14 Commits

Author SHA1 Message Date
d462d22a0a Manye enhancements for combat
All checks were successful
Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
7994aa7db4 Fix savoir lors de la creation de perso
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Release Creation / build (release) Successful in 1m30s
2025-09-08 23:47:19 +02:00
5176b4ce87 Amelioration histoire creation de perso, CSS bouton et genre de la providence
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Release Creation / build (release) Successful in 56s
2025-07-20 11:21:08 +02:00
3d6f195fc2 Educcation fix + CSS v13
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Release Creation / build (release) Successful in 43s
2025-07-02 23:08:34 +02:00
3693d68c24 Correction sur les compétences de base
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Release Creation / build (release) Successful in 1m0s
2025-06-04 15:29:32 +02:00
16ccd2f3e1 Foundry v13 migration 2025-05-09 10:28:22 +02:00
631eb280ca Foundry v13 migration
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Release Creation / build (release) Successful in 55s
2025-05-09 10:26:29 +02:00
88ca98945f Fix #3 2025-04-20 09:25:48 +02:00
edfb2105d3 Various enhancements + fixes
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Release Creation / build (release) Successful in 56s
2025-04-12 00:18:45 +02:00
84cc59c57d Fix and enhancements
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Release Creation / build (release) Successful in 2m23s
2025-04-05 23:15:46 +02:00
e9c0fbd818 Fix URL scheme
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Release Creation / build (release) Successful in 1m30s
2025-03-19 13:55:30 +01:00
aaabb7ed75 Correction sur XP, echec critique et tir réussi
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Release Creation / build (release) Successful in 53s
2025-03-18 20:38:30 +01:00
fee7a3a9fb Gestion opposition en combat melee 2025-03-11 20:16:26 +01:00
106 changed files with 1111 additions and 558 deletions

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@@ -27,7 +27,7 @@ jobs:
env: env:
version: ${{steps.get_version.outputs.version-without-v}} version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}} url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release # Create a zip file with all files required by the module to add to the release

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@@ -1,3 +1,21 @@
# 13.0.0
- Support de Foundry v13
# 12.0.23
- Correction sur les jets réussie en tir
- Correction sur le dés négatif pour les échecs critiques
- Correction sur l'XP et édition de l'XP en mode MJ
# 12.0.22
- Correction pour les armes d'hast
- Correction sur la zone libre d'équipement
- Bouton + pour créer un équipement à nouveau opérationnel
- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
- Gestion du genre dans la création de personnage
# 12.0.21 # 12.0.21
- Creation de PNJ OK - Creation de PNJ OK

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@@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js"; import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class TeDeumActorPJSheet extends ActorSheet { export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"], classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs", template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860, width: 860,
height:680, height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true editScore: true
@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
providence: this.actor.prepareProvidence(), providence: this.actor.prepareProvidence(),
arbreCompetences: this.actor.prepareArbreCompetences(), arbreCompetences: this.actor.prepareArbreCompetences(),
equipements: this.actor.getEquipements(), equipements: this.actor.getEquipements(),
simples: this.actor.getSimples(),
armures: this.actor.getArmures(), armures: this.actor.getArmures(),
graces: this.actor.getGraces(), graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(), blessures: this.actor.getBlessures(),
@@ -55,10 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(), nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(), santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(), educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
equipmentfree: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }), equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }), histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@@ -66,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
} }
this.formData = formData; this.formData = formData;
console.log("PC : ", formData, this.object);
return formData; return formData;
} }
@@ -79,7 +79,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });
@@ -87,7 +87,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id") const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id") let itemId = li.data("item-id")
const item = this.actor.items.get( itemId ); const item = this.actor.items.get(itemId);
item.sheet.render(true); item.sheet.render(true);
}); });
// Delete Inventory Item // Delete Inventory Item
@@ -97,13 +97,22 @@ export class TeDeumActorPJSheet extends ActorSheet {
}) })
html.find('.item-add').click(ev => { html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
}) })
html.find('.subactor-edit').click(ev => { html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
let actor = game.actors.get( actorId ); let actor = game.actors.get(actorId);
actor.sheet.render(true); actor.sheet.render(true);
}); });
@@ -114,12 +123,12 @@ export class TeDeumActorPJSheet extends ActorSheet {
}); });
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 ); this.actor.incDecQuantity(li.data("item-id"), -1);
} ); });
html.find('.quantity-plus').click(event => { html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 ); this.actor.incDecQuantity(li.data("item-id"), +1);
} ); });
html.find('.roll-competence').click((event) => { html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id") let compId = $(event.currentTarget).data("comp-id")
@@ -141,13 +150,13 @@ export class TeDeumActorPJSheet extends ActorSheet {
}); });
html.find('.item-equip').click(ev => { html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") ); this.actor.equipItem(li.data("item-id"));
this.render(true); this.render(true);
}); });
html.find('.update-field').change(ev => { html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name"); const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value); let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } ); this.actor.update({ [`${fieldName}`]: value });
}); });
} }

View File

@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor; return actor;
} }
if (data.type == 'pj' || data.type == 'pnj') { if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || [] data.items = data.items || []
for (let skill of skills) { for (let skill of skills) {
@@ -65,9 +65,13 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user); super._preUpdate(changed, options, user);
} }
/* -------------------------------------------- */
getCompetenceScore(compName) { getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase()) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) { if (competence) {
if (competence.system.isBase) {
return this.system.caracteristiques[competence.system.caracteristique].value
}
return competence.system.score return competence.system.score
} }
return 0 return 0
@@ -127,6 +131,8 @@ export class TeDeumActor extends Actor {
if (updates.length > 0) { if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates) this.updateEmbeddedDocuments('Item', updates)
} }
super._onUpdate(changed, options, userId);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -153,6 +159,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() { getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
} }
@@ -198,6 +222,11 @@ export class TeDeumActor extends Actor {
TeDeumUtility.sortArrayObjectsByName(comp) TeDeumUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getSimples() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() { getArmures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || []) let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp) TeDeumUtility.sortArrayObjectsByName(comp)
@@ -259,41 +288,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier modTotal += blessDef.modifier
} }
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire // Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance") let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > endurance.system.score) { if (blessures.length > enduranceScore) {
modTotal += -1 modTotal += -1
} }
return modTotal return modTotal
} }
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerDegats(rollData) { async appliquerDegats(rollData) {
let combat = this.prepareCombat() let combat = this.prepareCombat()
rollData.defenderName = this.name rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) { if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) { for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId] let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) { if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object if (rollData.isReussiteCritique) {
let blessureObj = { bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
} }
rollData.blessure = blessureObj blessureId = bId
this.createEmbeddedDocuments('Item', [blessureObj]); break
} }
} }
} }
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message // Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, { let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
} }
@@ -303,7 +396,11 @@ export class TeDeumActor extends Actor {
c.key = key c.key = key
c.name = game.system.tedeum.config.caracteristiques[key].label c.name = game.system.tedeum.config.caracteristiques[key].label
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key] if (this.system.genre.toLowerCase() == "homme") {
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
} else {
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
}
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
} }
@@ -322,7 +419,11 @@ export class TeDeumActor extends Actor {
prepareProvidence() { prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence) let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence" providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM if (this.system.genre.toLowerCase() == "homme") {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
} else {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
}
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)." providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
return providence return providence
@@ -360,11 +461,14 @@ export class TeDeumActor extends Actor {
providence.value = Math.min(Math.max(providence.value + value, 0), 6) providence.value = Math.min(Math.max(providence.value + value, 0), 6)
this.update({ "system.providence": providence }) this.update({ "system.providence": providence })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
modifyXP(key, value) { async modifyXP(key, value) {
let xp = this.system.caracteristiques[key].experience let xp = this.system.caracteristiques[key].experience
xp = Math.max(xp + value, 0) xp = Math.max(xp + value, 0)
this.update({ [`system.caracteristiques.${key}.experience`]: xp }) await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -437,7 +541,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir flag = armure.system.superposableCuir
} }
if (item.system.typeArmure == "maille") { if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille flag = armure.system.superposableMaille
} }
if (item.system.typeArmure == "plate") { if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate flag = armure.system.superposablePlate
@@ -513,6 +617,15 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getInitiativeScore() { getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative") let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
}
}
if (initiative) { if (initiative) {
return initiative.system.score return initiative.system.score
} }
@@ -578,6 +691,7 @@ export class TeDeumActor extends Actor {
let rollData = this.getCommonCompetence(compId) let rollData = this.getCommonCompetence(compId)
rollData.mode = "competence" rollData.mode = "competence"
rollData.title = rollData.competence.name rollData.title = rollData.competence.name
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
this.startRoll(rollData).catch("Error on startRoll") this.startRoll(rollData).catch("Error on startRoll")
} }
@@ -586,12 +700,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId) let weapon = this.items.get(armeId)
if (weapon) { if (weapon) {
let bDegats = 0 let bDegats = 0
if ( weapon.system.typeArme == "melee" ) { if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats() bDegats = this.getBonusDegats()
} }
let formula = weapon.system.degats + "+" + bDegats.value let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll() let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") ) await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "degats" rollData.mode = "degats"
rollData.formula = formula rollData.formula = formula
@@ -636,9 +750,14 @@ export class TeDeumActor extends Actor {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase()) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) { if (competence) {
rollData.competence = competence rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique]) let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique) this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else { } else {
ui.notifications.warn("Impossible de trouver la compétence " + compName) ui.notifications.warn("Impossible de trouver la compétence " + compName)
return return

