diff --git a/module.json b/module.json index 62f6f62..c9904bf 100644 --- a/module.json +++ b/module.json @@ -4,7 +4,7 @@ "description": "Unofficial Grimoire for WFRP4E", "author": "LeRatierBretonnien", "systems": ["wfrp4e"], - "version": "0.0.8", + "version": "0.0.9", "minimumCoreVersion": "0.6.0", "compatibleCoreVersion":"0.7.3", "esmodules" : [], diff --git a/packs/ug-creatures.db b/packs/ug-creatures.db index 51ef3b2..1866bdc 100644 --- a/packs/ug-creatures.db +++ b/packs/ug-creatures.db @@ -1,17 +1,29 @@ {"_id":"3lsfUZE6yh6Kq2dm","name":"Dog (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":10,"bonus":1,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Dog"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Fellowship

\n

Skills & Talents : Acute Sense (Smell), Gregarious
Diet : Omnivore
Environment : Grasslan, Woodland, Urban

\n

 

"}},"excludedTraits":["nd2z7piCtzoEtHOL","VfaW9VzOTuWQBztc","ExDlOQTqwPhxMoY1","7XeSzK7fqFTdINwN","uvsqjXyQJIo19omM","pau6ojhNrwAjf1mG","fEOkwoDgv5DhBxAn","Ez33VJG61ytxLf1v","bA2YtQzzdTh0ZN5I","3eZXusKfHdw2s6I8","fVBnOJssDBjioOZS","6TS0JhvsUYXuE1fb","o4xvGvDgigQKtqjE"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_dog.png","token":{"flags":{},"name":"Dog","displayName":20,"img":"modules/wfrp4e-content/tokens/dog.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"3lsfUZE6yh6Kq2dm","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"t6ptnlKnT82YZPsQ","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"o4xvGvDgigQKtqjE","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nd2z7piCtzoEtHOL","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uLPB1REupD1YAqrD","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Ez33VJG61ytxLf1v","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6TS0JhvsUYXuE1fb","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bA2YtQzzdTh0ZN5I","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3eZXusKfHdw2s6I8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ELugNF8mL3cMFHOu","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7XeSzK7fqFTdINwN","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uvsqjXyQJIo19omM","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"VfaW9VzOTuWQBztc","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ExDlOQTqwPhxMoY1","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pau6ojhNrwAjf1mG","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fEOkwoDgv5DhBxAn","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ZREr6ei5wd0fPvl1","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fVBnOJssDBjioOZS","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OJperKprxWIRIuSj","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3LtBVi6miMkwRudT","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"3rztyfW7ZeKByZML","name":"Large Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"5","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Average Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"3rztyfW7ZeKByZML","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"6EhxGXZNTZEEMy8n","name":"Average Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"6EhxGXZNTZEEMy8n","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} {"_id":"Bw9LQgQtho1KqPQ2","name":"Elk (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":50,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":22,"max":22},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Initiative
Skills & Talents : Sixth Sense, Sprinter
Diet : Herbivore
Environment : Forest, Grassland, Plain

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_elk.png","token":{"flags":{},"name":"Elk (Familiar)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Bw9LQgQtho1KqPQ2","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"P863ZTFLK474ttva","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"0NYPEk64vNNyQNZe","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GuhXjVsKXNDNrJBO","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PsaKoP2pbiLUvhab","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8fIWQOuNMpV6QyQ","name":"Sixth Sense","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests involving your Sixth Sense"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.mNoCuaVbFBflfO6X"}},"img":"modules/wfrp4e-content/icons/talents/sixth-sense.png","effects":[]},{"_id":"MLRJIp09bYzghapl","name":"Sprinter","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You are a swift runner. Your Movement Attribute counts as 1 higher when Running."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics Tests concerning Running"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.AwUUEwwf2Vt4ksCN"}},"img":"modules/wfrp4e-content/icons/talents/sprinter.png","effects":[]},{"_id":"HFHBIKfucGvxsDVm","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KYFPqixZuEwAltLZ","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"DFaZuLeZmwnh82GN","name":"Rat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":35,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Rat"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Agility
Skills & Talents : Resistance (Disease), Scale Sheer Surface
Diet : Omnivore 
Environment  : Underground, Urban

"}},"excludedTraits":["OzJcy4BHwYrOJRn1","lnlY8afmueKgduhh","90cZW7FWWkKQiSUQ","9tZ801jZMYsBB0pn","5fB3hJHTqLHzfwJh","MGZU2uQRkXxs3Kcy","A9D4zsKSjcNfzvb1"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rat.png","token":{"flags":{},"name":"Giant Rat","displayName":20,"img":"modules/wfrp4e-content/tokens/rat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DFaZuLeZmwnh82GN","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"mg8MEEjUXy6LO6e7","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WfTntYl7Gfjqy4XD","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BU3zffYm30iaoCrn","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"0L41EuwTznHB3BCb","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qg4OtoAb2qFFeDzH","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"5fB3hJHTqLHzfwJh","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"9tZ801jZMYsBB0pn","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lnlY8afmueKgduhh","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Ratte Fever","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"90cZW7FWWkKQiSUQ","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"The Black Plague","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OzJcy4BHwYrOJRn1","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MGZU2uQRkXxs3Kcy","name":"Swarm","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A9D4zsKSjcNfzvb1","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"RR85u92CrESJDuDK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kzRJwuGtA3TItfnv","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"F5MNwYYmqslXcRuQ","name":"Large Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Average Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"F5MNwYYmqslXcRuQ","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"GZuf6g4nqxeY5bnU","name":"Fox (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":50,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"5","walk":10,"run":20},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

 

\n
\n

Fellowship

\n

Cat-tongued, Trapper

\n

Omnivore

\n

Rural, Urban

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","token":{"flags":{},"name":"Fox","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"GZuf6g4nqxeY5bnU","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"Kvzcb63c683QxNuY","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"9E1tbTbBkw8J0GMV","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.

\n

 

\n

Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]},{"_id":"T8JVvFDDEkoZl6EJ","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"LXZIN5Gn4w6b8dnj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4HHUOymEd2dFMwAo","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Peo5r2DiBB9lW2eq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MErjyBD23cVu4KNS","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CZK4IIQnG2ZVgzk9","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"H39sH9XaJ7kYxdF9","name":"Stoat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Weapon Skill
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Meat
Environment : Forest, Underground

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_stoat.png","token":{"flags":{},"name":"Stoat","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"H39sH9XaJ7kYxdF9","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"mw4OqX3eXkSzmiTM","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uTONdhlhAhBcjqi1","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.MVI0lXcg6vvtooAF"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"DLsnLPao1soOSPco","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OQQHR9Wj7g0PmNgX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rlpturnoPpedqTei","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uNYAS0A5a8wqC0tj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L7G1iiIyLlZEYAbZ","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"ndPP5MRLI7id9y4Z","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.

\n

 

\n

Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]}],"effects":[]} +{"_id":"HD9CcQmELnL23yr1","name":"Small Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"HD9CcQmELnL23yr1","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"J9rEeU4X2I0iAU43","name":"Enormous Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Large Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"J9rEeU4X2I0iAU43","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} +{"_id":"JEBpRfvwz3Td3VhN","name":"Monstrous Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Enormous Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"JEBpRfvwz3Td3VhN","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"JswdvQHFKLQVIIL4","name":"Snake (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Snake"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"3","walk":6,"run":12},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Caraac: Weapon Skill
Skills & Talents : Resistance (Poison), Strike to Injure
Diet : Meat
Environment : Coastal, Rural

\n

 

"}},"excludedTraits":["9bZr7SFHPF78gakJ","kaUNC2qBR8bHp3vu","tlgEXaWNYWcJ38pH","N4goRWK3hHejmZp0","sYb57bSJjriHLb4o","MKhNydDYpfhqHEzc","PTI7MMm5T0replDN","fBxZ5gvHXRBmTme1","w7RemO8QxRSKKzKO","jaavyGZ43CUUvTDa","H8aAH0cN0W8JNX69","bDtna9MgqNVt4eHG"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"main","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_snake.png","token":{"flags":{},"name":"Snake","displayName":20,"img":"modules/wfrp4e-content/tokens/snake.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"JswdvQHFKLQVIIL4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"ZHyywe6ahuP0Z4et","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"sYb57bSJjriHLb4o","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tiny","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MIXJ4Z4cTkjADATO","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"N4goRWK3hHejmZp0","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"9bZr7SFHPF78gakJ","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tlgEXaWNYWcJ38pH","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kaUNC2qBR8bHp3vu","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"UjLUQN0Ucs4DXNEZ","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nN7rQHm7WitogOKR","name":"Cold Blooded\r","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uSu5dfTFow34D4Lf","name":"Fast","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rhZLoNfeplbvrEOJ","name":"Swamp-strider\r","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PTI7MMm5T0replDN","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Very Easy","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"H8aAH0cN0W8JNX69","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Challenging","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jaavyGZ43CUUvTDa","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Difficult","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"m9ACQUe8ZyaMmiFC","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"w7RemO8QxRSKKzKO","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Easy","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fBxZ5gvHXRBmTme1","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Hard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MKhNydDYpfhqHEzc","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Very Hard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bDtna9MgqNVt4eHG","name":"Swarm","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3meBqLIn0tKZC0ZE","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"NNuH9XM7DoQj58MK","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"M74Tqvm2X6jqSbuz","name":"Average Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Small Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"M74Tqvm2X6jqSbuz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"N76J1lrdHCgxaBGX","name":"Wolf (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Wolf"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Initiative
Skills & Talents : Rover, Track
Diet : Omnivore
Environment: Grassland, Rural


"}},"excludedTraits":["CFnEQOwEB8AI7ooz","lSTZdyMwX4lmPTzd","ACaRToKanrH9zgSP","hl2D31NsPwIezjej","m2Ikm0Wwl9L27mn3","YPyzz1JO3dI9lcv4","bTdrdhQ6nS7Sn8fz","AUkLXCNaphAKL8Q8","WilIL7RNLzhNYJzK","MjAmyU8qvhIHsbBT","PcV77WxeeI9z05Tc"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"main","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_wolf.png","token":{"flags":{},"name":"Wolf","displayName":20,"img":"modules/wfrp4e-content/tokens/wolf.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"N76J1lrdHCgxaBGX","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"cMlEm5NdbYak0MvX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PcV77WxeeI9z05Tc","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6bRGGv2an0DxqhUZ","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"m2Ikm0Wwl9L27mn3","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WilIL7RNLzhNYJzK","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bTdrdhQ6nS7Sn8fz","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oSSWoflZODgHORoD","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ACaRToKanrH9zgSP","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CFnEQOwEB8AI7ooz","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lSTZdyMwX4lmPTzd","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"hl2D31NsPwIezjej","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Sl8B1e9MXTHhbNDQ","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TBN8mm0fMHHq2dxP","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YPyzz1JO3dI9lcv4","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AUkLXCNaphAKL8Q8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MjAmyU8qvhIHsbBT","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pRUqGTw9qzUevzcX","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KBqfRxR4ybccuTFK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"OALQFpFyIGeVRGpp","name":"Monstrous Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Enormous Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"OALQFpFyIGeVRGpp","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"SAcuBQO2fKp9NY0k","name":"Boar (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":40,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":21,"max":21},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Boar"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Weapon Skill
Skills & Talents : Frenzy Stout-hearted
Diet : Omnivore
Environment : Forest, Woodland

"}},"excludedTraits":["pgdE8eA4Efxj1JCQ","7kdJ5EGRI0Ptn7wd","asujqWK07a70TqFq","8xUAtOo4pxsdYTqZ","cJXs1Y6ySFHFEIoF","YWxt3KbVOvU0tZ0F","yuPO362FIauTTjBO","ZZKFf7BGrZN7xBqx","CRp7bes9VRquV1ND","bLW0cKRs9EDtId10","uVaf1rjJNaFaTknG"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_boar.png","token":{"flags":{},"name":"Boar","displayName":20,"img":"modules/wfrp4e-content/tokens/boar.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SAcuBQO2fKp9NY0k","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"5HX4M27jZmJd8vAj","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6CWV4mZdmEZA8KTQ","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"X9kZsue9wm0fflMw","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BeYcXnzfXsgqHlnw","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"asujqWK07a70TqFq","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8xUAtOo4pxsdYTqZ","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cJXs1Y6ySFHFEIoF","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YWxt3KbVOvU0tZ0F","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"yuPO362FIauTTjBO","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CRp7bes9VRquV1ND","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TN5IjqMpGoM7FQTc","name":"Horns (Tusks)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pgdE8eA4Efxj1JCQ","name":"Belligerent","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7kdJ5EGRI0Ptn7wd","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bLW0cKRs9EDtId10","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uVaf1rjJNaFaTknG","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rdjJNJ3fkrmvXXys","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8mABglCGkAI64Bg","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"SDzESPgzy1yPTAK6","name":"Owl (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"2","walk":4,"run":8},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Intelligence
Skills & Talents : Night Vision, Second Sight
Diet  :Meat
Environment : Forest, Grassland, Woodland

\n

 

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","token":{"flags":{},"name":"Owl (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SDzESPgzy1yPTAK6","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"o5SSVsjZyUrCt2Sj","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":15},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"eIOBZ1e0rKTd6Yum","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"XI5Bn4OenXffYupZ","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"30G6tvYGmL4mtoav","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"VRDDgE40MOrfsDJj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"I11m7DDJNQcVyExg","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"50","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"mbMLMkuoChk1L3mu","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"QTVEatCw8rWpYOfa","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SYjLdR6b4rBiMYA0","name":"Enormous Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Large Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SYjLdR6b4rBiMYA0","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"Sjx27oSsT6f7a6Ea","name":"Enormous Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Large Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Sjx27oSsT6f7a6Ea","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"U4SFyxLRPdwtvRUD","name":"Large Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Average Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"U4SFyxLRPdwtvRUD","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} {"_id":"Wiy6uaiimLd65UCz","name":"Eagle (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":13,"max":13},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Weapon Skill
Skills & Talents : Acute Sense (Vision), Navigation
Diet : Meat
Environment : Grassland, Mountain

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_eagle.png","token":{"flags":{},"name":"Eagle (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_eagle.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Wiy6uaiimLd65UCz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"6VWBEzPFYzhaeh8A","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ntjs8fss9FDUgdjd","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rYonACOgsVFCh0OC","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TDQ0Yfw9llmmzt9F","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Bg3YZcjVYDRYL3za","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"usx8aaKN3tRmbtoS","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"gQDMNkf1ESdJzpQ1","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} {"_id":"WobeXNnLkPuQs7e4","name":"Horse (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Horse"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Strength
Skills & Talents : Ride (Horse), Roughrider
Diet : Herbivore
Grassland, Plain

"}},"excludedTraits":["riF13WcliEEJP7ct","6K9bVClq5N65I3HG","cf46DeljlFM0b4Pt","Qst26ZBJ8RYwfZXN","4QO3NpBr1w7sTp5q","39MNFFsXRBVJkukL","qjqAOeZoXfvJxgrD"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_horse.png","token":{"flags":{},"name":"Horse","displayName":20,"img":"modules/wfrp4e-content/tokens/Horse.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"WobeXNnLkPuQs7e4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"j2cQmcfglta0cEbx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6K9bVClq5N65I3HG","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"riF13WcliEEJP7ct","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"t92sSOfYZmj44jEg","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"qjqAOeZoXfvJxgrD","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qst26ZBJ8RYwfZXN","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cf46DeljlFM0b4Pt","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"39MNFFsXRBVJkukL","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QO3NpBr1w7sTp5q","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"5aBqtEX9YnqhVqe7","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"vdLhJdXIS9YWbxuW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ugQVNSRx8YXgmudR","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"XCq8TqkDHcKg3eoL","name":"Monstrous Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Enormous Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"XCq8TqkDHcKg3eoL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"eUCfWFPi3UTm0xKl","name":"Enormous Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Large Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eUCfWFPi3UTm0xKl","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"ep7vjKK80OCs8iSF","name":"Large Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":24,"max":24},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"5","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Average Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ep7vjKK80OCs8iSF","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"fcq2KeZ8nqgVOYcZ","name":"Average Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Small Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"fcq2KeZ8nqgVOYcZ","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"fvPImdfjfAvQnb99","name":"Rabbit (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":9,"max":9},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Initiative
Skills  &Talents : Dodge, Flee!
Diet : Herbivore
Environment : Grassland, Underground

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[{"talentName":"Flee!","test":"Athletics when Fleeing","SL":1}]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rabbit.png","token":{"flags":{},"name":"Rabbit (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rabbit.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"fvPImdfjfAvQnb99","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"EN1xk1p3JPPx002n","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"10","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"v2Efm7s7QoqlD0pI","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"-1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6clWMSccukbvbRL9","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"t3yiE0IwiOyDnGPA","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"ZfPFIa5QhUMMcZSc","name":"Flee!","type":"talent","data":{"description":{"type":"String","label":"Description","value":"When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics when Fleeing"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.jrFIFLhyOYwcyMUl"}},"img":"modules/wfrp4e-content/icons/talents/flee!.png","effects":[]},{"_id":"LaMzHpp0UHodfKfx","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fKoxMlXr0aVMQPP7","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"McLQ6bJBzl1MXzzT","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"gLye0PEHLbz1DWhw","name":"Small Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Small Elemental","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"gLye0PEHLbz1DWhw","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} {"_id":"hF2NBqqalyQr8yVH","name":"Cat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Willpower
Skills & Talents : Ctfall, Sixth Sense
Diet : Meat
Environment : Forest, Mountain, Woodland

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","token":{"flags":{},"name":"Cat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"hF2NBqqalyQr8yVH","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1yQSFS1BP7Pt0XnB","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"D0nBIUwbuUL7Qbgl","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1WOiMFGbM4EUiYJp","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lxvfu0IK0DPNd4SA","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GE38fue81Nf8XNS3","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1cFpWdS3LtOu5zMI","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.ClOlztW6hH8rslbp"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AYqsyYOeRR6rMJy7","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} @@ -22,4 +34,7 @@ {"_id":"sd829rEof2Vlc90o","name":"Bat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":8,"max":8},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":1,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Car. : Initiative

\n

Skills & Talents : Acute Sense (Hearing), Night Vision

\n

Diet : Meat

\n

Environment : Cave, Forest, Grassland

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","token":{"flags":{},"name":"Bat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"sd829rEof2Vlc90o","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BHKsKpsIYMGlKw0r","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lcUrqH5O2FK3BgDB","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"zopVmSn0TfiAqRr6","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.V0c3qBU1CMm8bmsW"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Q6NJemwU3Smh6JWE","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"emMftQ8RtYuaLLic","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIbjCR9qZhenHyyU","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MP4KDcby8CmoXiVA","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"xPWyJBy9t7wRYBe8","name":"Raven (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":13,"max":13},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"2","walk":4,"run":8},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Willpower
Skills & Talents : Acute Sense (Vision), Intuition
Diet : Omnivore
Environment : Battlefield, Forest

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png","token":{"flags":{},"name":"Raven (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xPWyJBy9t7wRYBe8","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"CqoKmLw8XYLrAjqm","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rNGDZReg63Vlq9JC","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"13W2tD0K2Jv2pr9S","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"yfRr5HK2nHe2P38H","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"EGHOsggAtbxaNPj4","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6Z5o12avYc2aBWp4","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.skills.cYtU0ORRFCOpQLWz"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"1dmNSyx4sKiGoUxP","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} {"_id":"xpn7dTk0xphO3WiS","name":"Bear (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":9,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac. : Strength
Skills & Talents : Endurance, Strike Mithy Blow
Diet : Omnivore
Environment : Cave Forest, Woodland

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","token":{"flags":{},"name":"Bear (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xpn7dTk0xphO3WiS","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"K2OGkcGZg5YcWfB8","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PcutBVokPZIbGIR5","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kx6yfMAkQNFch6mV","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"DtudvEuGIs1hv5ah","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uYPUlyKtbvzfJVaz","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

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Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
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Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YfqmOF2hoodXDXWc","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GiETVYvlWipwuwPF","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"IEcAXFItdq1lOjoW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"xsP1uIy5PPJ3o7Cd","name":"Average Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Small Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xsP1uIy5PPJ3o7Cd","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

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\n

 Examples

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Tiny

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Butterfly, Mouse, Pigeon

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Little

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\n

Cat, Hawk, Human Baby

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Small

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Giant Rat, Halfling, Human Child

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\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
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Enormous

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\n

Griffon, Wyvern, Manticore

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Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

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Using Size

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\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

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\n

 

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Size Combat Modifers

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If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

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\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

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Ranged Attacks

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You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

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Fear and Terror

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If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

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Moving in Combat

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A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

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Opposed Strength

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During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"yRvTsb5WCGpMdUgh","name":"Small Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"yRvTsb5WCGpMdUgh","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"zW7MuPjccU5Hcjkr","name":"Small Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical 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(Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zW7MuPjccU5Hcjkr","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} {"_id":"zh7zdpb86cH8tVC5","name":"Monstruous Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Enormous Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zh7zdpb86cH8tVC5","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstruous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} diff --git a/packs/ug-spells.db.bak b/packs/ug-spells.db.bak new file mode 100644 index 0000000..318e1cf --- /dev/null +++ b/packs/ug-spells.db.bak @@ -0,0 +1,88 @@ +{"name":"Cloud of Smoke (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You breathe a concentrated smoke from your lungs. The cloud surrounds you, but if you move it remains stationary until it dissipates. Creatures in the AoE cannot see out or through it, nor can those outside see into or past the smoke. Creatures inside must move at half their Walk rate or wander in a random direction (see Scatter chart WFRP4 p163) and suffer the effects of difficult ground.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cloud_of_smoke.jpg","_id":"0Og9kWaWxGRLClqQ"} +{"name":"Summer Rain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your magic words conjure dark clouds out of nowhere, unleashing a torrential downpour of rain in any outdoor environment, except desert. The deluge snuffs out fire, gunfire, and explosives. All Ranged attacks count as two Range steps farther: Point Blank counts as Medium, Short counts as Extreme, and anything more distant is impossible. The surrounding area becomes difficult ground until it dries. The rain provides sustenance for local life, creating pools of clean water to drink.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.TohhsBCBpY09DlUg"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_summer_rain.jpg","effects":[],"_id":"0ukxPT0q82WC0kzX"} +{"name":"Wall Shaker (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cause the ground to shake and rumble, cracking the foundations and supports of all buildings in range. Perform an Opposed Channelling/ Toughness Test against each building (you roll once and the GM rolls for each building):

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Building Materials

\n
\n

T

\n
\n

Building Materials

\n
\n

T

\n
\n

Grass/Mud/Thatch 

\n
40Solid Timber75
Wattle/Daub55Brick Structure90
Clay/Light Timber65Stone Structure100
\n

 

\n

Each Test you win collapses the targeted building (per GM’s discretion). All creatures inside suffer Collapsing Damage. The aftershock of this spell reverberates for miles around, alerting anyone with the Second Sight Talent, who may be hostile to such flagrant use of devastating force.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wall_shaker.jpg","_id":"1EC3QZjx7T7TrIET"} +{"name":"Bring Rain (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You coalesce the surrounding moisture and release it as a sudden rainstorm (even indoors if the GM allows). All fire is snuffed out. Suffer the Downpour effects listed in Enemy in Shadows Companion p33. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_bring_rain.jpg","_id":"1RAnWtnThM3XLbhl"} +{"name":"Commune","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Using your familiar as medium, you converse with the unseen spirits of the wood, river, desert, caverns, etc (ie, whichever natural locale you are in). You have no control or command over these spirits, but may ask a single question per minute of the spell’s Duration. The spirit(s) that answer will do so honestly, without bias, about the surrounding area and local events. Only you and your familiar hear the spirits answer.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.fwRkvRLMMGgkVQrm"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_commune.jpg","effects":[],"_id":"2Fs6Zh7DYHR2cwBH"} +{"name":"Walk on Water (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Water magically repels your feet slightly while you move, allowing you to cross rivers, streams, lakes, marshes, pools, mud, slippery ground and the like without difficulty. You must step onto the watery surface within a minute of casting and the spell ends when you step onto dry land.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_walk_on_water.jpg","_id":"3ZETDQ5IA4CqDOek"} +{"name":"Call Lightning","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

When the sky is overcast, your staff generates an electrical surge in the clouds nearby. A bolt of lightning strikes your target, causing a magic missile with a Damage of +4 that ignores Armour Points. Anyone engaged with the initial target takes the same hit with a Damage of +2. Anyone engaged with a secondary target takes the same hit with a Damage of +0. For all these hits, metal armour adds Damage equal to the AP of the struck location. If the GM allows, this spell may inflict an Ablaze condition to nearby flammable objects (not creatures, however).

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.2kSGw3wO1F1C4sE5"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_lightning.jpg","effects":[],"_id":"412o763CUxjPe6z3"} +{"name":"Power","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave a writhing mist of Dhar about you, absorbing its dark energy into your body and soul. Make an Endurance Test for a Moderate Corrupting Influence. While the spell lasts, all your Channelling and Casting Tests are performed at Average (+20) Difficulty. In addition, you are granted access to your choice of one unlearned Spell from your Arcane or Lore spell lists. For the Duration, you count as having memorised the spell, but you cannot transcribe it to a grimoire or scroll.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_power.jpg","_id":"4Mqdu2JIXQiLgBZz"} +{"name":"Heal Animal","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch restores all normal Wounds and cures all Conditions and Diseases on a mundane animal that has not been killed. However, this spell will not heal the effects of Corruption, broken bones, torn muscles, or amputations. Nor can it heal the decline of old age.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.HTXua6xshv3r2zCc"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_heal_animal.jpg","effects":[],"_id":"4rD5lXk5zltCYsHN"} +{"name":"Part the Seas (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You hold your hands out towards a nearby body of water (pool, river, lake, stream) and push open a gap the size of the AoE. You may cross, and may move at Walk rate across the now-soggy ground. Creatures caught by returning water must make a Hard (-20) Swim Test or be caught in the downstream current and subject to the rules for Drowning.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_part_the_seas.jpg","_id":"5qiUmHyAsEKHISZD"} +{"name":"Autumn's Decay","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

A ray of dark green light projects outwards from your fingertips towards an AoE of Willpower Bonus yards. Any dead, organic material (wood, leather, plant or cloth fibre) in the path of the ray will immediately rot and turn to dust or sludge. Creatures may pass a Difficult (-10) Dodge Test to avoid their trappings being destroyed, but will otherwise be unaffected. The only exceptions are creatures with the Construct and Undead Traits. Such creatures take a magic missile with a Damage of +5.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.e0SMDKuIGk0FZkjU"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_autumn.jpg","effects":[],"_id":"6IKDvrUqTAO45MoO"} +{"name":"Soothe the Savage Plant","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You put a single, hostile plant or tree (such as a Bloodsedge or magically animated hedge) to sleep for the spell's Duration. This spell has no effect on plants with an Intelligence over 10, such as Treemen.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yqAOcGTRFUqd6OwQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_soothe.jpg","effects":[],"_id":"6PaHV8B1SAsCXxdz"} +{"name":"Forest Walk","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gain the Arboreal Trait (p338) and are able to pass through any plant growth unhindered, no matter how dense or thorny. Trees will bend and bushes will magically open. Your worn and carried trappings are allowed to travel through, but nothing else gains the benefit of the spell.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cdsSa1BodWd97WV4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forest_walk.jpg","effects":[],"_id":"6iB3qiZPldePm0xK"} +{"name":"Danger","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You may subtly warn your chosen target of an ambush or imminent, dangerous event about to happen. This takes the form of a simple thought that you project into your target’s mind. No line of sight is required, but you must be able to picture the target in your mind. You must also speak their language. If the target heeds the warning, they gain their maximum possible level in the Sixth Sense Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"7QA7jhQvp4yrBdcK"} +{"name":"Mend Bones","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch heals the target of SL+1 Wounds and cures one Minor Broken Bone or Torn Muscle, but your target must have a full night’s sleep once the spell is cast or gain a Fatigued Condition. A Major Broken Bone or Torn Muscle can be restored enough to be considered Minor, after which the normal healing time applies (WFRP4 p179). The same injury cannot be targeted twice in the same week.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.dKGamEKy6Va0198E"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_mend_bones.jpg","effects":[],"_id":"80RaTR3rFkfu8wvf"} +{"name":"Calming Hand","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch soothes a creature that is smaller than you and possesses the Bestial Trait. You target loses one Broken or Stunned Condition.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tj6ieUlCkPQFNJQr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_calming.jpg","effects":[],"_id":"8GbupWo0QWB64dOl"} +{"name":"Comfort","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create a mystical dome around you that keeps out the extremes of the elements, moderating heat and cold and minimizing the effects of rain, snow, and wind. When rolling for Exposure effects, reverse the roll and choose the best result. This has the result of creating a comfortable space to rest and make camp. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"8L5ofDzzJm0f29NC"} +{"name":"Manifest Daemonic Steed","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You control a shimmering strand of Dhar, which deftly opens a large tear in the material realm, manifesting a single Daemonic Steed that you call forth from the Chaos Realm. Perform an Opposed Channelling (Dhar)/Willpower Test with the Steed. If you win, the Daemon will consent to be your mount and respond to your commands while the spell lasts. Otherwise, the Steed attacks you (or behaves as the GM dictates). Overcast: For every +1 SL, you may increase the Difficulty of the target’s Willpower Test by one step (ie, from Challenging to Difficult).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonsteed.jpg","_id":"8h2svO5kmDxCA0en"} +{"name":"Banish Daemonkind ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your magicks destabilize the Dhar binding any Daemons within the Area of Effect. All affected targets with the Daemonic Creature Trait must pass a Difficult (-10) Willpower Test or suffer a magic missile with Damage equal to your Willpower Bonus (ignoring Armour Points). On an Astounding Failure (6+), the target is banished from this realm if it has the Unstable Creature Trait. Overcast: For every +2 SL, you may increase the Difficulty of the Willpower Test by one step (ie, from Very Hard to Futile).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_daemonkind.jpg","_id":"9QtFlHM6YBtBqe9o"} +{"name":"Stoke Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You ignite one source of flammable material within range, causing it to burst in flames, suffering 1 @Condition[Ablaze] Condition. It is up to the GM what counts as flammable and how quickly the fire might spread. Overcast: For every +2 SL, you may cause +1 @Condition[Ablaze] Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoke_fire.jpg","_id":"BIG1DaXZ61Qp0U2K"} +{"name":"Night Sight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You use your innate magic to enhance your ability to see in very dim light. Gain the Night Vision Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"BO993kJCXzDaq5VW"} +{"name":"Converse by Candlelight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You are able to converse with another Wizard through the light of a candle. Each Wizard must be within Willpower Bonus miles of the other, and each Wizard may only communicate for their Willpower minutes. The spell only works when the Wizards cast the spell at a pre-arranged time next to a lit candle, calling out the other’s name at the end of the invocation. The light on the candle turns green on both candles as soon as the second wizard completes the spell. The spell can be ended sooner simply by blowing out either candle. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles (each)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes (each)","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ByPqWaQC1JROAvOM"} +{"name":"Reinforce","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You touch a single door, portal, chest or similar object or structure and make it physically tougher and harder to damage. Increase the object's Toughness Bonus by 1 and Wounds by 2. Refer to Enemy in Shadows 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CHhtP0ZFOuUPKw8H"} +{"name":"Petty Curse","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You place a minor curse on your target. An unwilling or unsuspecting victim is allowed an Opposed Willpower Test to resist. A curse may only be removed with a successful dispel by someone with the Remove Curse Talent. You may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here —uncomfortable and embarassing, but not dangerous. Examples: Warts, boils, piles, baldness, severe rash, halitosis, flatulence, hair turns a bright colour, irregular bowel movements, smelly feet, etc…

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CSr37liMi1sCE0D5"} +{"name":"Cleansing Flurry (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon a strong wind which dissipates all impurities in the air and brings a feeling of spring-like freshness. For the duration, airborne poisons, gases, smoke, breath effects, and wind-based spells have no effect. Refreshed, everyone in range removes one @Condition[Fatigued] Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleansing_flurry.jpg","_id":"ECLuryBffozvVma6"} +{"name":"Hellride","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Having summoned and controlled a Daemonic Steed, you now touch and infuse the mount with Dhar. The Steed will then bear its rider and a single passenger beyond the mortal world and into the borders of the realm of Chaos, covering vast distances in mere minutes. Though the riders perceive the journey only dimly, the effects of witnessing such horrors are harrowing. The ride must be initiated within 2 Rounds of the spell being cast and will last @Roll[1d10] minutes. At the end of each minute, both riders must perform a Challenging (+0) Cool Test or gain +1 Mental Corruption point. At the end of the ride, the riders must also perform a Challenging (+0) Endurance Test for a Moderate Corrupting Influence. Luckily, the speed and skill of the Steed protects the riders from closer contact with other denizens of the realm. Once the ride is finished, the Steed and its passengers will charge back into the material realm at the targeted destination, which must be within 100 miles of the journey’s beginning. It is rumoured that a more powerful version of this spell traverses closer to the heart of the Realm of Chaos, thereby covering much vaster distances in the material realm. But surely no such spell exists, for to travel so would be utter madness.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hellride.jpg","_id":"EH1gtItwxZX24atQ"} +{"name":"Word of Pain","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Instant You invoke a forbidden word, possibly of Daemonic origin, which inflicts excruciating pain to all living creatures within the AoE (except you). All affected targets suffer a magic missile with a Damage of +8 that ignores Armour Points. Further, your targets must pass a Challenging (+0) Cool Test or gain SL @Condition[Broken] Conditions (minimum of 1).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"","extendable":false},"damage":{"type":"String","label":"Damage","value":"8"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_word_of_pain.jpg","_id":"ESek5B9gnd3i3Tej"} +{"name":"Hand of Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your Melee weapon burns with a flickering flame that radiates light like a torch. The weapon gains the Magical Trait. Any creature struck by the weapon takes +1 @Condition[Ablaze] Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hand_of_fire.jpg","_id":"F5cckLH57rmtlTdx"} +{"name":"Sense Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You can sense the direction and distance of a body of water such as a lake, stream, or ocean—even if it is underground, an oasis in a desert, or well beyond sight. This spell can allow the caster to pierce through illusions which have some representation of water.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hzse8ipDbd8ITk3y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_water.jpg","effects":[],"_id":"Folsas2FjvXTkeC3"} +{"name":"Aura of Purity","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell requires ten minutes of quiet meditation before you channel and cast. You conjure a dome of translucent amber and jade energy that repels most creatures and withers invasive vegetation. Druidic Priests, followers of The Old Faith, and mundane animals may enter and leave the AoE freely. Creatures with the Corruption, Daemonic, Mutation, or Undead Traits gain a Broken Condition until they leave. All other creatures are allowed an Opposed Cool Test to resist gaining a Broken Condition, with the following modifiers:

\n

Species /  Cool Test Difficulty

\n

Wood Elves, Rangers /  Average (+20)

\n

Humans, Halflings, Gnomes / Difficult (-10)

\n

Dwarfs, High Elves / Hard (-20)

\n

Other living creatures / Very Hard (-30)

