/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { YggdrasillUtility } from "./yggdrasill-utility.js"; /* -------------------------------------------- */ export class YggdrasillActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["yggdrasill", "sheet", "actor"], template: "systems/fvtt-yggdrasill/templates/actor-sheet.html", width: 640, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: false }); } /* -------------------------------------------- */ getData() { const objectData = YggdrasillUtility.data(this.object); let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, isEpuise: this.actor.isEpuise(), isBlesse: this.actor.isBlesse(), isMeurtri: this.actor.isMeurtri(), competencesGenerales: this.actor.getCompetencesGenerales(), competencesMartiales: this.actor.getCompetencesMartiales(), competencesMagiques: this.actor.getCompetencesMagiques(), dons: this.actor.getDons(), faiblesses: this.actor.getFaiblesses(), blessures: this.actor.getBlessures(), armes: this.actor.getArmes(), armures: this.actor.getArmures(), boucliers: this.actor.getBoucliers(), prouessesMartiales: this.actor.getProuessesMartiales(), equipements: this.actor.getToutEquipements(), effetsmagiques: this.actor.getEffetsMagiques(), effetsRunes: this.actor.getEffetsDeRunes(), encTotal: this.actor.getEncTotal(), protectionTotal: this.actor.getProtectionTotal(), dpBouclier: this.actor.getDpBouclier(), monnaies: this.actor.getMonnaies(), sortsSejdr:this.actor.getSortsSejdr(), sortsGaldr:this.actor.getSortsGaldr(), runes: this.actor.getRunes(), optionsCarac: YggdrasillUtility.createDirectOptionList(0, 20), optionsDMDP: YggdrasillUtility.createDirectSortedOptionList(-10, +10), optionsBase: YggdrasillUtility.createDirectOptionList(0, 20), optionsFuror: YggdrasillUtility.createDirectOptionList(0, 15), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM } // Dynamic update some fields this.updateDM(formData.data); this.updateDP(formData.data); console.log("YGG : ", formData); return formData; } /* -------------------------------------------- */ updateDM( data ) { let dm = data.caracsecondaire.defensemen; dm.total = dm.max + Number(dm.bonusmalus); } /* -------------------------------------------- */ updateDP( data ) { let dp = data.caracsecondaire.defensephy; dp.total = dp.max + Number(dp.bonusmalus); dp.total += this.actor.getDpBouclier(); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); YggdrasillUtility.confirmDelete(this, li); }); html.find('#isEpuise').click(event => { this.actor.toggleEpuise( ); } ); html.find('.munition-moins').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.decrementeMunition( item ); } ); html.find('.munition-plus').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.incrementeMunition( item ); } ); html.find('.equipement-moins').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.decrementeQuantite( li.data("item-id") ); } ); html.find('.equipement-plus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incrementeQuantite( li.data("item-id") ); } ); html.find('.combat-label a').click((event) => { let combatName = event.currentTarget.attributes.name.value; this.actor.rollCombat(combatName); }); html.find('.magie-label a').click((event) => { let magieName = event.currentTarget.attributes.name.value; this.actor.rollMagie(magieName); }); html.find('.competence-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const competenceId = li.data("item-id"); this.actor.rollCompetence(competenceId); }); html.find('.technique-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const techniqueId = li.data("item-id"); this.checkTechnique(techniqueId); }); html.find('.sort-sejdr').click((event) => { const li = $(event.currentTarget).parents(".item"); const sortId = li.data("item-id"); this.actor.rollSort(sortId, "sejdr"); }); html.find('.sort-galdr').click((event) => { const li = $(event.currentTarget).parents(".item"); const sortId = li.data("item-id"); this.actor.rollSort(sortId, "galdr"); }); html.find('.sort-rune').click((event) => { const li = $(event.currentTarget).parents(".item"); const sortId = li.data("item-id"); this.actor.rollSort(sortId, "rune"); }); html.find('.arme-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const armeId = li.data("arme-id"); this.actor.rollArme(armeId); }); html.find('.carac-roll').click((event) => { const li = $(event.currentTarget).parents(".item"); let categ = li.data("carac-categ"); let carac = li.data("carac-key"); this.actor.rollCarac(categ, carac); }); html.find('.weapon-damage').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollDamage(weapon, 'damage'); }); html.find('.competence-base').change((event) => { const li = $(event.currentTarget).parents(".item"); const compId = li.data("item-id"); this.actor.updateCompetence(compId, parseInt(event.target.value)); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.items.get(itemId); item.sheet.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equiperObject( li.data("item-id") ); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }