Initial import
This commit is contained in:
@ -7,7 +7,6 @@ export class TeDeumUtility {
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
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Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
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}
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/* -------------------------------------------- */
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@ -51,52 +50,6 @@ export class TeDeumUtility {
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return game.user.isGM
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})
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game.settings.register("fvtt-ecryme", "ecryme-game-level", {
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name: game.i18n.localize("ECRY.settings.gamelevel"),
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label: game.i18n.localize("ECRY.settings.gamelevelhelp"),
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scope: 'world',
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config: true,
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type: String,
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choices: {
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"level_e": game.i18n.localize("ECRY.settings.cogs"),
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"level_c": game.i18n.localize("ECRY.settings.cephaly"),
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"level_b": game.i18n.localize("ECRY.settings.boheme"),
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"level_a": game.i18n.localize("ECRY.settings.amertume"),
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},
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restricted: true
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})
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this.buildSkillConfig()
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}
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/*-------------------------------------------- */
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static hasCephaly() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level != "level_e"
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}
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/*-------------------------------------------- */
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static hasBoheme() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_b" || level == "level_a"
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}
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/*-------------------------------------------- */
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static hasAmertume() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_a"
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}
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/*-------------------------------------------- */
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static buildSkillConfig() {
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game.system.ecryme.config.skills = {}
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for (let categKey in game.data.template.Actor.templates.core.skills) {
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let category = game.data.template.Actor.templates.core.skills[categKey]
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for (let skillKey in category.skilllist) {
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let skill = duplicate(category.skilllist[skillKey])
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skill.categKey = categKey // Auto reference the category
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game.system.ecryme.config.skills[skillKey] = skill
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}
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}
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}
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/*-------------------------------------------- */
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@ -113,7 +66,7 @@ export class TeDeumUtility {
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await EcrymeUtility.loadCompendiumData(compendium)
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let compendiumData = await TeDeumUtility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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@ -128,162 +81,32 @@ export class TeDeumUtility {
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}
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return actor
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}
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/* -------------------------------------------- */
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static getImpactFromEffect(effectValue) {
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if (effectValue >= __effect2Impact.length) {
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return "major"
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}
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return __effect2Impact[effectValue]
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}
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/* -------------------------------------------- */
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static async processConfrontation() {
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let confront = {
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type: "confront-data",
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rollData1: this.confrontData1,
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rollData2: this.confrontData2,
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}
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// Compute margin
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confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
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confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
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console.log(confront.marginExecution, confront.marginPreservation)
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// Filter margin
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let maxMargin // Dummy max
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if (confront.marginExecution > 0) { // Successful hit
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
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} else { // Failed hit
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
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}
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if (confront.marginPreservation > 0) { // Successful defense
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
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} else { // Failed defense
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
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}
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// Compute effects
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confront.effectExecution = confront.marginExecution
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if (confront.rollData1.weapon && confront.marginExecution > 0) {
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confront.effectExecution += confront.rollData1.weapon.system.effect
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confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
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}
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if (confront.marginExecution < 0) {
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confront.bonus2 = -confront.marginExecution
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}
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confront.effectPreservation = confront.marginPreservation
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if (confront.rollData2.weapon && confront.marginPreservation < 0) {
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confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
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confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
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}
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if (confront.marginPreservation > 0) {
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confront.bonus1 = -confront.marginPreservation
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}
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let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
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})
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await msg.setFlag("world", "ecryme-rolldata", confront)
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console.log("Confront result", confront)
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this.lastConfront = confront
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}
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/* -------------------------------------------- */
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static async manageCephalyDifficulty(rollData, difficulty) {
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rollData.difficulty = Number(difficulty)
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if (rollData.executionTotal > difficulty) {
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rollData.marginExecution = rollData.executionTotal - difficulty
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rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
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} else {
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rollData.marginExecution = -1
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}
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if (rollData.preservationTotal < difficulty) {
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rollData.marginPreservation = difficulty - rollData.preservationTotal
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rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
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} else {
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rollData.marginPreservation = -1
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
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})
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msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Cephaly result", rollData)
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}
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/* -------------------------------------------- */
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static manageConfrontation(rollData) {
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console.log("Confront", rollData)
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// Auto - Reset
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if (this.confrontData1 && this.confrontData2) {
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this.confrontData1 = undefined
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this.confrontData2 = undefined
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}
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// Then attribute
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if (!this.confrontData1) {
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this.confrontData1 = rollData
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} else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) {
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this.confrontData2 = rollData
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this.processConfrontation().catch("Error during confrontation processing")
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} else {
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ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready"))
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}
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}
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/* -------------------------------------------- */
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static chatMenuManager(html, options) {
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let canTranscendRoll = []
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for (let i = 1; i <= 10; i++) {
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canTranscendRoll[i] = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
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if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
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return true
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}
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return false
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}
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options.push({
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name: game.i18n.localize("ECRY.chat.spectranscend") + i,
