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12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e794611bf3 | |||
| 529a62045e | |||
| d462d22a0a | |||
| 710ee54531 | |||
| 7994aa7db4 | |||
| 5176b4ce87 | |||
| 3d6f195fc2 | |||
| 3693d68c24 | |||
| 16ccd2f3e1 | |||
| 631eb280ca | |||
| 88ca98945f | |||
| edfb2105d3 |
@@ -1,3 +1,7 @@
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# 13.0.0
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- Support de Foundry v13
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# 12.0.23
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- Correction sur les jets réussie en tir
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BIN
images/icons/xpplus1.webp
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images/icons/xpplus1.webp
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After Width: | Height: | Size: 8.1 KiB |
@@ -6,7 +6,7 @@
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class TeDeumActorPJSheet extends ActorSheet {
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export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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static get defaultOptions() {
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@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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classes: ["fvtt-te-deum", "sheet", "actor"],
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template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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height: 680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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providence: this.actor.prepareProvidence(),
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arbreCompetences: this.actor.prepareArbreCompetences(),
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equipements: this.actor.getEquipements(),
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simples: this.actor.getSimples(),
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armures: this.actor.getArmures(),
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graces: this.actor.getGraces(),
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blessures: this.actor.getBlessures(),
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@@ -55,10 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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santeModifier: this.actor.getSanteModifier(),
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educations: this.actor.getEducations(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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equipmentfree: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
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equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
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histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@@ -66,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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@@ -79,7 +79,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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html.bind("keydown", function (e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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@@ -87,7 +87,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item-id")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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@@ -99,16 +99,20 @@ export class TeDeumActorPJSheet extends ActorSheet {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
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})
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html.find('.blessure-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
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})
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html.find('.competence-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let caracKey = $(ev.currentTarget).data("carac-key")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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let actor = game.actors.get(actorId);
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actor.sheet.render(true);
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});
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@@ -119,12 +123,12 @@ export class TeDeumActorPJSheet extends ActorSheet {
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), -1);
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});
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), +1);
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});
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html.find('.roll-competence').click((event) => {
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let compId = $(event.currentTarget).data("comp-id")
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@@ -146,13 +150,13 @@ export class TeDeumActorPJSheet extends ActorSheet {
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.actor.equipItem(li.data("item-id"));
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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this.actor.update({ [`${fieldName}`]: value });
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});
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}
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@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
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return actor;
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}
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if (data.type == 'pj' || data.type == 'pnj') {
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if (data.type == 'pj' || data.type == 'pnj') {
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const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
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data.items = data.items || []
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for (let skill of skills) {
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@@ -65,14 +65,43 @@ export class TeDeumActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getCompetenceScore(compName) {
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let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
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if (competence) {
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if (competence.system.isBase) {
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return this.system.caracteristiques[competence.system.caracteristique].value
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}
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return competence.system.score
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}
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return 0
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}
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/* -------------------------------------------- */
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getMeilleureCompetenceMainGauche(comp) {
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let compScore = this.getCompetenceScore(comp.name)
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let mainGaucheScore = this.getCompetenceScore("main gauche")
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if (mainGaucheScore < compScore) {
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ui.notifications.info(`${actor.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
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let mainGaucheComp = this.itms.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
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if (!mainGaucheComp) {
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// Create a fake competence object
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mainGaucheComp = foundry.utils.duplicate(comp)
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mainGaucheComp.name = "Main Gauche"
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mainGaucheComp.system.isBase = false
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mainGaucheComp.system.score = 0
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mainGaucheComp.system.caracteristique = "adresse"
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mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
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mainGaucheComp.system.isMainGauche = true
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return mainGaucheComp
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} else {
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return mainGaucheComp
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}
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} else {
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return comp
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}
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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let updates = []
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@@ -112,12 +141,6 @@ export class TeDeumActor extends Actor {
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updates.push({ _id: initiative.id, "system.score": Number(newScore) })
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}
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let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
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if (actionsTour && actionsTour?.system.score != newScore) {
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updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
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}
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let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
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if (effort && effort?.system.score != newScore) {
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@@ -147,7 +170,7 @@ export class TeDeumActor extends Actor {
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getCommonBaseValue(value) {
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return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
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}
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getInitiative() {
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getInitiativeValue() {
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return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
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}
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/* -------------------------------------------- */
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@@ -155,6 +178,24 @@ export class TeDeumActor extends Actor {
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return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
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}
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/* -------------------------------------------- */
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getAttaqueBonusDegats(rollData = undefined) {
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let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
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let additionalBonus = 0
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if (rollData) {
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// Spécificité armes naturelle avec gantelet
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if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
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additionalBonus += 1
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rollData.gantelet = true
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}
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if (rollData.isChargeAPied) {
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additionalBonus += this.getCompetenceScore("course")
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} else if (rollData.isChargeACheval) {
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additionalBonus += this.getCompetenceScore("equitation")
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}
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}
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return base + additionalBonus
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}
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/* -------------------------------------------- */
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getNbArmures() {
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return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
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}
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@@ -200,6 +241,11 @@ export class TeDeumActor extends Actor {
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TeDeumUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getSimples() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
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TeDeumUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getArmures() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
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TeDeumUtility.sortArrayObjectsByName(comp)
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@@ -261,41 +307,105 @@ export class TeDeumActor extends Actor {
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modTotal += blessDef.modifier
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}
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// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
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let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
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if (blessures.length > endurance.system.score) {
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let enduranceScore = this.getCompetenceScore("endurance")
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if (blessures.length > enduranceScore) {
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modTotal += -1
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}
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return modTotal
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}
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/* -------------------------------------------- */
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async appliquerBlessure(blessureId, locId, comment = "") {
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let blessure = game.system.tedeum.config.blessures[blessureId]
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if (!blessure) {
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ui.notifications.warn("Type de blessure inconnu : " + blessureId)
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console.error("Type de blessure inconnu : " + blessureId)
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return
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}
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: blessureId,
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localisation: locId || "maindroite",
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value: blessure.value,
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appliquee: true,
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description: comment,
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}
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}
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this.createEmbeddedDocuments('Item', [blessureObj]);
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}
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/* -------------------------------------------- */
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getArmorDegatsModifier(rollData, combat) {
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let loc = combat[rollData.loc.id]
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// Sans armure
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if (loc.armures.length == 0) {
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return rollData.arme.system.degatsArmure.sansarmure
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}
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// Avec armure de cuir
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if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
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return rollData.arme.system.degatsArmure.cuir
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}
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// Avec armure de maille
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if (loc.armures.find(a => a.system.typeArmure == "maille")) {
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return rollData.arme.system.degatsArmure.mailles
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}
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// Avec armure de plate
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if (loc.armures.find(a => a.system.typeArmure == "plate")) {
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return rollData.arme.system.degatsArmure.plates
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}
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return 0
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}
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/* -------------------------------------------- */
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async appliquerDegats(rollData) {
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let combat = this.prepareCombat()
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rollData.defenderName = this.name
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let touche = combat[rollData.loc.id].touche
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let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
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rollData.degats += armorDegatModifier
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rollData.armorDegatModifier = armorDegatModifier
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let blessureId = "indemne"
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if (rollData.degats > 0 && rollData.degats > touche) {
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let diff = rollData.degats - touche
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for (let bId in game.system.tedeum.config.blessures) {
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let blessure = game.system.tedeum.config.blessures[bId]
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if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: bId,
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localisation: rollData.loc.id,
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appliquee: true,
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description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
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}
|
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if (rollData.isReussiteCritique) {
|
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bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
|
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}
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rollData.blessure = blessureObj
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this.createEmbeddedDocuments('Item', [blessureObj]);
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blessureId = bId
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break
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}
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}
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}
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if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
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blessureId = "estafilade"
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}
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console.log("Appliquer dégats", rollData, combat, blessureId)
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if (blessureId != "indemne") {
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let blessure = game.system.tedeum.config.blessures[blessureId]
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: blessureId,
|
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localisation: rollData.loc.id,
|
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value: blessure.value,
|
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appliquee: true,
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description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
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}
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}
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rollData.blessure = blessureObj
|
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rollData.touche = touche
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this.createEmbeddedDocuments('Item', [blessureObj]);
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}
|
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// Display the relevant chat message
|
||||
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
|
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
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})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
}
|
||||
@@ -305,7 +415,11 @@ export class TeDeumActor extends Actor {
|
||||
c.key = key
|
||||
c.name = game.system.tedeum.config.caracteristiques[key].label
|
||||
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
|
||||
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
||||
if (this.system.genre.toLowerCase() == "homme") {
|
||||
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
||||
} else {
|
||||
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
|
||||
}
|
||||
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
|
||||
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
|
||||
}
|
||||
@@ -324,7 +438,11 @@ export class TeDeumActor extends Actor {
|
||||
prepareProvidence() {
|
||||
let providence = foundry.utils.deepClone(this.system.providence)
|
||||
providence.name = "Providence"
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
||||
if (this.system.genre.toLowerCase() == "homme") {
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
||||
} else {
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
|
||||
}
|
||||
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
|
||||
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans l’échelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
|
||||
return providence
|
||||
@@ -369,6 +487,7 @@ export class TeDeumActor extends Actor {
|
||||
xp = Math.max(xp + value, 0)
|
||||
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
|
||||
this.sheet?.render(true)
|
||||
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -441,7 +560,7 @@ export class TeDeumActor extends Actor {
|
||||
flag = armure.system.superposableCuir
|
||||
}
|
||||
if (item.system.typeArmure == "maille") {
|
||||
flag = armure.system.superposableMaille
|
||||
flag = armure.system.superposableMaille
|
||||
}
|
||||
if (item.system.typeArmure == "plate") {
|
||||
flag = armure.system.superposablePlate
|
||||
@@ -516,12 +635,16 @@ export class TeDeumActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore() {
|
||||
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
|
||||
if (initiative) {
|
||||
return initiative.system.score
|
||||
let initiative = this.getInitiativeValue()
|
||||
// Vérifie les armes avec bonus d'initiative
|
||||
let armes = this.getArmes()
|
||||
for (let arme of armes) {
|
||||
if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
|
||||
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
|
||||
initiative += arme.system.initiativeBonus
|
||||
}
|
||||
}
|
||||
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
|
||||
return -1;
|
||||
return initiative
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -582,6 +705,7 @@ export class TeDeumActor extends Actor {
|
||||
let rollData = this.getCommonCompetence(compId)
|
||||
rollData.mode = "competence"
|
||||
rollData.title = rollData.competence.name
|
||||
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
}
|
||||
|
||||
@@ -590,12 +714,12 @@ export class TeDeumActor extends Actor {
|
||||
let weapon = this.items.get(armeId)
|
||||
if (weapon) {
|
||||
let bDegats = 0
|
||||
if ( weapon.system.typeArme == "melee" ) {
|
||||
if (weapon.system.typeArme == "melee") {
|
||||
bDegats = this.getBonusDegats()
|
||||
}
|
||||
let formula = weapon.system.degats + "+" + bDegats.value
|
||||
let degatsRoll = await new Roll(formula).roll()
|
||||
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
|
||||
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "degats"
|
||||
rollData.formula = formula
|
||||
@@ -640,9 +764,14 @@ export class TeDeumActor extends Actor {
|
||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
|
||||
if (competence) {
|
||||
rollData.competence = competence
|
||||
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
|
||||
this.updateCarac(c, competence.system.caracteristique)
|
||||
rollData.carac = c
|
||||
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
|
||||
rollData.allongeId = "courte"
|
||||
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
|
||||
|
||||
} else {
|
||||
ui.notifications.warn("Impossible de trouver la compétence " + compName)
|
||||
return
|
||||
|
||||
@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
|
||||
async init() {
|
||||
this.stages = {}
|
||||
this.currentStage = "origineSociale"
|
||||
this.sex = undefined
|
||||
this.sexe = undefined
|
||||
this.origineSociale = undefined
|
||||
this.religion = undefined
|
||||
this.caracBonus = {}
|
||||
this.competenceBonus = {}
|
||||
this.suiviReponses = []
|
||||
this.competences = TeDeumUtility.getCompetencesForDropDown()
|
||||
this.choiceSummary = {}
|
||||
|
||||
for (let k in game.system.tedeum.config.caracteristiques) {
|
||||
this.caracBonus[k] = { value: 0 }
|
||||
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
|
||||
} else {
|
||||
this.competenceBonus[compName].value += 1
|
||||
}
|
||||
this.choiceSummary[this.currentStage].competences[compName] = 1
|
||||
}
|
||||
|
||||
/*--------------------------------------------*/
|
||||
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
|
||||
|
||||
/*--------------------------------------------*/
|
||||
async askStageName(context) {
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
|
||||
/*--------------------------------------------*/
|
||||
async askQuestionnaire(stage, context) {
|
||||
context.subtitle = "Questionnaire"
|
||||
this.choiceSummary[this.currentStage].questionnaire = {}
|
||||
|
||||
for (let key in stage.system.questionnaire) {
|
||||
let question = stage.system.questionnaire[key]
|
||||
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
|
||||
context.competences = {}
|
||||
context.responseKey = "reponse1" // By default
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
|
||||
let compName = context.competences[context.responseKey] || selectedResponse.compName
|
||||
this.increaseCompetence(compName)
|
||||
|
||||
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
||||
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
||||
}
|
||||
}
|
||||
|
||||
/*------------- -------------------------------*/
|
||||
async askCompetences(stage, context) {
|
||||
context.subtitle = "Choix des Compétences"
|
||||
this.choiceSummary[this.currentStage].competences = {}
|
||||
|
||||
context.fixedCompetences = {}
|
||||
context.selectCompetences = {}
|
||||
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
|
||||
/*------------- -------------------------------*/
|
||||
async askCarac(stage, context) {
|
||||
context.subtitle = "Choix des Caractéristiques"
|
||||
this.choiceSummary[this.currentStage] = {
|
||||
caracBonus : {},
|
||||
competences : {}
|
||||
}
|
||||
|
||||
let selected = []
|
||||
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
|
||||
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
|
||||
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
this.caracBonus[choiceResult.carac].value += 1
|
||||
selected.push(choiceResult.carac)
|
||||
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
|
||||
origineChoice: game.system.tedeum.config.origineSociale
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
||||
const label = "Valider le choix de l'Origine Sociale"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
|
||||
for (let key in this.origineSociale.caracteristiques) {
|
||||
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
|
||||
}
|
||||
this.choiceSummary['origineSociale'] = {
|
||||
sexe: this.sexe,
|
||||
religion: this.religion,
|
||||
origineSociale: this.origineSociale.label,
|
||||
caracBonus: this.caracBonus,
|
||||
}
|
||||
this.currentStage = "pouponniere"
|
||||
|
||||
}
|
||||
@@ -388,6 +403,7 @@ export class TeDeumCharacterCreator {
|
||||
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
|
||||
context.title = `La Pouponnière - ${this.pouponniere.name}`
|
||||
TeDeumUtility.prepareEducationContent(this.pouponniere);
|
||||
this.choiceSummary['pouponniere'] = {}
|
||||
|
||||
context.label = "Valider l'augmentation de caracteristique"
|
||||
await this.askCarac(this.pouponniere, context)
|
||||
@@ -581,8 +597,36 @@ export class TeDeumCharacterCreator {
|
||||
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
||||
|
||||
let histoire = ""
|
||||
for (let reponse of this.suiviReponses) {
|
||||
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
|
||||
for ( let key in this.choiceSummary) {
|
||||
let stageSummary = this.choiceSummary[key]
|
||||
if (stageSummary.sexe) {
|
||||
histoire += `<h3>Origine Sociale</h3>`
|
||||
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
|
||||
} else {
|
||||
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
|
||||
}
|
||||
if (stageSummary.caracBonus) {
|
||||
histoire += `<p><strong>Caractéristiques : </strong><ul>`
|
||||
for (let caracKey in stageSummary.caracBonus) {
|
||||
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
if (stageSummary.competences) {
|
||||
histoire += `<p><strong>Compétences : </strong><ul>`
|
||||
for (let compName in stageSummary.competences) {
|
||||
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
let questions = this.suiviReponses.filter( r => r.key === key)
|
||||
if (questions.length > 0) {
|
||||
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
|
||||
for (let question of questions) {
|
||||
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
}
|
||||
await actor.update({ "system.histoire": histoire})
|
||||
actor.render(true)
|
||||
@@ -596,7 +640,7 @@ export class TeDeumCharacterCreator {
|
||||
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
const label = "Terminer"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
|
||||
@@ -4,18 +4,37 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
|
||||
export class TeDeumCombat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
//console.log("Roll INIT !")
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async modifyAction(combatantId, delta, isMainGauche = false) {
|
||||
let combatant = this.combatants.get(combatantId)
|
||||
if (!combatant) return;
|
||||
let ca = combatant.getFlag("world", "available-actions")
|
||||
if (!ca) {
|
||||
ca = { nbActions: 1, nbActionsMainGauche: 0 }
|
||||
}
|
||||
if (isMainGauche) {
|
||||
ca.nbActionsMainGauche += delta
|
||||
} else {
|
||||
ca.nbActions += delta
|
||||
}
|
||||
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
|
||||
if (ca.nbActions < 0) ca.nbActions = 0
|
||||
await combatant.setFlag("world", "available-actions", ca)
|
||||
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
while (game.combat.turn > 0) {
|
||||
|
||||
@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
|
||||
export const TEDEUM_CONFIG = {
|
||||
|
||||
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
|
||||
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
||||
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
||||
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
|
||||
{ value: 7 }, { value: 9 }, { value: 11 }],
|
||||
{ value: 7 }, { value: 9 }, { value: 11 }],
|
||||
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
|
||||
{ value: 3 }, { value: 3 }, { value: 4 }],
|
||||
{ value: 3 }, { value: 3 }, { value: 4 }],
|
||||
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
|
||||
{ value: 4 }, { value: 5 }, { value: 6 }],
|
||||
{ value: 4 }, { value: 5 }, { value: 6 }],
|
||||
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
|
||||
{ value: 10 }, { value: 30 }, { value: 50 }],
|
||||
{ value: 10 }, { value: 30 }, { value: 50 }],
|
||||
|
||||
LOCALISATION: {
|
||||
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
||||
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
||||
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||
},
|
||||
|
||||
ATTAQUE_CIBLEES: {
|
||||
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
|
||||
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
|
||||
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
|
||||
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
|
||||
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
|
||||
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
|
||||
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
|
||||
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
|
||||
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
|
||||
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
|
||||
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
|
||||
},
|
||||
|
||||
ARME_SPECIFICITE: {
|
||||
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
|
||||
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
|
||||
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
|
||||
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
|
||||
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
|
||||
@@ -77,6 +93,14 @@ export const TEDEUM_CONFIG = {
|
||||
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
|
||||
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
|
||||
},
|
||||
descriptionValeurFemme: {
|
||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
|
||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
|
||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
|
||||
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
|
||||
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
|
||||
},
|
||||
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
|
||||
degatsArmure: {
|
||||
sansarmure: { label: "Sans armure" },
|
||||
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
|
||||
caracteristiques: {
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
|
||||
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
|
||||
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
|
||||
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
|
||||
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
|
||||
},
|
||||
allonges: {
|
||||
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
|
||||
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
|
||||
},
|
||||
providence: [
|
||||
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
|
||||
@@ -144,19 +168,24 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
difficulte: {
|
||||
aucune: { label: "Aucune", key: "aucune", value: 0 },
|
||||
routine: { label: "Routine", key: "routine", value: 3 },
|
||||
facile: { label: "Facile", key: "facile", value: 5 },
|
||||
pardefaut: { label: "Par Défaut", key: "pardefaut", value: 7 },
|
||||
malaise: { label: "Malaisé", key: "malaise", value: 9 },
|
||||
difficile: { label: "Difficile", key: "difficile", value: 11 },
|
||||
perilleux: { label: "Perilleux", key: "perilleux", value: 13 },
|
||||
desespere: { label: "Désespéré", key: "desespere", value: 15 }
|
||||
routine: { label: "Routine (3)", key: "routine", value: 3 },
|
||||
facile: { label: "Facile (5)", key: "facile", value: 5 },
|
||||
pardefaut: { label: "Par Défaut (7)", key: "pardefaut", value: 7 },
|
||||
malaise: { label: "Malaisé (9)", key: "malaise", value: 9 },
|
||||
difficile: { label: "Difficile (11)", key: "difficile", value: 11 },
|
||||
perilleux: { label: "Perilleux (13)", key: "perilleux", value: 13 },
|
||||
desespere: { label: "Désespéré (15)", key: "desespere", value: 15 }
|
||||
},
|
||||
monnaie: {
|
||||
denier: { label: "Deniers", id: "denier", value: 1 },
|
||||
sol: { label: "Sols", id: "sol", value: 10 },
|
||||
livre: { label: "Livres", id: "livre", value: 100 }
|
||||
},
|
||||
monnaieUnit: {
|
||||
"1": { label: "Deniers", id: "denier", value: 1 },
|
||||
"10": { label: "Sols", id: "sol", value: 10 },
|
||||
"100": { label: "Livres", id: "livre", value: 100 }
|
||||
},
|
||||
etapesEducation: {
|
||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
@@ -182,13 +211,14 @@ export const TEDEUM_CONFIG = {
|
||||
{ value: "1", label: "+1 niveau" },
|
||||
{ value: "2", label: "+2 niveaux" }
|
||||
],
|
||||
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
|
||||
blessures: {
|
||||
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
|
||||
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
|
||||
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
|
||||
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
|
||||
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
|
||||
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
|
||||
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
|
||||
},
|
||||
virulence: {
|
||||
aucune: { label: "Aucune", value: "aucune", modifier: 0 },
|
||||
|
||||
@@ -12,22 +12,63 @@ export class TeDeumUtility {
|
||||
CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
}
|
||||
|
||||
static installHooks() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
|
||||
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
if (game.user.can('ACTOR_CREATE')) {
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '90%';
|
||||
button.style.width = '60%';
|
||||
button.classList.add('tedeum-create-character');
|
||||
button.innerHTML = 'Créer un Personnage'
|
||||
button.addEventListener('click', () => {
|
||||
let cr = new game.system.tedeum.TeDeumCharacterCreator();
|
||||
cr.init()
|
||||
})
|
||||
html.find('.header-actions').after(button)
|
||||
$(html).find('.header-actions').after(button)
|
||||
}
|
||||
})
|
||||
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
|
||||
|
||||
Hooks.on("combatStart", async (combat, updateData, options) => {
|
||||
this.resetCombatActions(combat)
|
||||
});
|
||||
|
||||
Hooks.on("combatRound", (combat, updateData, updateOptions) => {
|
||||
// List all actors related to combatant
|
||||
if (game.user.isGM) {
|
||||
this.resetCombatActions(combat)
|
||||
}
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerContextOptions", (html, options) => {
|
||||
console.log("Get Combat Tracker Context", html, options)
|
||||
this.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushCombatOptions(html, options) {
|
||||
options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
|
||||
options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
|
||||
options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
|
||||
options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resetCombatActions(combat) {
|
||||
for (let c of combat.combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
if (actor) {
|
||||
let nbActions = actor.getNbActions()?.value || 0
|
||||
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
|
||||
let nbActionsMainGauche = isMainGauche ? nbActions : 0
|
||||
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
|
||||
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -92,6 +133,13 @@ export class TeDeumUtility {
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
Handlebars.registerHelper('monnaie', function (value) {
|
||||
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
|
||||
if (monnaie) {
|
||||
return monnaie.label
|
||||
}
|
||||
return value
|
||||
})
|
||||
|
||||
// Load compendium data
|
||||
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
||||
@@ -193,7 +241,7 @@ export class TeDeumUtility {
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||
/* -------------------------------------------- */
|
||||
static async manageOpposition(rollData) {
|
||||
if (!this.currentOpposition) {
|
||||
// Store rollData as current GM opposition
|
||||
@@ -202,29 +250,47 @@ export class TeDeumUtility {
|
||||
} else {
|
||||
// Perform the opposition
|
||||
let isAttackWinner = true
|
||||
let rWinner = this.currentOpposition
|
||||
let rLooser = rollData
|
||||
if (rWinner.total < rLooser.total) {
|
||||
rWinner = rollData
|
||||
rLooser = this.currentOpposition
|
||||
let rWinner, rLooser
|
||||
if (this.currentOpposition.total <= rollData.total) {
|
||||
rWinner = foundry.utils.duplicate(rollData)
|
||||
rLooser = foundry.utils.duplicate(this.currentOpposition)
|
||||
isAttackWinner = false
|
||||
} else {
|
||||
rWinner = foundry.utils.duplicate(this.currentOpposition)
|
||||
rLooser = foundry.utils.duplicate(rollData)
|
||||
isAttackWinner = true
|
||||
}
|
||||
this.currentOpposition = undefined // Reset opposition
|
||||
let oppositionData = {
|
||||
winner: rWinner,
|
||||
looser: rLooser
|
||||
}
|
||||
// Update difficulty
|
||||
rWinner.difficulty = rLooser.total
|
||||
rLooser.difficulty = rWinner.total
|
||||
await this.computeResults(rWinner)
|
||||
await this.computeResults(rLooser)
|
||||
// Auto XP management when opposed
|
||||
if (rWinner.isReussiteCritique) {
|
||||
let actor = this.getActorFromRollData(rWinner)
|
||||
actor.modifyXP(rWinner.carac.key, 1)
|
||||
}
|
||||
if (rLooser.isEchecCritique) {
|
||||
let actor = this.getActorFromRollData(rLooser)
|
||||
actor.modifyXP(rLooser.carac.key, 1)
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
|
||||
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
|
||||
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||
this.appliquerDegats(rWinner)
|
||||
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||
await this.appliquerDegats(rWinner)
|
||||
}
|
||||
|
||||
console.log("Rolldata result", rollData)
|
||||
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,6 +301,12 @@ export class TeDeumUtility {
|
||||
if (defenderToken) {
|
||||
let actor = defenderToken.actor
|
||||
await actor.appliquerDegats(rollData)
|
||||
// Attaque naturelle avec dégats inférieur à -2
|
||||
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
|
||||
let attacker = this.getActorFromRollData(rollData)
|
||||
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
|
||||
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
|
||||
}
|
||||
} else {
|
||||
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
|
||||
}
|
||||
@@ -243,7 +315,7 @@ export class TeDeumUtility {
|
||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.chat-command-opposition', event => {
|
||||
$(html).on("click", '.chat-command-opposition', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
@@ -251,7 +323,7 @@ export class TeDeumUtility {
|
||||
TeDeumUtility.manageOpposition(rollData, messageId)
|
||||
}
|
||||
})
|
||||
html.on("click", '.chat-command-appliquer-degats', event => {
|
||||
$(html).on("click", '.chat-command-appliquer-degats', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
@@ -259,6 +331,17 @@ export class TeDeumUtility {
|
||||
TeDeumUtility.appliquerDegats(rollData, messageId)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.chat-command-gain-xp', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
if (rollData) {
|
||||
let actor = TeDeumUtility.getActorFromRollData(rollData)
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
// Hide this button
|
||||
event.currentTarget.style.display = 'none';
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -270,7 +353,7 @@ export class TeDeumUtility {
|
||||
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
|
||||
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -347,7 +430,7 @@ export class TeDeumUtility {
|
||||
let rollData = msg.data.rollData
|
||||
if (game.user.isGM) {
|
||||
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
||||
content: await renderTemplate(msg.data.template, rollData),
|
||||
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
|
||||
whisper: game.user.id
|
||||
})
|
||||
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
|
||||
@@ -469,9 +552,18 @@ export class TeDeumUtility {
|
||||
if (rollData.isMouvement) {
|
||||
localModifier -= 1
|
||||
}
|
||||
if (rollData.arme && rollData.allongeId) {
|
||||
localModifier += rollData.allonges[rollData.allongeId].malus
|
||||
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
|
||||
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
|
||||
}
|
||||
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
|
||||
localModifier -= 1
|
||||
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
|
||||
}
|
||||
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
|
||||
if (!diceBase) return;
|
||||
diceFormula = diceBase + "x + " + rollData.competence.system.score
|
||||
diceFormula = diceBase + "x + " + rollData.compScore
|
||||
}
|
||||
if (rollData.enableProvidence) {
|
||||
diceFormula += " + " + rollData.providence.dice
|
||||
@@ -481,24 +573,30 @@ export class TeDeumUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getLocalisation(rollData) {
|
||||
let locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
let locRoll
|
||||
if (rollData.loc) {
|
||||
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
|
||||
} else {
|
||||
locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttaqueMelee(rollData) {
|
||||
await this.getLocalisation(rollData)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let bDegats = actor.getBonusDegats()
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
|
||||
let bDegats = actor.getAttaqueBonusDegats(rollData)
|
||||
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
|
||||
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
@@ -514,12 +612,40 @@ export class TeDeumUtility {
|
||||
await this.getLocalisation(rollData)
|
||||
// Now the degats
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
|
||||
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
|
||||
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async manageCombatActions(actor, rollData) {
|
||||
let combat = game.combats.active
|
||||
if (!combat) return;
|
||||
let combatant = combat.getCombatantByActor(actor)
|
||||
if (!combatant) return;
|
||||
let ca = combatant.getFlag("world", "available-actions")
|
||||
if (!ca) return;
|
||||
if (rollData.mode == "arme" && rollData.isMainGauche) {
|
||||
if (ca.nbActionsMainGauche > 0) {
|
||||
ca.nbActionsMainGauche -= 1
|
||||
ca.nbActions = Math.max(ca.nbActions - 1, 0)
|
||||
} else {
|
||||
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche`)
|
||||
}
|
||||
}
|
||||
if (ca.nbActions > 0) {
|
||||
ca.nbActions -= 1
|
||||
} else {
|
||||
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles`)
|
||||
}
|
||||
await combatant.setFlag("world", "available-actions", ca)
|
||||
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
|
||||
rollData.hasActions = true
|
||||
rollData.remainingActions = ca.nbActions
|
||||
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollTeDeum(rollData) {
|
||||
|
||||
@@ -529,6 +655,18 @@ export class TeDeumUtility {
|
||||
rollData.difficulty = "pardefaut"
|
||||
}
|
||||
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
|
||||
|
||||
// Compute the real competence score
|
||||
if (rollData.competence) {
|
||||
if (rollData.isMainGauche) {
|
||||
rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
|
||||
}
|
||||
if (rollData.competence.system.isBase) {
|
||||
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
|
||||
} else {
|
||||
rollData.compScore = rollData.competence.system.score
|
||||
}
|
||||
}
|
||||
let diceFormula = this.computeRollFormula(rollData, actor)
|
||||
if (!diceFormula) return;
|
||||
console.log("RollData", rollData, diceFormula)
|
||||
@@ -545,8 +683,10 @@ export class TeDeumUtility {
|
||||
|
||||
await this.processAttaqueDistance(rollData)
|
||||
|
||||
await this.manageCombatActions(actor, rollData)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
@@ -555,10 +695,6 @@ export class TeDeumUtility {
|
||||
if (rollData.enableProvidence) {
|
||||
actor.modifyProvidence(-1)
|
||||
}
|
||||
// Manage XP
|
||||
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const requiredDouble = { required: true, nullable: false, integer: false };
|
||||
const schema = {};
|
||||
|
||||
schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"});
|
||||
schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"});
|
||||
schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
|
||||
schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
|
||||
|
||||
schema.specificites = new fields.SchemaField(
|
||||
Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
|
||||
obj[spec.id] = new fields.SchemaField({
|
||||
hasSpec: new fields.BooleanField({initial: false}),
|
||||
hasSpec: new fields.BooleanField({ initial: false }),
|
||||
});
|
||||
return obj;
|
||||
}, {})
|
||||
@@ -26,18 +26,18 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
}, {})
|
||||
);
|
||||
|
||||
schema.degatsArmure = new fields.SchemaField( {
|
||||
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
schema.degatsArmure = new fields.SchemaField({
|
||||
sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
});
|
||||
|
||||
schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
|
||||
schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
|
||||
schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
|
||||
schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
|
||||
|
||||
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
|
||||
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
|
||||
|
||||
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
|
||||
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
|
||||
@@ -46,15 +46,15 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
|
||||
comp.push(key);
|
||||
}
|
||||
schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" });
|
||||
schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true });
|
||||
schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
|
||||
schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
|
||||
|
||||
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
|
||||
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
|
||||
|
||||
schema.equipe = new fields.BooleanField({initial: false}),
|
||||
schema.equipe = new fields.BooleanField({ initial: false }),
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const schema = {};
|
||||
|
||||
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
|
||||
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
|
||||
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
|
||||
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
toSelect: new fields.BooleanField({ initial: false }),
|
||||
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
|
||||
compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
|
||||
comps[`comp${i}`] = new fields.SchemaField({
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
});
|
||||
|
||||
@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
get monnaieLabel() {
|
||||
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
|
||||
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
|
||||
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
|
||||
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
|
||||
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.appliquee = new fields.BooleanField({initial: false}),
|
||||
schema.complications = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.appliquee = new fields.BooleanField({initial: false});
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
|
||||
@@ -60,9 +60,18 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#bonusMalusPerso').change((event) => {
|
||||
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#roll-allonge').change((event) => {
|
||||
this.rollData.allongeId = event.currentTarget.value
|
||||
})
|
||||
html.find('#roll-main-gauche').change((event) => {
|
||||
this.rollData.isMainGauche = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-difficulty').change((event) => {
|
||||
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
|
||||
})
|
||||
html.find('#roll-attaque-ciblee').change((event) => {
|
||||
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
|
||||
})
|
||||
html.find('#roll-bonus-malus').change((event) => {
|
||||
this.rollData.bonusMalus = event.currentTarget.value || "0"
|
||||
})
|
||||
@@ -80,6 +89,12 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#roll-tir-mouvement').change((event) => {
|
||||
this.rollData.isMouvement = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-charge-a-pied').change((event) => {
|
||||
this.rollData.isChargeAPied = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-charge-a-cheval').change((event) => {
|
||||
this.rollData.isChargeACheval = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class TeDeumItemSheet extends ItemSheet {
|
||||
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@@ -49,8 +49,8 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
|
||||
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
|
||||
@@ -82,14 +82,16 @@ Hooks.once("init", async function () {
|
||||
|
||||
console.log("TeDeum RPG | Ready");
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
||||
|
||||
TeDeumUtility.init()
|
||||
|
||||
TeDeumUtility.installHooks()
|
||||
});
|
||||
|
||||
|
||||
@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
|
||||
@@ -107,10 +110,10 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
}).catch(err =>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
TeDeumUtility.ready();
|
||||
@@ -134,4 +137,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
Binary file not shown.
