{
  "_id": "ep7vjKK80OCs8iSF",
  "name": "Large Elemental of Water",
  "type": "creature",
  "sort": 100001,
  "flags": {
    "autoCalcRun": true,
    "autoCalcWalk": true,
    "autoCalcWounds": true,
    "autoCalcCritW": true,
    "autoCalcCorruption": true,
    "autoCalcEnc": true,
    "modifier": "",
    "core": {
      "sourceId": "Compendium.packs._source.ep7vjKK80OCs8iSF"
    },
    "autoCalcSize": true
  },
  "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png",
  "items": [
    {
      "_id": "1KVK9qvGJxaGOBwh",
      "name": "Dark Vision",
      "type": "trait",
      "sort": 100000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature can see in the dark as daylight."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.1KVK9qvGJxaGOBwh"
    },
    {
      "_id": "jS03H9AgrEkYhHNk",
      "name": "Immunity",
      "type": "trait",
      "sort": 200000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Disease"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.jS03H9AgrEkYhHNk"
    },
    {
      "_id": "i4lojpyueYcbNZRV",
      "name": "Immunity",
      "type": "trait",
      "sort": 300000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Mutation"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.i4lojpyueYcbNZRV"
    },
    {
      "_id": "BUjsRABFzrD65prx",
      "name": "Immunity",
      "type": "trait",
      "sort": 400000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Poison"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.BUjsRABFzrD65prx"
    },
    {
      "_id": "TmJ6RD6DEmYu1uw2",
      "name": "Immunity to Psychology",
      "type": "trait",
      "sort": 500000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.TmJ6RD6DEmYu1uw2"
    },
    {
      "_id": "uQ4inTYNc5esswpI",
      "name": "Painless",
      "type": "trait",
      "sort": 600000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature feels no pain or can ignore it. All non-amputation penalties suﬀered from Critical Wounds are ignored, although Conditions are suﬀered as normal."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.uQ4inTYNc5esswpI"
    },
    {
      "_id": "tU4bnm4Z3ZP27GXq",
      "name": "Size",
      "type": "trait",
      "sort": 700000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size diﬀer from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n            <div style=\"direction: ltr;\">\n            <table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n            <tbody>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griﬀon, Wyvern, Manticore</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n            </td>\n            <td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n            </td>\n            </tr>\n            </tbody>\n            </table>\n            </div>\n            <p>&nbsp;</p>\n            <h3>Using Size</h3>\n            <p>&nbsp;</p>\n            <p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n            <p>&nbsp;</p>\n            <p>&nbsp;</p>\n            <h3>Size Combat Modifers</h3>\n            <p>If larger:</p>\n            <ul type=\"disc\">\n            <li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n            <li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n            <li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n            </ul>\n            <ul type=\"disc\">\n            <li>For every step larger than Medium, a creature counts as +1 creature for the sake of being outnumbered.</li>\n            </ul>\n            <p>&nbsp;</p>\n            <p>If smaller:</p>\n            <p>• It gains a bonus of +10 to hit.</p>\n            <p>&nbsp;</p>\n            <h3>Defending Against Big Creatures</h3>\n            <p>You suﬀer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n            <p>&nbsp;</p>\n            <h3>Ranged Attacks</h3>\n            <p>You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).</p>\n            <p>&nbsp;</p>\n            <h3>Fear and Terror</h3>\n            <p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step diﬀerence. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n            <p>&nbsp;</p>\n            <h3>Moving in Combat</h3>\n            <p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n            <p>&nbsp;</p>\n            <h3>Opposed Strength</h3>\n            <p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n            <p>&nbsp;</p>\n            <h3>Stomp</h3>\n            <p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n            <div style=\"direction: ltr;\">\n            <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n            <tbody>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n            </td>\n            <td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n            </td>\n            </tr>\n            <tr>\n            <td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n            </td>\n            <td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n            <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n            </td>\n            </tr>\n            </tbody>\n            </table>\n            </div>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Large"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.tU4bnm4Z3ZP27GXq"
    },
    {
      "_id": "AIfa0vbNzoXtn84f",
      "name": "Unstable",
      "type": "trait",
      "sort": 800000,
      "flags": {
        "_sheetTab": "description",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the diﬀerence between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.AIfa0vbNzoXtn84f"
    },
    {
      "_id": "1eGFQcq5NGoajzbT",
      "name": "Weapon",
      "type": "trait",
      "sort": 900000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                  \n                  The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": true,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "ws",
          "bonusCharacteristic": "s",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "4"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.1eGFQcq5NGoajzbT"
    },
    {
      "_id": "2ZeX1dziz04XMn5p",
      "name": "Elemental Construct",
      "type": "trait",
      "sort": 100001,
      "flags": {
        "core": {
          "sourceId": "Compendium.packs._source.gBgl80IppExnOirz"
        }
      },
      "img": "systems/wfrp4e/icons/blank.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.</p>\n  <p>&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.2ZeX1dziz04XMn5p"
    },
    {
      "_id": "aZtlONjOgph23NbP",
      "name": "Reducible",
      "type": "trait",
      "sort": 100001,
      "flags": {
        "core": {
          "sourceId": "Compendium.packs._source.6tyixZSSaGwqEggF"
        }
      },
      "img": "systems/wfrp4e/icons/blank.png",
      "effects": [],
      "system": {
        "description": {
          "value": "<p>Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.</p>\n  <p>&nbsp;</p>"
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.aZtlONjOgph23NbP"
    },
    {
      "_id": "8kx37lPCiMEv6hhs",
      "name": "Amphibious",
      "type": "trait",
      "sort": 1000000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.8kx37lPCiMEv6hhs"
    },
    {
      "_id": "2VGrIAwn5HfxuEoC",
      "name": "Immunity",
      "type": "trait",
      "sort": 1100000,
      "flags": {
        "_sheetTab": "details",
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": "Water"
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.2VGrIAwn5HfxuEoC"
    },
    {
      "_id": "oWnAOor1GaO3Qzkh",
      "name": "Regenerate",
      "type": "trait",
      "sort": 1200000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.oWnAOor1GaO3Qzkh"
    },
    {
      "_id": "nNnyhpPmGnI5WMM5",
      "name": "Swamp-strider",
      "type": "trait",
      "sort": 1300000,
      "flags": {
        "core": {
          "sourceId": "Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"
        }
      },
      "img": "modules/wfrp4e-content/icons/traits/trait.png",
      "effects": [],
      "system": {
        "description": {
          "value": "The creature is at home in a swamp. It suﬀers no Movement penalties for moving through boggy ground."
        },
        "gmdescription": {
          "value": ""
        },
        "rollable": {
          "value": false,
          "damage": false,
          "skill": "",
          "rollCharacteristic": "",
          "bonusCharacteristic": "",
          "dice": "",
          "defaultDifficulty": "challenging",
          "SL": true,
          "attackType": "melee"
        },
        "specification": {
          "value": ""
        },
        "qualities": {
          "value": []
        },
        "flaws": {
          "value": []
        },
        "category": "standard",
        "disabled": false
      },
      "folder": null,
      "_key": "!actors.items!ep7vjKK80OCs8iSF.nNnyhpPmGnI5WMM5"
    }
  ],
  "effects": [],
  "system": {
    "characteristics": {
      "ws": {
        "type": "number",
        "label": "CHAR.WS",
        "abrev": "CHARAbbrev.WS",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "bs": {
        "type": "Number",
        "label": "CHAR.BS",
        "abrev": "CHARAbbrev.BS",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "s": {
        "type": "Number",
        "label": "CHAR.S",
        "abrev": "CHARAbbrev.S",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "t": {
        "type": "Number",
        "label": "CHAR.T",
        "abrev": "CHARAbbrev.T",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "i": {
        "type": "Number",
        "label": "CHAR.I",
        "abrev": "CHARAbbrev.I",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "ag": {
        "type": "Number",
        "label": "CHAR.Ag",
