Ajouter les sources

This commit is contained in:
JDR-Ninja
2025-06-20 08:43:33 -04:00
parent f1c4f43c66
commit 89b3e401a4
32 changed files with 4478 additions and 0 deletions

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import { ActorCharacter } from "./character.js";
export class MGT2Combatant extends Combatant {
}
export class TravellerActor extends Actor {
prepareDerivedData() {
if (this.type === "character") {
this.system.initiative = ActorCharacter.getInitiative(this);
}
}
async _preCreate(data, options, user) {
if ( (await super._preCreate(data, options, user)) === false ) return false;
if (this.type === "character") {
ActorCharacter.preCreate(this, data, options, user);
}
}
async _onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId) {
await super._onDeleteDescendantDocuments(parent, collection, documents, ids, options, userId);
if (this.type === "character") {
await ActorCharacter.onDeleteDescendantDocuments(this, parent, collection, documents, ids, options, userId);
}
}
async _onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
//console.log("_onUpdateDescendantDocuments");
if (this.type === "character") {
await ActorCharacter.onUpdateDescendantDocuments(this, parent, collection, documents, changes, options, userId);
}
}
async _preUpdate(changed, options, user) {
if ((await super._preUpdate(changed, options, user)) === false) return false;
if (this.type === "character") {
await ActorCharacter.preUpdate(this, changed, options, user);
}
}
getInitiative($this) {
if (this.type === "character") {
return ActorCharacter.getInitiative(this);
}
}
applyDamage(amount) {
if (this.type === "character") {
ActorCharacter.applyDamage(this, amount);
}
}
getContainers() {
if (this.type === "character") {
return ActorCharacter.getContainers(this);
}
return [];
}
getComputers() {
if (this.type === "character") {
return ActorCharacter.getComputers(this);
}
return [];
}
getSkills() {
if (this.type === "character") {
return ActorCharacter.getSkills(this);
}
return [];
}
}

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class EditorFullViewDialog extends Dialog {
constructor(dialogData = {}, options = {}) {
super(dialogData, options);
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
this.options.resizable = true;
}
static async create(title, html) {
const htmlContent = await renderTemplate("systems/mgt2/templates/editor-fullview.html", {
config: CONFIG.MGT2,
html: html
});
const results = new Promise(resolve => {
new this({
title: title,
content: htmlContent,
buttons: {
//close: { label: game.i18n.localize("MGT2.Close") }
}
}).render(true);
});
return results;
}
}
class ActorConfigDialog extends Dialog {
constructor(dialogData = {}, options = {}) {
super(dialogData, options);
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
}
static async create(system) {
const htmlContent = await renderTemplate("systems/mgt2/templates/actors/actor-config-sheet.html", {
config: CONFIG.MGT2,
system: system
});
const results = new Promise(resolve => {
new this({
title: "Configuration",
content: htmlContent,
buttons: {
submit: {
label: game.i18n.localize("MGT2.Save"),
icon: '<i class="fa-solid fa-floppy-disk"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
resolve(formData);
},
}
}
}).render(true);
});
return results;
}
}
class ActorCharacteristicDialog extends Dialog {
// https://foundryvtt.wiki/en/development/api/dialog
constructor(dialogData = {}, options = {}) {
super(dialogData, options);
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
}
static async create(name, show, showMax, showAll = false) {
const htmlContent = await renderTemplate("systems/mgt2/templates/actors/actor-config-characteristic-sheet.html", {
name: name,
show: show,
showMax: showMax,
showAll: showAll
});
const results = new Promise(resolve => {
new this({
title: "Configuration: " + name,
content: htmlContent,
buttons: {
submit: {
label: game.i18n.localize("MGT2.Save"),
icon: '<i class="fa-solid fa-floppy-disk"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
resolve(formData);
},
}
}
}).render(true);
});
return results;
}
}
class TraitEditDialog extends Dialog {
constructor(dialogData = {}, options = {}) {
super(dialogData, options);
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet"];
}
static async create(data) {
const htmlContent = await renderTemplate("systems/mgt2/templates/actors/trait-sheet.html", {
config: CONFIG.MGT2,
data: data
});
const title = data.hasOwnProperty("name") && data.name !== undefined ? data.name : game.i18n.localize("MGT2.Actor.EditTrait");
const results = new Promise(resolve => {
new this({
title: title,
content: htmlContent,
buttons: {
submit: {
label: game.i18n.localize("MGT2.Save"),
icon: '<i class="fa-solid fa-floppy-disk"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
resolve(formData);
},
}
//cancel: { label: "Cancel" }
}
// close: (html) => {
// console.log("This always is logged no matter which option is chosen");
// const formData = new FormDataExtended(html[0].querySelector('form')).object;
// resolve(formData);
// }
}).render(true);
});
return results;
}
}
export class CharacterPrompts {
static async openConfig(system) {
return await ActorConfigDialog.create(system);
}
static async openCharacteristic(name, hide, showMax, showAll = false) {
return await ActorCharacteristicDialog.create(name, hide, showMax, showAll);
}
static async openTraitEdit(data) {
return await TraitEditDialog.create(data);
}
static async openEditorFullView(title, html) {
return await EditorFullViewDialog.create(title, html);
}
}