View File

@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
async init() { async init() {
this.stages = {} this.stages = {}
this.currentStage = "origineSociale" this.currentStage = "origineSociale"
this.sex = undefined this.sexe = undefined
this.origineSociale = undefined this.origineSociale = undefined
this.religion = undefined this.religion = undefined
this.caracBonus = {} this.caracBonus = {}
this.competenceBonus = {} this.competenceBonus = {}
this.suiviReponses = [] this.suiviReponses = []
this.competences = TeDeumUtility.getCompetencesForDropDown() this.competences = TeDeumUtility.getCompetencesForDropDown()
this.choiceSummary = {}
for (let k in game.system.tedeum.config.caracteristiques) { for (let k in game.system.tedeum.config.caracteristiques) {
this.caracBonus[k] = { value: 0 } this.caracBonus[k] = { value: 0 }
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
} else { } else {
this.competenceBonus[compName].value += 1 this.competenceBonus[compName].value += 1
} }
this.choiceSummary[this.currentStage].competences[compName] = 1
} }
/*--------------------------------------------*/ /*--------------------------------------------*/
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async askStageName(context) { async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async askQuestionnaire(stage, context) { async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire" context.subtitle = "Questionnaire"
this.choiceSummary[this.currentStage].questionnaire = {}
for (let key in stage.system.questionnaire) { for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key] let question = stage.system.questionnaire[key]
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
context.competences = {} context.competences = {}
context.responseKey = "reponse1" // By default context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
let compName = context.competences[context.responseKey] || selectedResponse.compName let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName) this.increaseCompetence(compName)
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName }) this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
} }
} }
/*------------- -------------------------------*/ /*------------- -------------------------------*/
async askCompetences(stage, context) { async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences" context.subtitle = "Choix des Compétences"
this.choiceSummary[this.currentStage].competences = {}
context.fixedCompetences = {} context.fixedCompetences = {}
context.selectCompetences = {} context.selectCompetences = {}
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
} }
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
} }
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
/*------------- -------------------------------*/ /*------------- -------------------------------*/
async askCarac(stage, context) { async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques" context.subtitle = "Choix des Caractéristiques"
this.choiceSummary[this.currentStage] = {
caracBonus : {},
competences : {}
}
let selected = [] let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) { for (let i = 0; i < stage.system.nbChoixCarac; i++) {
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId]) context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
} }
this.caracBonus[choiceResult.carac].value += 1 this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac) selected.push(choiceResult.carac)
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
} }
} }
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
origineChoice: game.system.tedeum.config.origineSociale origineChoice: game.system.tedeum.config.origineSociale
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale" const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
for (let key in this.origineSociale.caracteristiques) { for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key] this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
} }
this.choiceSummary['origineSociale'] = {
sexe: this.sexe,
religion: this.religion,
origineSociale: this.origineSociale.label,
caracBonus: this.caracBonus,
}
this.currentStage = "pouponniere" this.currentStage = "pouponniere"
} }
@@ -388,6 +403,7 @@ export class TeDeumCharacterCreator {
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem)) this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}` context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere); TeDeumUtility.prepareEducationContent(this.pouponniere);
this.choiceSummary['pouponniere'] = {}
context.label = "Valider l'augmentation de caracteristique" context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context) await this.askCarac(this.pouponniere, context)
@@ -581,8 +597,36 @@ export class TeDeumCharacterCreator {
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent}) await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
let histoire = "" let histoire = ""
for (let reponse of this.suiviReponses) { for ( let key in this.choiceSummary) {
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>` let stageSummary = this.choiceSummary[key]
if (stageSummary.sexe) {
histoire += `<h3>Origine Sociale</h3>`
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
} else {
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
}
if (stageSummary.caracBonus) {
histoire += `<p><strong>Caractéristiques : </strong><ul>`
for (let caracKey in stageSummary.caracBonus) {
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
}
histoire += `</ul></p>`
}
if (stageSummary.competences) {
histoire += `<p><strong>Compétences : </strong><ul>`
for (let compName in stageSummary.competences) {
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
}
histoire += `</ul></p>`
}
let questions = this.suiviReponses.filter( r => r.key === key)
if (questions.length > 0) {
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
for (let question of questions) {
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
}
histoire += `</ul></p>`
}
} }
await actor.update({ "system.histoire": histoire}) await actor.update({ "system.histoire": histoire})
actor.render(true) actor.render(true)
@@ -596,7 +640,7 @@ export class TeDeumCharacterCreator {
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" }, "adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer" const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = { export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 }, BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }], { label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 }, MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }], { value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 }, ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }], { value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 }, COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }], { value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 }, COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }], { value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: { LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } }, "pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } }, "jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } }, "jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } }, "piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } }, "maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } }, "maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } }, "brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } }, "brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } }, "corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } }, "tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
}, },
ARME_SPECIFICITE: { ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true }, "encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false }, "maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false }, "coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
descriptionValeurOdd: { descriptionValeurOdd: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" }, 1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" }, 2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" }, 3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
}, },
descriptionValeur: { descriptionValeur: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" }, 1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" }, 2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" }, 3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" }, 5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" }, 6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
}, },
descriptionValeurFemme: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
},
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"], diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
degatsArmure: { degatsArmure: {
sansarmure: { label: "Sans armure" }, sansarmure: { label: "Sans armure" },
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
}, },
caracteristiques: { caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." }, savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." }, sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." }, entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." }, complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." }, adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
}, },
allonges: { allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } }, courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } }, moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } }, longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } }, treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
}, },
providence: [ providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" }, { labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -157,6 +181,11 @@ export const TEDEUM_CONFIG = {
sol: { label: "Sols", id: "sol", value: 10 }, sol: { label: "Sols", id: "sol", value: 10 },
livre: { label: "Livres", id: "livre", value: 100 } livre: { label: "Livres", id: "livre", value: 100 }
}, },
monnaieUnit: {
"1": { label: "Deniers", id: "denier", value: 1 },
"10": { label: "Sols", id: "sol", value: 10 },
"100": { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: { etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false }, pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false }, petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
@@ -182,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" }, { value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" } { value: "2", label: "+2 niveaux" }
], ],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: { blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 }, indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 }, estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 }, plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 }, plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 }, plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 } tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
}, },
virulence: { virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 }, aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -18,13 +18,14 @@ export class TeDeumUtility {
Hooks.on("renderActorDirectory", (app, html, data) => { Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) { if (game.user.can('ACTOR_CREATE')) {
const button = document.createElement('button'); const button = document.createElement('button');
