
color: var(--mgt2-color-form)
.trait-value
font-style: italic
color: var(--mgt2-color-secondary)
//
// Chat card creature skill roll
//
.mgt2-creature-roll
.mgt2-roll-header
display: flex
flex-direction: row
align-items: center
gap: 0.6rem
.creature-chat-img
width: 36px
height: 36px
object-fit: cover
border: 1px solid var(--mgt2-color-primary)
border-radius: 3px
flex: 0 0 36px
.mgt2-roll-header-text
flex: 1

View File

@@ -1,4 +1,150 @@
.mgt2 .mgt2
.dialog-button .dialog-button
color: var(--mgt2-color-primary) color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary) !important background-color: var(--mgt2-bgcolor-primary) !important
// MGT2 Roll Dialog (DialogV2)
.mgt2-roll-dialog
background: #ffffff !important
border: 1px solid #ccbbbb !important
box-shadow: 0 8px 32px rgba(0,0,0,0.35) !important
border-radius: 6px !important
overflow: hidden !important
.window-header
background: #0A0405 !important
border-bottom: 3px solid #EE4050 !important
padding: 10px 14px !important
position: relative !important
.window-title
color: #ffffff !important
font-family: 'Barlow Condensed', sans-serif !important
font-weight: 700 !important
font-size: 1rem !important
text-transform: uppercase !important
letter-spacing: 2px !important
.window-content
background: #ffffff !important
color: #0A0405 !important
padding: 0 !important
.dialog-content, .standard-form
background: #ffffff !important
padding: 14px 18px 10px !important
// Form group rows
.form-group
display: flex !important
align-items: center !important
gap: 10px !important
margin-bottom: 8px !important
padding: 4px 0 !important
border-bottom: 1px solid #e8e0e0 !important
&:last-child
border-bottom: none !important
label
color: #0A0405 !important
font-family: 'Barlow Condensed', sans-serif !important
font-weight: 700 !important
font-size: 0.72rem !important
text-transform: uppercase !important
letter-spacing: 1.2px !important
flex: 0 0 110px !important
line-height: 1.2 !important
select, input[type="number"], input[type="text"]
flex: 1 !important
background: #ffffff !important
border: 1px solid #ccbbbb !important
color: #0A0405 !important
border-radius: 3px !important
padding: 5px 10px !important
font-family: 'Barlow Condensed', sans-serif !important
font-size: 0.9rem !important
transition: border-color 150ms ease !important
&:focus
border-color: #EE4050 !important
outline: none !important
background: rgba(238,64,80,0.04) !important
option
background: #ffffff !important
color: #0A0405 !important
// Fieldset / ÉTATS section
fieldset, .form-fields
background: #fdf8f8 !important
border: 1px solid #e0c8c8 !important
border-radius: 5px !important
padding: 10px 14px !important
margin-bottom: 8px !important
legend
color: #EE4050 !important
font-family: 'Barlow Condensed', sans-serif !important
font-weight: 700 !important
font-size: 0.72rem !important
text-transform: uppercase !important
letter-spacing: 2px !important
padding: 0 8px !important
background: #ffffff !important
// Checkboxes inside fieldset
.form-group
border-bottom: none !important
margin-bottom: 4px !important
padding: 2px 0 !important
label
color: #3a2020 !important
flex: 1 !important
input[type="checkbox"]
accent-color: #EE4050 !important
width: 14px !important
height: 14px !important
// Footer buttons
.dialog-buttons, .form-footer, footer
background: #f5eeee !important
border-top: 2px solid #EE4050 !important
padding: 10px 14px !important
display: flex !important
gap: 8px !important
justify-content: center !important
button
flex: 1 !important
max-width: 140px !important
background: #ffffff !important
border: 1px solid #ccbbbb !important
color: #3a2020 !important
border-radius: 4px !important
padding: 7px 14px !important
font-family: 'Barlow Condensed', sans-serif !important
font-size: 0.82rem !important
font-weight: 700 !important
text-transform: uppercase !important
letter-spacing: 1.5px !important
cursor: pointer !important
transition: all 150ms ease !important
&:hover
background: #fdf0f0 !important
border-color: #EE4050 !important
color: #EE4050 !important
// Primary action button (DialogV2: data-action="submit", autofocus)
&.default, &[data-action="submit"], &[autofocus]
background: #EE4050 !important
border-color: #EE4050 !important
color: #fff !important
box-shadow: 0 2px 12px rgba(238,64,80,0.3) !important
&:hover
background: #ff5060 !important
box-shadow: 0 4px 18px rgba(238,64,80,0.45) !important

View File

@@ -50,6 +50,7 @@
font-size: 13px font-size: 13px
&.field-name &.field-name
background-color: var(--mgt2-input-bgcolor) background-color: var(--mgt2-input-bgcolor)
color: var(--mgt2-color-primary)
font-size: 2rem font-size: 2rem
border: none border: none
font-weight: 700 font-weight: 700
@@ -58,6 +59,7 @@
padding: 0 padding: 0
&.field-item-name &.field-item-name
background-color: var(--mgt2-input-bgcolor) background-color: var(--mgt2-input-bgcolor)
color: var(--mgt2-color-primary)
height: auto height: auto
font-size: 2rem font-size: 2rem
font-weight: 700 font-weight: 700

View File

@@ -5,7 +5,7 @@
.itemsheet-header .itemsheet-header
display: flex display: flex
background-color: var(--mgt2-bgcolor-primary) background-color: var(--mgt2-bgcolor-primary)
color: red color: var(--mgt2-color-primary)
padding: 0.5rem padding: 0.5rem
align-items: center align-items: center
flex: 0 0 2rem flex: 0 0 2rem

View File

@@ -1,40 +1,108 @@
.mgt2 // ── Overflow fixes: allow sidebar nav to protrude OUTSIDE the window frame
.sheet-sidebar // All ancestors of nav.sheet-sidebar need overflow:visible so absolute-positioned
.item // nav (left: 100% of character-body) can extend to the right of the window border.
margin: 0 1rem // Layered !important beats Foundry's unlayered overflow:hidden per CSS cascade spec.
nav[data-group="sidebar"].tabs .mgt2.character, .mgt2.creature
position: absolute overflow: visible !important
left: 100% > .window-content
top: 172px overflow: visible !important
display: flex .editable, .locked
flex-direction: column overflow: visible !important
z-index: -1
& > .item .mgt2.character .character-body
height: 40px position: relative !important
position: relative overflow: visible !important
display: flex
justify-content: end .mgt2.creature .creature-body
align-items: center position: relative !important
padding-right: 0.75rem overflow: visible !important
background: var(--mgt2-bgcolor-primary)
color: var(--mgt2-color-primary) // Vertical sidebar tab navigation (outside window, right side)
border: 1px solid transparent .mgt2
font-size: 1rem nav.sheet-sidebar.tabs
transition: all 250ms ease position: absolute !important
margin-left: 0 left: 100% !important
&.active top: 0 !important
text-shadow: none bottom: 0 !important
margin: 0 width: 62px !important
border-color: var(--mgt2-color-primary) flex: none !important
&::after display: flex !important
border-left: none flex-direction: column
inset: 0.25rem 0.25rem 0.25rem 0 // Rich dark gradient matching MGT2 theme
&::after background: linear-gradient(180deg, #1e0507 0%, #110304 40%, #0a0202 100%)
content: "" border-top: 1px solid rgba(238,64,80,0.35)
position: absolute border-right: 1px solid rgba(238,64,80,0.25)
inset: 0.25rem border-bottom: 1px solid rgba(238,64,80,0.2)
border: 1px solid var(--mgt2-color-primary) border-left: 3px solid var(--mgt2-color-primary)
pointer-events: none border-radius: 0 10px 10px 0
i box-shadow: 6px 0 24px rgba(0,0,0,0.75), 0 0 0 0 transparent, inset 1px 0 16px rgba(238,64,80,0.05)
margin-left: 0.8rem z-index: 10
overflow: hidden !important
padding: 2px 0
& > .item
position: relative
display: flex !important
flex-direction: column !important
justify-content: center !important
align-items: center !important
gap: 4px !important
min-height: 54px
padding: 8px 4px
color: rgba(238,64,80,0.45)
border-bottom: 1px solid rgba(238,64,80,0.07)
cursor: pointer
transition: background 180ms ease, color 180ms ease, box-shadow 180ms ease
user-select: none
text-decoration: none !important
// Left accent bar
&::before
content: ''
position: absolute
left: -3px
top: 18%
bottom: 18%
width: 3px
background: transparent
border-radius: 0 3px 3px 0
transition: background 180ms ease, top 180ms ease, bottom 180ms ease, box-shadow 180ms ease
&:hover
color: var(--mgt2-color-primary)
background: rgba(238,64,80,0.07)
&::before
background: rgba(238,64,80,0.5)
.tab-label
color: rgba(238,64,80,0.7)
&.active
color: var(--mgt2-color-primary)
background: linear-gradient(90deg, rgba(238,64,80,0.16) 0%, rgba(238,64,80,0.03) 100%)
box-shadow: inset 0 1px 0 rgba(238,64,80,0.12), inset 0 -1px 0 rgba(238,64,80,0.08)
&::before
background: var(--mgt2-color-primary)
top: 10%
bottom: 10%
box-shadow: 0 0 10px rgba(238,64,80,0.7), 0 0 20px rgba(238,64,80,0.3)
i
filter: drop-shadow(0 0 5px rgba(238,64,80,0.55))
.tab-label
color: rgba(238,64,80,0.85)
i
font-size: 1.15rem
pointer-events: none
line-height: 1
.tab-label
font-family: 'Barlow Condensed', sans-serif
font-size: 0.52rem
font-weight: 700
text-transform: uppercase
letter-spacing: 0.8px
color: rgba(238,64,80,0.3)
line-height: 1
pointer-events: none
transition: color 180ms ease

