11 Commits

Author SHA1 Message Date
fc6bb7a4b1 CSS rework et autres améliorations
All checks were successful
Release Creation / build (release) Successful in 46s
2026-02-12 23:08:51 +01:00
f26130d208 CSS rework et autres améliorations 2026-02-12 23:05:22 +01:00
39da08d4cb CSS rework et autres améliorations 2026-02-12 23:04:37 +01:00
e639b6ae3e Fix rollData = 1
All checks were successful
Release Creation / build (release) Successful in 3m36s
2025-12-01 17:57:19 +01:00
8c247a8981 Echec automatique sur 1
All checks were successful
Release Creation / build (release) Successful in 49s
2025-11-21 21:36:27 +01:00
a09e1a1d95 Les compétences de base ne peuvent être supprimées
All checks were successful
Release Creation / build (release) Successful in 47s
2025-11-02 18:30:20 +01:00
787f88873a Les compétences de base ne peuvent être supprimées 2025-11-02 18:29:46 +01:00
ac481e0dd9 Various minot fixes
All checks were successful
Release Creation / build (release) Successful in 1m18s
2025-10-30 20:24:24 +00:00
375622d900 Add welcome message 2025-10-17 15:31:32 +02:00
3bc055cc1f Add welcome message 2025-10-17 15:28:15 +02:00
c97b7a4889 Correction sur blessures et actions restantes
All checks were successful
Release Creation / build (release) Successful in 53s
2025-10-16 22:59:32 +02:00
87 changed files with 3901 additions and 2516 deletions

54
.gitignore vendored Normal file
View File

@@ -0,0 +1,54 @@
# Dependencies
node_modules/
package-lock.json
# Build outputs
styles/tedeum.css
styles/*.css.map
# IDE & Editor files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# System files
Thumbs.db
desktop.ini
# Logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.log
# Temporary files
*.tmp
*.temp
.cache/
# Environment variables
.env
.env.local
# Optional: Uncomment if you want to ignore pack database files
# These are usually committed for systems, but can be regenerated
# packs/**/*.ldb
# packs/**/LOG
# packs/**/LOG.old
# packs/**/MANIFEST-*
# packs/**/CURRENT
# Compiled source
dist/
build/
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db

View File

@@ -1,25 +1,17 @@
var gulp = require('gulp'); var gulp = require('gulp');
var less = require('gulp-less');
var postcss = require('gulp-postcss'); var postcss = require('gulp-postcss');
var autoprefixer = require('autoprefixer'); var autoprefixer = require('autoprefixer');
var cssnext = require('postcss-preset-env');
var precss = require('precss');
gulp.task('css', function () { gulp.task('css', function () {
return gulp.src('./less/*.less')
var processors = [ .pipe(less())
autoprefixer, .pipe(postcss([autoprefixer]))
cssnext,
precss
];
return gulp.src('./postcss/*.css')
.pipe(postcss(processors))
.pipe(gulp.dest('./styles')); .pipe(gulp.dest('./styles'));
}); });
gulp.task('watch', function () {
gulp.watch('./less/*.less', gulp.series('css'));
});
function watchUpdates() { gulp.task('default', gulp.series('css'));
gulp.watch('./postcss/*.css', css);
}

2071
less/tedeum.less Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -713,7 +713,7 @@ export class TeDeumActor extends Actor {
async rollDegatsArme(armeId) { async rollDegatsArme(armeId) {
let weapon = this.items.get(armeId) let weapon = this.items.get(armeId)
if (weapon) { if (weapon) {
let bDegats = 0 let bDegats = { value: 0 }
if (weapon.system.typeArme == "melee") { if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats() bDegats = this.getBonusDegats()
} }
@@ -728,7 +728,7 @@ export class TeDeumActor extends Actor {
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, { let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)

View File

@@ -10,6 +10,7 @@ export class TeDeumCombat extends Combat {
for (let cId of ids) { for (let cId of ids) {
const c = this.combatants.get(cId); const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1; let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
console.log("Init Bonus : ", c.name, initBonus)
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]); await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
} }
@@ -31,8 +32,12 @@ export class TeDeumCombat extends Combat {
} }
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0 if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
if (ca.nbActions < 0) ca.nbActions = 0 if (ca.nbActions < 0) ca.nbActions = 0
await combatant.setFlag("world", "available-actions", ca) console.log("Modify Action : ", combatant.name, ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` }) if (game.user.isGM) {
await TeDeumUtility.updateCombatantActions(combatant, ca)
} else {
game.socket.emit("system.fvtt-te-deum", { msg: "msg_modify_combat_action", data: { combatantId: combatantId, ca: ca } })
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,6 +1,8 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
/* -------------------------------------------- */ /* -------------------------------------------- */
const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-te-deum/raw/branch/main/welcome-message-tedeum.html"
export class TeDeumUtility { export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -59,14 +61,16 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async resetCombatActions(combat) { static async resetCombatActions(combat) {
for (let c of combat.combatants) { if (game.user.isGM) {
let actor = game.actors.get(c.actorId) for (let c of combat.combatants) {
if (actor) { let actor = game.actors.get(c.actorId)
let nbActions = actor.getNbActions()?.value || 0 if (actor) {
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0) let nbActions = actor.getNbActions()?.value || 0
let nbActionsMainGauche = isMainGauche ? nbActions : 0 let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche }) let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` }) await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
}
} }
} }
} }
@@ -167,14 +171,25 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static welcomeMessage() { static welcomeMessage() {
if (game.user.isGM) { if (game.user.isGM) {
ChatMessage.create({ // Try to fetch the welcome message from the github repo "welcome-message-ecryme.html"
user: game.user.id, fetch(ECRYME_WELCOME_MESSAGE_URL)
whisper: [game.user.id], .then(response => response.text())
content: `<div id="chat-welcome welcome-message-tedeum"><span class="rdd-roll-part"> .then(html => {
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong> console.log("Fetched welcome message:", html);
<div class="chat-welcome">Ce système vous est proposé par Open Sesame Games.<br> ChatMessage.create({
Vous trouverez de l'aide dans @UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour Te Deum}<br> user: game.user.id,
ainsi que sur le Discord de Foundry FR : https://discord.gg/pPSDNJk</div>` }); whisper: [game.user.id],
content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: "<b>Bienvenue dans Ecryme RPG !</b><br>Visitez le site officiel pour plus d'informations."
});
});
} }
} }
@@ -300,7 +315,12 @@ export class TeDeumUtility {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId) let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) { if (defenderToken) {
let actor = defenderToken.actor let actor = defenderToken.actor
await actor.appliquerDegats(rollData) if (game.user.isGM || actor.isOwner) {
await actor.appliquerDegats(rollData)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_apply_damage", data: { rollData } });
}
// Attaque naturelle avec dégats inférieur à -2 // Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) { if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData) let attacker = this.getActorFromRollData(rollData)
@@ -436,6 +456,28 @@ export class TeDeumUtility {
chatMsg.setFlag("world", "tedeum-rolldata", rollData) chatMsg.setFlag("world", "tedeum-rolldata", rollData)
} }
} }
if (msg.name == "msg_modify_combat_action") {
if (game.user.isGM) {
let { combatantId, ca } = msg.data
let combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log("sock - Modify Combat Action : ", combatant.name, ca)
await TeDeumUtility.updateCombatantActions(combatant, ca)
}
}
}
if (msg.name == "msg_apply_damage") {
if (game.user.isGM) {
let rollData = msg.data.rollData
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -521,9 +563,11 @@ export class TeDeumUtility {
} }
if (rollData.diceSum == 1) { if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice) let critiqueRoll = await new Roll(rollData.carac.negativeDice)
rollData.isSuccess = false
await critiqueRoll.evaluate() await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll) rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
rollData.critiqueTotal = critiqueRoll.total
if (critiqueRoll.total > rollData.competence.system.score) { if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true rollData.isEchecCritique = true
} }
@@ -618,6 +662,12 @@ export class TeDeumUtility {
} }
} }
/* -------------------------------------------- */
static async updateCombatantActions(combatant, ca) {
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async manageCombatActions(actor, rollData) { static async manageCombatActions(actor, rollData) {
let combat = game.combats.active let combat = game.combats.active
@@ -639,8 +689,13 @@ export class TeDeumUtility {
} else { } else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`) ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`)
} }
await combatant.setFlag("world", "available-actions", ca) console.log("Manage combat actions 1", actor.name, combatant)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` }) if (game.user.isGM) {
await this.updateCombatantActions(combatant, ca)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_modify_combat_action", data: { combatantId: combatant.id, ca } });
}
rollData.hasActions = true rollData.hasActions = true
rollData.remainingActions = ca.nbActions rollData.remainingActions = ca.nbActions
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche rollData.remainingActionsMainGauche = ca.nbActionsMainGauche