button.style.width = '90%'; button.style.width = '60%';
button.classList.add('tedeum-create-character');
button.innerHTML = 'Créer un Personnage' button.innerHTML = 'Créer un Personnage'
button.addEventListener('click', () => { button.addEventListener('click', () => {
let cr = new game.system.tedeum.TeDeumCharacterCreator(); let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init() cr.init()
}) })
html.find('.header-actions').after(button) $(html).find('.header-actions').after(button)
} }
}) })
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options)); //Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
@@ -92,6 +93,13 @@ export class TeDeumUtility {
Handlebars.registerHelper('isGM', function () { Handlebars.registerHelper('isGM', function () {
return game.user.isGM return game.user.isGM
}) })
Handlebars.registerHelper('monnaie', function (value) {
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
if (monnaie) {
return monnaie.label
}
return value
})
// Load compendium data // Load compendium data
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
@@ -204,7 +212,7 @@ export class TeDeumUtility {
let isAttackWinner = true let isAttackWinner = true
let rWinner = this.currentOpposition let rWinner = this.currentOpposition
let rLooser = rollData let rLooser = rollData
if (rWinner.total < rLooser.total) { if (rWinner.total <= rLooser.total) {
rWinner = rollData rWinner = rollData
rLooser = this.currentOpposition rLooser = this.currentOpposition
isAttackWinner = false isAttackWinner = false
@@ -214,17 +222,33 @@ export class TeDeumUtility {
winner: rWinner, winner: rWinner,
looser: rLooser looser: rLooser
} }
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime // Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) { if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner) await this.appliquerDegats(rWinner)
} }
console.log("Rolldata result", rollData)
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
} }
} }
@@ -235,6 +259,12 @@ export class TeDeumUtility {
if (defenderToken) { if (defenderToken) {
let actor = defenderToken.actor let actor = defenderToken.actor
await actor.appliquerDegats(rollData) await actor.appliquerDegats(rollData)
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else { } else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué") ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
} }
@@ -243,7 +273,7 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
html.on("click", '.chat-command-opposition', event => { $(html).on("click", '.chat-command-opposition', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget) let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata") let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -251,7 +281,7 @@ export class TeDeumUtility {
TeDeumUtility.manageOpposition(rollData, messageId) TeDeumUtility.manageOpposition(rollData, messageId)
} }
}) })
html.on("click", '.chat-command-appliquer-degats', event => { $(html).on("click", '.chat-command-appliquer-degats', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget) let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata") let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -259,6 +289,17 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId) TeDeumUtility.appliquerDegats(rollData, messageId)
} }
}) })
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -270,7 +311,7 @@ export class TeDeumUtility {
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs', 'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs' 'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
] ]
return loadTemplates(templatePaths); return foundry.applications.handlebars.loadTemplates(templatePaths);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -347,7 +388,7 @@ export class TeDeumUtility {
let rollData = msg.data.rollData let rollData = msg.data.rollData
if (game.user.isGM) { if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", { let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData), content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
whisper: game.user.id whisper: game.user.id
}) })
chatMsg.setFlag("world", "tedeum-rolldata", rollData) chatMsg.setFlag("world", "tedeum-rolldata", rollData)
@@ -437,10 +478,11 @@ export class TeDeumUtility {
} }
} }
if (rollData.diceSum == 1) { if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll() let critiqueRoll = await new Roll(rollData.carac.negativeDice)
await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll) rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) { if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true rollData.isEchecCritique = true
} }
} }
@@ -468,9 +510,18 @@ export class TeDeumUtility {
if (rollData.isMouvement) { if (rollData.isMouvement) {
localModifier -= 1 localModifier -= 1
} }
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier) let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return; if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score diceFormula = diceBase + "x + " + rollData.compScore
} }
if (rollData.enableProvidence) { if (rollData.enableProvidence) {
diceFormula += " + " + rollData.providence.dice diceFormula += " + " + rollData.providence.dice
@@ -480,24 +531,30 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getLocalisation(rollData) { static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll() let locRoll
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) if (rollData.loc) {
rollData.locRoll = foundry.utils.duplicate(locRoll) locRoll = await new Roll(String(rollData.loc.score.min)).roll()
for (let key in game.system.tedeum.config.LOCALISATION) { } else {
let loc = game.system.tedeum.config.LOCALISATION[key] locRoll = await new Roll("1d20").roll()
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) { await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.loc = foundry.utils.duplicate(loc) for (let key in game.system.tedeum.config.LOCALISATION) {
break let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
} }
} }
rollData.locRoll = foundry.utils.duplicate(locRoll)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async processAttaqueMelee(rollData) { static async processAttaqueMelee(rollData) {
await this.getLocalisation(rollData) await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId) let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats() let bDegats = actor.getAttaqueBonusDegats(rollData)
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll() rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
@@ -513,7 +570,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData) await this.getLocalisation(rollData)
// Now the degats // Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll() let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
} }
@@ -528,6 +585,14 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut" rollData.difficulty = "pardefaut"
} }
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if (rollData.competence) {
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
}
}
let diceFormula = this.computeRollFormula(rollData, actor) let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return; if (!diceFormula) return;
console.log("RollData", rollData, diceFormula) console.log("RollData", rollData, diceFormula)
@@ -545,7 +610,7 @@ export class TeDeumUtility {
await this.processAttaqueDistance(rollData) await this.processAttaqueDistance(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@@ -554,10 +619,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) { if (rollData.enableProvidence) {
actor.modifyProvidence(-1) actor.modifyProvidence(-1)
} }
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }; const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {}; const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"}); schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"}); schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -51,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
reponse: new fields.StringField({ required: true, blank: true, initial: "" }), reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
compName: new fields.StringField({ required: true, blank: true, initial: "" }), compName: new fields.StringField({ required: true, blank: true, initial: "" }),
toSelect: new fields.BooleanField({ initial: false }), toSelect: new fields.BooleanField({ initial: false }),
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => { compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({ comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" }), compName: new fields.StringField({ required: true, blank: true, initial: "" }),
}); });

View File

@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
return schema; return schema;
} }
get monnaieLabel() {
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
}
} }

View File

@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"}); schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"}); schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true }); schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}), schema.complications = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false});
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -40,18 +40,20 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
}); });
schema.description = new fields.HTMLField({required: true, blank: true}); schema.description = new fields.HTMLField({required: true, blank: true});
schema.notes = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true}); schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.histoire = new fields.HTMLField({required: true, blank: true}); schema.histoire = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true}); schema.vetements = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true}); schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"}); schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
return schema; return schema;
} }

View File

@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => { html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value) this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
}) })
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-difficulty').change((event) => { html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut" this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
}) })
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => { html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0" this.rollData.bonusMalus = event.currentTarget.value || "0"
}) })
@@ -80,6 +86,12 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => { html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked this.rollData.isMouvement = event.currentTarget.checked
}) })
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})

View File

@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class TeDeumItemSheet extends ItemSheet { export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -49,8 +49,8 @@ export class TeDeumItemSheet extends ItemSheet {
limited: this.object.limited, limited: this.object.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM isGM: game.user.isGM
} }
@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends ItemSheet {
} }
this.options.editable = !(this.object.origin == "embeddedItem"); this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData; return formData;
} }
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
let itemType = li.data("item-type"); let itemType = li.data("item-type");
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {

View File

@@ -82,12 +82,12 @@ Hooks.once("init", async function () {
console.log("TeDeum RPG | Ready"); console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init() TeDeumUtility.init()
}); });
@@ -134,4 +134,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
} }
return true; return true;
}); });

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@@ -1 +1 @@
MANIFEST-000077 MANIFEST-000137

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.143055 7f24c6ffd6c0 Recovering log #75 2025/09/18-17:25:25.945688 7f7f2affd6c0 Recovering log #134
2025/03/11-18:04:31.153035 7f24c6ffd6c0 Delete type=3 #73 2025/09/18-17:25:25.962577 7f7f2affd6c0 Delete type=3 #132
2025/03/11-18:04:31.153146 7f24c6ffd6c0 Delete type=0 #75 2025/09/18-17:25:25.962629 7f7f2affd6c0 Delete type=0 #134
2025/03/11-18:27:51.833675 7f24c4bff6c0 Level-0 table #80: started 2025/09/18-17:25:58.096205 7f7f29bff6c0 Level-0 table #140: started
2025/03/11-18:27:51.833743 7f24c4bff6c0 Level-0 table #80: 0 bytes OK 2025/09/18-17:25:58.096281 7f7f29bff6c0 Level-0 table #140: 0 bytes OK
2025/03/11-18:27:51.840981 7f24c4bff6c0 Delete type=0 #78 2025/09/18-17:25:58.103314 7f7f29bff6c0 Delete type=0 #138
2025/03/11-18:27:51.853984 7f24c4bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.103571 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.628624 7f24c6ffd6c0 Recovering log #70 2025/09/18-11:50:45.746719 7f7f2bfff6c0 Delete type=3 #1
2025/03/11-13:28:14.638344 7f24c6ffd6c0 Delete type=3 #68 2025/09/18-17:24:09.744265 7f7f29bff6c0 Level-0 table #135: started
2025/03/11-13:28:14.638409 7f24c6ffd6c0 Delete type=0 #70 2025/09/18-17:24:09.744308 7f7f29bff6c0 Level-0 table #135: 0 bytes OK
2025/03/11-13:44:45.762189 7f24c4bff6c0 Level-0 table #76: started 2025/09/18-17:24:09.802551 7f7f29bff6c0 Delete type=0 #133
2025/03/11-13:44:45.762249 7f24c4bff6c0 Level-0 table #76: 0 bytes OK 2025/09/18-17:24:09.802767 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
2025/03/11-13:44:45.768757 7f24c4bff6c0 Delete type=0 #74 2025/09/18-17:24:09.802780 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.768912 7f24c4bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2025/09/18-17:24:09.830358 7f7f29bff6c0 Generated table #136@0: 5 keys, 3728 bytes
2025/09/18-17:24:09.830408 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 3728 bytes
2025/09/18-17:24:09.891222 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.891483 7f7f29bff6c0 Delete type=2 #103
2025/09/18-17:24:10.130709 7f7f29bff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000179 MANIFEST-000240

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.045395 7f24c5ffb6c0 Recovering log #177 2025/09/18-17:25:25.808742 7f7f2bfff6c0 Recovering log #237
2025/03/11-18:04:31.056356 7f24c5ffb6c0 Delete type=3 #175 2025/09/18-17:25:25.826162 7f7f2bfff6c0 Delete type=3 #235
2025/03/11-18:04:31.056467 7f24c5ffb6c0 Delete type=0 #177 2025/09/18-17:25:25.826217 7f7f2bfff6c0 Delete type=0 #237
2025/03/11-18:27:51.772304 7f24c4bff6c0 Level-0 table #182: started 2025/09/18-17:25:58.034192 7f7f29bff6c0 Level-0 table #243: started
2025/03/11-18:27:51.772338 7f24c4bff6c0 Level-0 table #182: 0 bytes OK 2025/09/18-17:25:58.034230 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/03/11-18:27:51.778305 7f24c4bff6c0 Delete type=0 #180 2025/09/18-17:25:58.040524 7f7f29bff6c0 Delete type=0 #241
2025/03/11-18:27:51.798039 7f24c4bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.047737 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.531093 7f24c5ffb6c0 Recovering log #172 2025/09/18-11:50:45.598190 7f7f2a7fc6c0 Delete type=3 #1
2025/03/11-13:28:14.541728 7f24c5ffb6c0 Delete type=3 #170 2025/09/18-17:24:08.419689 7f7f29bff6c0 Level-0 table #238: started
2025/03/11-13:28:14.541774 7f24c5ffb6c0 Delete type=0 #172 2025/09/18-17:24:08.419727 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/03/11-13:44:45.683900 7f24c4bff6c0 Level-0 table #178: started 2025/09/18-17:24:08.484925 7f7f29bff6c0 Delete type=0 #236
2025/03/11-13:44:45.683936 7f24c4bff6c0 Level-0 table #178: 0 bytes OK 2025/09/18-17:24:08.766692 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
2025/03/11-13:44:45.690560 7f24c4bff6c0 Delete type=0 #176 2025/09/18-17:24:08.766704 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.703381 7f24c4bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2025/09/18-17:24:08.800723 7f7f29bff6c0 Generated table #239@0: 38 keys, 31247 bytes
2025/09/18-17:24:08.800756 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 31247 bytes
2025/09/18-17:24:08.859553 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.859745 7f7f29bff6c0 Delete type=2 #206
2025/09/18-17:24:08.860015 7f7f29bff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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packs/armes/MANIFEST-000240 Normal file

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packs/armures/000238.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000179 MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.059498 7f24c6ffd6c0 Recovering log #177 2025/09/18-17:25:25.829687 7f7f2a7fc6c0 Recovering log #236
2025/03/11-18:04:31.068855 7f24c6ffd6c0 Delete type=3 #175 2025/09/18-17:25:25.846790 7f7f2a7fc6c0 Delete type=3 #234
2025/03/11-18:04:31.068919 7f24c6ffd6c0 Delete type=0 #177 2025/09/18-17:25:25.846846 7f7f2a7fc6c0 Delete type=0 #236
2025/03/11-18:27:51.778439 7f24c4bff6c0 Level-0 table #182: started 2025/09/18-17:25:58.026302 7f7f29bff6c0 Level-0 table #242: started
2025/03/11-18:27:51.778466 7f24c4bff6c0 Level-0 table #182: 0 bytes OK 2025/09/18-17:25:58.026357 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/03/11-18:27:51.784375 7f24c4bff6c0 Delete type=0 #180 2025/09/18-17:25:58.034035 7f7f29bff6c0 Delete type=0 #240
2025/03/11-18:27:51.798058 7f24c4bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.047715 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.544961 7f24c6ffd6c0 Recovering log #172 2025/09/18-11:50:45.617997 7f7f2a7fc6c0 Delete type=3 #1
2025/03/11-13:28:14.555248 7f24c6ffd6c0 Delete type=3 #170 2025/09/18-17:24:08.294497 7f7f29bff6c0 Level-0 table #237: started
2025/03/11-13:28:14.555342 7f24c6ffd6c0 Delete type=0 #172 2025/09/18-17:24:08.294539 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/03/11-13:44:45.668267 7f24c4bff6c0 Level-0 table #178: started 2025/09/18-17:24:08.351872 7f7f29bff6c0 Delete type=0 #235
2025/03/11-13:44:45.668337 7f24c4bff6c0 Level-0 table #178: 0 bytes OK 2025/09/18-17:24:08.582142 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
2025/03/11-13:44:45.675505 7f24c4bff6c0 Delete type=0 #176 2025/09/18-17:24:08.582154 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.703361 7f24c4bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2025/09/18-17:24:08.616167 7f7f29bff6c0 Generated table #238@0: 29 keys, 12111 bytes
2025/09/18-17:24:08.616198 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 12111 bytes
2025/09/18-17:24:08.671918 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.672212 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:08.859972 7f7f29bff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000176 MANIFEST-000238

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.031690 7f24c57fa6c0 Recovering log #174 2025/09/18-17:25:25.789090 7f7f2b7fe6c0 Recovering log #235
2025/03/11-18:04:31.041244 7f24c57fa6c0 Delete type=3 #172 2025/09/18-17:25:25.805571 7f7f2b7fe6c0 Delete type=3 #233
2025/03/11-18:04:31.041294 7f24c57fa6c0 Delete type=0 #174 2025/09/18-17:25:25.805686 7f7f2b7fe6c0 Delete type=0 #235
2025/03/11-18:27:51.791921 7f24c4bff6c0 Level-0 table #179: started 2025/09/18-17:25:58.040659 7f7f29bff6c0 Level-0 table #241: started
2025/03/11-18:27:51.791971 7f24c4bff6c0 Level-0 table #179: 0 bytes OK 2025/09/18-17:25:58.040687 7f7f29bff6c0 Level-0 table #241: 0 bytes OK
2025/03/11-18:27:51.797892 7f24c4bff6c0 Delete type=0 #177 2025/09/18-17:25:58.047473 7f7f29bff6c0 Delete type=0 #239
2025/03/11-18:27:51.798085 7f24c4bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.047759 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.513253 7f24c67fc6c0 Recovering log #169 2025/09/18-11:50:45.576078 7f7f2affd6c0 Delete type=3 #1
2025/03/11-13:28:14.526554 7f24c67fc6c0 Delete type=3 #167 2025/09/18-17:24:08.352040 7f7f29bff6c0 Level-0 table #236: started
2025/03/11-13:28:14.526600 7f24c67fc6c0 Delete type=0 #169 2025/09/18-17:24:08.352081 7f7f29bff6c0 Level-0 table #236: 0 bytes OK
2025/03/11-13:44:45.675611 7f24c4bff6c0 Level-0 table #175: started 2025/09/18-17:24:08.419524 7f7f29bff6c0 Delete type=0 #234
2025/03/11-13:44:45.675642 7f24c4bff6c0 Level-0 table #175: 0 bytes OK 2025/09/18-17:24:08.672479 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
2025/03/11-13:44:45.683758 7f24c4bff6c0 Delete type=0 #173 2025/09/18-17:24:08.672498 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.703372 7f24c4bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2025/09/18-17:24:08.706074 7f7f29bff6c0 Generated table #237@0: 115 keys, 38139 bytes
2025/09/18-17:24:08.706156 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 38139 bytes
2025/09/18-17:24:08.766397 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.766527 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859995 7f7f29bff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000187 MANIFEST-000249

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.072608 7f24c67fc6c0 Recovering log #184 2025/09/18-17:25:25.849643 7f7f2affd6c0 Recovering log #246
2025/03/11-18:04:31.084241 7f24c67fc6c0 Delete type=3 #182 2025/09/18-17:25:25.865539 7f7f2affd6c0 Delete type=3 #244
2025/03/11-18:04:31.084398 7f24c67fc6c0 Delete type=0 #184 2025/09/18-17:25:25.865600 7f7f2affd6c0 Delete type=0 #246
2025/03/11-18:27:51.784510 7f24c4bff6c0 Level-0 table #190: started 2025/09/18-17:25:58.061760 7f7f29bff6c0 Level-0 table #252: started
2025/03/11-18:27:51.784541 7f24c4bff6c0 Level-0 table #190: 0 bytes OK 2025/09/18-17:25:58.061807 7f7f29bff6c0 Level-0 table #252: 0 bytes OK
2025/03/11-18:27:51.791721 7f24c4bff6c0 Delete type=0 #188 2025/09/18-17:25:58.069452 7f7f29bff6c0 Delete type=0 #250
2025/03/11-18:27:51.798072 7f24c4bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.076019 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@@ -1,14 +1,11 @@
2025/03/11-13:28:14.558461 7f24c57fa6c0 Recovering log #179 2025/09/18-11:50:45.638850 7f7f2bfff6c0 Delete type=3 #1
2025/03/11-13:28:14.568052 7f24c57fa6c0 Delete type=3 #177 2025/09/18-17:24:08.232941 7f7f29bff6c0 Level-0 table #247: started
2025/03/11-13:28:14.568097 7f24c57fa6c0 Delete type=0 #179 2025/09/18-17:24:08.233014 7f7f29bff6c0 Level-0 table #247: 0 bytes OK
2025/03/11-13:44:45.690663 7f24c4bff6c0 Level-0 table #185: started 2025/09/18-17:24:08.294274 7f7f29bff6c0 Delete type=0 #245
2025/03/11-13:44:45.696528 7f24c4bff6c0 Level-0 table #185: 269024 bytes OK 2025/09/18-17:24:08.485079 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
2025/03/11-13:44:45.703042 7f24c4bff6c0 Delete type=0 #183 2025/09/18-17:24:08.485093 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.703394 7f24c4bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 421 : 1 2025/09/18-17:24:08.521894 7f7f29bff6c0 Generated table #248@0: 71 keys, 264331 bytes
2025/03/11-13:44:45.703398 7f24c4bff6c0 Compacting 1@0 + 1@1 files 2025/09/18-17:24:08.521971 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 264331 bytes
2025/03/11-13:44:45.709467 7f24c4bff6c0 Generated table #186@0: 71 keys, 263379 bytes 2025/09/18-17:24:08.581818 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/03/11-13:44:45.709502 7f24c4bff6c0 Compacted 1@0 + 1@1 files => 263379 bytes 2025/09/18-17:24:08.581947 7f7f29bff6c0 Delete type=2 #231
2025/03/11-13:44:45.715665 7f24c4bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ] 2025/09/18-17:24:08.859951 7f7f29bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/03/11-13:44:45.715844 7f24c4bff6c0 Delete type=2 #181
2025/03/11-13:44:45.716087 7f24c4bff6c0 Delete type=2 #185
2025/03/11-13:44:45.737317 7f24c4bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 421 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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packs/graces/000238.ldb Normal file