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export class ActorCharacter {
static preCreate($this, data, options, user) {
$this.updateSource({ prototypeToken: { actorLink: true } }) // QoL
}
static prepareData(actorData) {
actorData.initiative = this.getInitiative(actorData);
}
static getInitiative($this) {
let c = $this.system.config.initiative;
return $this.system.characteristics[c].dm;
}
static async onDeleteDescendantDocuments($this, parent, collection, documents, ids, options, userId) {
const toDeleteIds = [];
const itemToUpdates = [];
for (let d of documents) {
if (d.type === "container") {
// Delete content
for (let item of $this.items) {
if (item.system.hasOwnProperty("container") && item.system.container.id === d._id)
toDeleteIds.push(item._id);
}
} else if (d.type === "computer") {
// Eject software
for (let item of $this.items) {
if (item.system.hasOwnProperty("software") && item.system.computerId === d._id) {
let clone = duplicate(item);
clone.system.software.computerId = "";
itemToUpdates.push(clone);
}
}
}
}
if (toDeleteIds.length > 0)
await $this.deleteEmbeddedDocuments("Item", toDeleteIds);
if (itemToUpdates.length > 0)
await $this.updateEmbeddedDocuments('Item', itemToUpdates);
await this.recalculateWeight();
}
static async onUpdateDescendantDocuments($this, parent, collection, documents, changes, options, userId) {
await this.calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId);
await this.calculComputers($this, parent, collection, documents, changes, options, userId);
}
static async calculComputers($this, parent, collection, documents, changes, options, userId) {
let change;
let i = 0;
let recalculProcessing = false;
for (let d of documents) {
if (changes[i].hasOwnProperty("system")) {
change = changes[i];
if (d.type === "item" && d.system.subType === "software") {
if (change.system.software.hasOwnProperty("bandwidth") || change.system.software.hasOwnProperty("computerId")) {
recalculProcessing = true;
break;
}
}
}
}
if (recalculProcessing) {
let updatedComputers = [];
let computerChanges = {};
let computers = [];
for (let item of $this.items) {
if (item.system.trash === true) continue;
if (item.type === "computer") {
computers.push(item);
computerChanges[item._id] = { processingUsed: 0 };
}
}
for (let item of $this.items) {
if (item.type !== "item" && item.system.subType !== "software") continue;
if (item.system.software.hasOwnProperty("computerId") && item.system.software.computerId !== "") {
computerChanges[item.system.software.computerId].processingUsed += item.system.software.bandwidth;
}
}
for (let computer of computers) {
let newProcessingUsed = computerChanges[computer._id].processingUsed;
if (computer.system.processingUsed !== newProcessingUsed) {
const cloneComputer = duplicate($this.getEmbeddedDocument("Item", computer._id));
cloneComputer.system.processingUsed = newProcessingUsed;
cloneComputer.system.overload = cloneComputer.system.processingUsed > cloneComputer.system.processing;
updatedComputers.push(cloneComputer);
}
}
if (updatedComputers.length > 0) {
await $this.updateEmbeddedDocuments('Item', updatedComputers);
}
}
}
static async calculEncumbranceAndWeight($this, parent, collection, documents, changes, options, userId) {
let recalculEncumbrance = false;
let recalculWeight = false;
let change;
let i = 0;
for (let d of documents) {
if (changes[i].hasOwnProperty("system")) {
change = changes[i];
if (d.type === "armor" ||
d.type === "computer" ||
d.type === "gear" ||
d.type === "item" ||
d.type === "weapon") {
if (change.system.hasOwnProperty("quantity") ||
change.system.hasOwnProperty("weight") ||
change.system.hasOwnProperty("weightless") ||
change.system.hasOwnProperty("container") ||
change.system.hasOwnProperty("equipped") ||
d.type === "armor") {
recalculWeight = true;
}
} else if (d.type === "talent" && d.system.subType === "skill") {
if (change.system.level || (change.system?.hasOwnProperty("skill") && change.system?.skill.hasOwnProperty("reduceEncumbrance"))) {
recalculEncumbrance = true;
}
} else if (d.type === "container" && (change.system.hasOwnProperty("onHand") || change.system.hasOwnProperty("weightless"))) {
recalculWeight = true;
}
}
i++;
}
if (recalculEncumbrance || recalculWeight) {
const cloneActor = duplicate($this);
await this.recalculateArmor($this, cloneActor);
if (recalculEncumbrance) {
//console.log("recalculEncumbrance");
const str = $this.system.characteristics.strength.value;
const end = $this.system.characteristics.endurance.value;
let sumSkill = 0;
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
let normal = str + end + sumSkill;
let heavy = normal * 2;
cloneActor.system.states.encumbrance = $this.system.inventory.weight > normal;
cloneActor.system.encumbrance.normal = normal;
cloneActor.system.encumbrance.heavy = heavy;
}
if (recalculWeight)
await this.recalculateWeight($this, cloneActor);
}
}
static async recalculateArmor($this, cloneActor) {
if (cloneActor === null || cloneActor === undefined)
cloneActor = duplicate($this);
let armor = 0;
for (let item of $this.items) {
if (item.type === "armor") {
if (item.system.equipped === true && !isNaN(item.system.protection)) {
armor += (+item.system.protection || 0);
}
}
}
cloneActor.system.inventory.armor = armor;
}
static async recalculateWeight($this, cloneActor) {
if (cloneActor === null || cloneActor === undefined)
cloneActor = duplicate($this);
let updatedContainers = [];
let containerChanges = {};
//console.log("recalculWeight");
let containers = [];
// List all containers
for (let item of $this.items) {
if (item.system.trash === true) continue;
if (item.type === "container") {
containers.push(item);
containerChanges[item._id] = { count: 0, weight: 0 };
}
}
let onHandWeight = 0;
for (let item of $this.items) {
if (item.type === "container") continue;
if (item.system.hasOwnProperty("weightless") && item.system.weightless === true) continue;
let itemWeight = 0;
if (item.system.hasOwnProperty("weight")) {
let itemQty = item.system.quantity
if (!isNaN(itemQty) && itemQty > 0) {
itemWeight = item.system.weight;
if (itemWeight > 0) {
itemWeight *= itemQty;
}
}
if (item.type === "armor") {
if (item.system.equipped === true) {
if (item.system.powered === true)
itemWeight = 0;
else
itemWeight *= 0.25; // mass of armor that is being worn by 75% OPTIONAL
}
}
if (item.system.container && item.system.container.id && item.system.container.id !== "") {
// bad deleted container id
if (containerChanges.hasOwnProperty(item.system.container.id)) {
containerChanges[item.system.container.id].weight += Math.round(itemWeight * 10) / 10;
containerChanges[item.system.container.id].count += item.system.quantity;
}
} else {
onHandWeight += Math.round(itemWeight * 10) / 10;
}
}
}
//cloneActor.system.inventory.weight = onHandWeight.toFixed(1);
// Check containers new weight
for (let container of containers) {
let newWeight = containerChanges[container._id].weight;
let newCount = containerChanges[container._id].count;
if (container.system.weight !== newWeight || container.system.count !== newCount) {
//const cloneContainer = duplicate();
const cloneContainer = duplicate($this.getEmbeddedDocument("Item", container._id));
//foundry.utils.setProperty(cloneContainer, "system.weight", newWeight);
cloneContainer.system.weight = newWeight;
cloneContainer.system.count = newCount;
updatedContainers.push(cloneContainer);
if (container.system.onHand === true &&
(container.system.weight > 0 || container.system.weightless !== true)) {
onHandWeight += container.system.weight;
}
}
}
cloneActor.system.inventory.weight = onHandWeight;
cloneActor.system.states.encumbrance = onHandWeight > $this.system.inventory.encumbrance.normal;
await $this.update(cloneActor);
if (updatedContainers.length > 0) {
await $this.updateEmbeddedDocuments('Item', updatedContainers);
}
}
static async preUpdate($this, changed, options, user) {
// Calc encumbrance
const newStr = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
const newEnd = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
if ((newStr !== $this.system.characteristics.strength.value) || (newEnd !== $this.system.characteristics.endurance.value)) {
let sumSkill = 0;
$this.items.filter(x => x.type === "talent" && x.system.subType === "skill" && x.system.skill.reduceEncumbrance === true).forEach(x => sumSkill += x.system.level);
let normal = newStr + newEnd + sumSkill;
let heavy = normal * 2;
foundry.utils.setProperty(changed, "system.inventory.encumbrance.normal", normal);
foundry.utils.setProperty(changed, "system.inventory.encumbrance.heavy", heavy);
}
//console.log(foundry.utils.getProperty(changed, "system.characteristics.strength.value"));
const characteristicModified = this.computeCharacteristics(changed);
const strengthValue = foundry.utils.getProperty(changed, "system.characteristics.strength.value") ?? $this.system.characteristics.strength.value;
const strengthMax = foundry.utils.getProperty(changed, "system.characteristics.strength.max") ?? $this.system.characteristics.strength.max;
const dexterityValue = foundry.utils.getProperty(changed, "system.characteristics.dexterity.value") ?? $this.system.characteristics.dexterity.value;
const dexterityMax = foundry.utils.getProperty(changed, "system.characteristics.dexterity.max") ?? $this.system.characteristics.dexterity.max;
const enduranceValue = foundry.utils.getProperty(changed, "system.characteristics.endurance.value") ?? $this.system.characteristics.endurance.value;
const enduranceMax = foundry.utils.getProperty(changed, "system.characteristics.endurance.max") ?? $this.system.characteristics.endurance.max;
const lifeValue = strengthValue + dexterityValue + enduranceValue;
const lifeMax = strengthMax + dexterityMax + enduranceMax;
if ($this.system.life.value !== lifeValue)
foundry.utils.setProperty(changed, "system.life.value", lifeValue);
if ($this.system.life.max !== lifeMax)
foundry.utils.setProperty(changed, "system.life.max", lifeMax);
if (characteristicModified && $this.system.personal.ucp === undefined || $this.system.personal.ucp === "") {
// calc
}
//}
// Apply changes in Actor size to Token width/height
// if ( "size" in (this.system.traits || {}) ) {
// const newSize = foundry.utils.getProperty(changed, "system.traits.size");
// if ( newSize && (newSize !== this.system.traits?.size) ) {
// let size = CONFIG.DND5E.tokenSizes[newSize];
// if ( !foundry.utils.hasProperty(changed, "prototypeToken.width") ) {
// changed.prototypeToken ||= {};
// changed.prototypeToken.height = size;
// changed.prototypeToken.width = size;
// }
// }
// }
}
// static applyHealing($this, amount) {
// if (isNaN(amount) || amount === 0) return;
// const strength = $this.system.characteristics.strength;
// const dexterity = $this.system.characteristics.dexterity;
// const endurance = $this.system.characteristics.endurance;
// const data = {
// strength: { value: strength.value },
// dexterity: { value: dexterity.value },
// endurance: { value: endurance.value }
// };
// $this.update({ system: { characteristics: data } });
// }
static applyDamage($this, amount) {
if (isNaN(amount) || amount === 0) return;
const rank1 = $this.system.config.damages.rank1;
const rank2 = $this.system.config.damages.rank2;
const rank3 = $this.system.config.damages.rank3;
const data = {};
data[rank1] = { value: $this.system.characteristics[rank1].value };
data[rank2] = { value: $this.system.characteristics[rank2].value };
data[rank3] = { value: $this.system.characteristics[rank3].value };
if (amount < 0) amount = Math.abs(amount);
for (const [key, rank] of Object.entries(data)) {
if (rank.value > 0) {
if (rank.value >= amount) {
rank.value -= amount;
amount = 0;
} else {
amount -= rank.value;
rank.value = 0;
}
rank.dm = this.getModifier(rank.value);
if (amount <= 0) break;
}
}
$this.update({ system: { characteristics: data } });
}
static getContainers($this) {
const containers = [];
for (let item of $this.items) {
if (item.type == "container") {
containers.push(item);
}
}
containers.sort(this.compareByName);
return containers;
}
static getComputers($this) {
const containers = [];
for (let item of $this.items) {
if (item.type == "computer") {
containers.push(item);
}
}
containers.sort(this.compareByName);
return containers;
}
static getSkills($this) {
const skills = [];
for (let item of $this.items) {
if (item.type === "talent" && item.system.subType === "skill") {
skills.push(item);
}
}
skills.sort(this.compareByName);
return skills;
}
static computeCharacteristics(changed) {
let modified = this.computeCharacteristic(changed, "strength");
if (this.computeCharacteristic(changed, "dexterity") && !modified) modified = true;
if (this.computeCharacteristic(changed, "endurance") && !modified) modified = true;
if (this.computeCharacteristic(changed, "intellect") && !modified) modified = true;
if (this.computeCharacteristic(changed, "education") && !modified) modified = true;
if (this.computeCharacteristic(changed, "social") && !modified) modified = true;
if (this.computeCharacteristic(changed, "morale") && !modified) modified = true;
if (this.computeCharacteristic(changed, "luck") && !modified) modified = true;
if (this.computeCharacteristic(changed, "sanity") && !modified) modified = true;
if (this.computeCharacteristic(changed, "charm") && !modified) modified = true;
if (this.computeCharacteristic(changed, "psionic") && !modified) modified = true;
if (this.computeCharacteristic(changed, "other") && !modified) modified = true;
return modified;
}
static computeCharacteristic(changed, name) {
//if (isNaN(c.value) || c.value <= 0) c.value = 0;
//c.dm = this._getModifier(c.value)
const path = `system.characteristics.${name}`;
const newValue = foundry.utils.getProperty(changed, path + ".value");// || this.system.characteristics[name].value;
if (newValue) {
const dm = this.getModifier(newValue);
foundry.utils.setProperty(changed, path + ".dm", dm);
return true;
}
return false;
}
static getModifier(value) {
if (isNaN(value) || value <= 0) return -3;
if (value >= 1 && value <= 2) return -2;
if (value >= 3 && value <= 5) return -1;
if (value >= 6 && value <= 8) return 0;
if (value >= 9 && value <= 11) return 1;
if (value >= 12 && value <= 14) return 2;
return 3;
}
static compareByName(a, b) {
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
return 0;
}
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
}
}

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export class VehiculeActorSheet extends ActorSheet {
static get defaultOptions() {
const options = super.defaultOptions;
//if (game.user.isGM || options.editable)
// options.dragDrop.push({ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" });
return foundry.utils.mergeObject(options, {
classes: ["mgt2", game.settings.get("mgt2", "theme"), "actor", "vehicule", "nopad"],
template: "systems/mgt2/templates/actors/vehicule-sheet.html",
width: 780,
//height: 600,
tabs: [
{ navSelector: ".sheet-sidebar", contentSelector: "form" }
]
});
}
}

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src/module/chatHelper.js Normal file
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import { MGT2Helper } from "./helper.js";
export class ChatHelper {
// _injectContent(message, type, html) {
// _setupCardListeners(message, html);
// }
static setupCardListeners(message, html, messageData) {
if (!message || !html) {
return;
}
// if (SettingsUtility.getSettingValue(SETTING_NAMES.MANUAL_DAMAGE_MODE) > 0) {
// html.find('.card-buttons').find(`[data-action='rsr-${ROLL_TYPE.DAMAGE}']`).click(async event => {
// await _processDamageButtonEvent(message, event);
// });
// }
html.find('button[data-action="rollDamage"]').click(async event => {
//ui.notifications.warn("rollDamage");
await this._processRollDamageButtonEvent(message, event);
});
html.find('button[data-action="damage"]').click(async event => {
//ui.notifications.warn("damage");
await this._applyChatCardDamage(message, event);
//await _processApplyButtonEvent(message, event);
});
html.find('button[data-action="healing"]').click(async event => {
ui.notifications.warn("healing");
//await _processApplyTotalButtonEvent(message, event);
});
html.find('button[data-index]').click(async event => {
await this._processRollButtonEvent(message, event);
});
}
static async _processRollButtonEvent(message, event) {
event.preventDefault();
event.stopPropagation();
let buttons = message.flags.mgt2.buttons;
const index = event.target.dataset.index;
const button = buttons[index];
let roll = await new Roll(button.formula, {}).roll({ async: true });
//console.log(message);
const chatData = {
user: game.user.id,
speaker: message.speaker,
formula: roll._formula,
tooltip: await roll.getTooltip(),
total: Math.round(roll.total * 100) / 100,
//formula: isPrivate ? "???" : roll._formula,
//tooltip: isPrivate ? "" : await roll.getTooltip(),
//total: isPrivate ? "?" : Math.round(roll.total * 100) / 100,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rollObjectName: button.message.objectName,
rollMessage: MGT2Helper.format(button.message.flavor, Math.round(roll.total * 100) / 100),
};
const html = await renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
chatData.content = html;
return roll.toMessage(chatData);
}
static async _processRollDamageButtonEvent(message, event) {
event.preventDefault();
event.stopPropagation();
let rollFormula = message.flags.mgt2.damage.formula;
let roll = await new Roll(rollFormula, {}).roll({ async: true });
let speaker;
let selectTokens = canvas.tokens.controlled;
if (selectTokens.length > 0) {
speaker = selectTokens[0].actor;
} else {
speaker = game.user.character;
}
let rollTypeName = message.flags.mgt2.damage.rollTypeName ? message.flags.mgt2.damage.rollTypeName + " DAMAGE" : null;
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: speaker }),
formula: roll._formula,
tooltip: await roll.getTooltip(),
total: Math.round(roll.total * 100) / 100,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
showButtons: true,
hasDamage: true,
rollTypeName: rollTypeName,
rollObjectName: message.flags.mgt2.damage.rollObjectName
};
const html = await renderTemplate("systems/mgt2/templates/chat/roll.html", chatData);
chatData.content = html;
return roll.toMessage(chatData);
}
async _processDamageButtonEvent(message, event) {
event.preventDefault();
event.stopPropagation();
//message.flags[MODULE_SHORT].manualDamage = false
//message.flags[MODULE_SHORT].renderDamage = true;
// current user/actor
await ItemUtility.runItemAction(null, message, ROLL_TYPE.DAMAGE);
}
static _applyChatCardDamage(message, event) {
const roll = message.rolls[0];
return Promise.all(canvas.tokens.controlled.map(t => {
const a = t.actor;
return a.applyDamage(roll.total);
}));
}
}

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export const MGT2 = {};
MGT2.MetricRange = Object.freeze({
meter: "MGT2.MetricRange.meter",
kilometer: "MGT2.MetricRange.kilometer"
});
MGT2.MetricWeight = Object.freeze({
kilogram: "MGT2.MetricWeight.kilogram",
ton: "MGT2.MetricWeight.ton"
});
MGT2.Difficulty = Object.freeze({
NA: "MGT2.Difficulty.NA",
Simple: "MGT2.Difficulty.Simple",
Easy: "MGT2.Difficulty.Easy",
Routine: "MGT2.Difficulty.Routine",
Average: "MGT2.Difficulty.Average",
Difficult: "MGT2.Difficulty.Difficult",
VeryDifficult: "MGT2.Difficulty.VeryDifficult",
Formidable: "MGT2.Difficulty.Formidable",
Impossible: "MGT2.Difficulty.Impossible"
});
MGT2.ItemSubType = Object.freeze({
loot: "MGT2.ItemSubType.loot",
software: "MGT2.ItemSubType.software"
});
MGT2.EquipmentSubType = Object.freeze({
augment: "MGT2.EquipmentSubType.augment",
clothing: "MGT2.EquipmentSubType.clothing",
equipment: "MGT2.EquipmentSubType.equipment",
trinket: "MGT2.EquipmentSubType.trinket",
toolkit: "MGT2.EquipmentSubType.toolkit"
});
MGT2.TalentSubType = Object.freeze({
skill: "MGT2.TalentSubType.skill",
psionic: "MGT2.TalentSubType.psionic"
});
MGT2.DiseaseSubType = Object.freeze({
disease: "MGT2.DiseaseSubType.disease",
poison: "MGT2.DiseaseSubType.poison",
wound: "MGT2.DiseaseSubType.wound"
});
MGT2.PsionicReach = Object.freeze({
NA: "MGT2.PsionicReach.NA",
Personal: "MGT2.PsionicReach.Personal",
Close: "MGT2.PsionicReach.Close",
Short: "MGT2.PsionicReach.Short",
Medium: "MGT2.PsionicReach.Medium",
Long: "MGT2.PsionicReach.Long",
VeryLong: "MGT2.PsionicReach.VeryLong",
Distant: "MGT2.PsionicReach.Distant",
VeryDistant: "MGT2.PsionicReach.VeryDistant",
Continental: "MGT2.PsionicReach.Continental",
Planetary: "MGT2.PsionicReach.Planetary"
});
MGT2.ContactRelations = Object.freeze({
Allie: "MGT2.Contact.Relation.Allie",
Contact: "MGT2.Contact.Relation.Contact",
Rival: "MGT2.Contact.Relation.Rival",
Enemy: "MGT2.Contact.Relation.Enemy"
});
MGT2.ContactStatus = Object.freeze({
Alive: "MGT2.Contact.Status.Alive",
Unknow: "MGT2.Contact.Status.Unknow",
Dead: "MGT2.Contact.Status.Dead"
});
MGT2.Attitudes = Object.freeze({
Unknow: "MGT2.Contact.Attitude.Unknow",
Hostile: "MGT2.Contact.Attitude.Hostile",
Unfriendly: "MGT2.Contact.Attitude.Unfriendly",
Indifferent: "MGT2.Contact.Attitude.Indifferent",
Friendly: "MGT2.Contact.Attitude.Friendly",
Helpful: "MGT2.Contact.Attitude.Helpful",
Complicated: "MGT2.Contact.Attitude.Complicated"
});
MGT2.Characteristics = Object.freeze({
strength: "MGT2.Characteristics.strength.name",
dexterity: "MGT2.Characteristics.dexterity.name",
endurance: "MGT2.Characteristics.endurance.name",
intellect: "MGT2.Characteristics.intellect.name",
education: "MGT2.Characteristics.education.name",
social: "MGT2.Characteristics.social.name",
morale: "MGT2.Characteristics.morale.name",
luck: "MGT2.Characteristics.luck.name",
sanity: "MGT2.Characteristics.sanity.name",
charm: "MGT2.Characteristics.charm.name",
psionic: "MGT2.Characteristics.psionic.name",
other: "MGT2.Characteristics.other.name"
});
MGT2.InitiativeCharacteristics = Object.freeze({
dexterity: "MGT2.Characteristics.dexterity.name",
intellect: "MGT2.Characteristics.intellect.name"
});
MGT2.DamageCharacteristics = Object.freeze({
strength: "MGT2.Characteristics.strength.name",
dexterity: "MGT2.Characteristics.dexterity.name",
endurance: "MGT2.Characteristics.endurance.name"
});
MGT2.TL = Object.freeze({
NA: "MGT2.TL.NA",
Unknow: "MGT2.TL.Unknow",
NotIdentified: "MGT2.TL.NotIdentified",
TL00: "MGT2.TL.L00",
TL01: "MGT2.TL.L01",
TL02: "MGT2.TL.L02",
TL03: "MGT2.TL.L03",
TL04: "MGT2.TL.L04",
TL05: "MGT2.TL.L05",
TL06: "MGT2.TL.L06",
TL07: "MGT2.TL.L07",
TL08: "MGT2.TL.L08",
TL09: "MGT2.TL.L09",
TL10: "MGT2.TL.L10",
TL11: "MGT2.TL.L11",
TL12: "MGT2.TL.L12",
TL13: "MGT2.TL.L13",
TL14: "MGT2.TL.L14",
TL15: "MGT2.TL.L15"
});
MGT2.Timeframes = Object.freeze({
Normal: "MGT2.Timeframes.Normal",
Slower: "MGT2.Timeframes.Slower",
Faster: "MGT2.Timeframes.Faster"
});
MGT2.SpeedBands = Object.freeze({
Stoppped: "MGT2.SpeedBands.Stoppped",
Idle: "MGT2.SpeedBands.Idle",
VerySlow: "MGT2.SpeedBands.VerySlow",
Slow: "MGT2.SpeedBands.Slow",
Medium: "MGT2.SpeedBands.Medium",
High: "MGT2.SpeedBands.High.",
Fast: "MGT2.SpeedBands.Fast",
VeryFast: "MGT2.SpeedBands.VeryFast",
Subsonic: "MGT2.SpeedBands.Subsonic",
Hypersonic: "MGT2.SpeedBands.Hypersonic"
});
MGT2.Durations = Object.freeze({
Seconds: "MGT2.Durations.Seconds",
Minutes: "MGT2.Durations.Minutes",
Heures: "MGT2.Durations.Heures"
});

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export const ATTRIBUTE_TYPES = ["String", "Number", "Boolean", "Formula", "Resource"];

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import {
CharacterData,
ItemData,
EquipmentData,
DiseaseData,
CareerData,
TalentData,
ContactData,
ArmorData,
ComputerData,
WeaponData,
ItemContainerData,
SpeciesData
} from "./datamodels.js";
import { MGT2 } from "./config.js";
import { TravellerActor, MGT2Combatant } from "./actors/actor.js";
import { TravellerItem } from "./item.js";
import { TravellerItemSheet } from "./item-sheet.js";
import { TravellerActorSheet } from "./actors/character-sheet.js";
import { preloadHandlebarsTemplates } from "./templates.js";
//import { MGT2Helper } from "./helper.js";
import {ChatHelper} from "./chatHelper.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
import { registerSettings } from "./settings.js";
function registerHandlebarsHelpers() {
Handlebars.registerHelper('showDM', function (dm) {
if (dm === 0) return "0";
if (dm > 0) return `+${dm}`;
if (dm < 0) return `${dm}`;
return "";
});
}
Hooks.once("init", async function () {
CONFIG.MGT2 = MGT2;
CONFIG.Combat.initiative = {
formula: "2d6 + @initiative",
decimals: 2
};
CONFIG.Actor.trackableAttributes = {
character: {
bar: ["life",
"characteristics.strength",
"characteristics.dexterity",
"characteristics.endurance",
"characteristics.intellect",
"characteristics.education",
"characteristics.social",
"characteristics.morale",
"characteristics.luck",
"characteristics.sanity",
"characteristics.charm",
"characteristics.psionic",
"characteristics.other"
],
value: ["life.value",
"health.radiations",
"characteristics.strength.value",
"characteristics.dexterity.value",
"characteristics.endurance.value",
"characteristics.intellect.value",
"characteristics.education.value",
"characteristics.social.value",
"characteristics.morale.value",
"characteristics.luck.value",
"characteristics.sanity.value",
"characteristics.charm.value",
"characteristics.psionic.value",
"characteristics.other.value"]
}
};
game.mgt2 = {
TravellerActor,
TravellerItem
};
registerHandlebarsHelpers();
registerSettings();
CONFIG.Combatant.documentClass = MGT2Combatant;
CONFIG.Actor.documentClass = TravellerActor;
CONFIG.Item.documentClass = TravellerItem;
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("mgt2", TravellerActorSheet, { types: ["character"], makeDefault: true, label: "Traveller Sheet" });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("mgt2", TravellerItemSheet, { makeDefault: true });
Object.assign(CONFIG.Actor.dataModels, {
"character": CharacterData
});
Object.assign(CONFIG.Item.dataModels, {
"item": ItemData,
"equipment": EquipmentData,
"disease": DiseaseData,
"career": CareerData,
"talent": TalentData,
"contact": ContactData,
"weapon": WeaponData,
"computer": ComputerData,
"armor": ArmorData,
"container": ItemContainerData,
"species": SpeciesData
});
Hooks.on("renderChatMessage", (message, html, messageData) => {
ChatHelper.setupCardListeners(message, html, messageData);
});
// Preload template partials
await preloadHandlebarsTemplates();
});
export { MGT2 };