View File

@@ -63,7 +63,7 @@
&:not(:last-child) &:not(:last-child)
margin-right: 0.4rem margin-right: 0.4rem
i i
color: black color: var(--mgt2-color-form)
a[data-roll] a[data-roll]
margin-right: 0.5rem margin-right: 0.5rem
.heading .heading

View File

@@ -12,4 +12,5 @@
@import 'components/_tabs' @import 'components/_tabs'
@import 'components/_tab-sidebar' @import 'components/_tab-sidebar'
@import 'components/_tables' @import 'components/_tables'
@import 'components/_creature'

View File

@@ -11,6 +11,7 @@
&.sheet &.sheet
.window-content .window-content
background: var(--mgt2-bgcolor-form) background: var(--mgt2-bgcolor-form)
color: var(--mgt2-color-form)
padding: 0 padding: 0
.nopad .nopad

2
styles/mgt2.min.css vendored

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -2,11 +2,13 @@
"Actor": { "Actor": {
"types": [ "types": [
"character", "character",
"vehicule" "vehicule",
"creature"
], ],
"htmlFields": ["notes"], "htmlFields": ["notes"],
"character": {}, "character": {},
"vehicule": {} "vehicule": {},
"creature": {}
}, },
"Item": { "Item": {
"types": [ "types": [

