traduction Handicaps
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@@ -1,7 +1,7 @@
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{
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"label": "SWADE Atouts",
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"mapping": {
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"description": "data.description"
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"description_full": "data.description"
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},
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"entries": [
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{
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@@ -104,253 +104,253 @@
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"id": "Berserk",
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"name": "Enragé",
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"description":"LdB page 38",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Berserkers become wild and nearly uncontrollable when the “red rage” takes them, but<br />they are deadly killing machines as well! </span></p>\n<p><span class=\"fontstyle0\">Immediately after suffering a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure or a Shaken} result (from physical damage only), your hero must make a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll or go Berserk. She </span><span class=\"fontstyle2\">can </span><span class=\"fontstyle0\">voluntarily fail this check if she likes.<br /></span></p>\n<p><span class=\"fontstyle0\">Going Berserk has the following effects:</span></p>\n<ul>\n<li>FURY: <span class=\"fontstyle0\">The character’s Strength increases a die type and every melee attack must be a </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attack}</span></strong><span class=\"fontstyle0\">. She cannot use any skills that require wit or concentration (GM’s call). She may scream out threats and use @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, for example.</span> </li>\n<li>ENRAGED: <span class=\"fontstyle0\">Adrenaline and rage fuel the berserker’s muscles, adding +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}. She ignores one level of Wound penalties (this stacks with any other abilities that reduce Wound penalties).</span> </li>\n<li>RECKLESS ABANDON: <span class=\"fontstyle0\">Anytime a berserker rolls a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} on a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} check, she hits a random target within range of her attack (</span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">the intended target), friend or foe. If there are no applicable targets, the blow simply misses, smashes nearby objects, etc.</span></li>\n</ul>\n<p><span class=\"fontstyle0\">After five consecutive rounds of berserk fury, the hero takes a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}. At ten rounds, she takes another level of Fatigue and the rage ends. She may also </span><span class=\"fontstyle2\">choose </span><span class=\"fontstyle0\">to end her rage at any time by making a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2 roll (as a free action; possibly avoiding Fatigue if she manages to end her rage before it’s incurred!). Start the count anew if she goes berserk again, even in the same battle.</span></p>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un berserker devient enragé et quasiment incontrôlable quand la fureur l’envahit, mais il est alors une vraie machine à tuer ! </span></p>\n<p><span class=\"fontstyle0\">Dès qu’il subit une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure ou est Secoué}(par une attaque physique) votre héros doit réussir un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} sans quoi il devient Enragé. Il </span><span class=\"fontstyle2\">peut </span><span class=\"fontstyle0\">choisir de volontairement faire un Échec sur ce jet.<br /></span></p>\n<p><span class=\"fontstyle0\">Cet état entraîne les effets suivants :</span></p>\n<ul>\n<li>FURIE : <span class=\"fontstyle0\">la Force du personnage augmente d’un cran et toutes ses attaques doivent être des </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Wild Attack]{Attaques totales} (voir. p. 100).</span></strong><span class=\"fontstyle0\">Il ne peut utiliser aucune Compétence nécessitant de la concentration ou de la réflexion (au choix du MJ). Il peut hurler des menaces pour utiliser @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, par exemple.</span> </li>\n<li>RAGE : <span class=\"fontstyle0\">l’adrénaline et la fureur permettent au personnage d’ajouter +2 à sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}. Il ignore en outre 1 niveau de Blessure (cette capacité se cumule avec d’autres capacités éventuelles réduisant les malus de Blessure).</span> </li>\n<li>SANS MAÎTRISE : <span class=\"fontstyle0\">chaque fois qu’un personnage enragé fait un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} sur un jet d'@Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, il touche au hasard une cible adjacente (</span><span class=\"fontstyle2\">autre </span><span class=\"fontstyle0\">que la cible prévue, amie ou ennemie. En l’absence de cible adjacente le coup est juste manqué, fracasse un objet proche, etc.</span></li>\n</ul>\n<p><span class=\"fontstyle0\">Après 5 rounds consécutifs passés dans cet état de rage, le personnage subit un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}, puis un second après 10 rounds auquel cas la rage cesse. Il peut également </span><span class=\"fontstyle2\">choisir </span><span class=\"fontstyle0\">de se calmer en réussissant un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} à -2 (en action gratuite, la Fatigue est évitée avec un Succès juste avant de la subir). Si le personnage redevient enragé, y compris au cours d’un même combat, on reprend à zéro le décompte de rounds.</span></p>\n</div>"
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},
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{
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"id": "Block",
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"name": "Block",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand combat. His @Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and any @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by one</span></p>\n</div>"
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"name": "Blocage",
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"description":"LdB page 41",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un héros endurci au corps-à-corps est plus habile à se défendre que d’autres. Il sait attaquer mais il a aussi appris à bloquer les coups adverses. Il ajoute 1 à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} et annule 1 point de bonus d’@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} à son encontre.</span></p>\n</div>"
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},
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{
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"id": "Bolster",
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"name": "Bolster",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Belittling or humiliating an enemy can also boost your ally’s spirits. When this character successfully @Compendium[swade-core-rules.swade-rules.Test]{Tests}</span><span class=\"fontstyle0\"> </span><span class=\"fontstyle0\">a foe, he may also remove the <strong>@Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnérable}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">state from one of his allies.</span></p>\n</div>"
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"name": "Pique Revigorante",
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"description":"LdB page 52",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Rabaisser ou humilier un adversaire peut parfois redonner le moral à vos alliés. Lorsque le personnage réussit une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} contre un adversaire,</span><span class=\"fontstyle0\"> </span><span class=\"fontstyle0\"> il peut annuler un état <strong>@Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait ou Vulnérable}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\"> (voir p. 103) d’un allié.</span></p>\n</div>"
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},
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{
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"id": "Brave",
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"name": "Brave",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} checks and subtract 2 from </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-tables.Fear Table]{Fear Table} </span></strong><span class=\"fontstyle0\">results.</span></p>\n</div>"
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"description":"LdB page 37",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Celui qui possède cet Atout a appris à maîtriser ses peurs, à moins qu’il ne soit tout simplement blasé d’en avoir tellement vu. Il bénéficie d’un bonus de +2 sur les jets de @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et réduit de 2 les jets sur la </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-tables.Fear Table]{Table de Terreur} </span></strong><span class=\"fontstyle0\">(voir p. 144).</span></p>\n</div>"
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},
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{
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"id": "Brawler",
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"name": "Brawler",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1 and roll @Compendium[swade-core-rules.swade-rules.Traits]{Strength} +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}</strong>, the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, etc., increase the damage die type by one instead. </span></p>\n<p><span class=\"fontstyle0\">The Brawler Edge doesn’t make the character’s fists </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</span></strong></p>\n</div>"
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"name": "Bagarreur",
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"description":"LdB page 41",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros a des poings qui frappent comme un marteau, des pieds qui balayent comme une faux. Son corps est comme de la pierre. Sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est augmentée de 1. Il fait @Compendium[swade-core-rules.swade-rules.Traits]{Force} +d4 de dégâts quand il frappe des poings ou des pieds (voire des griffes s’il en a). S'il a déjà un dé de dégâts grâce à ses </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes}</strong> (voir p. 19), l’Atout @Compendium[swade-core-rules.swade-edges.Martial Artist]{Arts martiaux}, etc., ce dé est augmenté d’un cran. </span></p>\n<p><span class=\"fontstyle0\">Cet Atout n’octroie pas la Capacité d’</span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</span></strong> (voir p. 97).</p>\n</div>"
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},
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{
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"id": "Brawny",
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"name": "Brawny",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your bruiser is very large or very fit. Her @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} increases by +1 (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1) and she treats her @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty.</span></p>\n<p><span class=\"fontstyle0\"><br />Brawny can’t increase a character’s Size above +3.</span></p>\n</div>"
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"name": "Costaud",
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"description":"LdB page 38",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros est très corpulent ou tout simplement très athlétique. Sa @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} est augmentée de +1 (ce qui augmente sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 1) et il considère sa @Compendium[swade-core-rules.swade-rules.Traits]{Force} comme étant d’un cran supérieur lorsqu’il détermine les limites d’<strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">(voir p. 67) ou de </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} </span></strong><span class=\"fontstyle0\">pour l’utilisation d’armes, d’armure et d’autres équipements sans subir de malus (voir p. 66).</span></p>\n<p><span class=\"fontstyle0\"><br />Cet Atout ne peut pas augmenter la Taille du personnage au-delà de 3.</span></p>\n</div>"
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},
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{
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"id": "Bruiser",
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"name": "Bruiser",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter increases his @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} an additional +1, and the damage caused with his fists or claws another die type.</span></p>\n</div>"
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"name": "Cogneur",
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"description":"LdB page 41",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">La @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est à nouveau augmentée de 1. Le dé de dégâts à mains nues ou avec les griffes augmente encore d’un cran.</span></p>\n</div>"
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},
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{
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"id": "Brute",
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"name": "Brute",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Brutes focus on core strength and fitness over coordination and flexibility. They treat @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} as linked to @Compendium[swade-core-rules.swade-rules.Traits]{Strength} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility} for purposes of @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}. The character may also resist Athletics @Compendium[swade-core-rules.swade-rules.Test]{Tests} with Strength if she chooses. </span></p>\n<p><span class=\"fontstyle0\">Finally, Brutes increase the </span>@Compendium[swade-core-rules.swade-rules.Range]{Short Range} of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item’s Range is 3/6/12, for example, a Brute’s Range is 4/8/16.</p>\n</div>"
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"description":"LdB page 37",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce personnage se repose plus sur sa force brute et sa puissance physique que sur la coordination et la souplesse. Pour lui, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} est une Compétence liée à la @Compendium[swade-core-rules.swade-rules.Traits]{Force} au lieu de l'@Compendium[swade-core-rules.swade-rules.Traits]{Agilité} dans le cadre d’une @Compendium[swade-core-rules.swade-rules.Advancement]{Progression}. Il peut aussi choisir de résister avec Force à une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} d’Athlétisme. </span></p>\n<p><span class=\"fontstyle0\">En outre, la </span>@Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} des objets lancés est augmentée de +1. Doublez cette valeur pour obtenir la Portée Moyenne, et doublez la de nouveau pour la Portée Longue. Par exemple, si la Portée d’une arme lancée est de 3/6/12, elle passe à 4/8/16.</p>\n</div>"
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},
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{
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"id": "Calculating",
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"name": "Calculating",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A few seconds to study your foe’s actions gives your hero a major advantage. When his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Five or less, he ignores up to 2 points of penalties on one action that turn, which can include @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}, cover, @Compendium[swade-core-rules.swade-rules.Range]{Range}, and even @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties</span></p>\n</div>"
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"name": "Calculateur",
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"description":"LdB page 42",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quelques secondes à observer les actions d’un adversaire donnent au personnage un avantage majeur : lorsque sa @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Initiative} est un Cinq ou moins, il peut ignorer jusqu’à 2 points de malus sur 1 action de ce tour, que ce soit un malus d'@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}, de Couvert, de @Compendium[swade-core-rules.swade-rules.Range]{Portée} ou même de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}</span></p>\n</div>"
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},
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{
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"id": "Champion",
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"name": "Champion",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p>Champions are holy (or unholy) men and women chosen to fight for a particular deity or religion. Most are pious souls ready and willing to lay down their lives for a greater cause, but some may have been born into the role and follow their path with some reluctance.</p>\n<p>Champions fight the forces of darkness (or good), adding +2 damage when attacking supernaturally evil (or good if they’re evil) creatures. The bonus applies to @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{area effect damage}, @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.</p>\n<p>The GM must decide which foes this bonus applies to, but generally it’s any evil (or good!) creature born of magic or with any supernatural abilities.</p>\n</div>"
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"description":"LdB page 48",
