Compare commits
24 Commits
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| c24f4fe502 | |||
| caedcf5e21 |
@@ -27,7 +27,7 @@ jobs:
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|||||||
env:
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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version: ${{steps.get_version.outputs.version-without-v}}
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||||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
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# Create a zip file with all files required by the module to add to the release
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# Create a zip file with all files required by the module to add to the release
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||||||
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|||||||
@@ -1,4 +1,4 @@
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# Système Foundry pour Te Deum pour un massacre (French RPG, Open Sesam Games, Official)
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# Système Foundry pour Te Deum pour un Massacre (French RPG, Open Sesame Games, Official)
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This is a base game system with functionnal character sheets for the game Te Deum pour un massacre.
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This is a base game system with functionnal character sheets for the game Te Deum pour un massacre.
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@@ -0,0 +1,29 @@
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# 13.0.0
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- Support de Foundry v13
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# 12.0.23
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- Correction sur les jets réussie en tir
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- Correction sur le dés négatif pour les échecs critiques
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- Correction sur l'XP et édition de l'XP en mode MJ
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# 12.0.22
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- Correction pour les armes d'hast
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- Correction sur la zone libre d'équipement
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- Bouton + pour créer un équipement à nouveau opérationnel
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- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
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- Gestion du genre dans la création de personnage
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# 12.0.21
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- Creation de PNJ OK
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# 12.0.20
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- Corrections sur la création de perso
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# 12.0.19
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- Initial release !
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Binary file not shown.
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After Width: | Height: | Size: 31 KiB |
Binary file not shown.
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After Width: | Height: | Size: 8.1 KiB |
@@ -6,7 +6,7 @@
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class TeDeumActorPJSheet extends ActorSheet {
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export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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/** @override */
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static get defaultOptions() {
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static get defaultOptions() {
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@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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classes: ["fvtt-te-deum", "sheet", "actor"],
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classes: ["fvtt-te-deum", "sheet", "actor"],
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template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
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template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
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width: 860,
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width: 860,
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height:680,
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height: 680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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editScore: true
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@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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providence: this.actor.prepareProvidence(),
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providence: this.actor.prepareProvidence(),
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arbreCompetences: this.actor.prepareArbreCompetences(),
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arbreCompetences: this.actor.prepareArbreCompetences(),
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equipements: this.actor.getEquipements(),
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equipements: this.actor.getEquipements(),
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simples: this.actor.getSimples(),
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armures: this.actor.getArmures(),
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armures: this.actor.getArmures(),
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graces: this.actor.getGraces(),
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graces: this.actor.getGraces(),
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blessures: this.actor.getBlessures(),
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blessures: this.actor.getBlessures(),
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@@ -55,9 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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santeModifier: this.actor.getSanteModifier(),
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santeModifier: this.actor.getSanteModifier(),
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educations: this.actor.getEducations(),
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educations: this.actor.getEducations(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
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histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
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histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
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options: this.options,
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options: this.options,
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owner: this.document.isOwner,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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editScore: this.options.editScore,
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@@ -65,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
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}
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}
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this.formData = formData;
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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return formData;
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}
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}
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@@ -78,7 +79,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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html.bind("keydown", function (e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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if (e.keyCode === 13) return false;
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});
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});
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@@ -86,7 +87,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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html.find('.item-edit').click(ev => {
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item-id")
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const li = $(ev.currentTarget).parents(".item-id")
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let itemId = li.data("item-id")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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item.sheet.render(true);
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});
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});
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// Delete Inventory Item
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// Delete Inventory Item
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@@ -96,13 +97,22 @@ export class TeDeumActorPJSheet extends ActorSheet {
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})
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})
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html.find('.item-add').click(ev => {
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
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})
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html.find('.blessure-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
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})
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html.find('.competence-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let caracKey = $(ev.currentTarget).data("carac-key")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
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})
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})
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html.find('.subactor-edit').click(ev => {
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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let actor = game.actors.get(actorId);
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actor.sheet.render(true);
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actor.sheet.render(true);
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});
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});
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@@ -113,12 +123,12 @@ export class TeDeumActorPJSheet extends ActorSheet {
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|||||||
});
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});
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html.find('.quantity-minus').click(event => {
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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this.actor.incDecQuantity(li.data("item-id"), -1);
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} );
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});
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html.find('.quantity-plus').click(event => {
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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this.actor.incDecQuantity(li.data("item-id"), +1);
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} );
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});
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html.find('.roll-competence').click((event) => {
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html.find('.roll-competence').click((event) => {
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let compId = $(event.currentTarget).data("comp-id")
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let compId = $(event.currentTarget).data("comp-id")
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@@ -140,13 +150,13 @@ export class TeDeumActorPJSheet extends ActorSheet {
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|||||||
});
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});
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html.find('.item-equip').click(ev => {
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.actor.equipItem(li.data("item-id"));
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this.render(true);
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this.render(true);
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});
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});
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html.find('.update-field').change(ev => {
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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this.actor.update({ [`${fieldName}`]: value });
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});
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});
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}
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}
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|
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+152
-24
@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
|
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return actor;
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return actor;
|
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}
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}
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|
|
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if (data.type == 'pj') {
|
if (data.type == 'pj' || data.type == 'pnj') {
|
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const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
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data.items = data.items || []
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data.items = data.items || []
|
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for (let skill of skills) {
|
for (let skill of skills) {
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@@ -65,6 +65,18 @@ export class TeDeumActor extends Actor {
|
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super._preUpdate(changed, options, user);
|
super._preUpdate(changed, options, user);
|
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}
|
}
|
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|
|
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|
/* -------------------------------------------- */
|
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getCompetenceScore(compName) {
|
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|
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
|
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|
if (competence) {
|
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|
if (competence.system.isBase) {
|
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|
return this.system.caracteristiques[competence.system.caracteristique].value
|
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|
}
|
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|
return competence.system.score
|
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|
}
|
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|
return 0
|
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|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
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_onUpdate(changed, options, userId) {
|
_onUpdate(changed, options, userId) {
|
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let updates = []
|
let updates = []
|
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@@ -119,6 +131,8 @@ export class TeDeumActor extends Actor {
|
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if (updates.length > 0) {
|
if (updates.length > 0) {
|
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this.updateEmbeddedDocuments('Item', updates)
|
this.updateEmbeddedDocuments('Item', updates)
|
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}
|
}
|
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|
|
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|
super._onUpdate(changed, options, userId);
|
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}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
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@@ -145,6 +159,24 @@ export class TeDeumActor extends Actor {
|
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return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
|
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
|
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}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
getAttaqueBonusDegats(rollData = undefined) {
|
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|
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
|
||||||
|
let additionalBonus = 0
|
||||||
|
if (rollData) {
|
||||||
|
// Spécificité armes naturelle avec gantelet
|
||||||
|
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
|
||||||
|
additionalBonus += 1
|
||||||
|
rollData.gantelet = true
|
||||||
|
}
|
||||||
|
if (rollData.isChargeAPied) {
|
||||||
|
additionalBonus += this.getCompetenceScore("course")
|
||||||
|
} else if (rollData.isChargeACheval) {
|
||||||
|
additionalBonus += this.getCompetenceScore("equitation")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return base + additionalBonus
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
getNbArmures() {
|
getNbArmures() {
|
||||||
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
|
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
|
||||||
}
|
}
|
||||||
@@ -190,6 +222,11 @@ export class TeDeumActor extends Actor {
|
|||||||
TeDeumUtility.sortArrayObjectsByName(comp)
|
TeDeumUtility.sortArrayObjectsByName(comp)
|
||||||
return comp;
|
return comp;
|
||||||
}
|
}
|
||||||
|
getSimples() {
|
||||||
|
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
|
||||||
|
TeDeumUtility.sortArrayObjectsByName(comp)
|
||||||
|
return comp;
|
||||||
|
}
|
||||||
getArmures() {
|
getArmures() {
|
||||||
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
|
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
|
||||||
TeDeumUtility.sortArrayObjectsByName(comp)
|
TeDeumUtility.sortArrayObjectsByName(comp)
|
||||||
@@ -251,41 +288,105 @@ export class TeDeumActor extends Actor {
|
|||||||
modTotal += blessDef.modifier
|
modTotal += blessDef.modifier
|
||||||
}
|
}
|
||||||
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
|
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
|
||||||
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
|
let enduranceScore = this.getCompetenceScore("endurance")
|
||||||
if (blessures.length > endurance.system.score) {
|
if (blessures.length > enduranceScore) {
|
||||||
modTotal += -1
|
modTotal += -1
|
||||||
}
|
}
|
||||||
return modTotal
|
return modTotal
|
||||||
}
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async appliquerBlessure(blessureId, locId, comment = "") {
|
||||||
|
let blessure = game.system.tedeum.config.blessures[blessureId]
|
||||||
|
if (!blessure) {
|
||||||
|
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
|
||||||
|
console.error("Type de blessure inconnu : " + blessureId)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
// Create a new blessure object
|
||||||
|
let blessureObj = {
|
||||||
|
name: blessure.label,
|
||||||
|
type: "blessure",
|
||||||
|
system: {
|
||||||
|
typeBlessure: blessureId,
|
||||||
|
localisation: locId || "maindroite",
|
||||||
|
value: blessure.value,
|
||||||
|
appliquee: true,
|
||||||
|
description: comment,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.createEmbeddedDocuments('Item', [blessureObj]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getArmorDegatsModifier(rollData, combat) {
|
||||||
|
let loc = combat[rollData.loc.id]
|
||||||
|
// Sans armure
|
||||||
|
if (loc.armures.length == 0) {
|
||||||
|
return rollData.arme.system.degatsArmure.sansarmure
|
||||||
|
}
|
||||||
|
// Avec armure de cuir
|
||||||
|
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
|
||||||
|
return rollData.arme.system.degatsArmure.cuir
|
||||||
|
}
|
||||||
|
// Avec armure de maille
|
||||||
|
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
|
||||||
|
return rollData.arme.system.degatsArmure.mailles
|
||||||
|
}
|
||||||
|
// Avec armure de plate
|
||||||
|
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
|
||||||
|
return rollData.arme.system.degatsArmure.plates
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async appliquerDegats(rollData) {
|
async appliquerDegats(rollData) {
|
||||||
let combat = this.prepareCombat()
|
let combat = this.prepareCombat()
|
||||||
rollData.defenderName = this.name
|
rollData.defenderName = this.name
|
||||||
let touche = combat[rollData.loc.id].touche
|
let touche = combat[rollData.loc.id].touche
|
||||||
|
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
|
||||||
|
rollData.degats += armorDegatModifier
|
||||||
|
rollData.armorDegatModifier = armorDegatModifier
|
||||||
|
|
||||||
|
let blessureId = "indemne"
|
||||||
if (rollData.degats > 0 && rollData.degats > touche) {
|
if (rollData.degats > 0 && rollData.degats > touche) {
|
||||||
let diff = rollData.degats - touche
|
let diff = rollData.degats - touche
|
||||||
for (let bId in game.system.tedeum.config.blessures) {
|
for (let bId in game.system.tedeum.config.blessures) {
|
||||||
let blessure = game.system.tedeum.config.blessures[bId]
|
let blessure = game.system.tedeum.config.blessures[bId]
|
||||||
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
|
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
|
||||||
// Create a new blessure object
|
if (rollData.isReussiteCritique) {
|
||||||
let blessureObj = {
|
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
|
||||||
name: blessure.label,
|
|
||||||
type: "blessure",
|
|
||||||
system: {
|
|
||||||
typeBlessure: bId,
|
|
||||||
localisation: rollData.loc.id,
|
|
||||||
appliquee: true,
|
|
||||||
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
rollData.blessure = blessureObj
|
blessureId = bId
|
||||||
this.createEmbeddedDocuments('Item', [blessureObj]);
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
|
||||||
|
blessureId = "estafilade"
|
||||||
|
}
|
||||||
|
console.log("Appliquer dégats", rollData, combat, blessureId)
|
||||||
|
if (blessureId != "indemne") {
|
||||||
|
let blessure = game.system.tedeum.config.blessures[blessureId]
|
||||||
|
// Create a new blessure object
|
||||||
|
let blessureObj = {
|
||||||
|
name: blessure.label,
|
||||||
|
type: "blessure",
|
||||||
|
system: {
|
||||||
|
typeBlessure: blessureId,
|
||||||
|
localisation: rollData.loc.id,
|
||||||
|
value: blessure.value,
|
||||||
|
appliquee: true,
|
||||||
|
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
rollData.blessure = blessureObj
|
||||||
|
rollData.touche = touche
|
||||||
|
this.createEmbeddedDocuments('Item', [blessureObj]);
|
||||||
|
}
|
||||||
// Display the relevant chat message
|
// Display the relevant chat message
|
||||||
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
|
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
||||||
})
|
})
|
||||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||||
}
|
}
|
||||||
@@ -295,7 +396,11 @@ export class TeDeumActor extends Actor {
|
|||||||
c.key = key
|
c.key = key
|
||||||
c.name = game.system.tedeum.config.caracteristiques[key].label
|
c.name = game.system.tedeum.config.caracteristiques[key].label
|
||||||
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
|
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
|
||||||
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
if (this.system.genre.toLowerCase() == "homme") {
|
||||||
|
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
||||||
|
} else {
|
||||||
|
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
|
||||||
|
}
|
||||||
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
|
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
|
||||||
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
|
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
|
||||||
}
|
}
|
||||||
@@ -314,7 +419,11 @@ export class TeDeumActor extends Actor {
|
|||||||
prepareProvidence() {
|
prepareProvidence() {
|
||||||
let providence = foundry.utils.deepClone(this.system.providence)
|
let providence = foundry.utils.deepClone(this.system.providence)
|
||||||
providence.name = "Providence"
|
providence.name = "Providence"
|
||||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
if (this.system.genre.toLowerCase() == "homme") {
|
||||||
|
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
||||||
|
} else {
|
||||||
|
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
|
||||||
|
}
|
||||||
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
|
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
|
||||||
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans l’échelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
|
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans l’échelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
|
||||||
return providence
|
return providence
|
||||||
@@ -352,11 +461,14 @@ export class TeDeumActor extends Actor {
|
|||||||
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
|
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
|
||||||
this.update({ "system.providence": providence })
|
this.update({ "system.providence": providence })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
modifyXP(key, value) {
|
async modifyXP(key, value) {
|
||||||
let xp = this.system.caracteristiques[key].experience
|
let xp = this.system.caracteristiques[key].experience
|
||||||
xp = Math.max(xp + value, 0)
|
xp = Math.max(xp + value, 0)
|
||||||
this.update({ [`system.caracteristiques.${key}.experience`]: xp })
|
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
|
||||||
|
this.sheet?.render(true)
|
||||||
|
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -429,7 +541,7 @@ export class TeDeumActor extends Actor {
|
|||||||
flag = armure.system.superposableCuir
|
flag = armure.system.superposableCuir
|
||||||
}
|
}
|
||||||
if (item.system.typeArmure == "maille") {
|
if (item.system.typeArmure == "maille") {
|
||||||
flag = armure.system.superposableMaille
|
flag = armure.system.superposableMaille
|
||||||
}
|
}
|
||||||
if (item.system.typeArmure == "plate") {
|
if (item.system.typeArmure == "plate") {
|
||||||
flag = armure.system.superposablePlate
|
flag = armure.system.superposablePlate
|
||||||
@@ -505,6 +617,15 @@ export class TeDeumActor extends Actor {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getInitiativeScore() {
|
getInitiativeScore() {
|
||||||
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
|
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
|
||||||
|
initiative = foundry.utils.duplicate(initiative)
|
||||||
|
// Vérifie les armes avec bonus d'initiative
|
||||||
|
let armes = this.getArmes()
|
||||||
|
for (let arme of armes) {
|
||||||
|
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
|
||||||
|
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
|
||||||
|
initiative.system.score += 1
|
||||||
|
}
|
||||||
|
}
|
||||||
if (initiative) {
|
if (initiative) {
|
||||||
return initiative.system.score
|
return initiative.system.score
|
||||||
}
|
}
|
||||||
@@ -570,6 +691,7 @@ export class TeDeumActor extends Actor {
|
|||||||
let rollData = this.getCommonCompetence(compId)
|
let rollData = this.getCommonCompetence(compId)
|
||||||
rollData.mode = "competence"
|
rollData.mode = "competence"
|
||||||
rollData.title = rollData.competence.name
|
rollData.title = rollData.competence.name
|
||||||
|
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||||
this.startRoll(rollData).catch("Error on startRoll")
|
this.startRoll(rollData).catch("Error on startRoll")
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -578,12 +700,12 @@ export class TeDeumActor extends Actor {
|
|||||||
let weapon = this.items.get(armeId)
|
let weapon = this.items.get(armeId)
|
||||||
if (weapon) {
|
if (weapon) {
|
||||||
let bDegats = 0
|
let bDegats = 0
|
||||||
if ( weapon.system.typeArme == "melee" ) {
|
if (weapon.system.typeArme == "melee") {
|
||||||
bDegats = this.getBonusDegats()
|
bDegats = this.getBonusDegats()
|
||||||
}
|
}
|
||||||
let formula = weapon.system.degats + "+" + bDegats.value
|
let formula = weapon.system.degats + "+" + bDegats.value
|
||||||
let degatsRoll = await new Roll(formula).roll()
|
let degatsRoll = await new Roll(formula).roll()
|
||||||
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
|
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||||
let rollData = this.getCommonRollData()
|
let rollData = this.getCommonRollData()
|
||||||
rollData.mode = "degats"
|
rollData.mode = "degats"
|
||||||
rollData.formula = formula
|
rollData.formula = formula
|
||||||
@@ -622,14 +744,20 @@ export class TeDeumActor extends Actor {
|
|||||||
|
|
||||||
// Setup competence + carac
|
// Setup competence + carac
|
||||||
if (!compName) {
|
if (!compName) {
|
||||||
compName = weapon.system.competence
|
let compIdx = weapon.system.competence
|
||||||
|
compName = game.system.tedeum.config.armeCompetences[compIdx]?.label
|
||||||
}
|
}
|
||||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
|
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollData.competence = competence
|
rollData.competence = competence
|
||||||
|
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||||
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
|
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
|
||||||
this.updateCarac(c, competence.system.caracteristique)
|
this.updateCarac(c, competence.system.caracteristique)
|
||||||
rollData.carac = c
|
rollData.carac = c
|
||||||
|
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
|
||||||
|
rollData.allongeId = "courte"
|
||||||
|
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn("Impossible de trouver la compétence " + compName)
|
ui.notifications.warn("Impossible de trouver la compétence " + compName)
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
|
|||||||
async init() {
|
async init() {
|
||||||
this.stages = {}
|
this.stages = {}
|
||||||
this.currentStage = "origineSociale"
|
this.currentStage = "origineSociale"
|
||||||
this.sex = undefined
|
this.sexe = undefined
|
||||||
this.origineSociale = undefined
|
this.origineSociale = undefined
|
||||||
this.religion = undefined
|
this.religion = undefined
|
||||||
this.caracBonus = {}
|
this.caracBonus = {}
|
||||||
this.competenceBonus = {}
|
this.competenceBonus = {}
|
||||||
this.suiviReponses = []
|
this.suiviReponses = []
|
||||||
this.competences = TeDeumUtility.getCompetencesForDropDown()
|
this.competences = TeDeumUtility.getCompetencesForDropDown()
|
||||||
|
this.choiceSummary = {}
|
||||||
|
|
||||||
for (let k in game.system.tedeum.config.caracteristiques) {
|
for (let k in game.system.tedeum.config.caracteristiques) {
|
||||||
this.caracBonus[k] = { value: 0 }
|
this.caracBonus[k] = { value: 0 }
|
||||||
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
|
|||||||
} else {
|
} else {
|
||||||
this.competenceBonus[compName].value += 1
|
this.competenceBonus[compName].value += 1
|
||||||
}
|
}
|
||||||
|
this.choiceSummary[this.currentStage].competences[compName] = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
/*--------------------------------------------*/
|
/*--------------------------------------------*/
|
||||||
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
|
|||||||
|
|
||||||
/*--------------------------------------------*/
|
/*--------------------------------------------*/
|
||||||
async askStageName(context) {
|
async askStageName(context) {
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
classes: ["fvtt-te-deum"],
|
classes: ["fvtt-te-deum"],
|
||||||
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
|
|||||||
/*--------------------------------------------*/