View File

@@ -1,13 +1,4 @@
<div class="{{cssClass}} flexcol" style="align-content: flex-start;align-items: baseline;overflow: hidden;height: 100%;"> <div class="{{cssClass}} flexcol" style="align-content: flex-start;align-items: baseline;overflow: hidden;height: 100%;">
<nav class="sheet-sidebar tabs" data-group="sidebar">
<!-- <a class="item tab-select" data-tab="personal" title="Personal"><i class="fa-solid fa-id-card"></i></a> -->
<a class="item tab-select" data-tab="health" title="{{ localize 'MGT2.Actor.Health' }}"><i class="fa-solid fa-heart-pulse"></i></a>
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Actor.TabSkills' }}"><i class="fa-solid fa-head-side"></i></a>
<a class="item tab-select" data-tab="inventory" title="{{ localize 'MGT2.Actor.Inventory' }}"><i class="fa-solid fa-briefcase-blank"></i></a>
<a class="item tab-select" data-tab="relations" title="{{ localize 'MGT2.Actor.Contacts' }}"><i class="fa-solid fa-users"></i></a>
<a class="item tab-select" data-tab="notes" title="{{ localize 'MGT2.Actor.Notes' }}"><i class="fa-solid fa-books"></i></a>
<a class="item tab-select" data-tab="biography" title="{{ localize 'MGT2.Actor.Biography' }}"><i class="fa-solid fa-book-user"></i></a>
</nav>
<section class="character-header"> <section class="character-header">
<div class="character-header-img"> <div class="character-header-img">
<img class="profile" src="{{img}}" data-edit="img" title="{{name}}" height="130" width="100" /> <img class="profile" src="{{img}}" data-edit="img" title="{{name}}" height="130" width="100" />
@@ -387,7 +378,7 @@
{{#each skills as |skill id|}} {{#each skills as |skill id|}}
<div class="table-row" data-item-id="{{skill._id}}" role="rowgroup"> <div class="table-row" data-item-id="{{skill._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left flex-fix"> <div class="row-item row-item-30 row-item-left flex-fix">
<a data-roll="skill" data-roll-skill="{{skill._id}}"><i class="fa-solid fa-dice"></i></a>{{skill.name}}{{#if skill.system.skill.speciality}} ({{skill.system.skill.speciality}}){{/if}} <a class="roll" data-roll="skill" data-roll-skill="{{skill._id}}"><i class="fa-solid fa-dice"></i></a>{{skill.name}}{{#if skill.system.skill.speciality}} ({{skill.system.skill.speciality}}){{/if}}
</div> </div>
<div class="row-item row-item-center">{{skill.system.level}}</div> <div class="row-item row-item-center">{{skill.system.level}}</div>
<div class="row-item item-controls"> <div class="row-item item-controls">
@@ -410,7 +401,7 @@
{{#each psionics as |psionic id|}} {{#each psionics as |psionic id|}}
<div class="table-row" data-item-id="{{psionic._id}}" role="rowgroup"> <div class="table-row" data-item-id="{{psionic._id}}" role="rowgroup">
<div class="row-item row-item-left"> <div class="row-item row-item-left">
<a data-roll="psionic" data-item-id="{{psionic._id}}"><i class="fa-solid fa-dice"></i></a>{{psionic.name}} <a class="roll" data-roll="psionic" data-item-id="{{psionic._id}}"><i class="fa-solid fa-dice"></i></a>{{psionic.name}}
</div> </div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.level}}</div> <div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.level}}</div>
<div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.cost}}</div> <div class="row-item row-item-10 row-item-center flex-fix">{{psionic.system.psionic.cost}}</div>
@@ -446,7 +437,7 @@
{{#each weapons as |weapon id|}} {{#each weapons as |weapon id|}}
<div class="table-row{{#if weapon.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{weapon._id}}" role="rowgroup"> <div class="table-row{{#if weapon.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{weapon._id}}" role="rowgroup">
<div class="row-item row-item-30 row-item-left flex-3 row-large"> <div class="row-item row-item-30 row-item-left flex-3 row-large">
<a data-roll="item" data-item-id="{{weapon._id}}"><i class="fa-solid fa-dice"></i></a>{{weapon.name}}{{#if weapon.subInfo}}<div class="item-options">{{weapon.subInfo}}</div>{{/if}} <a class="roll" data-roll="item" data-item-id="{{weapon._id}}"><i class="fa-solid fa-dice"></i></a>{{weapon.name}}{{#if weapon.subInfo}}<div class="item-options">{{weapon.subInfo}}</div>{{/if}}
</div> </div>
<div class="row-item row-item-2 row-item-center">{{weapon.range}}</div> <div class="row-item row-item-2 row-item-center">{{weapon.range}}</div>
<div class="row-item row-item-20 row-item-center">{{weapon.system.damage}}</div> <div class="row-item row-item-20 row-item-center">{{weapon.system.damage}}</div>
@@ -471,7 +462,7 @@
{{#each armors as |armor id|}} {{#each armors as |armor id|}}
<div class="table-row{{#if armor.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{armor._id}}" role="rowgroup"> <div class="table-row{{#if armor.subInfo}} table-row-mb-4{{/if}} drag-item-list" data-item-id="{{armor._id}}" role="rowgroup">
<div class="row-item row-item-40 row-item-left"> <div class="row-item row-item-40 row-item-left">
<a data-roll="item" data-item-id="{{armor._id}}"><i class="fa-solid fa-dice"></i></a>{{armor.name}}{{#if armor.subInfo}}<div class="item-options">{{armor.subInfo}}</div>{{/if}} <a class="roll" data-roll="item" data-item-id="{{armor._id}}"><i class="fa-solid fa-dice"></i></a>{{armor.name}}{{#if armor.subInfo}}<div class="item-options">{{armor.subInfo}}</div>{{/if}}
</div> </div>
<div class="row-item row-item-10 row-item-center">{{armor.system.radiations}}</div> <div class="row-item row-item-10 row-item-center">{{armor.system.radiations}}</div>
<div class="row-item row-item-10 row-item-center">{{armor.system.protection}}</div> <div class="row-item row-item-10 row-item-center">{{armor.system.protection}}</div>
@@ -514,7 +505,7 @@
{{#each computers as |computer id|}} {{#each computers as |computer id|}}
<div class="table-row drop-item-list" data-item-id="{{computer._id}}" role="rowgroup"> <div class="table-row drop-item-list" data-item-id="{{computer._id}}" role="rowgroup">
<div class="row-item row-item-50 row-item-left"> <div class="row-item row-item-50 row-item-left">
<a data-roll="item" data-item-id="{{computer._id}}"><i class="fa-solid fa-dice"></i></a>{{computer.name}}{{#if computer.subInfo}}<div class="item-options">{{computer.subInfo}}</div>{{/if}} <a class="roll" data-roll="item" data-item-id="{{computer._id}}"><i class="fa-solid fa-dice"></i></a>{{computer.name}}{{#if computer.subInfo}}<div class="item-options">{{computer.subInfo}}</div>{{/if}}
</div> </div>
<div class="row-item row-item-2 row-item-center {{overloadClass}}">{{computer.system.processingUsed}}/{{computer.system.processing}} <div class="row-item row-item-2 row-item-center {{overloadClass}}">{{computer.system.processingUsed}}/{{computer.system.processing}}
{{#if computer.system.overload}}<a title="Overload"><i class="fa-solid fa-triangle-exclamation"></i></a>{{/if}} {{#if computer.system.overload}}<a title="Overload"><i class="fa-solid fa-triangle-exclamation"></i></a>{{/if}}
@@ -740,9 +731,16 @@
<p>À FAIRE</p> <p>À FAIRE</p>
</div> --> </div> -->
{{/if}} {{/if}}
<nav class="sheet-sidebar tabs" data-group="sidebar">
<a class="item tab-select" data-tab="health" title="{{ localize 'MGT2.Actor.Health' }}"><i class="fa-solid fa-heart-pulse"></i><span class="tab-label">SANTÉ</span></a>
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Actor.TabSkills' }}"><i class="fa-solid fa-head-side"></i><span class="tab-label">COMP.</span></a>
<a class="item tab-select" data-tab="inventory" title="{{ localize 'MGT2.Actor.Inventory' }}"><i class="fa-solid fa-briefcase-blank"></i><span class="tab-label">ÉQUIP.</span></a>
<a class="item tab-select" data-tab="relations" title="{{ localize 'MGT2.Actor.Contacts' }}"><i class="fa-solid fa-users"></i><span class="tab-label">CONT.</span></a>
<a class="item tab-select" data-tab="notes" title="{{ localize 'MGT2.Actor.Notes' }}"><i class="fa-solid fa-books"></i><span class="tab-label">NOTES</span></a>
<a class="item tab-select" data-tab="biography" title="{{ localize 'MGT2.Actor.Biography' }}"><i class="fa-solid fa-book-user"></i><span class="tab-label">BIO</span></a>
</nav>
</div> </div>
<section class="actor-footer"> <section class="actor-footer">
<div><a name="config" title="Config" style="margin-right: 0.5rem;"><i class="fa-solid fa-gear"></i></a></div> <div><a name="config" title="Config" style="margin-right: 0.5rem;"><i class="fa-solid fa-gear"></i></a></div>
</section> </section>
</div>
</div> </div>

