Many fixes
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@@ -37,6 +37,12 @@ export const WARHERO_CONFIG = {
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beltpouch1: {nbslots: 4, label: "WH.conf.beltpouch1"},
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beltpouch2: {nbslots: 4, label: "WH.conf.beltpouch2"},
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beltpouch3: {nbslots: 4, label: "WH.conf.beltpouch3"},
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},
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progressionList: {
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"high": "High (+6HP/Lvl)",
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"medium": "Medium (+4HP/Lvl)",
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"low": "Low (+2 HP/Lvl)"
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}
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}
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@@ -69,9 +69,15 @@ export class WarheroItemSheet extends ItemSheet {
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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abilities: duplicate(game.model.Actor.character.abilities),
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isGM: game.user.isGM
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}
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if ( this.object.type == "power") {
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formData.level1 = await TextEditor.enrichHTML(this.object.system.level1, {async: true})
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formData.level2 = await TextEditor.enrichHTML(this.object.system.level2, {async: true})
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formData.level3 = await TextEditor.enrichHTML(this.object.system.level3, {async: true})
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formData.level4 = await TextEditor.enrichHTML(this.object.system.level4, {async: true})
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}
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this.options.editable = !(this.object.origin == "embeddedItem");
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console.log("ITEM DATA", formData, this);
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return formData;
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@@ -87,10 +87,10 @@ Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Warning ! No character linked to your user !");
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ChatMessage.create({
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/*ChatMessage.create({
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content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
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user: game.user._id
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});
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});*/
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}
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// CSS patch for v9
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