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// https://foundryvtt.com/article/system-data-models/
// https://foundryvtt.com/api/classes/foundry.data.fields.NumberField.html
// https://foundryvtt.com/api/v10/classes/foundry.data.fields.DataField.html
const fields = foundry.data.fields;
export class CharacterData extends foundry.abstract.TypeDataModel {
static defineSchema() {
// XP
return {
name: new fields.StringField({ required: false, blank: false, trim: true }),
life: new fields.SchemaField({
value: new fields.NumberField({ required: false, initial: 0, integer: true }),
max: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
personal: new fields.SchemaField({
title: new fields.StringField({ required: false, blank: true, trim: true }),
species: new fields.StringField({ required: false, blank: true, trim: true }),
speciesText: new fields.SchemaField({
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
descriptionLong: new fields.HTMLField({ required: false, blank: true, trim: true })
}),
age: new fields.StringField({ required: false, blank: true, trim: true }),
gender: new fields.StringField({ required: false, blank: true, trim: true }),
pronouns: new fields.StringField({ required: false, blank: true, trim: true }),
homeworld: new fields.StringField({ required: false, blank: true, trim: true }),
ucp: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
traits: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
)
}),
biography: new fields.HTMLField({ required: false, blank: true, trim: true }),
characteristics: new fields.SchemaField({
strength: createCharacteristicField(true, true),
dexterity: createCharacteristicField(true, true),
endurance: createCharacteristicField(true, true),
intellect: createCharacteristicField(true, false),
education: createCharacteristicField(true, false),
social: createCharacteristicField(true, false),
morale: createCharacteristicField(true, false),
luck: createCharacteristicField(true, false),
sanity: createCharacteristicField(true, false),
charm: createCharacteristicField(true, false),
psionic: createCharacteristicField(true, false),
other: createCharacteristicField(true, false)
}),
health: new fields.SchemaField({
radiations: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
}),
study: new fields.SchemaField({
skill: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
total: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
completed: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true })
}),
finance: new fields.SchemaField({
pension: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
credits: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
cashOnHand: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
debt: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
livingCost: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
monthlyShipPayments: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
notes: new fields.StringField({ required: false, blank: true, trim: true, initial: "" })
}),
containerView: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
containerDropIn: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
notes: new fields.HTMLField({ required: false, blank: true, trim: true }),
inventory: new fields.SchemaField({
armor: new fields.NumberField({ required: true, initial: 0, integer: true }),
weight: new fields.NumberField({ required: true, initial: 0, min: 0, integer: false }),
encumbrance: new fields.SchemaField({
normal: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
heavy: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true })
})
}),
states: new fields.SchemaField({
encumbrance: new fields.BooleanField({ required: false, initial: false }),
fatigue: new fields.BooleanField({ required: false, initial: false }),
unconscious: new fields.BooleanField({ required: false, initial: false }),
surgeryRequired: new fields.BooleanField({ required: false, initial: false })
}),
config: new fields.SchemaField({
psionic: new fields.BooleanField({ required: false, initial: true }),
initiative: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
damages: new fields.SchemaField({
rank1: new fields.StringField({ required: false, blank: true, initial: "strength" }),
rank2: new fields.StringField({ required: false, blank: true, initial: "dexterity" }),
rank3: new fields.StringField({ required: false, blank: true, initial: "endurance" })
})
})
};
}
}
// export class CreatureData extends foundry.abstract.TypeDataModel {
// static defineSchema() {
// return {
// name: new fields.StringField({ required: false, blank: false, trim: true }),
// TL: new fields.StringField({ required: true, blank: false, initial: "NA" }),
// species: new fields.StringField({ required: false, blank: true, trim: true }),
// //cost: new fields.NumberField({ required: true, integer: true }),
// armor: new fields.NumberField({ required: false, initial: 0, integer: true }),
// life: new fields.SchemaField({
// value: new fields.NumberField({ required: false, initial: 0, integer: true }),
// max: new fields.NumberField({ required: true, initial: 0, integer: true })
// }),
// speed: new fields.StringField({ required: false, initial: "4m", blank: true, trim: true }),
// traits: new fields.ArrayField(
// new fields.SchemaField({
// name: new fields.StringField({ required: true, blank: true, trim: true }),
// description: new fields.StringField({ required: false, blank: true, trim: true })
// })
// ),
// description: new fields.HTMLField({ required: false, blank: true, trim: true }),
// behaviour: new fields.StringField({ required: false, blank: true, trim: true })
// }
// };
// }
// export class NPCData extends CreatureData {
// static defineSchema() {
// const schema = super.defineSchema();
// // Species, Gender, Age
// // STR, DEX, END, INT,. EDU, SOC, PSI, SKILL/Psy, equipment
// // Status
// schema.secret = new fields.HTMLField({ required: false, blank: true, trim: true });
// return schema;
// }
// }
export class VehiculeData extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
name: new fields.StringField({ required: false, blank: false, trim: true }),
skillId: new fields.StringField({ required: false, initial: "", blank: true, trim: true }),
speed: new fields.SchemaField({
cruise: new fields.StringField({ required: false, initial: "Slow", blank: true }),
maximum: new fields.StringField({ required: false, initial: "Medium", blank: true })
}),
agility: new fields.NumberField({ required: false, min: 0, integer: true }),
crew: new fields.NumberField({ required: false, min: 0, integer: true }),
passengers: new fields.NumberField({ required: false, min: 0, integer: true }),
cargo: new fields.NumberField({ required: false, min: 0, integer: false }),
//hull
life: new fields.SchemaField({
value: new fields.NumberField({ required: true, initial: 0, integer: true }),
max: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
shipping: new fields.NumberField({ required: false, min: 0, integer: true }),
cost: new fields.NumberField({ required: false, min: 0, integer: true }),
armor: new fields.SchemaField({
front: new fields.NumberField({ required: true, initial: 0, integer: true }),
rear: new fields.NumberField({ required: true, initial: 0, integer: true }),
sides: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
skills: new fields.SchemaField({
// Skill Level
autopilot: new fields.NumberField({ required: true, initial: 0, integer: true })
// Communication Range
// Navigation
// Sensors
// Camouflage / Recon
// Stealth
})
// config: new fields.SchemaField({
// })
};
}
}
class ItemBaseData extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const schema = {
//name: new fields.StringField({ required: true, blank: true, trim: true, nullable: true }),
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
//type: new fields.StringField({ required: false, blank: false }),
subType: new fields.StringField({ required: false, blank: false, nullable: true })
};
return schema;
}
}
class PhysicalItemData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true });
schema.weight = new fields.NumberField({ required: true, initial: 0, min: 0, integer: false });
schema.weightless = new fields.BooleanField({ required: false, initial: false });
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.tl = new fields.StringField({ required: true, blank: false, initial: "TL12" });
schema.container = new fields.SchemaField({
//inContainer: new fields.BooleanField({ required: false, initial: false }),
id: new fields.StringField({ required: false, blank: true })
});
schema.roll = new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
skill: new fields.StringField({ required: false, blank: true, trim: true }),
difficulty: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.trash = new fields.BooleanField({ required: false, initial: false });
return schema;
}
}
export class ItemData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "loot";
schema.software = new fields.SchemaField({
bandwidth: new fields.NumberField({ required: false, initial: 0, min: 0, max: 10, integer: true }),
effect: new fields.StringField({ required: false, blank: true, trim: true, initial: "" }),
computerId: new fields.StringField({ required: false, blank: true, initial: "" })
});
return schema;
}
}
export class EquipmentData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
// augment, clothes
schema.equipped = new fields.BooleanField({ required: false, initial: false });
//schema.skillModifier = new fields.StringField({ required: false, blank: true });
//schema.characteristicModifier = new fields.StringField({ required: false, blank: true });
schema.augment = new fields.SchemaField({
improvement: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.subType.initial = "equipment"; // augment, clothing, trinket, toolkit, equipment
return schema;
}
}
export class DiseaseData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "disease"; // disease;poison
schema.difficulty = new fields.StringField({ required: true, initial: "Average" });
schema.damage = new fields.StringField({ required: false, blank: true });
schema.interval = new fields.StringField({ required: false, blank: true });
return schema;
}
}
export class CareerData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.difficulty = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true });
schema.damage = new fields.StringField({ required: false, blank: true });
schema.interval = new fields.StringField({ required: false, blank: true });
schema.assignment = new fields.StringField({ required: false, blank: true });
schema.terms = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.rank = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.events = new fields.ArrayField(
new fields.SchemaField({
age: new fields.NumberField({ required: false, integer: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}
export class TalentData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "skill";
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true })
schema.level = new fields.NumberField({ required: true, initial: 0, min: 0, integer: true })
schema.skill = new fields.SchemaField({
speciality: new fields.StringField({ required: false, blank: true, trim: true }),
reduceEncumbrance: new fields.BooleanField({ required: false, initial: false })
});
schema.psionic = new fields.SchemaField({
reach: new fields.StringField({ required: false, blank: true, trim: true }),
cost: new fields.NumberField({ required: false, initial: 1, min: 0, integer: true }),
duration: new fields.StringField({ required: false, blank: true, trim: true }),
durationUnit: new fields.StringField({ required: false })
});
schema.roll = new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
skill: new fields.StringField({ required: false, blank: true, trim: true }),
difficulty: new fields.StringField({ required: false, blank: true, trim: true })
});
return schema;
}
}
export class ContactData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.subType.initial = "skill";
schema.cost = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true })
schema.skill = new fields.SchemaField({
speciality: new fields.StringField({ required: false, blank: true, trim: true }),
characteristic: new fields.StringField({ required: false, blank: true, trim: true })
});
schema.status = new fields.StringField({ required: false, blank: true, trim: true, initial: "Alive" });
schema.attitude = new fields.StringField({ required: false, blank: true, trim: true, initial: "Unknow" });
schema.relation = new fields.StringField({ required: false, blank: true, trim: true, initial: "Contact" });
schema.title = new fields.StringField({ required: false, blank: true, trim: true });
schema.nickname = new fields.StringField({ required: false, blank: true, trim: true });
schema.species = new fields.StringField({ required: false, blank: true, trim: true });
schema.gender = new fields.StringField({ required: false, blank: true, trim: true });
schema.pronouns = new fields.StringField({ required: false, blank: true, trim: true });
schema.homeworld = new fields.StringField({ required: false, blank: true, trim: true });
schema.location = new fields.StringField({ required: false, blank: true, trim: true });
schema.occupation = new fields.StringField({ required: false, blank: true, trim: true });
schema.notes = new fields.HTMLField({ required: false, blank: true, trim: true });
return schema;
}
}
export class WeaponData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.equipped = new fields.BooleanField({ required: false, initial: false });
schema.range = new fields.SchemaField({
isMelee: new fields.BooleanField({ required: false, initial: false }),
value: new fields.NumberField({ required: false, integer: true, nullable: true }),
unit: new fields.StringField({ required: false, blank: true, nullable: true })
}),
//schema.tons = new fields.NumberField({ required: false, initial: 0, min: 0, integer: false });
schema.damage = new fields.StringField({ required: false, blank: true, trim: true });
schema.magazine = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.magazineCost = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.traits = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}
export class ArmorData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.equipped = new fields.BooleanField({ required: false, initial: false });
schema.radiations = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.protection = new fields.StringField({ required: false, blank: false, trim: true });
// Some armours have a required skill. A Traveller suffers DM-1 to all checks taken in the armour per missing
// skill level. For example, a Traveller with Vacc Suit skill 0 who is in a suit that requires Vacc Suit 2 would have
// DM-2 to all their checks. Not having the skill at all inflicts the usual DM-3 unskilled penalty instead.
schema.requireSkill = new fields.StringField({ required: false, blank: false });
schema.requireSkillLevel = new fields.NumberField({ required: false, min: 0, integer: true });
//requirements: new fields.StringField({ required: false, blank: false, trim: true }),
// As powered armour, battle dress supports its own weight. While powered and active, the mass of battle dress
// does not count against the encumbrance of the wearer and is effectively weightless.
schema.powered = new fields.BooleanField({ required: false, initial: false });
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
// Characteristics Modifiers (Pirate of Drinax - ASLAN BATTLE DRESS STR/DEX, Slot)
return schema;
}
}
export class ComputerData extends PhysicalItemData {
static defineSchema() {
const schema = super.defineSchema();
schema.processing = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.processingUsed = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.overload = new fields.BooleanField({ required: false, initial: false });
//schema.softwares = new fields.ArrayField(new fields.StringField({ required: false, blank: true, trim: true }));
schema.options = new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
);
return schema;
}
}
export class SoftwareData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.bandwidth = new fields.NumberField({ required: false, initial: 0, min: 0, integer: true });
schema.inUse = new fields.BooleanField({ required: false, initial: false });
schema.computer = new fields.StringField({ required: false, blank: true, nullable: true });
return schema;
}
}
export class SpeciesData extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const schema = {
description: new fields.StringField({ required: false, blank: true, trim: true, nullable: true }),
descriptionLong: new fields.HTMLField({ required: false, blank: true, trim: true }),
traits: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ required: true, blank: true, trim: true }),
description: new fields.StringField({ required: false, blank: true, trim: true })
})
),
modifiers: new fields.ArrayField(
new fields.SchemaField({
characteristic: new fields.StringField({ required: false, blank: true, trim: true }),
value: new fields.NumberField({ required: false, integer: true, nullable: true })
})
)
};
return schema;
}
}
export class ItemContainerData extends ItemBaseData {
static defineSchema() {
const schema = super.defineSchema();
schema.onHand = new fields.BooleanField({ required: false, initial: false });
schema.location = new fields.StringField({ required: false, blank: true, trim: true });
schema.count = new fields.NumberField({ required: false, initial: 0, integer: true });
schema.weight = new fields.NumberField({ required: false, initial: 0, integer: false });
schema.weightless = new fields.BooleanField({ required: false, initial: false });
schema.locked = new fields.BooleanField({ required: false, initial: false }); // GM only
schema.lockedDescription = new fields.StringField({ required: false, blank: true, trim: true, nullable: true });
return schema;
}
}
function createCharacteristicField(show = true, showMax = false) {
return new fields.SchemaField({
value: new fields.NumberField({ required: true, initial: 0, min: 0, integer: true }),
max: new fields.NumberField({ required: false, initial: 0, min: 0, integer: true }),
dm: new fields.NumberField({ required: false, initial: 0, integer: true }),
show: new fields.BooleanField({ required: false, initial: show }),
showMax: new fields.BooleanField({ required: false, initial: showMax })
});
}

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export class MGT2Helper {
static POUNDS_CONVERT = 2.20462262185;
static decimalSeparator;
static badDecimalSeparator;
static {
this.decimalSeparator = Number(1.1).toLocaleString().charAt(1);
this.badDecimalSeparator = (this.decimalSeparator === "." ? "," : ".");
}
static format = function() {
var s = arguments[0];
for (var i = 0; i < arguments.length - 1; i++) {
var reg = new RegExp("\\{" + i + "\\}", "gm");
s = s.replace(reg, arguments[i + 1]);
}
return s;
}
static hasValue(object, property) {
return object !== undefined && object.hasOwnProperty(property) && object[property] !== null && object[property] !== undefined && object[property] !== "";
}
static getItemsWeight(items) {
let weight = 0;
for (let i of items) {
let item = i.hasOwnProperty("system") ? i.system : i;
if (item.hasOwnProperty("weightless") && item.weightless === true) {
continue;
}
if (item.hasOwnProperty("weight")) {
let itemQty = item.quantity
if (!isNaN(itemQty) && itemQty > 0) {
let itemWeight = item.weight;
if (itemWeight > 0) {
weight += itemWeight * itemQty;
}
}
}
}
return weight;
}
static generateUID() {
let result = '';
const characters = 'abcdefghijklmnopqrstuvwxyz0123456789';
for (let i = 0; i < 36; i++) {
const randomIndex = Math.floor(Math.random() * characters.length);
result += characters.charAt(randomIndex);
if (i === 8 || i === 12 || i === 16 || i === 20)
result += "-";
}
return result;
}
static compareByName(a, b) {
if (!a.hasOwnProperty("name") || !b.hasOwnProperty("name")) {
return 0;
}
return a.name.toLowerCase().localeCompare(b.name.toLowerCase());
}
static getDisplayDM(dm) {
if (dm === 0) return " (0)";
if (dm > 0) return ` (+${dm})`;
if (dm < 0) return ` (${dm})`;
return "";
}
static getFormulaDM(dm) {
if (dm === 0) return "+0";
if (dm > 0) return `+${dm}`;
if (dm < 0) return `${dm}`;
return "";
}
static getDiceResults(roll) {
const results = [];
for (const die of roll.dice) {
results.push(die.results);
}
return results.flat(2);
}
static getDiceTotal(roll) {
let total = 0;
for (const die of roll.dice) {
total += die.total;
}
return total;
}
static getDifficultyValue(difficulty) {
switch(difficulty) {
case "Simple": return 2;
case "Easy": return 4;
case "Routine": return 6;
case "Average": return 8;
case "Difficult": return 10;
case "VeryDifficult": return 12;
case "Formidable": return 14;
case "Impossible": return 16;
default:
return 0;
}
}
static getDifficultyDisplay(difficulty) {
switch(difficulty) {
case "Simple": return game.i18n.localize("MGT2.Difficulty.Simple") + " (2+)";
case "Easy": return game.i18n.localize("MGT2.Difficulty.Easy") + " (4+)";
case "Routine": return game.i18n.localize("MGT2.Difficulty.Routine") + " (6+)";
case "Average": return game.i18n.localize("MGT2.Difficulty.Average") + " (8+)";
case "Difficult": return game.i18n.localize("MGT2.Difficulty.Difficult") + " (10+)";
case "VeryDifficult": return game.i18n.localize("MGT2.Difficulty.VeryDifficult") + " (12+)";
case "Formidable": return game.i18n.localize("MGT2.Difficulty.Formidable") + " (14+)";
case "Impossible": return game.i18n.localize("MGT2.Difficulty.Impossible") + " (16+)";
default:
return null;
}
}
static getRangeDisplay(range) {
let value = Number(range.value);
if (isNaN(value)) return null;
let label;
//if (game.settings.get("mgt2", "useDistanceMetric") === true) {
if (range.unit !== null && range.unit !== undefined && range.unit !== "")
label = game.i18n.localize(`MGT2.MetricRange.${range.unit}`).toLowerCase();
else
label = "";
//} else {
// TODO
//}
return `${value}${label}`;
}
static getWeightLabel() {
//const label = game.settings.get("mgt2", "useWeightMetric") === true ? "MGT2.MetricSystem.Weight.kg" : "MGT2.ImperialSystem.Weight.lb";
//return game.i18n.localize(label);
return game.i18n.localize("MGT2.MetricSystem.Weight.kg");
}
static getDistanceLabel() {
//const label = game.settings.get("mgt2", "useDistanceMetric") === true ? "MGT2.MetricSystem.Distance.km" : "MGT2.ImperialSystem.Distance.mi";
//return game.i18n.localize(label);
return game.i18n.localize("MGT2.MetricSystem.Distance.km");
}
static getIntegerFromInput(data) {
return Math.trunc(this.getNumberFromInput(data));
}
static getNumberFromInput(data) {
if (data === undefined || data === null) return 0;
if (typeof data === "string") {
let converted = Number(data.replace(/\s+/g, '').replace(this.badDecimalSeparator, this.decimalSeparator).trim());
if (isNaN(converted))
return 0;
return converted;
}
let converted = Number(data);
if (isNaN(converted))
return 0;
return converted;
}
static convertWeightForDisplay(weight) {
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
return weight;
// Metric to Imperial
//const pounds = weight * this.POUNDS_CONVERT;
//return Math.round(pounds * 10) / 10;
}
static convertWeightFromInput(weight) {
//if (game.settings.get("mgt2", "useWeightMetric") === true || weight === 0)
return Math.round(weight * 10) / 10;
// Imperial to Metric
//const kg = this.POUNDS_CONVERT / weight;
//return Math.round(kg * 10) / 10;
}
static getDataFromDropEvent(event) {
let data;
try {
return JSON.parse(event.dataTransfer?.getData("text/plain"));
} catch (err) {
return false;
}
//if ( data.type !== "Item" ) return false;
//const item = await Item.implementation.fromDropData(data);
}
static async getItemDataFromDropData(dropData) {
//console.log("getItemDataFromDropData");
let item;
if (game.modules.get("monks-enhanced-journal")?.active && dropData.itemId && dropData.uuid.includes("JournalEntry")) {
const journalEntry = await fromUuid(dropData.uuid);
} else if (dropData.hasOwnProperty("uuid")) {
item = await fromUuid(dropData.uuid);
} else {
let uuid = `${dropData.type}.${dropData.data._id}`;
item = await fromUuid(uuid);
}
if (!item) {
throw new Error(game.i18n.localize("Errors.CouldNotFindItem").replace("_ITEM_ID_", dropData.uuid));
}
if (item.pack) {
const pack = game.packs.get(item.pack);
item = await pack?.getDocument(item._id);
}
return deepClone(item);
}
}

