New slots

This commit is contained in:
2023-03-10 18:32:13 +01:00
parent 36c9945886
commit c2a7fbb4b5
12 changed files with 345 additions and 84 deletions

View File

@@ -181,29 +181,82 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */
computeTotalMoney() {
let nbMoney = 0
this.items.forEach(it => {if (it.type == 'money') { nbMoney += it.system.quantity} } )
this.items.forEach(it => { if (it.type == 'money') { nbMoney += it.system.quantity } })
return nbMoney
}
}
/* -------------------------------------------- */
buildPartySlots() {
let containers = {}
for (let slotName in game.system.warhero.config.partySlotNames) {
let slotDef = game.system.warhero.config.partySlotNames[slotName]
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment') )
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
return containers
}
/* -------------------------------------------- */
buildBodySlot() {
let containers = {}
for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName]
if (!slotDef.container) {
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
}
return containers
}
/* -------------------------------------------- */
buildEquipmentsSlot() {
let containers = {}
for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName]
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot?? 0) * q
if ( item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
if (slotDef.container) {
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
return containers
}
@@ -322,7 +375,7 @@ export class WarheroActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment" || item.type == "potion" || item.type == "poison"|| item.type == "trap" || item.type == "classitem");
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment" || item.type == "potion" || item.type == "poison" || item.type == "trap" || item.type == "classitem");
}
getCompetencyItems() {
return duplicate(this.items.filter(item => item.type == "competency") || [])
@@ -485,7 +538,7 @@ export class WarheroActor extends Actor {
}
/* -------------------------------------------- */
async getInitiativeScore(combatId, combatantId) {
let roll = new Roll("1d20+"+this.system.attributes.ini.value).roll({async: false})
let roll = new Roll("1d20+" + this.system.attributes.ini.value).roll({ async: false })
await WarheroUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
return roll.total
}
@@ -578,7 +631,7 @@ export class WarheroActor extends Actor {
return
}
newUse = Math.max(newUse, 0)
this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
}
}
/* -------------------------------------------- */
@@ -668,12 +721,12 @@ export class WarheroActor extends Actor {
this.update({ 'system.attributes.mana': mana })
return true
}
/* -------------------------------------------- */
incrementUse(rollData) {
let stat = duplicate(this.system[rollData.mode][rollData.statKey])
stat.nbuse++
this.update( { [`system.${rollData.mode}.${rollData.statKey}`]: stat })
this.update({ [`system.${rollData.mode}.${rollData.statKey}`]: stat })
}
/* -------------------------------------------- */
@@ -695,11 +748,10 @@ export class WarheroActor extends Actor {
rollData.mode = rollType
rollData.statKey = rollKey
rollData.stat = stat
if (stat && stat.stat)
{
if (stat && stat.stat) {
rollData.statBonus = duplicate(this.system.statistics[stat.stat])
}
if ( stat.hasuse && stat.nbuse >= stat.maxuse) {
if (stat.hasuse && stat.nbuse >= stat.maxuse) {
ui.notifications.warn(game.i18n.localize("WH.notif.toomanyuses"))
return
}