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.jHDWfRbQ1RldvirB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_aura_purity.jpg","effects":[],"_id":"FrkRrBSl77VZZZbQ"} +{"name":"Resist Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You envelop yourself in a magical cloak which repels fire, including Magical spells and flaming weapons. You gain the Immunity (Fire) Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_resist_fire.jpg","_id":"I1crWDPe19JSYh0q"} +{"name":"Magic Lock","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell can be cast on a single non-magical bolt or lock. The lock counts as Magical and cannot be picked or forced open. However, the spell does not prevent someone from breaking down a magically locked door or smashing open the chest itself.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"IDiJYITtE2v5KtGZ"} +{"name":"Grow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your gentle touch revitalizes a single plant or small tree that has not died, ensuring it grows healthy and strong according to its nature, unless blighted or destroyed. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ImCtIRYOyxdmrdGM"} +{"name":"Bind Daemon","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel thick strands of Dhar that bind one or more Daemons of any kind within range. Perform a single Channelling (Dhar) Test which is opposed by each target’s Willpower. If you win, the Daemon takes a special @Condition[Unconscious] Condition for the spell’s duration: the Daemon is immobilized, but it is otherwise completely aware of what is going on around it and who performed the binding spell.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_bind_daemon.jpg","_id":"J3HxHu3tecSFkFpF"} +{"name":"Withstand Poison","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gain +20 to any Test to resist drugs and poisons. If the specific poison does not normally offer a Test, you are allowed a Challenging (+0) Endurance Test to resist. This spell does not work on poisons and Conditions that have already taken effect. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J8PqOHJAynGuGooy"} +{"name":"Find Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Through the Winds of Magic, you are able to locate one lost object within range. If the object does not belong to you, it must have been touched by a living person who seeks to find it and you must touch that person while casting the spell. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J9bHwFaYTFE8F0Pg"} +{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You select a target in range and create a subtle glowing outline around them that only someone with the Second Sight Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MPJK3ksQBr6UIN0j"} +{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You select a target in range and create a subtle glowing outline around them that only someone with the Second Sight Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MwvF3Y3P3FjtbF0u"} +{"name":"Light as a Feather (Air) ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You bring forth a billowing cushion of air to ease your target’s fall or movement from a higher position. Your target falls at Walk rate and will not take Falling Damage unless the spell ends before touching ground.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_light_as_a_feather.jpg","_id":"N8LN1wNrGbW1ciyY"} +{"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave energy into your staff, imbuing it with the Magical Trait.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"} +{"name":"Manifest Daemonic Pack","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon a number of Lesser Daemons or Daemonic Servants equal to your Willpower Bonus. They emerge through a tear in the material realm and appear as a group within range. Perform an Opposed Channelling (Dhar)/Willpower Test with the pack’s leader. If you win, the Daemons will respond to one command issued by you, quite literally, then vanish, assuming the command is completed before the Duration ends. If you lose the Test, the Daemons attack you (or behave as the GM dictates). Overcast: For every +2 SL, you may increase the Difficulty of the target’s Willpower Test by one step (ie, from Challenging to Difficult).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonic_pack.jpg","_id":"PVChNq54A3xWTtXk"} +{"name":"Weather","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You meditate for ten minutes outside, drawing in the Winds of Magic, and gain a sense of what the weather will be like in the current area for the next 24 hours. The GM may choose or roll on the Weather Table provided in Enemy in Shadows Companion p32. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Local Area","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"UFZR0s7zmX9iZMNV"} +{"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.

\n

Overcast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"} +{"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"} +{"name":"Delouse","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You remove a non-magical parasitic infestation from a character or mundane animal of your size or smaller.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.y32T2JVcFuHjpI5k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_delouse.jpg","effects":[],"_id":"UvulYURr0MEAH5mR"} +{"name":"Adjust Temperature","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a small inanimate object such as a flask, pot, box, jar or beaker and may heat or cool it to the desired temperature within @Roll[1d10] minutes. This spell is often used in potion-making or to keep a container’s contents either hot or frozen.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"VLwaSUWBx6xwmdeX"} +{"name":"Flame Sheet (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You lay down a wall of flame that is Willpower Bonus yards wide and high and 2 yards deep. Touching the wall of fire inflicts an @Condition[Ablaze] Condition.

\n

Overcast: For every +2 SL you may extend one of the dimensions of the barrier by the listed amount. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_flame_sheet.jpg","_id":"VOxBXYRCVRPSwlFI"} +{"name":"Quickening","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch brings a tree to animated, semi-conscious life and under your command. While the spell is in effect, you may move and act as normal, but you must be able to maintain concentration (see Interruptions, WFRP4 p237) or the spell dissipates and the tree becomes inanimate again. The animated tree has the characteristics of a Treeman (see Unofficial Bestiary), except the creature has the Stupid Creature Trait and an Intelligence of 10.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9yoSoEaQSg3JePLk"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quickening.png","effects":[],"_id":"VoR1exconS63WT2A"} +{"name":"Spirit Self","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your body becomes intangible and nigh-invisible. Others see you as a subtle, amber outline with bright-green eyes. You gain the Ethereal Trait. You may not interact with the physical world nor can you conjure the energy to cast spells. Gain +20 bonus to your Stealth Tests and creatures suffer a -20 penalty on Perception Tests to see you.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GS18LANn3d6YAyjQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"WCoPpt3okT6SUgAp"} +{"name":"Swarm (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Laying your hands on soil or rock, you send out energy attracting an Average-sized Swarm of mundane insects, spiders, scorpions, snakes, lizards, etc. The swarm will follow your simple instructions until you or the swarm is destroyed or the spell ends. Overcast: For every +3 SL, you may increase its Size by one step.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_swarm.jpg","_id":"WEUVssCFoThG3Mkk"} +{"name":"Renew Growth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You revitalize the plant life of a parched, withered, or desolate area of land or farmer’s field, provided that such growth is not unnatural for the region (ie, jungle growth in the desert). The effects of drought, poisoning, blight, plant disease, parasites, Corruption and Mutations are all healed. You may choose the area affected within the spell’s Range. The first signs of regrowth are visible in 1d10 minutes and the effects are permanent. This spell will summon back native plants and animals over the next few days, weeks and months.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EbUmoAIVqFkNCFqG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_renew_growth.jpg","effects":[],"_id":"WjrgZuUopYDlqgCO"} +{"name":"Shape Elemental","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You chant an incantation near the targeted element in Range and shape its amorphous natural energy into a humanoid form of Large size. You must now control it with a successful Channelling Test. For each size step larger than you, make the Test one step more difficult (ie from Challenging to Difficult). If you succeed, it moves and acts as you command. If you fail, the GM controls the creature or rolls 1d10 each Round: On a 1-5, it does nothing or continues doing what it did last Round; 6-7, it attacks its summoner; 8-10, it attacks the nearest creature. Overcast: For every +3 SL, you may increase its Size by one step.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shape_elemental.jpg","_id":"WlNAaOSRlh0ta76B"} +{"name":"Hesitate","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You induce a moment of confusion in your target. If the target fails an Average (+20) Cool Test, they lose their next Turn. Even if the Test is passed, they hesitate and take their next Turn last in the Initiative order. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"XXKoUR5jA1sfXKIw"} +{"_id":"ZhavLdeFIl67r6wg","name":"Animus Imprisoned","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You imprison the soul of your target, sealing it in a durable vessel such as a bottle, vial, or similar vessel. While the soul is imprisoned, the victim’s material body lives as a vegetable, carrying on the barest functions of life—breathing, swallowing, excreting—without initiative or awareness. The body must be fed by others or die of thirst or starvation; its body should be cleaned or it will likely gain a Festering Wound, Galloping Trots, Minor Infection, and possibly Blood Rot. Previously suffered damage, diseases, poisons, and other maladies affect the body normally. The husk heals over time as normal. You can restore the imprisoned soul to its body at any time by opening the sealed vessel in the presence of its body. Any knowledgeable Priest of Morr or an Amethyst Wizard should know to do this; though anyone may do it. When the soul is returned to the body, the target must test against Corruption (Major). Should the bottle be opened or destroyed away from the body, or by someone who does not know the proper rituals, the soul becomes lost in the world—damned to become a Ghost. Due to the disruption caused in conjuring this spell, all Wizards in a 5-mile radius feel a tremor in the Aethyr. The Lords of the Amethyst Order do not look kindly on those who use such powerful magicks without appropriate cause.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Death","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_animus_imprisoned.jpg"} +{"name":"Tormenting Vision","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel Dhar and direct it to strike one creature within range, inflicting a hellish vision upon the target. The creature must pass a Challenging (+0) Cool Test or take 1 + SL @Condition[Stunned] Conditions. If the target does not remove these Conditions within its Willpower Bonus Rounds, it suffers as many Mental Corruption points as it then has Conditions.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_tormenting_vision.jpg","_id":"aVKHrxWMUWl57n5b"} +{"name":"Subvert Blessing","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Aggressive energy shoots out from you, encasing a single target affected by one or more Blessings. All Blessings on the target are eliminated. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"bFt3P60mKt63L103"} +{"name":"Winter’s Long Slumber","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes a willing creature your size or smaller to fall into a deep sleep akin to a bear’s hibernation. The hibernation lasts for many months, until the following solstice or equinox. The target need not eat or drink. Any diseases, poisons, or similar ailments the character is suffering are interrupted, their damaging properties slowed to a crawl. Current penalties remain active, however. Natural healing occurs as normal. The target cannot be awakened before the enchantment ends unless the spell is dispelled. You may also cast this spell upon yourself.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special ","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winters_slumber.jpg","_id":"cfKAd5zaNx1M7crN"} +{"name":"Animal Mastery","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You initiate a non-verbal, telepathic connection with a mundane animal your size or smaller. You communicate freely with the animal according to its Intelligence. While doing so, you cannot speak with others or cast spells. Depending on the animal’s nature and personality, you can even give it simple commands, although the GM may ask you to perform an Opposed Charm Animal or Animal Training Test versus its Willpower.

\n

Overcast: For every +2 SL, you gain a +20 bonus to any Charm Animal or Animal Training Test undertaken while the spell lasts. For +3 SL, the spell will target a Large creature.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cUI9MSAjKt6LzPl4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_animal_mastery.jpg","effects":[],"_id":"cfqy7hncrtTN563g"} +{"name":"Acute Smell","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You enhance your sense of smell, gaining the Acute Sense (Smell) Talent. Each +1 SL gains you an extra level in the Talent, up to its maximum. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"d4zUyD7T5cIEm49H"} +{"name":"The Standing Ox","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You shout out to all allies within range, bolstering their courage and resolve. Any ally affected by @Condition[Fear], @Condition[Terror] or @Condition[Broken] Conditions no longer suffer these effects. In addition, each ally gains a Resolve point which is automatically lost at the end of the scene. This spell does not protect against future sources of Fear or Terror, etc.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_the_standing_ox.jpg","_id":"dMx2beo2jXciYXW5"} +{"name":"Ease Pain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch heals 1 Wound from a creature, once per session.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0xSjHSThIc4Cu11h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_pain.jpg","effects":[],"_id":"eBUWXsI1JRpxJMYL"} +{"name":"Extinguish Fire (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You shout words of power and conjure enough water to put out all fires within the AoE. Inside, all @Condition[Ablaze] Conditions are removed immediately.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_extinguish_fire.jpg","_id":"eNYJbzdS5Nlsu2sN"} +{"name":"Drawing Down the Moon","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If there is any sliver of Mannslieb visible, you bring down a form of moon madness upon all creatures within the AoE. This spell will have no effect if Morrslieb is up in the sky. You bathe your targets in the glowing moonlight, weakening their resolve and suffering hallucinations: they all take a Stunned Condition and may not use Fate, Fortune, Resilience or Resolve. Targets are totally cleansed of Physical Corruption points. Further, affected creatures must attempt to win an Opposed Cool/Channelling Test against you or suffer SL Stunned Conditions. Whilst in this state, your targets move about randomly, according to the Scatte table (WFRP4 p163). Creatures who fail to remove all their Stunned

\n

Conditions before the spell ends must then pass a Test for Mental Corruption (Moderate). The spell has no mental effect on creatures who are immune to Psychology. However, creatures with the Daemonic, Mutation, Shapeshifter or Undead Creature Traits are affected differently, instead suffering a magic missile with a Damage of +6.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LLLDgMVX82SwfEOL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_drawing_moon.jpg","effects":[],"_id":"f0UJyBmytvWZmfCR"} +{"name":"Speed Read","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You are imbued with the ability to read anything (letters, books, scrolls, etc) much faster than normal and retain the same amount of information. Gain the Speedreader Talent, with every +1 SL providing an additional level in the Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"fcd0tHVCkANGKZzP"} +{"name":"Dust Storm (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a whirling wind of dirt and dust within range, which you may move at will with an Average (+20) Channelling Test. When the storm is created and at the start of each Round thereafter, all creatures caught inside suffer a magic missile with a Damage of +0.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dust_storm.jpg","_id":"gSEa3eFlxe1HbyPi"} +{"name":"Sense of the Green","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your familiar surveys the surrounding area and determines whether the flora and fauna are natural. 'Unnatural' predatory or non-native plants such as damaging moulds and fungi, Chaos plants and creatures, Corrupted beings, Daemonic entities, and hostile illusions will be seen for what they really are. You come to know the location and type of any non-magical traps and small constructions within Range. Also, you gain a +1 SL bonus to successful Charm Animal and Track Tests.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.uKWwINdPW7MNH8Tp"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_green.jpg","effects":[],"_id":"gtFPOi2eAD2bQG0m"} +{"_id":"gyN0ZmRVTySBEtXj","name":"Tomb Robber’s Curse","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You suffuse a single corpse, tomb, or gravesite with a long-lasting Shyish curse. Anyone who desecrates the body or site during the following year gains a Corruption point and suffers a @Condition[Fatigued] Condition for a period of @Roll[1d10] days.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"death","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spells_tomb_robbers_curse.jpg"} +{"name":"Float","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Magical energy makes you float in water. As long as the water is not choppy, especially dangerous or fast-flowing, you may keep your head above water and tread in a direction without a Test. Otherwise, the spell has no effect. See the Swim skill (WFRP4 p131). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"h2ITh0DXEI8J4kYb"} +{"name":"Blinding Flash (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a ball of blinding light. Anyone who has not been warned of the flash must pass a Difficult (-10) Intuition Test or take SL+1 @Condition[Blinded] Conditions. Those who pass may not target you without being blinded. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_blinding_flash.jpg","_id":"i4g0HAjGvGPXOHQ5"} +{"name":"Blot","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes a half-pint of spilled or pooled liquid to instantly dry up. No stain is left behind, but damage to surfaces remains (such as blotches of oil or acid burns). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ifxDY17lsWBJO4So"} +{"name":"Amber Contour","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You point at one target and trace its shape, creating a subtle outline of Ghur flickers around the target. All combat Tests against the outlined creature gain +1 Advantage. Note: This spell may have uses other than direct combat. For example, your GM may agree that an angry mob may react to an outlined character with hostility, or guards may detain the outlined character for questioning.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W7f9b1DTQLlCFcV3"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_amber.jpg","effects":[],"_id":"jEfLXlAVpMSLIh47"} +{"name":"Ease Symptom","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You ease the severity of a single disease Symptom by one degree: Severe to Challenging, Challenging to Average, or Average to Easy. This spell does not cure the Disease or eliminate its symptoms.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7p6NHPrRlcLhRv7B"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_symptom.jpg","effects":[],"_id":"lcw6n3FvyAB1sJyr"} +{"name":"Absorb Corruption","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You lay your hands on a character or mundane animal of your Size or smaller and remove 1 Corruption point from it, absorbing it into your soul. In the process you must make an Endurance Test against Minor Exposure to Corruption. Casting this spell on a creature with the Corruption Creature Trait has no effect unless the GM wishes it to.

