Compendiums : Armes et protections
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@@ -43,6 +43,8 @@ export class WastelandActorSheet extends ActorSheet {
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armes: duplicate(this.actor.getWeapons()),
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protections: duplicate(this.actor.getArmors()),
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pouvoirs:duplicate(this.actor.getPouvoirs()),
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tours:duplicate(this.actor.getTours()),
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charmes:duplicate(this.actor.getCharmes()),
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origine: duplicate(this.actor.getOrigine() || {}),
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heritage: duplicate(this.actor.getHeritage() || {}),
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metier: duplicate(this.actor.getMetier() || {}),
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@@ -106,6 +106,16 @@ export class WastelandActor extends Actor {
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WastelandUtility.sortArrayObjectsByName(items)
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return items
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}
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getCharmes() {
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let items = this.items.filter(item => item.type=="charme" && item.system?.charmetype == "charme") || []
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WastelandUtility.sortArrayObjectsByName(items)
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return items
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}
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getTours() {
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let items = this.items.filter(item => item.type=="charme" && item.system?.charmetype == "tour") || []
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WastelandUtility.sortArrayObjectsByName(items)
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return items
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}
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getPouvoirs() {
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return this.getItemSorted(["pouvoir"])
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}
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@@ -7,5 +7,9 @@ export const WASTELAND_CONFIG = {
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"reflet": "Chemin des Reflets",
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"ame": "Chemin des Âmes",
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"mort": "Chemin des Morts"
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},
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charmetype: {
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tour: "Tour",
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charme: "Charme",
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}
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}
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