Traduction et compilation
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@@ -335,16 +335,16 @@ function createCharacteristicField(show = true, showMax = false) {
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});
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}
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const MGT2$1 = {};
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MGT2$1.MetricRange = Object.freeze({
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const MGT2 = {};
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MGT2.MetricRange = Object.freeze({
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meter: "MGT2.MetricRange.meter",
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kilometer: "MGT2.MetricRange.kilometer"
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});
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MGT2$1.MetricWeight = Object.freeze({
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MGT2.MetricWeight = Object.freeze({
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kilogram: "MGT2.MetricWeight.kilogram",
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ton: "MGT2.MetricWeight.ton"
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});
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MGT2$1.Difficulty = Object.freeze({
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MGT2.Difficulty = Object.freeze({
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NA: "MGT2.Difficulty.NA",
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Simple: "MGT2.Difficulty.Simple",
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Easy: "MGT2.Difficulty.Easy",
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@@ -355,27 +355,27 @@ MGT2$1.Difficulty = Object.freeze({
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Formidable: "MGT2.Difficulty.Formidable",
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Impossible: "MGT2.Difficulty.Impossible"
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});
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MGT2$1.ItemSubType = Object.freeze({
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MGT2.ItemSubType = Object.freeze({
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loot: "MGT2.ItemSubType.loot",
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software: "MGT2.ItemSubType.software"
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});
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MGT2$1.EquipmentSubType = Object.freeze({
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MGT2.EquipmentSubType = Object.freeze({
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augment: "MGT2.EquipmentSubType.augment",
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clothing: "MGT2.EquipmentSubType.clothing",
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equipment: "MGT2.EquipmentSubType.equipment",
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trinket: "MGT2.EquipmentSubType.trinket",
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toolkit: "MGT2.EquipmentSubType.toolkit"
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});
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MGT2$1.TalentSubType = Object.freeze({
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MGT2.TalentSubType = Object.freeze({
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skill: "MGT2.TalentSubType.skill",
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psionic: "MGT2.TalentSubType.psionic"
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});
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MGT2$1.DiseaseSubType = Object.freeze({
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MGT2.DiseaseSubType = Object.freeze({
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disease: "MGT2.DiseaseSubType.disease",
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poison: "MGT2.DiseaseSubType.poison",
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wound: "MGT2.DiseaseSubType.wound"
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});
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MGT2$1.PsionicReach = Object.freeze({
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MGT2.PsionicReach = Object.freeze({
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NA: "MGT2.PsionicReach.NA",
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Personal: "MGT2.PsionicReach.Personal",
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Close: "MGT2.PsionicReach.Close",
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@@ -388,18 +388,18 @@ MGT2$1.PsionicReach = Object.freeze({
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Continental: "MGT2.PsionicReach.Continental",
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Planetary: "MGT2.PsionicReach.Planetary"
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});
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MGT2$1.ContactRelations = Object.freeze({
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MGT2.ContactRelations = Object.freeze({
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Allie: "MGT2.Contact.Relation.Allie",
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Contact: "MGT2.Contact.Relation.Contact",
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Rival: "MGT2.Contact.Relation.Rival",
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Enemy: "MGT2.Contact.Relation.Enemy"
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});
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MGT2$1.ContactStatus = Object.freeze({
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MGT2.ContactStatus = Object.freeze({
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Alive: "MGT2.Contact.Status.Alive",
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Unknow: "MGT2.Contact.Status.Unknow",
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Dead: "MGT2.Contact.Status.Dead"
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});
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MGT2$1.Attitudes = Object.freeze({
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MGT2.Attitudes = Object.freeze({
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Unknow: "MGT2.Contact.Attitude.Unknow",
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Hostile: "MGT2.Contact.Attitude.Hostile",
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Unfriendly: "MGT2.Contact.Attitude.Unfriendly",
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@@ -408,7 +408,7 @@ MGT2$1.Attitudes = Object.freeze({
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Helpful: "MGT2.Contact.Attitude.Helpful",
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Complicated: "MGT2.Contact.Attitude.Complicated"
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});
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MGT2$1.Characteristics = Object.freeze({
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MGT2.Characteristics = Object.freeze({
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strength: "MGT2.Characteristics.strength.name",
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dexterity: "MGT2.Characteristics.dexterity.name",
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endurance: "MGT2.Characteristics.endurance.name",
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@@ -422,16 +422,16 @@ MGT2$1.Characteristics = Object.freeze({
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psionic: "MGT2.Characteristics.psionic.name",
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other: "MGT2.Characteristics.other.name"
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});
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MGT2$1.InitiativeCharacteristics = Object.freeze({
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MGT2.InitiativeCharacteristics = Object.freeze({
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dexterity: "MGT2.Characteristics.dexterity.name",
