Gestion des traits d'arme et des munitions
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80
lang/en.json
80
lang/en.json
@@ -353,7 +353,33 @@
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"Bane": "Bane",
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"CreatureSkill": "Skill",
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"NoSkill": "No skill",
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"Days": "Days"
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"Days": "Days",
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"RangedModifiers": "Ranged Modifiers",
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"Range": "Range",
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"RangeShort": "Short Range",
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"RangeNormal": "Normal Range",
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"RangeLong": "Long Range",
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"RangeExtreme": "Extreme Range",
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"Aim": "Aim",
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"LaserSight": "Laser Sight",
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"FastTarget": "Fast-Moving Target",
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"Cover": "Cover / Diving",
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"Prone": "Prone Target",
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"MeleeModifiers": "Melee Modifiers",
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"Parry": "Parry (defender's Melee score)",
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"Dodge": "Target Dodging",
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"DodgeDM": "Dodge DM",
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"FireMode": "Fire Mode",
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"AutoSingle": "Single",
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"AutoBurst": "Burst",
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"AutoFull": "Full Auto",
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"AutoNoAim": "Burst / Full-Auto: all aiming advantages are cancelled.",
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"AutoBurstInfo": "Burst (Auto {level}) — +{level} damage — ammo: {ammo}",
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"AutoFullInfo": "Full Auto (Auto {level}) — {level} attacks — ammo: {ammo}",
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"ScopeActive": "Scope active",
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"ScopeHint": "Scope trait: ignores the automatic Extreme Range rule beyond 100m, provided the traveller aims before firing. Select the actual range below.",
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"ZeroGActive": "Zero-G",
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"ZeroGHint": "Zero-G trait: this weapon has little or no recoil. It can be used in low or zero gravity without requiring an Athletics (DEX) test. No additional DM required in those conditions."
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},
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"Timeframes": {
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"Normal": "Normal",
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@@ -369,7 +395,22 @@
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"Effect": "Effect",
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"Dice": "Dice",
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"Result": "Result",
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"DiceModifier": "Dice Modifier"
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"DiceModifier": "Dice Modifier",
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"APIgnore": "AP",
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"APIgnoreHint": "This weapon ignores {ap} points of armor (AP trait)",
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"BlastArea": "Blast",
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"BlastHint": "Blast weapon: damage is applied to all targets within the blast radius (in meters). Dodge reactions cannot be used, but targets may dive for cover. Cover between target and explosion center applies.",
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"BlastRules": "No dodge — dive for cover possible",
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"StunWeapon": "Stun Weapon — END damage only",
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"StunHint": "Stun weapon: damage is only deducted from END (after armor). If END reaches 0, the target is incapacitated for a number of rounds equal to the difference between damage dealt and the target's END. Fully healed after 1 hour of rest."
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},
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"Radiation": {
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"Badge": "Radiation Weapon — RADs",
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"Hint": "This weapon emits radiation. On a successful attack, the target receives 2D×20 additional rads. Click the button to roll radiation damage.",
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"Title": "Radiation Damage",
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"Rads": "RADs",
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"RollButton": "Roll RADs",
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"Rules": "See p.78 for radiation effects (nausea, illness, death). ×3 multiplier for starship-scale weapons."
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}
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},
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"Items": {
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@@ -458,6 +499,29 @@
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"Weightless": "Weightless",
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"Quantity": "Quantity"
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},
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"WeaponTraits": {
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"SectionTitle": "Traits",
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"AP": "AP (Armor Piercing)",
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"APHint": "Ignores X points of armor protection",
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"Auto": "Auto",
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"AutoHint": "Automatic fire — Burst and Full-Auto modes available",
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"Blast": "Blast",
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"BlastHint": "Explosion radius in meters",
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"Bulky": "Bulky",
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"BulkyHint": "Requires STR 9+ or suffer negative DM",
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"VeryBulky": "Very Bulky",
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"VeryBulkyHint": "Requires STR 12+ or suffer negative DM",
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"Stun": "Stun",
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"StunHint": "Non-lethal damage — deducted from END only",
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"Smart": "Smart",
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"SmartHint": "Guided projectiles — DM = TL difference (min +1, max +6)",
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"Radiation": "Radiation",
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"RadiationHint": "Inflicts 2D×20 rads on target",
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"Scope": "Scope",
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"ScopeHint": "Ignores extreme range rule (>100m) if aiming",
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"ZeroG": "Zero-G",
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"ZeroGHint": "No recoil — no Athletics check needed in microgravity"
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},
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"Durations": {
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"Seconds": "Seconds",
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"Minutes": "Minutes",
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@@ -565,10 +629,18 @@
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},
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"Notifications": {
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"HealingApplied": "{name} has been healed for {amount} points.",
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"DamageApplied": "{name} has taken {amount} damage."
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"DamageApplied": "{name} has taken {amount} damage.",
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"DamageAppliedAP": "{name} has taken {amount} damage (armor reduced by {ap} from AP trait).",
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"BulkyPenalty": "Bulky weapon: insufficient STR (DM too low). Penalty {penalty} applied to roll.",
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"VeryBulkyPenalty": "Very Bulky weapon: insufficient STR (DM too low). Penalty {penalty} applied to roll.",
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"StunDamageApplied": "{name} took {amount} stun damage (END only).",
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"StunIncapacitated": "{name} is incapacitated for {rounds} round(s)! (END reduced to 0)",
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"AmmoUsed": "{weapon}: {used} round(s) expended. Magazine remaining: {remaining}.",
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"AmmoEmpty": "{weapon}: magazine empty after this shot!",
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"NoAmmo": "{weapon}: magazine empty! Reload before firing."
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},
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"Errors": {
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"NoTokenSelected": "No token selected. Select a token on the scene before applying.",
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"NoTokenSelected": "No active target. Target a token on the scene before applying.",
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"InvalidRollFormula": "Invalid roll formula."
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}
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},
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