View File

@@ -6,7 +6,7 @@ export class TeDeumRollDialog extends Dialog {
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 } let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData); let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new TeDeumRollDialog(actor, rollData, html, options); return new TeDeumRollDialog(actor, rollData, html, options);
} }
@@ -43,7 +43,7 @@ export class TeDeumRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async refreshDialog() { async refreshDialog() {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
this.data.content = content this.data.content = content
this.render(true) this.render(true)
} }

View File

@@ -91,7 +91,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
payload: chatData, payload: chatData,
}); });
renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => { foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => {
let chatOptions = TeDeumUtility.chatDataSetup(html); let chatOptions = TeDeumUtility.chatDataSetup(html);
ChatMessage.create(chatOptions) ChatMessage.create(chatOptions)
}); });

21
package.json Normal file
View File

@@ -0,0 +1,21 @@
{
"name": "fvtt-te-deum",
"version": "1.0.0",
"description": "Système Te Deum pour FoundryVTT",
"private": true,
"scripts": {
"build:css": "gulp css",
"watch:css": "gulp watch"
},
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"less": "^4.2.0",
"autoprefixer": "^10.4.20",
"gulp-postcss": "^9.0.1",
"postcss": "^8.4.49"
},
"keywords": ["foundry-vtt", "te-deum"],
"author": "",
"license": "ISC"
}

View File

@@ -1 +1 @@
MANIFEST-000165 MANIFEST-000214

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.734893 7f7cfb7fe6c0 Recovering log #163 2026/01/04-21:26:37.933804 7f93eb7fe6c0 Recovering log #212
2025/09/24-16:42:14.744867 7f7cfb7fe6c0 Delete type=3 #161 2026/01/04-21:26:37.943801 7f93eb7fe6c0 Delete type=3 #210
2025/09/24-16:42:14.744926 7f7cfb7fe6c0 Delete type=0 #163 2026/01/04-21:26:37.943854 7f93eb7fe6c0 Delete type=0 #212
2025/09/24-16:43:46.397731 7f7cf9fff6c0 Level-0 table #168: started 2026/01/04-21:27:02.505234 7f93e9ffb6c0 Level-0 table #217: started
2025/09/24-16:43:46.397776 7f7cf9fff6c0 Level-0 table #168: 0 bytes OK 2026/01/04-21:27:02.505262 7f93e9ffb6c0 Level-0 table #217: 0 bytes OK
2025/09/24-16:43:46.462453 7f7cf9fff6c0 Delete type=0 #166 2026/01/04-21:27:02.512734 7f93e9ffb6c0 Delete type=0 #215
2025/09/24-16:43:46.462659 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.512909 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.472911 7f7cfbfff6c0 Recovering log #159 2025/12/20-18:12:56.443928 7f244d1ff6c0 Recovering log #208
2025/09/24-16:34:06.482703 7f7cfbfff6c0 Delete type=3 #157 2025/12/20-18:12:56.494058 7f244d1ff6c0 Delete type=3 #206
2025/09/24-16:34:06.482774 7f7cfbfff6c0 Delete type=0 #159 2025/12/20-18:12:56.494134 7f244d1ff6c0 Delete type=0 #208
2025/09/24-16:41:30.176475 7f7cf9fff6c0 Level-0 table #164: started 2025/12/20-18:36:44.261828 7f2436ffd6c0 Level-0 table #213: started
2025/09/24-16:41:30.176525 7f7cf9fff6c0 Level-0 table #164: 0 bytes OK 2025/12/20-18:36:44.261865 7f2436ffd6c0 Level-0 table #213: 0 bytes OK
2025/09/24-16:41:30.183000 7f7cf9fff6c0 Delete type=0 #162 2025/12/20-18:36:44.320648 7f2436ffd6c0 Delete type=0 #211
2025/09/24-16:41:30.195641 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2025/12/20-18:36:44.320833 7f2436ffd6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/aides/MANIFEST-000214 Normal file

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000268 MANIFEST-000317

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.642386 7f7d00dfa6c0 Recovering log #266 2026/01/04-21:26:37.828637 7f93eb7fe6c0 Recovering log #315
2025/09/24-16:42:14.651936 7f7d00dfa6c0 Delete type=3 #264 2026/01/04-21:26:37.839103 7f93eb7fe6c0 Delete type=3 #313
2025/09/24-16:42:14.652001 7f7d00dfa6c0 Delete type=0 #266 2026/01/04-21:26:37.839200 7f93eb7fe6c0 Delete type=0 #315
2025/09/24-16:43:45.840704 7f7cf9fff6c0 Level-0 table #271: started 2026/01/04-21:27:02.452079 7f93e9ffb6c0 Level-0 table #320: started
2025/09/24-16:43:45.840737 7f7cf9fff6c0 Level-0 table #271: 0 bytes OK 2026/01/04-21:27:02.452098 7f93e9ffb6c0 Level-0 table #320: 0 bytes OK
2025/09/24-16:43:45.898655 7f7cf9fff6c0 Delete type=0 #269 2026/01/04-21:27:02.458511 7f93e9ffb6c0 Delete type=0 #318
2025/09/24-16:43:45.963394 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.458741 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.383778 7f7cfb7fe6c0 Recovering log #262 2025/12/20-18:12:56.039187 7f244d1ff6c0 Recovering log #311
2025/09/24-16:34:06.393755 7f7cfb7fe6c0 Delete type=3 #260 2025/12/20-18:12:56.089963 7f244d1ff6c0 Delete type=3 #309
2025/09/24-16:34:06.393833 7f7cfb7fe6c0 Delete type=0 #262 2025/12/20-18:12:56.090033 7f244d1ff6c0 Delete type=0 #311
2025/09/24-16:41:30.118332 7f7cf9fff6c0 Level-0 table #267: started 2025/12/20-18:36:43.701277 7f2436ffd6c0 Level-0 table #316: started
2025/09/24-16:41:30.118371 7f7cf9fff6c0 Level-0 table #267: 0 bytes OK 2025/12/20-18:36:43.701303 7f2436ffd6c0 Level-0 table #316: 0 bytes OK
2025/09/24-16:41:30.124477 7f7cf9fff6c0 Delete type=0 #265 2025/12/20-18:36:43.756264 7f2436ffd6c0 Delete type=0 #314
2025/09/24-16:41:30.124651 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2025/12/20-18:36:43.812180 7f2436ffd6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/armes/MANIFEST-000317 Normal file

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000267 MANIFEST-000317

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.655535 7f7cfbfff6c0 Recovering log #265 2026/01/04-21:26:37.843261 7f93ea7fc6c0 Recovering log #315
2025/09/24-16:42:14.666517 7f7cfbfff6c0 Delete type=3 #263 2026/01/04-21:26:37.853735 7f93ea7fc6c0 Delete type=3 #313
2025/09/24-16:42:14.666585 7f7cfbfff6c0 Delete type=0 #265 2026/01/04-21:26:37.853805 7f93ea7fc6c0 Delete type=0 #315
2025/09/24-16:43:45.762646 7f7cf9fff6c0 Level-0 table #270: started 2026/01/04-21:27:02.446245 7f93e9ffb6c0 Level-0 table #320: started
2025/09/24-16:43:45.762671 7f7cf9fff6c0 Level-0 table #270: 0 bytes OK 2026/01/04-21:27:02.446262 7f93e9ffb6c0 Level-0 table #320: 0 bytes OK
2025/09/24-16:43:45.840542 7f7cf9fff6c0 Delete type=0 #268 2026/01/04-21:27:02.452006 7f93e9ffb6c0 Delete type=0 #318
2025/09/24-16:43:45.963381 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.458726 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.395848 7f7d00dfa6c0 Recovering log #261 2025/12/20-18:12:56.095054 7f24377fe6c0 Recovering log #311
2025/09/24-16:34:06.405550 7f7d00dfa6c0 Delete type=3 #259 2025/12/20-18:12:56.148579 7f24377fe6c0 Delete type=3 #309
2025/09/24-16:34:06.405604 7f7d00dfa6c0 Delete type=0 #261 2025/12/20-18:12:56.148653 7f24377fe6c0 Delete type=0 #311
2025/09/24-16:41:30.111558 7f7cf9fff6c0 Level-0 table #266: started 2025/12/20-18:36:43.637340 7f2436ffd6c0 Level-0 table #316: started
2025/09/24-16:41:30.111589 7f7cf9fff6c0 Level-0 table #266: 0 bytes OK 2025/12/20-18:36:43.637367 7f2436ffd6c0 Level-0 table #316: 0 bytes OK
2025/09/24-16:41:30.118178 7f7cf9fff6c0 Delete type=0 #264 2025/12/20-18:36:43.701178 7f2436ffd6c0 Delete type=0 #314
2025/09/24-16:41:30.124642 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2025/12/20-18:36:43.812170 7f2436ffd6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000266 MANIFEST-000315

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.629192 7f7cfaffd6c0 Recovering log #264 2026/01/04-21:26:37.813752 7f93eaffd6c0 Recovering log #313
2025/09/24-16:42:14.638946 7f7cfaffd6c0 Delete type=3 #262 2026/01/04-21:26:37.823461 7f93eaffd6c0 Delete type=3 #311
2025/09/24-16:42:14.639014 7f7cfaffd6c0 Delete type=0 #264 2026/01/04-21:26:37.823509 7f93eaffd6c0 Delete type=0 #313
2025/09/24-16:43:45.706058 7f7cf9fff6c0 Level-0 table #269: started 2026/01/04-21:27:02.440062 7f93e9ffb6c0 Level-0 table #318: started
2025/09/24-16:43:45.706134 7f7cf9fff6c0 Level-0 table #269: 0 bytes OK 2026/01/04-21:27:02.440091 7f93e9ffb6c0 Level-0 table #318: 0 bytes OK
2025/09/24-16:43:45.762523 7f7cf9fff6c0 Delete type=0 #267 2026/01/04-21:27:02.446167 7f93e9ffb6c0 Delete type=0 #316
2025/09/24-16:43:45.963365 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.458712 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.370805 7f7cfaffd6c0 Recovering log #260 2025/12/20-18:12:55.979585 7f244c9fe6c0 Recovering log #309
2025/09/24-16:34:06.381415 7f7cfaffd6c0 Delete type=3 #258 2025/12/20-18:12:56.031769 7f244c9fe6c0 Delete type=3 #307
2025/09/24-16:34:06.381482 7f7cfaffd6c0 Delete type=0 #260 2025/12/20-18:12:56.031837 7f244c9fe6c0 Delete type=0 #309
2025/09/24-16:41:30.104756 7f7cf9fff6c0 Level-0 table #265: started 2025/12/20-18:36:43.574310 7f2436ffd6c0 Level-0 table #314: started
2025/09/24-16:41:30.104801 7f7cf9fff6c0 Level-0 table #265: 0 bytes OK 2025/12/20-18:36:43.574360 7f2436ffd6c0 Level-0 table #314: 0 bytes OK
2025/09/24-16:41:30.111363 7f7cf9fff6c0 Delete type=0 #263 2025/12/20-18:36:43.637222 7f2436ffd6c0 Delete type=0 #312
2025/09/24-16:41:30.124633 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2025/12/20-18:36:43.812158 7f2436ffd6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000277 MANIFEST-000327

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.669125 7f7cfb7fe6c0 Recovering log #275 2026/01/04-21:26:37.858384 7f93eaffd6c0 Recovering log #325
2025/09/24-16:42:14.678629 7f7cfb7fe6c0 Delete type=3 #273 2026/01/04-21:26:37.868673 7f93eaffd6c0 Delete type=3 #323
2025/09/24-16:42:14.678694 7f7cfb7fe6c0 Delete type=0 #275 2026/01/04-21:26:37.868726 7f93eaffd6c0 Delete type=0 #325
2025/09/24-16:43:45.898794 7f7cf9fff6c0 Level-0 table #280: started 2026/01/04-21:27:02.458878 7f93e9ffb6c0 Level-0 table #330: started
2025/09/24-16:43:45.898823 7f7cf9fff6c0 Level-0 table #280: 0 bytes OK 2026/01/04-21:27:02.458920 7f93e9ffb6c0 Level-0 table #330: 0 bytes OK
2025/09/24-16:43:45.963207 7f7cf9fff6c0 Delete type=0 #278 2026/01/04-21:27:02.465606 7f93e9ffb6c0 Delete type=0 #328
2025/09/24-16:43:45.963407 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.485393 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.407386 7f7cfaffd6c0 Recovering log #271 2025/12/20-18:12:56.154781 7f244c9fe6c0 Recovering log #321
2025/09/24-16:34:06.418079 7f7cfaffd6c0 Delete type=3 #269 2025/12/20-18:12:56.203650 7f244c9fe6c0 Delete type=3 #319
2025/09/24-16:34:06.418139 7f7cfaffd6c0 Delete type=0 #271 2025/12/20-18:12:56.206209 7f244c9fe6c0 Delete type=0 #321
2025/09/24-16:41:30.124766 7f7cf9fff6c0 Level-0 table #276: started 2025/12/20-18:36:43.812286 7f2436ffd6c0 Level-0 table #326: started
2025/09/24-16:41:30.124809 7f7cf9fff6c0 Level-0 table #276: 0 bytes OK 2025/12/20-18:36:43.812329 7f2436ffd6c0 Level-0 table #326: 0 bytes OK
2025/09/24-16:41:30.131329 7f7cf9fff6c0 Delete type=0 #274 2025/12/20-18:36:43.867818 7f2436ffd6c0 Delete type=0 #324
2025/09/24-16:41:30.151558 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end) 2025/12/20-18:36:44.048015 7f2436ffd6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000267 MANIFEST-000316

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.682432 7f7cfaffd6c0 Recovering log #265 2026/01/04-21:26:37.873703 7f93ebfff6c0 Recovering log #314
2025/09/24-16:42:14.692809 7f7cfaffd6c0 Delete type=3 #263 2026/01/04-21:26:37.885324 7f93ebfff6c0 Delete type=3 #312
2025/09/24-16:42:14.692870 7f7cfaffd6c0 Delete type=0 #265 2026/01/04-21:26:37.885427 7f93ebfff6c0 Delete type=0 #314
2025/09/24-16:43:46.011645 7f7cf9fff6c0 Level-0 table #270: started 2026/01/04-21:27:02.433342 7f93e9ffb6c0 Level-0 table #319: started
2025/09/24-16:43:46.011682 7f7cf9fff6c0 Level-0 table #270: 0 bytes OK 2026/01/04-21:27:02.433382 7f93e9ffb6c0 Level-0 table #319: 0 bytes OK
2025/09/24-16:43:46.083954 7f7cf9fff6c0 Delete type=0 #268 2026/01/04-21:27:02.439918 7f93e9ffb6c0 Delete type=0 #317
2025/09/24-16:43:46.208935 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.458692 7f93e9ffb6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.421631 7f7d00dfa6c0 Recovering log #261 2025/12/20-18:12:56.214726 7f2437fff6c0 Recovering log #310
2025/09/24-16:34:06.432018 7f7d00dfa6c0 Delete type=3 #259 2025/12/20-18:12:56.267981 7f2437fff6c0 Delete type=3 #308
2025/09/24-16:34:06.432112 7f7d00dfa6c0 Delete type=0 #261 2025/12/20-18:12:56.268051 7f2437fff6c0 Delete type=0 #310
2025/09/24-16:41:30.098303 7f7cf9fff6c0 Level-0 table #266: started 2025/12/20-18:36:43.756462 7f2436ffd6c0 Level-0 table #315: started
2025/09/24-16:41:30.098366 7f7cf9fff6c0 Level-0 table #266: 0 bytes OK 2025/12/20-18:36:43.756507 7f2436ffd6c0 Level-0 table #315: 0 bytes OK
2025/09/24-16:41:30.104526 7f7cf9fff6c0 Delete type=0 #264 2025/12/20-18:36:43.812023 7f2436ffd6c0 Delete type=0 #313
2025/09/24-16:41:30.124617 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end) 2025/12/20-18:36:43.812190 7f2436ffd6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000267 MANIFEST-000316

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.695212 7f7cfbfff6c0 Recovering log #265 2026/01/04-21:26:37.889654 7f93ea7fc6c0 Recovering log #314
2025/09/24-16:42:14.705156 7f7cfbfff6c0 Delete type=3 #263 2026/01/04-21:26:37.899518 7f93ea7fc6c0 Delete type=3 #312
2025/09/24-16:42:14.705234 7f7cfbfff6c0 Delete type=0 #265 2026/01/04-21:26:37.899583 7f93ea7fc6c0 Delete type=0 #314
2025/09/24-16:43:46.084105 7f7cf9fff6c0 Level-0 table #270: started 2026/01/04-21:27:02.472063 7f93e9ffb6c0 Level-0 table #319: started
2025/09/24-16:43:46.084138 7f7cf9fff6c0 Level-0 table #270: 0 bytes OK 2026/01/04-21:27:02.472086 7f93e9ffb6c0 Level-0 table #319: 0 bytes OK
2025/09/24-16:43:46.141584 7f7cf9fff6c0 Delete type=0 #268 2026/01/04-21:27:02.478114 7f93e9ffb6c0 Delete type=0 #317
2025/09/24-16:43:46.208949 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.485430 7f93e9ffb6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.434181 7f7cfb7fe6c0 Recovering log #261 2025/12/20-18:12:56.274845 7f24377fe6c0 Recovering log #310
2025/09/24-16:34:06.444000 7f7cfb7fe6c0 Delete type=3 #259 2025/12/20-18:12:56.318675 7f24377fe6c0 Delete type=3 #308
2025/09/24-16:34:06.444067 7f7cfb7fe6c0 Delete type=0 #261 2025/12/20-18:12:56.318757 7f24377fe6c0 Delete type=0 #310
2025/09/24-16:41:30.144559 7f7cf9fff6c0 Level-0 table #266: started 2025/12/20-18:36:43.935645 7f2436ffd6c0 Level-0 table #315: started
2025/09/24-16:41:30.144589 7f7cf9fff6c0 Level-0 table #266: 0 bytes OK 2025/12/20-18:36:43.935673 7f2436ffd6c0 Level-0 table #315: 0 bytes OK
2025/09/24-16:41:30.151446 7f7cf9fff6c0 Delete type=0 #264 2025/12/20-18:36:43.994623 7f2436ffd6c0 Delete type=0 #313
2025/09/24-16:41:30.151596 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end) 2025/12/20-18:36:44.048051 7f2436ffd6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000204 MANIFEST-000253