BIN
packs/aides/000136.ldb
Normal file
BIN
packs/aides/000136.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000087
|
||||
MANIFEST-000157
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:49.037668 7f9c6affd6c0 Recovering log #86
|
||||
2025/04/05-23:14:49.047402 7f9c6affd6c0 Delete type=0 #86
|
||||
2025/04/05-23:14:49.047473 7f9c6affd6c0 Delete type=3 #85
|
||||
2025/04/05-23:15:15.842682 7f9c69bff6c0 Level-0 table #90: started
|
||||
2025/04/05-23:15:15.842744 7f9c69bff6c0 Level-0 table #90: 0 bytes OK
|
||||
2025/04/05-23:15:15.848975 7f9c69bff6c0 Delete type=0 #88
|
||||
2025/04/05-23:15:15.860649 7f9c69bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.187023 7f7d00dfa6c0 Recovering log #155
|
||||
2025/09/24-15:09:29.197297 7f7d00dfa6c0 Delete type=3 #153
|
||||
2025/09/24-15:09:29.197358 7f7d00dfa6c0 Delete type=0 #155
|
||||
2025/09/24-15:11:47.439451 7f7cf9fff6c0 Level-0 table #160: started
|
||||
2025/09/24-15:11:47.439482 7f7cf9fff6c0 Level-0 table #160: 0 bytes OK
|
||||
2025/09/24-15:11:47.446526 7f7cf9fff6c0 Delete type=0 #158
|
||||
2025/09/24-15:11:47.446682 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:55.040362 7fa86b7fe6c0 Recovering log #83
|
||||
2025/04/05-18:56:55.054999 7fa86b7fe6c0 Delete type=3 #81
|
||||
2025/04/05-18:56:55.055109 7fa86b7fe6c0 Delete type=0 #83
|
||||
2025/09/24-14:48:23.305998 7f7cfb7fe6c0 Recovering log #151
|
||||
2025/09/24-14:48:23.315978 7f7cfb7fe6c0 Delete type=3 #149
|
||||
2025/09/24-14:48:23.316051 7f7cfb7fe6c0 Delete type=0 #151
|
||||
2025/09/24-15:08:26.608194 7f7cf9fff6c0 Level-0 table #156: started
|
||||
2025/09/24-15:08:26.608240 7f7cf9fff6c0 Level-0 table #156: 0 bytes OK
|
||||
2025/09/24-15:08:26.663875 7f7cf9fff6c0 Delete type=0 #154
|
||||
2025/09/24-15:08:26.664085 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/aides/MANIFEST-000157
Normal file
BIN
packs/aides/MANIFEST-000157
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armes/000239.ldb
Normal file
BIN
packs/armes/000239.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000189
|
||||
MANIFEST-000260
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.938481 7f9c6a7fc6c0 Recovering log #188
|
||||
2025/04/05-23:14:48.948878 7f9c6a7fc6c0 Delete type=0 #188
|
||||
2025/04/05-23:14:48.948933 7f9c6a7fc6c0 Delete type=3 #187
|
||||
2025/04/05-23:15:15.775044 7f9c69bff6c0 Level-0 table #192: started
|
||||
2025/04/05-23:15:15.775079 7f9c69bff6c0 Level-0 table #192: 0 bytes OK
|
||||
2025/04/05-23:15:15.780958 7f9c69bff6c0 Delete type=0 #190
|
||||
2025/04/05-23:15:15.800666 7f9c69bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.097777 7f7cfbfff6c0 Recovering log #258
|
||||
2025/09/24-15:09:29.108008 7f7cfbfff6c0 Delete type=3 #256
|
||||
2025/09/24-15:09:29.108079 7f7cfbfff6c0 Delete type=0 #258
|
||||
2025/09/24-15:11:47.381009 7f7cf9fff6c0 Level-0 table #263: started
|
||||
2025/09/24-15:11:47.381035 7f7cf9fff6c0 Level-0 table #263: 0 bytes OK
|
||||
2025/09/24-15:11:47.387083 7f7cf9fff6c0 Delete type=0 #261
|
||||
2025/09/24-15:11:47.393292 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.933660 7fa86affd6c0 Recovering log #185
|
||||
2025/04/05-18:56:54.943911 7fa86affd6c0 Delete type=3 #183
|
||||
2025/04/05-18:56:54.943971 7fa86affd6c0 Delete type=0 #185
|
||||
2025/09/24-14:48:23.211234 7f7cfaffd6c0 Recovering log #254
|
||||
2025/09/24-14:48:23.220782 7f7cfaffd6c0 Delete type=3 #252
|
||||
2025/09/24-14:48:23.220848 7f7cfaffd6c0 Delete type=0 #254
|
||||
2025/09/24-15:08:26.052999 7f7cf9fff6c0 Level-0 table #259: started
|
||||
2025/09/24-15:08:26.053039 7f7cf9fff6c0 Level-0 table #259: 0 bytes OK
|
||||
2025/09/24-15:08:26.114659 7f7cf9fff6c0 Delete type=0 #257
|
||||
2025/09/24-15:08:26.173656 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/armes/MANIFEST-000260
Normal file
BIN
packs/armes/MANIFEST-000260
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armures/000238.ldb
Normal file
BIN
packs/armures/000238.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000189
|
||||
MANIFEST-000259
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.952138 7f9c6affd6c0 Recovering log #188
|
||||
2025/04/05-23:14:48.962116 7f9c6affd6c0 Delete type=0 #188
|
||||
2025/04/05-23:14:48.962182 7f9c6affd6c0 Delete type=3 #187
|
||||
2025/04/05-23:15:15.788075 7f9c69bff6c0 Level-0 table #192: started
|
||||
2025/04/05-23:15:15.788095 7f9c69bff6c0 Level-0 table #192: 0 bytes OK
|
||||
2025/04/05-23:15:15.794438 7f9c69bff6c0 Delete type=0 #190
|
||||
2025/04/05-23:15:15.800687 7f9c69bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.111050 7f7cfaffd6c0 Recovering log #257
|
||||
2025/09/24-15:09:29.121636 7f7cfaffd6c0 Delete type=3 #255
|
||||
2025/09/24-15:09:29.121696 7f7cfaffd6c0 Delete type=0 #257
|
||||
2025/09/24-15:11:47.374855 7f7cf9fff6c0 Level-0 table #262: started
|
||||
2025/09/24-15:11:47.374881 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
|
||||
2025/09/24-15:11:47.380908 7f7cf9fff6c0 Delete type=0 #260
|
||||
2025/09/24-15:11:47.393280 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.946918 7fa86b7fe6c0 Recovering log #185
|
||||
2025/04/05-18:56:54.957003 7fa86b7fe6c0 Delete type=3 #183
|
||||
2025/04/05-18:56:54.957057 7fa86b7fe6c0 Delete type=0 #185
|
||||
2025/09/24-14:48:23.223575 7f7d00dfa6c0 Recovering log #253
|
||||
2025/09/24-14:48:23.234727 7f7d00dfa6c0 Delete type=3 #251
|
||||
2025/09/24-14:48:23.234789 7f7d00dfa6c0 Delete type=0 #253
|
||||
2025/09/24-15:08:26.173817 7f7cf9fff6c0 Level-0 table #258: started
|
||||
2025/09/24-15:08:26.173861 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
|
||||
2025/09/24-15:08:26.233062 7f7cf9fff6c0 Delete type=0 #256
|
||||
2025/09/24-15:08:26.424194 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/armures/MANIFEST-000259
Normal file
BIN
packs/armures/MANIFEST-000259
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/competences/000237.ldb
Normal file
BIN
packs/competences/000237.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000186
|
||||
MANIFEST-000258
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.923788 7f9c6bfff6c0 Recovering log #185
|
||||
2025/04/05-23:14:48.933992 7f9c6bfff6c0 Delete type=0 #185
|
||||
2025/04/05-23:14:48.934095 7f9c6bfff6c0 Delete type=3 #184
|
||||
2025/04/05-23:15:15.781052 7f9c69bff6c0 Level-0 table #189: started
|
||||
2025/04/05-23:15:15.781077 7f9c69bff6c0 Level-0 table #189: 0 bytes OK
|
||||
2025/04/05-23:15:15.787996 7f9c69bff6c0 Delete type=0 #187
|
||||
2025/04/05-23:15:15.800677 7f9c69bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.084820 7f7d00dfa6c0 Recovering log #256
|
||||
2025/09/24-15:09:29.094841 7f7d00dfa6c0 Delete type=3 #254
|
||||
2025/09/24-15:09:29.094891 7f7d00dfa6c0 Delete type=0 #256
|
||||
2025/09/24-15:11:47.367611 7f7cf9fff6c0 Level-0 table #261: started
|
||||
2025/09/24-15:11:47.367694 7f7cf9fff6c0 Level-0 table #261: 0 bytes OK
|
||||
2025/09/24-15:11:47.374747 7f7cf9fff6c0 Delete type=0 #259
|
||||
2025/09/24-15:11:47.393269 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.918444 7fa870bfa6c0 Recovering log #182
|
||||
2025/04/05-18:56:54.929675 7fa870bfa6c0 Delete type=3 #180
|
||||
2025/04/05-18:56:54.929721 7fa870bfa6c0 Delete type=0 #182
|
||||
2025/09/24-14:48:23.198206 7f7cfb7fe6c0 Recovering log #252
|
||||
2025/09/24-14:48:23.208784 7f7cfb7fe6c0 Delete type=3 #250
|
||||
2025/09/24-14:48:23.208841 7f7cfb7fe6c0 Delete type=0 #252
|
||||
2025/09/24-15:08:25.940494 7f7cf9fff6c0 Level-0 table #257: started
|
||||
2025/09/24-15:08:25.940624 7f7cf9fff6c0 Level-0 table #257: 0 bytes OK
|
||||
2025/09/24-15:08:25.991041 7f7cf9fff6c0 Delete type=0 #255
|
||||
2025/09/24-15:08:26.173621 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/competences/MANIFEST-000258
Normal file
BIN
packs/competences/MANIFEST-000258
Normal file
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000197
|
||||
MANIFEST-000269
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.965558 7f9c6b7fe6c0 Recovering log #196
|
||||
2025/04/05-23:14:48.975684 7f9c6b7fe6c0 Delete type=0 #196
|
||||
2025/04/05-23:14:48.975771 7f9c6b7fe6c0 Delete type=3 #195
|
||||
2025/04/05-23:15:15.794548 7f9c69bff6c0 Level-0 table #200: started
|
||||
2025/04/05-23:15:15.794568 7f9c69bff6c0 Level-0 table #200: 0 bytes OK
|
||||
2025/04/05-23:15:15.800586 7f9c69bff6c0 Delete type=0 #198
|
||||
2025/04/05-23:15:15.800695 7f9c69bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.123386 7f7cfb7fe6c0 Recovering log #267
|
||||
2025/09/24-15:09:29.133578 7f7cfb7fe6c0 Delete type=3 #265
|
||||
2025/09/24-15:09:29.133633 7f7cfb7fe6c0 Delete type=0 #267
|
||||
2025/09/24-15:11:47.387224 7f7cf9fff6c0 Level-0 table #272: started
|
||||
2025/09/24-15:11:47.387262 7f7cf9fff6c0 Level-0 table #272: 0 bytes OK
|
||||
2025/09/24-15:11:47.393170 7f7cf9fff6c0 Delete type=0 #270
|
||||
2025/09/24-15:11:47.393301 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.959243 7fa86bfff6c0 Recovering log #193
|
||||
2025/04/05-18:56:54.969916 7fa86bfff6c0 Delete type=3 #191
|
||||
2025/04/05-18:56:54.970132 7fa86bfff6c0 Delete type=0 #193
|
||||
2025/09/24-14:48:23.237291 7f7cfb7fe6c0 Recovering log #263
|
||||
2025/09/24-14:48:23.248109 7f7cfb7fe6c0 Delete type=3 #261
|
||||
2025/09/24-14:48:23.248198 7f7cfb7fe6c0 Delete type=0 #263
|
||||
2025/09/24-15:08:25.991148 7f7cf9fff6c0 Level-0 table #268: started
|
||||
2025/09/24-15:08:25.998446 7f7cf9fff6c0 Level-0 table #268: 0 bytes OK
|
||||
2025/09/24-15:08:26.052852 7f7cf9fff6c0 Delete type=0 #266
|
||||
2025/09/24-15:08:26.173642 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/education/MANIFEST-000269
Normal file
BIN
packs/education/MANIFEST-000269
Normal file
Binary file not shown.
0
packs/education/lost/000242.log
Normal file
0
packs/education/lost/000242.log
Normal file
Binary file not shown.
BIN
packs/graces/000238.ldb
Normal file
BIN
packs/graces/000238.ldb
Normal file
Binary file not shown.
0
packs/graces/000261.log
Normal file
0
packs/graces/000261.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000188
|
||||
MANIFEST-000259
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.980636 7f9c6bfff6c0 Recovering log #187
|
||||
2025/04/05-23:14:48.991406 7f9c6bfff6c0 Delete type=0 #187
|
||||
2025/04/05-23:14:48.991533 7f9c6bfff6c0 Delete type=3 #186
|
||||
2025/04/05-23:15:15.806897 7f9c69bff6c0 Level-0 table #191: started
|
||||
2025/04/05-23:15:15.806941 7f9c69bff6c0 Level-0 table #191: 0 bytes OK
|
||||
2025/04/05-23:15:15.814152 7f9c69bff6c0 Delete type=0 #189
|
||||
2025/04/05-23:15:15.826768 7f9c69bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.137046 7f7d00dfa6c0 Recovering log #257
|
||||
2025/09/24-15:09:29.146636 7f7d00dfa6c0 Delete type=3 #255
|
||||
2025/09/24-15:09:29.146695 7f7d00dfa6c0 Delete type=0 #257
|
||||
2025/09/24-15:11:47.393485 7f7cf9fff6c0 Level-0 table #262: started
|
||||
2025/09/24-15:11:47.393516 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
|
||||
2025/09/24-15:11:47.400467 7f7cf9fff6c0 Delete type=0 #260
|
||||
2025/09/24-15:11:47.419258 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.978266 7fa870bfa6c0 Recovering log #184
|
||||
2025/04/05-18:56:54.988217 7fa870bfa6c0 Delete type=3 #182
|
||||
2025/04/05-18:56:54.988347 7fa870bfa6c0 Delete type=0 #184
|
||||
2025/09/24-14:48:23.254619 7f7cfb7fe6c0 Recovering log #253
|
||||
2025/09/24-14:48:23.264677 7f7cfb7fe6c0 Delete type=3 #251
|
||||
2025/09/24-14:48:23.264757 7f7cfb7fe6c0 Delete type=0 #253
|
||||
2025/09/24-15:08:26.114804 7f7cf9fff6c0 Level-0 table #258: started
|
||||
2025/09/24-15:08:26.114845 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
|
||||
2025/09/24-15:08:26.173413 7f7cf9fff6c0 Delete type=0 #256
|
||||
2025/09/24-15:08:26.173668 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/graces/MANIFEST-000259
Normal file
BIN
packs/graces/MANIFEST-000259
Normal file
Binary file not shown.
0
packs/graces/lost/000232.log
Normal file
0
packs/graces/lost/000232.log
Normal file
Binary file not shown.
BIN
packs/maladies/000238.ldb
Normal file
BIN
packs/maladies/000238.ldb
Normal file
Binary file not shown.
0
packs/maladies/000261.log
Normal file
0
packs/maladies/000261.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000188
|
||||
MANIFEST-000259
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:48.995168 7f9c6a7fc6c0 Recovering log #187
|
||||
2025/04/05-23:14:49.005707 7f9c6a7fc6c0 Delete type=0 #187
|
||||
2025/04/05-23:14:49.005879 7f9c6a7fc6c0 Delete type=3 #186
|
||||
2025/04/05-23:15:15.800840 7f9c69bff6c0 Level-0 table #191: started
|
||||
2025/04/05-23:15:15.800872 7f9c69bff6c0 Level-0 table #191: 0 bytes OK
|
||||
2025/04/05-23:15:15.806702 7f9c69bff6c0 Delete type=0 #189
|
||||
2025/04/05-23:15:15.826756 7f9c69bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.148975 7f7cfbfff6c0 Recovering log #257
|
||||
2025/09/24-15:09:29.158794 7f7cfbfff6c0 Delete type=3 #255
|
||||
2025/09/24-15:09:29.158847 7f7cfbfff6c0 Delete type=0 #257
|
||||
2025/09/24-15:11:47.406687 7f7cf9fff6c0 Level-0 table #262: started
|
||||
2025/09/24-15:11:47.406719 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
|
||||
2025/09/24-15:11:47.412667 7f7cf9fff6c0 Delete type=0 #260
|
||||
2025/09/24-15:11:47.419288 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:54.993562 7fa86affd6c0 Recovering log #184
|
||||
2025/04/05-18:56:55.005280 7fa86affd6c0 Delete type=3 #182
|
||||
2025/04/05-18:56:55.005390 7fa86affd6c0 Delete type=0 #184
|
||||
2025/09/24-14:48:23.266851 7f7cfaffd6c0 Recovering log #253
|
||||
2025/09/24-14:48:23.277277 7f7cfaffd6c0 Delete type=3 #251
|
||||
2025/09/24-14:48:23.277357 7f7cfaffd6c0 Delete type=0 #253
|
||||
2025/09/24-15:08:26.356120 7f7cf9fff6c0 Level-0 table #258: started
|
||||
2025/09/24-15:08:26.356174 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
|
||||
2025/09/24-15:08:26.424036 7f7cf9fff6c0 Delete type=0 #256
|
||||
2025/09/24-15:08:26.424252 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/maladies/MANIFEST-000259
Normal file
BIN
packs/maladies/MANIFEST-000259
Normal file
Binary file not shown.
0
packs/maladies/lost/000232.log
Normal file
0
packs/maladies/lost/000232.log
Normal file
Binary file not shown.
0
packs/scenes/000198.log
Normal file
0
packs/scenes/000198.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000126
|
||||
MANIFEST-000196
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:49.022817 7f9c6b7fe6c0 Recovering log #125
|
||||
2025/04/05-23:14:49.033064 7f9c6b7fe6c0 Delete type=0 #125
|
||||
2025/04/05-23:14:49.033117 7f9c6b7fe6c0 Delete type=3 #124
|
||||
2025/04/05-23:15:15.820812 7f9c69bff6c0 Level-0 table #129: started
|
||||
2025/04/05-23:15:15.820832 7f9c69bff6c0 Level-0 table #129: 0 bytes OK
|
||||
2025/04/05-23:15:15.826647 7f9c69bff6c0 Delete type=0 #127
|
||||
2025/04/05-23:15:15.826788 7f9c69bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.173945 7f7cfb7fe6c0 Recovering log #194
|
||||
2025/09/24-15:09:29.183658 7f7cfb7fe6c0 Delete type=3 #192
|
||||
2025/09/24-15:09:29.183716 7f7cfb7fe6c0 Delete type=0 #194
|
||||
2025/09/24-15:11:47.412789 7f7cf9fff6c0 Level-0 table #199: started
|
||||
2025/09/24-15:11:47.412823 7f7cf9fff6c0 Level-0 table #199: 0 bytes OK
|
||||
2025/09/24-15:11:47.419140 7f7cf9fff6c0 Delete type=0 #197
|
||||
2025/09/24-15:11:47.419299 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:55.022532 7fa86bfff6c0 Recovering log #122
|
||||
2025/04/05-18:56:55.035510 7fa86bfff6c0 Delete type=3 #120
|
||||
2025/04/05-18:56:55.035608 7fa86bfff6c0 Delete type=0 #122
|
||||
2025/09/24-14:48:23.292184 7f7d00dfa6c0 Recovering log #190
|
||||
2025/09/24-14:48:23.302049 7f7d00dfa6c0 Delete type=3 #188
|
||||
2025/09/24-14:48:23.302138 7f7d00dfa6c0 Delete type=0 #190
|
||||
2025/09/24-15:08:26.233213 7f7cf9fff6c0 Level-0 table #195: started
|
||||
2025/09/24-15:08:26.233253 7f7cf9fff6c0 Level-0 table #195: 0 bytes OK
|
||||
2025/09/24-15:08:26.291256 7f7cf9fff6c0 Delete type=0 #193
|
||||
2025/09/24-15:08:26.424217 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/scenes/MANIFEST-000196
Normal file
BIN
packs/scenes/MANIFEST-000196
Normal file
Binary file not shown.