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"description_full": "<div class=\"swade-core\">\n<p>Un Champion est un être saint (ou impie) élu pour lutter au service d’un dieu ou d’une religion. Il est souvent prêt à aller jusqu’au sacrifice pour cette cause, mais il a parfois hérité de ce devoir et le remplit avec réticence.</p>\n<p>La mission du Champion est de combattre les forces du mal (ou du bien). Il bénéficie d’un bonus de +2 aux dégâts lorsqu’il attaque des créatures surnaturelles du mal (ou du bien). Ce bonus s’applique aux dégâts des @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaques de zone}, @Compendium[swade-core-rules.swade-rules.Attacks]{ attaques à distance}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.</p>\n<p>Le MJ décide des adversaires affectés par cet Atout, mais de manière générale, toutes les créatures surnaturelles maléfiques (ou dévouées au bien) sont affectées.</p>\n</div>"
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},
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{
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"id": "Channeling",
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"name": "Channeling",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When the character gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise }on her arcane skill roll (or roll to activate or use an @Compendium[swade-core-rules.swade-rules.Arcane Devices]{arcane device}), she reduces its @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point}</span><span class=\"fontstyle0\"> cost by 1. This </span><span class=\"fontstyle2\">can </span><span class=\"fontstyle0\">take it to 0</span></p>\n</div>"
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"name": "Canalisation",
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"description":"LdB page 46",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}sur son jet d’Arcanes (ou pour activer ou utiliser un @Compendium[swade-core-rules.swade-rules.Arcane Devices]{objet arcanique}), le personnage réduit le coût en @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP}</span><span class=\"fontstyle0\"> de son pouvoir de 1. Le coût </span><span class=\"fontstyle2\">peut </span><span class=\"fontstyle0\">tomber à 0.</span></p>\n</div>"
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},
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{
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"id": "Charismatic",
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"name": "Charismatic",
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"description":"LdB page 30",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is likable for some reason. She may be trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.</span></p>\n</div>"
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"name": "Charismatique",
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"description":"LdB page 38",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros est apprécié par les gens. Peut-être inspire-t-il confiance, est-il un bon confident ou simplement est-il aimable et bienveillant. Il bénéficie d’une Relance gratuite aux jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.</span></p>\n</div>"
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},
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{
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"id": "Chi",
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"name": "Chi",
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"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Your hero’s martial arts training goes beyond the norm and into the realm of the mystical. At the start of each combat encounter, she gains a “Chi Point” that can be spent to:</p>\n<ul>\n<li>Reroll one of her failed attacks (even a Critical Failure).</li>\n<li>Make an enemy discard an attack against her, then reroll it from scratch.</li>\n<li>Add +d6 damage to a successful @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack made with her hands, feet, claws, or other @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons} (this may @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Ace}).</li>\n</ul>\n<p>Unspent Chi is lost at the end of the combat encounter.</p>\n</div>"
|
||||
"description":"LdB page 48",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>L’entraînement de ce héros aux arts martiaux va bien au delà de la norme et flirte avec le mystique. Au début de chaque combat, il obtient un point de chi qu’il peut utiliser pour :</p>\n<ul>\n<li>Relancer une de ses attaques ratées (même suite à un Échec critique),</li>\n<li>forcer un ennemi à refaire entièrement son jet d’attaque contre lui,</li>\n<li>• ajouter 1d6 aux dégâts d’une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} à mains nues, au pied, aux griffes ou toute autre @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle} (ce dé peut @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Exploser}).</li>\n</ul>\n<p>Le Chi non utilisé est perdu en fin de combat.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Combat Acrobat",
|
||||
"name": "Combat Acrobat",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The tumbler leaps quickly about so that attacks against her are made at -1 as long as she’s aware of the attack, can reasonably move about, and isn’t suffering any @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} or @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</span></p>\n</div>"
|
||||
"name": "Acrobate de Combat",
|
||||
"description":"LdB page 49",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Combat Reflexes",
|
||||
"name": "Combat Reflexes",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your warrior recovers quickly from shock and trauma. He adds +2 to his rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}</span></p>\n</div>"
|
||||
"name": "Combatif",
|
||||
"description":"LdB page 42",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Votre héros se ressaisit vite après un coup ou une émotion forte. Il ajoute +2 à ses jets pour se remettre des états @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Command",
|
||||
"name": "Command",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in </span>@Compendium[swade-core-rules.swade-rules.Edges]{Command Range} add +1 to their @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} and +1 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
|
||||
"name": "Commandement",
|
||||
"description":"LdB page 45",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Cet Atout représente la capacité de donner des ordres clairs et à apporter son soutien au cœur de la bataille. Les Extras dans l’ </span>@Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} ajoutent +1 à leurs jets d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} pour annuler un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} et à leurs jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour annuler un état @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Command Presence",
|
||||
"name": "Command Presence",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A booming voice, effective commands, natural charisma, or simple training results in a much more effective combat element. A hero with this Edge has a @Compendium[swade-core-rules.swade-rules.Edges]{Command Range} of 10″ (20 yards).</span></p>\n</div>"
|
||||
"name": "Grande Aura de Commandement",
|
||||
"description":"LdB page 45",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Une voix forte, des ordres précis, un charisme naturel, ou tout simplement un entraînement hors du commun, quoi qu’il en soit, votre héros est un officier qui sait commander sur le champ de bataille. Son @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} est effective jusqu’à 10 cases (20 m) au lieu de 5.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Common Bond",
|
||||
"name": "Common Bond",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Selfless heroes and determined leaders know their greatest strength often comes from their companions, and are willing to give some of their own fortune, fate, or luck to support them.<br />A character with this Edge may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} to any other character she can communicate with. The player should explan what form this takes, from a quick shout of encouragement to a welcome pat on the back</span> </p></div>"
|
||||
"name": "Lien Mutuel",
|
||||
"description":"LdB page 52",
|
||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Cet Atout représente le lien qui unit des compagnons comme un groupe d’aventuriers. Qu’ils s’entendent bien ou pas, ils ont tissé d'étroits rapports au cours de leurs nombreuses aventures épiques.<br />Un héros doté de cet Atout peut donner librement de ses @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} s à tout autre personnage avec lequel il peut communiquer. Cela représente son soutien verbal ou moral. Le joueur doit expliquer ce que fait ou dit son personnage pour donner ce soutien, comme un discours ou un petit geste d’encouragement.</span></p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Concentration",
|
||||