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import { MGT2Helper } from "./helper.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class TravellerItemSheet extends ItemSheet {
/** @inheritdoc */
static get defaultOptions() {
const options = super.defaultOptions;
return foundry.utils.mergeObject(options, {
classes: ["mgt2", game.settings.get("mgt2", "theme"), "sheet"],
width: 630,
tabs: [{ navSelector: ".horizontal-tabs", contentSelector: ".itemsheet-panel", initial: "tab1" }]
});
}
/* -------------------------------------------- */
get template() {
const path = "systems/mgt2/templates/items";
return `${path}/${this.item.type}-sheet.html`;
}
/** @inheritdoc */
async getData(options) {
const context = await super.getData(options);
//console.log('-=getData=-');
//console.log(context);
const item = context.item;
const source = item.toObject();
context.config = CONFIG.MGT2;
const settings = {};
settings.usePronouns = game.settings.get("mgt2", "usePronouns");
let containers = null;
let computers = null;;
let hadContainer;
if (context.item.actor != null) {
hadContainer = true;
containers = [{ "name": "", "_id": "" }].concat(context.item.actor.getContainers());
computers = [{ "name": "", "_id": "" }].concat(context.item.actor.getComputers());
} else {
hadContainer = false;
}
let weight = null;
if (item.system.hasOwnProperty("weight")) {
weight = MGT2Helper.convertWeightForDisplay(item.system.weight);
}
let unitlabels = {
weight: MGT2Helper.getWeightLabel()
};
let skills = [];
if (this.actor !== null) {
for (let item of this.actor.items) {
if (item.type === "talent") {
if (item.system.subType === "skill")
skills.push({ _id: item._id, name: item.getRollDisplay() });
}
}
}
skills.sort(MGT2Helper.compareByName);
skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(skills);
foundry.utils.mergeObject(context, {
source: source.system,
system: item.system,
settings: settings,
containers: containers,
computers: computers,
hadContainer: hadContainer,
weight: weight,
unitlabels: unitlabels,
editable: this.isEditable,
isGM: game.user.isGM,
skills: skills,
config: CONFIG
//rollData: this.item.getRollData(),
});
return context;
}
/* -------------------------------------------- */
/** @inheritdoc */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
//let handler = ev => this._onDropCustom(ev);
//console.log(html);
// itemsheet-panel
//html.addEventListener("dragstart", this._onDropCustom, false);
html.find('div.itemsheet-panel').each((i, li) => {
// //if (li.classList.contains("inventory-header")) return;
//li.setAttribute("draggable", true);
//li.addEventListener("drop", handler, false);
});
//html.find('div.dropitem').each((i, li) => {
// //if (li.classList.contains("inventory-header")) return;
// li.setAttribute("draggable", true);
// li.addEventListener("dragstart", handler, false);
//});
// if (this.item.type == "weapon") {
// html.find('.trait-create').click(this._onTraitCreate.bind(this));
// html.find('.trait-delete').click(this._onTraitDelete.bind(this));
// }
if (this.item.type == "career") {
html.find('.event-create').click(this._onCareerEventCreate.bind(this));
html.find('.event-delete').click(this._onCareerEventDelete.bind(this));
}
else if (this.item.type == "armor" ||
this.item.type == "computer" ||
this.item.type == "species" ||
this.item.type == "weapon") {
html.find('.options-create').click(this._onOptionCreate.bind(this));
html.find('.options-delete').click(this._onOptionDelete.bind(this));
}
if (this.item.type == "species") {
html.find('.modifiers-create').click(this._onModifierEventCreate.bind(this));
html.find('.modifiers-delete').click(this._onModifierEventDelete.bind(this));
}
}
async _onModifierEventCreate(event) {
event.preventDefault();
await this._onSubmit(event);
let modifiers = this.item.system.modifiers;
let index;
if (modifiers.length === 0) {
modifiers = {};
modifiers["0"] = { characteristic: "Endurance", value: null };
} else {
index = Math.max(...Object.keys(modifiers));
index++;
modifiers[index] = { characteristic: "Endurance", value: null };
}
let update = {
system: {
modifiers: modifiers
}
};
return this.item.update(update);
}
async _onModifierEventDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".modifiers-part");
const modifiers = foundry.utils.deepClone(this.item.system.modifiers);
let index = Number(element.dataset.modifiersPart);
const newModifiers = [];
let entries = Object.entries(modifiers);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newModifiers.push(value);
}
}
let update = {
system: {
modifiers: newModifiers
}
};
return this.item.update(update);
}
async _onCareerEventCreate(event) {
event.preventDefault();
await this._onSubmit(event);
let events = this.item.system.events;
let index;
if (events.length === 0) {
events = {};
events["0"] = { age: "", description: "" };
} else {
index = Math.max(...Object.keys(events));
index++;
events[index] = { age: "", description: "" };
}
let update = {
system: {
events: events
}
};
return this.item.update(update);
}
async _onCareerEventDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".events-part");
const events = foundry.utils.deepClone(this.item.system.events);
let index = Number(element.dataset.eventsPart);
const newEvents = [];
let entries = Object.entries(events);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newEvents.push(value);
}
}
let update = {
system: {
events: newEvents
}
};
return this.item.update(update);
}
async _onOptionCreate(event) {
event.preventDefault();
await this._onSubmit(event);
//const subType = event.currentTarget.dataset.subType;
const property = event.currentTarget.dataset.property;
//let options = this.item.system[subType][property];
let options = this.item.system[property];
let index;
if (options.length === 0) {
options = {};
options["0"] = { name: "", description: "" };
} else {
index = Math.max(...Object.keys(options));
index++;
options[index] = { name: "", description: "" };
}
let update = {};
//update[`system.${subType}.${property}`] = options;
update[`system.${property}`] = options;
return this.item.update(update);
}
async _onOptionDelete(event) {
event.preventDefault();
await this._onSubmit(event);
const element = event.currentTarget.closest(".options-part");
//const subType = element.dataset.subType;
const property = element.dataset.property;
//const options = foundry.utils.deepClone(this.item.system[subType][property]);
const options = foundry.utils.deepClone(this.item.system[property]);
let index = Number(element.dataset.optionsPart);
const newOptions = [];
let entries = Object.entries(options);
if (entries.length > 1) {
for (const [key, value] of entries) {
if (key != index)
newOptions.push(value);
}
}
let update = {};
//update[`system.${subType}.${property}`] = newOptions;
update[`system.${property}`] = newOptions;
return this.item.update(update);
}
// async _onTraitCreate(event) {
// event.preventDefault();
// await this._onSubmit(event);
// const traits = this.item.system.traits;
// return this.item.update({ "system.traits.parts": traits.parts.concat([["", ""]]) });
// }
// async _onTraitDelete(event) {
// event.preventDefault();
// await this._onSubmit(event);
// const element = event.currentTarget.closest(".traits-part");
// const traits = foundry.utils.deepClone(this.item.system.traits);
// traits.parts.splice(Number(element.dataset.traitsPart), 1);
// return this.item.update({ "system.traits.parts": traits.parts });
// }
_getSubmitData(updateData = {}) {
const formData = foundry.utils.expandObject(super._getSubmitData(updateData));
// Gestion des containers
if (formData.hasOwnProperty("system") && formData.system.hasOwnProperty("container") &&
(this.item.system.hasOwnProperty("equipped"))) {
//*console.log('-=_getSubmitData=-');
//console.log(this.item.system.onHand);
//console.log(formData.system.onHand);
//const onHandChange = this.item.system.onHand !== formData.system.onHand;
const equippedChange = this.item.system.equipped !== formData.system.equipped;
const containerChange = this.item.system.container.id !== formData.system.container.id;
// Maintenant équipé
if (equippedChange) {
if (formData.system.equipped === true) {
//formData.system.onHand = true;
//console.log("clear container");
formData.system.container = {
//inContainer: false,
id: ""
};
}
}
/*else if (onHandChange) {
// Maintenant à portée
if (formData.system.onHand === true) {
//console.log("clear container");
formData.system.container = {
inContainer: false,
id: ""
};
} else {
formData.system.equipped = false;
}
}*/
else if (containerChange) {
// Mise en storage
if (formData.system.container.id !== "" && (this.item.system.container.id === "" || this.item.system.container.id === null)) {
//console.log("put in container");
//formData.system.onHand = false;
formData.system.equipped = false;
//formData.system.container.inContainer = true;
}
}
}
// if (this.item.type == "weapon") {
// const traits = formData.system?.traits;
// if (traits)
// traits.parts = Object.values(traits?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// else if (this.item.type == "career") {
// const events = formData.system?.events;
// if (events)
// events.parts = Object.values(events?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// else if (this.item.type == "equipment") {
// if (this.item.system.subType == "armor") {
// // const armor = formData.system?.armor;
// // if (armor)
// // //options.parts = Object.values(options?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// // console.log(armor.options);
// // armor.options = Object.values(armor?.options || {})
// // .map(d => [d.name || "", d.description || ""]);
// // console.log(armor.options);
// } else if (this.item.system.subType == "computer") {
// const computer = formData.system?.computer;
// if (computer)
// //options.parts = Object.values(options?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
// computer.options = Object.values(computer?.options || {}).map(d => [d[0] || "", d[1] || ""]);
// }
// }
if (formData.hasOwnProperty("weight")) {
formData.system.weight = MGT2Helper.convertWeightFromInput(formData.weight);
delete formData.weight;
}
if (formData.system.hasOwnProperty("quantity")) {
formData.system.quantity = MGT2Helper.getIntegerFromInput(formData.system.quantity);
}
if (formData.system.hasOwnProperty("cost")) {
formData.system.cost = MGT2Helper.getIntegerFromInput(formData.system.cost);
}
//console.log("before flatten");
//console.log(formData);
//console.log("after flatten");
// let x = foundry.utils.flattenObject(formData);;
// console.log(x);
// return x;
return foundry.utils.flattenObject(formData);
}
}

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export class TravellerItem extends Item {
/** @inheritdoc */
prepareDerivedData() {
super.prepareDerivedData();
}
async _preUpdate(changed, options, user) {
if ((await super._preUpdate(changed, options, user)) === false) return false;
if (this.type === "computer") {
// Overload
const newProcessing = foundry.utils.getProperty(changed, "system.processing") ?? this.system.processing;
if (newProcessing !== this.system.processing) {
let overload = this.system.processingUsed > newProcessing;
foundry.utils.setProperty(changed, "system.overload", overload);
}
}
// Qty max 1
if (this.type === "computer" || this.type === "container" || (this.type === "item" && this.system.subType === "software")) {
const newQty = foundry.utils.getProperty(changed, "system.quantity") ?? this.system.quantity;
if (newQty !== this.system.quantity && newQty > 1) {
foundry.utils.setProperty(changed, "system.quantity", 1);
}
}
// No Weight
if (this.type === "item" && this.system.subType === "software") {
const newWeight = foundry.utils.getProperty(changed, "system.weight") ?? this.system.weight;
if (newWeight !== this.system.weight && newWeight > 0) {
foundry.utils.setProperty(changed, "system.weight", 0);
}
}
}
getRollDisplay() {
if (this.type === "talent") {
if (this.system.subType === "skill") {
let label;
if (this.system.skill.speciality !== "" && this.system.skill.speciality !== undefined) {
label = `${this.name} (${this.system.skill.speciality})`;
} else {
label = this.name;
}
if (this.system.level > 0)
label += ` (+${this.system.level})`;
else if (this.system.level < 0)
label += ` (${this.system.level})`;
return label;
} else if (this.system.subType === "psionic") {
}
}
return name;
}
}

103
src/module/roll-prompt.js Normal file
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class RollPromptDialog extends Dialog {
constructor(dialogData = {}, options = {}) {
super(dialogData, options);
this.options.classes = ["mgt2", game.settings.get("mgt2", "theme"), "sheet", "dialog"];
}
static async create(options) {
const htmlContent = await renderTemplate('systems/mgt2/templates/roll-prompt.html', {
config: CONFIG.MGT2,
//formula: formula,
characteristics: options.characteristics,
characteristic: options.characteristic,
skills: options.skills,
skill: options.skill,
fatigue: options.fatigue,
encumbrance: options.encumbrance,
difficulty: options.difficulty
});
const results = new Promise(resolve => {
new this({
title: options.title,
content: htmlContent,
buttons: {
boon: {
label: game.i18n.localize("MGT2.RollPrompt.Boon"),
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
formData.diceModifier = "dl";
resolve(formData);
}
},
submit: {
label: game.i18n.localize("MGT2.RollPrompt.Roll"),
icon: '<i class="fa-solid fa-dice"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
resolve(formData);
},
},
bane: {
label: game.i18n.localize("MGT2.RollPrompt.Bane"),
//icon: '<i class="fa-solid fa-dice"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form')).object;
formData.diceModifier = "dh";
resolve(formData);
}
}
}
//close: () => { resolve(false) }
}).render(true);
});
//console.log(Promise.resolve(results));
return results;
}
}
export class RollPromptHelper {
static async roll(options) {
return await RollPromptDialog.create(options);
}
static async promptForFruitTraits() {
const htmlContent = await renderTemplate('systems/mgt2/templateschat/chat/roll-prompt.html');
return new Promise((resolve, reject) => {
const dialog = new Dialog({
title: "Fruit Traits",
content: htmlContent,
buttons: {
submit: {
label: "Roll",
icon: '<i class="fa-solid fa-dice"></i>',
callback: (html) => {
const formData = new FormDataExtended(html[0].querySelector('form'))
.toObject();
//verifyFruitInputs(formData);
resolve(formData);
},
},
skip: {
label: "Cancel",
callback: () => resolve(null),
}
},
render: (html) => {
//html.on('click', 'button[data-preset]', handleFruitPreset);
},
close: () => {
reject('User closed dialog without making a selection.');
},
});
dialog.render(true);
});
}
}

86
src/module/settings.js Normal file
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export const registerSettings = function () {
game.settings.register("mgt2", "theme", {
name: "MGT2.Settings.theme.name",
hint: "MGT2.Settings.theme.hint",
scope: "client",
config: true,
default: "black-and-red",
type: String,
choices: {
"black-and-red": "MGT2.Themes.BlackAndRed",
"mwamba": "MGT2.Themes.Mwamba",
"blue": "MGT2.Themes.Blue"
},
requiresReload: true
});
game.settings.register('mgt2', 'usePronouns', {
name: "MGT2.Settings.usePronouns.name",
hint: "MGT2.Settings.usePronouns.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
game.settings.register('mgt2', 'useGender', {
name: "MGT2.Settings.useGender.name",
hint: "MGT2.Settings.useGender.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
game.settings.register('mgt2', 'showLife', {
name: "MGT2.Settings.showLife.name",
hint: "MGT2.Settings.showLife.hint",
default: false,
scope: 'world',
type: Boolean,
config: true,
requiresReload: false
});
// game.settings.register('mgt2', 'useWeightMetric', {
// name: "MGT2.Settings.useWeightMetric.name",
// hint: "MGT2.Settings.useWeightMetric.hint",
// default: true,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: true
// });
// game.settings.register('mgt2', 'useDistanceMetric', {
// name: "MGT2.Settings.useDistanceMetric.name",
// hint: "MGT2.Settings.useDistanceMetric.hint",
// default: true,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: true
// });
// game.settings.register('mgt2', 'showTrash', {
// name: "Show Trash tab to Player",
// hint: "Player can see the Trash tab and recover item",
// default: false,
// scope: 'world',
// type: Boolean,
// config: true,
// requiresReload: false
// });
/*game.settings.register('mgt2', 'containerDropIn', {
name: "Test",
hint: "Mon hint",
default: true,
scope: 'client',
type: Boolean,
config: true
});*/
};

22
src/module/templates.js Normal file
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/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function() {
const templatePaths = [
"systems/mgt2/templates/items/parts/sheet-configuration.html",
"systems/mgt2/templates/items/parts/sheet-physical-item.html",
"systems/mgt2/templates/roll-prompt.html",
"systems/mgt2/templates/chat/roll.html",
//"systems/mgt2/templates/chat/roll-characteristic.html",
"systems/mgt2/templates/actors/actor-config-sheet.html",
"systems/mgt2/templates/actors/actor-config-characteristic-sheet.html",
"systems/mgt2/templates/actors/trait-sheet.html",
"systems/mgt2/templates/editor-fullview.html"
//"systems/mgt2/templates/actors/parts/actor-characteristic.html"
];
return loadTemplates(templatePaths);
};

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@@ -0,0 +1,276 @@
.characteristics-panel
.tab
padding: 4px
.species
font-size: 13px
margin: 4px 1rem 0 1rem
text-align: justify
a
margin-right: 1rem
.mgt2
.characteristics
flex-basis: 138px
flex-grow: 0
flex-shrink: 0
position: relative
.characteristics-header
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-family: "Rubik", monospace
font-style: normal
font-size: 1rem
line-height: 2rem
text-transform: uppercase
.characteristic-row
display: flex
flex-direction: row
align-items: center
justify-content: center
position: relative
.characteristic-minmax
display: flex
flex-direction: row
align-items: center
justify-content: center
flex-wrap: nowrap
.characteristic-dm
span
&.label
font-size: 0.8rem
font-weight: 600
.characteristic-label
font-family: "Barlow Condensed", sans-serif
font-size: 1.2rem
font-weight: 600
font-style: italic
text-align: center
position: relative
& > a
&.roll
color: black
position: absolute
left: 0
a
&.cfg-characteristic
display: none
font-size: 12px
position: absolute
right: 0
top: 0
&:hover
a
&.cfg-characteristic
display: block
.characteristic-input
color: var(--mgt2-bgcolor-primary)
text-align: center
font-size: 1.5rem
font-weight: 500
width: 2.4rem
height: 2rem
box-sizing: border-box
border: none
outline: none
background: linear-gradient(45deg, #0000 5.66px, #000 0 calc(5.66px + 2px), #0000 0 calc(100% - 5.66px - 2px), #000 0 calc(100% - 5.66px), #0000 0), linear-gradient(-45deg, #0000 5.66px, #000 0 calc(5.66px + 2px), #0000 0 calc(100% - 5.66px - 2px), #000 0 calc(100% - 5.66px), #0000 0), linear-gradient(90deg, #000 4px, #0000 0) -2px 50%/100% calc(100% - 16px) repeat-x, linear-gradient(#000 4px, #0000 0) 50% -2px/calc(100% - 16px) 100% repeat-y
.characteristic-dm
color: var(--mgt2-color-dm)
background-color: transparent
text-align: center
font-size: 1rem
width: 1.5rem
height: 1.4rem
padding: 0
outline: none
border: none
margin: 0
position: absolute
right: 0
background-color: var(--mgt2-bgcolor-dm)
border-radius: 9px
margin-right: 2px
&:focus
outline: none
box-shadow: none
.characteristic-dm-minmax
&:focus
outline: none
box-shadow: none
.minmaxwrapper
display: flex
flex-direction: row
flex-wrap: nowrap
justify-content: center
justify-content: center
align-items: center
margin: 0 0.5rem
box-sizing: border-box
background: linear-gradient(45deg, #0000 7.07px, #000 0 calc(7.07px + 2px), #0000 0 calc(100% - 7.07px - 2px), #000 0 calc(100% - 7.07px), #0000 0), linear-gradient(-45deg, #0000 7.07px, #000 0 calc(7.07px + 2px), #0000 0 calc(100% - 7.07px - 2px), #000 0 calc(100% - 7.07px), #0000 0), linear-gradient(90deg, #000 4px, #0000 0) -2px 50%/100% calc(100% - 20px) repeat-x, linear-gradient(#000 4px, #0000 0) 50% -2px/calc(100% - 20px) 100% repeat-y
input
display: inline-block
color: black
background-color: transparent
text-align: center
font-size: 1.5rem
width: 2rem
height: 2rem
border: none
outline: none
&:focus
outline: none
box-shadow: none
&:first-child
margin-left: 5px
&:last-child
margin-right: 5px
span
font-size: 1.5rem
font-weight: 500
.computer-overload,
.computer-overload i
color: var(--mgt2-color-warning) !important
ul
&.softwares
list-style: none
margin: 0
padding: 0
li
display: inline-block
color: var(--mgt2-color-software)
background-color: var(--mgt2-bgcolor-software)
padding: 3px 7px
border-radius: 8px
a
display: none
&:first-child
margin: 0 0.5rem
&:hover
a
display: inline-block
.character-header
display: flex
margin-top: 8px
margin-right: 8px
flex-direction: row
flex-wrap: nowrap
flex-grow: 0
flex-shrink: 0
justify-content: flex-start
align-items: flex-start
.character-header-img
flex-basis: 138px
flex-grow: 0
flex-shrink: 0
text-align: center
.character-summary
flex: 0 0 100%
margin: 0
padding: 0
list-style: none
border-top: 5px double var(--mgt2-bgcolor-primary)
li
float: left
margin: 0
padding: 0
color: var(--mgt2-color-primary-light)
input
display: block
border: none
font-weight: bold
font-family: "Roboto Condensed", sans-serif
background-color: #fff
font-size: 0.8rem
border: 1px solid #fff
&:hover
border: 1px solid #111
.character-header-body
display: flex
flex-direction: column
flex-wrap: nowrap
justify-content: flex-start
legend
font-size: 0.7rem
text-transform: uppercase
text-wrap: nowrap
i
margin-right: 0.25rem
.character-body
display: flex
flex-direction: row
align-content: flex-start
flex-wrap: nowrap
.tab
width: 100%
.lifes
height: 100%
display: flex
flex-direction: row
justify-content: center
align-items: center
div
font-size: 2rem
.character-states
margin: 0
padding: 0
list-style: none
display: flex
flex-direction: column
justify-content: flex-start
align-items: flex-start
width: 100%
float: right
li
display: flex
margin: 0
padding: 0
color: #4b4a44
justify-content: space-between
align-items: center
width: 100%
font-size: 0.7rem
line-height: 1.1rem
.encumbrance-normal
color: var(--mgt2-encumbrance-normal)!important
.encumbrance-heavy
color: var(--mgt2-encumbrance-heavy)!important
font-weight: bold
.character-body
height: 100%
overflow: hidden
display: flex
flex-direction: row
width: 100%
justify-content: flex-start
align-items: flex-start
border-top: 3px solid black
.actor-footer
bottom: 0
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary)
width: 100%
margin: 0 -8px
height: 1.5rem
justify-content: space-between
align-items: center
padding: 0 1rem
flex-grow: 0
flex-shrink: 0
display: flex
flex-direction: row

View File

@@ -0,0 +1,47 @@
.chat-sidebar,
.mgt2-buttons button
background: rgba(0, 0, 0, 0.1)
border: 1px solid var(--color-border-light-2)
border-radius: 3px
box-shadow: 0 0 2px #FFF inset
//.chat-message
// &.message
// color: #0A0405
// background-color: #fff
// background-image: none
.dice-formula,
.dice-total
background-color: #fff
.mgt2-buttons
display: flex
justify-content: center
align-items: center
flex-wrap: nowrap
color: #0A0405
margin-top: 5px
button
i
font-size: 1.1rem
padding: 0
margin: 0
.roll-info
display: flex
flex-direction: column
.roll-type-group
flex-direction: row
flex-wrap: wrap
justify-content: space-between
display: flex
.roll-type-name
font-size: 11px
text-transform: uppercase
color: #515151
.roll-object-name
font-weight: 400
font-size: 1.4rem
.roll-success
font-size: 1.2rem
font-weight: bold
text-transform: uppercase
margin-top: 1rem
text-align: center

View File

@@ -0,0 +1,4 @@
.mgt2
.dialog-button
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary) !important

View File

@@ -0,0 +1,84 @@
.mgt2
&.sheet
textarea
color: var(--mgt2-input-color)
background-color: var(--mgt2-input-bgcolor)
font-family: "Roboto", sans-serif
font-size: 13px
font-stretch: 100%
input:focus,
textarea:focus,
select:focus
outline: none
box-shadow: none
.checkbox-small
flex: none!important
width: auto!important
height: auto!important
margin: 0!important
.header
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-size: 14px
font-family: "Roboto Condensed", sans-serif
font-weight: bold
padding-left: 5px
margin-bottom: 4px
line-height: 30px
text-transform: uppercase
.field-groups
display: flex
flex-direction: row
flex-wrap: nowrap
align-items: center
justify-content: space-between
.field-group
label
text-transform: uppercase
font-weight: 700
font-size: 14px
font-family: "Roboto Condensed", sans-serif
font-optical-sizing: auto
input
&.field
background-color: var(--mgt2-input-bgcolor)
font-size: 13px
&.field-name
background-color: var(--mgt2-input-bgcolor)
font-size: 2rem
border: none
font-weight: 700
font-family: "Roboto Condensed", sans-serif
margin-bottom: 0.5rem
padding: 0
&.field-item-name
background-color: var(--mgt2-input-bgcolor)
height: auto
font-size: 2rem
font-weight: 700
font-family: "Roboto Condensed", sans-serif
.fields
display: flex
.editor
min-height: 3rem
border: 1px solid var(--mgt2-editor-border)
height: 100%
.sheet-body
margin-left: 140px
padding-bottom: 1.5rem
label
&.mgt2-checkbox
display: flex
flex-direction: row
align-items: center
input
margin: 0 0.3rem 0 0