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icon: '<i class="fas fa-plus-square"></i>',
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condition: canTranscendRoll[i],
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callback: li => {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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EcrymeUtility.transcendFromSpec(rollData, i).catch("Error on Transcend")
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}
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})
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */ /* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.button-select-confront', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
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EcrymeUtility.manageConfrontation(rollData)
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TeDeumUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-cephaly-difficulty', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
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EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
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TeDeumUtility.manageCephalyDifficulty(rollData, difficulty)
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})
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html.on("click", '.button-apply-impact', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
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})
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html.on("click", '.button-apply-bonus', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
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@ -295,14 +118,14 @@ export class TeDeumUtility {
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-ecryme/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
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'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
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'systems/fvtt-te-deum/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
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'systems/fvtt-te-deum/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-te-deum/templates/dialogs/partial-confront-dice-area.hbs',
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'systems/fvtt-te-deum/templates/dialogs/partial-confront-bonus-area.hbs',
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'systems/fvtt-te-deum/templates/actors/partial-impacts.hbs',
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]
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return loadTemplates(templatePaths);
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}
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@ -315,7 +138,7 @@ export class TeDeumUtility {
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}
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static findChatMessageId(current) {
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return EcrymeUtility.getChatMessageId(EcrymeUtility.findChatMessage(current));
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return TeDeumUtility.getChatMessageId(TeDeumUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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@ -323,7 +146,7 @@ export class TeDeumUtility {
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}
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static findChatMessage(current) {
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return EcrymeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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return TeDeumUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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@ -331,7 +154,7 @@ export class TeDeumUtility {
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if (predicate(current)) {
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return current;
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}
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return EcrymeUtility.findNodeMatching(current.parentElement, predicate);
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return TeDeumUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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@ -384,7 +207,7 @@ export class TeDeumUtility {
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content: await renderTemplate(msg.data.template, rollData),
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whisper: game.user.id
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})
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chatMsg.setFlag("world", "ecryme-rolldata", rollData)
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chatMsg.setFlag("world", "tedeum-rolldata", rollData)
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}
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}
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}
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@ -471,55 +294,12 @@ export class TeDeumUtility {
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/* -------------------------------------------- */
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static computeRollFormula(rollData, actor, isConfrontation = false) {
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// Build the dice formula
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let diceFormula = (isConfrontation) ? "4d6" : "2d6"
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if (rollData.useIdeal) {
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diceFormula = (isConfrontation) ? "5d6kh2" : "3d6kh2"
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}
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if (rollData.useSpleen) {
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diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
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}
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if (rollData.skill) {
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diceFormula += "+" + rollData.skill.value
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}
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if (rollData.skillTranscendence) {
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diceFormula += "+" + rollData.skillTranscendence
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actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
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}
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if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
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rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
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diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2")
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}
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rollData.bonusMalusTraits = 0
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if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
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rollData.traitsBonusList = []
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for (let id of rollData.traitsBonus) {
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let trait = actor.getTrait(id)
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console.log(trait, id)
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rollData.traitsBonusList.push(trait)
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rollData.bonusMalusTraits += trait.system.level
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}
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}
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if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
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rollData.traitsMalusList = []
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for (let id of rollData.traitsMalus) {
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let trait = actor.getTrait(id)
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rollData.traitsMalusList.push(trait)
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rollData.bonusMalusTraits -= trait.system.level
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}
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}
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diceFormula += "+" + rollData.bonusMalusTraits
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diceFormula += "+" + rollData.bonusMalusPerso
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diceFormula += "+" + rollData.impactMalus
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if (rollData.annency) {
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diceFormula += "+" + rollData.annencyBonus
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}
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rollData.diceFormula = diceFormula
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rollData.diceFormula = ""
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return diceFormula
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}
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/* -------------------------------------------- */
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static async rollEcryme(rollData) {
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static async rollTeDeum(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// Fix difficulty
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@ -540,28 +320,12 @@ export class TeDeumUtility {
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this.computeResults(rollData)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
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})
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await msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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/* -------------------------------------------- */
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static async transcendFromSpec(rollData, value) {
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rollData.total += value
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rollData.transcendUsed = true
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this.computeResults(rollData)
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//console.log("Adding spec", value, rollData.total)
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let actor = game.actors.get(rollData.actorId)
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actor.spentSkillTranscendence(rollData.skill, value)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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await msg.setFlag("world", "ecryme-rolldata", rollData)
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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@ -606,7 +370,7 @@ export class TeDeumUtility {
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static blindMessageToGM(chatData) {
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chatData.whisper = this.getUsers(user => user.isGM);
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console.log("blindMessageToGM", chatData);
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game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
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game.socket.emit("system.fvtt-te-deum", { name: "msg_gm_chat_message", data: chatData });
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}
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@ -650,26 +414,17 @@ export class TeDeumUtility {
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let rollData = {
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rollId: randomID(16),
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type: "roll-data",
|
||||
bonusMalusPerso: 0,
|
||||
bonusMalusSituation: 0,
|
||||
bonusMalusDef: 0,
|
||||
annencyBonus: 0,
|
||||
bonusMalusPortee: 0,
|
||||
skillTranscendence: 0,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
difficulty: "-",
|
||||
useSpleen: false,
|
||||
useIdeal: false,
|
||||
impactMalus: 0,
|
||||
config: duplicate(game.system.ecryme.config)
|
||||
difficulty: "pardefaut",
|
||||
config: duplicate(game.system.tedeum.config)
|
||||
}
|
||||
EcrymeUtility.updateWithTarget(rollData)
|
||||
TeDeumUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = EcrymeUtility.getTarget()
|
||||
let target = TeDeumUtility.getTarget()
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
}
|
||||
@ -683,11 +438,11 @@ export class TeDeumUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let msgTxt = "<p>Etes vous certain de supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
label: "Oui, aucun souci",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
@ -695,12 +450,12 @@ export class TeDeumUtility {
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
label: "Annuler"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
title: "Confimer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
|
Reference in New Issue
Block a user