Corrections sur attaque, equipement et compétences à 7
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@@ -597,18 +597,19 @@ export class YggdrasillActor extends Actor {
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let attackData = foundry.utils.duplicate(attackMode[mode]);
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if ( attackData){
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attackData.mode = mode;
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attackData.carac = foundry.utils.duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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const categ = this.system.carac[attackData.categName];
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attackData.carac = foundry.utils.duplicate(categ?.carac[attackData.caracName] ?? {});
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if ( attackData.malus != 0) {
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let malusTab = attackData.malus.split(';');
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attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.malus = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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if ( attackData.protection != 0) {
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let malusTab = attackData.protection.split(';');
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attackData.protection = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.protection = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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if ( attackData.bonusdegats != 0) {
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let malusTab = attackData.bonusdegats.split(';');
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attackData.bonusdegats = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.bonusdegats = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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}
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return attackData;
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@@ -619,18 +620,19 @@ export class YggdrasillActor extends Actor {
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let attackData = foundry.utils.duplicate( tirMode[mode] );
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if ( attackData){
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attackData.mode = mode;
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attackData.carac = foundry.utils.duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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const categ = this.system.carac[attackData.categName];
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attackData.carac = foundry.utils.duplicate(categ?.carac[attackData.caracName] ?? {});
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if ( attackData.malus != 0) {
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let malusTab = attackData.malus.split(';');
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attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.malus = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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if ( attackData.protection != 0) {
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let malusTab = attackData.protection.split(';');
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attackData.protection = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.protection = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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if ( attackData.bonusdegats != 0) {
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let malusTab = attackData.bonusdegats.split(';');
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attackData.bonusdegats = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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attackData.bonusdegats = (categ?.carac[malusTab[0]]?.value ?? 0) * Number(malusTab[1]);
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}
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}
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return attackData;
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@@ -730,13 +732,13 @@ export class YggdrasillActor extends Actor {
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for( let item of this.items) {
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if (item.type == "equipement" || item.type == "armecc"
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|| item.type == "armedist" || item.type == "armure" || item.type == "monnaie" || item.type == "bouclier") {
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encTotal += (item.system.enc * item.system.quantite);
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encTotal += (item.system.enc * (item.system.quantite || 1));
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}
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}
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for( let item of this.items) {
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if (item.type == "bouclier" && item.system.equipe) {
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encTotal -= (item.system.enc * item.system.quantite);
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encTotal += (item.system.enccomb * item.system.quantite);
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encTotal -= (item.system.enc * (item.system.quantite || 1));
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encTotal += (item.system.enccomb * (item.system.quantite || 1));
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}
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}
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return encTotal;
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