"name": "Concentration",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through training and focus, the caster is extremely efficient in channeling arcane forces. The base @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} of any non-Instant power is doubled. This includes maintaining powers as well.</span></p>\n</div>"
|
||||
"description":"LdB page 46",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage a appris à maintenir sa concentration même dans des conditions difficiles. La durée de base des @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} non instantanés est doublée. Cela inclut également le maintien d’un pouvoir.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Connections",
|
||||
"name": "Contacts",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your heroine is connected to people or organizations who can help her when the chips are down. It might be the mob, the Feds, a union, or even other adventurers.<br />Connections may be taken more than once, selecting a new faction or contact each time. Once per session, and assuming she can get in touch with them, the heroine can call on her friends for a favor.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><span class=\"fontstyle0\">The favor depends on the nature of the contact (GM’s call), but might include a loan, gear, a few allied fighters, transportation, information, or even a professional with critical skills the party doesn’t have, like a hacker or scholar.</span></p>\n</div>"
|
||||
"description":"LdB page 51",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Que ce soit les fédéraux, les flics, la mafia, une multinationale ou un autre groupe d’aventuriers, le héros connaît quelqu’un qui en fait partie et est disposé à l’aider à l’occasion.<br />Cet Atout peut être pris plusieurs fois, s’appliquant chaque fois à une faction différente. Une fois par session de jeu, à condition de pouvoir joindre son contact, le personnage peut lui demander de l’aide.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><span class=\"fontstyle0\">La faveur dépend de la nature du contact (au choix du MJ) mais pourrait être un prêt de liquidités, de l’équipement, quelques combattants alliés, un moyen de transport, des informations ou même un professionnel disposant de compétences faisant défaut au groupe, comme un pirate ou un scientifique spécialisé.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Counterattack",
|
||||
"name": "Counterattack",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters with this Edge deal instant punishment for an enemy’s mistakes. Once per round (if not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}</span><span class=\"fontstyle0\">), the character receives a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks} </strong></span><span class=\"fontstyle0\"> against one failed @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him. The counterattack takes place immediately (before other hits against the hero on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card}, if any)</span></p>\n</div>"
|
||||
"name": "Contre-Attaque",
|
||||
"description":"LdB page 42",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un combattant avec cet Atout est capable de répondre instantanément aux erreurs de ses adversaires. Une fois par round, le personnage (ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}</span><span class=\"fontstyle0\">) peut faire une </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite} </strong></span><span class=\"fontstyle0\"> (voir p. 100) contre un adversaire venant d’échouer une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} de corps-à-corps contre lui. La Contre-attaque est immédiate (avant de résoudre d’éventuelles autres attaques ayant lieu sur la même @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action})</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Danger Sense",
|
||||
"name": "Danger Sense",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Your hero can sense when something bad is about to happen. When rolling for <strong>@Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}</strong>, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll to act in the first round. With a raise, he starts the encounter on @Compendium[swade-core-rules.swade-rules.Hold]{Hold}.</p>\n<p>In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop} against him.</p>\n</div>"
|
||||
"name": "Sixième Sens",
|
||||
"description":"LdB page 49",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Le héros peut pressentir l’imminence d’un mauvais coup. Chaque fois qu’il va être victime d’une <strong>@Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}</strong> (voir p. 107 il bénéficie d’un bonus de +2 à son jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception}. Avec une Prouesse, il sera @Compendium[swade-core-rules.swade-rules.Hold]{En attente} au début de la scène.</p>\n<p>Si le danger en question n’est pas couvert par la gestion d’une Attaque surprise (un tir de sniper, un piège, un breuvage empoisonné, etc.), le personnage bénéficie d’un jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} à -2 (ou à +2 si un jet de Perception est déjà autorisé) pour pressentir le danger et agir en conséquence. En cas d’attaque, si le jet est un Succès, l’assaillant ne bénéficie pas d’une @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque Surprise}.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Dead Shot",
|
||||
"name": "Dead Shot",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When your @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker, double the total damage of your first successful @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll this round.</span></p>\n</div>"
|
||||
"name": "Dans le Mille !",
|
||||
"description":"LdB page 42",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Si votre @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action} est un joker, doublez les dégâts de votre première attaque d'@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) ou @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} réussie du round.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Dodge",
|
||||
"name": "Dodge",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks} made against the character. Dodge does </span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">stack with actual @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover}, however</span></p>\n</div>"
|
||||
"name": "Esquive",
|
||||
"description":"LdB page 43",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros peut anticiper les attaques ou zigzaguer sous les tirs. À moins qu’il ne soit surpris et pris au dépourvu, ses ennemis subissent un malus de -2 sur les @Compendium[swade-core-rules.swade-rules.Attacks]{attaques à distance} contre lui. Les malus liés à cet Atout </span><span class=\"fontstyle2\">ne se cumulent pas </span><span class=\"fontstyle0\">avec les malus de @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Double Tap",
|
||||
"name": "Double Tap",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced firearms experts fire two shots in rapid succession without spoiling their aim. </span></p>\n<p><span class=\"fontstyle0\">Double Tap can only be used with weapons that have a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 and can fire two shots without needing to manually @Compendium[swade-core-rules.swade-rules.Reload]{reload}. It adds +1 to hit and damage at the cost of one extra bullet. This is per action, so a shooter can Double Tap more than once if she performs a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}.</span></p>\n<p><span class=\"fontstyle0\">Double Tap </span><span class=\"fontstyle2\">cannot </span><span class=\"fontstyle0\">be combined with @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}.</span></p>\n<p><span class=\"fontstyle0\">If used with a weapon capable of </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Three-Round Burst}</strong>, it adds +2 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} and damage instead of +1 and expends </span><span class=\"fontstyle2\">six </span><span class=\"fontstyle0\">bullets.</span></p>\n</div>"
|
||||
"name": "Double Détente",
|
||||
"description":"LdB page 42",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les experts en armes à feu sont capables de tirer deux coups en succession rapide sans impact sur leur précision. </span></p>\n<p><span class=\"fontstyle0\">Cet Atout fonctionne avec les armes ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de 1 et susceptibles de tirer deux coups sans @Compendium[swade-core-rules.swade-rules.Reload]{rechargement} manuel. Il octroie des bonus de +1 au jet de Tir et aux dégâts au prix d’une munition supplémentaire. Ces bonus peuvent s’appliquer une fois par action : un tireur peut tout à fait l’utiliser plusieurs fois au cours d’un round dans le cas d’@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}.</span></p>\n<p><span class=\"fontstyle0\"On </span><span class=\"fontstyle2\">ne peut pas </span><span class=\"fontstyle0\">cumuler l’utilisation de cet Atout avec un @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Tir Rapide}.</span></p>\n<p><span class=\"fontstyle0\">Cet Atout peut être utilisé également avec des </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Rafales courtes}</strong> (voir p. 66), octroyant des bonus de +2 au jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et aux dégâts au lieu de +1 au prix de </span><span class=\"fontstyle2\">six </span><span class=\"fontstyle0\">balles.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Elan",
|
||||
"name": "Elan",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage} rolls (since they’re not Trait rolls), nor does it apply to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} unless you’re using </span><em><span class=\"fontstyle2\">another </span></em><span class=\"fontstyle0\">Benny to reroll the @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} check.</span></p>\n</div>"
|
||||
"name": "Panache",
|
||||
"description":"LdB page 39",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quand ce héros met tout son cœur dans une tâche, ça se voit ! Quand il dépense un Jeton pour Relancer un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, il ajoute +2 au résultat final. Ce bonus ne s’applique qu’au nouveau jet. Cet Atout ne s’applique pas aux jets de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (qui ne sont pas des jets de Trait) ni lorsqu'un jeton est dépensé pour Encaisser des Blessures. Par contre, il s’applique aux @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Relances} de jet d’Encaissement payées avec un </span><em><span class=\"fontstyle2\">nouveau </span></em><span class=\"fontstyle0\">Jeton</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Expert",
|
||||
"name": "Expert",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>As the @Compendium[swade-core-rules.swade-edges.Professional]{Professional} Edge, increasing the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one additional step.</p>\n</div>"
|
||||
"description":"LdB page 52",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Comme l’Atout @Compendium[swade-core-rules.swade-edges.Professional]{Professionnel}, mais le @Compendium[swade-core-rules.swade-rules.Traits]{Trait} et sa limite augmentent d’un cran supplémentaire.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Extra Effort",
|
||||
"name": "Extra Effort",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some @Compendium[swade-core-rules.swade-edges.Arcane Background (Gifted)]{Gifted} can dig deep into their souls to significantly boost their powers.</span></p>\n<p><span class=\"fontstyle0\">Extra Effort increases a @Compendium[swade-core-rules.swade-skills.Focus]{Focus} total after it’s rolled by +1 for 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point}, or +2 for 3 Power Points. It may not be used to improve a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure}.</span></p>\n</div>"
|
||||
"name": "Effort Supplémentaire",
|
||||
"description":"LdB page 46",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Certains personnages doués de capacités peuvent puiser au fond de leur Âme pour augmenter leurs pouvoirs.</span></p>\n<p><span class=\"fontstyle0\">Après un jet de @Compendium[swade-core-rules.swade-skills.Focus]{Focus}, cet Atout permet de l’augmenter de +1 pour 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP}, ou de +2 pour 3 PP. Il ne permet pas d’éviter un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Extraction",
|
||||
"name": "Extraction",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When a character withdraws from melee, adjacent attackers get a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him (see </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}</strong>). This is a very dangerous proposition for most, but not your wily champion.</span></p>\n<p><span class=\"fontstyle0\">When moving away from adjacent foes, one of them (player’s choice), doesn’t get his free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack.</span></p>\n</div>"
|
||||
"description":"LdB page 43",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Lorsqu’un personnage se retire d’un combat, les attaquants adjacents gagnent une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de corps-à-corps — une situation très risquée ! Fort heureusement, votre héros a l’habitude d'esquiver ce genre d'attaque.</span></p>\n<p><span class=\"fontstyle0\">Lors d’une </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Retraite}</strong>, un adversaire adjacent au choix du joueur est privé de son @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fame",
|
||||
"name": "Fame",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character is a minor celebrity of some sort. She might be a popular bard known in a particular fiefdom, a minor rock star, or a beloved B-movie actor.</span></p>\n<p><span class=\"fontstyle0\">She makes double the normal fee when performing for pay (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Performance]{Performance}</span></strong><span class=\"fontstyle0\">). She can also use her celebrity to add +1 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls if a target is friendly and knows who she is (a @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} roll modified by how likely the individual is to know the celebrity).<br /></span></p>\n<p><span class=\"fontstyle0\">The downside of @Compendium[swade-core-rules.swade-edges.Fame]{Fame} is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.</span></p>\n</div>"
|
||||
"name": "Notoriété",
|
||||
"description":"LdB page 38",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage est une célébrité mineure. Il peut s’agir d’un barde connu dans une seigneurie, une star du rock en devenir ou un acteur série B.</span></p>\n<p><span class=\"fontstyle0\">Lorsqu’il se produit, le personnage double ses gains (voir </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Performance]{Performance}</span></strong><span class=\"fontstyle0\"> p. 33). Il peut bénéficier d’un bonus de +1 à un jet de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître (ce qui est le cas en réussissant un jet de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture Générale} modifié par la célébrité du héros).<br /></span></p>\n<p><span class=\"fontstyle0\">Le point négatif de la @Compendium[swade-core-rules.swade-edges.Fame]{Notoriété} est que le personnage est régulièrement reconnu, que les gens souhaitent souvent obtenir quelque chose de lui, qu’il est fréquemment suivi par des fans ou des admirateurs, et qu’il ne peut parfois pas se soustraire à ses obligations, spectacles et autres tâches incombant à son statut sans se mettre dans l’embarras.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Famous",
|
||||
"name": "Famous",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is truly famous. She’s wellknown in a large circle such as a country, a large industry, or a popular medium (film or television, the music industry). She makes 5 × the normal fee when performing and adds +2 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls when influencing friendly individuals who know who she is.</span></p>\n<p><span class=\"fontstyle0\">The price is higher for the truly @Compendium[swade-core-rules.swade-edges.Famous]{Famous}, too, with more demands on her time, obligations, rivals, scandals, and an inability to operate in crowds without being recognized.</span></p>\n</div>"
|
||||
"name": "Célébrité",
|
||||
"description":"LdB page 39",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros est vraiment très connu d’une part importante de la population, comme un pays tout entier, une branche particulière de l’industrie ou au sein d’un média populaire (cinéma, télévision, musique). Lorsqu’il se produit, votre personnage multiplie ses gains par 5 et bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître.</span></p>\n<p><span class=\"fontstyle0\">Le prix de la @Compendium[swade-core-rules.swade-edges.Famous]{Célébrité} est encore plus lourd que celui de la notoriété : moins de temps libre, plus d’obligations, de rivaux, de scandales, et l’incapacité de se déplacer discrètement sans être reconnu rapidement.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fast Healer",
|
||||
"name": "Fast Healer",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with this blessing add +2 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls for natural healing, and check every three days instead of five (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Healing]{Healing}</span></strong><span class=\"fontstyle0\">).</span></p>\n</div>"
|
||||
"name": "Guérison Rapide",
|
||||
"description":"LdB page 38",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros récupère vite de ses blessures. Il bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} de guérison naturelle et fait un jet tous les 3 jours au lieu de 5 (voir </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Healing]{Guérison}</span></strong><span class=\"fontstyle0\"> p. 96).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Feint",
|
||||