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.720636 7f7cfaffd6c0 Recovering log #202 2026/01/04-21:26:37.919630 7f93ebfff6c0 Recovering log #251
2025/09/24-16:42:14.731231 7f7cfaffd6c0 Delete type=3 #200 2026/01/04-21:26:37.930006 7f93ebfff6c0 Delete type=3 #249
2025/09/24-16:42:14.731304 7f7cfaffd6c0 Delete type=0 #202 2026/01/04-21:26:37.930066 7f93ebfff6c0 Delete type=0 #251
2025/09/24-16:43:46.141700 7f7cf9fff6c0 Level-0 table #207: started 2026/01/04-21:27:02.478265 7f93e9ffb6c0 Level-0 table #256: started
2025/09/24-16:43:46.141727 7f7cf9fff6c0 Level-0 table #207: 0 bytes OK 2026/01/04-21:27:02.478296 7f93e9ffb6c0 Level-0 table #256: 0 bytes OK
2025/09/24-16:43:46.208754 7f7cf9fff6c0 Delete type=0 #205 2026/01/04-21:27:02.485146 7f93e9ffb6c0 Delete type=0 #254
2025/09/24-16:43:46.208965 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.485444 7f93e9ffb6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.459217 7f7d00dfa6c0 Recovering log #198 2025/12/20-18:12:56.387036 7f2437fff6c0 Recovering log #247
2025/09/24-16:34:06.469315 7f7d00dfa6c0 Delete type=3 #196 2025/12/20-18:12:56.440877 7f2437fff6c0 Delete type=3 #245
2025/09/24-16:34:06.469408 7f7d00dfa6c0 Delete type=0 #198 2025/12/20-18:12:56.440965 7f2437fff6c0 Delete type=0 #247
2025/09/24-16:41:30.137845 7f7cf9fff6c0 Level-0 table #203: started 2025/12/20-18:36:43.994753 7f2436ffd6c0 Level-0 table #252: started
2025/09/24-16:41:30.137895 7f7cf9fff6c0 Level-0 table #203: 0 bytes OK 2025/12/20-18:36:43.994783 7f2436ffd6c0 Level-0 table #252: 0 bytes OK
2025/09/24-16:41:30.144438 7f7cf9fff6c0 Delete type=0 #201 2025/12/20-18:36:44.047877 7f2436ffd6c0 Delete type=0 #250
2025/09/24-16:41:30.151581 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end) 2025/12/20-18:36:44.048061 7f2436ffd6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000268 MANIFEST-000317

View File

@@ -1,7 +1,7 @@
2025/09/24-16:42:14.708014 7f7d00dfa6c0 Recovering log #266 2026/01/04-21:26:37.904069 7f93eaffd6c0 Recovering log #315
2025/09/24-16:42:14.717668 7f7d00dfa6c0 Delete type=3 #264 2026/01/04-21:26:37.914574 7f93eaffd6c0 Delete type=3 #313
2025/09/24-16:42:14.717743 7f7d00dfa6c0 Delete type=0 #266 2026/01/04-21:26:37.914647 7f93eaffd6c0 Delete type=0 #315
2025/09/24-16:43:45.963524 7f7cf9fff6c0 Level-0 table #271: started 2026/01/04-21:27:02.465731 7f93e9ffb6c0 Level-0 table #320: started
2025/09/24-16:43:45.963550 7f7cf9fff6c0 Level-0 table #271: 0 bytes OK 2026/01/04-21:27:02.465755 7f93e9ffb6c0 Level-0 table #320: 0 bytes OK
2025/09/24-16:43:46.011489 7f7cf9fff6c0 Delete type=0 #269 2026/01/04-21:27:02.471938 7f93e9ffb6c0 Delete type=0 #318
2025/09/24-16:43:46.208919 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end) 2026/01/04-21:27:02.485413 7f93e9ffb6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/09/24-16:34:06.445870 7f7cfaffd6c0 Recovering log #262 2025/12/20-18:12:56.325650 7f244c9fe6c0 Recovering log #311
2025/09/24-16:34:06.456672 7f7cfaffd6c0 Delete type=3 #260 2025/12/20-18:12:56.379165 7f244c9fe6c0 Delete type=3 #309
2025/09/24-16:34:06.456727 7f7cfaffd6c0 Delete type=0 #262 2025/12/20-18:12:56.379237 7f244c9fe6c0 Delete type=0 #311
2025/09/24-16:41:30.131456 7f7cf9fff6c0 Level-0 table #267: started 2025/12/20-18:36:43.867925 7f2436ffd6c0 Level-0 table #316: started
2025/09/24-16:41:30.131488 7f7cf9fff6c0 Level-0 table #267: 0 bytes OK 2025/12/20-18:36:43.867945 7f2436ffd6c0 Level-0 table #316: 0 bytes OK
2025/09/24-16:41:30.137659 7f7cf9fff6c0 Delete type=0 #265 2025/12/20-18:36:43.935523 7f2436ffd6c0 Delete type=0 #314
2025/09/24-16:41:30.151571 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end) 2025/12/20-18:36:44.048037 7f2436ffd6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -148,8 +148,8 @@
], ],
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)", "title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum", "url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
"version": "13.0.1", "version": "13.0.2",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.2.zip",
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp", "background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
"flags": { "flags": {
"hotReload": { "hotReload": {

View File

@@ -238,7 +238,11 @@
</label> </label>
<span>&nbsp;</span> <span>&nbsp;</span>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
{{#if comp.system.isBase}}
<span class="item-control"><i class="fa-solid fa-trash-slash"></i></span>
{{else}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</li> </li>
{{/each}} {{/each}}
</ul> </ul>

View File

@@ -1,99 +1,110 @@
<div class="chat-message-header"> <div class="chat-message-header">
{{#if actorImg}} {{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}} {{/if}}
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> <div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}}
<div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
{{#if img}} <div class="chat-info-badge" style="margin-bottom: 0.4rem;">
<div> <strong>{{alias}}</strong>
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> attaque
</div> <strong>{{defenderName}}</strong>
{{/if}} </div>
<div class="flexcol"> <ul style="margin: 0; padding-left: 0.5rem;">
</div>
<div>
<ul>
<li><strong>{{alias}}</strong> attaque <strong>{{defenderName}}</strong></li>
{{#if arme}} {{#if arme}}
<li><label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label></li> <li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts
{{arme.name}}
:
{{degats}}
({{degatsFormula}})</span></li>
{{/if}} {{/if}}
{{#if loc}} {{#if loc}}
<li>Localisation : {{loc.label}}</li> <li style="margin: 0.2rem 0;"><span
<li>Touché : {{touche}}</li> class="chat-difficulty-badge"
>Localisation : {{loc.label}}</span></li>
<li style="margin: 0.2rem 0;">Touché : {{touche}}</li>
{{/if}} {{/if}}
{{#if gantelet}} {{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li> <li>Poing avec gantelet: +1 dégat</li>
{{/if}} {{/if}}
{{#if isChargeAPied}} {{#if isChargeAPied}}
<li>Charge à pied (+Course)</li> <li>Charge à pied (+Course)</li>
{{/if}} {{/if}}
{{#if isChargeACheval}} {{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li> <li>Charge à cheval (+Equitation)</li>
{{/if}} {{/if}}
{{#if isReussiteCritique}} {{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li> <li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure a été augmentée d'un niveau</span></li>
{{/if}} {{/if}}
{{#if blessure}} {{#if blessure}}
<li><strong>{{defenderName}} a subi une blessure!</strong></li> <li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️
<li>Gravité : {{blessure.name}}</li> {{defenderName}}
a subi une blessure!</span></li>
<li style="margin: 0.2rem 0;"><strong>Gravité :
{{blessure.name}}</strong></li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
doit réussir un test d'Endurance de difficulté 7 ou être assommé</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "tete")}} {{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 0)}} {{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{defenderName}} doit réussir un test d'Endurance de difficulté 7 ou être <li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
assommé</strong></li> {{defenderName}}
{{/if}} lâche l'objet tenu par son bras. Il doit faire un test d'endurance
{{/if}} pour l'utiliser désormais.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}} {{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}} {{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par son bras. Il doit faire un test <li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
d'endurance {{defenderName}}
pour l'utiliser désormais.</strong></li> tombe au sol. Pour se relever et marcher, il doit réussir un test
{{/if}} d'Endurance à chaque tour.</span></li>
{{/if}} {{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}} {{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 2)}} {{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir <li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
un test {{defenderName}}
d'Endurance à chaque tour. lâche l'objet tenu par sa main. Il doit faire un test d'endurance
</strong></li> pour l'utiliser désormais.</span></li>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par sa main. Il doit faire un test
d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.</span></li>
{{/if}}
{{/if}}
{{else}} {{else}}
<li>Aucune blessure subie par {{defenderName}}</li> <li style="margin: 0.3rem 0;"><span class="chat-result-success">✓ Aucune
blessure subie par
{{defenderName}}</span></li>
{{/if}} {{/if}}
</ul> </ul>
</div> </div>
</div>

