import WastelandActorSheet from "./base-actor-sheet.mjs" export default class WastelandPersonnageSheet extends WastelandActorSheet { /** @override */ static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes, "personnage"], window: { ...super.DEFAULT_OPTIONS.window, title: "Feuille de Personnage", }, } /** @override */ static PARTS = { sheet: { template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs", }, } /** @override */ tabGroups = { primary: "stats", } /** @override */ async _prepareContext() { const context = await super._prepareContext() const actor = this.document // Add personnage-specific data context.skills = actor.getSkills() context.armes = foundry.utils.duplicate(actor.getWeapons()) context.protections = foundry.utils.duplicate(actor.getArmors()) context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs()) context.dons = foundry.utils.duplicate(actor.getDons()) context.hubrises = foundry.utils.duplicate(actor.getHubris()) context.tours = foundry.utils.duplicate(actor.getTours()) context.artifex = foundry.utils.duplicate(actor.getArtifex()) context.charmes = foundry.utils.duplicate(actor.getCharmes()) context.peuple = foundry.utils.duplicate(actor.getPeuple() || {}) context.origine = foundry.utils.duplicate(actor.getOrigine() || {}) context.heritage = foundry.utils.duplicate(actor.getHeritage() || {}) context.metier = foundry.utils.duplicate(actor.getMetier() || {}) context.combat = actor.getCombatValues() context.capacites = foundry.utils.duplicate(actor.getCapacites()) context.equipements = foundry.utils.duplicate(actor.getEquipments()) context.monnaies = foundry.utils.duplicate(actor.getMonnaies()) context.mutations = foundry.utils.duplicate(actor.getMutations()) // Enrich HTML fields for biodata context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true }) context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true }) context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true }) context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true }) return context } }