View File

@@ -0,0 +1,26 @@
<form class="flexcol" autocomplete="off" style="padding: 0 6px;">
<div class="form-group">
<label>{{ localize 'MGT2.Creature.SkillLabel' }}: <strong>{{skillName}}</strong>
({{ localize 'MGT2.Creature.SkillLevel' }} {{skillLevel}})</label>
</div>
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.CustomDM' }}</label>
<input type="number" name="dm" value="0" />
</div>
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.Difficulty' }}</label>
<select name="difficulty">
{{selectOptions config.Difficulty selected="Average" localize=true}}
</select>
</div>
<div class="form-group">
<label>{{ localize 'MGT2.RollPrompt.RollMode' }}</label>
<select name="rollMode">
<option value="publicroll">{{ localize 'MGT2.RollPrompt.PublicRoll' }}</option>
<option value="gmroll">{{ localize 'MGT2.RollPrompt.PrivateGMRoll' }}</option>
<option value="blindroll">{{ localize 'MGT2.RollPrompt.BlindGMRoll' }}</option>
<option value="selfroll">{{ localize 'MGT2.RollPrompt.SelfRoll' }}</option>
</select>
</div>
<input type="hidden" name="difficultyLabel" value="" />
</form>

View File

@@ -0,0 +1,267 @@
<div class="{{cssClass}} flexcol creature-sheet">
{{!-- ── HEADER ── --}}
<header class="creature-header">
<div class="creature-header-img">
<img class="profile" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="creature-header-body">
<input class="creature-name" name="name" type="text" value="{{name}}" placeholder="{{ localize 'MGT2.Creature.Name' }}" />
<div class="creature-stats-row">
{{!-- PdV --}}
<div class="creature-stat">
<label class="upcase">{{ localize 'MGT2.Creature.Life' }}</label>
<div class="creature-stat-value">
<input type="number" name="system.life.value" value="{{system.life.value}}" min="0" class="stat-current" />
<span>/</span>
<input type="number" name="system.life.max" value="{{system.life.max}}" min="0" class="stat-max" />
</div>
</div>
{{!-- Vitesse --}}
<div class="creature-stat">
<label class="upcase">{{ localize 'MGT2.Creature.Speed' }}</label>
<div class="creature-stat-value">
<input type="number" name="system.speed" value="{{system.speed}}" min="0" class="stat-current" />
<span class="stat-unit">m</span>
</div>
</div>
{{!-- Armure --}}
<div class="creature-stat">
<label class="upcase">{{ localize 'MGT2.Creature.Armor' }}</label>
<div class="creature-stat-value">
<input type="number" name="system.armor" value="{{system.armor}}" min="0" class="stat-current" />
</div>
</div>
{{!-- Initiative (calculated) --}}
<div class="creature-stat">
<label class="upcase">{{ localize 'MGT2.Creature.Initiative' }}</label>
<div class="creature-stat-value">
<span class="stat-readonly">{{showDM system.initiativeBonus}}</span>
</div>
</div>
{{!-- PSI (shown only if > 0) --}}
{{#if system.psi}}
<div class="creature-stat">
<label class="upcase">{{ localize 'MGT2.Creature.Psi' }}</label>
<div class="creature-stat-value">
<input type="number" name="system.psi" value="{{system.psi}}" min="0" class="stat-current" />
</div>
</div>
{{/if}}
</div>
{{!-- Comportement --}}
<div class="creature-behavior-row">
<label class="upcase">{{ localize 'MGT2.Creature.Behavior' }}</label>
<select name="system.behavior.type" class="behavior-select">
<option value=""></option>
{{selectOptions config.CreatureBehaviorType selected=system.behavior.type localize=true}}
</select>
<span class="behavior-sep">,</span>
<select name="system.behavior.subtype" class="behavior-select">
<option value=""></option>
{{selectOptions config.CreatureBehaviorSubType selected=system.behavior.subtype localize=true}}
</select>
{{!-- Taille indicative --}}
<span class="creature-size-badge" title="{{ localize 'MGT2.Creature.SizeHint' }}">
{{sizeTraitLabel}} — {{sizeLabel}}
</span>
</div>
</div>
</header>
{{!-- ── TAB CONTENT ── --}}
<div class="creature-body">
{{!-- ── TAB : COMPÉTENCES ── --}}
<div class="tab" data-group="primary" data-tab="skills">
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-left upcase" style="flex: 3">{{ localize 'MGT2.Creature.SkillName' }}</div>
<div class="row-item row-item-center upcase" style="flex: 1">{{ localize 'MGT2.Creature.SkillLevel' }}</div>
<div class="row-item row-item-left upcase" style="flex: 3">{{ localize 'MGT2.Creature.SkillNote' }}</div>
<div class="row-item row-item-right" style="flex: 0 0 3rem">
<a data-action="addSkill" data-prop="skills" title="{{ localize 'MGT2.Creature.AddSkill' }}"><i class="fas fa-plus"></i></a>
</div>
</div>
{{#each system.skills as |skill i|}}
<div class="table-row">
<div class="row-item row-item-left" style="flex: 3">
{{#if ../isEditable}}
<input type="text" name="system.skills.{{i}}.name" value="{{skill.name}}" placeholder="{{ localize 'MGT2.Creature.SkillName' }}" />
{{else}}
<span>{{skill.name}}</span>
{{/if}}
</div>
<div class="row-item row-item-center" style="flex: 1">
{{#if ../isEditable}}
<input type="number" name="system.skills.{{i}}.level" value="{{skill.level}}" min="-3" max="6" class="text-center" />
{{else}}
<span>{{showDM skill.level}}</span>
{{/if}}
</div>
<div class="row-item row-item-left" style="flex: 3">
{{#if ../isEditable}}
<input type="text" name="system.skills.{{i}}.note" value="{{skill.note}}" placeholder="{{ localize 'MGT2.Creature.SkillNote' }}" />
{{else}}
<span class="text-muted">{{skill.note}}</span>
{{/if}}
</div>
<div class="row-item row-item-right item-controls" style="flex: 0 0 3rem">
<a data-action="rollSkill" data-index="{{i}}" title="{{ localize 'MGT2.Creature.RollSkill' }}"><i class="fas fa-dice-d6"></i></a>
{{#if ../isEditable}}
<a data-action="deleteSkill" data-prop="skills" data-index="{{i}}" title="{{ localize 'MGT2.Creature.Delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</div>
{{/each}}
{{#unless system.skills.length}}
