Merge branch 'master' into 'master'
Update avec traduction repertoire 'atouts' See merge request sasmira/swade-fr!8
This commit is contained in:
		| @@ -7,131 +7,131 @@ | ||||
| 		{ | ||||
| 			"id": "\"Bug\" (Micro Transmitter)", | ||||
| 			"name": "\"Bug\" (Micro Transmitter)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>12 hours of continuous use.</p>\n</div>" | ||||
| 			"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "120mm Tank Gun (AP Rounds)", | ||||
| 			"name": "120mm Tank Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>" | ||||
| 		}, | ||||
| 			"name": "Canon de tank de 120mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| }, | ||||
| 		{ | ||||
| 			"id": "120mm Tank Gun (HE Rounds)", | ||||
| 			"name": "120mm Tank Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de tank de 120mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "125mm Tank Gun (AP Rounds)", | ||||
| 			"name": "125mm Tank Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>" | ||||
| 			"name": "Canon de tank de 125mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "125mm Tank Gun (HE Rounds)", | ||||
| 			"name": "125mm Tank Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de tank de 125mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "2 pd AT Gun (AP Rounds)", | ||||
| 			"name": "2 pd AT Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" | ||||
| 			"name": "Canon antichar 2 pd (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "2 pd AT Gun (HE Rounds)", | ||||
| 			"name": "2 pd AT Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon antichar 2 pd (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "20mm Cannon", | ||||
| 			"name": "20mm Cannon", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" | ||||
| 			"name": "Canon de 20mm", | ||||
|       "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "25mm Cannon", | ||||
| 			"name": "25mm Cannon", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" | ||||
| 			"name": "Canon de 25mm", | ||||
|       "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "30mm Cannon", | ||||
| 			"name": "30mm Cannon", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" | ||||
| 			"name": "Canon de 30mm", | ||||
|       "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "37mm AT Gun (AP Rounds)", | ||||
| 			"name": "37mm AT Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" | ||||
| 			"name": "Canon antichar de 37mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "37mm AT Gun (HE Rounds)", | ||||
| 			"name": "37mm AT Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon antichar de 37mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "40mm Cannon (AP Rounds)", | ||||
| 			"name": "40mm Cannon (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n</div>" | ||||
| 			"name": "Canon de 40mm (PA Rounds)", | ||||
|       "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "40mm Cannon (HE Rounds)", | ||||
| 			"name": "40mm Cannon (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de 40mm (HE Rounds)", | ||||
|       "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "57mm AT Gun (AP Rounds)", | ||||
| 			"name": "57mm AT Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" | ||||
| 			"name": "Canon antichar de 57mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "57mm AT Gun (HE Rounds)", | ||||
| 			"name": "57mm AT Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon antichar de 57mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "75mm Tank Gun (AP Rounds)", | ||||
| 			"name": "75mm Tank Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>" | ||||
| 			"name": "Canon de tank de 75mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "75mm Tank Gun (HE Rounds)", | ||||
| 			"name": "75mm Tank Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de tank de 75mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "76mm Tank Gun (AP Rounds)", | ||||
| 			"name": "76mm Tank Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>" | ||||
| 			"name": "Canon de tank de 76mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "76mm Tank Gun (HE Rounds)", | ||||
| 			"name": "76mm Tank Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de tank de 76mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "88mm Tank Gun (AP Rounds)", | ||||
| 			"name": "88mm Tank Gun (AP Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>" | ||||
| 			"name": "Canon de tank de 88mm (PA Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "88mm Tank Gun (HE Rounds)", | ||||
| 			"name": "88mm Tank Gun (HE Rounds)", | ||||
| 			"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" | ||||
| 			"name": "Canon de tank de 88mm (HE Rounds)", | ||||
|       "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "AK47", | ||||
| 			"name": "AK47", | ||||
| 			"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>" | ||||
| 			"description": "<div class=\"swade-core\"><p>Un chargeur peut s’acheter pour 10 % du prix de l’arme. Plein il pèse environ 500g</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Anti-Personnel Mine", | ||||
| 			"name": "Anti-Personnel Mine", | ||||
| 			"name": "Mine Anti-Personnel", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Anti-Tank Mine", | ||||
| 			"name": "Anti-Tank Mine", | ||||
| 			"name": "Mine Anti-Tank", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. ½ the vehicle’s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Arrows/Bolts", | ||||
| 			"name": "Arrows/Bolts", | ||||
| 			"name": "Flèches/Carreaux", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -141,27 +141,27 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Axe, Battle", | ||||
| 			"name": "Axe, Battle", | ||||
| 			"name": "Hache, Bataille", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Axe, Great", | ||||
| 			"name": "Axe, Great", | ||||
| 			"name": "Hache, Grande", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} –1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Axe, Hand", | ||||
| 			"name": "Axe, Hand", | ||||
| 			"name": "Hache, Courte", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Axe, Throwing", | ||||
| 			"name": "Axe, Throwing", | ||||
| 			"name": "Hache, Lancer", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Backpack", | ||||
| 			"name": "Backpack", | ||||
| 			"name": "Sac à dos", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -181,7 +181,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Battle Helmet", | ||||
| 			"name": "Battle Helmet", | ||||
| 			"name": "Casque de bataille", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -191,7 +191,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bayonet", | ||||
| 			"name": "Bayonet", | ||||
| 			"name": "Baïonette", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -201,12 +201,12 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bedroll", | ||||
| 			"name": "Bedroll", | ||||
| 			"name": "Sac de couchage", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bike helmet", | ||||
| 			"name": "Bike helmet", | ||||
| 			"name": "Casque de vélo", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -226,12 +226,12 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Blunderbuss", | ||||
| 			"name": "Blunderbuss", | ||||
| 			"name": "Tromblon", | ||||
| 			"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Body Armor", | ||||
| 			"name": "Body Armor", | ||||
| 			"name": "Armure", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -246,7 +246,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bombs", | ||||
| 			"name": "Bombs", | ||||
| 			"name": "Bombes", | ||||
| 			"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -261,7 +261,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bow", | ||||
| 			"name": "Bow", | ||||
| 			"name": "Arc", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -296,17 +296,17 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bullets, Large", | ||||
| 			"name": "Bullets, Large", | ||||
| 			"name": "Balles, Grandes", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bullets, Medium", | ||||
| 			"name": "Bullets, Medium", | ||||
| 			"name": "Balles, Mediums", | ||||
| 			"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Bullets, Small", | ||||
| 			"name": "Bullets, Small", | ||||
| 			"name": "Balles, Petites", | ||||
| 			"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -316,7 +316,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Camera (digital)", | ||||
| 			"name": "Camera (digital)", | ||||
| 			"name": "Caméra (digitale)", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -336,7 +336,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Candle", | ||||
| 			"name": "Candle", | ||||
| 			"name": "Bougie", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -376,7 +376,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Catapult", | ||||
| 			"name": "Catapult", | ||||
| 			"name": "Catapulte", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -391,7 +391,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Chainsaw", | ||||
| 			"name": "Chainsaw", | ||||
| 			"name": "Tronçonneuse", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -431,22 +431,22 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Compound Bow", | ||||
| 			"name": "Compound Bow", | ||||
| 			"name": "Arc composite", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Computer, Desktop", | ||||
| 			"name": "Computer, Desktop", | ||||
| 			"name": "Ordinateur, Desktop", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Computer, Hand held", | ||||
| 			"name": "Computer, Hand held", | ||||
| 			"name": "Ordinateur, terminal portatif", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Computer, Laptop", | ||||
| 			"name": "Computer, Laptop", | ||||
| 			"name": "Ordinateur, Laptop", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -456,32 +456,32 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Crossbow", | ||||
| 			"name": "Crossbow", | ||||
| 			"name": "Arbalète", | ||||
| 			"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Crossbow (Modern)", | ||||
| 			"name": "Crossbow (Modern)", | ||||
| 			"name": "Arbalète (Moderne)", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Crossbow, Heavy", | ||||
| 			"name": "Crossbow, Heavy", | ||||
| 			"name": "Arbalète, Lourde", | ||||
| 			"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Crowbar", | ||||
| 			"name": "Crowbar", | ||||
| 			"name": "Pied de biche", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Dagger/Knife (melee)", | ||||
| 			"name": "Dagger/Knife (melee)", | ||||
| 			"name": "Dague/Couteau (Mêlée)", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Dagger/Knife (Throwing)", | ||||
| 			"name": "Dagger/Knife (Throwing)", | ||||
| 			"name": "Dague/Couteau (Lancer)", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -496,7 +496,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Double-Barrel Shotgun", | ||||
| 			"name": "Double-Barrel Shotgun", | ||||
| 			"name": "Shotgun à double barillets", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating.</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -516,7 +516,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Flail", | ||||
| 			"name": "Flail", | ||||
| 			"name": "Fléau", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield} bonus</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -526,7 +526,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Flamethrower", | ||||
