Cleanup et preparation Foundry v12
This commit is contained in:
@@ -11,7 +11,7 @@ export class YggdrasillActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["yggdrasill", "sheet", "actor"],
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template: "systems/fvtt-yggdrasill/templates/actor-sheet.html",
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width: 680,
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@@ -24,7 +24,7 @@ export class YggdrasillActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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const objectData = foundry.utils.duplicate(this.object)
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let formData = {
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title: this.title,
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@@ -71,7 +71,8 @@ export class YggdrasillActorSheet extends ActorSheet {
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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isGM: game.user.isGM,
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config: game.system.config
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}
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// Dynamic update some fields
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this.updateDM(formData.data);
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@@ -411,7 +411,7 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.data.label == label);
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return this.getActiveEffects().find(it => it.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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@@ -424,7 +424,7 @@ export class YggdrasillActor extends Actor {
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let categ = this.system.carac[key];
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for( let carac in categ.carac) {
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if (carac.toLowerCase() == caracName.toLowerCase() ) {
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return deepClone(categ.carac[carac]);
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return foundry.utils.deepClone(categ.carac[carac]);
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}
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}
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}
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@@ -489,7 +489,7 @@ export class YggdrasillActor extends Actor {
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async equiperObject( equipementId ) {
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let item = this.items.find( item => item.id == equipementId );
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if (item && item.system) {
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let update = { _id: item.id, "data.equipe": !item.system.equipe };
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let update = { _id: item.id, "system.equipe": !item.system.equipe };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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@@ -512,9 +512,9 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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async rollAttribute( attrkey, subAttrKey = 'defaut') {
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let attr = duplicate(this.system.attributs[attrkey]);
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let attr = foundry.utils.duplicate(this.system.attributs[attrkey]);
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console.log("ATTR : ", attr, attrkey, subAttrKey);
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let subAttr = duplicate(this.system.attributs[attrkey].values[subAttrKey] );
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let subAttr = foundry.utils.duplicate(this.system.attributs[attrkey].values[subAttrKey] );
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if ( attr ) {
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subAttr.label = subAttr.label || "";
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let title = `Attribut : ${attr.label} ${subAttr.label} : ${subAttr.value}`;
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@@ -529,13 +529,8 @@ export class YggdrasillActor extends Actor {
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rollMode: game.settings.get("core", "rollMode"),
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title: title,
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isBlesse: this.system.etat.etat == "blesse",
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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bonusdefense: 0,
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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optionsSR: YggdrasillUtility.buildSROptions( ),
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sr: 0
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}
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this.addDefaultRoll(rollData)
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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@@ -543,11 +538,23 @@ export class YggdrasillActor extends Actor {
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ui.notifications.warn("Attribut non trouvée");
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}
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}
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/* -------------------------------------------- */
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addDefaultRoll(rollData) {
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rollData.optionsBonusMalus= YggdrasillUtility.createOptions(-15, 15)
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rollData.bonusMalus= "0"
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rollData.optionsFuror= YggdrasillUtility.createOptions(0, this.getCurrentFuror())
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rollData.furorUsage= "0"
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rollData.optionsBD= YggdrasillUtility.createOptions(0, +15)
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rollData.sr= "0"
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rollData.puissanceRune = 1
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rollData.optionsPuissanceRune= YggdrasillUtility.createOptions(1, +15)
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rollData.supportRune= "peau"
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rollData.config= game.system.config
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}
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/* -------------------------------------------- */
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async rollCarac( categName, caracName) {
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let carac = duplicate(this.system.carac[categName].carac[caracName]);