        "abrev": "CHARAbbrev.Ag",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "dex": {
        "type": "Number",
        "label": "CHAR.Dex",
        "abrev": "CHARAbbrev.Dex",
        "initial": 35,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "int": {
        "type": "Number",
        "label": "CHAR.Int",
        "abrev": "CHARAbbrev.Int",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "wp": {
        "type": "Number",
        "label": "CHAR.WP",
        "abrev": "CHARAbbrev.WP",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      },
      "fel": {
        "type": "Number",
        "label": "CHAR.Fel",
        "abrev": "CHARAbbrev.Fel",
        "initial": null,
        "modifier": 0,
        "advances": 0,
        "bonusMod": 0,
        "calculationBonusModifier": 0
      }
    },
    "status": {
      "wounds": {
        "type": "Number",
        "label": "Wounds",
        "abrev": "W",
        "value": 9,
        "max": 9
      },
      "advantage": {
        "type": "Number",
        "label": "Advantage",
        "value": 0,
        "max": 10
      },
      "criticalWounds": {
        "type": "Number",
        "label": "Critical Wounds",
        "value": 0,
        "max": 2
      },
      "roundsToPassOut": {
        "type": "Number",
        "label": "Rundy do utraty przytomności",
        "value": 0,
        "max": 2
      },
      "sin": {
        "type": "Number",
        "label": "Sin",
        "value": 0
      },
      "penalties": {
        "type": "String",
        "label": "Penalties",
        "value": ""
      },
      "corruption": {
        "type": "Number",
        "label": "Corruption",
        "value": 0
      },
      "encumbrance": {
        "type": "Number",
        "label": "Encumbrance",
        "max": 2,
        "current": 0
      },
      "mount": {
        "id": "",
        "mounted": false,
        "isToken": false,
        "tokenData": {
          "scene": "",
          "token": ""
        }
      },
      "ward": {
        "value": 0
      }
    },
    "details": {
      "species": {
        "type": "String",
        "label": "Species",
        "value": "",
        "subspecies": ""
      },
      "gender": {
        "type": "String",
        "label": "Gender",
        "value": ""
      },
      "biography": {
        "type": "String",
        "label": "Biography",
        "value": ""
      },
      "gmnotes": {
        "type": "String",
        "label": "GM Notes",
        "value": ""
      },
      "size": {
        "type": "String",
        "label": "Size",
        "value": "lrg"
      },
      "move": {
        "type": "Number",
        "label": "Movement",
        "value": 5,
        "walk": 0,
        "run": 0
      },
      "god": {
        "type": "String",
        "label": "God",
        "value": ""
      },
      "status": {
        "type": "String",
        "value": "",
        "standing": "",
        "tier": 0,
        "modifier": 0
      },
      "hitLocationTable": {
        "value": "hitloc",
        "type": "String",
        "label": "Hit Location Table"
      },
      "mainHand": "r"
    },
    "excludedTraits": []
  },
  "prototypeToken": {
    "flags": {
      "wall-height": {
        "tokenHeight": 0
      },
      "tagger": {
        "tags": "",
        "-=tags": null
      },
      "healthEstimate": {
        "dontMarkDead": true,
        "hideHealthEstimate": false,
        "hideName": false
      },
      "about-face": {
        "indicatorDisabled": false,
        "flipOrRotate": "global",
        "facingDirection": "global",
        "rotationOffset": 0
      }
    },
    "name": "Average Elemental of Water (Copy)",
    "displayName": 20,
    "width": 1,
    "height": 1,
    "lockRotation": false,
    "rotation": 0,
    "actorLink": true,
    "disposition": 0,
    "displayBars": 20,
    "bar1": {
      "attribute": "status.wounds"
    },
    "bar2": {
      "attribute": "status.advantage"
    },
    "randomImg": false,
    "light": {
      "dim": 0,
      "bright": 0,
      "angle": 360,
      "alpha": 1,
      "animation": {
        "speed": 5,
        "intensity": 5,
        "type": null,
        "reverse": false
      },
      "coloration": 1,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "darkness": {
        "min": 0,
        "max": 1
      }
    },
    "texture": {
      "src": "modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png",
      "tint": null,
      "scaleX": 1,
      "scaleY": 1,
      "offsetX": 0,
      "offsetY": 0,
      "rotation": 0
    },
    "sight": {
      "angle": 360,
      "enabled": true,
      "range": 0,
      "brightness": 1,
      "visionMode": "basic",
      "attenuation": 0.1,
      "saturation": 0,
      "contrast": 0
    },
    "appendNumber": false,
    "prependAdjective": false,
    "alpha": 1,
    "detectionModes": []
  },
  "folder": null,
  "_key": "!actors!ep7vjKK80OCs8iSF"
}