View File

@@ -1,38 +1,44 @@
<div class="chat-message-header"> <div class="chat-message-header">
{{#if actorImg}} {{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}} {{/if}}
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> <div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}}
<div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
{{#if img}} <ul style="margin: 0; padding-left: 0.5rem;">
<div> <li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts de
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" /> {{arme.name}}:
</div> {{formula}}</span></li>
{{/if}}
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
{{#if gantelet}} {{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li> <li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🥊 Poing
avec gantelet: +1 dégât</span></li>
{{/if}} {{/if}}
{{#if isChargeAPied}} {{#if isChargeAPied}}
<li>Charge à pied (+Course)</li> <li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🏃
Charge à pied (+Course)</span></li>
{{/if}} {{/if}}
{{#if isChargeACheval}} {{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li> <li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🐴
Charge à cheval (+Équitation)</span></li>
{{/if}} {{/if}}
<li>Dégats infligés : {{degats}}</li> <li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️ Dégâts
infligés :
{{degats}}</span></li>
{{#if loc}} {{#if loc}}
<li>Localisation : {{loc.label}}</li> <li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🎯
Localisation :
{{loc.label}}</span></li>
{{/if}} {{/if}}
{{#if isReussiteCritique}} {{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure sera augmentée d'un niveau</strong></li> <li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure sera augmentée d'un niveau</span></li>
{{/if}} {{/if}}
</ul> </ul>
</div> </div>
</div>

View File

@@ -5,130 +5,134 @@
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr>
{{#if img}} {{#if img}}
<div> <div style="text-align: center; padding: 0.25rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> <img class="chat-icon" src="{{img}}" alt="{{name}}" style="border-radius: 4px; box-shadow: 0 2px 4px rgba(0,0,0,0.15);" />
</div> </div>
{{/if}} {{/if}}
<div class="flexcol"> <div class="chat-roll-details">
</div>
<div>
<ul> <ul>
{{#if carac}} {{#if carac}}
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li> <li><strong>{{carac.name}}:</strong> {{carac.qualite}} <span class="chat-dice-formula">{{carac.dice}}</span></li>
{{/if}} {{/if}}
{{#if competence}} {{#if competence}}
<li>{{competence.name}}: {{compScore}} </li> <li><strong>{{competence.name}}:</strong> {{compScore}}</li>
{{/if}} {{/if}}
{{#if bonusMalus}} {{#if bonusMalus}}
<li>Bonus/Malus: {{bonusMalus}} </li> <li class="chat-info-badge"><strong>Bonus/Malus:</strong> {{bonusMalus}}</li>
{{/if}} {{/if}}
{{#if santeModifier}} {{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li> <li class="chat-warning-badge"><strong>Santé:</strong> {{santeModifier}} niveaux</li>
{{/if}} {{/if}}
{{#if enableProvidence}} {{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li> <li class="chat-info-badge" style="background: rgba(255, 215, 0, 0.2); border-left-color: goldenrod;">⭐ Un niveau de Providence a été utilisé !</li>
{{/if}} {{/if}}
{{#if hasActions}} {{#if hasActions}}
<li data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">Actions restantes: {{remainingActions}} <li class="chat-info-badge" data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">
(MG:{{remainingActionsMainGauche}})</li> <strong>Actions restantes:</strong> {{remainingActions}} (MG:{{remainingActionsMainGauche}})
</li>
{{/if}} {{/if}}
{{#if arme}} {{#if arme}}
{{#if isViser}} {{#if isViser}}
<li>Bonus de visée (+1 niveau)</li> <li class="chat-info-badge">✓ Bonus de visée (+1 niveau)</li>
{{/if}} {{/if}}
{{#if isMouvement}} {{#if isMouvement}}
<li>Malus de cible petite ou en mouvement (-1 niveau)</li> <li class="chat-warning-badge">⚠ Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}} {{/if}}
{{#if attaqueCiblee}} {{#if attaqueCiblee}}
<li>Attaque ciblée, -1 niveau</li> <li class="chat-warning-badge">⚠ Attaque ciblée, -1 niveau</li>
{{/if}} {{/if}}
{{#if allongeMalus}} {{#if allongeMalus}}
<li>Malus d'allonge: {{allongeMalus}} niveau</li> <li class="chat-warning-badge">⚠ Malus d'allonge: {{allongeMalus}} niveau</li>
{{/if}} {{/if}}
{{/if}} {{/if}}
<li>Dés: {{diceFormula}} </li> <li><strong>Formule:</strong> <span class="chat-dice-formula">{{diceFormula}}</span></li>
{{#if isTir}} {{#if isTir}}
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li> <li><strong>Portée:</strong> {{porteeLabel}} <span class="chat-difficulty-badge">Difficulté: {{difficulty}}</span></li>
{{else}} {{else}}
<li>Difficulté: {{difficulty}} </li> <li><strong>Difficulté:</strong> <span class="chat-difficulty-badge">{{difficulty}}</span></li>
{{/if}} {{/if}}
</ul> </ul>
</div> </div>
<div class="flexrow"> <div class="chat-roll-result-section">
<ul class="chat-result-column"> <div class="chat-total-result">Résultat: {{total}}</div>
<li><strong>Résultat: {{total}}</strong> </li>
<div style="text-align: center;">
{{#if isSuccess}} {{#if isSuccess}}
<li><strong class="chat-result-success">Succès !</strong> </li> <div class="chat-result-success">Succès !</div>
{{#if isReussiteCritique}} {{#if isReussiteCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}"> <div class="chat-result-success" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
<strong class="chat-result-success">Réussite critique (XP potentiel) !</strong> 🌟 Réussite critique (XP potentiel) !
</li> </div>
{{/if}} {{/if}}
{{#if arme}} {{#if arme}}
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement <div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.9em;">
les dégats.</strong> </li> ⚔️ <strong>Attaque réussie !</strong> Faites une opposition avec la défense de la cible ou appliquez directement les dégâts.
</div>
{{/if}} {{/if}}
{{else}} {{else}}
<li><strong class="chat-result-failure">Echec !</strong> </li> <div class="chat-result-failure">Échec !</div>
{{#if critiqueTotal}}
<div class="chat-negative-dice" style="margin-top: 0.3rem;">
Dé négatif: {{critiqueTotal}}
</div>
{{/if}}
{{#if isEchecCritique}} {{#if isEchecCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}"> <div class="chat-result-failure" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
<strong class="chat-result-failure">Echec critique (XP potentiel) !</strong> 💀 Échec critique (XP potentiel) !
</li> </div>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if nbEsquives}} {{#if nbEsquives}}
<li>Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes). <div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem;">
</li> ⚠️ Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
</div>
{{/if}} {{/if}}
{{#if loc}} {{#if loc}}
<li><strong>Attaque réussie !!</strong> </li> <div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; background: rgba(255, 215, 0, 0.15); border-left-color: goldenrod;">
<li>Localisation: {{loc.label}} </li> 🎯 <strong>Localisation:</strong> {{loc.label}}
</div>
{{/if}} {{/if}}
{{#if degats}} {{#if degats}}
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li> <div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.95em; background: rgba(255, 100, 100, 0.15); border-left-color: #a82020;">
⚔️ <strong>Dégâts:</strong> {{degats}} {{#if isReussiteCritique}}<em>(Augmentez la gravité de la blessure d'un niveau)</em>{{/if}}
</div>
{{/if}} {{/if}}
</ul>
<div>
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}}
<a class="chat-command-opposition">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats">
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition"
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div> </div>
</div> </div>
<div class="chat-actions-bar">
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}}
<a class="chat-command-opposition">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats">
<img class="chat-command-img" data-tooltip="Appliquer les dégâts directement sans opposition"
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div>
</div>
</div> </div>