0
packs/scenes/lost/000169.log
Normal file
0
packs/scenes/lost/000169.log
Normal file
Binary file not shown.
BIN
packs/simples/000239.ldb
Normal file
BIN
packs/simples/000239.ldb
Normal file
Binary file not shown.
0
packs/simples/000262.log
Normal file
0
packs/simples/000262.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000188
|
||||
MANIFEST-000260
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/04/05-23:14:49.009401 7f9c6affd6c0 Recovering log #187
|
||||
2025/04/05-23:14:49.019412 7f9c6affd6c0 Delete type=0 #187
|
||||
2025/04/05-23:14:49.019467 7f9c6affd6c0 Delete type=3 #186
|
||||
2025/04/05-23:15:15.814317 7f9c69bff6c0 Level-0 table #191: started
|
||||
2025/04/05-23:15:15.814353 7f9c69bff6c0 Level-0 table #191: 0 bytes OK
|
||||
2025/04/05-23:15:15.820737 7f9c69bff6c0 Delete type=0 #189
|
||||
2025/04/05-23:15:15.826778 7f9c69bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-15:09:29.160816 7f7cfaffd6c0 Recovering log #258
|
||||
2025/09/24-15:09:29.171382 7f7cfaffd6c0 Delete type=3 #256
|
||||
2025/09/24-15:09:29.171436 7f7cfaffd6c0 Delete type=0 #258
|
||||
2025/09/24-15:11:47.400600 7f7cf9fff6c0 Level-0 table #263: started
|
||||
2025/09/24-15:11:47.400625 7f7cf9fff6c0 Level-0 table #263: 0 bytes OK
|
||||
2025/09/24-15:11:47.406556 7f7cf9fff6c0 Delete type=0 #261
|
||||
2025/09/24-15:11:47.419275 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
2025/04/05-18:56:55.008325 7fa86b7fe6c0 Recovering log #184
|
||||
2025/04/05-18:56:55.018646 7fa86b7fe6c0 Delete type=3 #182
|
||||
2025/04/05-18:56:55.018796 7fa86b7fe6c0 Delete type=0 #184
|
||||
2025/09/24-14:48:23.279296 7f7cfbfff6c0 Recovering log #254
|
||||
2025/09/24-14:48:23.289583 7f7cfbfff6c0 Delete type=3 #252
|
||||
2025/09/24-14:48:23.289682 7f7cfbfff6c0 Delete type=0 #254
|
||||
2025/09/24-15:08:26.291500 7f7cf9fff6c0 Level-0 table #259: started
|
||||
2025/09/24-15:08:26.291565 7f7cf9fff6c0 Level-0 table #259: 0 bytes OK
|
||||
2025/09/24-15:08:26.355943 7f7cf9fff6c0 Delete type=0 #257
|
||||
2025/09/24-15:08:26.424235 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/simples/MANIFEST-000260
Normal file
BIN
packs/simples/MANIFEST-000260
Normal file
Binary file not shown.
0
packs/simples/lost/000233.log
Normal file
0
packs/simples/lost/000233.log
Normal file
@@ -886,16 +886,12 @@ ul, li {
|
||||
border-radius: 0;
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
|
||||
background: rgba(72, 46, 28, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
box-shadow: 0 0 3px #ff6400;
|
||||
@@ -907,7 +903,6 @@ ul, li {
|
||||
box-shadow: 2px 2px 5px #000000;
|
||||
}
|
||||
.macro {
|
||||
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
@@ -921,8 +916,6 @@ ul, li {
|
||||
}
|
||||
}
|
||||
#players {
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
background: rgba(30, 25, 20, 1);
|
||||
@@ -933,8 +926,6 @@ ul, li {
|
||||
&.nav-item {
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
&.active {
|
||||
@@ -946,8 +937,6 @@ ul, li {
|
||||
#nav-toggle {
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
@@ -955,8 +944,6 @@ ul, li {
|
||||
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
|
||||
background: rgba(72, 46, 28, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
box-shadow: 0 0 3px #ff6400;
|
||||
@@ -1105,6 +1092,11 @@ ul, li {
|
||||
.item-field {
|
||||
margin-top: 4px;
|
||||
}
|
||||
.item-field-xp {
|
||||
margin-top: 4px;
|
||||
min-width: 8rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
.item-field-label-short {
|
||||
flex-grow: 1;
|
||||
max-width: 4rem;
|
||||
@@ -1254,7 +1246,7 @@ ul, li {
|
||||
}
|
||||
|
||||
.fvtt-te-deum-character-creator {
|
||||
background: rgba(226, 226, 222, 0.95);
|
||||
/*background: rgba(226, 226, 222, 0.95);*/
|
||||
font-family: "GreatPrimer";
|
||||
font-size: 0.9rem;
|
||||
.field-title {
|
||||
@@ -1302,3 +1294,6 @@ ul, li {
|
||||
border-radius: 0 3px 0 0;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
.tedeum-create-character {
|
||||
align-self: anchor-center;
|
||||
}
|
||||
@@ -834,16 +834,12 @@ ul, li {
|
||||
border-radius: 0;
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
|
||||
background: rgba(72, 46, 28, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
box-shadow: 0 0 3px #ff6400;
|
||||
@@ -854,7 +850,7 @@ ul, li {
|
||||
}
|
||||
#hotbar #action-bar .macro {
|
||||
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
border-image-outset: 0px 0px 0px 0px;
|
||||
@@ -865,8 +861,6 @@ ul, li {
|
||||
border: 1px solid rgba(72, 46, 28, 1);
|
||||
}
|
||||
#players {
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
background: rgba(30, 25, 20, 1);
|
||||
@@ -874,8 +868,6 @@ ul, li {
|
||||
#navigation #scene-list .scene.nav-item {
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px
|
||||
}
|
||||
@@ -885,16 +877,12 @@ ul, li {
|
||||
#navigation #nav-toggle {
|
||||
background: rgba(30, 25, 20, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
|
||||
background: rgba(72, 46, 28, 1);
|
||||
background-origin: padding-box;
|
||||
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image: url(img/ui/footer-button.png) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
box-shadow: 0 0 3px #ff6400;
|
||||
@@ -1045,6 +1033,11 @@ ul, li {
|
||||
.item-field {
|
||||
margin-top: 4px;
|
||||
}
|
||||
.item-field-xp {
|
||||
margin-top: 4px;
|
||||
min-width: 8rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
.item-field-label-short {
|
||||
flex-grow: 1;
|
||||
max-width: 4rem;
|
||||
@@ -1191,7 +1184,7 @@ ul, li {
|
||||
}
|
||||
|
||||
.fvtt-te-deum-character-creator {
|
||||
background: rgba(226, 226, 222, 0.95);
|
||||
/*background: rgba(226, 226, 222, 0.95);*/
|
||||
font-family: "GreatPrimer";
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
@@ -1243,3 +1236,6 @@ ul, li {
|
||||
border-radius: 0 3px 0 0;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
.tedeum-create-character {
|
||||
align-self: anchor-center;
|
||||
}
|
||||
14
system.json
14
system.json
@@ -134,22 +134,22 @@
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/latest/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "12",
|
||||
"verified": "12"
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
},
|
||||
"id": "fvtt-te-deum",
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
"secondaryTokenAttribute": "secondary.delirium",
|
||||
"socket": true,
|
||||
"styles": [
|
||||
"styles/tedeum.css"
|
||||
{
|
||||
"src": "styles/tedeum.css"
|
||||
}
|
||||
],
|
||||
"relationships": {
|
||||
},
|
||||
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
|
||||
"version": "12.0.17",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/archive/fvtt-te-deum-v12.0.17.zip",
|
||||
"version": "13.0.1",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip",
|
||||
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
|
||||
"flags": {
|
||||
"hotReload": {
|
||||
|
||||
@@ -40,30 +40,35 @@
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each caracList as |char key|}}
|
||||
<li class="item flexrow list-item carac-box">
|
||||
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" />
|
||||
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{char.description}}">{{char.name}}</label>
|
||||
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
|
||||
data-dtype="Number" />
|
||||
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
|
||||
</select>
|
||||
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
|
||||
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each caracList as |char key|}}
|
||||
<li class="item flexrow list-item carac-box">
|
||||
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
|
||||
<label class="item-left-pad item-field item-field-label-medium"
|
||||
data-tooltip="{{char.description}}">{{char.name}}</label>
|
||||
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
|
||||
data-dtype="Number" />
|
||||
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
|
||||
</select>
|
||||
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
|
||||
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<div>
|
||||
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
|
||||
</div>
|
||||
<div>
|
||||
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-title-long">
|
||||
<h3><label class="item-field-label-long">Blessures</label></h3>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control blessure-add" data-type="blessure" title="Ajouter une Blessure"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each blessures as |blessure key|}}
|
||||
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
|
||||
@@ -140,7 +145,8 @@
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item carac-box">
|
||||
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{providence.description}}">Providence</label>
|
||||
<label class="item-left-pad item-field item-field-label-medium"
|
||||
data-tooltip="{{providence.description}}">Providence</label>
|
||||
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
|
||||
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
|
||||
labelAttr="value"}}
|
||||
@@ -149,16 +155,21 @@
|
||||
<label class="item-field item-field-label-short">{{providence.dice}}</label>
|
||||
</li>
|
||||
<li class="item flexrow list-item carac-box">
|
||||
<label class="item-left-pad item-field item-field-label-medium" data-tooltip=" La Bienveillance n’est pas à proprement parler une compétence : il s’agit de l’évaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec l’âge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
|
||||
<label class="item-left-pad item-field item-field-label-medium"
|
||||
