{
  "_id": "Sjx27oSsT6f7a6Ea",
  "name": "Enormous Elemental of Fire",
  "type": "creature",
  "sort": 100001,
  "flags": {
    "autoCalcRun": true,
    "autoCalcWalk": true,
    "autoCalcWounds": true,
    "autoCalcCritW": true,
    "autoCalcCorruption": true,
    "autoCalcEnc": true,
    "modifier": "",
    "core": {
      "sourceId": "Compendium.packs._source.Sjx27oSsT6f7a6Ea"
    },
    "autoCalcSize": true
  },
  "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png",
  "items": [
    {
      "_id": "1KVK9qvGJxaGOBwh",
      "name": "Dark Vision",
      "type": "trait",
      "sort": 100000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature can see in the dark as daylight."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.1KVK9qvGJxaGOBwh"
    },
    {
      "_id": "jS03H9AgrEkYhHNk",
      "name": "Immunity",
      "type": "trait",
      "sort": 200000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Disease"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.jS03H9AgrEkYhHNk"
    },
    {
      "_id": "i4lojpyueYcbNZRV",
      "name": "Immunity",
      "type": "trait",
      "sort": 300000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Mutation"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.i4lojpyueYcbNZRV"
    },
    {
      "_id": "BUjsRABFzrD65prx",
      "name": "Immunity",
      "type": "trait",
      "sort": 400000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Poison"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.BUjsRABFzrD65prx"
    },
    {
      "_id": "TmJ6RD6DEmYu1uw2",
      "name": "Immunity to Psychology",
      "type": "trait",
      "sort": 500000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.TmJ6RD6DEmYu1uw2"
    },
    {
      "_id": "uQ4inTYNc5esswpI",
      "name": "Painless",
      "type": "trait",
      "sort": 600000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature feels no pain or can ignore it. All non-amputation penalties suﬀered from Critical Wounds are ignored, although Conditions are suﬀered as normal."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.uQ4inTYNc5esswpI"
    },
    {
      "_id": "tU4bnm4Z3ZP27GXq",
      "name": "Size",
      "type": "trait",
      "sort": 700000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size diﬀer from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n                <div style=\"direction: ltr;\">\n                <table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n                <tbody>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griﬀon, Wyvern, Manticore</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n                </td>\n                <td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n                </td>\n                </tr>\n                </tbody>\n                </table>\n                </div>\n                <p>&nbsp;</p>\n                <h3>Using Size</h3>\n                <p>&nbsp;</p>\n                <p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n                <p>&nbsp;</p>\n                <p>&nbsp;</p>\n                <h3>Size Combat Modifers</h3>\n                <p>If larger:</p>\n                <ul type=\"disc\">\n                <li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n                <li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n                <li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n                </ul>\n                <ul type=\"disc\">\n                <li>For every step larger than Medium, a creature counts as +1 creature for the sake of being outnumbered.</li>\n                </ul>\n                <p>&nbsp;</p>\n                <p>If smaller:</p>\n                <p>• It gains a bonus of +10 to hit.</p>\n                <p>&nbsp;</p>\n                <h3>Defending Against Big Creatures</h3>\n                <p>You suﬀer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n                <p>&nbsp;</p>\n                <h3>Ranged Attacks</h3>\n                <p>You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).</p>\n                <p>&nbsp;</p>\n                <h3>Fear and Terror</h3>\n                <p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step diﬀerence. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n                <p>&nbsp;</p>\n                <h3>Moving in Combat</h3>\n                <p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n                <p>&nbsp;</p>\n                <h3>Opposed Strength</h3>\n                <p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n                <p>&nbsp;</p>\n                <h3>Stomp</h3>\n                <p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n                <div style=\"direction: ltr;\">\n                <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n                <tbody>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n                </td>\n                <td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n                </td>\n                </tr>\n                <tr>\n                <td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n                </td>\n                <td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n                <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n                </td>\n                </tr>\n                </tbody>\n                </table>\n                </div>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Enormous"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.tU4bnm4Z3ZP27GXq"