| 			"name": "Flamethrower", | ||||
| 			"name": "Lance-flammes", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -606,12 +606,12 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Halberd", | ||||
| 			"name": "Halberd", | ||||
| 			"name": "Hallebarde", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Hammer", | ||||
| 			"name": "Hammer", | ||||
| 			"name": "Marteau", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -651,12 +651,12 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Horse", | ||||
| 			"name": "Horse", | ||||
| 			"name": "Cheval", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Hunting Rifle", | ||||
| 			"name": "Hunting Rifle", | ||||
| 			"name": "Fusil de chasse", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -691,7 +691,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Kevlar helmet", | ||||
| 			"name": "Kevlar helmet", | ||||
| 			"name": "Casque en Kevlar", | ||||
| 			"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -721,7 +721,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Lantern", | ||||
| 			"name": "Lantern", | ||||
| 			"name": "Lanterne", | ||||
| 			"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -791,7 +791,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Long Bow", | ||||
| 			"name": "Long Bow", | ||||
| 			"name": "Arc long", | ||||
| 			"description": "<div class=\"swade-core\"></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -901,7 +901,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Oil", | ||||
| 			"name": "Oil", | ||||
| 			"name": "Huile", | ||||
| 			"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -971,7 +971,7 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Rapier", | ||||
| 			"name": "Rapier", | ||||
| 			"name": "Rapière", | ||||
| 			"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>" | ||||
| 		}, | ||||
| 		{ | ||||
| @@ -1251,12 +1251,12 @@ | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "War Horse", | ||||
| 			"name": "War Horse", | ||||
| 			"name": "Cheval de guerre", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
| 			"id": "Warhammer", | ||||
| 			"name": "Warhammer", | ||||
| 			"name": "Marteau de guerre", | ||||
| 			"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>" | ||||
| 		}, | ||||
| 		{ | ||||
|   | ||||
| @@ -3324,8 +3324,8 @@ | ||||
| 					"name": "Canon de tank de 76mm (Tourelle)", | ||||
| 					"type": "weapon", | ||||
| 					"data": { | ||||
| 						"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", | ||||
| 						"notes": "Heavy Weapon.", | ||||
| 						"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>", | ||||
| 						"notes": "Arme lourde", | ||||
| 						"additionalStats": {}, | ||||
| 						"quantity": 1, | ||||
| 						"weight": 0, | ||||
| @@ -3433,8 +3433,8 @@ | ||||
| 					"name": "Canon de tank de 125mm", | ||||
| 					"type": "weapon", | ||||
| 					"data": { | ||||
| 						"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", | ||||
| 						"notes": "Heavy Weapon.", | ||||
| 						"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>", | ||||
| 						"notes": "Arme lourde", | ||||
| 						"additionalStats": {}, | ||||
| 						"quantity": 1, | ||||
| 						"weight": 0, | ||||
| @@ -3610,8 +3610,8 @@ | ||||
| 					"name": "Canon de tank de 125mm (Stabilisateur amélioré)", | ||||
| 					"type": "weapon", | ||||
| 					"data": { | ||||
| 						"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", | ||||
| 						"notes": "Heavy Weapon.", | ||||
| 						"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>", | ||||
| 						"notes": "Arme lourde", | ||||
| 						"additionalStats": {}, | ||||
| 						"quantity": 1, | ||||
| 						"weight": 0, | ||||
|   | ||||
| @@ -10,5 +10,44 @@ Hooks.once('init', () => { | ||||
| 			dir: 'compendiums' | ||||
| 		}); | ||||
|   } | ||||
|    | ||||
|  | ||||
| }); | ||||
|  | ||||
| /************************************************************************************/ | ||||
| const transFolder = { "Actor": "Acteur", "Edges": "Atouts"} | ||||
| const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',  | ||||
| 'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',  | ||||
| 'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts' } | ||||
|  | ||||
| /************************************************************************************/ | ||||
| const __fix_folder_names = async ( ) =>  { | ||||
|   if ( game.customFolders.compendium.folders ) { | ||||
|     for ( let [key, trans] in transFolder) { | ||||
|       for ( let folder of game.customFolders.compendium.folders.entries) { | ||||
|         folder.name = trans; | ||||
|         folder.save(false); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   let pack = game.packs.get("swade-core-rules.swade-edges") | ||||
|   pack.locked = false; | ||||
|   let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]"); | ||||
|   for ( let index of folderEntityIds) { | ||||
|     //console.log("Fold1", index); | ||||
|     let folderEntity = await pack.getEntity(index._id); | ||||
|     let newName = subFolder[folderEntity.data.flags.cf.name]; | ||||
|     if ( newName) { | ||||
|       await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } ); | ||||
|     } | ||||
|   }   | ||||
|  | ||||
| } | ||||
|  | ||||
| /************************************************************************************/ | ||||
| Hooks.once('ready', () => { | ||||
|   if (game.user.isGM) { | ||||
|     setTimeout( __fix_folder_names, 4000, true, false); | ||||
|   } | ||||
|  | ||||
| }); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user