fvtt-yggdrasill/modules/yggdrasill-actor-sheet.js
2022-02-21 21:57:10 +00:00

224 lines
8.1 KiB
JavaScript

/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { YggdrasillUtility } from "./yggdrasill-utility.js";
/* -------------------------------------------- */
export class YggdrasillActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["yggdrasill", "sheet", "actor"],
template: "systems/fvtt-yggdrasill/templates/actor-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
/* -------------------------------------------- */
getData() {
const objectData = YggdrasillUtility.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
isEpuise: this.actor.isEpuise(),
isBlesse: this.actor.isBlesse(),
isMeurtri: this.actor.isMeurtri(),
competencesGenerales: this.actor.getCompetencesGenerales(),
competencesMartiales: this.actor.getCompetencesMartiales(),
competencesMagiques: this.actor.getCompetencesMagiques(),
dons: this.actor.getDons(),
faiblesses: this.actor.getFaiblesses(),
blessures: this.actor.getBlessures(),
armes: this.actor.getArmes(),
armures: this.actor.getArmures(),
boucliers: this.actor.getBoucliers(),
prouessesMartiales: this.actor.getProuessesMartiales(),
equipements: this.actor.getToutEquipements(),
effetsmagiques: this.actor.getEffetsMagiques(),
effetsRunes: this.actor.getEffetsDeRunes(),
encTotal: this.actor.getEncTotal(),
protectionTotal: this.actor.getProtectionTotal(),
dpBouclier: this.actor.getDpBouclier(),
monnaies: this.actor.getMonnaies(),
sortsSejdr:this.actor.getSortsSejdr(),
sortsGaldr:this.actor.getSortsGaldr(),
runes: this.actor.getRunes(),
optionsCarac: YggdrasillUtility.createDirectOptionList(0, 20),
optionsDMDP: YggdrasillUtility.createDirectSortedOptionList(-10, +10),
optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
optionsFuror: YggdrasillUtility.createDirectOptionList(0, 15),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
// Dynamic update some fields
this.updateDM(formData.data);
this.updateDP(formData.data);
console.log("YGG : ", formData);
return formData;
}
/* -------------------------------------------- */
updateDM( data ) {
let dm = data.caracsecondaire.defensemen;
dm.total = dm.max + Number(dm.bonusmalus);
}
/* -------------------------------------------- */
updateDP( data ) {
let dp = data.caracsecondaire.defensephy;
dp.total = dp.max + Number(dp.bonusmalus);
dp.total += this.actor.getDpBouclier();
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
YggdrasillUtility.confirmDelete(this, li);
});
html.find('#isEpuise').click(event => {
this.actor.toggleEpuise( );
} );
html.find('.munition-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeMunition( item );
} );
html.find('.munition-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeMunition( item );
} );
html.find('.equipement-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.decrementeQuantite( li.data("item-id") );
} );
html.find('.equipement-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incrementeQuantite( li.data("item-id") );
} );
html.find('.combat-label a').click((event) => {
let combatName = event.currentTarget.attributes.name.value;
this.actor.rollCombat(combatName);
});
html.find('.magie-label a').click((event) => {
let magieName = event.currentTarget.attributes.name.value;
this.actor.rollMagie(magieName);
});
html.find('.competence-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const competenceId = li.data("item-id");
this.actor.rollCompetence(competenceId);
});
html.find('.technique-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const techniqueId = li.data("item-id");
this.checkTechnique(techniqueId);
});
html.find('.sort-sejdr').click((event) => {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.actor.rollSort(sortId, "sejdr");
});
html.find('.sort-galdr').click((event) => {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.actor.rollSort(sortId, "galdr");
});
html.find('.sort-rune').click((event) => {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.actor.rollSort(sortId, "rune");
});
html.find('.arme-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armeId = li.data("arme-id");
this.actor.rollArme(armeId);
});
html.find('.carac-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
let categ = li.data("carac-categ");
let carac = li.data("carac-key");
this.actor.rollCarac(categ, carac);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.competence-base').change((event) => {
const li = $(event.currentTarget).parents(".item");
const compId = li.data("item-id");
this.actor.updateCompetence(compId, parseInt(event.target.value));
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObject( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}