|
/*--------------------------------------------*/
|
||||||
async askQuestionnaire(stage, context) {
|
async askQuestionnaire(stage, context) {
|
||||||
context.subtitle = "Questionnaire"
|
context.subtitle = "Questionnaire"
|
||||||
|
this.choiceSummary[this.currentStage].questionnaire = {}
|
||||||
|
|
||||||
for (let key in stage.system.questionnaire) {
|
for (let key in stage.system.questionnaire) {
|
||||||
let question = stage.system.questionnaire[key]
|
let question = stage.system.questionnaire[key]
|
||||||
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
|
|||||||
context.competences = {}
|
context.competences = {}
|
||||||
context.responseKey = "reponse1" // By default
|
context.responseKey = "reponse1" // By default
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
classes: ["fvtt-te-deum"],
|
classes: ["fvtt-te-deum"],
|
||||||
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
|
|||||||
let compName = context.competences[context.responseKey] || selectedResponse.compName
|
let compName = context.competences[context.responseKey] || selectedResponse.compName
|
||||||
this.increaseCompetence(compName)
|
this.increaseCompetence(compName)
|
||||||
|
|
||||||
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*------------- -------------------------------*/
|
/*------------- -------------------------------*/
|
||||||
async askCompetences(stage, context) {
|
async askCompetences(stage, context) {
|
||||||
context.subtitle = "Choix des Compétences"
|
context.subtitle = "Choix des Compétences"
|
||||||
|
this.choiceSummary[this.currentStage].competences = {}
|
||||||
|
|
||||||
context.fixedCompetences = {}
|
context.fixedCompetences = {}
|
||||||
context.selectCompetences = {}
|
context.selectCompetences = {}
|
||||||
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
classes: ["fvtt-te-deum"],
|
classes: ["fvtt-te-deum"],
|
||||||
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
classes: ["fvtt-te-deum"],
|
classes: ["fvtt-te-deum"],
|
||||||
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
|
|||||||
/*------------- -------------------------------*/
|
/*------------- -------------------------------*/
|
||||||
async askCarac(stage, context) {
|
async askCarac(stage, context) {
|
||||||
context.subtitle = "Choix des Caractéristiques"
|
context.subtitle = "Choix des Caractéristiques"
|
||||||
|
this.choiceSummary[this.currentStage] = {
|
||||||
|
caracBonus : {},
|
||||||
|
competences : {}
|
||||||
|
}
|
||||||
|
|
||||||
let selected = []
|
let selected = []
|
||||||
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
|
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
|
||||||
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
|
|||||||
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
|
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
classes: ["fvtt-te-deum"],
|
classes: ["fvtt-te-deum"],
|
||||||
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
|
|||||||
}
|
}
|
||||||
this.caracBonus[choiceResult.carac].value += 1
|
this.caracBonus[choiceResult.carac].value += 1
|
||||||
selected.push(choiceResult.carac)
|
selected.push(choiceResult.carac)
|
||||||
|
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
|
|||||||
origineChoice: game.system.tedeum.config.origineSociale
|
origineChoice: game.system.tedeum.config.origineSociale
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
||||||
const label = "Valider le choix de l'Origine Sociale"
|
const label = "Valider le choix de l'Origine Sociale"
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
|
|||||||
for (let key in this.origineSociale.caracteristiques) {
|
for (let key in this.origineSociale.caracteristiques) {
|
||||||
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
|
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
|
||||||
}
|
}
|
||||||
|
this.choiceSummary['origineSociale'] = {
|
||||||
|
sexe: this.sexe,
|
||||||
|
religion: this.religion,
|
||||||
|
origineSociale: this.origineSociale.label,
|
||||||
|
caracBonus: this.caracBonus,
|
||||||
|
}
|
||||||
this.currentStage = "pouponniere"
|
this.currentStage = "pouponniere"
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -374,6 +389,7 @@ export class TeDeumCharacterCreator {
|
|||||||
title: "Création de personnage - La Pouponnière",
|
title: "Création de personnage - La Pouponnière",
|
||||||
subtitle: "Choix de la Pouponnière",
|
subtitle: "Choix de la Pouponnière",
|
||||||
label: "Valider le choix de la Pouponnière",
|
label: "Valider le choix de la Pouponnière",
|
||||||
|
hasGenre: false,
|
||||||
choices: pouponniereItems,
|
choices: pouponniereItems,
|
||||||
caracBonus: this.caracBonus,
|
caracBonus: this.caracBonus,
|
||||||
competenceBonus: this.competenceBonus
|
competenceBonus: this.competenceBonus
|
||||||
@@ -387,6 +403,7 @@ export class TeDeumCharacterCreator {
|
|||||||
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
|
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
|
||||||
context.title = `La Pouponnière - ${this.pouponniere.name}`
|
context.title = `La Pouponnière - ${this.pouponniere.name}`
|
||||||
TeDeumUtility.prepareEducationContent(this.pouponniere);
|
TeDeumUtility.prepareEducationContent(this.pouponniere);
|
||||||
|
this.choiceSummary['pouponniere'] = {}
|
||||||
|
|
||||||
context.label = "Valider l'augmentation de caracteristique"
|
context.label = "Valider l'augmentation de caracteristique"
|
||||||
await this.askCarac(this.pouponniere, context)
|
await this.askCarac(this.pouponniere, context)
|
||||||
@@ -403,11 +420,12 @@ export class TeDeumCharacterCreator {
|
|||||||
/*--------------------------------------------*/
|
/*--------------------------------------------*/
|
||||||
async renderPetitsGrimauds(stage) {
|
async renderPetitsGrimauds(stage) {
|
||||||
// Filter available pouponniere from origineSociale
|
// Filter available pouponniere from origineSociale
|
||||||
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
|
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
|
||||||
|
|
||||||
let context = {
|
let context = {
|
||||||
title: "Les Petits Grimauds",
|
title: "Les Petits Grimauds",
|
||||||
label: "Valider le choix des Petits Grimauds",
|
label: "Valider le choix des Petits Grimauds",
|
||||||
|
hasGenre: true,
|
||||||
choices: grimaudsItems,
|
choices: grimaudsItems,
|
||||||
caracBonus: this.caracBonus,
|
caracBonus: this.caracBonus,
|
||||||
competenceBonus: this.competenceBonus
|
competenceBonus: this.competenceBonus
|
||||||
@@ -437,12 +455,13 @@ export class TeDeumCharacterCreator {
|
|||||||
/*--------------------------------------------*/
|
/*--------------------------------------------*/
|
||||||
async renderRosesDeLaVie(stage) {
|
async renderRosesDeLaVie(stage) {
|
||||||
// Filter available pouponniere from origineSociale
|
// Filter available pouponniere from origineSociale
|
||||||
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
|
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
|
||||||
|
|
||||||
let context = {
|
let context = {
|
||||||
title: "Création de personnage - Les Roses de la Vie",
|
title: "Création de personnage - Les Roses de la Vie",
|
||||||
label: "Valider le choix des Roses de la Vie",
|
label: "Valider le choix des Roses de la Vie",
|
||||||
choices: rosesItems,
|
choices: rosesItems,
|
||||||
|
hasGenre: true,
|
||||||
caracBonus: this.caracBonus,
|
caracBonus: this.caracBonus,
|
||||||
competenceBonus: this.competenceBonus
|
competenceBonus: this.competenceBonus
|
||||||
|
|
||||||
@@ -488,6 +507,7 @@ export class TeDeumCharacterCreator {
|
|||||||
title: "Création de personnage - L'Age Viril",
|
title: "Création de personnage - L'Age Viril",
|
||||||
label: "Valider le choix de l'Age Viril",
|
label: "Valider le choix de l'Age Viril",
|
||||||
choices: ageVirilItems,
|
choices: ageVirilItems,
|
||||||
|
hasGenre: false,
|
||||||
caracBonus: this.caracBonus,
|
caracBonus: this.caracBonus,
|
||||||
competenceBonus: this.competenceBonus
|
competenceBonus: this.competenceBonus
|
||||||
}
|
}
|
||||||
@@ -577,14 +597,50 @@ export class TeDeumCharacterCreator {
|
|||||||
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
||||||
|
|
||||||
let histoire = ""
|
let histoire = ""
|
||||||
for (let reponse of this.suiviReponses) {
|
for ( let key in this.choiceSummary) {
|
||||||
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
|
let stageSummary = this.choiceSummary[key]
|
||||||
|
if (stageSummary.sexe) {
|
||||||
|
histoire += `<h3>Origine Sociale</h3>`
|
||||||
|
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
|
||||||
|
} else {
|
||||||
|
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
|
||||||
|
}
|
||||||
|
if (stageSummary.caracBonus) {
|
||||||
|
histoire += `<p><strong>Caractéristiques : </strong><ul>`
|
||||||
|
for (let caracKey in stageSummary.caracBonus) {
|
||||||
|
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
|
||||||
|
}
|
||||||
|
histoire += `</ul></p>`
|
||||||
|
}
|
||||||
|
if (stageSummary.competences) {
|
||||||
|
histoire += `<p><strong>Compétences : </strong><ul>`
|
||||||
|
for (let compName in stageSummary.competences) {
|
||||||
|
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
|
||||||
|
}
|
||||||
|
histoire += `</ul></p>`
|
||||||
|
}
|
||||||
|
let questions = this.suiviReponses.filter( r => r.key === key)
|
||||||
|
if (questions.length > 0) {
|
||||||
|
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
|
||||||
|
for (let question of questions) {
|
||||||
|
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
|
||||||
|
}
|
||||||
|
histoire += `</ul></p>`
|
||||||
|
}
|
||||||
}
|
}
|
||||||
await actor.update({ "system.histoire": histoire})
|
await actor.update({ "system.histoire": histoire})
|
||||||
|
|
||||||
actor.render(true)
|
actor.render(true)
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
context.pointsCompetence = {
|
||||||
|
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
|
||||||
|
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
|
||||||
|
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
|
||||||
|
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
|
||||||
|
"complexion": { score: actor.getCompetenceScore("Endurance"), label: "Complexion" },
|
||||||
|
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
|
||||||
|
}
|
||||||
|
|
||||||
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||||
const label = "Terminer"
|
const label = "Terminer"
|
||||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: context.title },
|
window: { title: context.title },
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ export class TeDeumCombat extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||||
console.log("Roll INIT !")
|
//console.log("Roll INIT !")
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
ids = typeof ids === "string" ? [ids] : ids;
|
||||||
for (let cId of ids) {
|
for (let cId of ids) {
|
||||||
const c = this.combatants.get(cId);
|
const c = this.combatants.get(cId);
|
||||||
|
|||||||
@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
|
|||||||
export const TEDEUM_CONFIG = {
|
export const TEDEUM_CONFIG = {
|
||||||
|
|
||||||
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
|
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
|
||||||
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
||||||
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
|
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
|
||||||
{ value: 7 }, { value: 9 }, { value: 11 }],
|
{ value: 7 }, { value: 9 }, { value: 11 }],
|
||||||
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
|
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
|
||||||
{ value: 3 }, { value: 3 }, { value: 4 }],
|
{ value: 3 }, { value: 3 }, { value: 4 }],
|
||||||
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
|
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
|
||||||
{ value: 4 }, { value: 5 }, { value: 6 }],
|
{ value: 4 }, { value: 5 }, { value: 6 }],
|
||||||
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
|
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
|
||||||
{ value: 10 }, { value: 30 }, { value: 50 }],
|
{ value: 10 }, { value: 30 }, { value: 50 }],
|
||||||
|
|
||||||
LOCALISATION: {
|
LOCALISATION: {
|
||||||
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
||||||
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||||
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||||
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||||
|
},
|
||||||
|
|
||||||
|
ATTAQUE_CIBLEES: {
|
||||||
|
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
|
||||||
|
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
|
||||||
|
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
|
||||||
|
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
|
||||||
|
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
|
||||||
|
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
|
||||||
|
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
|
||||||
|
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
|
||||||
|
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
|
||||||
|
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
|
||||||
|
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
|
||||||
},
|
},
|
||||||
|
|
||||||
ARME_SPECIFICITE: {
|
ARME_SPECIFICITE: {
|
||||||
|
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
|
||||||
|
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
|
||||||
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
|
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
|
||||||
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
|
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
|
||||||
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
|
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
|
||||||
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
|
|||||||
|
|
||||||
descriptionValeurOdd: {
|
descriptionValeurOdd: {
|
||||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
||||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
||||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||||
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||||
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
|
|||||||
},
|
},
|
||||||
descriptionValeur: {
|
descriptionValeur: {
|
||||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
||||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
||||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||||
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
|
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
|
||||||
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
|
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
|
||||||
},
|
},
|
||||||
|
descriptionValeurFemme: {
|
||||||
|
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
|
||||||
|
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
|
||||||
|
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
|
||||||
|
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
|
||||||
|
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
|
||||||
|
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
|
||||||
|
},
|
||||||
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
|
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
|
||||||
degatsArmure: {
|
degatsArmure: {
|
||||||
sansarmure: { label: "Sans armure" },
|
sansarmure: { label: "Sans armure" },
|
||||||
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
caracteristiques: {
|
caracteristiques: {
|
||||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||||
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
|
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
|
||||||
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
|
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
|
||||||
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
|
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
|
||||||
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
|
|||||||
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
|
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
|
||||||
},
|
},
|
||||||
allonges: {
|
allonges: {
|
||||||
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
|
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||||
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
|
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||||
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
|
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
|
||||||
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
|
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
|
||||||
},
|
},
|
||||||
providence: [
|
providence: [
|
||||||
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
|
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
|
||||||
@@ -117,6 +141,11 @@ export const TEDEUM_CONFIG = {
|
|||||||
melee: { label: "Mêlée", value: "melee" },
|
melee: { label: "Mêlée", value: "melee" },
|
||||||
tir: { label: "Tir", value: "tir" }
|
tir: { label: "Tir", value: "tir" }
|
||||||
},
|
},
|
||||||
|
genreEducation: {
|
||||||
|
"homme": { label: "Homme", value: "Homme" },
|
||||||
|
"femme": { label: "Femme", value: "Femme" },
|
||||||
|
"mixte": { label: "Mixte", value: "Mixte" }
|
||||||
|
},
|
||||||
armeAllonges: {
|
armeAllonges: {
|
||||||
courte: { label: "Courte", value: "courte" },
|
courte: { label: "Courte", value: "courte" },
|
||||||
moyenne: { label: "Moyenne", value: "moyenne" },
|
moyenne: { label: "Moyenne", value: "moyenne" },
|
||||||
@@ -152,11 +181,16 @@ export const TEDEUM_CONFIG = {
|
|||||||
sol: { label: "Sols", id: "sol", value: 10 },
|
sol: { label: "Sols", id: "sol", value: 10 },
|
||||||
livre: { label: "Livres", id: "livre", value: 100 }
|
livre: { label: "Livres", id: "livre", value: 100 }
|
||||||
},
|
},
|
||||||
|
monnaieUnit: {
|
||||||
|
"1": { label: "Deniers", id: "denier", value: 1 },
|
||||||
|
"10": { label: "Sols", id: "sol", value: 10 },
|
||||||
|
"100": { label: "Livres", id: "livre", value: 100 }
|
||||||
|
},
|
||||||
etapesEducation: {
|
etapesEducation: {
|
||||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
||||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||||
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
|
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: true, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||||
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
|
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasGenre: false, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
|
||||||
},
|
},
|
||||||
origineSociale: {
|
origineSociale: {
|
||||||
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
|
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
|
||||||
@@ -177,13 +211,14 @@ export const TEDEUM_CONFIG = {
|
|||||||
{ value: "1", label: "+1 niveau" },
|
{ value: "1", label: "+1 niveau" },
|
||||||
{ value: "2", label: "+2 niveaux" }
|
{ value: "2", label: "+2 niveaux" }
|
||||||
],
|
],
|
||||||
|
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
|
||||||
blessures: {
|
blessures: {
|
||||||
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
|
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
|
||||||
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
|
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
|
||||||
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
|
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
|
||||||
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
|
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
|
||||||
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
|
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
|
||||||
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
|
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
|
||||||
},
|
},
|
||||||
virulence: {
|
virulence: {
|
||||||
aucune: { label: "Aucune", value: "aucune", modifier: 0 },
|
aucune: { label: "Aucune", value: "aucune", modifier: 0 },
|
||||||
|
|||||||
@@ -18,13 +18,14 @@ export class TeDeumUtility {
|
|||||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||||
if (game.user.can('ACTOR_CREATE')) {
|
if (game.user.can('ACTOR_CREATE')) {
|
||||||
const button = document.createElement('button');
|
const button = document.createElement('button');
|
||||||
button.style.width = '90%';
|
button.style.width = '60%';
|
||||||
|
button.classList.add('tedeum-create-character');
|
||||||
button.innerHTML = 'Créer un Personnage'
|
button.innerHTML = 'Créer un Personnage'
|
||||||
button.addEventListener('click', () => {
|
button.addEventListener('click', () => {
|
||||||
let cr = new game.system.tedeum.TeDeumCharacterCreator();
|
let cr = new game.system.tedeum.TeDeumCharacterCreator();
|
||||||
cr.init()
|
cr.init()
|
||||||
})
|
})
|
||||||
html.find('.header-actions').after(button)
|
$(html).find('.header-actions').after(button)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
|
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
|
||||||
@@ -92,6 +93,13 @@ export class TeDeumUtility {
|
|||||||
Handlebars.registerHelper('isGM', function () {
|
Handlebars.registerHelper('isGM', function () {
|
||||||
return game.user.isGM
|
return game.user.isGM
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('monnaie', function (value) {
|
||||||
|