    },
    {
      "_id": "AIfa0vbNzoXtn84f",
      "name": "Unstable",
      "type": "trait",
      "sort": 800000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the diﬀerence between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.AIfa0vbNzoXtn84f"
    },
    {
      "_id": "1eGFQcq5NGoajzbT",
      "name": "Weapon",
      "type": "trait",
      "sort": 900000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                  \n                  The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": true,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "ws",
          "bonusCharacteristic": "s",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "4"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.1eGFQcq5NGoajzbT"
    },
    {
      "_id": "2ZeX1dziz04XMn5p",
      "name": "Elemental Construct",
      "type": "trait",
      "sort": 100001,
      "flags": {
        "core": {
          "sourceId": "Compendium.packs._source.gBgl80IppExnOirz"
        }
      },
      "img": "systems/wfrp4e/icons/blank.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.</p>\n  <p>&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.2ZeX1dziz04XMn5p"
    },
    {
      "_id": "aZtlONjOgph23NbP",
      "name": "Reducible",
      "type": "trait",
      "sort": 100001,
      "flags": {
        "core": {
          "sourceId": "Compendium.packs._source.6tyixZSSaGwqEggF"
        }
      },
      "img": "systems/wfrp4e/icons/blank.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.</p>\n  <p>&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.aZtlONjOgph23NbP"
    },
    {
      "_id": "ypwkNxgDiFvvsB9X",
      "name": "Breath",
      "type": "trait",
      "sort": 1000000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all aﬀected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n                    <p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suﬀered (minimum of 1).</p>\n                    <p>• Corrosion: All Armor and Weapons carried by aﬀected targets suﬀer 1 Damage.</p>\n                    <p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n                    <p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n                    <p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n                    <p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n                    <p>The creature is immune to its own Breath. This attack is Magical.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": true,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "bs",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "1 (Fire)"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.ypwkNxgDiFvvsB9X"
    },
    {
      "_id": "JviqV8cEQSxeFVsi",
      "name": "Frenzy",
      "type": "trait",
      "sort": 1100000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>&nbsp;</p>\n<p>While subject to Frenzy you are immune to all other psychology, and will not ﬂee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": true,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "wp",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.JviqV8cEQSxeFVsi"
    },
    {
      "_id": "SDE6U5wigx66gEWY",
      "name": "Immunity",
      "type": "trait",
      "sort": 1200000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Fire"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!Sjx27oSsT6f7a6Ea.SDE6U5wigx66gEWY"
    }
  ],
  "effects": [],
  "system": {
    "characteristics": {
      "ws": {
        "type": "number",
        "label": "CHAR.WS",
        "abrev": "CHARAbbrev.WS",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "bs": {
        "type": "Number",
        "label": "CHAR.BS",
        "abrev": "CHARAbbrev.BS",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "s": {
        "type": "Number",
        "label": "CHAR.S",
        "abrev": "CHARAbbrev.S",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "t": {
        "type": "Number",
        "label": "CHAR.T",
        "abrev": "CHARAbbrev.T",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "i": {
        "type": "Number",
        "label": "CHAR.I",
        "abrev": "CHARAbbrev.I",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "ag": {
