{
  "name": "Wall Shaker (Earth)",
  "type": "spell",
  "flags": {
    "core": {
      "sourceId": "Compendium.packs._source.1EC3QZjx7T7TrIET"
    },
    "dynamiceffects": {
      "equipActive": false,
      "alwaysActive": false,
      "effects": []
    },
    "exportSource": {
      "world": "the-old-world",
      "system": "wfrp4e",
      "coreVersion": "0.6.6",
      "systemVersion": "2.1.0"
    }
  },
  "img": "modules/wfrp4e-unofficial-grimoire/icons/spell_wall_shaker.jpg",
  "_id": "1EC3QZjx7T7TrIET",
  "effects": [],
  "system": {
    "description": {
      "value": "<p>You cause the ground to shake and rumble, cracking the foundations and supports of all buildings in range. Perform an <strong>Opposed Channelling/ Toughness </strong>Test against each building (you roll once and the GM rolls for each building):</p>\n<table style=\"height: 96px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 31px;\">\n<td style=\"height: 31px; width: 153px;\">\n<p><strong>Building Materials</strong></p>\n</td>\n<td style=\"width: 95px;\">\n<p><strong>T</strong></p>\n</td>\n<td style=\"width: 151px;\">\n<p><strong>Building Materials</strong></p>\n</td>\n<td style=\"height: 31px; width: 103px;\">\n<p><strong>T</strong></p>\n</td>\n</tr>\n<tr style=\"height: 31px;\">\n<td style=\"height: 31px; width: 153px;\">\n<p>Grass/Mud/Thatch&nbsp;</p>\n</td>\n<td style=\"width: 95px;\">40</td>\n<td style=\"width: 151px;\">Solid Timber</td>\n<td style=\"height: 31px; width: 103px;\">75</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 153px;\">Wattle/Daub</td>\n<td style=\"width: 95px;\">55</td>\n<td style=\"width: 151px;\">Brick Structure</td>\n<td style=\"height: 17px; width: 103px;\">90</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 153px;\">Clay/Light Timber</td>\n<td style=\"width: 95px;\">65</td>\n<td style=\"width: 151px;\">Stone Structure</td>\n<td style=\"height: 17px; width: 103px;\">100</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p>Each Test you win collapses the targeted building (per GM’s discretion). All creatures inside suffer Collapsing Damage. The aftershock of this spell reverberates for miles around, alerting anyone with the <em>Second Sight </em>Talent, who may be hostile to such flagrant use of devastating force.</p>"
    },
    "gmdescription": {
      "value": ""
    },
    "lore": {
      "value": "Elementalism",
      "effectString": ""
    },
    "range": {
      "value": "Willpower yards",
      "vortex": false
    },
    "target": {
      "value": "Special",
      "aoe": false
    },
    "duration": {
      "value": "Instant",
      "extendable": false
    },
    "damage": {
      "dice": "",
      "value": ""
    },
    "cn": {
      "value": 16,
      "SL": 0
    },
    "magicMissile": {
      "value": false
    },
    "ritual": {
      "value": false,
      "type": "",
      "xp": 0
    },
    "memorized": {
      "value": false
    },
    "skill": {
      "value": ""
    },
    "ingredients": [],
    "currentIng": {
      "value": "0"
    },
    "wind": {
      "value": ""
    },
    "overcast": {
      "enabled": false,
      "label": "",
      "valuePerOvercast": {
        "type": "",
        "value": 1,
        "SL": false,
        "characteristic": "",
        "bonus": false
      },
      "initial": {
        "type": "",
        "value": 1,
        "SL": false,
        "characteristic": "",
        "bonus": false
      }
    }
  },
  "folder": null,
  "sort": 0,
  "_key": "!items!1EC3QZjx7T7TrIET"
}