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0
packs/graces/000241.log Normal file
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@@ -1 +1 @@
MANIFEST-000178 MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.089058 7f24c57fa6c0 Recovering log #176 2025/09/18-17:25:25.869600 7f7f2b7fe6c0 Recovering log #236
2025/03/11-18:04:31.099719 7f24c57fa6c0 Delete type=3 #174 2025/09/18-17:25:25.884627 7f7f2b7fe6c0 Delete type=3 #234
2025/03/11-18:04:31.099830 7f24c57fa6c0 Delete type=0 #176 2025/09/18-17:25:25.884728 7f7f2b7fe6c0 Delete type=0 #236
2025/03/11-18:27:51.804396 7f24c4bff6c0 Level-0 table #181: started 2025/09/18-17:25:58.019852 7f7f29bff6c0 Level-0 table #242: started
2025/03/11-18:27:51.804421 7f24c4bff6c0 Level-0 table #181: 0 bytes OK 2025/09/18-17:25:58.019893 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/03/11-18:27:51.810625 7f24c4bff6c0 Delete type=0 #179 2025/09/18-17:25:58.026069 7f7f29bff6c0 Delete type=0 #240
2025/03/11-18:27:51.823828 7f24c4bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.047683 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.573012 7f24c67fc6c0 Recovering log #171 2025/09/18-11:50:45.661051 7f7f2b7fe6c0 Delete type=3 #1
2025/03/11-13:28:14.583548 7f24c67fc6c0 Delete type=3 #169 2025/09/18-17:24:08.860133 7f7f29bff6c0 Level-0 table #237: started
2025/03/11-13:28:14.583672 7f24c67fc6c0 Delete type=0 #171 2025/09/18-17:24:08.860169 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/03/11-13:44:45.722734 7f24c4bff6c0 Level-0 table #177: started 2025/09/18-17:24:08.917842 7f7f29bff6c0 Delete type=0 #235
2025/03/11-13:44:45.722788 7f24c4bff6c0 Level-0 table #177: 0 bytes OK 2025/09/18-17:24:09.119729 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at '!items!zUYIVOuFpRur9aAR' @ 109 : 1
2025/03/11-13:44:45.730379 7f24c4bff6c0 Delete type=0 #175 2025/09/18-17:24:09.119743 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.737367 7f24c4bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end) 2025/09/18-17:24:09.155742 7f7f29bff6c0 Generated table #238@0: 49 keys, 20052 bytes
2025/09/18-17:24:09.155788 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20052 bytes
2025/09/18-17:24:09.214820 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.214942 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499501 7f7f29bff6c0 Manual compaction at level-0 from '!items!zUYIVOuFpRur9aAR' @ 109 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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packs/maladies/000238.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000178 MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.102877 7f24c5ffb6c0 Recovering log #176 2025/09/18-17:25:25.887557 7f7f2a7fc6c0 Recovering log #236
2025/03/11-18:04:31.112795 7f24c5ffb6c0 Delete type=3 #174 2025/09/18-17:25:25.903745 7f7f2a7fc6c0 Delete type=3 #234
2025/03/11-18:04:31.112850 7f24c5ffb6c0 Delete type=0 #176 2025/09/18-17:25:25.903805 7f7f2a7fc6c0 Delete type=0 #236
2025/03/11-18:27:51.798175 7f24c4bff6c0 Level-0 table #181: started 2025/09/18-17:25:58.055681 7f7f29bff6c0 Level-0 table #242: started
2025/03/11-18:27:51.798273 7f24c4bff6c0 Level-0 table #181: 0 bytes OK 2025/09/18-17:25:58.055706 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/03/11-18:27:51.804291 7f24c4bff6c0 Delete type=0 #179 2025/09/18-17:25:58.061636 7f7f29bff6c0 Delete type=0 #240
2025/03/11-18:27:51.823814 7f24c4bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.076006 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/03/11-13:28:14.587087 7f24c5ffb6c0 Recovering log #171 2025/09/18-11:50:45.681692 7f7f2affd6c0 Delete type=3 #1
2025/03/11-13:28:14.597186 7f24c5ffb6c0 Delete type=3 #169 2025/09/18-17:24:08.917988 7f7f29bff6c0 Level-0 table #237: started
2025/03/11-13:28:14.597233 7f24c5ffb6c0 Delete type=0 #171 2025/09/18-17:24:08.918018 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/03/11-13:44:45.716209 7f24c4bff6c0 Level-0 table #177: started 2025/09/18-17:24:08.983600 7f7f29bff6c0 Delete type=0 #235
2025/03/11-13:44:45.716245 7f24c4bff6c0 Level-0 table #177: 0 bytes OK 2025/09/18-17:24:09.215118 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at '!items!ysGehYm1VkMWrI22' @ 71 : 1
2025/03/11-13:44:45.722570 7f24c4bff6c0 Delete type=0 #175 2025/09/18-17:24:09.215131 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.737346 7f24c4bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end) 2025/09/18-17:24:09.251613 7f7f29bff6c0 Generated table #238@0: 17 keys, 11517 bytes
2025/09/18-17:24:09.251694 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 11517 bytes
2025/09/18-17:24:09.305026 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.305314 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499516 7f7f29bff6c0 Manual compaction at level-0 from '!items!ysGehYm1VkMWrI22' @ 71 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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0
packs/scenes/000178.log Normal file
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@@ -1 +1 @@
MANIFEST-000116 MANIFEST-000176

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@@ -1,7 +1,7 @@
2025/03/11-18:04:31.129320 7f24c67fc6c0 Recovering log #114 2025/09/18-17:25:25.926154 7f7f2b7fe6c0 Recovering log #173
2025/03/11-18:04:31.139477 7f24c67fc6c0 Delete type=3 #112 2025/09/18-17:25:25.941736 7f7f2b7fe6c0 Delete type=3 #171
2025/03/11-18:04:31.139583 7f24c67fc6c0 Delete type=0 #114 2025/09/18-17:25:25.941811 7f7f2b7fe6c0 Delete type=0 #173
2025/03/11-18:27:51.817747 7f24c4bff6c0 Level-0 table #119: started 2025/09/18-17:25:58.069595 7f7f29bff6c0 Level-0 table #179: started
2025/03/11-18:27:51.817804 7f24c4bff6c0 Level-0 table #119: 0 bytes OK 2025/09/18-17:25:58.069627 7f7f29bff6c0 Level-0 table #179: 0 bytes OK
2025/03/11-18:27:51.823741 7f24c4bff6c0 Delete type=0 #117 2025/09/18-17:25:58.075769 7f7f29bff6c0 Delete type=0 #177
2025/03/11-18:27:51.823845 7f24c4bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.076032 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-13:28:14.613748 7f24c57fa6c0 Recovering log #109 2025/09/18-11:50:45.725670 7f7f2a7fc6c0 Delete type=3 #1
2025/03/11-13:28:14.624991 7f24c57fa6c0 Delete type=3 #107 2025/09/18-17:24:09.049574 7f7f29bff6c0 Level-0 table #174: started
2025/03/11-13:28:14.625043 7f24c57fa6c0 Delete type=0 #109 2025/09/18-17:24:09.049607 7f7f29bff6c0 Level-0 table #174: 0 bytes OK
2025/03/11-13:44:45.755608 7f24c4bff6c0 Level-0 table #115: started 2025/09/18-17:24:09.119551 7f7f29bff6c0 Delete type=0 #172
2025/03/11-13:44:45.755668 7f24c4bff6c0 Level-0 table #115: 0 bytes OK 2025/09/18-17:24:09.404507 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1
2025/03/11-13:44:45.761995 7f24c4bff6c0 Delete type=0 #113 2025/09/18-17:24:09.404524 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.768901 7f24c4bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end) 2025/09/18-17:24:09.434413 7f7f29bff6c0 Generated table #175@0: 1 keys, 1344 bytes
2025/09/18-17:24:09.434448 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 1344 bytes
2025/09/18-17:24:09.499220 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.499350 7f7f29bff6c0 Delete type=2 #142
2025/09/18-17:24:09.499541 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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BIN
packs/simples/000239.ldb Normal file

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0
packs/simples/000242.log Normal file
View File

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@@ -1 +1 @@
MANIFEST-000178 MANIFEST-000240