        "type": "Number",
        "label": "CHAR.Ag",
        "abrev": "CHARAbbrev.Ag",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "dex": {
        "type": "Number",
        "label": "CHAR.Dex",
        "abrev": "CHARAbbrev.Dex",
        "initial": 75,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "int": {
        "type": "Number",
        "label": "CHAR.Int",
        "abrev": "CHARAbbrev.Int",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "wp": {
        "type": "Number",
        "label": "CHAR.WP",
        "abrev": "CHARAbbrev.WP",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "fel": {
        "type": "Number",
        "label": "CHAR.Fel",
        "abrev": "CHARAbbrev.Fel",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      }
    },
    "status": {
      "wounds": {
        "type": "Number",
        "label": "Wounds",
        "abrev": "W",
        "value": 21,
        "max": 21
      },
      "advantage": {
        "type": "Number",
        "label": "Advantage",
        "value": 0,
        "max": 10
      },
      "criticalWounds": {
        "type": "Number",
        "label": "Critical Wounds",
        "value": 0,
        "max": 2
      },
      "roundsToPassOut": {
        "type": "Number",
        "label": "Rundy do utraty przytomności",
        "value": 0,
        "max": 2
      },
      "sin": {
        "type": "Number",
        "label": "Sin",
        "value": 0
      },
      "penalties": {
        "type": "String",
        "label": "Penalties",
        "value": ""
      },
      "corruption": {
        "type": "Number",
        "label": "Corruption",
        "value": 0
      },
      "encumbrance": {
        "type": "Number",
        "label": "Encumbrance",
        "max": 2,
        "current": 0
      },
      "mount": {
        "id": "",
        "mounted": false,
        "isToken": false,
        "tokenData": {
          "scene": "",
          "token": ""
        }
      },
      "ward": {
        "value": 0
      }
    },
    "details": {
      "species": {
        "type": "String",
        "label": "Species",
        "value": "",
        "subspecies": ""
      },
      "gender": {
        "type": "String",
        "label": "Gender",
        "value": ""
      },
      "biography": {
        "type": "String",
        "label": "Biography",
        "value": ""
      },
      "gmnotes": {
        "type": "String",
        "label": "GM Notes",
        "value": ""
      },
      "size": {
        "type": "String",
        "label": "Size",
        "value": "enor"
      },
      "move": {
        "type": "Number",
        "label": "Movement",
        "value": 7,
        "walk": 0,
        "run": 0
      },
      "god": {
        "type": "String",
        "label": "God",
        "value": ""
      },
      "status": {
        "type": "String",
        "value": "",
        "standing": "",
        "tier": 0,
        "modifier": 0
      },
      "hitLocationTable": {
        "value": "hitloc",
        "type": "String",
        "label": "Hit Location Table"
      },
      "mainHand": "r"
    },
    "excludedTraits": []
  },
  "prototypeToken": {
    "flags": {
      "wall-height": {
        "tokenHeight": 0
      },
      "tagger": {
        "tags": "",
        "-=tags": null
      },
      "healthEstimate": {
        "dontMarkDead": true,
        "hideHealthEstimate": false,
        "hideName": false
      },
      "about-face": {
        "indicatorDisabled": false,
        "flipOrRotate": "global",
        "facingDirection": "global",
        "rotationOffset": 0
      }
    },
    "name": "Large Elemental of Fire (Copy)",
    "displayName": 20,
    "width": 1,
    "height": 1,
    "lockRotation": false,
    "rotation": 0,
    "actorLink": true,
    "disposition": 0,
    "displayBars": 20,
    "bar1": {
      "attribute": "status.wounds"
    },
    "bar2": {
      "attribute": "status.advantage"
    },
    "randomImg": false,
    "light": {
      "dim": 0,
      "bright": 0,
      "angle": 360,
      "alpha": 1,
      "animation": {
        "speed": 5,
        "intensity": 5,
        "type": null,
        "reverse": false
      },
      "coloration": 1,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "darkness": {
        "min": 0,
        "max": 1
      }
    },
    "texture": {
      "src": "modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png",
      "tint": null,
      "scaleX": 1,
      "scaleY": 1,
      "offsetX": 0,
      "offsetY": 0,
      "rotation": 0
    },
    "sight": {
      "angle": 360,
      "enabled": true,
      "range": 0,
      "brightness": 1,
      "visionMode": "basic",
      "attenuation": 0.1,
      "saturation": 0,
      "contrast": 0
    },
    "appendNumber": false,
    "prependAdjective": false,
    "alpha": 1,
    "detectionModes": []
  },
  "folder": null,
  "_key": "!actors!Sjx27oSsT6f7a6Ea"
}