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console.log("CARAC : ", carac, this.system.carac);
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let carac = foundry.utils.duplicate(this.system.carac[categName].carac[caracName]);
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if ( carac) {
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let rollData = {
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mode: "carac",
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@@ -561,14 +568,9 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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optionsSR: YggdrasillUtility.buildSROptions( ),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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sr: 0
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}
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this.addDefaultRoll(rollData)
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console.log("CARAC : ", rollData, this.system.carac);
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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@@ -590,17 +592,12 @@ export class YggdrasillActor extends Actor {
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img: competence.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `Compétence ${competence.name} : ${competence.system.niveau}`,
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competence: duplicate(competence),
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competence: foundry.utils.duplicate(competence),
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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optionsSR: YggdrasillUtility.buildSROptions( ),
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sr: 0
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}
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this.addDefaultRoll(rollData)
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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@@ -611,10 +608,10 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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getAttaqueData( mode ) {
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let attackData = duplicate(attackMode[mode]);
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let attackData = foundry.utils.duplicate(attackMode[mode]);
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if ( attackData){
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attackData.mode = mode;
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attackData.carac = duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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attackData.carac = foundry.utils.duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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if ( attackData.malus != 0) {
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let malusTab = attackData.malus.split(';');
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attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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@@ -633,10 +630,10 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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getTirData( mode) {
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let attackData = duplicate( tirMode[mode] );
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let attackData = foundry.utils.duplicate( tirMode[mode] );
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if ( attackData){
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attackData.mode = mode;
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attackData.carac = duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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attackData.carac = foundry.utils.duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
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if ( attackData.malus != 0) {
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let malusTab = attackData.malus.split(';');
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attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
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@@ -661,11 +658,11 @@ export class YggdrasillActor extends Actor {
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let carac;
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if ( magie == "sejdr") {
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carac = duplicate(this.system.carac.ame.carac.instinct);
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carac = foundry.utils.duplicate(this.system.carac.ame.carac.instinct);
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} else if ( magie == "rune") {
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carac = duplicate(this.system.carac.ame.carac.communication);
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carac = foundry.utils.duplicate(this.system.carac.ame.carac.communication);
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} else {
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carac = duplicate(this.system.carac.ame.carac.charisme);
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carac = foundry.utils.duplicate(this.system.carac.ame.carac.charisme);
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}
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if ( sort && competence) {
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@@ -680,10 +677,10 @@ export class YggdrasillActor extends Actor {
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rollMode: game.settings.get("core", "rollMode"),
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title: magie + " - " + sort.name,
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selectedCarac: carac,
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agiliteCarac: duplicate(this.system.carac.corps.carac.agilite),
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instinctCarac: duplicate(this.system.carac.ame.carac.instinct),
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sort: duplicate(sort),
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competence: duplicate(competence),
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agiliteCarac: foundry.utils.duplicate(this.system.carac.corps.carac.agilite),
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instinctCarac: foundry.utils.duplicate(this.system.carac.ame.carac.instinct),
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sort: foundry.utils.duplicate(sort),
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competence: foundry.utils.duplicate(competence),
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dureeGaldr: "1d5a",
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nbCibles: "1",
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zoneGaldr: "INS10cm3",
