Files
fvtt-te-deum/modules/actors/tedeum-actor-sheet.js

228 lines
7.5 KiB
JavaScript

/**
* Feuille de personnage Te Deum - AppV2
*/
import { TeDeumUtility } from "../common/tedeum-utility.js";
const { HandlebarsApplicationMixin } = foundry.applications.api
/* -------------------------------------------- */
export class TeDeumActorPJSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
constructor(options = {}) {
super(options)
this._sheetMode = this.constructor.SHEET_MODES.PLAY
}
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-te-deum", "sheet", "actor"],
position: {
width: 860,
height: 680,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: TeDeumActorPJSheet.#onEditImage,
toggleSheet: TeDeumActorPJSheet.#onToggleSheet,
editItem: TeDeumActorPJSheet.#onEditItem,
deleteItem: TeDeumActorPJSheet.#onDeleteItem,
createItem: TeDeumActorPJSheet.#onCreateItem,
createBlessure: TeDeumActorPJSheet.#onCreateBlessure,
createCompetence: TeDeumActorPJSheet.#onCreateCompetence,
equipItem: TeDeumActorPJSheet.#onEquipItem,
modifyQuantity: TeDeumActorPJSheet.#onModifyQuantity,
rollCompetence: TeDeumActorPJSheet.#onRollCompetence,
rollArme: TeDeumActorPJSheet.#onRollArme,
rollDegats: TeDeumActorPJSheet.#onRollDegats,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
},
}
tabGroups = { primary: "principal" }
get isEditMode() {
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
get isPlayMode() {
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/* -------------------------------------------- */
/** @override */
async _prepareContext() {
const actor = this.document
return {
title: this.title,
id: actor.id,
type: actor.type,
img: actor.img,
name: actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.duplicate(actor.system),
systemFields: actor.system.schema.fields,
limited: actor.limited,
competences: actor.getCompetences(),
config: foundry.utils.duplicate(game.system.tedeum.config),
armes: actor.getArmes(),
caracList: actor.prepareCaracteristiques(),
providence: actor.prepareProvidence(),
arbreCompetences: actor.prepareArbreCompetences(),
equipements: actor.getEquipements(),
simples: actor.getSimples(),
armures: actor.getArmures(),
graces: actor.getGraces(),
blessures: actor.getBlessures(),
maladies: actor.getMaladies(),
poisons: actor.getPoisons(),
combat: actor.prepareCombat(),
bonusDegats: actor.getBonusDegats(),
nbActions: actor.getNbActions(),
initiative: actor.getInitiative(),
pointsArmuresLourdes: actor.getNbArmures(),
nbArmuresLourdes: actor.getNbArmuresLourdesActuel(),
santeModifier: actor.getSanteModifier(),
educations: actor.getEducations(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.description, { async: true }),
enrichedEquipmentFree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.equipmentfree, { async: true }),
enrichedNotes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.notes, { async: true }),
enrichedHistoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.histoire, { async: true }),
owner: actor.isOwner,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
}
}
/* -------------------------------------------- */
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Tab navigation
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
const activeTab = this.tabGroups[group] || "principal"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', event => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
// Ignore Enter key in sheet inputs
this.element.addEventListener('keydown', e => {
if (e.keyCode === 13 && e.target.tagName !== 'TEXTAREA') e.preventDefault()
})
}
/* -------------------------------------------- */
// #region Static action handlers
static async #onEditImage(event) {
const fp = new FilePicker({
type: "image",
current: this.document.img,
callback: path => this.document.update({ img: path }),
})
fp.browse()
}
static async #onToggleSheet(event) {
this._sheetMode = this.isEditMode
? this.constructor.SHEET_MODES.PLAY
: this.constructor.SHEET_MODES.EDIT
this.render()
}
static async #onEditItem(event, target) {
const li = target.closest("[data-item-id]")
const item = this.actor.items.get(li?.dataset.itemId)
if (item) item.sheet.render(true)
}
static async #onDeleteItem(event, target) {
const li = target.closest("[data-item-id]")
await TeDeumUtility.confirmDelete(this, li)
}
static async #onCreateItem(event, target) {
const type = target.dataset.type
await this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + type, type }], { renderSheet: true })
}
static async #onCreateBlessure(event, target) {
const type = target.dataset.type
await this.actor.createEmbeddedDocuments('Item', [{
name: "Nouvelle " + type, type,
system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" }
}], { renderSheet: true })
}
static async #onCreateCompetence(event, target) {
const type = target.dataset.type
const caracKey = target.dataset.caracKey
await this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + type, type, system: { caracteristique: caracKey } }], { renderSheet: true })
}
static async #onEquipItem(event, target) {
const li = target.closest("[data-item-id]")
if (!li?.dataset.itemId) return
await this.actor.equipItem(li.dataset.itemId)
}
static async #onModifyQuantity(event, target) {
const li = target.closest("[data-item-id]")
if (!li?.dataset.itemId) return
const item = this.actor.items.get(li.dataset.itemId)
if (!item) return
const delta = parseInt(target.dataset.qty) || 0
await this.actor.incDecQuantity(li.dataset.itemId, delta)
}
static async #onRollCompetence(event, target) {
const li = target.closest("[data-item-id]")
if (!li?.dataset.itemId) return
await this.actor.rollCompetence(li.dataset.itemId)
}
static async #onRollArme(event, target) {
const li = target.closest("[data-item-id]")
if (!li?.dataset.itemId) return
await this.actor.rollArme(li.dataset.itemId)
}
static async #onRollDegats(event, target) {
const li = target.closest("[data-item-id]")
if (!li?.dataset.itemId) return
await this.actor.rollDegatsArme(li.dataset.itemId)
}
// #endregion
}