CSS rework et autres améliorations
This commit is contained in:
@@ -1,99 +1,110 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="chat-roll-details" style="margin-top: 0.3rem;">
|
||||
{{#if img}}
|
||||
<div style="text-align: center; margin-bottom: 0.3rem;">
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="chat-info-badge" style="margin-bottom: 0.4rem;">
|
||||
<strong>{{alias}}</strong>
|
||||
attaque
|
||||
<strong>{{defenderName}}</strong>
|
||||
</div>
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li><strong>{{alias}}</strong> attaque <strong>{{defenderName}}</strong></li>
|
||||
<ul style="margin: 0; padding-left: 0.5rem;">
|
||||
|
||||
{{#if arme}}
|
||||
<li><label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label></li>
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts
|
||||
{{arme.name}}
|
||||
:
|
||||
{{degats}}
|
||||
({{degatsFormula}})</span></li>
|
||||
{{/if}}
|
||||
{{#if loc}}
|
||||
<li>Localisation : {{loc.label}}</li>
|
||||
<li>Touché : {{touche}}</li>
|
||||
<li style="margin: 0.2rem 0;"><span
|
||||
class="chat-difficulty-badge"
|
||||
>Localisation : {{loc.label}}</span></li>
|
||||
<li style="margin: 0.2rem 0;">Touché : {{touche}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if gantelet}}
|
||||
<li>Poing avec gantelet: +1 dégat</li>
|
||||
<li>Poing avec gantelet: +1 dégat</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isChargeAPied}}
|
||||
<li>Charge à pied (+Course)</li>
|
||||
<li>Charge à pied (+Course)</li>
|
||||
{{/if}}
|
||||
{{#if isChargeACheval}}
|
||||
<li>Charge à cheval (+Equitation)</li>
|
||||
<li>Charge à cheval (+Equitation)</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isReussiteCritique}}
|
||||
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
|
||||
Réussite critique : La blessure a été augmentée d'un niveau</span></li>
|
||||
{{/if}}
|
||||
{{#if blessure}}
|
||||
<li><strong>{{defenderName}} a subi une blessure!</strong></li>
|
||||
<li>Gravité : {{blessure.name}}</li>
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️
|
||||
{{defenderName}}
|
||||
a subi une blessure!</span></li>
|
||||
<li style="margin: 0.2rem 0;"><strong>Gravité :
|
||||
{{blessure.name}}</strong></li>
|
||||
|
||||
{{#if (eq loc.categorie "tete")}}
|
||||
{{#if (gt blessure.system.value 0)}}
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
|
||||
{{defenderName}}
|
||||
doit réussir un test d'Endurance de difficulté 7 ou être assommé</span></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "tete")}}
|
||||
{{#if (gt blessure.system.value 0)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} doit réussir un test d'Endurance de difficulté 7 ou être
|
||||
assommé</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq loc.categorie "bras")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
|
||||
{{defenderName}}
|
||||
lâche l'objet tenu par son bras. Il doit faire un test d'endurance
|
||||
pour l'utiliser désormais.</span></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "bras")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par son bras. Il doit faire un test
|
||||
d'endurance
|
||||
pour l'utiliser désormais.</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq loc.categorie "jambe")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
|
||||
{{defenderName}}
|
||||
tombe au sol. Pour se relever et marcher, il doit réussir un test
|
||||
d'Endurance à chaque tour.</span></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "jambe")}}
|
||||
{{#if (gt blessure.system.value 2)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
|
||||
un test
|
||||
d'Endurance à chaque tour.
|
||||
</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "main")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par sa main. Il doit faire un test
|
||||
d'endurance
|
||||
pour l'utiliser désormais.</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "pied")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
|
||||
un test
|
||||
d'Endurance à chaque tour.
|
||||
</strong></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq loc.categorie "main")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
|
||||
{{defenderName}}
|
||||
lâche l'objet tenu par sa main. Il doit faire un test d'endurance
|
||||
pour l'utiliser désormais.</span></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq loc.categorie "pied")}}
|
||||
{{#if (gt blessure.system.value 1)}}
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
|
||||
{{defenderName}}
|
||||
tombe au sol. Pour se relever et marcher, il doit réussir un test
|
||||
d'Endurance à chaque tour.</span></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{else}}
|
||||
<li>Aucune blessure subie par {{defenderName}}</li>
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-success">✓ Aucune
|
||||
blessure subie par
|
||||
{{defenderName}}</span></li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -1,38 +1,44 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="chat-roll-details" style="margin-top: 0.3rem;">
|
||||
{{#if img}}
|
||||
<div style="text-align: center; margin-bottom: 0.3rem;">
|
||||
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Dégats de {{arme.name}}: {{formula}} </li>
|
||||
<ul style="margin: 0; padding-left: 0.5rem;">
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts de
|
||||
{{arme.name}}:
|
||||
{{formula}}</span></li>
|
||||
{{#if gantelet}}
|
||||
<li>Poing avec gantelet: +1 dégat</li>
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🥊 Poing
|
||||
avec gantelet: +1 dégât</span></li>
|
||||
{{/if}}
|
||||
{{#if isChargeAPied}}
|
||||
<li>Charge à pied (+Course)</li>
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🏃
|
||||
Charge à pied (+Course)</span></li>
|
||||
{{/if}}
|
||||
{{#if isChargeACheval}}
|
||||
<li>Charge à cheval (+Equitation)</li>
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🐴
|
||||
Charge à cheval (+Équitation)</span></li>
|
||||
{{/if}}
|
||||
<li>Dégats infligés : {{degats}}</li>
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️ Dégâts
|
||||
infligés :
|
||||
{{degats}}</span></li>
|
||||
{{#if loc}}
|
||||
<li>Localisation : {{loc.label}}</li>
|
||||
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🎯
|
||||
Localisation :
|
||||
{{loc.label}}</span></li>
|
||||
{{/if}}
|
||||
{{#if isReussiteCritique}}
|
||||
<li><strong class="chat-result-success">Réussite critique : La blessure sera augmentée d'un niveau</strong></li>
|
||||
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
|
||||
Réussite critique : La blessure sera augmentée d'un niveau</span></li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5,130 +5,134 @@
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
<div style="text-align: center; padding: 0.25rem;">
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" style="border-radius: 4px; box-shadow: 0 2px 4px rgba(0,0,0,0.15);" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="chat-roll-details">
|
||||
<ul>
|
||||
{{#if carac}}
|
||||
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li>
|
||||
<li><strong>{{carac.name}}:</strong> {{carac.qualite}} <span class="chat-dice-formula">{{carac.dice}}</span></li>
|
||||
{{/if}}
|
||||
{{#if competence}}
|
||||
<li>{{competence.name}}: {{compScore}} </li>
|
||||
<li><strong>{{competence.name}}:</strong> {{compScore}}</li>
|
||||
{{/if}}
|
||||
{{#if bonusMalus}}
|
||||
<li>Bonus/Malus: {{bonusMalus}} </li>
|
||||
<li class="chat-info-badge"><strong>Bonus/Malus:</strong> {{bonusMalus}}</li>
|
||||
{{/if}}
|
||||
{{#if santeModifier}}
|
||||
<li>Santé: {{santeModifier}} niveaux</li>
|
||||
<li class="chat-warning-badge"><strong>Santé:</strong> {{santeModifier}} niveaux</li>
|
||||
{{/if}}
|
||||
{{#if enableProvidence}}
|
||||
<li>Un niveau de Providence a été utilisé !</li>
|
||||
<li class="chat-info-badge" style="background: rgba(255, 215, 0, 0.2); border-left-color: goldenrod;">⭐ Un niveau de Providence a été utilisé !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasActions}}
|
||||
<li data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">Actions restantes: {{remainingActions}}
|
||||
(MG:{{remainingActionsMainGauche}})</li>
|
||||
<li class="chat-info-badge" data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">
|
||||
<strong>Actions restantes:</strong> {{remainingActions}} (MG:{{remainingActionsMainGauche}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{#if isViser}}
|
||||
<li>Bonus de visée (+1 niveau)</li>
|
||||
<li class="chat-info-badge">✓ Bonus de visée (+1 niveau)</li>
|
||||
{{/if}}
|
||||
{{#if isMouvement}}
|
||||
<li>Malus de cible petite ou en mouvement (-1 niveau)</li>
|
||||
<li class="chat-warning-badge">⚠ Malus de cible petite ou en mouvement (-1 niveau)</li>
|
||||
{{/if}}
|
||||
{{#if attaqueCiblee}}
|
||||
<li>Attaque ciblée, -1 niveau</li>
|
||||
<li class="chat-warning-badge">⚠ Attaque ciblée, -1 niveau</li>
|
||||
{{/if}}
|
||||
{{#if allongeMalus}}
|
||||
<li>Malus d'allonge: {{allongeMalus}} niveau</li>
|
||||
<li class="chat-warning-badge">⚠ Malus d'allonge: {{allongeMalus}} niveau</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<li>Dés: {{diceFormula}} </li>
|
||||
<li><strong>Formule:</strong> <span class="chat-dice-formula">{{diceFormula}}</span></li>
|
||||
{{#if isTir}}
|
||||
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li>
|
||||
<li><strong>Portée:</strong> {{porteeLabel}} <span class="chat-difficulty-badge">Difficulté: {{difficulty}}</span></li>
|
||||
{{else}}
|
||||
<li>Difficulté: {{difficulty}} </li>
|
||||
<li><strong>Difficulté:</strong> <span class="chat-difficulty-badge">{{difficulty}}</span></li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="chat-result-column">
|
||||
<li><strong>Résultat: {{total}}</strong> </li>
|
||||
<div class="chat-roll-result-section">
|
||||
<div class="chat-total-result">Résultat: {{total}}</div>
|
||||
|
||||
<div style="text-align: center;">
|
||||
{{#if isSuccess}}
|
||||
<li><strong class="chat-result-success">Succès !</strong> </li>
|
||||
<div class="chat-result-success">Succès !</div>
|
||||
{{#if isReussiteCritique}}
|
||||
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
|
||||
<strong class="chat-result-success">Réussite critique (XP potentiel) !</strong>
|
||||
</li>
|
||||
<div class="chat-result-success" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
|
||||
🌟 Réussite critique (XP potentiel) !
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement
|
||||
les dégats.</strong> </li>
|
||||
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.9em;">
|
||||
⚔️ <strong>Attaque réussie !</strong> Faites une opposition avec la défense de la cible ou appliquez directement les dégâts.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{else}}
|
||||
<li><strong class="chat-result-failure">Echec !</strong> </li>
|
||||
<div class="chat-result-failure">Échec !</div>
|
||||
{{#if critiqueTotal}}
|
||||
<div class="chat-negative-dice" style="margin-top: 0.3rem;">
|
||||
Dé négatif: {{critiqueTotal}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isEchecCritique}}
|
||||
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
|
||||
<strong class="chat-result-failure">Echec critique (XP potentiel) !</strong>
|
||||
</li>
|
||||
<div class="chat-result-failure" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
|
||||
💀 Échec critique (XP potentiel) !
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if nbEsquives}}
|
||||
<li>Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
|
||||
</li>
|
||||
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem;">
|
||||
⚠️ Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if loc}}
|
||||
<li><strong>Attaque réussie !!</strong> </li>
|
||||
<li>Localisation: {{loc.label}} </li>
|
||||
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; background: rgba(255, 215, 0, 0.15); border-left-color: goldenrod;">
|
||||
🎯 <strong>Localisation:</strong> {{loc.label}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if degats}}
|
||||
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li>
|
||||
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.95em; background: rgba(255, 100, 100, 0.15); border-left-color: #a82020;">
|
||||
⚔️ <strong>Dégâts:</strong> {{degats}} {{#if isReussiteCritique}}<em>(Augmentez la gravité de la blessure d'un niveau)</em>{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
<div>
|
||||
|
||||
{{#if (or isEchecCritique isReussiteCritique)}}
|
||||
<a class="chat-command-gain-xp">
|
||||
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<a class="chat-command-opposition">
|
||||
<img class="chat-command-img" data-tooltip="Test en opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/opposition.webp">
|
||||
</a>
|
||||
|
||||
{{#if arme}}
|
||||
{{#if isSuccess}}
|
||||
<a class="chat-command-appliquer-degats">
|
||||
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="chat-actions-bar">
|
||||
{{#if (or isEchecCritique isReussiteCritique)}}
|
||||
<a class="chat-command-gain-xp">
|
||||
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<a class="chat-command-opposition">
|
||||
<img class="chat-command-img" data-tooltip="Test en opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/opposition.webp">
|
||||
</a>
|
||||
|
||||
{{#if arme}}
|
||||
{{#if isSuccess}}
|
||||
<a class="chat-command-appliquer-degats">
|
||||
<img class="chat-command-img" data-tooltip="Appliquer les dégâts directement sans opposition"
|
||||
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -1,112 +1,176 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Caracteristique </span>
|
||||
<span class="roll-dialog-label">{{carac.name}} : {{carac.qualite}} ({{carac.dice}})</span>
|
||||
<span class="roll-dialog-label">⚡ Caractéristique </span>
|
||||
<span class="roll-dialog-label">{{carac.name}}
|
||||
:
|
||||
{{carac.qualite}}
|
||||
({{carac.dice}})</span>
|
||||
</div>
|
||||
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Compétence </span>
|
||||
<span class="roll-dialog-label">{{competence.name}} ({{compScore}})</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🎯 Compétence </span>
|
||||
<span class="roll-dialog-label">{{competence.name}}
|
||||
({{compScore}})</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if santeModifier}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus Blessures </span>
|
||||
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">💔 Malus Blessures </span>
|
||||
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select class="" type="text" id="roll-bonus-malus" value="{{bonusMalus}}" data-dtype="Number">
|
||||
{{selectOptions config.bonusMalus selected=bonusMalus labelAttr="label" valueAttr="value" nameAttr="value"}}
|
||||
<span class="roll-dialog-label">➕➖ Bonus/Malus : </span>
|
||||
<select
|
||||
class=""
|
||||
type="text"
|
||||
id="roll-bonus-malus"
|
||||
value="{{bonusMalus}}"
|
||||
data-dtype="Number"
|
||||
>
|
||||
{{selectOptions
|
||||
config.bonusMalus
|
||||
selected=bonusMalus
|
||||
labelAttr="label"
|
||||
valueAttr="value"
|
||||
nameAttr="value"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if providence.value}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span>
|
||||
<input type="checkbox" id="roll-enable-providence" {{checked enableProvidence}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">✨ Utiliser la Providence ({{providence.dice}})</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="roll-enable-providence"
|
||||
{{checked enableProvidence}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{#if isTir}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Portée : </span>
|
||||
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String">
|
||||
{{#select porteeTir}}
|
||||
{{#each config.ARME_PORTEES as |portee key|}}
|
||||
<option value="{{key}}">{{portee.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Viser : </span>
|
||||
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible petite/en mouvement : </span>
|
||||
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} />
|
||||
</div>
|
||||
{{#if isTir}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🏹 Portée : </span>
|
||||
<select
|
||||
class=""
|
||||
type="text"
|
||||
id="roll-portee-tir"
|
||||
value="{{porteeTir}}"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{#select porteeTir}}
|
||||
{{#each config.ARME_PORTEES as |portee key|}}
|
||||
<option value="{{key}}">{{portee.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">👁️ Viser : </span>
|
||||
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🏃 Cible petite/en mouvement : </span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="roll-tir-mouvement"
|
||||
{{checked isMouvement}}
|
||||
/>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">⚔️ Allonge
|
||||
{{allongeLabel}}
|
||||
: Indiquez l'allonge de votre adversaire ci-dessous.</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span
|
||||
class="roll-dialog-label"
|
||||
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire"
|
||||
>🗡️ Allonge arme adversaire :
|
||||
</span>
|
||||
<select
|
||||
class=""
|
||||
type="text"
|
||||
id="roll-allonge"
|
||||
value="{{allongeId}}"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{#select allongeId}}
|
||||
{{#each allonges as |allonge key|}}
|
||||
<option value="{{key}}">{{allonge.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🏃 Charge à pied ?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="roll-charge-a-pied"
|
||||
{{checked isChargeAPied}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🐴 Charge à cheval ?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="roll-charge-a-cheval"
|
||||
{{checked isChargeACheval}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">✋ Main gauche ?</span>
|
||||
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">🎯 Attaque ciblée (-1 Niveau): </span>
|
||||
<select
|
||||
class=""
|
||||
type="text"
|
||||
id="roll-attaque-ciblee"
|
||||
value="{{attaqueCiblee}}"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{#select attaqueCiblee}}
|
||||
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
|
||||
<option value="{{key}}">{{attaque.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Allonge {{allongeLabel}} : Indiquez l'allonge de votre adversaire
|
||||
ci-dessous.</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire">Allonge arme adversaire :
|
||||
</span>
|
||||
<select class="" type="text" id="roll-allonge" value="{{allongeId}}" data-dtype="String">
|
||||
{{#select allongeId}}
|
||||
{{#each allonges as |allonge key|}}
|
||||
<option value="{{key}}">{{allonge.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge à pied ?</span>
|
||||
<input type="checkbox" id="roll-charge-a-pied" {{checked isChargeAPied}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge à cheval ?</span>
|
||||
<input type="checkbox" id="roll-charge-a-cheval" {{checked isChargeACheval}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Main gauche ?</span>
|
||||
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaque ciblée (-1 Niveau): </span>
|
||||
<select class="" type="text" id="roll-attaque-ciblee" value="{{attaqueCiblee}}" data-dtype="String">
|
||||
{{#select attaqueCiblee}}
|
||||
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
|
||||
<option value="{{key}}">{{attaque.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="String">
|
||||
{{selectOptions config.difficulte selected=difficulty valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">📊 Difficulté : </span>
|
||||
<select
|
||||
class=""
|
||||
type="text"
|
||||
id="roll-difficulty"
|
||||
value="{{difficulty}}"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.difficulte
|
||||
selected=difficulty
|
||||
valueAttr="key"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
@@ -38,22 +38,22 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<h3>Spécificités</h3>
|
||||
<h3>⚔️ Spécificités</h3>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Dégâts</label>
|
||||
<label class="item-name-label-long">💥 Dégâts</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.degats" value="{{system.degats}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Valeur d'echec critique (ie 1 par défaut)</label>
|
||||
<label class="item-name-label-long">⚠️ Valeur d'échec critique (ie 1 par défaut)</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" />
|
||||
</li>
|
||||
|
||||
{{#if (eq system.typeArme "melee")}}
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Allonge</label>
|
||||
<label class="item-name-label-long">🗡️ Allonge</label>
|
||||
<select name="system.allonge">
|
||||
{{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}}
|
||||
</select>
|
||||
@@ -62,12 +62,12 @@
|
||||
|
||||
{{#if (eq system.typeArme "tir")}}
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Temps de recharge</label>
|
||||
<label class="item-name-label-long">⏱️ Temps de recharge</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Compétence de recharge</label>
|
||||
<label class="item-name-label-long">🔄 Compétence de recharge</label>
|
||||
<select name="system.competenceRecharge">
|
||||
{{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}}
|
||||
</select>
|
||||
@@ -90,7 +90,7 @@
|
||||
{{/each}}
|
||||
|
||||
{{#if (eq system.typeArme "tir")}}
|
||||
<h3>Portées</h3>
|
||||
<h3>🎯 Portées</h3>
|
||||
{{#each system.portees as |portee porteeId|}}
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label>
|
||||
@@ -100,7 +100,7 @@
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
<h3>Degats sur armures</h3>
|
||||
<h3>🛡️ Degats sur armures</h3>
|
||||
{{#each system.degatsArmure as |degat degtId|}}
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label>
|
||||
@@ -109,21 +109,21 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
<h3>Autres</h3>
|
||||
<h3>📝 Autres</h3>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Equipé?</label>
|
||||
<label class="item-name-label-long">✅ Equipé?</label>
|
||||
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Bonus d'Initiative</label>
|
||||
<label class="item-name-label-long">⚡ Bonus d'Initiative</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Prix</label>
|
||||
<label class="item-name-label-long">💰 Prix</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
|
||||
<select name="system.monnaie">
|
||||
|
||||
@@ -33,13 +33,13 @@
|
||||
{{/each}}
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Protection</label>
|
||||
<label class="item-name-label-long">🛡️ Protection</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.protection" value="{{system.protection}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Cout en pièces d'Armure Lourde</label>
|
||||
<label class="item-name-label-long">⚖️ Cout en pièces d'Armure Lourde</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" />
|
||||
</li>
|
||||
@@ -57,12 +57,12 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Equipé?</label>
|
||||
<label class="item-name-label-long">✅ Equipé?</label>
|
||||
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Prix</label>
|
||||
<label class="item-name-label-long">💰 Prix</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
|
||||
<select name="system.monnaie">
|
||||
|
||||
@@ -18,13 +18,13 @@
|
||||
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Type de Blessure</label>
|
||||
<label class="item-name-label-long">🩸 Type de Blessure</label>
|
||||
<select name="system.typeBlessure">
|
||||
{{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Localisation</label>
|
||||
<label class="item-name-label-long">🎯 Localisation</label>
|
||||
<select name="system.localisation">
|
||||
{{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
|
||||
@@ -19,19 +19,19 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Caractéristique</label>
|
||||
<label class="item-name-label-long">⚡ Caractéristique</label>
|
||||
<select name="system.caracteristique">
|
||||
{{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Compétence de base</label>
|
||||
<label class="item-name-label-long">🎯 Compétence de base</label>
|
||||
<input type="checkbox" name="system.isBase" {{checked system.isBase}} />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Score</label>
|
||||
<label class="item-name-label-long">📊 Score</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/>
|
||||
</li>
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Prix</label>
|
||||
<label class="item-name-label-long">💰 Prix</label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short"
|
||||
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
|
||||
<select name="system.monnaie">
|
||||
|
||||
@@ -25,25 +25,25 @@
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<h4 class="item-name-label-long">Vertus médicinales</h4>
|
||||
<h4 class="item-name-label-long">🌿 Vertus médicinales</h4>
|
||||
<textarea name="system.vertus" rows="6" data-dtype="String">
|
||||
{{{system.vertus}}}
|
||||
</textarea>
|
||||
|
||||
<h4 class="item-name-label-long">Toxicité</h4>
|
||||
<h4 class="item-name-label-long">☠️ Toxicité</h4>
|
||||
<textarea name="system.toxicite" rows="6" data-dtype="String">
|
||||
{{{system.toxicite}}}
|
||||
</textarea>
|
||||
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Difficulté au test d'Endurance</label>
|
||||
<label class="item-name-label-long">💪 Difficulté au test d'Endurance</label>
|
||||
<select class="" type="text" name="system.difficulteEndurance" data-dtype="String">
|
||||
{{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">Virulence</label>
|
||||
<label class="item-name-label-long">🔥 Virulence</label>
|
||||
<select name="system.virulence">
|
||||
{{selectOptions config.virulencePoison selected=system.virulence labelAttr="label"}}
|
||||
</select>
|
||||
|
||||
Reference in New Issue
Block a user