Initial Import

This commit is contained in:
2023-01-04 22:09:09 +01:00
parent 7665fb32b5
commit 76ca542cbb
26 changed files with 265 additions and 697 deletions

View File

@@ -1,32 +1,24 @@
/* -------------------------------------------- */
import { CrucibleCombat } from "./crucible-combat.js";
import { CrucibleCommands } from "./crucible-commands.js";
import { WarheroCombat } from "./warhero-combat.js";
import { WarheroCommands } from "./warhero-commands.js";
/* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __skillLevel2Dice = ["0d8", "1d8", "2d8", "3d8", "4d8", '6d8', "8d8", "10d8"]
const __color2RollTable = {
blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"
}
const __size2Dice = [{ nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }]
/* -------------------------------------------- */
export class CrucibleUtility {
export class WarheroUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html));
Hooks.on('renderChatLog', (log, html, data) => WarheroUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => {
CrucibleUtility.dropItemOnToken(canvas, data)
WarheroUtility.dropItemOnToken(canvas, data)
});*/
this.rollDataStore = {}
this.defenderStore = {}
CrucibleCommands.init();
WarheroCommands.init();
Handlebars.registerHelper('count', function (list) {
return list.length;
@@ -57,7 +49,7 @@ export class CrucibleUtility {
/*-------------------------------------------- */
static gameSettings() {
/*game.settings.register("fvtt-crucible-rpg", "dice-color-skill", {
/*game.settings.register("fvtt-warhero", "dice-color-skill", {
name: "Dice color for skills",
hint: "Set the dice color for skills",
scope: "world",
@@ -68,7 +60,7 @@ export class CrucibleUtility {
})
Hooks.on('renderSettingsConfig', (event) => {
const element = event.element[0].querySelector(`[name='fvtt-crucible-rpg.dice-color-skill']`)
const element = event.element[0].querySelector(`[name='fvtt-warhero.dice-color-skill']`)
if (!element) return
// Replace placeholder element
console.log("Element Found !!!!")
@@ -78,7 +70,7 @@ export class CrucibleUtility {
/*-------------------------------------------- */
static addDiceColors() {
game.dice3d.addColorset({
name: 'crucible-orange',
name: 'warhero-orange',
category: "crucible",
foreground: '#9F8003',
background: "#FFA500",
@@ -86,7 +78,7 @@ export class CrucibleUtility {
}, "preferred");
game.dice3d.addColorset({
name: 'crucible-purple',
name: 'warhero-purple',
category: "crucible",
foreground: '#9F8003',
background: "#800080",
@@ -94,7 +86,7 @@ export class CrucibleUtility {
}, "preferred");
game.dice3d.addColorset({
name: 'crucible-darkgreen',
name: 'warhero-darkgreen',
category: "crucible",
foreground: '#9F8003',
background: "#006400",
@@ -123,12 +115,12 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async ready() {
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills")
const skills = await WarheroUtility.loadCompendium("fvtt-warhero.skills")
this.skills = skills.map(i => i.toObject())
this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables")
const rollTables = await WarheroUtility.loadCompendium("fvtt-warhero.rolltables")
this.rollTables = rollTables.map(i => i.toObject())
this.addDiceColors()
@@ -143,7 +135,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await CrucibleUtility.loadCompendiumData(compendium)
let compendiumData = await WarheroUtility.loadCompendiumData(compendium)
return compendiumData.filter(filter)
}
@@ -222,7 +214,7 @@ export class CrucibleUtility {
static async getRollTableFromDiceColor(diceColor, displayChat = true) {
let rollTableName = __color2RollTable[diceColor]
if (rollTableName) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
const pack = game.packs.get("fvtt-warhero.rolltables")
const index = await pack.getIndex()
const entry = index.find(e => e.name === rollTableName)
let table = await pack.getDocument(entry._id)
@@ -237,7 +229,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async getCritical(level, weapon) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
const pack = game.packs.get("fvtt-warhero.rolltables")
let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")"
const index = await pack.getIndex()
@@ -255,7 +247,7 @@ export class CrucibleUtility {
})
html.on("click", '.roll-defense-melee', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = CrucibleUtility.getRollData(rollId)
let rollData = WarheroUtility.getRollData(rollId)
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (actor && (game.user.isGM || actor.isOwner)) {
@@ -264,7 +256,7 @@ export class CrucibleUtility {
})
html.on("click", '.roll-defense-ranged', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = CrucibleUtility.getRollData(rollId)
let rollData = WarheroUtility.getRollData(rollId)
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (defender && (game.user.isGM || defender.isOwner)) {
defender.rollDefenseRanged(rollData)
@@ -277,14 +269,14 @@ export class CrucibleUtility {
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html',
'systems/fvtt-crucible-rpg/templates/partial-roll-select.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-status.html',
'systems/fvtt-crucible-rpg/templates/partial-options-abilities.html',
'systems/fvtt-crucible-rpg/templates/partial-item-nav.html',
'systems/fvtt-crucible-rpg/templates/partial-item-description.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html'
'systems/fvtt-warhero/templates/editor-notes-gm.html',
'systems/fvtt-warhero/templates/partial-roll-select.html',
