Update powers
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@@ -66,7 +66,7 @@ export class WarheroUtility {
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console.log("Element Found !!!!")
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}) */
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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@@ -544,10 +544,10 @@ export class WarheroUtility {
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let actor = game.actors.get(rollData.actorId)
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if ( rollData.mode == "power") {
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if (rollData.mode == "power") {
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let manaCost = Array.from(rollData.powerLevel)[0]
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if( actor.spentMana(manaCost)) {
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let powerKey = "level"+rollData.powerLevel
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if (actor.spentMana(manaCost)) {
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let powerKey = "level" + rollData.powerLevel
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rollData.powerText = rollData.power.system[powerKey]
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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@@ -556,13 +556,19 @@ export class WarheroUtility {
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}
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return
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}
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if ( rollData.mode == "damage") {
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let myRoll = new Roll(rollData.weapon.damageFormula + "+" + rollData.bonusMalus).roll({ async: false })
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if (rollData.mode == "damage") {
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let formula
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if (rollData.weapon.system.weapontype == "special") {
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formula = rollData.weapon.system.damageformula
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} else {
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formula = (rollData.is2hands) ? rollData.weapon.damageFormula2Hands : rollData.weapon.damageFormula
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}
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let myRoll = new Roll(formula + "+" + rollData.bonusMalus, actor.system).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.diceFormula = myRoll.formula
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rollData.diceResult = myRoll.terms[0].results[0].result
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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})
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@@ -570,12 +576,17 @@ export class WarheroUtility {
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return
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}
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// ability/save/size => 0
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let diceFormula = "1d20"
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if ( rollData.stat) {
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diceFormula += "+" + rollData.stat.value
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let diceFormula
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if (rollData.weapon.system.weapontype == "special") {
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diceFormula = rollData.weapon.system.rollformula
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} else {
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// ability/save/size => 0
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diceFormula = "1d20"
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if (rollData.stat) {
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diceFormula += "+" + rollData.stat.value
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}
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}
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if ( rollData.usemWeaponMalus) {
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if (rollData.usemWeaponMalus) {
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diceFormula += "+" + rollData.mWeaponMalus
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}
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diceFormula += "+" + rollData.bonusMalus
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@@ -584,7 +595,7 @@ export class WarheroUtility {
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console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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myRoll = new Roll(diceFormula, actor.system).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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rollData.roll = myRoll
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@@ -619,7 +630,19 @@ export class WarheroUtility {
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return 0;
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})
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}
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static sortArrayObjectsByNameAndLevel(myArray) {
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myArray.sort((a, b) => {
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let fa = a.system.level + a.name.toLowerCase();
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let fb = b.system.level + b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.id);
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