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@@ -691,17 +688,9 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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optionsSR: YggdrasillUtility.buildSROptions( ),
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sr: 14,
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puissanceRune: 1,
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optionsPuissanceRune: YggdrasillUtility.buildListOptions(1, 15),
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supportRune: "peau",
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}
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this.addDefaultRoll(rollData)
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rollData.sr = 14
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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@@ -735,21 +724,16 @@ export class YggdrasillActor extends Actor {
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img: competence.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: "Attaque !",
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selectedCarac: duplicate(this.system.carac.corps.carac.agilite),
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arme: duplicate(arme),
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competence: duplicate(competence),
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selectedCarac: foundry.utils.duplicate(this.system.carac.corps.carac.agilite),
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arme: foundry.utils.duplicate(arme),
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competence: foundry.utils.duplicate(competence),
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bonusdefense: 0,
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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optionsSR: YggdrasillUtility.buildSROptions( ),
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sr: 14
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isMeurtri: this.isMeurtri()
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}
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this.addDefaultRoll(rollData)
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rollData.sr = 14
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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@@ -22,7 +22,7 @@ export class YggdrasillCombat extends Combat {
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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let messageData = foundry.utils.mergeObject(
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{
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speaker: {
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scene: canvas.scene._id,
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111
modules/yggdrasill-config.js
Normal file
111
modules/yggdrasill-config.js
Normal file
@@ -0,0 +1,111 @@
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export const YGGDRASILL_CONFIG = {
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optionsEtat: [
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{ key: "fringant", label: "Fringant" },
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{ key: "blesse", label: "Blessé" },
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{ key: "mort", label: "Mort" }
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],
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optionsArme: [
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{ key: "lutte", label: "Lutte" },
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{ key: "improvisee", label: "Improvisée" },
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{ key: "courte", label: "Courte" },
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{ key: "longue", label: "Longue" },
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{ key: "deuxmains", label: "A Deux Mains" },
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{ key: "hast", label: "Hast" }
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],
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optionsArmeTir: [
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{ key: "jet", label: "Jet" },
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{ key: "tir", label: "Tir" }
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],
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optionsArmure: [
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{ key: "armure", label: "Armure" },
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{ key: "piecearmure", label: "Pièce d'Armure" }
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],
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optionsBouclier: [
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{ key: "bouclier", label: "Bouclier" }
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],
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optionsCompetence: [
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{ key: "generale", label: "Générale" },
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{ key: "magique", label: "Magique" },
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{ key: "martiale", label: "Martiale" }
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],
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optionsMaladie: [
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{ key: "mineure", label: "Mineure" },
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{ key: "moderee", label: "Modérée" },
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{ key: "majeure", label: "Majeure" }
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],
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optionsProuesse: [
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{ key: "attaque", label: "Attaque" },
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{ key: "defensive", label: "Défensive" },
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{ key: "utilitaire", label: "Utilitaire" }
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]
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,
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optionsGaldr: [
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{ key:"malediction", label:"Malédictions" },
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{ key:"illusion", label:"Illusions" },
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{ key:"charme", label:"Charme" }
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],
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optionsAttaque: [
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{ key:"classique", label:"Attaque classique" },
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{ key:"force", label:"Attaque en force" },
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{ key:"devastatrice", label:"Attaque dévastatrice" },