"name": "Feint",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When performing a </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Test} </span></strong><span class=\"fontstyle0\">with the @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} skill, you can choose to make the foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility}.</span></p>\n</div>"
|
||||
"name": "Feinte",
|
||||
"description":"LdB page 43",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Lorsque l’aventurier provoque une </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Épreuve} </span></strong><span class=\"fontstyle0\">(voir p. 105) basée sur la @Compendium[swade-core-rules.swade-skills.Fighting]{Compétence Combat}, il peut décider que sa cible résiste avec @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} plutôt qu’avec @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fervor",
|
||||
"name": "Fervor",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor by yelling a motto, slogan, or other inspirational words. </span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} damage rolls</span></p>\n</div>"
|
||||
"name": "Ferveur",
|
||||
"description":"LdB page 45",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Une seule phrase prononcée par un grand chef produit parfois des résultats stupéfiants. Un chef doté de cet Atout stimule la ferveur combative de ses Alliés en criant un slogan, une devise ou simplement des mots d’encouragement. </span></p>\n<p><span class=\"fontstyle0\">Les @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} dans l’Aura de commandement ajoutent +1 aux dégâts de leurs jets de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Filthy Rich",
|
||||
"name": "Filthy Rich",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This fortunate individual is very wealthy. He has five times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting during character creation and, if appropriate, a yearly income after responsibilities of around $500,000. </span></p>\n<p><span class=\"fontstyle0\">Even wealthier characters may exist, but unless there’s a game effect it probably shouldn’t matter. This should be worked out with the GM and come with many more assets as well as onerous responsibilities</span></p>\n</div>"
|
||||
"name": "Très Riche",
|
||||
"description":"LdB page 40",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros est riche comme Crésus. Il débute avec cinq fois les @Compendium[swade-core-rules.swade-rules.Characters]{fonds initiaux} prévus et, si c’est approprié, reçoit un revenu annuel de 500 000 $. </span></p>\n<p><span class=\"fontstyle0\">Il est possible pour un personnage d’être encore plus riche, mais à moins que ça ait un effet en jeu, ce n’est probablement pas si important. Les biens et la fortune qu’il possède impliquent autant de gestion que de lourdes responsabilités.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "First Strike",
|
||||
"name": "First Strike",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned},</span><span class=\"fontstyle0\"> the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against a foe immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See</span><strong><span class=\"fontstyle2\"> @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}</span></strong><span class=\"fontstyle0\">)</span></p>\n</div>"
|
||||
"name": "Frappe Éclair",
|
||||
"description":"LdB page 43",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Une fois par round, le héros, ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné},</span><span class=\"fontstyle0\"> bénéficie d’une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de Combat contre un ennemi aussitôt que ce dernier pénètre dans son @Compendium[swade-core-rules.swade-rules.Reach]{Allonge}. (voir</span><strong><span class=\"fontstyle2\"> @Compendium[swade-core-rules.swade-rules.Free Attacks]{Attaque Gratuite}</span></strong><span class=\"fontstyle0\"> p. 100).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fleet-Footed",
|
||||
"name": "Fleet-Footed",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero’s @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is increased by +2 and his @Compendium[swade-core-rules.swade-rules.Movement]{running die} increases one step (from d6 to d8, for example)</span></p>\n</div>"
|
||||
"name": "Véloce",
|
||||
"description":"LdB page 40",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">L'@Compendium[swade-core-rules.swade-rules.Movement]{Allure} du héros est augmentée de 2 et son @Compendium[swade-core-rules.swade-rules.Movement]{dé de course} est augmenté d’un cran (de d6 à d8 par exemple).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Followers",
|
||||
"name": "Followers",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Each time this Edge is chosen, five followers come to fight by the hero’s side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).</p>\n<p>Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They won’t throw their lives away but are willing to risk them repeatedly in his service.</p>\n<p>Use the <strong>@Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldier} </strong>profile for the followers. A hero may outfit her allies as she sees fit. Followers <strong>@Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} </strong>just like player characters.</p>\n<p>Use the <strong>@Compendium[swade-core-rules.swade-rules.Allies]{Allies} </strong>rules to give them distinctive personal­ities if desired.</p>\n</div>"
|
||||
"name": "Suivants",
|
||||
"description":"LdB page 53",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Chaque fois que cet Atout est choisi, 5 suivants se joignent au héros. Si certains périssent ou disparaissent, d’autres finissent par les remplacer (le temps nécessaire reste à l’appréciation du MJ selon les circonstances).</p>\n<p>Les suivants doivent pouvoir se nourrir et gagner leur vie. Ils prennent en général leur part des trésors, des butins et des récompenses du héros. Ils sont dévoués et risquent souvent leur vie pour lui sans aller toutefois jusqu’au sacrifice.</p>\n<p>Utilisez le profil de <strong>@Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldat} </strong>(voir p. 112) pour les suivants. Le héros est libre de leur fournir l’équipement qu’il souhaite. Ces derniers évoluent de la même manière qu’un PJ (voir <strong>@Compendium[swade-core-rules.swade-rules.Advancement]{Progression} </strong> p. 54).</p>\n<p>Utilisez les règles sur les <strong>@Compendium[swade-core-rules.swade-rules.Allies]{Alliés} </strong>p. 111 si vous souhaitez leur donner des personnalités distinctes.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Free Runner",
|
||||
"name": "Free Runner",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. </span></p>\n<p><span class=\"fontstyle0\">As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls when climbing and in foot </span><strong><span class=\"fontstyle2\">Chases </span></strong><span class=\"fontstyle0\">(see <strong>@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}</strong></span><span class=\"fontstyle0\">).</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. </span></p>\n<p><span class=\"fontstyle0\">As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Allure} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls when climbing and in foot </span><strong><span class=\"fontstyle2\">Chases </span></strong><span class=\"fontstyle0\">(see <strong>@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}</strong></span><span class=\"fontstyle0\">).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Frenzy",
|
||||
"name": "Frenzy",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Gadgeteer",
|
||||
"name": "Gadgeteer",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some mechanical gurus can build incredible devices out of most anything. </span></p>\n<p><span class=\"fontstyle0\">A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower. </span></p>\n<p>The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.</p>\n<p>Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.</p>\n<p><span class=\"fontstyle0\">The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe is an inventor in the <em>Weird West</em>. He wants to use <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em></span><em><span class=\"fontstyle2\"> </span></em><span class=\"fontstyle0\">to help Red fight a giant rattlesnake, but only has the </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Burst]{burst} </span></em><span class=\"fontstyle0\">and </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Blast]{blast} </span></em><span class=\"fontstyle0\">powers. Fortunately, he’s a Gadgeteer, so Gabe can put </span><em><span class=\"fontstyle2\">boost Trait </span></em><span class=\"fontstyle0\">into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Pace} as well</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some mechanical gurus can build incredible devices out of most anything. </span></p>\n<p><span class=\"fontstyle0\">A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower. </span></p>\n<p>The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.</p>\n<p>Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.</p>\n<p><span class=\"fontstyle0\">The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe is an inventor in the <em>Weird West</em>. He wants to use <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em></span><em><span class=\"fontstyle2\"> </span></em><span class=\"fontstyle0\">to help Red fight a giant rattlesnake, but only has the </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Burst]{burst} </span></em><span class=\"fontstyle0\">and </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Blast]{blast} </span></em><span class=\"fontstyle0\">powers. Fortunately, he’s a Gadgeteer, so Gabe can put </span><em><span class=\"fontstyle2\">boost Trait </span></em><span class=\"fontstyle0\">into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Allure} as well</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Giant Killer",