data-tooltip=" La Bienveillance n’est pas à proprement parler une compétence : il s’agit de l’évaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec l’âge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
|
||||
Bienveillance</label>
|
||||
<input class="input-numeric-short" type="text" name="system.bienveillance.value" value="{{system.bienveillance.value}}" data-dtype="Number" />
|
||||
<input class="input-numeric-short" type="text" name="system.bienveillance.value"
|
||||
value="{{system.bienveillance.value}}" data-dtype="Number" />
|
||||
<label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label>
|
||||
<input class="input-numeric-short" type="text" value="{{bonusDegats.label}}" disabled data-dtype="Number" />
|
||||
<input class="input-numeric-short" type="text" value="{{bonusDegats.value}}" disabled
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item carac-box">
|
||||
<label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label>
|
||||
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled data-dtype="Number" /> /
|
||||
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled data-dtype="Number" />
|
||||
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled
|
||||
data-dtype="Number" /> /
|
||||
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled
|
||||
data-dtype="Number" />
|
||||
<label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label>
|
||||
<input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
@@ -172,7 +183,7 @@
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each graces as |grace key|}}
|
||||
@@ -201,22 +212,23 @@
|
||||
{{#each arbreCompetences as |carac key|}}
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" />
|
||||
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
|
||||
<h3 class="item-field-label-long14" data-tooltip="Caracteristique">{{carac.name}} : {{carac.qualite}}</h3>
|
||||
<label class="item-field item-field-label-short">{{carac.value}}</label>
|
||||
<label class="item-field ">{{carac.dice}} (xp :
|
||||
<label class="item-field-xp ">{{carac.dice}} (xp :
|
||||
{{#if @root.isGM}}
|
||||
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience" value="{{carac.experience}}" data-dtype="Number" />
|
||||
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience"
|
||||
value="{{carac.experience}}" data-dtype="Number" />
|
||||
{{else}}
|
||||
{{carac.experience}})
|
||||
{{/if}}
|
||||
)
|
||||
</label>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}" title="Ajouter une Compétence"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}"
|
||||
title="Ajouter une Compétence"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<ul class="ul-level1 flexrow item-list">
|
||||
{{#each carac.competences as |comp skillkey|}}
|
||||
@@ -267,11 +279,13 @@
|
||||
</span>
|
||||
<span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span>
|
||||
<span class="item-field-label-medium"><a class="roll-degats" data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
|
||||
<span class="item-field-label-medium"><a class="roll-degats"
|
||||
data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed-full">
|
||||
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"{{/unless}}>
|
||||
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"
|
||||
{{/unless}}>
|
||||
<i class="fas fa-shield-alt"></i>
|
||||
</a>
|
||||
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
@@ -297,7 +311,8 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed-full">
|
||||
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"{{/unless}}>
|
||||
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"
|
||||
{{/unless}}>
|
||||
<i class="fas fa-shield-alt"></i>
|
||||
</a>
|
||||
<a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a>
|
||||
@@ -309,21 +324,21 @@
|
||||
|
||||
<div class="center-content">
|
||||
<div class="corps-combat-block flexrow">
|
||||
<img src="/systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
|
||||
<img src="systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
|
||||
<div class="silhouette-combat-space"></div>
|
||||
<img src="/systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
|
||||
<img src="systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
|
||||
|
||||
{{#each combat as |loc key|}}
|
||||
<div class="silhouette-combat-block" style="top:{{loc.coord.top}}px;left:{{loc.coord.left}}px;">
|
||||
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
|
||||
<div class="flexcol">
|
||||
{{#each loc.armures as |armure idx| }}
|
||||
<span>{{armure.name}} ({{armure.system.protection}})</span>
|
||||
<span>{{armure.name}} ({{armure.system.protection}})</span>
|
||||
{{/each}}
|
||||
<span>Touché : {{touche}}</span>
|
||||
<span>Blessures : </span>
|
||||
{{#each loc.blessures as |blessure idx| }}
|
||||
<span>{{blessure.name}} ({{blessure.malus}})</span>
|
||||
<span>{{blessure.name}} ({{blessure.malus}})</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -375,7 +390,7 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{equip.img}}" /></a>
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
<span class="item-field-label-medium">{{equip.system.prix}} {{equip.system.monnaie}}</span>
|
||||
<span class="item-field-label-medium">{{equip.system.prix}} {{monnaie equip.system.monnaie}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@@ -384,7 +399,38 @@
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long">
|
||||
<h3><label class="item-field-label-long">Simples</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Prix</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each simples as |simple key|}}
|
||||
<li class="item list-item flexrow list-item-shadow item-id" data-item-id="{{simple._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{simple.img}}" /></a>
|
||||
<span class="item-name-label">{{simple.name}}</span>
|
||||
<span class="item-field-label-medium">{{simple.system.prix}} {{monnaie simple.system.monnaie}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Editer une simple"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer une simple"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
@@ -396,7 +442,7 @@
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Genre</label>
|
||||
<select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" />
|
||||
{{selectOptions @root.config.genre selected=system.genre}}
|
||||
{{selectOptions @root.config.genre selected=system.genre}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
@@ -406,8 +452,7 @@
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Age</label>
|
||||
<input type="text" class="" name="system.age" value="{{system.age}}"
|
||||
data-dtype="String" />
|
||||
<input type="text" class="" name="system.age" value="{{system.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Date de Naissance</label>
|
||||
@@ -430,8 +475,7 @@
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Religion</label>
|
||||
<input type="text" class="" name="system.religion" value="{{system.religion}}"
|
||||
data-dtype="String" />
|
||||
<input type="text" class="" name="system.religion" value="{{system.religion}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -5,27 +5,95 @@
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div >
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if blessure}}
|
||||
<li>{{defenderName}} a subi une blessure!</li>
|
||||
<li>Gravité : {{blessure.name}}</li>
|
||||
<li>Localisation : {{loc.label}}</li>
|
||||
{{else}}
|
||||
<li>Aucune blessure subie par {{defenderName}}</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li><strong>{{alias}}</strong> attaque <strong>{{defenderName}}</strong></li>
|
||||
|
||||
</div>
|
||||
{{#if arme}}
|
||||
<li><label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label></li>
|
||||
{{/if}}
|
||||
{{#if loc}}
|
||||
<li>Localisation : {{loc.label}}</li>
|
||||
<li>Touché : {{touche}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if gantelet}}
|
||||
<li>Poing avec gantelet: +1 dégat</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isChargeAPied}}
|
||||
<li>Charge à pied (+Course)</li>
|
||||
{{/if}}
|
||||
{{#if isChargeACheval}}
|
||||
<li>Charge à cheval (+Equitation)</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isReussiteCritique}}
|
||||
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
|
||||
{{/if}}
|
||||
{{#if blessure}}
|
||||
<li><strong>{{defenderName}} a subi une blessure!</strong></li>
|
||||
<li>Gravité : {{blessure.name}}</li>
|
||||
|
||||
|
||||
{{#if (eq loc.categorie "tete")}}
|
||||
{{#if (gt blessure.system.value 0)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} doit réussir un test d'Endurance de difficulté 7 ou être
|
||||
assommé</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "bras")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par son bras. Il doit faire un test
|
||||
d'endurance
|
||||
pour l'utiliser désormais.</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "jambe")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
|
||||
un test
|
||||
d'Endurance à chaque tour.
|
||||
</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "main")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par sa main. Il doit faire un test
|
||||
d'endurance
|
||||
pour l'utiliser désormais.</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "pied")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
|
||||
un test
|
||||
d'Endurance à chaque tour.
|
||||
</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{else}}
|
||||
<li>Aucune blessure subie par {{defenderName}}</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user