Initial Import
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@@ -10,11 +10,11 @@ const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
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export class WarheroCommands {
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static init() {
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if (!game.system.cruciblerpg.commands) {
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if (!game.system.warhero.commands) {
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const crucibleCommands = new WarheroCommands();
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crucibleCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => WarheroCommands.rollTarget(msg, params), descr: "Launch the target roll window" });
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crucibleCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => WarheroCommands.rollSave(msg, params), descr: "Performs a save roll" });
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game.system.cruciblerpg.commands = crucibleCommands;
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//crucibleCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => WarheroCommands.rollTarget(msg, params), descr: "Launch the target roll window" });
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//crucibleCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => WarheroCommands.rollSave(msg, params), descr: "Performs a save roll" });
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game.system.warhero.commands = crucibleCommands;
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}
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}
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@@ -63,10 +63,9 @@ export class WarheroItemSheet extends ItemSheet {
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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weaponSkills: WarheroUtility.getWeaponSkills(),
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shieldSkills: WarheroUtility.getShieldSkills(),
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config: game.system.warhero.config,
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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data: itemData,
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system: itemData,
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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@@ -17,6 +17,7 @@ import { WarheroCombat } from "./warhero-combat.js";
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import { WarheroItem } from "./warhero-item.js";
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import { WarheroHotbar } from "./warhero-hotbar.js"
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import { WarheroCommands } from "./warhero-commands.js"
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import { WARHERO_CONFIG } from "./warhero-config.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@@ -27,9 +28,10 @@ Hooks.once("init", async function () {
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console.log(`Initializing Warhero RPG`);
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game.system.cruciblerpg = {
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game.system.warhero = {
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WarheroHotbar,
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WarheroCommands
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WarheroCommands,
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config: WARHERO_CONFIG
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}
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/* -------------------------------------------- */
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@@ -66,33 +66,6 @@ export class WarheroUtility {
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console.log("Element Found !!!!")
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}) */
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}
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/*-------------------------------------------- */
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static addDiceColors() {
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game.dice3d.addColorset({
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name: 'warhero-orange',
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category: "crucible",
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foreground: '#9F8003',
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background: "#FFA500",
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visibility: 'visible'
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}, "preferred");
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game.dice3d.addColorset({
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name: 'warhero-purple',
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category: "crucible",
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foreground: '#9F8003',
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background: "#800080",
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visibility: 'visible'
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}, "preferred");
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game.dice3d.addColorset({
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name: 'warhero-darkgreen',
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category: "crucible",
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foreground: '#9F8003',
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background: "#006400",
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visibility: 'visible'
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}, "preferred");
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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@@ -115,16 +88,6 @@ export class WarheroUtility {
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/* -------------------------------------------- */
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static async ready() {
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const skills = await WarheroUtility.loadCompendium("fvtt-warhero.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
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this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
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const rollTables = await WarheroUtility.loadCompendium("fvtt-warhero.rolltables")
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this.rollTables = rollTables.map(i => i.toObject())
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this.addDiceColors()
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}
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/* -------------------------------------------- */
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