/** * Wasteland system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { WastelandActor } from "./wasteland-actor.js"; import { WastelandUtility } from "./wasteland-utility.js"; import { WastelandCombat } from "./wasteland-combat.js"; import { WastelandItem } from "./wasteland-item.js"; import { WASTELAND_CONFIG } from "./wasteland-config.js"; // Import DataModels import * as models from "./models/index.mjs"; // Import AppV2 Sheets import * as sheets from "./applications/sheets/_module.mjs"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing Wasteland RPG`); /* -------------------------------------------- */ // preload handlebars templates WastelandUtility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-wasteland", data => { WastelandUtility.onSocketMesssage(data); }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = WastelandCombat CONFIG.Actor.documentClass = WastelandActor CONFIG.Actor.dataModels = { personnage: models.PersonnageDataModel, creature: models.CreatureDataModel } CONFIG.Item.documentClass = WastelandItem CONFIG.Item.dataModels = { arme: models.ArmeDataModel, artifex: models.ArtifexDataModel, bouclier: models.BouclierDataModel, capacite: models.CapaciteDataModel, charme: models.CharmeDataModel, competence: models.CompetenceDataModel, don: models.DonDataModel, equipement: models.EquipementDataModel, heritage: models.HeritageDataModel, hubris: models.HubrisDataModel, metier: models.MetierDataModel, monnaie: models.MonnaieDataModel, mutation: models.MutationDataModel, origine: models.OrigineDataModel, peuple: models.PeupleDataModel, pouvoir: models.PouvoirDataModel, protection: models.ProtectionDataModel } game.system.wasteland = { config: WASTELAND_CONFIG, models, sheets } // Initialize dynamic config options that need to be available immediately // Create option lists inline to ensure they're available const listeNiveauSkill = {} for (let i = 0; i <= 10; i++) { listeNiveauSkill[`${i}`] = `${i}` } game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill const listeNiveauAttribut = {} for (let i = 0; i <= 10; i++) { listeNiveauAttribut[`${i}`] = `${i}` } game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut const listeNiveauCreature = {} for (let i = 0; i <= 35; i++) { listeNiveauCreature[`${i}`] = `${i}` } game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature const modificateurOptions = [] for (let i = -15; i <= 15; i++) { modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` }) } game.system.wasteland.config.modificateurOptions = modificateurOptions const pointsAmeOptions = {} for (let i = 0; i <= 20; i++) { pointsAmeOptions[`${i}`] = `${i}` } game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions /* -------------------------------------------- */ // Register sheet application classes // Register AppV2 Actor Sheets foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet); foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true }); // Register AppV2 Item Sheets foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPouvoirSheet, { types: ["pouvoir"], makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandProtectionSheet, { types: ["protection"], makeDefault: true }); WastelandUtility.init(); }); /* -------------------------------------------- */ async function welcomeMessage() { const templateData = {}; const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-wasteland/templates/chat-welcome-message.hbs", templateData); ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: html }); } /* -------------------------------------------- */ async function importDefaultScene() { let exists = game.scenes.find(j => j.name == "Accueil"); if (!exists) { const scenes = await WastelandUtility.loadCompendium("fvtt-wasteland.scenes") let newDocuments = scenes.filter(i => i.name == "Accueil"); await game.scenes.documentClass.create(newDocuments); game.scenes.find(i => i.name == "Accueil").activate(); } } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { WastelandUtility.ready(); // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !"); ChatMessage.create({ content: "ATTENTION Le joueur " + game.user.name + " n'est relié à aucun personnage !", user: game.user._id }); } if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) { ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !"); ChatMessage.create({ content: "ATTENTION Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !", user: game.user._id }); } import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ console.log("ClassCounter loaded", moduleCounter) moduleCounter.ClassCounter.registerUsageCount() }).catch(err=> console.log("No stats available, giving up.") ) welcomeMessage(); importDefaultScene(); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.wasteland.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });