{
  "_id": "iA6MQ97fvoe4mULx",
  "name": "Squirrel (Familiar)",
  "type": "creature",
  "sort": 100001,
  "flags": {
    "autoCalcRun": true,
    "autoCalcWalk": true,
    "autoCalcWounds": true,
    "autoCalcCritW": true,
    "autoCalcCorruption": true,
    "autoCalcEnc": true,
    "modifier": "",
    "core": {
      "sourceId": "Compendium.packs._source.iA6MQ97fvoe4mULx"
    },
    "autoCalcSize": true
  },
  "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_squirrel.png",
  "items": [
    {
      "_id": "qTMUrQXbklHThVco",
      "name": "Ethereal",
      "type": "trait",
      "sort": 100000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.qTMUrQXbklHThVco"
    },
    {
      "_id": "UqMhnx3rof4uKHEu",
      "name": "Hardy",
      "type": "trait",
      "sort": 200000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers)."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.UqMhnx3rof4uKHEu"
    },
    {
      "_id": "6JvngIBgcbNLVLgO",
      "name": "Arboreal",
      "type": "trait",
      "sort": 300000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.6JvngIBgcbNLVLgO"
    },
    {
      "_id": "GuLn2CsbT9Egp5Or",
      "name": "Wallcrawler",
      "type": "trait",
      "sort": 400000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.KII1gWnxIZ8HzmU5"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature can eﬀortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.GuLn2CsbT9Egp5Or"
    },
    {
      "_id": "R5tXImYSjwPZxTXl",
      "name": "Weapon",
      "type": "trait",
      "sort": 500000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                    \n                    The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": true,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "ws",
          "bonusCharacteristic": "s",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "0"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.R5tXImYSjwPZxTXl"
    },
    {
      "_id": "vioZ9WlugYkagyzJ",
      "name": "Athletics",
      "type": "skill",
      "sort": 600000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.skills.LGHozP5gmQ8cuDQV"
        }
      },
      "img": "modules/wfrp4e-content/icons/skills/basic-skill-ag.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement.&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "advanced": {
          "value": "bsc"
        },
        "grouped": {
          "value": "noSpec"
        },
        "characteristic": {
          "value": "ag"
        },
        "advances": {
          "value": 10,
          "costModifier": 0,
          "force": false
        },
        "modifier": {
          "value": 0
        },
        "total": {
          "value": null
        }
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.vioZ9WlugYkagyzJ"
    },
    {
      "_id": "HrFhaOU3Z7CdP7r7",
      "name": "Dodge",
      "type": "skill",
      "sort": 700000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"
        }
      },
      "img": "modules/wfrp4e-content/icons/skills/basic-skill-ag.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.</p>\n<p>In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "advanced": {
          "value": "bsc"
        },
        "grouped": {
          "value": "noSpec"
        },
        "characteristic": {
          "value": "ag"
        },
        "advances": {
          "value": 10,
          "costModifier": 0,
          "force": false
        },
        "modifier": {
          "value": 0
        },
        "total": {
          "value": null
        }
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.HrFhaOU3Z7CdP7r7"
    },
    {
      "_id": "ockhrrPyD2LrVwDu",
      "name": "Perception",
      "type": "skill",
      "sort": 800000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"
        }
      },
      "img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "advanced": {
          "value": "bsc"
        },
        "grouped": {
          "value": "noSpec"
        },
        "characteristic": {
          "value": "i"
        },
        "advances": {
          "value": 20,
          "costModifier": 0,
          "force": false
        },
        "modifier": {
          "value": 0
        },
        "total": {
          "value": null
        }
      },
      "folder": null,
      "_key": "!actors.items!iA6MQ97fvoe4mULx.ockhrrPyD2LrVwDu"
    }
  ],
  "effects": [],
  "system": {
    "characteristics": {
      "ws": {
        "initial": 25,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "bs": {
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "s": {
        "initial": 5,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "t": {
        "initial": 10,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "i": {
        "initial": 45,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "ag": {
        "initial": 55,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "dex": {
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "int": {
        "initial": 60,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "wp": {
        "initial": 50,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "fel": {
        "initial": 30,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      }
    },
    "status": {
      "wounds": {
        "value": 7,
        "max": 7
      },
      "advantage": {
        "value": 0,
        "max": 10
      },
      "criticalWounds": {
        "value": 0,
        "max": 2
      },
      "sin": {
        "value": 0
      },
      "corruption": {
        "value": 0
      },
      "encumbrance": {
        "max": 1,
        "current": 0
      },
      "mount": {
        "id": "",
        "mounted": false,
        "isToken": false,
        "tokenData": {
          "scene": "",
          "token": ""
        }
      },
      "ward": {
        "value": 0
      }
    },
    "details": {
      "species": {
        "value": "",
        "subspecies": ""
      },
      "gender": {
        "value": ""
      },
      "biography": {
        "value": "<p>Carac : Agility<br>Skills &amp; Talents : Athletics, Scale Sheer Surface<br>Diet : Herbivore<br>Environment : Forest, Urban</p>"
      },
      "gmnotes": {
        "value": ""
      },
      "size": {
        "value": "avg"
      },
      "move": {
        "value": 6
      },
      "god": {
        "value": ""
      },
      "status": {
        "value": "",
        "standing": "",
        "tier": 0,
        "modifier": 0
      },
      "hitLocationTable": {
        "value": "hitloc"
      },
      "mainHand": "r"
    },
    "excludedTraits": []
  },
  "prototypeToken": {
    "flags": {
      "wall-height": {
        "tokenHeight": 0
      },
      "tagger": {
        "tags": "",
        "-=tags": null
      },
      "healthEstimate": {
        "dontMarkDead": true,
        "hideHealthEstimate": false,
        "hideName": false
      },
      "about-face": {
        "indicatorDisabled": false,
        "flipOrRotate": "global",
        "facingDirection": "global",
        "rotationOffset": 0
      }
    },
    "name": "Squirrel (Familiar)",
    "displayName": 20,
    "width": 1,
    "height": 1,
    "lockRotation": false,
    "rotation": 0,
    "actorLink": true,
    "disposition": 0,
    "displayBars": 20,
    "bar1": {
      "attribute": "status.wounds"
    },
    "bar2": {
      "attribute": "status.advantage"
    },
    "randomImg": false,
    "light": {
      "dim": 0,
      "bright": 0,
      "angle": 360,
      "alpha": 1,
      "animation": {
        "speed": 5,
        "intensity": 5,
        "type": null,
        "reverse": false
      },
      "coloration": 1,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "darkness": {
        "min": 0,
        "max": 1
      }
    },
    "texture": {
      "src": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_squirrel.png",
      "tint": null,
      "scaleX": 1,
      "scaleY": 1,
      "offsetX": 0,
      "offsetY": 0,
      "rotation": 0
    },
    "sight": {
      "angle": 360,
      "enabled": true,
      "range": 0,
      "brightness": 1,
      "visionMode": "basic",
      "attenuation": 0.1,
      "saturation": 0,
      "contrast": 0
    },
    "appendNumber": false,
    "prependAdjective": false,
    "alpha": 1,
    "detectionModes": []
  },
  "folder": null,
  "_key": "!actors!iA6MQ97fvoe4mULx"
}