View File

@@ -1,112 +1,176 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
{{#if img}} {{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}} {{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1> <h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header> </header>
<div class="flexcol"> <div class="flexcol">
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Caracteristique </span> <span class="roll-dialog-label">Caractéristique </span>
<span class="roll-dialog-label">{{carac.name}} : {{carac.qualite}} ({{carac.dice}})</span> <span class="roll-dialog-label">{{carac.name}}
:
{{carac.qualite}}
({{carac.dice}})</span>
</div> </div>
{{#if competence}} {{#if competence}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Compétence </span> <span class="roll-dialog-label">🎯 Compétence </span>
<span class="roll-dialog-label">{{competence.name}} ({{compScore}})</span> <span class="roll-dialog-label">{{competence.name}}
</div> ({{compScore}})</span>
</div>
{{/if}} {{/if}}
{{#if santeModifier}} {{#if santeModifier}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Malus Blessures </span> <span class="roll-dialog-label">💔 Malus Blessures </span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span> <span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div> </div>
{{/if}} {{/if}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span> <span class="roll-dialog-label"> Bonus/Malus : </span>
<select class="" type="text" id="roll-bonus-malus" value="{{bonusMalus}}" data-dtype="Number"> <select
{{selectOptions config.bonusMalus selected=bonusMalus labelAttr="label" valueAttr="value" nameAttr="value"}} class=""
type="text"
id="roll-bonus-malus"
value="{{bonusMalus}}"
data-dtype="Number"
>
{{selectOptions
config.bonusMalus
selected=bonusMalus
labelAttr="label"
valueAttr="value"
nameAttr="value"
}}
</select> </select>
</div> </div>
{{#if providence.value}} {{#if providence.value}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span> <span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span>
<input type="checkbox" id="roll-enable-providence" {{checked enableProvidence}} /> <input
</div> type="checkbox"
id="roll-enable-providence"
{{checked enableProvidence}}
/>
</div>
{{/if}} {{/if}}
{{#if arme}} {{#if arme}}
{{#if isTir}} {{#if isTir}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Portée : </span> <span class="roll-dialog-label">🏹 Portée : </span>
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String"> <select
{{#select porteeTir}} class=""
{{#each config.ARME_PORTEES as |portee key|}} type="text"
<option value="{{key}}">{{portee.label}}</option> id="roll-portee-tir"
{{/each}} value="{{porteeTir}}"
{{/select}} data-dtype="String"
</select> >
</div> {{#select porteeTir}}
<div class="flexrow"> {{#each config.ARME_PORTEES as |portee key|}}
<span class="roll-dialog-label">Viser : </span> <option value="{{key}}">{{portee.label}}</option>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} /> {{/each}}
</div> {{/select}}
<div class="flexrow"> </select>
<span class="roll-dialog-label">Cible petite/en mouvement : </span> </div>
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} /> <div class="flexrow">
</div> <span class="roll-dialog-label">👁️ Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Cible petite/en mouvement : </span>
<input
type="checkbox"
id="roll-tir-mouvement"
{{checked isMouvement}}
/>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">⚔️ Allonge
{{allongeLabel}}
: Indiquez l'allonge de votre adversaire ci-dessous.</span>
</div>
<div class="flexrow">
<span
class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire"
>🗡️ Allonge arme adversaire :
</span>
<select
class=""
type="text"
id="roll-allonge"
value="{{allongeId}}"
data-dtype="String"
>
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Charge à pied ?</span>
<input
type="checkbox"
id="roll-charge-a-pied"
{{checked isChargeAPied}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🐴 Charge à cheval ?</span>
<input
type="checkbox"
id="roll-charge-a-cheval"
{{checked isChargeACheval}}
/>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">✋ Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🎯 Attaque ciblée (-1 Niveau): </span>
<select
class=""
type="text"
id="roll-attaque-ciblee"
value="{{attaqueCiblee}}"
data-dtype="String"
>
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}} {{else}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Allonge {{allongeLabel}} : Indiquez l'allonge de votre adversaire <span class="roll-dialog-label">📊 Difficulté : </span>
ci-dessous.</span> <select
</div> class=""
<div class="flexrow"> type="text"
<span class="roll-dialog-label" id="roll-difficulty"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire">Allonge arme adversaire : value="{{difficulty}}"
</span> data-dtype="String"
<select class="" type="text" id="roll-allonge" value="{{allongeId}}" data-dtype="String"> >
{{#select allongeId}} {{selectOptions
{{#each allonges as |allonge key|}} config.difficulte
<option value="{{key}}">{{allonge.label}}</option> selected=difficulty
{{/each}} valueAttr="key"
{{/select}} labelAttr="label"
</select> }}
</div> </select>
<div class="flexrow"> </div>
<span class="roll-dialog-label">Charge à pied ?</span>
<input type="checkbox" id="roll-charge-a-pied" {{checked isChargeAPied}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge à cheval ?</span>
<input type="checkbox" id="roll-charge-a-cheval" {{checked isChargeACheval}} />
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Attaque ciblée (-1 Niveau): </span>
<select class="" type="text" id="roll-attaque-ciblee" value="{{attaqueCiblee}}" data-dtype="String">
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="String">
{{selectOptions config.difficulte selected=difficulty valueAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}} {{/if}}
</div> </div>