\n

Overcast: For every +3 SL, you may absorb another Corruption point but you must make another Test against Corruption (Minor) exposure.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"miBtNjLQehUvdCpO"} +{"name":"Crumble Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes the targeted stone, rock, or brick to crack and crumble, inflicting a magic missile with a Damage of +6, ignoring the structure’s Toughness Bonus. This spell does not directly harm creatures. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_crumble_stone.jpg","_id":"myAc4VEkHmf7MwOo"} +{"name":"Mend Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave subtle strands of magic into the collected pieces of one broken item with an Encumbrance equal to or less than your Willpower Bonus, repairing the object. This spell cannot mend an item that could not normally be fixed or that has complex, independent parts. Until repaired by a skilled craftsperson, the object no longer has the Durable Quality and it gains the Shoddy and Unreliable Flaws. Casting this spell again on the same object will destroy it. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ohzKYYqgsTa0h3z0"} +{"name":"Cleanse Poison","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch removes a Poisoned Condition from the target.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.d7gSOyWTp3Nqkg5y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleanse_poison.jpg","effects":[],"_id":"oq72sKcUWUzSyiSF"} +{"name":"Impervious Hands","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Magic flows into your hands, rendering them immune to heat, cold, corruption, as well as corrosive and poisonous chemicals. This spell is often used by spellcasters who work with dangerous temperatures and noxious chemicals. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"pO8nARtPH3p883rg"} +{"name":"Tanglethorn","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a bare patch of earth, summoning a dense hedge of thorns, vines and brambles from the ground. The plants lash out and grasp at anything that moves within the AoE, inflicting a magic missile with a Damage of +0 at the end of your Turn each Round. The area counts as difficult ground. Any creature attempting to cross the AoE on foot must pass a Difficult (-10) Agility Test or gain +1 Entangled Condition, with your Willpower for its Strength. Once the spell ends, the thorny hedges loses their preternatural properties.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.17mJAlAZJ2jS78nb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_entangle.jpg","effects":[],"_id":"q7gQva6izWUEknpK"} +{"name":"Earthpower","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If you are within a few yards of an ogham, stone circle or sacred grove, the CN of this spell is reduced by 2. You must be in physical contact with the earth and meditate for an hour before you cast this spell. For the spell’s Duration, all your Casting Numbers are halved and when you cast a spell, you may choose which Lore effect you apply for that particular spell: Ghur, Ghyran, or Ulgu. You have become a conduit for an immense amount of power. Any failed Language (Magick) Test triggers a Minor Miscast and any Critical or Fumble becomes a Major Miscast.

\n

When the spell ends, the energy is released all at once, shocking your system. You gain a Fatigued Condition and suffer 2d10 minus Willpower Bonus Wounds (minimum of 1).

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sBep2AeDP0EK5t3c"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_eathpower.jpg","effects":[],"_id":"qqCov3ECY0gbYuwn"} +{"name":"Morning Mist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If you are in an exterior or humid interior environment, you may conjure a fog that obscures the sight of everyone within it. All targets gain SL+1 Blinded Conditions. Anyone attempting to move must pass a Perception Test or gain the Prone Condition. Those targeting into the mist take their Action at Very Hard (-30). You are unaffected by the mist.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.X4MD5bnbDA0QcVwz"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_morning_mist.jpg","effects":[],"_id":"rHiYOLpMOQTFksD9"} +{"name":"Repel Critters","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You surround yourself in an aura that frightens animals. Your presence scares off nearby Tiny and Little creatures who possess the Skittish Creature Trait. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"rQZ0V7zPOC2CPrLb"} +{"name":"Assault of Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure and throw a handful of pebbles high into the air. As the stones soar, they grow larger and rain down upon the targeted AoE. All victims suffer a magic missile with a Damage of +4 and must pass a Challenging (+0) Endurance Test or gain the @Condition[Prone] Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_assault_of_stone.jpg","_id":"reeuPSrZrQOPdJ5M"} +{"name":"Rite of Spring","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains the Magical and Regenerate Creature Traits.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.4SSjstLKqqZAaKWW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rite_spring.jpg","effects":[],"_id":"tGb8WlpkImU4IMaz"} +{"name":"Breathe Underwater (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains the ability to breathe underwater or in vacuum, as well as gaining +2 SL to Endurance Tests to resist smoke, gases, and airborne spores and poisons. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_breathe_underwater.jpg","_id":"uMJmskz8xs6b2Azq"} +{"name":"Read Out","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

A disembodied voice will read aloud, without translation or inflection, the text of one document, scroll, book, sign, or similar writing in a slow, clear manner that people nearby can hear. Once begun, the whole text will be read aloud and cannot be stopped without dispelling the spell. A listener is allowed an Easy (+40) Intelligence Test to memorise the information being read, with a cumulative penalty of -10 for every 10 minutes spent listening. The spell will not activate or help you memorise magical effects, summonings, prayers, and the like. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"vDP2U7Q3yMuDE4ka"} +{"name":"Spirit Sense","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You close your eyes and meditate, experiencing all the senses of your spirit familiar as if they were your own. You cannot speak or otherwise communicate while the spell lasts. You count as a Helpless Target.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.RfImMPsgh2DdvrA6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"yYtDw1SJIE07qXfV"} +{"name":"Quicksand (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a patch of dirt, mud or sand, churning it into magical quicksand. The thick, sucking mud traps any creatures standing in it, inflicting an @Condition[Entangled] Condition (with your Channelling Skill for its Strength). At the start of each Round, victims gain +1 @Condition[Entangled] Condition. If a victim is able to move, the quicksand counts as difficult ground (half speed; no running or sprinting). If a creature suffers more @Condition[Entangled] Conditions than its Strength Bonus, it has been sucked into the quicksand and is subject to the Suffocation rules. Non-breathing creatures do not suffocate but will likely be trapped when the spell ends.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quicksand.jpg","_id":"yfeiiGqTU7Ji5yIn"} +{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"} \ No newline at end of file diff --git a/tokens/token_elemental_earth.png b/tokens/token_elemental_earth.png new file mode 100644 index 0000000..4d9a63b Binary files /dev/null and b/tokens/token_elemental_earth.png differ diff --git a/tokens/token_elemental_fire.png b/tokens/token_elemental_fire.png new file mode 100644 index 0000000..beef130 Binary files /dev/null and b/tokens/token_elemental_fire.png differ diff --git a/tokens/token_elemental_water.png b/tokens/token_elemental_water.png new file mode 100644 index 0000000..a9f7ef5 Binary files /dev/null and b/tokens/token_elemental_water.png differ