'systems/fvtt-warhero/templates/partial-actor-ability-block.html',
'systems/fvtt-warhero/templates/partial-actor-status.html',
'systems/fvtt-warhero/templates/partial-options-abilities.html',
'systems/fvtt-warhero/templates/partial-item-nav.html',
'systems/fvtt-warhero/templates/partial-item-description.html',
'systems/fvtt-warhero/templates/partial-actor-equipment.html'
]
return loadTemplates(templatePaths);
}
@@ -297,7 +289,7 @@ export class CrucibleUtility {
}
static findChatMessageId(current) {
return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current));
return WarheroUtility.getChatMessageId(WarheroUtility.findChatMessage(current));
}
static getChatMessageId(node) {
@@ -305,7 +297,7 @@ export class CrucibleUtility {
}
static findChatMessage(current) {
return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
return WarheroUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
}
static findNodeMatching(current, predicate) {
@@ -313,7 +305,7 @@ export class CrucibleUtility {
if (predicate(current)) {
return current;
}
return CrucibleUtility.findNodeMatching(current.parentElement, predicate);
return WarheroUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
@@ -357,7 +349,7 @@ export class CrucibleUtility {
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.crucible-rpg", {
game.socket.emit("system.warhero-rpg", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData)
@@ -380,7 +372,7 @@ export class CrucibleUtility {
name: defender.name,
alias: defender.name,
//user: defender.id,
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData),
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-request-defense.html`, rollData),
whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
})
}
@@ -426,7 +418,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async getFumble(weapon) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
const pack = game.packs.get("fvtt-warhero.rolltables")
const index = await pack.getIndex()
let entry
@@ -456,16 +448,16 @@ export class CrucibleUtility {
result.damageWeaponFormula = result.defenderDamage + dmgDice
result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
}
if (result.fumble || (result.dangerous_fumble && CrucibleUtility.isWeaponDangerous(rollData.attackRollData.weapon))) {
if (result.fumble || (result.dangerous_fumble && WarheroUtility.isWeaponDangerous(rollData.attackRollData.weapon))) {
result.fumbleDetails = await this.getFumble(rollData.weapon)
}
if (result.critical_1 || result.critical_2) {
let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon)
let isDeadly = WarheroUtility.isWeaponDeadly(rollData.attackRollData.weapon)
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
result.criticalText = result.critical.text
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData)
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-attack-defense-result.html`, rollData)
})
console.log("Results processed", rollData)
}
@@ -490,7 +482,7 @@ export class CrucibleUtility {
if (game.user.isGM) {
this.processSuccessResult(rollData)
} else {
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_process_attack_defense", data: rollData });
game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_process_attack_defense", data: rollData });
}
}
}
@@ -583,7 +575,7 @@ export class CrucibleUtility {
}
/* -------------------------------------------- */
static async rollCrucible(rollData) {
static async rollWarhero(rollData) {
let actor = game.actors.get(rollData.actorId)
@@ -622,9 +614,9 @@ export class CrucibleUtility {
if (rollData.skill.system.isfeatdie) {
rollData.hasFeatDie = true
diceFormula += "+ 1d10cs>=5[crucible-purple]"
diceFormula += "+ 1d10cs>=5[warhero-purple]"
} else {
diceFormula += `+ 0d10cs>=5[crucible-purple]`
diceFormula += `+ 0d10cs>=5[warhero-purple]`
}
if (rollData.skill.system.bonusdice != "none") {
rollData.hasBonusDice = rollData.skill.system.bonusdice
@@ -639,10 +631,10 @@ export class CrucibleUtility {
// advantage => 8
let advFormula = "+ 0d8cs>=5"
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
advFormula = "+ 1d8cs>=5[crucible-darkgreen]"
advFormula = "+ 1d8cs>=5[warhero-darkgreen]"
}
if (rollData.advantage == "advantage2") {
advFormula = "+ 2d8cs>=5[crucible-darkgreen]"
advFormula = "+ 2d8cs>=5[warhero-darkgreen]"
}
diceFormula += advFormula
@@ -699,7 +691,7 @@ export class CrucibleUtility {
rollData.rollOrder = 1
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
})
rollData.rollOrder = 2
@@ -709,7 +701,7 @@ export class CrucibleUtility {
rollData.roll = myRoll2 // Tmp switch to display the proper results
rollData.nbSuccess = myRoll2.total
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
})
rollData.roll = myRoll // Revert the tmp switch
rollData.nbSuccess = myRoll.total
@@ -743,7 +735,7 @@ export class CrucibleUtility {
actor.lastRoll = rollData
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
})
console.log("Rolldata result", rollData)
@@ -794,7 +786,7 @@ export class CrucibleUtility {
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_chat_message", data: chatGM });
game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_chat_message", data: chatGM });
}
@@ -855,13 +847,13 @@ export class CrucibleUtility {
rollMode: game.settings.get("core", "rollMode"),
advantage: "none"
}
CrucibleUtility.updateWithTarget(rollData)
WarheroUtility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let target = CrucibleUtility.getTarget()
let target = WarheroUtility.getTarget()
if (target) {
rollData.defenderTokenId = target.id
}