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
|
||||||
|
if (monnaie) {
|
||||||
|
return monnaie.label
|
||||||
|
}
|
||||||
|
return value
|
||||||
|
})
|
||||||
|
|
||||||
// Load compendium data
|
// Load compendium data
|
||||||
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
||||||
@@ -160,6 +168,7 @@ export class TeDeumUtility {
|
|||||||
formData.hasMultiplier = etape.hasMultiplier;
|
formData.hasMultiplier = etape.hasMultiplier;
|
||||||
formData.hasDebouches = etape.hasDebouches;
|
formData.hasDebouches = etape.hasDebouches;
|
||||||
formData.canCompetencesOpt = etape.canCompetencesOpt;
|
formData.canCompetencesOpt = etape.canCompetencesOpt;
|
||||||
|
formData.hasGenre = etape.hasGenre;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
@@ -200,29 +209,71 @@ export class TeDeumUtility {
|
|||||||
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
|
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
|
||||||
} else {
|
} else {
|
||||||
// Perform the opposition
|
// Perform the opposition
|
||||||
|
let isAttackWinner = true
|
||||||
let rWinner = this.currentOpposition
|
let rWinner = this.currentOpposition
|
||||||
let rLooser = rollData
|
let rLooser = rollData
|
||||||
if (rWinner.total < rLooser.total) {
|
if (rWinner.total <= rLooser.total) {
|
||||||
rWinner = rollData
|
rWinner = rollData
|
||||||
rLooser = this.currentOpposition
|
rLooser = this.currentOpposition
|
||||||
|
isAttackWinner = false
|
||||||
}
|
}
|
||||||
this.currentOpposition = undefined // Reset opposition
|
this.currentOpposition = undefined // Reset opposition
|
||||||
let oppositionData = {
|
let oppositionData = {
|
||||||
winner: rWinner,
|
winner: rWinner,
|
||||||
looser: rLooser
|
looser: rLooser
|
||||||
}
|
}
|
||||||
|
// Update difficulty
|
||||||
|
rWinner.difficulty = rLooser.total
|
||||||
|
rLooser.difficulty = rWinner.total
|
||||||
|
await this.computeResults(rWinner)
|
||||||
|
await this.computeResults(rLooser)
|
||||||
|
// Auto XP management when opposed
|
||||||
|
if (rWinner.isReussiteCritique) {
|
||||||
|
let actor = this.getActorFromRollData(rWinner)
|
||||||
|
actor.modifyXP(rWinner.carac.key, 1)
|
||||||
|
}
|
||||||
|
if (rLooser.isEchecCritique) {
|
||||||
|
let actor = this.getActorFromRollData(rLooser)
|
||||||
|
actor.modifyXP(rLooser.carac.key, 1)
|
||||||
|
}
|
||||||
|
|
||||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||||
})
|
})
|
||||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||||
console.log("Rolldata result", rollData)
|
|
||||||
|
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
|
||||||
|
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||||
|
await this.appliquerDegats(rWinner)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||||
|
static async appliquerDegats(rollData) {
|
||||||
|
await this.processAttaqueMelee(rollData)
|
||||||
|
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
|
||||||
|
if (defenderToken) {
|
||||||
|
let actor = defenderToken.actor
|
||||||
|
await actor.appliquerDegats(rollData)
|
||||||
|
// Attaque naturelle avec dégats inférieur à -2
|
||||||
|
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
|
||||||
|
let attacker = this.getActorFromRollData(rollData)
|
||||||
|
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
|
||||||
|
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
|
|
||||||
html.on("click", '.chat-command-button', event => {
|
$(html).on("click", '.chat-command-opposition', event => {
|
||||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||||
let message = game.messages.get(messageId)
|
let message = game.messages.get(messageId)
|
||||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||||
@@ -230,6 +281,25 @@ export class TeDeumUtility {
|
|||||||
TeDeumUtility.manageOpposition(rollData, messageId)
|
TeDeumUtility.manageOpposition(rollData, messageId)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
$(html).on("click", '.chat-command-appliquer-degats', event => {
|
||||||
|
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||||
|
let message = game.messages.get(messageId)
|
||||||
|
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||||
|
if (rollData) {
|
||||||
|
TeDeumUtility.appliquerDegats(rollData, messageId)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
$(html).on("click", '.chat-command-gain-xp', event => {
|
||||||
|
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||||
|
let message = game.messages.get(messageId)
|
||||||
|
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||||
|
if (rollData) {
|
||||||
|
let actor = TeDeumUtility.getActorFromRollData(rollData)
|
||||||
|
actor.modifyXP(rollData.carac.key, 1)
|
||||||
|
// Hide this button
|
||||||
|
event.currentTarget.style.display = 'none';
|
||||||
|
}
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -241,7 +311,7 @@ export class TeDeumUtility {
|
|||||||
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
|
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
|
||||||
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
|
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
|
||||||
]
|
]
|
||||||
return loadTemplates(templatePaths);
|
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -318,7 +388,7 @@ export class TeDeumUtility {
|
|||||||
let rollData = msg.data.rollData
|
let rollData = msg.data.rollData
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
||||||
content: await renderTemplate(msg.data.template, rollData),
|
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
|
||||||
whisper: game.user.id
|
whisper: game.user.id
|
||||||
})
|
})
|
||||||
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
|
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
|
||||||
@@ -408,10 +478,11 @@ export class TeDeumUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (rollData.diceSum == 1) {
|
if (rollData.diceSum == 1) {
|
||||||
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
|
let critiqueRoll = await new Roll(rollData.carac.negativeDice)
|
||||||
|
await critiqueRoll.evaluate()
|
||||||
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
|
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
|
||||||
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
|
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
|
||||||
if (critiqueRoll.total > rollData.competence.score) {
|
if (critiqueRoll.total > rollData.competence.system.score) {
|
||||||
rollData.isEchecCritique = true
|
rollData.isEchecCritique = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -439,9 +510,18 @@ export class TeDeumUtility {
|
|||||||
if (rollData.isMouvement) {
|
if (rollData.isMouvement) {
|
||||||
localModifier -= 1
|
localModifier -= 1
|
||||||
}
|
}
|
||||||
|
if (rollData.arme && rollData.allongeId) {
|
||||||
|
localModifier += rollData.allonges[rollData.allongeId].malus
|
||||||
|
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
|
||||||
|
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
|
||||||
|
}
|
||||||
|
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
|
||||||
|
localModifier -= 1
|
||||||
|
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
|
||||||
|
}
|
||||||
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
|
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
|
||||||
if (!diceBase) return;
|
if (!diceBase) return;
|
||||||
diceFormula = diceBase + "x + " + rollData.competence.system.score
|
diceFormula = diceBase + "x + " + rollData.compScore
|
||||||
}
|
}
|
||||||
if (rollData.enableProvidence) {
|
if (rollData.enableProvidence) {
|
||||||
diceFormula += " + " + rollData.providence.dice
|
diceFormula += " + " + rollData.providence.dice
|
||||||
@@ -451,32 +531,33 @@ export class TeDeumUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getLocalisation(rollData) {
|
static async getLocalisation(rollData) {
|
||||||
let locRoll = await new Roll("1d20").roll()
|
let locRoll
|
||||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
if (rollData.loc) {
|
||||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
|
||||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
} else {
|
||||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
locRoll = await new Roll("1d20").roll()
|
||||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||||
rollData.loc = foundry.utils.duplicate(loc)
|
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||||
break
|
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||||
|
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||||
|
rollData.loc = foundry.utils.duplicate(loc)
|
||||||
|
break
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async processAttaqueMelee(rollData) {
|
static async processAttaqueMelee(rollData) {
|
||||||
if (rollData.arme?.system.typeArme != "melee") {
|
await this.getLocalisation(rollData)
|
||||||
return
|
let actor = game.actors.get(rollData.actorId)
|
||||||
}
|
let bDegats = actor.getAttaqueBonusDegats(rollData)
|
||||||
if (rollData.isSuccess) {
|
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
|
||||||
await this.getLocalisation(rollData)
|
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
|
||||||
let actor = game.actors.get(rollData.actorId)
|
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||||
let bDegats = actor.getBonusDegats()
|
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||||
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
|
rollData.degats = degatsRoll.total
|
||||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
|
||||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
|
||||||
rollData.degats = degatsRoll.total
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -489,7 +570,7 @@ export class TeDeumUtility {
|
|||||||
await this.getLocalisation(rollData)
|
await this.getLocalisation(rollData)
|
||||||
// Now the degats
|
// Now the degats
|
||||||
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
|
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
|
||||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
|
||||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||||
rollData.degats = degatsRoll.total
|
rollData.degats = degatsRoll.total
|
||||||
}
|
}
|
||||||
@@ -504,6 +585,14 @@ export class TeDeumUtility {
|
|||||||
rollData.difficulty = "pardefaut"
|
rollData.difficulty = "pardefaut"
|
||||||
}
|
}
|
||||||
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
|
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
|
||||||
|
// Compute the real competence score
|
||||||
|
if (rollData.competence) {
|
||||||
|
if (rollData.competence.system.isBase) {
|
||||||
|
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
|
||||||
|
} else {
|
||||||
|
rollData.compScore = rollData.competence.system.score
|
||||||
|