View File

@@ -1,7 +1,7 @@
2025/03/11-18:04:31.115280 7f24c6ffd6c0 Recovering log #176 2025/09/18-17:25:25.906336 7f7f2bfff6c0 Recovering log #237
2025/03/11-18:04:31.125809 7f24c6ffd6c0 Delete type=3 #174 2025/09/18-17:25:25.922455 7f7f2bfff6c0 Delete type=3 #235
2025/03/11-18:04:31.125868 7f24c6ffd6c0 Delete type=0 #176 2025/09/18-17:25:25.922542 7f7f2bfff6c0 Delete type=0 #237
2025/03/11-18:27:51.810753 7f24c4bff6c0 Level-0 table #181: started 2025/09/18-17:25:58.047930 7f7f29bff6c0 Level-0 table #243: started
2025/03/11-18:27:51.810792 7f24c4bff6c0 Level-0 table #181: 0 bytes OK 2025/09/18-17:25:58.048063 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/03/11-18:27:51.817530 7f24c4bff6c0 Delete type=0 #179 2025/09/18-17:25:58.055551 7f7f29bff6c0 Delete type=0 #241
2025/03/11-18:27:51.823838 7f24c4bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end) 2025/09/18-17:25:58.075985 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-13:28:14.600224 7f24c6ffd6c0 Recovering log #171 2025/09/18-11:50:45.701807 7f7f2a7fc6c0 Delete type=3 #1
2025/03/11-13:28:14.609993 7f24c6ffd6c0 Delete type=3 #169 2025/09/18-17:24:08.983751 7f7f29bff6c0 Level-0 table #238: started
2025/03/11-13:28:14.610100 7f24c6ffd6c0 Delete type=0 #171 2025/09/18-17:24:08.983779 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/03/11-13:44:45.730600 7f24c4bff6c0 Level-0 table #177: started 2025/09/18-17:24:09.049421 7f7f29bff6c0 Delete type=0 #236
2025/03/11-13:44:45.730666 7f24c4bff6c0 Level-0 table #177: 0 bytes OK 2025/09/18-17:24:09.305611 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at '!items!zs67k4sxCid6oTK3' @ 80 : 1
2025/03/11-13:44:45.737103 7f24c4bff6c0 Delete type=0 #175 2025/09/18-17:24:09.305631 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/03/11-13:44:45.737471 7f24c4bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end) 2025/09/18-17:24:09.339316 7f7f29bff6c0 Generated table #239@0: 36 keys, 20892 bytes
2025/09/18-17:24:09.339411 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20892 bytes
2025/09/18-17:24:09.404093 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.404255 7f7f29bff6c0 Delete type=2 #218
2025/09/18-17:24:09.499531 7f7f29bff6c0 Manual compaction at level-0 from '!items!zs67k4sxCid6oTK3' @ 80 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -886,16 +886,12 @@ ul, li {
border-radius: 0; border-radius: 0;
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
} }
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover { #controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400; box-shadow: 0 0 3px #ff6400;
@@ -907,7 +903,6 @@ ul, li {
box-shadow: 2px 2px 5px #000000; box-shadow: 2px 2px 5px #000000;
} }
.macro { .macro {
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image: url(img/ui/bg_control.jpg) 21 repeat; border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image-slice: 6 6 6 6 fill; border-image-slice: 6 6 6 6 fill;
border-image-width: 6px 6px 6px 6px; border-image-width: 6px 6px 6px 6px;
@@ -921,8 +916,6 @@ ul, li {
} }
} }
#players { #players {
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
@@ -933,8 +926,6 @@ ul, li {
&.nav-item { &.nav-item {
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
&.active { &.active {
@@ -946,8 +937,6 @@ ul, li {
#nav-toggle { #nav-toggle {
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
} }
@@ -955,8 +944,6 @@ ul, li {
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context { #navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400; box-shadow: 0 0 3px #ff6400;
@@ -1105,6 +1092,11 @@ ul, li {
.item-field { .item-field {
margin-top: 4px; margin-top: 4px;
} }
.item-field-xp {
margin-top: 4px;
min-width: 8rem;
max-width: 8rem;
}
.item-field-label-short { .item-field-label-short {
flex-grow: 1; flex-grow: 1;
max-width: 4rem; max-width: 4rem;
@@ -1254,7 +1246,7 @@ ul, li {
} }
.fvtt-te-deum-character-creator { .fvtt-te-deum-character-creator {
background: rgba(226, 226, 222, 0.95); /*background: rgba(226, 226, 222, 0.95);*/
font-family: "GreatPrimer"; font-family: "GreatPrimer";
font-size: 0.9rem; font-size: 0.9rem;
.field-title { .field-title {
@@ -1302,3 +1294,6 @@ ul, li {
border-radius: 0 3px 0 0; border-radius: 0 3px 0 0;
background: rgba(0, 0, 0, 0.1); background: rgba(0, 0, 0, 0.1);
} }
.tedeum-create-character {
align-self: anchor-center;
}

View File

@@ -834,16 +834,12 @@ ul, li {
border-radius: 0; border-radius: 0;
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
} }
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover { #controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400; box-shadow: 0 0 3px #ff6400;
@@ -854,7 +850,7 @@ ul, li {
} }
#hotbar #action-bar .macro { #hotbar #action-bar .macro {
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat; -o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image: url(img/ui/bg_control.jpg) 21 repeat; border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image-slice: 6 6 6 6 fill; border-image-slice: 6 6 6 6 fill;
border-image-width: 6px 6px 6px 6px; border-image-width: 6px 6px 6px 6px;
border-image-outset: 0px 0px 0px 0px; border-image-outset: 0px 0px 0px 0px;
@@ -865,8 +861,6 @@ ul, li {
border: 1px solid rgba(72, 46, 28, 1); border: 1px solid rgba(72, 46, 28, 1);
} }
#players { #players {
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
@@ -874,8 +868,6 @@ ul, li {
#navigation #scene-list .scene.nav-item { #navigation #scene-list .scene.nav-item {
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px border-image-outset: 0px
} }
@@ -885,16 +877,12 @@ ul, li {
#navigation #nav-toggle { #navigation #nav-toggle {
background: rgba(30, 25, 20, 1); background: rgba(30, 25, 20, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
} }
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context { #navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
background-origin: padding-box; background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400; box-shadow: 0 0 3px #ff6400;
@@ -1045,6 +1033,11 @@ ul, li {
.item-field { .item-field {
margin-top: 4px; margin-top: 4px;
} }
.item-field-xp {
margin-top: 4px;
min-width: 8rem;
max-width: 8rem;
}
.item-field-label-short { .item-field-label-short {
flex-grow: 1; flex-grow: 1;
max-width: 4rem; max-width: 4rem;
@@ -1191,7 +1184,7 @@ ul, li {
} }
.fvtt-te-deum-character-creator { .fvtt-te-deum-character-creator {
background: rgba(226, 226, 222, 0.95); /*background: rgba(226, 226, 222, 0.95);*/
font-family: "GreatPrimer"; font-family: "GreatPrimer";
font-size: 0.9rem; font-size: 0.9rem;
} }
@@ -1243,3 +1236,6 @@ ul, li {
border-radius: 0 3px 0 0; border-radius: 0 3px 0 0;
background: rgba(0, 0, 0, 0.1); background: rgba(0, 0, 0, 0.1);
} }
.tedeum-create-character {
align-self: anchor-center;
}

View File

@@ -134,22 +134,22 @@
"license": "LICENSE.txt", "license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/latest/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/latest/system.json",
"compatibility": { "compatibility": {
"minimum": "12", "minimum": "13",
"verified": "12" "verified": "13"
}, },
"id": "fvtt-te-deum", "id": "fvtt-te-deum",
"primaryTokenAttribute": "secondary.health", "primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium", "secondaryTokenAttribute": "secondary.delirium",
"socket": true, "socket": true,
"styles": [ "styles": [
"styles/tedeum.css" {
"src": "styles/tedeum.css"
}
], ],
"relationships": {
},
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)", "title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum", "url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
"version": "12.0.16", "version": "13.0.1",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/archive/fvtt-te-deum-v12.0.16.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip",
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp", "background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
"flags": { "flags": {
"hotReload": { "hotReload": {