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{ key:"precise", label:"Attaque Précise" },
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{ key:"visee", label:"Attaque Visée" }
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],
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optionsSR : [
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{key: "0", label: "Aucun"},
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{key: "5", label: "Très Simple (5)"},
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{key: "7", label: "Simple (7)"},
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{key: "10", label: "Aisé (10)"},
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{key: "14", label: "Moyen (14)"},
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{key: "19", label: "Difficile (19)"},
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{key: "25", label: "Très Difficile (25)"},
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{key: "32", label: "Exceptionnel (32)"},
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{key: "40", label: "Légendaire (40)"},
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{key: "49", label: "Divin (49)"}
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],
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optionsCarac: [
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{ key: "puissance", label: "Puissance" },
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{ key: "vigueur", label: "Vigueur" },
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{ key: "agilite", label: "Agilité" },
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{ key: "intellect", label: "Intellect" },
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{ key: "perception", label: "Perception" },
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{ key: "tenacite", label: "Tenacité" },
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{ key: "charisme", label: "Charisme" },
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{ key: "communication", label: "Communication" },
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{ key: "instinct", label: "Instinct" }
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],
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optionsDureeGaldr: [
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{ key:"1d5a", label:"1d5 Actions" },
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{ key:"1d10t", label:"1d10 Tours" },
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{ key:"1d10m", label:"1d10 Minutes" },
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{ key:"1d10h", label:"1d10 Heures" },
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{ key:"1d5j", label:"1d5 journées" }
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],
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optionsZoneGaldr: [
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{ key:"INS10cm3", label:"INS x 10 cm3 (chat, balle, épée, ...)" },
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{ key:"INS50cm3", label:"INS x 50 cm3 (tabouret, enfant, ...)" },
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{ key:"INS1m3", label:"INS x 1 m3 (homme, 2 enfants, ...)" },
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{ key:"INS5m3", label:"INS x 5 m3 (charrette, 2 cavaliers, ...)" },
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{ key:"INS10m3", label:"INS x 10 m3 (maison, kraken, bateau, ...)" }
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],
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optionsNbCibles: [
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{ key: "1", label: "1" },
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{ key: "2_4", label: "2 à 4" },
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{ key: "5_9", label: "5 à 9" },
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{ key: "10_49", label: "10 à 49" },
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{ key: "50plus", label: "50 et +" }
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],
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optionsSupportRunes: [
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{ key: "peau", label: "Peau" },
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{ key: "tissu", label: "Tissu" },
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{ key: "cuir", label: "Cuir" },
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{ key: "bois", label: "Bois" },
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{ key: "pierremetal", label: "Pierre, Métal" }
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]
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}
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@@ -11,7 +11,7 @@ export class YggdrasillFigurantSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["yggdrasill", "sheet", "actor"],
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template: "systems/fvtt-yggdrasill/templates/figurant-sheet.html",
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width: 640,
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@@ -24,7 +24,7 @@ export class YggdrasillFigurantSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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const objectData = foundry.utils.duplicate(this.object)
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -40,14 +40,15 @@ export class YggdrasillFigurantSheet extends ActorSheet {
|
||||
effetsmagiques: this.actor.getEffetsMagiques(),
|
||||
encTotal: this.actor.getEncTotal(),
|
||||
monnaies: this.actor.getMonnaies(),
|
||||
optionsAttr: new Array(41).fill('option'),
|
||||
optionsAttr: Array.fromRange(41, 1),
|
||||
optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
isGM: game.user.isGM
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.config
|
||||
}
|
||||
|
||||
console.log("FIGURANT : ", formData);
|
||||
|
@@ -8,7 +8,7 @@ export class YggdrasillItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-yggdrasill", "sheet", "item"],
|
||||
template: "systems/fvtt-yggdrasill/templates/item-sheet.html",
|
||||
width: 550,
|
||||
@@ -43,7 +43,7 @@ export class YggdrasillItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object);
|
||||
const objectData = foundry.utils.duplicate(this.object);
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -55,12 +55,13 @@ export class YggdrasillItemSheet extends ItemSheet {
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(this.object.system),
|
||||
optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
|
||||
optionsNiveaux4: YggdrasillUtility.buildListOptions(1, 5),
|
||||
optionsNiveaux4: Array.fromRange(5, 1),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
isGM: game.user.isGM
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.config
|
||||
}
|
||||
return formData;
|
||||
}
|
||||
|
@@ -14,6 +14,7 @@ import { YggdrasillActorSheet } from "./yggdrasill-actor-sheet.js";
|
||||
import { YggdrasillFigurantSheet } from "./yggdrasill-figurant-sheet.js";
|
||||
import { YggdrasillUtility } from "./yggdrasill-utility.js";
|
||||
import { YggdrasillCombat } from "./yggdrasill-combat.js";
|
||||
import { YGGDRASILL_CONFIG } from "./yggdrasill-config.js";
|
||||
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -35,6 +36,8 @@ Hooks.once("init", async function () {
|
||||
decimals: 0
|
||||
};
|
||||
|
||||
game.system.config = YGGDRASILL_CONFIG
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.fvtt-yggdrasill", data => {
|
||||
YggdrasillUtility.onSocketMesssage(data);
|
||||
|
@@ -124,7 +124,7 @@ export class YggdrasillRoll extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
let dialog = this;
|
||||
function onLoad() {
|
||||
if (dialog.rollData.mode == "competence") {
|
||||
let carac = dialog.actor.getCarac( "Puissance" );
|
||||
@@ -194,7 +194,7 @@ export class YggdrasillRoll extends Dialog {
|
||||
});
|
||||
|
||||
|
||||
html.find('#bonusMalus').change((event) => {
|
||||
html.find('#bonusMalus').change((event) => {
|
||||
this.rollData.bonusMalus = Number(event.currentTarget.value);
|
||||
});
|
||||
html.find('#furorUsage').change((event) => {
|
||||
|
@@ -12,9 +12,7 @@ export class YggdrasillUtility {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-yggdrasill/templates/actor-sheet.html',
|
||||
'systems/fvtt-yggdrasill/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-yggdrasill/templates/hud-actor-attaque.html',
|
||||
'systems/fvtt-yggdrasill/templates/hud-actor-sort.html'
|
||||
'systems/fvtt-yggdrasill/templates/editor-notes-gm.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@@ -27,7 +25,14 @@ export class YggdrasillUtility {
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createOptions( min, max) {
|
||||
let options = [];
|
||||
for(let i=min; i<=max; i++) {
|
||||
options.push( {key:i, label: `${i}` } );
|
||||
}
|
||||
return options;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList( min, max) {
|
||||
let options = {};
|
||||
@@ -45,24 +50,15 @@ export class YggdrasillUtility {
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildSROptions( ) {
|
||||
static buildListOptions(min, max) {
|
||||
let options = ""
|
||||
options += `<option value="0">Aucun</option>`
|
||||
options += `<option value="5">Très Simple (5)</option>`
|
||||
options += `<option value="7">Simple (7)</option>`
|
||||
options += `<option value="10">Aisé (10)</option>`
|
||||
options += `<option value="14">Moyen (14)</option>`
|
||||
options += `<option value="19">Difficile (19)</option>`
|
||||
options += `<option value="25">Trés Difficile (25)</option>`
|
||||
options += `<option value="32">Exceptionnel (32)</option>`
|
||||
options += `<option value="40">Légendaire (40)</option>`
|
||||
options += `<option value="49">Divin (49)</option>`
|
||||
for (let i = min; i <= max; i++) {
|
||||
options += `<option value="${i}">${i}</option>`
|
||||
}
|
||||
return options;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage( msg ) {
|
||||
if( !game.user.isGM ) return; // Only GM
|
||||
@@ -92,7 +88,7 @@ export class YggdrasillUtility {
|
||||
let maxTabMaxIndex = isFurorUsage ? nbDice : 2;
|
||||
|
||||
for (let i=0; i<nbDice; i++) {
|
||||
rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
|
||||
rolls[i] = await new Roll("1d10x10").roll( ) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
|
||||
if ( i == nbDice-1 ) {
|
||||
await this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
|
||||
} else {
|
||||
@@ -122,7 +118,7 @@ export class YggdrasillUtility {
|
||||
let niveau = rollData.subAttr.value;
|
||||
|
||||
// Bonus/Malus total
|
||||
rollData.finalBM = rollData.bonusMalus;
|
||||
rollData.finalBM = Number(rollData.bonusMalus);
|
||||
// Gestion cas blessé (malus de -3)
|
||||
if ( rollData.isBlesse) { // Cas blesse : malus de -3
|
||||
rollData.finalBM -= 3;
|
||||
@@ -132,15 +128,15 @@ export class YggdrasillUtility {
|
||||
rollData.rawDices = results.rawDices
|
||||
rollData.maxTab = results.maxTab
|
||||
rollData.rolls = results.rolls
|
||||
rollData.bonus = niveau + rollData.finalBM
|
||||
rollData.bonus = niveau + Number(rollData.finalBM)
|
||||
|
||||
rollData.finalTotal = rollData.maxTab[0].value + rollData.maxTab[1].value;
|
||||
rollData.finalTotal += rollData.bonus
|
||||
rollData.finalTotal = Number(rollData.maxTab[0].value) + Number(rollData.maxTab[1].value);
|
||||
rollData.finalTotal += Number(rollData.bonus)
|
||||
|
||||
// Compute total SR
|
||||
rollData.srFinal = rollData.sr;
|
||||
rollData.srFinal = Number(rollData.sr);
|
||||
if ( rollData.bonusdefense ) {
|
||||
rollData.srFinal += rollData.bonusdefense;
|
||||
rollData.srFinal += Number(rollData.bonusdefense);
|
||||
}
|
||||
if ( rollData.srFinal > 0 ) {
|
||||
isCritical = rollData.finalTotal >= rollData.srFinal*2;
|
||||
@@ -154,7 +150,7 @@ export class YggdrasillUtility {
|
||||
// Dégats
|
||||
if ( isSuccess && rollData.subAttr.degats ) {
|
||||
rollData.degatsExplain = `Marge(${marge}) + Physique(${rollData.valuePhysique}) + 1d10`;
|
||||
rollData.rollDegats = new Roll("1d10+"+marge+"+"+rollData.valuePhysique).roll( { async: false} );
|
||||
rollData.rollDegats = await new Roll("1d10+"+marge+"+"+rollData.valuePhysique).roll( );
|
||||
await this.showDiceSoNice(rollData.rollDegats, game.settings.get("core", "rollMode") );
|
||||
rollData.degats = rollData.rollDegats.total;
|
||||
}
|
||||
@@ -192,7 +188,7 @@ export class YggdrasillUtility {
|
||||
}
|
||||
|
||||
// Bonus/Malus total
|
||||
rollData.finalBM = rollData.bonusMalus;
|
||||
rollData.finalBM = Number(rollData.bonusMalus);
|
||||
if ( rollData.attackDef) {
|
||||
rollData.finalBM -= rollData.attackDef.malus;
|
||||
}
|
||||
@@ -226,7 +222,7 @@ export class YggdrasillUtility {
|
||||
for (let i=0; i<rollData.furorUsage; i++) {
|
||||
rollData.furorResult += rollData.furorMaxTab[i].value
|
||||
}
|
||||
rollData.finalTotal += rollData.furorResult + rollData.bonusTotal;
|
||||
rollData.finalTotal += Number(rollData.furorResult) + Number(rollData.bonusTotal);
|
||||
rollData.niveauCompetence = niveauCompetence
|
||||
|
||||
// Compute total SR
|
||||
@@ -270,7 +266,7 @@ export class YggdrasillUtility {
|
||||
|
||||
// Specific GALDR
|
||||
if ( rollData.sort?.type == "sortgaldr" && rollData.isSuccess) {
|
||||
let galdrRoll = new Roll( rollData.dureeGaldr.substring(0, rollData.dureeGaldr.length - 1) ).roll( { async: false} );
|
||||
let galdrRoll = await new Roll( rollData.dureeGaldr.substring(0, rollData.dureeGaldr.length - 1) ).roll( );
|
||||
await this.showDiceSoNice(galdrRoll, game.settings.get("core", "rollMode") );
|
||||
rollData.dureeGaldrText = galdrRoll.total + " " + dureeGaldrText[rollData.dureeGaldr];
|
||||
if ( rollData.sort.system.voie == "illusion") {
|
||||
@@ -310,7 +306,7 @@ export class YggdrasillUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
|
Reference in New Issue
Block a user