|
||||
"name": "Giant Killer",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes. </span></p>\n<p><span class=\"fontstyle0\">He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see <strong>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}</strong></span><span class=\"fontstyle0\">). A human (Size 0) gets the bonus against a creature of Size 3 or greater.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes. </span></p>\n<p><span class=\"fontstyle0\">He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see <strong>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</strong></span><span class=\"fontstyle0\">). A human (Size 0) gets the bonus against a creature of Size 3 or greater.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Great Luck",
|
||||
@@ -380,19 +380,19 @@
|
||||
"id": "Hold the Line!",
|
||||
"name": "Hold the Line!",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}.</p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Holy/Unholy Warrior",
|
||||
"name": "Holy/Unholy Warrior",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection. </span></p>\n<p><span class=\"fontstyle0\">The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} spent, to a maximum of +4.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection. </span></p>\n<p><span class=\"fontstyle0\">The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} spent, to a maximum of +4.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Humiliate",
|
||||
"name": "Humiliate",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.<br />Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Tests}</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.<br />Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Épreuve}</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Arcane Resistance",
|
||||
@@ -410,7 +410,7 @@
|
||||
"id": "Improved Counterattack",
|
||||
"name": "Improved Counterattack",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero gets a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attack} </strong></span><span class=\"fontstyle0\">against up to three failed attacks each round.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero gets a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite} </strong></span><span class=\"fontstyle0\">against up to three failed attacks each round.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Dodge",
|
||||
@@ -428,19 +428,19 @@
|
||||
"id": "Improved First Strike",
|
||||
"name": "Improved First Strike",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Frenzy",
|
||||
"name": "Improved Frenzy",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with up to two Fighting attacks in the same turn</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with up to two Fighting attacks in the same turn</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Level Headed",
|
||||
"name": "Improved Level Headed",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws <strong>two</strong> additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws <strong>two</strong> additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Nerves of Steel",
|
||||
@@ -450,9 +450,9 @@
|
||||
},
|
||||
{
|
||||
"id": "Improved Rapid Fire",
|
||||
"name": "Improved Rapid Fire",
|
||||
"name": "Improved Tir Rapide",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})</p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions</span><span class=\"fontstyle0\">).</span></p>\n<p><span class=\"fontstyle0\">He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})</p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions</span><span class=\"fontstyle0\">).</span></p>\n<p><span class=\"fontstyle0\">He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Rapid Recharge",
|
||||
@@ -464,13 +464,13 @@
|
||||
"id": "Improved Sweep",
|
||||
"name": "Improved Sweep",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improved Trademark Weapon",
|
||||
"name": "Improved Trademark Weapon",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds <strong>+2</strong> to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and <strong>+2</strong> to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds <strong>+2</strong> to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and <strong>+2</strong> to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Improvisational Fighter",
|
||||
@@ -482,13 +482,13 @@
|
||||
"id": "Inspire",
|
||||
"name": "Inspire",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to </span><span class=\"fontstyle2\">all </span><span class=\"fontstyle0\">allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.<br /></span></p>\n<p><span class=\"fontstyle0\">Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.</span></p>\n<div class=\"swade-core\"><img src=\"modules/swade-core-rules/assets/art/pg45_quote_edges.webp\" alt=\""One of my favorites" -- Gabe\" width=\"534\" height=\"120\" /></div>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to </span><span class=\"fontstyle2\">all </span><span class=\"fontstyle0\">allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.<br /></span></p>\n<p><span class=\"fontstyle0\">Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.</span></p>\n<div class=\"swade-core\"><img src=\"modules/swade-core-rules/assets/art/pg45_quote_edges.webp\" alt=\""One of my favorites" -- Gabe\" width=\"534\" height=\"120\" /></div>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Investigator",
|
||||
"name": "Investigator",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.</span></p>\n<p><span class=\"fontstyle0\">Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.</span></p>\n<p><span class=\"fontstyle0\">Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Iron Jaw",
|
||||
@@ -500,7 +500,7 @@
|
||||
"id": "Iron Will",
|
||||
"name": "Iron Will",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{fear}, or the like.</p>\n<p> </p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{Terreur}, or the like.</p>\n<p> </p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Jack-Of-All-Trades",
|
||||
@@ -518,7 +518,7 @@
|
||||
"id": "Level Headed",
|
||||
"name": "Level Headed",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Linguist",
|
||||
@@ -530,7 +530,7 @@
|
||||
"id": "Liquid Courage",
|
||||
"name": "Liquid Courage",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, and all linked skills suffer a −1 penalty for the duration, however.</p>\n<p>The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.</p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}, and all linked skills suffer a −1 penalty for the duration, however.</p>\n<p>The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Luck",
|
||||
@@ -542,19 +542,19 @@
|
||||
"id": "Marksman",
|
||||
"name": "Marksman",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover}, @Compendium[swade-core-rules.swade-rules.Range]{Range}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Range]{Portée}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Martial Artist",
|
||||
"name": "Martial Artist",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</strong>) </span><span class=\"fontstyle0\">so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d4 damage. If she already has a Strength damage die from the </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </strong>racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type. </span></p>\n<p><span class=\"fontstyle0\">Martial Artist does </span><em><span class=\"fontstyle3\">not </span></em><span class=\"fontstyle0\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</strong>) </span><span class=\"fontstyle0\">so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d4 damage. If she already has a Strength damage die from the </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </strong>racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type. </span></p>\n<p><span class=\"fontstyle0\">Martial Artist does </span><em><span class=\"fontstyle3\">not </span></em><span class=\"fontstyle0\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Martial Warrior",
|
||||
