190 lines
4.2 KiB
Lua
190 lines
4.2 KiB
Lua
--[[
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Licensed according to the included 'LICENSE' document
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Author: Thomas Harning Jr <harningt@gmail.com>
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]]
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local setmetatable = setmetatable
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local jsonutil = require("json.util")
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local assert = assert
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local type = type
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local next = next
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local unpack = require("table").unpack or unpack
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local _ENV = nil
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local state_ops = {}
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local state_mt = {
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__index = state_ops
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}
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function state_ops.pop(self)
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self.previous_set = true
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self.previous = self.active
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local i = self.i
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-- Load in this array into the active item
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self.active = self.stack[i]
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self.active_state = self.state_stack[i]
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self.active_key = self.key_stack[i]
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self.stack[i] = nil
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self.state_stack[i] = nil
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self.key_stack[i] = nil
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self.i = i - 1
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end
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function state_ops.push(self)
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local i = self.i + 1
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self.i = i
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self.stack[i] = self.active
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self.state_stack[i] = self.active_state
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self.key_stack[i] = self.active_key
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end
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function state_ops.put_object_value(self, trailing)
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local object_options = self.options.object
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if trailing and object_options.trailingComma then
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if not self.active_key then
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return
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end
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end
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assert(self.active_key, "Missing key value")
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object_options.setObjectKey(self.active, self.active_key, self:grab_value())
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self.active_key = nil
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end
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function state_ops.put_array_value(self, trailing)
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-- Safety check
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if trailing and not self.previous_set and self.options.array.trailingComma then
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return
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end
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local new_index = self.active_state + 1
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self.active_state = new_index
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self.active[new_index] = self:grab_value()
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end
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function state_ops.put_value(self, trailing)
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if self.active_state == 'object' then
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self:put_object_value(trailing)
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else
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self:put_array_value(trailing)
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end
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end
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function state_ops.new_array(self)
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local new_array = {}
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if jsonutil.InitArray then
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new_array = jsonutil.InitArray(new_array) or new_array
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end
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self.active = new_array
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self.active_state = 0
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self.active_key = nil
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self:unset_value()
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end
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function state_ops.end_array(self)
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if self.previous_set or self.active_state ~= 0 then
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-- Not an empty array
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self:put_value(true)
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end
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if self.active_state ~= #self.active then
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-- Store the length in
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self.active.n = self.active_state
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end
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end
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function state_ops.new_object(self)
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local new_object = {}
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self.active = new_object
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self.active_state = 'object'
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self.active_key = nil
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self:unset_value()
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end
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function state_ops.end_object(self)
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if self.previous_set or next(self.active) then
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-- Not an empty object
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self:put_value(true)
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end
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end
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function state_ops.new_call(self, name, func)
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-- TODO setup properly
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local new_call = {}
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new_call.name = name
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new_call.func = func
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self.active = new_call
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self.active_state = 0
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self.active_key = nil
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self:unset_value()
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end
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function state_ops.end_call(self)
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if self.previous_set or self.active_state ~= 0 then
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-- Not an empty array
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self:put_value(true)
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end
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if self.active_state ~= #self.active then
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-- Store the length in
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self.active.n = self.active_state
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end
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local func = self.active.func
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if func == true then
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func = jsonutil.buildCall
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end
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self.active = func(self.active.name, unpack(self.active, 1, self.active.n or #self.active))
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end
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function state_ops.unset_value(self)
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self.previous_set = false
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self.previous = nil
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end
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function state_ops.grab_value(self)
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assert(self.previous_set, "Previous value not set")
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self.previous_set = false
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return self.previous
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end
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function state_ops.set_value(self, value)
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assert(not self.previous_set, "Value set when one already in slot")
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self.previous_set = true
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self.previous = value
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end
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function state_ops.set_key(self)
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assert(self.active_state == 'object', "Cannot set key on array")
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local value = self:grab_value()
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local value_type = type(value)
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if self.options.object.number then
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assert(value_type == 'string' or value_type == 'number', "As configured, a key must be a number or string")
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else
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assert(value_type == 'string', "As configured, a key must be a string")
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end
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self.active_key = value
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end
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local function create(options)
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local ret = {
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options = options,
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stack = {},
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state_stack = {},
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key_stack = {},
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i = 0,
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active = nil,
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active_key = nil,
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previous = nil,
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active_state = nil
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}
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return setmetatable(ret, state_mt)
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end
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local state = {
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create = create
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}
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return state
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