View File

@@ -40,30 +40,35 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
{{#each caracList as |char key|}} {{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" /> <img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{char.description}}">{{char.name}}</label> <label class="item-left-pad item-field item-field-label-medium"
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value" data-tooltip="{{char.description}}">{{char.name}}</label>
data-dtype="Number" /> <select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}} data-dtype="Number" />
</select> {{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
<label class="item-field item-field-label-medium">{{char.qualite}}</label> </select>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label> <label class="item-field item-field-label-medium">{{char.qualite}}</label>
</li> <label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
{{/each}} </li>
</ul> {{/each}}
</ul>
<div> <div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4> <h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div> </div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long"> <span class="item-field-title-long">
<h3><label class="item-field-label-long">Blessures</label></h3> <h3><label class="item-field-label-long">Blessures</label></h3>
</span> </span>
<div class="item-controls item-controls-fixed">
<a class="item-control blessure-add" data-type="blessure" title="Ajouter une Blessure"><i class="fas fa-plus"></i></a>
</div>
</li> </li>
{{#each blessures as |blessure key|}} {{#each blessures as |blessure key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}"> <li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
@@ -140,7 +145,8 @@
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{providence.description}}">Providence</label> <label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{providence.description}}">Providence</label>
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" /> <select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value" {{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
labelAttr="value"}} labelAttr="value"}}
@@ -149,16 +155,21 @@
<label class="item-field item-field-label-short">{{providence.dice}}</label> <label class="item-field item-field-label-short">{{providence.dice}}</label>
</li> </li>
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans."> <label class="item-left-pad item-field item-field-label-medium"
data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
Bienveillance</label> Bienveillance</label>
<input class="input-numeric-short" type="text" name="system.bienveillance.value" value="{{system.bienveillance.value}}" data-dtype="Number" /> <input class="input-numeric-short" type="text" name="system.bienveillance.value"
value="{{system.bienveillance.value}}" data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label> <label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label>
<input class="input-numeric-short" type="text" value="{{bonusDegats.label}}" disabled data-dtype="Number" /> <input class="input-numeric-short" type="text" value="{{bonusDegats.value}}" disabled
data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label> <label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label>
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled data-dtype="Number" />&nbsp;/&nbsp; <input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled data-dtype="Number" /> data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled
data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label> <label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label>
<input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" /> <input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" />
</li> </li>
@@ -169,6 +180,11 @@
<span class="item-field-title-long"> <span class="item-field-title-long">
<h3><label class="item-field-label-long">Grâces</label></h3> <h3><label class="item-field-label-long">Grâces</label></h3>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i
class="fas fa-plus"></i></a>
</div>
</li> </li>
{{#each graces as |grace key|}} {{#each graces as |grace key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{grace._id}}"> <li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{grace._id}}">
@@ -196,10 +212,23 @@
{{#each arbreCompetences as |carac key|}} {{#each arbreCompetences as |carac key|}}
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" /> <img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<h3 class="item-field-label-long14" data-tooltip="Caracteristique">{{carac.name}} : {{carac.qualite}}</h3> <h3 class="item-field-label-long14" data-tooltip="Caracteristique">{{carac.name}} : {{carac.qualite}}</h3>
<label class="item-field item-field-label-short">{{carac.value}}</label> <label class="item-field item-field-label-short">{{carac.value}}</label>
<label class="item-field item-field-label-medium">{{carac.dice}} (xp : {{carac.experience}})</label> <label class="item-field-xp ">{{carac.dice}} (xp :
{{#if @root.isGM}}
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience"
value="{{carac.experience}}" data-dtype="Number" />
{{else}}
{{carac.experience}})
{{/if}}
)
</label>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}"
title="Ajouter une Compétence"><i class="fas fa-plus"></i></a>
</div>
</li> </li>
<ul class="ul-level1 flexrow item-list"> <ul class="ul-level1 flexrow item-list">
{{#each carac.competences as |comp skillkey|}} {{#each carac.competences as |comp skillkey|}}
@@ -250,11 +279,13 @@
</span> </span>
<span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span> <span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span>
<span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span> <span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span>
<span class="item-field-label-medium"><a class="roll-degats" data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span> <span class="item-field-label-medium"><a class="roll-degats"
data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"{{/unless}}> <a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i> <i class="fas fa-shield-alt"></i>
</a> </a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@@ -280,7 +311,8 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"{{/unless}}> <a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i> <i class="fas fa-shield-alt"></i>
</a> </a>
<a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a>
@@ -292,21 +324,21 @@
<div class="center-content"> <div class="center-content">
<div class="corps-combat-block flexrow"> <div class="corps-combat-block flexrow">
<img src="/systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" /> <img src="systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
<div class="silhouette-combat-space"></div> <div class="silhouette-combat-space"></div>
<img src="/systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" /> <img src="systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
{{#each combat as |loc key|}} {{#each combat as |loc key|}}
<div class="silhouette-combat-block" style="top:{{loc.coord.top}}px;left:{{loc.coord.left}}px;"> <div class="silhouette-combat-block" style="top:{{loc.coord.top}}px;left:{{loc.coord.left}}px;">
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4> <h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
<div class="flexcol"> <div class="flexcol">
{{#each loc.armures as |armure idx| }} {{#each loc.armures as |armure idx| }}
<span>{{armure.name}} ({{armure.system.protection}})</span> <span>{{armure.name}} ({{armure.system.protection}})</span>
{{/each}} {{/each}}
<span>Touché : {{touche}}</span> <span>Touché : {{touche}}</span>
<span>Blessures : </span> <span>Blessures : </span>
{{#each loc.blessures as |blessure idx| }} {{#each loc.blessures as |blessure idx| }}
<span>{{blessure.name}} ({{blessure.malus}})</span> <span>{{blessure.name}} ({{blessure.malus}})</span>
{{/each}} {{/each}}
</div> </div>
</div> </div>
@@ -358,7 +390,7 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{equip.img}}" /></a> src="{{equip.img}}" /></a>
<span class="item-name-label">{{equip.name}}</span> <span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-medium">{{equip.system.prix}} {{equip.system.monnaie}}</span> <span class="item-field-label-medium">{{equip.system.prix}} {{monnaie equip.system.monnaie}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
@@ -367,7 +399,38 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long">
<h3><label class="item-field-label-long">Simples</label></h3>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Prix</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each simples as |simple key|}}
<li class="item list-item flexrow list-item-shadow item-id" data-item-id="{{simple._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{simple.img}}" /></a>
<span class="item-name-label">{{simple.name}}</span>
<span class="item-field-label-medium">{{simple.system.prix}} {{monnaie simple.system.monnaie}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer une simple"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer une simple"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div> </div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
@@ -379,7 +442,7 @@
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Genre</label> <label class="item-name-label-medium">Genre</label>
<select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" /> <select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" />
{{selectOptions @root.config.genre selected=system.genre}} {{selectOptions @root.config.genre selected=system.genre}}
</select> </select>
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
@@ -389,7 +452,11 @@
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Age</label> <label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.age" value="{{system.age}}" <input type="text" class="" name="system.age" value="{{system.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Date de Naissance</label>
<input type="text" class="" name="system.datenaissance" value="{{system.datenaissance}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
</ul> </ul>
@@ -408,8 +475,7 @@
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Religion</label> <label class="item-name-label-medium">Religion</label>
<input type="text" class="" name="system.religion" value="{{system.religion}}" <input type="text" class="" name="system.religion" value="{{system.religion}}" data-dtype="String" />
data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>

View File

@@ -5,27 +5,89 @@
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> <hr>
{{#if img}} {{#if img}}
<div > <div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> <img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div> </div>
{{/if}} {{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
<div> <div>
<ul> <ul>
{{#if blessure}} {{#if arme}}
<li>{{defenderName}} a subi une blessure!</li> <label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label>
<li>Gravité : {{blessure.name}}</li> {{/if}}
<li>Localisation : {{loc.label}}</li> {{#if loc}}
{{else}} <li>Localisation : {{loc.label}}</li>
<li>Aucune blessure subie par {{defenderName}}</li> <li>Touché : {{touche}}</li>
{{/if}} {{/if}}
</ul>
</div>
</div> {{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
{{/if}}
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li><strong class="chat-result-warning">{{alias}} doit réussir un test d'Endurance de difficulté 7 ou être
assomé</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par son bras. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par sa main. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
</div>

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