"name": "Martial Warrior",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\"><strong style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</strong></span><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\"> so she’s always considered armed. She adds <strong>+2</strong> when striking with them and causes <strong>@Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d6</strong> damage. If she already has a Strength damage die from the </span><strong style=\"box-sizing: border-box; user-select: text;\"><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </span></strong><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.</span></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does </span><em style=\"box-sizing: border-box; user-select: text;\">not </em><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\"><strong style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</strong></span><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\"> so she’s always considered armed. She adds <strong>+2</strong> when striking with them and causes <strong>@Compendium[swade-core-rules.swade-rules.Traits]{Force}+d6</strong> damage. If she already has a Strength damage die from the </span><strong style=\"box-sizing: border-box; user-select: text;\"><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </span></strong><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.</span></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does </span><em style=\"box-sizing: border-box; user-select: text;\">not </em><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Master",
|
||||
@@ -566,7 +566,7 @@
|
||||
"id": "Master of Arms",
|
||||
"name": "Master of Arms",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} bonus damage die is now a d10.</p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} bonus damage die is now a d10.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Master Tactician",
|
||||
@@ -578,7 +578,7 @@
|
||||
"id": "Mcgyver",
|
||||
"name": "Mcgyver",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device. </span></p>\n<p><span class=\"fontstyle0\">Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means he doesn’t have the right materials and can’t create the device this encounter. </span></p>\n<p><span class=\"fontstyle0\">Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Range} 5/10/20, Damage 2d6), rickety raft, electrical source, etc. </span></p>\n<p><span class=\"fontstyle0\">A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. </span></p>\n<p><span class=\"fontstyle0\">The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device. </span></p>\n<p><span class=\"fontstyle0\">Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} means he doesn’t have the right materials and can’t create the device this encounter. </span></p>\n<p><span class=\"fontstyle0\">Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Portée} 5/10/20, Damage 2d6), rickety raft, electrical source, etc. </span></p>\n<p><span class=\"fontstyle0\">A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. </span></p>\n<p><span class=\"fontstyle0\">The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Menacing",
|
||||
@@ -596,7 +596,7 @@
|
||||
"id": "Mighty Blow",
|
||||
"name": "Mighty Blow",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack this round.</span> </p></div>"
|
||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack this round.</span> </p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Mr Fix It",
|
||||
@@ -642,7 +642,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Professional",
|
||||
"name": "Professional",
|
||||
"name": "Professionnel",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The character is an expert at a particular skill or attribute (his choice). This increases the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.</p>\n</div>"
|
||||
},
|
||||
@@ -666,9 +666,9 @@
|
||||
},
|
||||
{
|
||||
"id": "Rapid Fire",
|
||||
"name": "Rapid Fire",
|
||||
"name": "Tir Rapide",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Rapid Recharge",
|
||||
@@ -698,7 +698,7 @@
|
||||
"id": "Rock and Roll!",
|
||||
"name": "Rock and Roll!",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 or higher.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 2 or higher.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Scavenger",
|
||||
@@ -722,7 +722,7 @@
|
||||
"id": "Soldier",
|
||||
"name": "Soldier",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)<br /></span></p>\n<p><span class=\"fontstyle0\">They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Force} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)<br /></span></p>\n<p><span class=\"fontstyle0\">They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Soul Drain",
|
||||
@@ -746,25 +746,25 @@
|
||||
"id": "Strong Willed",
|
||||
"name": "Strong Willed",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Tests} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Sweep",
|
||||
"name": "Sweep",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a <strong>-2</strong> penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a <strong>-2</strong> penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Tactician",
|
||||
"name": "Tactician",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations. </span></p>\n<p><span class=\"fontstyle0\">A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations. </span></p>\n<p><span class=\"fontstyle0\">A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Thief",
|
||||
"name": "Thief",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. </span></p>\n<p><span class=\"fontstyle0\">Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls made to climb in urban areas. </span></p>\n<p><span class=\"fontstyle0\">Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment. </span></p>\n<p><span class=\"fontstyle0\">Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. </span></p>\n<p><span class=\"fontstyle0\">Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb in urban areas. </span></p>\n<p><span class=\"fontstyle0\">Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment. </span></p>\n<p><span class=\"fontstyle0\">Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Tough As Nails",
|
||||
@@ -782,19 +782,19 @@
|
||||
"id": "Trademark Weapon",
|
||||
"name": "Trademark Weapon",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Two-Fisted",
|
||||
"name": "Two-Fisted",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack withone action and another from a </span><span class=\"fontstyle2\">different hand </span><span class=\"fontstyle0\">in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The </span><span class=\"fontstyle3\"><strong>@Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} </strong></span><span class=\"fontstyle0\">penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.</span></p>\n<p><span class=\"fontstyle0\">If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack withone action and another from a </span><span class=\"fontstyle2\">different hand </span><span class=\"fontstyle0\">in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The </span><span class=\"fontstyle3\"><strong>@Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} </strong></span><span class=\"fontstyle0\">penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.</span></p>\n<p><span class=\"fontstyle0\">If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Two-Gun Kid",
|
||||
"name": "Two-Gun Kid",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.</span></p>\n<p><span class=\"fontstyle0\">If the character has Two-Fisted, the second action may also be a melee attack.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack on one action and then a second Fighting </span><span class=\"fontstyle2\">or </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.</span></p>\n<p><span class=\"fontstyle0\">If the character has Two-Fisted, the second action may also be a melee attack.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack on one action and then a second Fighting </span><span class=\"fontstyle2\">or </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Very Attractive",
|
||||
@@ -806,13 +806,13 @@
|
||||
"id": "Weapon Master",
|
||||
"name": "Weapon Master",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} rolls is a d8 instead of a d6 (see <strong>@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}</strong>). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.</p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p>The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} rolls is a d8 instead of a d6 (see <strong>@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}</strong>). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Wizard",
|
||||
"name": "Wizard",
|
||||
"description":"LdB page 30",
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments. </span></p>\n<p><span class=\"fontstyle0\">A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (<em>@Compendium[swade-core-rules.swade-powers.Blast]{blast}</em></span><span class=\"fontstyle0\">) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping</span></p>\n</div>"
|
||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments. </span></p>\n<p><span class=\"fontstyle0\">A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (<em>@Compendium[swade-core-rules.swade-powers.Blast]{blast}</em></span><span class=\"fontstyle0\">) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Woodsman",
|
||||
|
||||
Reference in New Issue
Block a user