}
|
||||||
|
}
|
||||||
let diceFormula = this.computeRollFormula(rollData, actor)
|
let diceFormula = this.computeRollFormula(rollData, actor)
|
||||||
if (!diceFormula) return;
|
if (!diceFormula) return;
|
||||||
console.log("RollData", rollData, diceFormula)
|
console.log("RollData", rollData, diceFormula)
|
||||||
@@ -519,10 +608,9 @@ export class TeDeumUtility {
|
|||||||
await this.computeResults(rollData)
|
await this.computeResults(rollData)
|
||||||
|
|
||||||
await this.processAttaqueDistance(rollData)
|
await this.processAttaqueDistance(rollData)
|
||||||
await this.processAttaqueMelee(rollData)
|
|
||||||
|
|
||||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
||||||
})
|
})
|
||||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||||
console.log("Rolldata result", rollData)
|
console.log("Rolldata result", rollData)
|
||||||
@@ -531,19 +619,6 @@ export class TeDeumUtility {
|
|||||||
if (rollData.enableProvidence) {
|
if (rollData.enableProvidence) {
|
||||||
actor.modifyProvidence(-1)
|
actor.modifyProvidence(-1)
|
||||||
}
|
}
|
||||||
// Manage XP
|
|
||||||
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
|
|
||||||
actor.modifyXP(rollData.carac.key, 1)
|
|
||||||
}
|
|
||||||
|
|
||||||
// gestion degats automatique
|
|
||||||
if (rollData.arme && rollData.defenderTokenId) {
|
|
||||||
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
|
|
||||||
if (defenderToken) {
|
|
||||||
let actor = defenderToken.actor
|
|
||||||
await actor.appliquerDegats(rollData)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
|
|||||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
const schema = {};
|
const schema = {};
|
||||||
|
|
||||||
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
|
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
|
||||||
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
|
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
|
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,8 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
|||||||
}, {})
|
}, {})
|
||||||
);
|
);
|
||||||
|
|
||||||
|
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
|
||||||
|
|
||||||
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
|
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
|
||||||
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
|
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
|
||||||
caracs[`carac${i}`] = new fields.SchemaField({
|
caracs[`carac${i}`] = new fields.SchemaField({
|
||||||
@@ -49,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
|||||||
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
|
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||||
toSelect: new fields.BooleanField({ initial: false }),
|
toSelect: new fields.BooleanField({ initial: false }),
|
||||||
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
|
compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
|
||||||
comps[`comp${i}`] = new fields.SchemaField({
|
comps[`comp${i}`] = new fields.SchemaField({
|
||||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
return schema;
|
return schema;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get monnaieLabel() {
|
||||||
|
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
|
||||||
|
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
|
|||||||
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
|
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
|
||||||
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
|
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
|
||||||
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
|
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
|
||||||
schema.appliquee = new fields.BooleanField({initial: false}),
|
schema.complications = new fields.HTMLField({ required: true, blank: true });
|
||||||
|
schema.appliquee = new fields.BooleanField({initial: false});
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||||
|
|
||||||
|
|||||||
@@ -40,18 +40,20 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
|
|||||||
});
|
});
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({required: true, blank: true});
|
schema.description = new fields.HTMLField({required: true, blank: true});
|
||||||
|
schema.notes = new fields.HTMLField({required: true, blank: true});
|
||||||
schema.connaissances = new fields.HTMLField({required: true, blank: true});
|
schema.connaissances = new fields.HTMLField({required: true, blank: true});
|
||||||
schema.histoire = new fields.HTMLField({required: true, blank: true});
|
schema.histoire = new fields.HTMLField({required: true, blank: true});
|
||||||
schema.vetements = new fields.HTMLField({required: true, blank: true});
|
schema.vetements = new fields.HTMLField({required: true, blank: true});
|
||||||
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
|
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
|
||||||
|
|
||||||
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
|
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
|
||||||
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined });
|
schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
|
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||||
|
|
||||||
return schema;
|
return schema;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
|
|||||||
html.find('#bonusMalusPerso').change((event) => {
|
html.find('#bonusMalusPerso').change((event) => {
|
||||||
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
||||||
})
|
})
|
||||||
|
html.find('#roll-allonge').change((event) => {
|
||||||
|
this.rollData.allongeId = event.currentTarget.value
|
||||||
|
})
|
||||||
html.find('#roll-difficulty').change((event) => {
|
html.find('#roll-difficulty').change((event) => {
|
||||||
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
|
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
|
||||||
})
|
})
|
||||||
|
html.find('#roll-attaque-ciblee').change((event) => {
|
||||||
|
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
|
||||||
|
})
|
||||||
html.find('#roll-bonus-malus').change((event) => {
|
html.find('#roll-bonus-malus').change((event) => {
|
||||||
this.rollData.bonusMalus = event.currentTarget.value || "0"
|
this.rollData.bonusMalus = event.currentTarget.value || "0"
|
||||||
})
|
})
|
||||||
@@ -80,6 +86,12 @@ export class TeDeumRollDialog extends Dialog {
|
|||||||
html.find('#roll-tir-mouvement').change((event) => {
|
html.find('#roll-tir-mouvement').change((event) => {
|
||||||
this.rollData.isMouvement = event.currentTarget.checked
|
this.rollData.isMouvement = event.currentTarget.checked
|
||||||
})
|
})
|
||||||
|
html.find('#roll-charge-a-pied').change((event) => {
|
||||||
|
this.rollData.isChargeAPied = event.currentTarget.checked
|
||||||
|
})
|
||||||
|
html.find('#roll-charge-a-cheval').change((event) => {
|
||||||
|
this.rollData.isChargeACheval = event.currentTarget.checked
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
|
|||||||
* Extend the basic ItemSheet with some very simple modifications
|
* Extend the basic ItemSheet with some very simple modifications
|
||||||
* @extends {ItemSheet}
|
* @extends {ItemSheet}
|
||||||
*/
|
*/
|
||||||
export class TeDeumItemSheet extends ItemSheet {
|
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@@ -49,8 +49,8 @@ export class TeDeumItemSheet extends ItemSheet {
|
|||||||
limited: this.object.limited,
|
limited: this.object.limited,
|
||||||
options: this.options,
|
options: this.options,
|
||||||
owner: this.document.isOwner,
|
owner: this.document.isOwner,
|
||||||
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
|
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
|
||||||
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
|
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
|
||||||
isGM: game.user.isGM
|
isGM: game.user.isGM
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.options.editable = !(this.object.origin == "embeddedItem");
|
this.options.editable = !(this.object.origin == "embeddedItem");
|
||||||
console.log("ITEM DATA", formData, this);
|
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
|
|||||||
let itemType = li.data("item-type");
|
let itemType = li.data("item-type");
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
get template() {
|
get template() {
|
||||||
|
|||||||
@@ -82,12 +82,12 @@ Hooks.once("init", async function () {
|
|||||||
|
|
||||||
console.log("TeDeum RPG | Ready");
|
console.log("TeDeum RPG | Ready");
|
||||||
|
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
||||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
||||||
|
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||||
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
||||||
|
|
||||||
TeDeumUtility.init()
|
TeDeumUtility.init()
|
||||||
});
|
});
|
||||||
@@ -134,4 +134,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
+1
-1
@@ -1 +1 @@
|
|||||||
MANIFEST-000023
|
MANIFEST-000137
|
||||||
|
|||||||
+7
-8
@@ -1,8 +1,7 @@
|
|||||||
2025/02/22-22:33:49.671443 7f59317fa6c0 Recovering log #21
|
2025/09/18-17:25:25.945688 7f7f2affd6c0 Recovering log #134
|
||||||
2025/02/22-22:33:49.682157 7f59317fa6c0 Delete type=3 #19
|
2025/09/18-17:25:25.962577 7f7f2affd6c0 Delete type=3 #132
|
||||||
2025/02/22-22:33:49.682211 7f59317fa6c0 Delete type=0 #21
|
2025/09/18-17:25:25.962629 7f7f2affd6c0 Delete type=0 #134
|
||||||
2025/02/22-22:43:19.821691 7f5693fff6c0 Level-0 table #26: started
|
2025/09/18-17:25:58.096205 7f7f29bff6c0 Level-0 table #140: started
|
||||||
2025/02/22-22:43:19.821739 7f5693fff6c0 Level-0 table #26: 0 bytes OK
|
2025/09/18-17:25:58.096281 7f7f29bff6c0 Level-0 table #140: 0 bytes OK
|
||||||
2025/02/22-22:43:19.827819 7f5693fff6c0 Delete type=0 #24
|
2025/09/18-17:25:58.103314 7f7f29bff6c0 Delete type=0 #138
|
||||||
2025/02/22-22:43:19.828050 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
2025/09/18-17:25:58.103571 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||||
2025/02/22-22:43:19.841442 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
+11
-8
@@ -1,8 +1,11 @@
|
|||||||
2025/02/21-17:44:00.297169 7f5931ffb6c0 Recovering log #16
|
2025/09/18-11:50:45.746719 7f7f2bfff6c0 Delete type=3 #1
|
||||||
2025/02/21-17:44:00.350341 7f5931ffb6c0 Delete type=3 #14
|
2025/09/18-17:24:09.744265 7f7f29bff6c0 Level-0 table #135: started
|
||||||
2025/02/21-17:44:00.350497 7f5931ffb6c0 Delete type=0 #16
|
2025/09/18-17:24:09.744308 7f7f29bff6c0 Level-0 table #135: 0 bytes OK
|
||||||
2025/02/21-17:47:55.710312 7f5693fff6c0 Level-0 table #22: started
|
2025/09/18-17:24:09.802551 7f7f29bff6c0 Delete type=0 #133
|
||||||
2025/02/21-17:47:55.710349 7f5693fff6c0 Level-0 table #22: 0 bytes OK
|
2025/09/18-17:24:09.802767 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
|
||||||
2025/02/21-17:47:55.716766 7f5693fff6c0 Delete type=0 #20
|
2025/09/18-17:24:09.802780 7f7f29bff6c0 Compacting 1@0 + 0@1 files
|
||||||
2025/02/21-17:47:55.743124 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:09.830358 7f7f29bff6c0 Generated table #136@0: 5 keys, 3728 bytes
|
||||||
2025/02/21-17:47:55.743202 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:09.830408 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 3728 bytes
|
||||||
|
2025/09/18-17:24:09.891222 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2025/09/18-17:24:09.891483 7f7f29bff6c0 Delete type=2 #103
|
||||||
|
2025/09/18-17:24:10.130709 7f7f29bff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+1
-1
@@ -1 +1 @@
|
|||||||
MANIFEST-000125
|
MANIFEST-000240
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2025/02/22-22:33:49.571959 7f5930ff96c0 Recovering log #123
|
2025/09/18-17:25:25.808742 7f7f2bfff6c0 Recovering log #237
|
||||||
2025/02/22-22:33:49.581451 7f5930ff96c0 Delete type=3 #121
|
2025/09/18-17:25:25.826162 7f7f2bfff6c0 Delete type=3 #235
|
||||||
2025/02/22-22:33:49.581507 7f5930ff96c0 Delete type=0 #123
|
2025/09/18-17:25:25.826217 7f7f2bfff6c0 Delete type=0 #237
|
||||||
2025/02/22-22:43:19.756476 7f5693fff6c0 Level-0 table #128: started
|
2025/09/18-17:25:58.034192 7f7f29bff6c0 Level-0 table #243: started
|
||||||
2025/02/22-22:43:19.756512 7f5693fff6c0 Level-0 table #128: 0 bytes OK
|
2025/09/18-17:25:58.034230 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
|
||||||
2025/02/22-22:43:19.763078 7f5693fff6c0 Delete type=0 #126
|
2025/09/18-17:25:58.040524 7f7f29bff6c0 Delete type=0 #241
|
||||||
2025/02/22-22:43:19.770534 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
2025/09/18-17:25:58.047737 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+11
-7
@@ -1,7 +1,11 @@
|
|||||||
2025/02/21-17:43:59.860699 7f59317fa6c0 Recovering log #119
|
2025/09/18-11:50:45.598190 7f7f2a7fc6c0 Delete type=3 #1
|
||||||
2025/02/21-17:43:59.916350 7f59317fa6c0 Delete type=3 #117
|
2025/09/18-17:24:08.419689 7f7f29bff6c0 Level-0 table #238: started
|
||||||
2025/02/21-17:43:59.916493 7f59317fa6c0 Delete type=0 #119
|
2025/09/18-17:24:08.419727 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
|
||||||
2025/02/21-17:47:55.663886 7f5693fff6c0 Level-0 table #124: started
|
2025/09/18-17:24:08.484925 7f7f29bff6c0 Delete type=0 #236
|
||||||
2025/02/21-17:47:55.663923 7f5693fff6c0 Level-0 table #124: 0 bytes OK
|
2025/09/18-17:24:08.766692 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
|
||||||
2025/02/21-17:47:55.670649 7f5693fff6c0 Delete type=0 #122
|
2025/09/18-17:24:08.766704 7f7f29bff6c0 Compacting 1@0 + 0@1 files
|
||||||
2025/02/21-17:47:55.677247 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:08.800723 7f7f29bff6c0 Generated table #239@0: 38 keys, 31247 bytes
|
||||||
|
2025/09/18-17:24:08.800756 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 31247 bytes
|
||||||
|
2025/09/18-17:24:08.859553 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2025/09/18-17:24:08.859745 7f7f29bff6c0 Delete type=2 #206
|
||||||
|
2025/09/18-17:24:08.860015 7f7f29bff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
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@@ -1 +1 @@
|
|||||||
MANIFEST-000125
|
MANIFEST-000239
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2025/02/22-22:33:49.584858 7f59317fa6c0 Recovering log #123
|
2025/09/18-17:25:25.829687 7f7f2a7fc6c0 Recovering log #236
|
||||||
2025/02/22-22:33:49.595075 7f59317fa6c0 Delete type=3 #121
|
2025/09/18-17:25:25.846790 7f7f2a7fc6c0 Delete type=3 #234
|
||||||
2025/02/22-22:33:49.595272 7f59317fa6c0 Delete type=0 #123
|
2025/09/18-17:25:25.846846 7f7f2a7fc6c0 Delete type=0 #236
|
||||||
2025/02/22-22:43:19.749434 7f5693fff6c0 Level-0 table #128: started
|
2025/09/18-17:25:58.026302 7f7f29bff6c0 Level-0 table #242: started
|
||||||
2025/02/22-22:43:19.749479 7f5693fff6c0 Level-0 table #128: 0 bytes OK
|
2025/09/18-17:25:58.026357 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
|
||||||
2025/02/22-22:43:19.756348 7f5693fff6c0 Delete type=0 #126
|
2025/09/18-17:25:58.034035 7f7f29bff6c0 Delete type=0 #240
|
||||||
2025/02/22-22:43:19.770523 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
2025/09/18-17:25:58.047715 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+11
-7
@@ -1,7 +1,11 @@
|
|||||||
2025/02/21-17:43:59.921453 7f5931ffb6c0 Recovering log #119
|
2025/09/18-11:50:45.617997 7f7f2a7fc6c0 Delete type=3 #1
|
||||||
2025/02/21-17:43:59.978668 7f5931ffb6c0 Delete type=3 #117
|
2025/09/18-17:24:08.294497 7f7f29bff6c0 Level-0 table #237: started
|
||||||
2025/02/21-17:43:59.978782 7f5931ffb6c0 Delete type=0 #119
|
2025/09/18-17:24:08.294539 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
|
||||||
2025/02/21-17:47:55.657052 7f5693fff6c0 Level-0 table #124: started
|
2025/09/18-17:24:08.351872 7f7f29bff6c0 Delete type=0 #235
|
||||||
2025/02/21-17:47:55.657095 7f5693fff6c0 Level-0 table #124: 0 bytes OK
|
2025/09/18-17:24:08.582142 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
|
||||||
2025/02/21-17:47:55.663742 7f5693fff6c0 Delete type=0 #122
|
2025/09/18-17:24:08.582154 7f7f29bff6c0 Compacting 1@0 + 0@1 files
|
||||||
2025/02/21-17:47:55.677232 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:08.616167 7f7f29bff6c0 Generated table #238@0: 29 keys, 12111 bytes
|
||||||
|
2025/09/18-17:24:08.616198 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 12111 bytes
|
||||||
|
2025/09/18-17:24:08.671918 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2025/09/18-17:24:08.672212 7f7f29bff6c0 Delete type=2 #205
|
||||||
|
2025/09/18-17:24:08.859972 7f7f29bff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000122
|
MANIFEST-000238
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2025/02/22-22:33:49.555798 7f59327fc6c0 Recovering log #120
|
2025/09/18-17:25:25.789090 7f7f2b7fe6c0 Recovering log #235
|
||||||
2025/02/22-22:33:49.566915 7f59327fc6c0 Delete type=3 #118
|
2025/09/18-17:25:25.805571 7f7f2b7fe6c0 Delete type=3 #233
|
||||||
2025/02/22-22:33:49.567025 7f59327fc6c0 Delete type=0 #120
|
2025/09/18-17:25:25.805686 7f7f2b7fe6c0 Delete type=0 #235
|
||||||
2025/02/22-22:43:19.763211 7f5693fff6c0 Level-0 table #125: started
|
2025/09/18-17:25:58.040659 7f7f29bff6c0 Level-0 table #241: started
|
||||||
2025/02/22-22:43:19.763237 7f5693fff6c0 Level-0 table #125: 0 bytes OK
|
2025/09/18-17:25:58.040687 7f7f29bff6c0 Level-0 table #241: 0 bytes OK
|
||||||
2025/02/22-22:43:19.770353 7f5693fff6c0 Delete type=0 #123
|
2025/09/18-17:25:58.047473 7f7f29bff6c0 Delete type=0 #239
|
||||||
2025/02/22-22:43:19.770546 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
2025/09/18-17:25:58.047759 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
2025/02/21-17:43:59.798767 7f5930ff96c0 Recovering log #116
|
2025/09/18-11:50:45.576078 7f7f2affd6c0 Delete type=3 #1
|
||||||
2025/02/21-17:43:59.855271 7f5930ff96c0 Delete type=3 #114
|
2025/09/18-17:24:08.352040 7f7f29bff6c0 Level-0 table #236: started
|
||||||
2025/02/21-17:43:59.855472 7f5930ff96c0 Delete type=0 #116
|
2025/09/18-17:24:08.352081 7f7f29bff6c0 Level-0 table #236: 0 bytes OK
|
||||||
2025/02/21-17:47:55.650583 7f5693fff6c0 Level-0 table #121: started
|
2025/09/18-17:24:08.419524 7f7f29bff6c0 Delete type=0 #234
|
||||||
2025/02/21-17:47:55.650666 7f5693fff6c0 Level-0 table #121: 0 bytes OK
|
2025/09/18-17:24:08.672479 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
|
||||||
2025/02/21-17:47:55.656867 7f5693fff6c0 Delete type=0 #119
|
2025/09/18-17:24:08.672498 7f7f29bff6c0 Compacting 1@0 + 0@1 files
|
||||||
2025/02/21-17:47:55.677212 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:08.706074 7f7f29bff6c0 Generated table #237@0: 115 keys, 38139 bytes
|
||||||
|
2025/09/18-17:24:08.706156 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 38139 bytes
|
||||||
|
2025/09/18-17:24:08.766397 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2025/09/18-17:24:08.766527 7f7f29bff6c0 Delete type=2 #231
|
||||||
|
2025/09/18-17:24:08.859995 7f7f29bff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000130
|
MANIFEST-000249
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2025/02/22-22:33:49.598250 7f5931ffb6c0 Recovering log #128
|
2025/09/18-17:25:25.849643 7f7f2affd6c0 Recovering log #246
|
||||||
2025/02/22-22:33:49.609114 7f5931ffb6c0 Delete type=3 #126
|
2025/09/18-17:25:25.865539 7f7f2affd6c0 Delete type=3 #244
|
||||||
2025/02/22-22:33:49.609187 7f5931ffb6c0 Delete type=0 #128
|
2025/09/18-17:25:25.865600 7f7f2affd6c0 Delete type=0 #246
|
||||||
2025/02/22-22:43:19.742523 7f5693fff6c0 Level-0 table #133: started
|
2025/09/18-17:25:58.061760 7f7f29bff6c0 Level-0 table #252: started
|
||||||
2025/02/22-22:43:19.742609 7f5693fff6c0 Level-0 table #133: 0 bytes OK
|
2025/09/18-17:25:58.061807 7f7f29bff6c0 Level-0 table #252: 0 bytes OK
|
||||||
2025/02/22-22:43:19.749216 7f5693fff6c0 Delete type=0 #131
|
2025/09/18-17:25:58.069452 7f7f29bff6c0 Delete type=0 #250
|
||||||
2025/02/22-22:43:19.770500 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
2025/09/18-17:25:58.076019 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+11
-7
@@ -1,7 +1,11 @@
|
|||||||
2025/02/21-17:43:59.982694 7f59327fc6c0 Recovering log #124
|
2025/09/18-11:50:45.638850 7f7f2bfff6c0 Delete type=3 #1
|
||||||
2025/02/21-17:44:00.043945 7f59327fc6c0 Delete type=3 #122
|
2025/09/18-17:24:08.232941 7f7f29bff6c0 Level-0 table #247: started
|
||||||
2025/02/21-17:44:00.044048 7f59327fc6c0 Delete type=0 #124
|
2025/09/18-17:24:08.233014 7f7f29bff6c0 Level-0 table #247: 0 bytes OK
|
||||||
2025/02/21-17:47:55.670798 7f5693fff6c0 Level-0 table #129: started
|
2025/09/18-17:24:08.294274 7f7f29bff6c0 Delete type=0 #245
|
||||||
2025/02/21-17:47:55.670851 7f5693fff6c0 Level-0 table #129: 0 bytes OK
|
2025/09/18-17:24:08.485079 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
|
||||||
2025/02/21-17:47:55.677050 7f5693fff6c0 Delete type=0 #127
|
2025/09/18-17:24:08.485093 7f7f29bff6c0 Compacting 1@0 + 0@1 files
|
||||||
2025/02/21-17:47:55.677262 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
2025/09/18-17:24:08.521894 7f7f29bff6c0 Generated table #248@0: 71 keys, 264331 bytes
|
||||||
|
2025/09/18-17:24:08.521971 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 264331 bytes
|
||||||
|
2025/09/18-17:24:08.581818 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2025/09/18-17:24:08.581947 7f7f29bff6c0 Delete type=2 #231
|
||||||
|
2025/09/18-17:24:08.859951 7f7f29bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user