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intellect: "MGT2.Characteristics.intellect.name"
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});
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MGT2$1.DamageCharacteristics = Object.freeze({
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MGT2.DamageCharacteristics = Object.freeze({
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strength: "MGT2.Characteristics.strength.name",
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dexterity: "MGT2.Characteristics.dexterity.name",
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endurance: "MGT2.Characteristics.endurance.name"
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});
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MGT2$1.TL = Object.freeze({
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MGT2.TL = Object.freeze({
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NA: "MGT2.TL.NA",
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Unknow: "MGT2.TL.Unknow",
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NotIdentified: "MGT2.TL.NotIdentified",
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@@ -452,12 +452,12 @@ MGT2$1.TL = Object.freeze({
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TL14: "MGT2.TL.L14",
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TL15: "MGT2.TL.L15"
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});
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MGT2$1.Timeframes = Object.freeze({
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MGT2.Timeframes = Object.freeze({
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Normal: "MGT2.Timeframes.Normal",
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Slower: "MGT2.Timeframes.Slower",
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Faster: "MGT2.Timeframes.Faster"
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});
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MGT2$1.SpeedBands = Object.freeze({
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MGT2.SpeedBands = Object.freeze({
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Stoppped: "MGT2.Stoppped",
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Idle: "MGT2.Idle",
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VerySlow: "MGT2.VerySlow",
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@@ -1877,7 +1877,7 @@ class TravellerActorSheet extends ActorSheet {
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}
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}
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rollOptions.skills.sort(MGT2Helper.compareByName);
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rollOptions.skills = [{ _id: "NP", name: "Not proficient (-3)" }].concat(rollOptions.skills);
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rollOptions.skills = [{ _id: "NP", name: game.i18n.localize("MGT2.Items.NotProficient") }].concat(rollOptions.skills);
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let itemObj = null;
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let isInitiative = false;
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const button = event.currentTarget;
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@@ -1904,11 +1904,11 @@ class TravellerActorSheet extends ActorSheet {
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itemObj = this.actor.getEmbeddedDocument("Item", button.dataset.itemId);
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rollOptions.rollObjectName = itemObj.name;
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if (itemObj.type === "weapon")
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rollOptions.rollTypeName = "Weapon";
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rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.weapon");
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else if (itemObj.type === "armor")
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rollOptions.rollTypeName = "Armor";
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rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.armor");
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else if (itemObj.type === "computer")
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rollOptions.rollTypeName = "Computer";
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rollOptions.rollTypeName = game.i18n.localize("TYPES.Item.computer");
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}
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if (button.dataset.roll === "psionic") {
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rollOptions.rollObjectName = itemObj.name;
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@@ -1917,9 +1917,9 @@ class TravellerActorSheet extends ActorSheet {
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rollOptions.damageFormula = itemObj.system.damage;
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if (itemObj.type === "disease") {
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if (itemObj.system.subTypetype === "disease") {
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rollOptions.rollTypeName = "Disease";
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rollOptions.rollTypeName = game.i18n.localize("DiseaseSubType.disease");
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} else if (itemObj.system.subTypetype === "poison") {
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rollOptions.rollTypeName = "Poison";
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rollOptions.rollTypeName = game.i18n.localize("DiseaseSubType.poison");
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}
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}
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}
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@@ -1953,7 +1953,7 @@ class TravellerActorSheet extends ActorSheet {
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if (userRollData.hasOwnProperty("skill") && userRollData.skill !== "") {
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if (userRollData.skill === "NP") {
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rollFormulaParts.push("-3");
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rollModifiers.push("Not proficient (-3)");
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rollModifiers.push(game.i18n.localize("MGT2.Items.NotProficient"));
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} else {
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const skillObj = this.actor.getEmbeddedDocument("Item", userRollData.skill);
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rollFormulaParts.push(MGT2Helper.getFormulaDM(skillObj.system.level));
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@@ -2333,7 +2333,7 @@ function registerHandlebarsHelpers() {
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});
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}
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Hooks.once("init", async function() {
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CONFIG.MGT2 = MGT2$1;
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CONFIG.MGT2 = MGT2;
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CONFIG.Combat.initiative = {
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formula: "2d6 + @initiative",
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decimals: 2
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@@ -2408,5 +2408,5 @@ Hooks.once("init", async function() {
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await preloadHandlebarsTemplates();
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});
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export { MGT2$1 as MGT2 };
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export { MGT2 };
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//# sourceMappingURL=mgt2.bundle.js.map
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