Minor changes
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		| @@ -179,13 +179,17 @@ export class WarheroActor extends Actor { | ||||
|     for (let slotName in game.system.warhero.config.slotNames) { | ||||
|       let slotDef = game.system.warhero.config.slotNames[slotName] | ||||
|       containers[slotName] = duplicate(slotDef) | ||||
|       containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment') | ||||
|       containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment') | ||||
|                                                        && it.system.slotlocation == slotName) | ||||
|       let slotUsed = 0 | ||||
|       for (let item of containers[slotName].content) { | ||||
|       for (let item of containers[slotName].content) {         | ||||
|         let q = (item.system.quantity) ? item.system.quantity : 1 | ||||
|         containers[slotName].nbslots += (item.system.providedslot?? 0) * q | ||||
|         slotUsed += item.system.slotused * q | ||||
|         if ( item.type == "money") { | ||||
|           slotUsed += Math.ceil(item.system.quantity / 1000) | ||||
|         } else { | ||||
|           slotUsed += item.system.slotused * q           | ||||
|         } | ||||
|       } | ||||
|       slotUsed = Math.ceil(slotUsed) | ||||
|       containers[slotName].slotUsed = slotUsed | ||||
|   | ||||
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