<div class="table-row">
<div class="row-item row-item-center text-muted" style="flex:1">{{ localize 'MGT2.Creature.NoSkills' }}</div>
</div>
{{/unless}}
</div>
</div>
{{!-- ── TAB : ATTAQUES ── --}}
<div class="tab" data-group="primary" data-tab="attacks">
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-left upcase" style="flex: 3">{{ localize 'MGT2.Creature.AttackName' }}</div>
<div class="row-item row-item-center upcase" style="flex: 2">{{ localize 'MGT2.Creature.AttackDamage' }}</div>
<div class="row-item row-item-left upcase" style="flex: 3">{{ localize 'MGT2.Items.Description' }}</div>
<div class="row-item row-item-right" style="flex: 0 0 4rem">
{{#if isEditable}}
<a data-action="addAttack" data-prop="attacks" title="{{ localize 'MGT2.Creature.AddAttack' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
</div>
{{#each system.attacks as |atk i|}}
<div class="table-row">
<div class="row-item row-item-left" style="flex: 3">
{{#if ../isEditable}}
<input type="text" name="system.attacks.{{i}}.name" value="{{atk.name}}" placeholder="{{ localize 'MGT2.Creature.AttackName' }}" />
{{else}}
<span>{{atk.name}}</span>
{{/if}}
</div>
<div class="row-item row-item-center creature-damage" style="flex: 2">
{{#if ../isEditable}}
<input type="text" name="system.attacks.{{i}}.damage" value="{{atk.damage}}" class="text-center" />
{{else}}
<span class="damage-formula">{{atk.damage}}</span>
{{/if}}
</div>
<div class="row-item row-item-left" style="flex: 3">
{{#if ../isEditable}}
<input type="text" name="system.attacks.{{i}}.description" value="{{atk.description}}" />
{{else}}
<span class="text-muted">{{atk.description}}</span>
{{/if}}
</div>
<div class="row-item row-item-right item-controls" style="flex: 0 0 4rem">
<a data-action="rollAttack" data-index="{{i}}" title="{{ localize 'MGT2.Creature.RollAttack' }}"><i class="fas fa-dice-d6 color-primary"></i></a>
{{#if ../isEditable}}
<a data-action="deleteAttack" data-prop="attacks" data-index="{{i}}" title="{{ localize 'MGT2.Creature.Delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</div>
{{/each}}
{{#unless system.attacks.length}}
<div class="table-row">
<div class="row-item row-item-center text-muted" style="flex:1">{{ localize 'MGT2.Creature.NoAttacks' }}</div>
</div>
{{/unless}}
</div>
</div>
{{!-- ── TAB : TRAITS ── --}}
<div class="tab" data-group="primary" data-tab="traits">
<div class="table-container">
<div class="table-row heading color-1">
<div class="row-item row-item-left upcase" style="flex: 3">{{ localize 'MGT2.Creature.TraitName' }}</div>
<div class="row-item row-item-center upcase" style="flex: 1">{{ localize 'MGT2.Creature.TraitValue' }}</div>
<div class="row-item row-item-left upcase" style="flex: 4">{{ localize 'MGT2.Items.Description' }}</div>
<div class="row-item row-item-right" style="flex: 0 0 3rem">
{{#if isEditable}}
<a data-action="addTrait" data-prop="traits" title="{{ localize 'MGT2.Creature.AddTrait' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
</div>
{{#each system.traits as |trait i|}}
<div class="table-row">
<div class="row-item row-item-left" style="flex: 3">
{{#if ../isEditable}}
<input type="text" name="system.traits.{{i}}.name" value="{{trait.name}}" placeholder="{{ localize 'MGT2.Creature.TraitName' }}" />
{{else}}
<span class="trait-name">{{trait.name}}</span>
{{/if}}
</div>
<div class="row-item row-item-center" style="flex: 1">
{{#if ../isEditable}}
<input type="text" name="system.traits.{{i}}.value" value="{{trait.value}}" class="text-center" />
{{else}}
<span class="trait-value">{{trait.value}}</span>
{{/if}}
</div>
<div class="row-item row-item-left" style="flex: 4">
{{#if ../isEditable}}
<input type="text" name="system.traits.{{i}}.description" value="{{trait.description}}" />
{{else}}
<span class="text-muted">{{trait.description}}</span>
{{/if}}
</div>
<div class="row-item row-item-right item-controls" style="flex: 0 0 3rem">
{{#if ../isEditable}}
<a data-action="deleteTrait" data-prop="traits" data-index="{{i}}" title="{{ localize 'MGT2.Creature.Delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</div>
{{/each}}
{{#unless system.traits.length}}
<div class="table-row">
<div class="row-item row-item-center text-muted" style="flex:1">{{ localize 'MGT2.Creature.NoTraits' }}</div>
</div>
{{/unless}}
</div>
</div>
{{!-- ── TAB : INFORMATIONS ── --}}
<div class="tab" data-group="primary" data-tab="info">
<div class="creature-info-tab">
<div class="field-group mt-1">
<label class="upcase">{{ localize 'MGT2.Items.Description' }}</label>
<textarea name="system.biography" rows="8" class="creature-description">{{system.biography}}</textarea>
</div>
<div class="field-group mt-1">
<label class="upcase">{{ localize 'MGT2.Items.Notes' }}</label>
<textarea name="system.notes" rows="4" class="creature-description">{{system.notes}}</textarea>
</div>
</div>
</div>
{{!-- ── VERTICAL SIDEBAR TABS (outside window, right side) ── --}}
<nav class="sheet-sidebar tabs" data-group="primary">
<a class="item tab-select" data-tab="skills" title="{{ localize 'MGT2.Creature.TabSkills' }}"><i class="fa-solid fa-head-side"></i><span class="tab-label">COMP.</span></a>
<a class="item tab-select" data-tab="attacks" title="{{ localize 'MGT2.Creature.TabAttacks' }}"><i class="fa-solid fa-bolt"></i><span class="tab-label">ATT.</span></a>
<a class="item tab-select" data-tab="traits" title="{{ localize 'MGT2.Creature.TabTraits' }}"><i class="fa-solid fa-star"></i><span class="tab-label">TRAITS</span></a>
<a class="item tab-select" data-tab="info" title="{{ localize 'MGT2.Creature.TabInfo' }}"><i class="fa-solid fa-circle-info"></i><span class="tab-label">INFO</span></a>
</nav>
</div>{{!-- .creature-body --}}
</div>

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@@ -0,0 +1,37 @@
<div class="mgt2-chat-roll mgt2-creature-roll">
<div class="mgt2-roll-header">
<img class="creature-chat-img" src="{{creatureImg}}" title="{{creatureName}}" />
<div class="mgt2-roll-header-text">
<span class="mgt2-roll-char-name">{{creatureName}}</span>
<div class="mgt2-roll-meta">
<span class="mgt2-roll-type">{{rollLabel}}</span>
{{#if difficulty}}
<span class="mgt2-roll-sep"></span>
<span class="mgt2-roll-difficulty">{{difficultyLabel}}</span>
{{/if}}
</div>
</div>
</div>
{{#if modifiers}}
<div class="mgt2-roll-modifiers">
{{#each modifiers as |mod|}}
<span class="mgt2-roll-mod-tag">{{mod}}</span>
{{/each}}
</div>
{{/if}}
<div class="dice-roll">
<div class="dice-result">
<div class="dice-formula">{{formula}}</div>
{{{tooltip}}}
<h4 class="dice-total {{#if success}}success{{else if failure}}failure{{/if}}">{{total}}</h4>
</div>
</div>
{{#if success}}
<div class="mgt2-outcome is-success"><i class="fa-solid fa-check"></i> {{ localize 'MGT2.Chat.Roll.Success' }}</div>
{{else if failure}}
<div class="mgt2-outcome is-failure"><i class="fa-solid fa-xmark"></i> {{ localize 'MGT2.Chat.Roll.Failure' }}</div>
{{/if}}
</div>

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@@ -1,46 +1,56 @@
<div class="roll-info"> <div class="mgt2-chat-roll">
<div class="roll-object-name">{{rollObjectName}}</div> <div class="mgt2-roll-header">
{{#if rollTypeName}} <span class="mgt2-roll-char-name">{{rollObjectName}}</span>
{{#if rollDifficulty}} {{#if rollTypeName}}
<div class="roll-type-group"><div class="roll-type-name">{{rollTypeName}}</div><div class="roll-type-name">{{ localize rollDifficultyLabel }}</div></div> <div class="mgt2-roll-meta">
{{else}} <span class="mgt2-roll-type">{{rollTypeName}}</span>
<div class="roll-type-name">{{rollTypeName}}</div> {{#if rollDifficulty}}
<span class="mgt2-roll-sep"></span>
<span class="mgt2-roll-difficulty">{{rollDifficultyLabel}}</span>
{{/if}}
</div>
{{/if}} {{/if}}
{{/if}} </div>
{{#if rollMessage}} {{#if rollMessage}}
<div>{{rollMessage}}</div> <div class="mgt2-roll-modifier">{{rollMessage}}</div>
{{/if}} {{/if}}
{{#if rollModifiers}} {{#if rollModifiers}}
{{#each rollModifiers as |rollModifier i| }} <div class="mgt2-roll-modifiers">
<div>{{rollModifier}}</div> {{#each rollModifiers as |mod i|}}
{{/each}} <span class="mgt2-roll-mod-tag">{{mod}}</span>
{{/each}}
</div>
{{/if}} {{/if}}
</div>
<div class="dice-roll"> <div class="dice-roll">
{{#if flavor}} {{#if flavor}}
<div class="dice-flavor">{{flavor}}</div> <div class="dice-flavor">{{flavor}}</div>
{{/if}}
<div class="dice-result">
<div class="dice-formula">{{formula}}</div>
{{{tooltip}}}
<h4 class="dice-total {{#if rollSuccess}}success{{else if rollFailure}}failure{{/if}}">{{total}}</h4>
</div>
</div>
{{#if rollSuccess}}
<div class="mgt2-outcome is-success"><i class="fa-solid fa-check"></i> {{ localize 'MGT2.Chat.Roll.Success' }}</div>
{{else if rollFailure}}
<div class="mgt2-outcome is-failure"><i class="fa-solid fa-xmark"></i> {{ localize 'MGT2.Chat.Roll.Failure' }}</div>
{{/if}} {{/if}}
<div class="dice-result"><div class="dice-formula">{{formula}}</div>{{{tooltip}}}<h4 class="dice-total">{{total}}</h4></div>
</div> {{#if showButtons}}
{{#if rollSuccess}} <div class="mgt2-buttons">
<div class="roll-success">{{ localize 'MGT2.Chat.Roll.Success' }}</div> {{#if hasDamage}}
{{else if rollFailure}} <button data-action="damage" title="{{ localize 'MGT2.Chat.Roll.ApplyDamages' }}"><i class="fa-regular fa-heart-circle-minus"></i></button>
<div class="roll-success">{{ localize 'MGT2.Chat.Roll.Failure' }}</div> {{/if}}
{{/if}} {{#if showRollDamage}}
{{#if showButtons}} <button data-action="rollDamage">{{ localize 'MGT2.Chat.Roll.Damages' }}</button>
<div class="mgt2-buttons"> {{/if}}
{{#if hasDamage}} {{#each cardButtons as |cardButton i|}}
<button data-action="damage" title="{{ localize 'MGT2.Chat.Roll.ApplyDamages' }}"><i class="fa-regular fa-heart-circle-minus"></i></button> <button data-index="{{i}}" title="{{cardButton.label}}">{{cardButton.label}}</button>
<!-- <button data-action="healing" data-multiplier="1" title="Apply Healing"><i class="fa-regular fa-heart-circle-plus"></i></button> --> {{/each}}
</div>
{{/if}} {{/if}}
{{#if showRollRequest}} </div>
<button data-action="requestRoll" data-roll="characteristic" data-roll-characteristic="strength" title="Roll!"><i class="fa-solid fa-dice"></i></button>
{{/if}}
{{#if showRollDamage}}
<button data-action="rollDamage" title="Roll">{{ localize 'MGT2.Chat.Roll.Damages' }}</button>
{{/if}}
{{#each cardButtons as |cardButton i| }}
<button data-index="{{i}}" title="{{cardButton.label}}">{{cardButton.label}}</button>
{{/each}}
</div>
{{/if}}