View File

@@ -0,0 +1,38 @@
.itemsheet
display: flex
flex-wrap: nowrap
flex-direction: row
.itemsheet-header
display: flex
background-color: var(--mgt2-bgcolor-primary)
color: red
padding: 0.5rem
align-items: center
flex: 0 0 2rem
label
writing-mode: tb-rl
transform: rotate(-180deg)
font-weight: 700
font-size: 20px
letter-spacing: 5px
font-family: "Rubik Mono One", monospace
font-style: normal
text-transform: uppercase
.itemsheet-maincol
flex: 0 0 130px
padding: 0 1rem 0 0
.itemsheet-panel
display: flex
flex: inherit
padding: 1rem
img
&.profile-img
width: 100px
height: 100px
.itemsheet input,
.itemsheet select
color: var(--mgt2-input-color)
background-color: var(--mgt2-input-bgcolor)
display: block
width: 100%
font-size: 13px

View File

@@ -0,0 +1,40 @@
.mgt2
.sheet-sidebar
.item
margin: 0 1rem
nav[data-group="sidebar"].tabs
position: absolute
left: 100%
top: 172px
display: flex
flex-direction: column
z-index: -1
& > .item
height: 40px
position: relative
display: flex
justify-content: end
align-items: center
padding-right: 0.75rem
background: var(--mgt2-bgcolor-primary)
color: var(--mgt2-color-primary)
border: 1px solid transparent
font-size: 1rem
transition: all 250ms ease
margin-left: 0
&.active
text-shadow: none
margin: 0
border-color: var(--mgt2-color-primary)
&::after
border-left: none
inset: 0.25rem 0.25rem 0.25rem 0
&::after
content: ""
position: absolute
inset: 0.25rem
border: 1px solid var(--mgt2-color-primary)
pointer-events: none
i
margin-left: 0.8rem

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.container-controls
display: inline-block
margin-left: 1rem
a
&:not(:last-child)
margin-right: 0.5rem
.table-container
display: flex
flex-flow: column nowrap
width: 100%
margin: 0 auto
.table-row
display: flex
flex-flow: row nowrap
width: 100%
position: relative
align-items: flex-start
&.heading
background-color: var(--mgt2-bgcolor-primary)
align-items: center
.row-item
text-transform: uppercase
font-size: 12px
&:first-child
font-weight: bold
font-size: 13px
letter-spacing: 3px
i
margin-right: 0.5rem
&.color-1
.row-item
background-color: var(--mgt2-bgcolor-primary)
color: var(--mgt2-color-primary)
&.color-2
.row-item
background-color: var(--mgt2-bgcolor-form)
color: var(--mgt2-bgcolor-primary)
div
&.row-item
padding-left: 5px
&:last-child
padding-right: 5px
&:hover
&:not(.heading)
background-color: var(--mgt2-row-hover)
.table-row-mb-4
margin-bottom: 4px
.row-item
display: flex
flex-grow: 1
font-size: 14px
line-height: 25px
align-items: center
transition: all 0.15s ease-in-out
overflow: hidden !important
text-overflow: ellipsis
text-wrap: nowrap
&.item-controls
justify-content: right
padding-right: 4px
a
&:not(:last-child)
margin-right: 0.4rem
i
color: black
a[data-roll]
margin-right: 0.5rem
.heading
&.color-1
.row-item
i
color: var(--mgt2-color-primary) !important
&.color-2
.row-item
i
color: var(--mgt2-bgcolor-primary) !important
.table-subrow
border-left: 2px var(--mgt2-subrow-color) dashed
color: var(--mgt2-subrow-color)
.row-item
font-size: 0.8em
line-height: 20px
&:first-child
padding-left: 1rem
& > i
margin-right: 4px
.row-item-center
justify-content: center
text-align: center
.row-item-left
justify-content: left
.row-item-right
justify-content: right
.row-item-space-between
justify-content: space-between
.row-item-2
flex-basis: 4rem
.row-item-5
flex-basis: 5%
.row-item-10
flex-basis: 10%
.row-item-12
flex-basis: 4rem
.row-item-15
flex-basis: 5rem
.row-item-20
flex-basis: 20%
.row-item-25
flex-basis: 25%
.row-item-30
flex-basis: 30%
.row-item-35
flex-basis: 35%
.row-item-40
flex-basis: 40%
.row-item-45
flex-basis: 45%
.row-item-50
flex-basis: 50%
.row-item-65
flex-basis: 50%
.row-item-85
flex-basis: 50%
.row-item-storage
flex-wrap: wrap
flex-grow: 0
flex-basis: 20%
font-size: 0.7rem
line-height: 0.8rem
.item-control
&.item-equip
i
color: var(--mgt2-row-inactive-icon)
&.active
i
color: var(--mgt2-color-form)
.row-description
flex-basis: 100%
font-size: 14px
padding: 4px 0
justify-content: left
transition: all 0.15s ease-in-out
.row-sub-container
display: flex
flex-flow: column nowrap
flex: 1
.row-item
padding: 8px 0
border-bottom: 1px solid var(--mgt2-bgcolor-primary)
.table-row:last-child,
.row-sub-container .row-item:last-child
border-bottom: 0
.table-container
&.editable
.table-row
margin-top: 4px
.table-container
&.editable
.table-row:last-child
margin-bottom: 4px
.item-options
position: absolute
top: 0.7rem
font-size: 0.7em
left: 1.6rem
text-transform: uppercase
font-family: "DM Sans", sans-serif
font-optical-sizing: auto
font-weight: 600
font-style: normal
color: var(--mgt2-subrow-color)

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@@ -0,0 +1,58 @@
.mgt2
nav
&.horizontal-tabs
color: var(--mgt2-color-primary)
background: var(--mgt2-bgcolor-primary)
font-style: normal
font-weight: 700
font-size: 14px
line-height: 30px
text-transform: uppercase
justify-content: space-around
align-items: center
font-family: "Roboto Condensed", sans-serif
a
&.item
position: relative
flex: 1 1 auto
i
margin-right: 0.5rem
& > a
&.item
&::after
content: ""
position: absolute
inset: 0.25rem 0.25rem 0.25rem 0.25rem
border: 1px solid var( --mgt2-color-primary-active)
pointer-events: none
&.active
&::after
border-bottom: none
border-top: 2px solid var( --mgt2-color-primary-active)
border-left: 2px solid var( --mgt2-color-primary-active)
border-right: 2px solid var( --mgt2-color-primary-active)
inset: 0.25rem 0.25rem 0 0.25rem
.active
color: var(--mgt2-color-primary)
text-decoration: none
text-shadow: none
border-bottom: none
.tab[data-tab].fullsize
height: calc(100% - 3rem)
.subTab
flex-flow: column
height: 100%
display: flex
justify-content: flex-start
align-items: stretch
.tab-scroll
overflow-y: auto
height: 100%
.subTabs
height: 100%
flex-direction: column
&.active
display: flex !important

15
src/sass/mgt2.sass Normal file
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@import 'utils/typography'
@import 'utils/colors'
@import 'utils/global'
@import 'utils/window'
@import 'utils/flex'
@import 'components/_forms'
@import 'components/_dialog'
@import 'components/_character'
@import 'components/_item'
@import 'components/_chat-sidebar'
@import 'components/_tabs'
@import 'components/_tab-sidebar'
@import 'components/_tables'

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$primary-color: #3498db
$secondary-color: #2ecc71
$background-color: #ecf0f1
$text-color: #34495e
.black-and-red
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #EE4050
--mgt2-color-primary-active: #AF2F3C
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4
--mgt2-encumbrance-normal: #D94826
--mgt2-encumbrance-heavy: #D82727
.mwamba
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #2A9932
--mgt2-color-primary-active: #40ED4E
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4
.blue
--mgt2-color-form: #0A0405
--mgt2-bgcolor-form: #fff
--mgt2-color-primary: #91AAC8
--mgt2-color-primary-active: #BCDCFF
--mgt2-bgcolor-primary: #0A0405
--mgt2-color-primary-light: #4b4a44
--mgt2-color-warning: #EE4050
--mgt2-color-dm: #fff
--mgt2-bgcolor-dm: #0A0405
--mgt2-color-software: #fff
--mgt2-bgcolor-software: #0A0405
--mgt2-input-color: #0A0405
--mgt2-input-bgcolor: #fff
--mgt2-editor-border: #C6C6C6
--mgt2-row-hover: #F2F2F2
--mgt2-subrow-color: #727272
--mgt2-row-inactive-icon: #b5b3a4

18
src/sass/utils/_flex.sass Normal file
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.mgt2
.flex-fix
flex-grow: 0 !important
flex-shrink: 0 !important
.flex-basis-10
flex-basis: 10%
.flex-basis-20
flex-basis: 20%
.flex-basis-30
flex-basis: 30%
.flex-basis-40
flex-basis: 40%
.flex-basis-50
flex-basis: 50%
.flex-basis-60
flex-basis: 60%
.flex-basis-70
flex-basis: 70%

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.upcase
text-transform: uppercase
.w1-10
width: calc(100% / 10)
.w2-10
width: calc(100% / 10 * 2)
.w3-10
width: calc(100% / 10 * 3)
.w4-10
width: calc(100% / 10 * 4)
.w5-10
width: calc(100% / 10 * 5)
.h100
height: 100%
.w100
width: 100%
.mgt2
a:hover
text-shadow: none
.w-100
width: 100%
.mb-1
margin-bottom: 8px
.mt-1, .mt-05
margin-top: 8px
.mt-2
margin-top: 14px

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@import url('https://fonts.googleapis.com/css2?family=Barlow+Condensed:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap')
@import url('https://fonts.googleapis.com/css2?family=Rubik:ital,wght@0,300..900;1,300..900&display=swap')
@import url('https://fonts.googleapis.com/css2?family=DM+Sans:ital,opsz,wght@0,9..40,100..1000;1,9..40,100..1000&display=swap')

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$myFont: Helvetica, sans-serif
$myColor: red
$myFontSize: 18px
$myWidth: 680px

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.mgt2
&.sheet
header
&.window-header
color: var(--mgt2-color-primary)
background-color: var(--mgt2-bgcolor-primary)
h4
&.window-title
font-weight: bold
text-transform: uppercase
&.window-app
.window-content
background: var(--mgt2-bgcolor-form)
padding: 0
.nopad
.window-content
padding: 0

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src/todo.md Normal file
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# BUGS
# Chose à faire
- Enlever les styles inlines
Actors
- NPC
- Creature
- Container