View File

@@ -38,22 +38,22 @@
</select> </select>
</li> </li>
<h3>Spécificités</h3> <h3>⚔️ Spécificités</h3>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Dégâts</label> <label class="item-name-label-long">💥 Dégâts</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.degats" value="{{system.degats}}" data-dtype="String" /> name="system.degats" value="{{system.degats}}" data-dtype="String" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Valeur d'echec critique (ie 1 par défaut)</label> <label class="item-name-label-long">⚠️ Valeur d'échec critique (ie 1 par défaut)</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" /> name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" />
</li> </li>
{{#if (eq system.typeArme "melee")}} {{#if (eq system.typeArme "melee")}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Allonge</label> <label class="item-name-label-long">🗡️ Allonge</label>
<select name="system.allonge"> <select name="system.allonge">
{{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}} {{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}}
</select> </select>
@@ -62,12 +62,12 @@
{{#if (eq system.typeArme "tir")}} {{#if (eq system.typeArme "tir")}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Temps de recharge</label> <label class="item-name-label-long">⏱️ Temps de recharge</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" /> name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Compétence de recharge</label> <label class="item-name-label-long">🔄 Compétence de recharge</label>
<select name="system.competenceRecharge"> <select name="system.competenceRecharge">
{{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}} {{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}}
</select> </select>
@@ -90,7 +90,7 @@
{{/each}} {{/each}}
{{#if (eq system.typeArme "tir")}} {{#if (eq system.typeArme "tir")}}
<h3>Portées</h3> <h3>🎯 Portées</h3>
{{#each system.portees as |portee porteeId|}} {{#each system.portees as |portee porteeId|}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label> <label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label>
@@ -100,7 +100,7 @@
{{/each}} {{/each}}
{{/if}} {{/if}}
<h3>Degats sur armures</h3> <h3>🛡️ Degats sur armures</h3>
{{#each system.degatsArmure as |degat degtId|}} {{#each system.degatsArmure as |degat degtId|}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label> <label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label>
@@ -109,21 +109,21 @@
</li> </li>
{{/each}} {{/each}}
<h3>Autres</h3> <h3>📝 Autres</h3>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Equipé?</label> <label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} /> <input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Bonus d'Initiative</label> <label class="item-name-label-long">Bonus d'Initiative</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" /> name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Prix</label> <label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" /> name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie"> <select name="system.monnaie">

View File

@@ -33,13 +33,13 @@
{{/each}} {{/each}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Protection</label> <label class="item-name-label-long">🛡️ Protection</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.protection" value="{{system.protection}}" data-dtype="Number" /> name="system.protection" value="{{system.protection}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Cout en pièces d'Armure Lourde</label> <label class="item-name-label-long">⚖️ Cout en pièces d'Armure Lourde</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" /> name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" />
</li> </li>
@@ -57,12 +57,12 @@
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Equipé?</label> <label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} /> <input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Prix</label> <label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" /> name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie"> <select name="system.monnaie">

View File

@@ -18,13 +18,13 @@
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Type de Blessure</label> <label class="item-name-label-long">🩸 Type de Blessure</label>
<select name="system.typeBlessure"> <select name="system.typeBlessure">
{{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}} {{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Localisation</label> <label class="item-name-label-long">🎯 Localisation</label>
<select name="system.localisation"> <select name="system.localisation">
{{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}} {{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}}
</select> </select>

View File

@@ -19,19 +19,19 @@
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Caractéristique</label> <label class="item-name-label-long">Caractéristique</label>
<select name="system.caracteristique"> <select name="system.caracteristique">
{{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}} {{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Compétence de base</label> <label class="item-name-label-long">🎯 Compétence de base</label>
<input type="checkbox" name="system.isBase" {{checked system.isBase}} /> <input type="checkbox" name="system.isBase" {{checked system.isBase}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Score</label> <label class="item-name-label-long">📊 Score</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/> name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/>
</li> </li>

View File

@@ -21,7 +21,7 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Prix</label> <label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" /> name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie"> <select name="system.monnaie">

View File

@@ -25,25 +25,25 @@
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<h4 class="item-name-label-long">Vertus médicinales</h4> <h4 class="item-name-label-long">🌿 Vertus médicinales</h4>
<textarea name="system.vertus" rows="6" data-dtype="String"> <textarea name="system.vertus" rows="6" data-dtype="String">
{{{system.vertus}}} {{{system.vertus}}}
</textarea> </textarea>
<h4 class="item-name-label-long">Toxicité</h4> <h4 class="item-name-label-long">☠️ Toxicité</h4>
<textarea name="system.toxicite" rows="6" data-dtype="String"> <textarea name="system.toxicite" rows="6" data-dtype="String">
{{{system.toxicite}}} {{{system.toxicite}}}
</textarea> </textarea>
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Difficulté au test d'Endurance</label> <label class="item-name-label-long">💪 Difficulté au test d'Endurance</label>
<select class="" type="text" name="system.difficulteEndurance" data-dtype="String"> <select class="" type="text" name="system.difficulteEndurance" data-dtype="String">
{{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}} {{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Virulence</label> <label class="item-name-label-long">🔥 Virulence</label>
<select name="system.virulence"> <select name="system.virulence">
{{selectOptions config.virulencePoison selected=system.virulence labelAttr="label"}} {{selectOptions config.virulencePoison selected=system.virulence labelAttr="label"}}
</select> </select>

View File

@@ -0,0 +1,26 @@
<h3 class="welcome-message-h3">Bonjour à tous !</h3>
<div class="message-chat-center">
Open Sesame Game a mis en place un nouveau Discord pour ceux ou celles qui
souhaiteraient participer plus activement à la communauté des jeux d'Open
Sesame Games, avec un espace dédié à Te Deum ! <br />
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
directement. Cliquez ici :<br />
<a href="https://discord.gg/dUPhNfJdaD">https://discord.gg/dUPhNfJdaD</a
><br />
</div>
<div class="message-chat-center">
Ce système vous est proposé par Open Sesame Games.<br />
Vous trouverez de l'aide dans
@UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour
Te Deum}<br />
ainsi que sur le Discord de Foundry FR :
<a href="https://discord.gg/pPSDNJk">https://discord.gg/pPSDNJk</a>
</div>
<div>
Merci pour votre attention et à très bientôt pour la suite ! L'équipe Open
Sesame Games
</div>